List of New Super Mario Bros. pre-release and unused content: Difference between revisions

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==Early builds==
==Early builds==
The [[Mega Mushroom]] originally had an appearance similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''.  Mega Mario was also able to run.
[[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]]]]
[[File:NSMB Beta Map.jpg|thumb|Manual screenshot featuring early map icons]]
There was an underwater stage in VS. Mode which featured a [[Manta Ray]]. [[Spindrift]] was also implemented into the game, but was replaced by [[Spin Block (New Super Mario Bros.)|Spin Blocks]] in [[World 1-3 (New Super Mario Bros.)|World 1-3]] and other levels.


There also was an underwater stage in VS. Mode which featured a [[Manta Ray]]. [[Spindrift]] was also supposed to be in the game, but got replaced by [[Spin Block (New Super Mario Bros.)|Spin Block]]s in World 1-3 and other levels.
At one point, a [[Mario]] and [[Luigi]] race mode was planned.


[[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]].]]
The E3 2005 trailer showed some VS Mode levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files.
There was also supposed to be a [[Mario]] and [[Luigi]] race mode at one time.
The E3 2005 trailer showed some VS Mode levels that are not available on the final release, including a desert stage, an underwater stage and a few others. There were originally three item reserve spots rather than one. The Mega Mushroom was red and white.


The desert music featured in certain kiosk demos that were playable in 2005 had an orchestra-like "hit" instead of the vocals "ba-baa" and the main song did not have the vocals. Additionally, the game did not pause as Mario transformed after obtaining a powerup. It was possible to kick and punch in the game while Super, Fire and Mega forms. Mario was also able to sideflip.
The game did not pause while Mario transformed after obtaining a power-up. There were originally three [[Item Storage]] spots rather than one.


A screenshot featuring of early map icons still exists as a screenshot on page twelve of the first version of the final US manual.
The [[Mega Mushroom]] originally had a red-and-white appearance, similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''.  Mega Mario was also able to [[dash]].


During a near-final state featured in screens that were shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in level design, etc. A screenshot at this stage suggests that World 3-B, a sky level, was originally intended to be a desert level.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref>
The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "bah" vocals, and the ground theme did not have the vocals.


In one version shown in a video showcasing 1-1 the game appears to be the same as the final except the vocals "ba-baa" are still "hits" in the main theme.
It was possible to kick and punch as [[Super Mario (form)|Super]], [[Fire Mario|Fire]], and [[Mega Mario]]. Mario was also able to [[Somersault]].
 
In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that [[World 3-B (New Super Mario Bros.)|World 3-B]], a sky level, was intended to be a desert level at this point.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref>
 
In one version shown in a video showcasing [[World 1-1 (New Super Mario Bros.)|World 1-1]], the game is very similar to the final version, but the "bah" vocals in the ground theme are still orchestra hits.
 
A screenshot featuring early map icons exists on page 12 of the first version of the US manual.
{{br}}


==Unused data==
==Unused data==
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names.]]
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names]]
There is also data to support a ''single player'' snowball throwing mini-game{{ref needed}}.
There is also data to support a ''single-player'' snowball throwing [[minigame]]{{ref needed}}.


In the map directory, there are eight 3D models that are based of the 8 world themes in the game. However, [[World 4 (New Super Mario Bros.)|World 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, but rather World 4's texture is named "ancient" with an island with a volcano in its graphic. World 6's texture is named "machine" and its graphic seems to be a placeholder. This implies that the world themes were much different in the early builds.
In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, [[World 4 (New Super Mario Bros.)|Worlds 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds.


There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings.
There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings.
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<gallery>
<gallery>
NSMB early logo.png|Early logo
NSMB early logo.png|Early logo
Beta3_NSMB.jpg|A [[Big Whomp]] attacking Mario and Luigi. Also note the blue box from ''Super Mario 64'', but instead of giving out a [[Vanish Cap]], it gives out coins just like the yellow boxes that are also from ''Super Mario 64''.
Beta3_NSMB.jpg|A [[Big Whomp]] attacking Mario and Luigi. When hit, the blue [[! Block]] gives out [[coin]]s rather than a [[Vanish Cap]], like the yellow ! Boxes from ''[[Super Mario 64]]''.
Beta4_NSMB.jpg|Some type of [[rope]] land.
Beta4_NSMB.jpg|A [[rope]] level using an early ground tileset
Mega Goomba.jpg|A Mega Goomba.
Mega Goomba.jpg|Mega Mario encountering a [[Mega Goomba]] in a field level, with another early tileset. Note the Touch Screen interface.
Beta2_NSMB.jpg|A cut underwater stage with a [[Manta Ray]].
Beta2_NSMB.jpg|A cut underwater stage with a [[Manta Ray]]
Beta9_NSMB.jpg|Notice the designs of the item boxes and [[Spindrift]].
Beta9_NSMB.jpg|A ground level.  Note the [[Spindrift]] and the designs of the [[Block]]s.
BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in an unknown world with mushrooms.
BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in a level featuring tilting [[Mushroom Platform]]s
Ss nsmb pre14.jpg|Mario in some type of mushroom land.
Ss nsmb pre14.jpg|A denser Mushroom Platform area
NSMB_World2.jpg|Mario and Luigi going around the level. The bottom screen looks different.
NSMB_World2.jpg|Mario and Luigi in a desert level
Super_Thwomp.jpg|The original World 4 castle. Note that the bottom screen says Fortress.
Super_Thwomp.jpg|Early [[World 4-Castle (New Super Mario Bros.)|World 4 fortress]]
Unused_pumpkinland.jpg|An unused spooky-looking level.
Unused_pumpkinland.jpg|A level featuring a village at night in the background
NSMB_Beta_Map.jpg|The early map icons from page twelve of the first version of the final US manual.
Beta1_NSMB.jpg|An unused desert level. Some level data remains in the game's files.
Beta1_NSMB.jpg|An unused desert that remains in the game's data, to a degree.
Beta8_NSMB.jpg|Early Mega Goomba boss battle
Beta8_NSMB.jpg|A Mega Goomba boss battle.
Beta10_NSMB.jpg|A castle level. The lava's appearance is more simplistic and may be tile-based.
Beta10_NSMB.jpg|The brothers in a castle level with more simple-looking lava.
Beta5_NSMB.jpg|Early [[World 8-2 (New Super Mario Bros.)|World 8-2]] bonus area. The level design, background, and tileset were altered before release.
Beta5_NSMB.jpg|An secret area with an unfamiliar tileset.
Beta6_NSMB.jpg|A volcano level with [[volcanic debris]] using an early texture
Beta6_NSMB.jpg|A World 8 style level with [[Volcanic debris]] falling from the sky.
Beta7_NSMB.jpg|An underwater level that appears to have a more colorful background
Beta7_NSMB.jpg|A water level similar to the ones in the final game but with a more colourful background.
Betansmb2.jpg|Mario grabbing Coins in a ground level with another early tileset
Betansmb2.jpg
Betansmb4.jpg|Mario jumping away from a Mega Goomba in a [[Super Mario World 2: Yoshi's Island|''Yoshi's Island'']]-style castle
Betansmb4.jpg
Betansmb1.jpg|Mega Mario running through a ground level
Betansmb1.jpg
NSMB_ScuttleBug.jpg|Pre-release screenshot of [[World 8-4 (New Super Mario Bros.)|World 8-4]], seemingly using the forest tileset
NSMB_ScuttleBug.jpg|Pre-release screenshot of Level 8-4, note that it appears to use the Jungle tileset.
CheepCheep.jpg|An underwater level. Note the early top screen placement of the Coin counter and timer.
CheepCheep.jpg|Note the early placement of the coin count and timer.
Ss nsmb pre27.jpg|Near-final interface. Note the different designs of the [[goal]] icon and [[Star Coin]]s.
Ss nsmb pre27.jpg|Near final interface. Note the different design of the [[Star Coin]]s
NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}}
NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}}
</gallery>
</gallery>
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