Long Jump: Difference between revisions

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{{quote2|If you run and then press {{button|wii|Z}} right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote2|If you run and then press {{button|wii|Z}} right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}


The '''Long Jump''' (also spelled '''long jump''' and called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref>) is a move used in the 3D [[Super Mario (series)|''Super Mario'' games]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). It also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario 3D World'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and [[jump]], causing the character to jump a long horizontal distance. The move is primary used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.
The '''Long Jump''' (also spelled '''long jump''' and called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref>) is a move used in the 3D [[Super Mario (series)|''Super Mario'']] games since ''[[Super Mario 64]]'' (bar ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). It also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario 3D World'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and [[jump]], causing the character to jump a long horizontal distance. The move is primarily used to clear huge gaps between [[platform]]s and move faster; this is especially helpful in timed missions.


In ''Super Mario 64'', there is a glitch where Mario can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindō Pak Taiō Version'', [[iQue|iQue Player]], and ''[[Super Mario 3D All-Stars]]'' re-releases.
In ''Super Mario 64'', there is a [[glitch]] where [[Mario]] can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindō Pak Taiō Version'', [[iQue|iQue Player]], and ''[[Super Mario 3D All-Stars]]'' rereleases.


In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[Spin]] to perform a [[Double Kick]], which can defeat enemies and activate items. From these games onward, Mario cannot Long Jump into a [[Wall Kick]].
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[Spin]] to perform a [[double kick]], which can defeat enemies and activate items. From these games onward, Mario cannot long-jump into a [[Wall Jump]].


[[File:SM3DL-Mario Long Jump Artwork.png|frame|A Long Jump in ''[[Super Mario 3D Land]]''.]]
[[File:SM3DL-Mario Long Jump Artwork.png|frame|A Long Jump in ''[[Super Mario 3D Land]]'']]
As of ''Super Mario 3D Land'', Mario can Long Jump out of a [[Roll]] (referred to as a '''Rolling Leap''' in that game), making the jump faster and longer. While Mario can Long Jump backwards, his speed is always capped, unless he moves sideways.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref>
As of ''Super Mario 3D Land'', Mario can long-jump out of a [[Roll]] (referred to as a '''Rolling Leap''' in that game), making the jump faster and longer. While Mario can long-jump backwards, his speed is always capped, unless he moves sideways.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref>


In ''Super Mario Run'', characters will Long Jump if the screen is tapped while they are on a [[Long Jump Block]].
In ''Super Mario Run'', characters will long-jump if the screen is tapped while they are on a [[Long Jump Block]].


In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) are pressed when Mario starts crouching after he runs. This can be done for infinite times until he either bumps into a wall, or the player lets go of the button required to do so.
In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) are pressed when he starts crouching after he runs. This can be done for infinite times until either he bumps into a wall or the player lets go of the button required to do so.


In ''Super Mario Maker 2'', characters can perform a Long Jump in levels in the ''[[Super Mario 3D World]]'' style much like in the original game<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref>, by pressing the shoulder buttons while moving.
In ''Super Mario Maker 2'', characters can perform a Long Jump in [[level]]s in the ''[[Super Mario 3D World]]'' style much like in the original game<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref>, by pressing the shoulder buttons while moving.


In ''[[Super Mario 3D World + Bowser's Fury]]'', stomping enemies during a Long Jump now automatically makes characters perform another Long Jump, rather than a normal jump. The Long Jump speed glitch from ''Super Mario 3D Land'' is also retained.<ref>https://youtu.be/85hiZLrhf98?t=191</ref>
In ''[[Super Mario 3D World + Bowser's Fury]]'', [[stomp]]ing enemies during a Long Jump now automatically makes characters perform another Long Jump, rather than a normal jump. The Long Jump speed glitch from ''Super Mario 3D Land'' is also retained.<ref>https://youtu.be/85hiZLrhf98?t=191</ref>


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