Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

m
→‎Creepy Caverns Glitch: Minor capitalization change.
m (Text replacement - ""wikitable reception"" to ""wikitable reviews"")
m (→‎Creepy Caverns Glitch: Minor capitalization change.)
(44 intermediate revisions by 18 users not shown)
Line 27: Line 27:
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visits [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie leaves, Wrinkly asks her to search for [[Banana Bird]]s along the way.
Dixie briefly visits [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals]]. As Dixie leaves, Wrinkly asks her to search for [[Banana Bird]]s along the way.


When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
Line 59: Line 59:
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
===Crucial Kongs===
===Crucial Kongs===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
Line 103: Line 103:
===First-Class Friends===
===First-Class Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12% |Image
!width=12% |Image
Line 135: Line 135:
|-
|-
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
Line 141: Line 141:
|-
|-
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[Quawks]]
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Low-G Labyrinth]]
Line 154: Line 155:
===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
Line 228: Line 229:


===Other===
===Other===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
Line 240: Line 241:


==Enemies==
==Enemies==
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
|-
|-
Line 304: Line 305:
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[Krumple]]
|style="text-align:center"|[[Krumple]]
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong or a team up, or having an Animal Friend attack it.
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Creepy Caverns]]
|style="text-align:center"|[[Creepy Caverns]]
Line 431: Line 432:
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|-
Line 459: Line 460:


==Big Time Bad Guys==
==Big Time Bad Guys==
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=18%|Image
!width=18%|Image
Line 509: Line 510:
==Items==
==Items==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15%|Image
!width=15%|Image
Line 532: Line 533:
|-
|-
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
Line 556: Line 557:
|-
|-
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|}
|}
Line 562: Line 563:
===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
Line 604: Line 605:
==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15% |Image
!width=15% |Image
Line 663: Line 664:
|-
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[Kannon (cannon)|Kannon]]
|style="text-align:center"|[[Cannon|Kannon]]
|Returns the Kongs to the world map from [[Belcha's Barn]].
|Returns the Kongs to the world map from [[Belcha's Barn]].
|-
|-
Line 684: Line 685:
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|Appearing in [[Lightning Lookout|Lightning Look-Out]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|-
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
Line 732: Line 733:


===Projectiles===
===Projectiles===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15% |Image
!width=15% |Image
Line 759: Line 760:
|-
|-
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|Snowballs
|style="text-align:center"|[[Snowball]]s
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|-
Line 781: Line 782:
===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
Line 893: Line 894:
===Funky's Rentals' vehicles===
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
These vehicles can be loaned from Funky Kong to help explore the overworld.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
Line 919: Line 920:
==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!width=12% |Image
!width=12% |Image
!width=10% |Name
!width=10% |Name
Line 1,082: Line 1,083:
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
|39||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|39||[[Lightning Lookout|Lightning Look-Out]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
Line 1,117: Line 1,118:
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong franchise)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong franchise|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''ERASE''' – The record times for completing the game will be reset.<ref>[https://twitter.com/JoyContent_/status/1614147825365028865]</ref>
*'''ERASE''' – The record times for completing the game will be reset.<ref>[https://twitter.com/JoyContent_/status/1614147825365028865]</ref>
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
Line 1,127: Line 1,128:
==Glitches==
==Glitches==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
===Lose a Life and Continue===
===Creepy Caverns glitch===
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
{{Damage|1}}
{{media table
|file1=DKC3 Creepy Cavern Knocka ACI Bug.mp4
|title1=Creepy Caverns glitch
|description1=How the glitch works, arbitrarily jumping to the game's anti-piracy screen.
|length1=0:10
}}
[[File:DKC3 Creepy Cavern Knocka ACI Bug Results.png|thumb|The top image shows the glitch in action, while the bottom three images shows the results of the glitch, including a game corruption after a restart.]]
'''Note:''' This glitch only occurs in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed in the Game Boy Advance version.


===Rickety Koin===
This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches, such as arbitrarily jumping to the game's credits or irregularity/anti-piracy screens if the Knocka's limbs touches the steel keg, or cause sprites to disappear due to the Knocka being continously hit by the steel keg.
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Iron Barrel|Steel Barrel]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin.


==Quotes==
==Quotes==
Line 1,150: Line 1,158:


==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. The main theme music is an arrangement of this game's bonus stage theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].


==References in later games==
==References in later games==
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]].
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return.
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.


Line 1,251: Line 1,254:
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|Fre=Donkey Kong Country 3: Dixie Kong's Double Trouble!
}}
}}


Line 1,261: Line 1,265:


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>


==External links==
{{NIWA|StrategyWiki=1}}
{{DKC3}}
{{DKC3}}
{{Donkey Kong games}}
{{Donkey Kong games}}
1,665

edits