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==Early builds== | ==Early builds== | ||
[[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]]]] | |||
[[File:NSMB Beta Map.jpg|thumb|Manual screenshot featuring early map icons]] | |||
There was an underwater stage in VS. Mode which featured a [[Manta Ray]]. [[Spindrift]] was also implemented into the game, but was replaced by [[Spin Block (New Super Mario Bros.)|Spin Blocks]] in [[World 1-3 (New Super Mario Bros.)|World 1-3]] and other levels. | |||
At one point, a [[Mario]] and [[Luigi]] race mode was planned. | |||
The E3 2005 trailer showed some VS Mode levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files. | |||
The E3 2005 trailer showed some VS Mode levels that are not available | |||
The | The game did not pause while Mario transformed after obtaining a power-up. There were originally three [[Item Storage]] spots rather than one. | ||
The [[Mega Mushroom]] originally had a red-and-white appearance, similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''. Mega Mario was also able to [[dash]]. | |||
The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "bah" vocals, and the ground theme did not have the vocals. | |||
In one version shown in a video showcasing 1-1 the game | It was possible to kick and punch as [[Super Mario (form)|Super]], [[Fire Mario|Fire]], and [[Mega Mario]]. Mario was also able to [[Somersault]]. | ||
In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that [[World 3-B (New Super Mario Bros.)|World 3-B]], a sky level, was intended to be a desert level at this point.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref> | |||
In one version shown in a video showcasing [[World 1-1 (New Super Mario Bros.)|World 1-1]], the game is very similar to the final version, but the "bah" vocals in the ground theme are still orchestra hits. | |||
A screenshot featuring early map icons exists on page 12 of the first version of the US manual. | |||
{{br}} | |||
==Unused data== | ==Unused data== | ||
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names | [[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names]] | ||
There is also data to support a ''single player'' snowball throwing | There is also data to support a ''single-player'' snowball throwing [[minigame]]{{ref needed}}. | ||
In the map directory, there are eight 3D models | In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, [[World 4 (New Super Mario Bros.)|Worlds 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds. | ||
There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings. | There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings. | ||
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<gallery> | <gallery> | ||
NSMB early logo.png|Early logo | NSMB early logo.png|Early logo | ||
Beta3_NSMB.jpg|A [[Big Whomp]] attacking Mario and Luigi. | Beta3_NSMB.jpg|A [[Big Whomp]] attacking Mario and Luigi. When hit, the blue [[! Block]] gives out [[coin]]s rather than a [[Vanish Cap]], like the yellow ! Boxes from ''[[Super Mario 64]]''. | ||
Beta4_NSMB.jpg| | Beta4_NSMB.jpg|A [[rope]] level using an early ground tileset | ||
Mega Goomba.jpg| | Mega Goomba.jpg|Mega Mario encountering a [[Mega Goomba]] in a field level, with another early tileset. Note the Touch Screen interface. | ||
Beta2_NSMB.jpg|A cut underwater stage with a [[Manta Ray]] | Beta2_NSMB.jpg|A cut underwater stage with a [[Manta Ray]] | ||
Beta9_NSMB.jpg| | Beta9_NSMB.jpg|A ground level. Note the [[Spindrift]] and the designs of the [[Block]]s. | ||
BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in | BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in a level featuring tilting [[Mushroom Platform]]s | ||
Ss nsmb pre14.jpg| | Ss nsmb pre14.jpg|A denser Mushroom Platform area | ||
NSMB_World2.jpg|Mario and Luigi | NSMB_World2.jpg|Mario and Luigi in a desert level | ||
Super_Thwomp.jpg| | Super_Thwomp.jpg|Early [[World 4-Castle (New Super Mario Bros.)|World 4 fortress]] | ||
Unused_pumpkinland.jpg| | Unused_pumpkinland.jpg|A level featuring a village at night in the background | ||
Beta1_NSMB.jpg|An unused desert level. Some level data remains in the game's files. | |||
Beta1_NSMB.jpg|An unused desert | Beta8_NSMB.jpg|Early Mega Goomba boss battle | ||
Beta8_NSMB.jpg| | Beta10_NSMB.jpg|A castle level. The lava's appearance is more simplistic and may be tile-based. | ||
Beta10_NSMB.jpg| | Beta5_NSMB.jpg|Early [[World 8-2 (New Super Mario Bros.)|World 8-2]] bonus area. The level design, background, and tileset were altered before release. | ||
Beta5_NSMB.jpg| | Beta6_NSMB.jpg|A volcano level with [[volcanic debris]] using an early texture | ||
Beta6_NSMB.jpg|A | Beta7_NSMB.jpg|An underwater level that appears to have a more colorful background | ||
Beta7_NSMB.jpg| | Betansmb2.jpg|Mario grabbing Coins in a ground level with another early tileset | ||
Betansmb2.jpg | Betansmb4.jpg|Mario jumping away from a Mega Goomba in a [[Super Mario World 2: Yoshi's Island|''Yoshi's Island'']]-style castle | ||
Betansmb4.jpg | Betansmb1.jpg|Mega Mario running through a ground level | ||
Betansmb1.jpg | NSMB_ScuttleBug.jpg|Pre-release screenshot of [[World 8-4 (New Super Mario Bros.)|World 8-4]], seemingly using the forest tileset | ||
NSMB_ScuttleBug.jpg|Pre-release screenshot of | CheepCheep.jpg|An underwater level. Note the early top screen placement of the Coin counter and timer. | ||
CheepCheep.jpg|Note the early placement of the | Ss nsmb pre27.jpg|Near-final interface. Note the different designs of the [[goal]] icon and [[Star Coin]]s. | ||
Ss nsmb pre27.jpg|Near final interface. Note the different | |||
NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}} | NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}} | ||
</gallery> | </gallery> |
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