Fortune Street: Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:FS boxcover.png|250px]]<br>North American box art
|image=[[File:FS boxcover.png|250px]]<br>North American box art
|developer=[[Square Enix]]
|developer=[[Marvelous|Marvelous AQL]]<br>[[TOSE Software Co.]]
|publisher=[[Nintendo]] (US, EU)<br>[[Square Enix]] (JP)
|publisher=[[Nintendo]] (US, EU)<br>[[Square Enix]] (JP)
|release={{release|Japan|December 1, 2011|USA|December 5, 2011|Europe|December 23, 2011 (some countries)<ref name="Boom Street">Vuckovic, Daniel. (December 13, 2011). [http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html Boom Street explodes in Australian on January 5th]. ''Vooks''. ([https://web.archive.org/web/20120330002612/http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html Archived] March 30, 2012, 00:26:12 UTC via Wayback Machine.)</ref>|Australia|January 5, 2012<ref name="Boom Street"/>|Europe|January 6, 2012 (most other countries)<ref name="Boom Street"/>}}
|release={{release|Japan|December 1, 2011|USA|December 5, 2011|Europe|December 23, 2011 (some countries)<ref name="Boom Street">{{cite|author=Vuckovic, Daniel|date=December 13, 2011|archive=web.archive.org/web/20120330002612/http://www.vooks.net/story-20611-Boom-Street-explodes-in-Australian-on-January-5th.html|title=Boom Street explodes in Australian on January 5th|publisher=Vooks}}</ref>|Australia|January 5, 2012<ref name="Boom Street"/>|Europe|January 6, 2012 (most other countries)<ref name="Boom Street"/>}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer (2–4 players)
|modes=Single-player, multiplayer (2–4 players)
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|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
}}
}}
'''''Fortune Street''''' (known as '''''Boom Street''''' in Europe and Oceania) is a [[Wii]] game developed by [[Square Enix]]. It is a follow-up to the 2007 [[Nintendo DS]] game ''[[Itadaki Street DS]]'' and is the first ''{{wp|Itadaki Street}}'' title that was released outside of Japan.  
'''''Fortune Street''''' (known as '''''Boom Street''''' in Europe and Oceania) is a follow-up to the 2007 [[Nintendo DS]] game ''[[Itadaki Street DS]]''. It is a [[Wii]] game developed primarily by [[Marvelous|Marvelous AQL]]. It is a ''[[Super Mario (franchise)|Super Mario]]'' game within [[Square Enix]]'s ''{{wp|Itadaki Street}}'' series, and was the first ''Itadaki Street'' game in general to be released outside of Japan.  


This game was able to be played over [[Nintendo Wi-Fi Connection]]; however, the service was terminated on May 20, 2014, making this game no longer playable online. Also, mainly due to this game's Wi-Fi compatibilities, it is impossible to transfer the save data to an [[Memory Card|SD Card]].
This game was able to be played over [[Nintendo Wi-Fi Connection]]; however, the service was terminated on May 20, 2014, making this game no longer playable online. Also, mainly due to this game's Wi-Fi compatibilities, it is impossible to transfer the save data to an [[Memory Card|SD Card]].
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==Gameplay==
==Gameplay==
[[File:FortuneStscrn08E3.png|thumb|Bowser pays Mario upon landing on Mario's shop]]
[[File:FortuneStscrn08E3.png|thumb|Bowser pays Mario upon landing on Mario's shop]]
This game functions like a ''[[wikipedia:Monopoly (game)|Monopoly]]'' style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be CPU players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own [[Wii]] Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: {{button|wii|A}}, {{button|wii|1}}, and {{button|wii|2}} during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.
This game functions like a ''[[wikipedia:Monopoly (game)|Monopoly]]'' style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be COM players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own [[Wii]] Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: {{button|wii|A}}, {{button|wii|1}}, and {{button|wii|2}} during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.


At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.
At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.
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Four players (excluding the play system in Tutorial mode, where only [[Mii|three]] [[Toad|characters]] [[Slime (Dragon Quest)|play]]) take turns by rolling [[Dice Block|dice]] to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.
Four players (excluding the play system in Tutorial mode, where only [[Mii|three]] [[Toad|characters]] [[Slime (Dragon Quest)|play]]) take turns by rolling [[Dice Block|dice]] to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.


The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or gets [[Fortune Street#Venture Cards|Venture Card #74]], the highest bid is credited to the original owner. If the player's debt cannot be resolved at the end of their turn, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a ''very'' rare case should two or more players have the ''same'' highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.
The main accounting currency is the [[dragonquest:gold|gold coin]] (abbreviated to G). The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or gets [[Fortune Street#Venture Cards|Venture Card #74]], the highest bid is credited to the original owner. If the player's debt cannot be resolved at the end of their turn, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a ''very'' rare case should two or more players have the ''same'' highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.


There are two different ways to play: the Easy rules and the Standard rules.
There are two different ways to play: the Easy rules and the Standard rules.
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====Variables====
====Variables====
{| class="wikitable"|-style="background: #ABC;"
{| class="wikitable"
|-
|-
! Variable !! Description
! Variable !! Description
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==Squares==
==Squares==
{|class=wikitable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;text-align:center"
{|class=wikitable style="text-align:center"
!width=20% colspan=2|Square
!width=20% colspan=2|Square
!width=30%|In-game description
!width=30%|In-game description
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{{br}}
{{br}}


{|style="text-align: center"; border=1 cellspacing=0 cellpadding=3; "border-collapse:collapse"
{|style="text-align: center" class=wikitable
! # !! Image !! Description !! Notes
! # !! Image !! Description !! Notes
|-
|-
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|2||[[File:FS Venture Card Roll.png|50px]]||Venture on! Roll the die again and move forward.||-
|2||[[File:FS Venture Card Roll.png|50px]]||Venture on! Roll the die again and move forward.||-
|-
|-
|3||[[File:FS Venture Card Zoom.png|50px]]||Venture through space! Zoom over to any non-venture, non-suit square you like!||-
|3||[[File:FS Venture Card Zoom.png|50px]]||Venture through space! Zoom over to any non-venture, non-suit square you like!||If chosen square is not player's own, said player will have to pay the fee.
|-
|-
|4||[[File:FS Venture Card Die x Gold.png|50px]]||Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in first place!||Will affect all other players tied for first place.
|4||[[File:FS Venture Card Die x Gold.png|50px]]||Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in first place!||Will affect all other players tied for first place.
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|29||[[File:FS Venture Card Get Heart.png|50px]]||Freebie! Take a [[File:FS Heart Suit.png]]!||If the player already has a [[File:FS Heart Suit.png]], they get 100G instead.
|29||[[File:FS Venture Card Get Heart.png|50px]]||Freebie! Take a [[File:FS Heart Suit.png]]!||If the player already has a [[File:FS Heart Suit.png]], they get 100G instead.
|-
|-
|30||[[File:FS Venture Card Roll 100G.png|50px]]||Venture on! All shops charge a 100G flat rate! Now roll the die and move again.||-
|30||[[File:FS Venture Card Roll 100G.png|50px]]||Venture on! All shops charge a 100G flat rate! Now roll the die and move again.||This card's effect is a reference to Japan's [[wikipedia:100-yen shop|100-yen shops]].
|-
|-
|31||[[File:FS Venture Card Expansion 10% Random.png|50px]]||'''Random venture! Shops expand by 10% in a district picked at random!'''||-
|31||[[File:FS Venture Card Expansion 10% Random.png|50px]]||'''Random venture! Shops expand by 10% in a district picked at random!'''||-
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|35||[[File:FS Venture Card Sell Stock 35%.png|50px]]||'''''Stock venture! You can sell stocks you own at 35% above the market value.'''''||The player cannot take this offer if they do not own any stocks.
|35||[[File:FS Venture Card Sell Stock 35%.png|50px]]||'''''Stock venture! You can sell stocks you own at 35% above the market value.'''''||The player cannot take this offer if they do not own any stocks.
|-
|-
|36||[[File:FS Venture Card Invest 100G.png|50px]]||''Capital venture! You can pay 100G for the chance to invest in your shops.''||The player cannot take this offer if their ready cash is less than 100G (or equal to 100G, as they'd have no spare gold to invest).
|36||[[File:FS Venture Card Invest 100G.png|50px]]||''Capital venture! You can pay 100G for the chance to invest in your shops.''||The player cannot take this offer if they have less than 100G in ready cash.
|-
|-
|37||[[File:FS Venture Card Expansion 30% Random.png|50px]]||'''Random venture! Shops expand by 30% in a district picked at random!'''||-
|37||[[File:FS Venture Card Expansion 30% Random.png|50px]]||'''Random venture! Shops expand by 30% in a district picked at random!'''||-
|-
|-
|38||[[File:FS Venture Card Stock Buy 10%.png|50px]]||'''''Stock venture! You can buy stocks in a district of your choice at 10% above the market value.'''''||-
|38||[[File:FS Venture Card Stock Buy 10%.png|50px]]||'''''Stock venture! You can buy stocks in a district of your choice at 10% above the market value.'''''||The player cannot take this offer if they do not have enough cash to buy any stocks.
|-
|-
|39||[[File:FS Venture Card Suit Yourself 100G.png|50px]]||''Suit venture! Buy a Suit Yourself card for 100G.''||The player cannot take this offer if they already have 9 Suit Yourself cards or their ready cash is less than 100G.
|39||[[File:FS Venture Card Suit Yourself 100G.png|50px]]||''Suit venture! Buy a Suit Yourself card for 100G.''||The player cannot take this offer if they already have 9 Suit Yourself cards or their ready cash is less than 100G.
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|58||[[File:FS Venture Card Zoom 100G.png|50px]]||''Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like!''||The player cannot take this offer if their ready cash is less than 100G.
|58||[[File:FS Venture Card Zoom 100G.png|50px]]||''Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like!''||The player cannot take this offer if their ready cash is less than 100G.
|-
|-
|59||[[File:FS Venture Card Buy Stock -10%.png|50px]]||'''''Stock venture! You can buy stocks in a district of your choice at 10% below the market value.'''''||-
|59||[[File:FS Venture Card Buy Stock -10%.png|50px]]||'''''Stock venture! You can buy stocks in a district of your choice at 10% below the market value.'''''||The player cannot take this offer if they do not have enough cash to buy any stocks.
|-
|-
|60||[[File:FS Venture Card Stock Up 10%.png|50px]]||'''Random venture! Stock prices increase by 10% in a district picked at random!'''||-
|60||[[File:FS Venture Card Stock Up 10%.png|50px]]||'''Random venture! Stock prices increase by 10% in a district picked at random!'''||-
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|66||[[File:FS Venture Stock Bonus.png|50px]]||'''Special bonus! You receive 10 of the most valuable stocks!'''||-
|66||[[File:FS Venture Stock Bonus.png|50px]]||'''Special bonus! You receive 10 of the most valuable stocks!'''||-
|-
|-
|67||[[File:FS Venture Card Stock.png|50px]]||'''''Stock venture! You can buy stocks in a district of your choice.'''''||-
|67||[[File:FS Venture Card Stock.png|50px]]||'''''Stock venture! You can buy stocks in a district of your choice.'''''||The player cannot take this offer if they do not have enough cash to buy any stocks.
|-
|-
|68||[[File:FS Venture Arcade.png|50px]]||Special arcade adventure! You're invited to play [[Memory Block]]!||-
|68||[[File:FS Venture Arcade.png|50px]]||Special arcade adventure! You're invited to play [[Memory Block]]!||-
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|77||[[File:FS Venture Stock Bonus +5.png|50px]]||'''Freebie! Take five of each district's stocks.'''||-
|77||[[File:FS Venture Stock Bonus +5.png|50px]]||'''Freebie! Take five of each district's stocks.'''||-
|-
|-
|78||[[File:FS Venture Card Shop 200G.png|50px]]||''Property venture! You can buy any unowned shop or vacant plot for 200G more than its value.''||The player cannot take this offer if there are no unowned shops or vacant plots, or if the sum of their stocks and ready cash is less than 200G.
|78||[[File:FS Venture Card Shop 200G.png|50px]]||''Property venture! You can buy any unowned shop or vacant plot for 200G more than its value.''||The player cannot take this offer if there are no unowned shops or vacant plots, or if they have less than 200G total in stocks and cash.
|-
|-
|79||[[File:FS Venture Card Buyout x3.png|50px]]||''Forced buyout venture! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not.''||-
|79||[[File:FS Venture Card Buyout x3.png|50px]]||''Forced buyout venture! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not.''||-
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|115||[[File:FS Venture Card Roll 7 All.png|50px]]||Misadventure! All other players can only move forward 7 on their next turn.||-
|115||[[File:FS Venture Card Roll 7 All.png|50px]]||Misadventure! All other players can only move forward 7 on their next turn.||-
|-
|-
|116||[[File:FS Venture Card Gain Die x60.png|50px]]||Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in first place!||-
|116||[[File:FS Venture Card Gain Die x60.png|50px]]||Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in first place!||Will affect all other players tied for first place.
|-
|-
|117||[[File:FS Venture Card Move All.png|50px]]||Adventurous turning point! Everyone gets to choose which way to move on their next go.||-
|117||[[File:FS Venture Card Move All.png|50px]]||Adventurous turning point! Everyone gets to choose which way to move on their next go.||-
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*'''Number of sales:''' Number of times rivals landed on the player's property and had to pay.
*'''Number of sales:''' Number of times rivals landed on the player's property and had to pay.
**'''Total:''' The total gold the player gained from sales.
**'''Total:''' The total gold the player gained from sales.
**'''Average:''' Average amount of gold determined by the total divided by the number of sales.
**'''Average:''' Average amount of gold determined by the total divided by the number of sales. The average is reported as an integer, truncating the decimal part.
**'''Greatest:''' The most amount of gold the player gained from one sale.
**'''Greatest:''' The most amount of gold the player gained from one sale.


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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': The World 1-1 board is based off the same level from this game. Additionally, the music of this board is an arrangement of the overworld theme of this game. Also, upon completing a ''Super Mario'' board, an arrangement of the Castle Clear music plays, followed by an arrangement of the "[[Ending]]" theme.
*''[[Super Mario Bros.]]'': The World 1-1 board is based off the same level from this game. Additionally, the music of this board is an arrangement of the overworld theme of this game. Also, upon completing a ''Super Mario'' board, an arrangement of the "[[World Clear]]" music plays, followed by an arrangement of the "[[Ending (Super Mario Bros.)|Ending]]" theme.
*[[dragonquest:Dragon Quest (series)|''Dragon Quest'' (series)]]: Arrangements of the level up, inn, and save jingles are used. When a slime wins the Slurpodrome or a player matches lucky sevens in Round the Blocks on a ''Dragon Quest'' board, an arrangement of the medium fanfare plays. [[dragonquest:Seed of agility|Seeds of agility]] can appear during a Slurpodrome race and [[dragonquest:Chimaera wing|chimaera wings]] appear in Round the Blocks. Various recurring monsters appear.
*[[dragonquest:Dragon Quest (series)|''Dragon Quest'' (series)]]: Arrangements of the level up, inn, and save jingles are used. When a slime wins the Slurpodrome or a player matches lucky sevens in Round the Blocks on a ''Dragon Quest'' board, an arrangement of the medium fanfare plays. [[dragonquest:Seed of agility|Seeds of agility]] can appear during a Slurpodrome race and [[dragonquest:Chimaera wing|chimaera wings]] appear in Round the Blocks. Various recurring monsters appear.
*''[[dragonquest:Dragon Quest|Dragon Quest]]'': Alefgard is a playable board and it uses the overworld music from this game. An arrangement of the ending music is used when a player wins a ''Dragon Quest'' board. An arrangement of the [[Game Over]] jingle is used when a player is bankrupted.
*''[[dragonquest:Dragon Quest|Dragon Quest]]'': Alefgard is a playable board and it uses the overworld music from this game. An arrangement of the ending music is used when a player wins a ''Dragon Quest'' board. An arrangement of the [[Game Over]] jingle is used when a player is bankrupted.
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|JapR=Itadaki Sutorīto Wī
|JapR=Itadaki Sutorīto Wī
|JapM=''Top Street Wii
|JapM=''Top Street Wii
|Fra=''Course à la fortune
|Fre=''Course à la fortune
|FraM=''Race for fortune
|FreM=''Race for fortune
|Ita=''La via della fortuna
|Ita=''La via della fortuna
|ItaM=''The fortune/luck street
|ItaM=''The fortune/luck street