Dr. Mario: Difference between revisions

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[[File:MeleeDr.Mario.jpg|thumb|left|upright=0.85|Official artwork of Dr. Mario from ''Super Smash Bros. Melee''.]]
[[File:MeleeDr.Mario.jpg|thumb|left|upright=0.85|Official artwork of Dr. Mario from ''Super Smash Bros. Melee''.]]
{{main-external|SmashWiki|Dr. Mario (SSBM)}}
{{main-external|SmashWiki|Dr. Mario (SSBM)}}
Dr. Mario makes his first overall appearance in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Melee]]'', where he appears as an unlockable fighter. He can be unlocked by clearing Classic Mode or Adventure Mode with [[Mario]] without using a continue or by playing 100 Melee matches, and then defeating him in the immediate subsequent match on [[Peach's Castle]]. Unlike in his home series, Dr. Mario's design is somewhat modified for his appearance in ''Super Smash Bros. Melee'': he has a blue stethoscope, a brown head mirror headband and, most noticeable, a pair of dark gray pants. Like his normal self, Dr. Mario's weight is 100 units.
Dr. Mario makes his first overall appearance in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Melee]]'', where he appears as an unlockable fighter. He can be unlocked by clearing Classic Mode or Adventure Mode with [[Mario]] without using a continue or by playing 100 Melee matches, and then defeating him in the immediate subsequent match on [[Peach's Castle]]. Unlike in his home series, Dr. Mario's design is somewhat modified for his appearance in ''Super Smash Bros. Melee'': he has a blue stethoscope, a brown head mirror headband and, most noticeable, a pair of dark gray pants. Like his normal self, Dr. Mario's weight is 100 units. The default theme from his game, "[[Fever]]", is available in the soundtrack, although it is based more on the Game Boy and SNES version of the track.


According to ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], the concept of a slower, yet stronger Mario was originally considered to be used for [[Wario]]. Due to time constraints, however, this concept was instead given to Dr. Mario.<ref>[http://sourcegaming.info/2016/01/31/dufl-sources/ The Definitive Unused Fighters List in Smash – Source Translations]</ref> On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."<ref name=Source>[https://www.sourcegaming.info/2016/01/16/melee-drmario/ News Flash! Super Smash Bros.: Dr. Mario – Source Gaming]</ref>
According to ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], the concept of a slower, yet stronger Mario was originally considered to be used for [[Wario]]. Due to time constraints, however, this concept was instead given to Dr. Mario.<ref>[http://sourcegaming.info/2016/01/31/dufl-sources/ The Definitive Unused Fighters List in Smash – Source Translations]</ref> On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."<ref name=Source>[https://www.sourcegaming.info/2016/01/16/melee-drmario/ News Flash! Super Smash Bros.: Dr. Mario – Source Gaming]</ref>
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
Although Dr. Mario is absent from ''[[Super Smash Bros. Brawl]]'' as a playable character, data for Dr. Mario can be found, suggesting that he was [[List of Super Smash Bros. Brawl pre-release and unused content#Unused data|intended]] to be in the game in some form. Meanwhile, his ''Super Smash Bros. Melee'' theme can be used as one of the songs that plays in the [[PictoChat]] and custom stages. He also has a [[Sticker (Super Smash Bros. Brawl)|Sticker]] depicting his artwork from the original ''Dr. Mario'' game.
Although Dr. Mario is absent from ''[[Super Smash Bros. Brawl]]'' as a playable character, data for Dr. Mario can be found, suggesting that he was [[List of Super Smash Bros. Brawl pre-release and unused content#Unused data|intended]] to be in the game in some form. Meanwhile, his ''Super Smash Bros. Melee'' theme can be used as one of the songs that plays in the [[PictoChat]] and custom stages, as well as an arrangement of the "[[Chill]]" theme, which plays on [[Flat Zone 2]]. He also has a [[Sticker (Super Smash Bros. Brawl)|Sticker]] depicting his artwork from the original ''Dr. Mario'' game.


====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
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To unlock Dr. Mario in the Nintendo 3DS version, players must either complete Classic Mode with Mario on at least 4.0 intensity, or play 60 Smash matches. Afterward, the player must defeat him on [[Mushroomy Kingdom]]. In the Wii U version, players can unlock Dr. Mario by completing a Master Orders ticket with a difficulty level of Hard or higher, or by playing 50 Smash matches. Afterward, the player must defeat him on [[Delfino Plaza]].
To unlock Dr. Mario in the Nintendo 3DS version, players must either complete Classic Mode with Mario on at least 4.0 intensity, or play 60 Smash matches. Afterward, the player must defeat him on [[Mushroomy Kingdom]]. In the Wii U version, players can unlock Dr. Mario by completing a Master Orders ticket with a difficulty level of Hard or higher, or by playing 50 Smash matches. Afterward, the player must defeat him on [[Delfino Plaza]].


Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics, allowing him to wear a dress shirt and necktie under the labcoat rather than just a white shirt. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.
Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics, allowing him to wear a dress shirt and necktie under the labcoat rather than just a white shirt, and his tie is looser compared to his home series. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.


Like Mario, Dr. Mario is a middlewight close-range fighter and can [[Wall Jump]]. Unlike in ''Super Smash Bros. Melee'', however, Dr. Mario now functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Conversely, his mobility is lowered from Mario's attributes. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value. Because of this, he can KO opponents noticeably easier than Mario, courtesy of a larger variety of finishing moves. However, this comes at the cost of him being one of the slowest characters in the game.
Like Mario, Dr. Mario is a middlewight close-range fighter and can [[Wall Jump]]. Unlike in ''Super Smash Bros. Melee'', however, Dr. Mario now functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Conversely, his mobility is lowered from Mario's attributes. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value. Because of this, he can KO opponents noticeably easier than Mario, courtesy of a larger variety of finishing moves. However, this comes at the cost of him being one of the slowest characters in the game.
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Aside from these changes, Dr. Mario has received a number of noticeable improvements. His damage multiplier has increased from 1.12× to 1.175×, which further bolsters his already high overall damage output. Dr. Mario has a new down aerial where he stomps his opponent with both feet, which is capable of [[smashwiki:meteor smash|meteor smash]]ing when connecting with his feet, which is a trait only Mario has since ''Super Smash Bros. Melee'', and has a hitbox on his chest that launches the opponents away. His aforementioned back throw has higher knockback that, when coupled with his higher overall damage output, makes it one of the strongest back throws in the game.
Aside from these changes, Dr. Mario has received a number of noticeable improvements. His damage multiplier has increased from 1.12× to 1.175×, which further bolsters his already high overall damage output. Dr. Mario has a new down aerial where he stomps his opponent with both feet, which is capable of [[smashwiki:meteor smash|meteor smash]]ing when connecting with his feet, which is a trait only Mario has since ''Super Smash Bros. Melee'', and has a hitbox on his chest that launches the opponents away. His aforementioned back throw has higher knockback that, when coupled with his higher overall damage output, makes it one of the strongest back throws in the game.


For the Megavitamins move, the capsules are not only larger, but also gained a higher launching angle, increased hitlag, decreased ending lag, better hitbox placements and increased knockback. Altogether, these changes make them much more effective for camping and setting up combos at the comparatively minor cost of their ability to lock a downed opponent. Dr. Tornado gained a drastic increase to its damage output and knockback, which make it a viable finisher unlike in previous installments. In addition, it boasts improved utility, courtesy of its improved vertical recovery and its ability to grant damage-based armor during frames 5-9 when Dr. Mario uses it on the ground.
For the Megavitamins move, the capsules are not only larger, but also gained a higher launching angle, increased hitlag, decreased ending lag, better hitbox placements and increased knockback. Altogether, these changes make them much more effective for camping and setting up combos at the comparatively minor cost of their ability to lock a downed opponent. Dr. Tornado gained a drastic increase to its damage output and knockback, which make it a viable finisher unlike in previous installments. In addition, it boasts improved utility, courtesy of its improved vertical recovery and its ability to grant damage-based armor during frames 2-9 when Dr. Mario uses it on the ground.


However, Dr. Mario's grounded and aerial mobility use a negative multiplier with an unspecified value: although his walking and running speeds are slightly faster, his jump is slightly lower and his already sluggish air speed is slightly slower. Aside from these issues, Dr. Mario's up tilt gained the same horizontal range reduction that Mario's acquired, and his grabbing ability is hampered by ''Ultimate''{{'}}s near-universal lag increase for grabs.
However, Dr. Mario's grounded and aerial mobility use a negative multiplier with an unspecified value: although his walking and running speeds are slightly faster and his jump is higher, his short hop and double jump are slightly lower and his already sluggish air speed is slightly slower. Aside from these issues, Dr. Mario's up tilt gained the same horizontal range reduction that Mario's acquired, and his grabbing ability is hampered by ''Ultimate''{{'}}s near-universal lag increase for grabs.


As with several other returning characters, Dr. Mario's victory theme, which is the orchestral arrangement of the level clear theme from ''[[Super Mario Bros.]]'' (and is shared with Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Princess Daisy|Daisy]]), has been slightly shortened and sped up compared to the previous installments.  
As with several other returning characters, Dr. Mario's victory theme, which is the orchestral arrangement of the level clear theme from ''[[Super Mario Bros.]]'' (and is shared with Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Princess Daisy|Daisy]]), has been slightly shortened and sped up compared to the previous installments.  
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[[File:DrMario SM4MT.png|thumb|Dr. Mario in ''[[Super Mario 4koma Manga Theater]]'']]
[[File:DrMario SM4MT.png|thumb|Dr. Mario in ''[[Super Mario 4koma Manga Theater]]'']]
[[File:SMO-scrn-DrMario.jpg|thumb|Mario dressed as Dr. Mario, as seen in ''[[Super Mario Odyssey]]'']]
[[File:SMO-scrn-DrMario.jpg|thumb|Mario dressed as Dr. Mario, as seen in ''[[Super Mario Odyssey]]'']]
Dr. Mario also makes a small appearance as one of the occupations listed in ''[[Super Mario Bros. & Friends: When I Grow Up]]'' on the "Medical Doctor/Nurse" career page. In ''[[WarioWare, Inc.: Mega Microgame$!]]'', Dr. Mario appears in a [[Dr. Mario (WarioWare, Inc.: Mega Microgame$!)|microgame named after him]] based on the NES version of his game. A spoof of the original ''Dr. Mario'' game appears in ''WarioWare, Inc.: Mega Microgame$!'' called [[Dr. Wario]], though it has no gameplay differences. [[Dr. Mario (WarioWare Gold)|Yet another microgame]] in ''[[WarioWare Gold]]'' stars Dr. Mario.
Dr. Mario also makes a small appearance as one of the occupations listed in ''[[Super Mario Bros. & Friends: When I Grow Up]]'' on the "Medical Doctor/Nurse" career page. In ''[[WarioWare, Inc.: Mega Microgame$!]]'', Dr. Mario appears in a [[Dr. Mario (WarioWare, Inc.: Mega Microgame$!)|microgame named after him]] based on the NES version of his game. A parody of the original ''Dr. Mario'' game appears in ''WarioWare, Inc.: Mega Microgame$!'' called [[Dr. Wario]], though it has no gameplay differences. [[Dr. Mario (WarioWare Gold)|Yet another microgame]] in ''[[WarioWare Gold]]'' stars Dr. Mario.


Dr. Mario in is also one of the several characters that compose [[Costume Mario]] in ''[[Super Mario Maker]]''; players can unlock the Dr. Mario costume by using the appropriate amiibo or completing one of the several challenges, which randomly unlocks a costume character. When players use Dr. Mario, sound effects from the NES version of Dr. Mario play, and when {{button|Padup}} is pressed, Dr. Mario takes out a capsule. One of Yoshi's [[List of Yoshi designs in Yoshi's Woolly World|designs]] in ''[[Yoshi's Woolly World]]'' is based on Dr. Mario. Players can scan a Dr. Mario amiibo to unlock the color scheme.
Dr. Mario in is also one of the several characters that compose [[Costume Mario]] in ''[[Super Mario Maker]]''; players can unlock the Dr. Mario costume by using the appropriate amiibo or completing one of the several challenges, which randomly unlocks a costume character. When players use Dr. Mario, sound effects from the NES version of Dr. Mario play, and when {{button|Padup}} is pressed, Dr. Mario takes out a capsule. One of Yoshi's [[List of Yoshi designs in Yoshi's Woolly World|designs]] in ''[[Yoshi's Woolly World]]'' is based on Dr. Mario. Players can scan a Dr. Mario amiibo to unlock the color scheme.
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|[[nwiki:New Nintendo 3DS|New Nintendo 3DS]]
|[[nwiki:New Nintendo 3DS|New Nintendo 3DS]]
|-
|-
|''[[Minecraft]]'' (Bedrock version)
|''[[Minecraft|Minecraft: Bedrock Edition]]''
|Playable skin in the Super Mario Mash-up
|Playable skin in the Super Mario Mash-up
|2018
|2018
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|-
|-
|''[[Dr. Mario World]]''
|''[[Dr. Mario World]]''
|Playable character
|Playable character as Dr. Mario and 8-Bit Dr. Mario
|2019
|2019
|iOS/Android
|iOS/Android
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<gallery>
<gallery>
DrMarioPoint.png|''[[Dr. Mario (game)|Dr. Mario]]
DrMarioPoint.png|''[[Dr. Mario (game)|Dr. Mario]]
DrMarioArt3.png|''[[Vs. Dr. Mario]]
Dr. Mario and Virus Artwork - USA 1991 Flyer.png|''[[Vs. Dr. Mario]]
DrMarioArt1.png|''[[Nintendo Power]]
DrMarioArt1.png|''[[Nintendo Power]]
DrMario1.png|''[[Dr. Mario 64]]
DrMario1.png|''[[Dr. Mario 64]]
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{{NIWA|SmashWiki=1}}
{{NIWA|SmashWiki=1}}
<references/>
<references/>
{{Mario forms}}


{{DM64}}
{{DM64}}
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{{DMW}}
{{DMW}}
{{MKT}}
{{MKT}}
[[Category:Mario forms]]
[[de:Dr. Mario (Charakter)]]
[[de:Dr. Mario (Charakter)]]
[[it:Dr. Mario (personaggio)]]
[[it:Dr. Mario (personaggio)]]
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