Donkey Kong Jr. (game): Difference between revisions

Tag: Mobile edit
(19 intermediate revisions by 11 users not shown)
Line 15: Line 15:
|input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con=1|switchnes=1|switchpro=1|3ds=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con=1|switchnes=1|switchpro=1|3ds=1|nesclassic=1}}
}}
}}
'''''Donkey Kong Jr.''''', also spelled '''''Donkey Kong Junior''''' in early arcade releases and home ports, is an arcade [[List of games|game]] starring [[Donkey Kong Jr.]] It is the direct sequel to ''[[Donkey Kong (game)|Donkey Kong]]'', and it and the similar ''[[Donkey Kong II]]'', as well as ''[[Donkey Kong Circus]]'', are the only games in the ''[[Mario (franchise)|Mario]]'' franchise where [[Mario]] is the antagonist.
'''''Donkey Kong Jr.''''', also spelled '''''Donkey Kong Junior''''' in early arcade releases and home ports, is an arcade [[List of games|game]] starring [[Donkey Kong Jr.]] It is the direct sequel to ''[[Donkey Kong (game)|Donkey Kong]]'', and it and the similar ''[[Donkey Kong II]]'', as well as ''[[Donkey Kong Circus]]'', are the only games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise where [[Mario]] is the antagonist.
   
   
''Donkey Kong Jr.'' never enjoyed the sales or the following that the original ''Donkey Kong'' did, but it did well enough to warrant a second sequel, ''[[Donkey Kong 3]]''.
''Donkey Kong Jr.'' never enjoyed the sales or the following that the original ''Donkey Kong'' did, but it did well enough to warrant a second sequel, ''[[Donkey Kong 3]]''.
==Story==
==Story==
After the events of ''[[Donkey Kong (game)|Donkey Kong]]'', [[Mario]] has captured [[Cranky Kong|Donkey Kong]] as revenge for kidnapping [[Pauline|his lady friend]] and [[Donkey Kong Jr.]] has to save him. Donkey Kong Jr. will travel through four stages from the jungle to the big city to rescue his father, climbing vines, avoiding enemies and jumping on platforms along the way. However, every time Donkey Kong Jr. gets close to freeing his father, Mario just pushes him further away.
After the events of ''[[Donkey Kong (game)|Donkey Kong]]'', [[Mario]] has captured [[Donkey Kong]] as revenge for kidnapping [[Pauline|his lady friend]] and [[Donkey Kong Jr.]] has to save him. Donkey Kong Jr. travels through four stages from the jungle to the big city to rescue his father, climbing vines, avoiding enemies and jumping on platforms along the way. However, every time Donkey Kong Jr. gets close to freeing his father, Mario just pushes him further away.
 
Finally in his hideout, Mario appears to be atop a skyscraper similar to [[100m]] from the last game. Donkey Kong Jr. has to put six [[key]]s into their keyholes to free his dad and make the platform they are standing on disappear. Donkey Kong and Mario both fall down and Donkey Kong Jr. catches Donkey Kong but Mario just hits the ground. Donkey Kong Jr. carries his dad off-screen as Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee. In the NES version, this is altered to Mario falling to his apparent death.


In the arcade version, between the second and third stages, Mario carries Donkey Kong away in a yellow helicopter, with Jr. following close behind with a parasol. Finally in his hideout, Mario appears to be atop a skyscraper similar to [[100m]] from the last game. Donkey Kong Jr. has to put six [[key]]s into their keyholes to free his dad and make the platform they are standing on disappear. Donkey Kong and Mario both fall down and Donkey Kong Jr. catches Donkey Kong but Mario just hits the ground. Donkey Kong Jr. carries his dad off-screen as Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee. In the NES version, this is altered to Mario falling to his apparent death.
===Story from the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] manual===
===Story from the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] manual===
<blockquote>''Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!</blockquote>
<blockquote>''Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!</blockquote>
Line 65: Line 64:
|The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong.
|The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong.
|}
|}
===Enemies===
===Enemies===
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
Line 104: Line 102:
!bgcolor=black|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]]
!bgcolor=black|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]]
|align=center|[[Fruit]]
|align=center|[[Fruit]]
|Fruit can be dropped onto enemies directly bellow Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit.
|Fruit can be dropped onto enemies directly below Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit.
|-
|-
!bgcolor=black|[[File:DKJ Arcade Blue Key.png]]
!bgcolor=black|[[File:DKJ Arcade Blue Key.png]]
Line 125: Line 123:
*Press K to become invincible.
*Press K to become invincible.
*Press S to skip the current level.
*Press S to skip the current level.
==References in later games==
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong]]'': Donkey Kong Jr., as well as many enemies and gameplay elements, make an appearance in this game (with Donkey Kong Jr. only being in the former). Also, Mario's method of trapping Junior in ''Donkey Kong '94'' is identical to Donkey Kong Jr.'s method of freeing his father from captivity. Many enemies and gameplay elements from ''Donkey Kong Jr.'' are reused in ''Mario vs Donkey Kong'' as well.
*''[[Donkey Kong Country]]'' series: [[Diddy Kong]] and [[Dixie Kong]]'s ability to climb two ropes at a time originates from ''Donkey Kong Jr.'' The music for this game is redone and replayed in the [[Golden Temple]] level of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. A different cover of the song plays in the [[Secret Seclusion]] world in ''[[Donkey Kong Country: Tropical Freeze]]''. The plotline for ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' was also very similar to ''Donkey Kong Jr.'', including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive.
*''[[Super Mario Kart]]'': Donkey Kong Jr. appears as a playable character in this game.
*''[[Super Smash Bros. Melee]]'': Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy.
*''[[Super Smash Bros. Brawl]]'': When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly at the Chain Scene.
*''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'': Several challenges are based off of this game.
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong Jr. appears in this game as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. Additionally, a medley of songs named "Donkey Kong / Donkey Kong Jr." is featured.


==Staff==
==Staff==
{{main|List of Donkey Kong Jr. staff}}
{{main|List of Donkey Kong Jr. staff}}
===Produced by===
===Produced by===
*[[Gunpei Yokoi]]
*[[Gunpei Yokoi]]
Line 153: Line 141:
{{main|List of Donkey Kong Jr. pre-release and unused content}}
{{main|List of Donkey Kong Jr. pre-release and unused content}}
The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original ''Donkey Kong''. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request.
The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original ''Donkey Kong''. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request.
==Gallery==
{{main-gallery}}
<gallery>
DKJ Donkey Kong Jr Holding Key Artwork.png|[[Donkey Kong Jr.]]
Mario DKJR.png|[[Mario]]
DKJ Donkey Kong Carrying Donkey Kong Jr and Running Artwork.png|[[Donkey Kong]] and Donkey Kong Jr.
Snapjaw.jpg|[[Snapjaw]]
DKJ Nitpicker Artwork.png|[[Nitpicker]]
</gallery>
==Media==
{{main-media|List of Donkey Kong Jr. media}}
===Arcade===
{{media table
|file1=DKJ Arcade Stage 1 Theme.oga
|title1=Vine Scene Theme
|length1=0:25
|file2=DKJ Arcade Stage 1 Clear Theme.oga
|title2=Vine Scene Clear Theme
|length2=0:07
}}


==Reception==
==Reception==
{| class="wikitable review_template" style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;" cellpadding="4"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 200: Line 166:
|align="left"|''"It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'"
|align="left"|''"It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 208: Line 174:
|colspan=2|[https://www.gamerankings.com/nes/578616-donkey-kong-jr/index.html 58.17%]
|colspan=2|[https://www.gamerankings.com/nes/578616-donkey-kong-jr/index.html 58.17%]
|}
|}
===Sales===
===Sales===
After the fiasco involving ''[[Crazy Kong]]'', Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.<ref>[https://archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up Game Machine September 15, 1982 issue, page 30]</ref>
After the fiasco involving ''[[Crazy Kong]]'', Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.<ref>[https://archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up Game Machine September 15, 1982 issue, page 30]</ref>
Line 219: Line 184:


''Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong™. Play as Donkey Kong's son, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario™. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.</blockquote>
''Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong™. Play as Donkey Kong's son, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario™. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.</blockquote>
==Gallery==
{{main-gallery}}
<gallery>
DKJ Donkey Kong Jr Holding Key Artwork.png|[[Donkey Kong Jr.]]
Mario DKJR.png|[[Mario]]
DKJ Donkey Kong Carrying Donkey Kong Jr and Running Artwork.png|[[Donkey Kong]] and Donkey Kong Jr.
Snapjaw.jpg|[[Snapjaw]]
DKJ Nitpicker Artwork.png|[[Nitpicker]]
</gallery>
==Media==
{{main-media|List of Donkey Kong Jr. media}}
===Arcade===
{{media table
|file1=DKJ Arcade Stage 1 Theme.oga
|title1=Vine Scene Theme
|length1=0:25
|file2=DKJ Arcade Stage 1 Clear Theme.oga
|title2=Vine Scene Clear Theme
|length2=0:07
}}
==References in later games==
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'': Donkey Kong Jr., [[Snapjaw]]s, [[Bird (Donkey Kong series)|Bird]]s, and a [[Spark]] reappear in this game. [[Stage 9-4]] resembles the Chain Scene. Mario's method of trapping Junior in this game is identical to Donkey Kong Jr.'s method of freeing his father from captivity.
*''[[Donkey Kong Country]]'' series: [[Diddy Kong]] and [[Dixie Kong]]'s ability to climb two ropes at a time originates from ''Donkey Kong Jr.'' The music for this game is redone and replayed in the [[Golden Temple]] level of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. A different cover of the song plays in the [[Secret Seclusion]] world in ''[[Donkey Kong Country: Tropical Freeze]]''. The plotline for ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' was also very similar to ''Donkey Kong Jr.'', including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive.
*''[[Super Mario Kart]]'': Donkey Kong Jr. appears as a playable character in this game.
*''[[Super Smash Bros. Melee]]'': Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy.
*''[[Mario Kart: Double Dash!!]]'': DK Mountain and Dino Dino Jungle's theme is an arrangement of the first level theme. This theme returns in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'', and the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''. Also, Donkey Kong Jr. was found in the game's files. He was ultimately replaced with Diddy Kong in the final game.
*''[[Mario vs. Donkey Kong]]'': Mario is able to climb two ropes to climb them faster in this game. Snapjaws, [[Bird (Mario vs. Donkey Kong series)|variation]] of Nitpickers appear as enemies. Floating [[fruit]] can be touched to cause them to drop and defeat enemies.
*''[[Super Smash Bros. Brawl]]'': When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly at the Chain Scene.
*''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'': Several challenges are based off of this game.
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong Jr. appears in this game as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. Additionally, a medley of songs named "Donkey Kong / Donkey Kong Jr. Medley" is featured.


==Names in other languages==
==Names in other languages==
Line 231: Line 229:
*The first cutscene in the arcade version of the game uses part of "{{wp|Toccata and Fugue in D minor, BWV 565}}" by {{wp|Johann Sebastian Bach}} for its music.
*The first cutscene in the arcade version of the game uses part of "{{wp|Toccata and Fugue in D minor, BWV 565}}" by {{wp|Johann Sebastian Bach}} for its music.
**The arcade version also uses part of "Le Galop infernal d'Orphée aux Enfers," a song created in 1858 by the French composer {{wp|Jacques Offenbach}}, for its second cutscene.
**The arcade version also uses part of "Le Galop infernal d'Orphée aux Enfers," a song created in 1858 by the French composer {{wp|Jacques Offenbach}}, for its second cutscene.
*During the intro of the arcade version of ''Donkey Kong Jr.'', there were actually two Marios seen carrying Donkey Kong's cage away.
*During the intro of the arcade version of ''Donkey Kong Jr.'', there are two Marios seen pushing Donkey Kong's cage away.
*Most versions of ''Donkey Kong Jr.'', including the NES version, had the ending theme played once instead of twice. The four versions to break this rule were the Arcade, Intellivision, Coleco Adam, and Atari 8-bit computer ports.
*Most versions of ''Donkey Kong Jr.'', including the NES version, has the ending theme truncated to one phrase. The four versions to have the full theme are the arcade, Intellivision, Coleco Adam, and Atari 8-bit computer ports.  
*In the arcade version of the game, between the second and third stages, Mario carries Donkey Kong away in a yellow helicopter, with Jr. following close behind with a parasol.
*Coleco's 1983 TV commercial for their console ports featured a live action rendition of Mario as a cartoonish Vaudeville villain.<ref>[https://www.youtube.com/watch?v=LNTpXX43QxY Donkey Kong Jr. commercial, 1983]</ref>
*Coleco's 1983 TV commercial for their console ports featured a live action rendition of Mario as a cartoonish Vaudeville villain.<ref>[https://www.youtube.com/watch?v=LNTpXX43QxY Donkey Kong Jr. commercial, 1983]</ref>
==External links==
*[https://www.nintendo.com/jp/famicom/software/hvc-jr/index.html Official Japanese Site]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAFE.pdf North American NES manual]


==References==
==References==