Idol of Recoil: Difference between revisions

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'''Idols of Recoil''' are obstacles that appear in the Donkey Kong Adventure mode of ''[[Mario + Rabbids Kingdom Battle]]''. They are obstacles that act on their own turn, during the transition between the heroes' and the enemies' own turns; on their turn, they move to the closest character from their position, [[Bounce|Bouncing]] them. Unlike [[Chain Chomp]]s from the main game, Idols of Recoil do not simply lunge at characters, instead invoking normal movement to attack. Once a level's objective is cleared, the Idols of Recoil will "deem the heroes worthy" (according to [[Beep-0]]) and stop attacking.
'''Idols of Recoil''' are obstacles that appear in the Donkey Kong Adventure mode of ''[[Mario + Rabbids Kingdom Battle]]''. They are obstacles that act on their own turn, during the transition between the heroes' and the enemies' own turns; on their turn, they move to the closest character from their position, [[Bounce|Bouncing]] them. Unlike [[Chain Chomp]]s from the main game, Idols of Recoil do not simply lunge at characters, instead invoking normal movement to attack. Once a level's objective is cleared, the Idols of Recoil will "deem the heroes worthy" (according to [[Beep-0]]) and stop attacking.