Luigi's Mansion: Dark Moon: Difference between revisions

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|developer=[[Next Level Games]]<br>[[Nintendo SPD Group No.3]]
|developer=[[Next Level Games]]<br>[[Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original Release'''<br>{{release|Japan|March 20, 2013<ref>[http://www.nintendo.co.jp/3ds/aggj/index.html]</ref>|USA|March 24, 2013|Europe|March 28, 2013<ref name="LM2EU Direct">[http://www.youtube.com/watch?v=_qKc25YhFeE]</ref>|Australia|March 28, 2013<ref>[http://www.nintendo.com.au/index.php?action=news&nid=2795]</ref>|South Korea|July 18, 2013|HK|July 26, 2013|ROC|July 26, 2013}} '''Nintendo Selects''' <br>{{release|Japan|March 17, 2016|HK|March 17, 2016 (Japanese version)|ROC|March 17, 2016 (Japanese version)|USA|August 26, 2016|Australia|May 11, 2017|Europe|October 13, 2017|South Korea|July 19, 2018<ref>(July 3, 2018). [https://www.nintendo.co.kr/news/view.php?idx=138 Nintendo Korea releases four Nintendo Select titles for Nintendo 3DS and New Nintendo 2DS XL ''Animal Crossing: New Leaf - Welcome amiibo'' bundle]. ''Nintendo Korea''. Retrieved July 11, 2018.</ref>}}
|release='''Original release'''<br>{{release|Japan|March 20, 2013<ref>[http://www.nintendo.co.jp/3ds/aggj/index.html]</ref>|USA|March 24, 2013|Europe|March 28, 2013<ref name="LM2EU Direct">[http://www.youtube.com/watch?v=_qKc25YhFeE]</ref>|Australia|March 28, 2013<ref>[http://www.nintendo.com.au/index.php?action=news&nid=2795]</ref>|South Korea|July 18, 2013|HK|July 26, 2013|ROC|July 26, 2013}} '''Nintendo Selects''' <br>{{release|Japan|March 17, 2016|HK|March 17, 2016 (Japanese version)|ROC|March 17, 2016 (Japanese version)|USA|August 26, 2016|Australia|May 11, 2017|Europe|October 13, 2017|South Korea|July 19, 2018<ref>(July 3, 2018). [https://www.nintendo.co.kr/news/view.php?idx=138 Nintendo Korea releases four Nintendo Select titles for Nintendo 3DS and New Nintendo 2DS XL ''Animal Crossing: New Leaf - Welcome amiibo'' bundle]. ''Nintendo Korea''. Retrieved July 11, 2018.</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|pt_pt=y|ru=y|zh_simp=y|zh_trad=y}}
|genre=Action-adventure
|genre=Action-adventure
|modes=Single-player, local multiplayer, online multiplayer
|modes=Single-player, local multiplayer, online multiplayer
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|input={{input|3ds=1}}
|input={{input|3ds=1}}
}}
}}
'''''Luigi's Mansion: Dark Moon''''', known as '''''Luigi's Mansion 2''''' in European languages, is a [[Nintendo 3DS]] game released in 2013 as a sequel to the 2001 [[Nintendo GameCube]] launch title ''[[Luigi's Mansion]]''. This is the third game to feature [[Luigi]] as the main character with [[Mario]] playing a supporting role, the first two being ''[[Mario is Missing!]]'' and ''Luigi's Mansion''. An [[Luigi's Mansion Arcade|arcade version]] of the game was released in 2015. Another sequel, titled ''[[Luigi's Mansion 3]]'', was released worldwide on October 31, 2019 for the [[Nintendo Switch]].
'''''Luigi's Mansion: Dark Moon''''', known as '''''Luigi's Mansion 2''''' in European languages, is a [[Nintendo 3DS]] game released in 2013. The second installment in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]], the title is a sequel to the 2001 [[Nintendo GameCube]] launch title ''[[Luigi's Mansion]]''. This is the third game to feature [[Luigi]] as the main character with [[Mario]] playing a supporting role, the first two being ''[[Mario is Missing!]]'' and ''Luigi's Mansion''.


The game's plot revolves around Luigi defeating [[King Boo]] once again while collecting shards of the [[Dark Moon]] to restore peace to the [[Ghost (Luigi's Mansion series)|ghosts]] of [[Evershade Valley]]. Unlike its predecessor, much of the gameplay revolves around completing missions in different haunted locations, as opposed to the entirety of the game's exploration taking place in a single mansion. However, capturing ghosts and collecting treasure remain major mechanics in the game.
The game's plot revolves around Luigi defeating [[King Boo]] once again while collecting shards of the [[Dark Moon]] to restore peace to the [[Ghost (Luigi's Mansion series)|ghosts]] of [[Evershade Valley]]. Unlike its predecessor, much of the gameplay revolves around completing missions in different haunted locations, as opposed to the entirety of the game's exploration taking place in a single mansion. However, capturing ghosts and collecting treasure remain major mechanics in the game.
''Luigi's Mansion: Dark Moon'' could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


''Luigi's Mansion: Dark Moon'' was the first game to be released as part of the "[[Year of Luigi]]," honoring 30 years since Luigi's debut.
''Luigi's Mansion: Dark Moon'' was the first game to be released as part of the "[[Year of Luigi]]," honoring 30 years since Luigi's debut.


A remaster called ''[[Luigi's Mansion 2 HD]]'' is set to be released on the [[Nintendo Switch]] in 2024.<ref>Nintendo of America (June 21, 2023). [https://www.youtube.com/live/s7t5jnpkCkI Nintendo Direct 6.21.2023 - Nintendo Switch]. ''YouTube''. Retrieved June 21, 2023.</ref>
An [[Luigi's Mansion Arcade|arcade version]] of the game was released in 2015. A third original ''Luigi's Mansion'' game, ''[[Luigi's Mansion 3]]'', was released worldwide on October 31, 2019 for the [[Nintendo Switch]]. A remaster called ''[[Luigi's Mansion 2 HD]]'' is set to be released on the [[Nintendo Switch]] in 2024.<ref>Nintendo of America (June 21, 2023). [https://www.youtube.com/live/s7t5jnpkCkI Nintendo Direct 6.21.2023 - Nintendo Switch]. ''YouTube''. Retrieved June 21, 2023.</ref>


==Story==
==Story==
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|align="center"|''Criminy! Someone's been casting illusions in the Gloomy Manor! We'll need my Dark-Light Device to see through this hooey. I'm pretty sure I left it in the Lab.''
|align="center"|''Criminy! Someone's been casting illusions in the Gloomy Manor! We'll need my Dark-Light Device to see through this hooey. I'm pretty sure I left it in the Lab.''
|-
|-
![[File:StickySituationLMDM.png|250px]]<br>A-5: [[Sticky Situation (Luigi's Mansion: Dark Moon)|Sticky Situation]]
![[File:StickySituationLMDM.png|250px]]<br>A-5: [[Sticky Situation (mission)|Sticky Situation]]
|align="center"|''Clean up those darn spiderwebs! They're blocking our progress AND they ruin the furniture AND they're just plain gross!''
|align="center"|''Clean up those darn spiderwebs! They're blocking our progress AND they ruin the furniture AND they're just plain gross!''
|-
|-
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*"''Thanks Mar- Luigi! Is that you?''" - [[Toad (species)|Toad]]
*"''Thanks Mar- Luigi! Is that you?''" - [[Toad (species)|Toad]]
*"''Why, if it isn't my old pal Luigi! Or is it Baby Luigi? I can't tell the difference.''" - [[King Boo]]
*"''Why, if it isn't my old pal Luigi! Or is it Baby Luigi? I can't tell the difference.''" - [[King Boo]]
==Notable mistakes and errors==
*During some cutscenes or mission result screens, the lighting and special effects will vanish at random. For example, when Luigi is confronting King Boo, it is possible that the cutscene won't add the crystal glow effect when King Boo charges his crown. It is unknown what causes this and it seems to occur randomly. The glitch ends after the cutscene. During the mission results screen, certain parts, like the speaker, go missing at random. This is most noticeable in the [[Old Clockworks]] and [[Treacherous Mansion]] boss fights. The Old Clockworks is missing the "screen glow" effect, and Treacherous Mansions speaker will vanish.
*During the [[Poltergeist]]'s introduction cutscene, the piano keys on the far left are falling through the piano. This mistake happens when the Gold Spiders and Mice are captured as they are part of the cutscene.
*During the cutscene after beating the [[Grouchy Possessor]] and after talking with E. Gadd, E. Gadd's theme sometimes plays over the cutscene as the single spider scares Luigi.
*In some copies of the English version of the game, after Luigi has restored the Dark Moon and returned the ghosts to normal, the Greenie that appears right at the screen within the Ghost Container in E. Gadd's Bunker is missing its mouth. This Greenie will still lack its mouth when it leaves the container after E. Gadd releases the ghosts. This mistake is not present in Japanese copies of the game.
*During the scene where the Slammer has a Greenie in its mouth, the vanes on the gate behind them will vanish.
*In Mission B-3, when Luigi sees the Greenie and Slammer removing the last pinwheel vane, the other vanes can be seen under the Greenie but are not there after the cutscene.
*In mission B-Boss, if the 3D is off, black patches will appear during the first cutscene.
*In Mission B-1, The Flashlight overlays the Poltergust 5000 during the cutscene for a few seconds.
<b>[[King Boo's Illusion]]</b>
*In the cutscene where [[King Boo]] is firing up his power-enhancing jewel, the jewel will sometimes not flash and boom, but the sounds will remain there.


==Glitches==
==Glitches==
{{Main|List of Luigi's Mansion: Dark Moon glitches}}
{{Main|List of Luigi's Mansion: Dark Moon glitches}}
===Toad through the floor===
===Luigi's left arm glitch===
If Luigi calls with the {{button|3ds|Pad}} at the same time he does something else, such as opening a door, he puts his arm down instead of using it normally. However, the animation is otherwise unaffected. For example, when Luigi wipes his hands at the end of a level, he only uses one hand, as the other is resting by his side. This glitch is easiest to see when Luigi gets a call from E. Gadd or picks up a gem. The glitch ends after the mission ends or Luigi is controllable again.
 
===Toad through floor===
In Old Clockworks' Mission C-5: [[Piece at Last]], after saving Toad from his Painting, if the player heads to the Maintenance Hub, shoots the Toad across the chasm to the floor above (leading to the Service Elevator room) and makes their way to him, the Toad falls through the metal floor. There is no explanation for this glitch.
In Old Clockworks' Mission C-5: [[Piece at Last]], after saving Toad from his Painting, if the player heads to the Maintenance Hub, shoots the Toad across the chasm to the floor above (leading to the Service Elevator room) and makes their way to him, the Toad falls through the metal floor. There is no explanation for this glitch.
===Luigi's third arm===
If Luigi calls with the {{button|3ds|Pad}} at the same time he does something else, such as opening a door, he puts his arm down instead of using it normally. However, the animation is otherwise unaffected. For example, when Luigi wipes his hands at the end of a level, he only uses one hand, as the other is resting by his side. This glitch is easiest to see when Luigi gets a call from E. Gadd or picks up a gem. The glitch ends after the mission ends or Luigi is controllable again.


==Pre-release and unused content==
==Pre-release and unused content==
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[[File:Luigis House.png|thumb|Luigi's house, based on the appearance of the Rank D mansion]]
[[File:Luigis House.png|thumb|Luigi's house, based on the appearance of the Rank D mansion]]
*''[[Mario Bros. (game)|Mario Bros.]]'': In Luigi's house, there is a trophy over the fireplace which has a plunger and a wrench on it, referencing Luigi's career as a plumber.
*''[[Mario Bros. (game)|Mario Bros.]]'': In Luigi's house, there is a trophy over the fireplace which has a plunger and a wrench on it, referencing Luigi's career as a plumber.
*''[[Super Mario Bros.]]'': When Luigi sees Mario's painting in [[King Boo's Illusion]], the Super Mario Bros. Ground theme is briefly played. Also, the [[Fright Knight]]'s Ghost Container description states he was a knight looking for a princess, but she was always ''in another castle'', referencing what the [[Mushroom Retainer]]s say after being saved.
*''[[Super Mario Bros.]]'': When Luigi sees Mario's painting in [[King Boo's Illusion]], the Super Mario Bros. Ground theme is briefly played. Also, the [[Fright Knight]]'s Ghost Container description states he was a knight looking for a princess, but she was always ''in another castle'', referencing what the [[Toad (species)|mushroom retainer]]s say after being saved.
*''[[Luigi's Mansion]]'': The mansion poster featured in the this game can be seen briefly on the wall during the opening. Luigi's house bears a strong resemblance to the [[Luigi's NEW Mansion|Rank D Mansion]] during the end of the game. In the first Mansion, Luigi opens the main door and says "...Hello?" in a scared voice. This is a tribute to the first game's opening sequence. The [[Toad (species)|Toad]]s trapped in paintings is very similar to [[Mario]]'s situation from the game, but Mario himself is again trapped in a portrait. Boos also have names that play on the word "Boo" just like in the first game. Also in the later missions in the [[Treacherous Mansion]], and after finishing the game, Luigi calls out "Mario" when using the + Control Pad instead of calling out "Hello" or "Yoohoo", another reference to ''Luigi's Mansion''. E. Gadd references the [[Ghost Portrificationizer]] and King Boo's painting, and in ''Luigi's Mansion'', when he first meets Luigi, he says he "knew [their] paths were destined to cross". When he meets him ''Luigi's Mansion: Dark Moon'', he says "he knew [their] paths would cross again". King Boo also states that his imprisonment in a painting at the end of the first game was his primary motivation for his actions in ''Dark Moon''. Additionally, several Boos in the Japanese version are named after Boos from the original ''Luigi's Mansion'', implying that they are the same characters.
*''[[Luigi's Mansion]]'': The mansion poster featured in the this game can be seen briefly on the wall during the opening. Luigi's house bears a strong resemblance to the [[Luigi's NEW Mansion|Rank D Mansion]] during the end of the game. In the first Mansion, Luigi opens the main door and says "...Hello?" in a scared voice. This is a tribute to the first game's opening sequence. The [[Toad (species)|Toad]]s trapped in paintings is very similar to [[Mario]]'s situation from the game, but Mario himself is again trapped in a portrait. Boos also have names that play on the word "Boo" just like in the first game. Also in the later missions in the [[Treacherous Mansion]], and after finishing the game, Luigi calls out "Mario" when using the + Control Pad instead of calling out "Hello" or "Yoohoo", another reference to ''Luigi's Mansion''. E. Gadd references the [[Ghost Portrificationizer]] and King Boo's painting, and in ''Luigi's Mansion'', when he first meets Luigi, he says he "knew [their] paths were destined to cross". When he meets him ''Luigi's Mansion: Dark Moon'', he says "he knew [their] paths would cross again". King Boo also states that his imprisonment in a painting at the end of the first game was his primary motivation for his actions in ''Dark Moon''. Additionally, several Boos in the Japanese version are named after Boos from the original ''Luigi's Mansion'', implying that they are the same characters.
*''[[Mario Kart DS]]'': By the version of the Poltergust going from the Poltergust 3000 in the original ''Luigi's Mansion'' to the Poltergust 5000 in ''Dark Moon'', the [[Poltergust 4000]] kart from this game is acknowledged.
*''[[Mario Kart DS]]'': By the version of the Poltergust going from the Poltergust 3000 in the original ''Luigi's Mansion'' to the Poltergust 5000 in ''Dark Moon'', the [[Poltergust 4000]] kart from this game is acknowledged.
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==References in later games==
==References in later games==
[[File:SSB4 WiiU LuigiPoltergust.jpg|thumb|Luigi holding the Poltergust 5000 during his Final Smash]]
[[File:SSB4 WiiU LuigiPoltergust.jpg|thumb|Luigi holding the Poltergust 5000 during his Final Smash]]
*''[[New Super Luigi U]]'': Artwork for King Boo and Luigi can be seen in some Ghost Houses as a metallic sign.
*''[[New Super Luigi U]]'': Artwork for King Boo and Luigi can be seen near the [[Goal Pole (secret)|Hidden Goal]] in [[Vanishing Ghost House]] as a metallic sign.
*''[[Mario Kart 8]]'': Parts of the Library Piano music can be heard in the [[Twisted Mansion]] course.
*''[[Mario Kart 8]]'': Parts of the Library Piano music can be heard in the [[Twisted Mansion]] course.
*''[[StreetPass Mii Plaza]]'': A puzzle swap panel appears based on this game.
*''[[StreetPass Mii Plaza]]'': A puzzle swap panel appears based on this game.
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*The first letters of each mansion, possessor, and bonus mission, in the order of the story, make out the word "ghost." If [[ScareScraper]] is also included, it spells "ghosts".
*The first letters of each mansion, possessor, and bonus mission, in the order of the story, make out the word "ghost." If [[ScareScraper]] is also included, it spells "ghosts".
**The trick is left intact in the German and Dutch translation. The first letters make out the words "geist" in German and "spook" in Dutch. In Dutch it only works with the first letters of the possessors and bonus missions, however. In the French translation, the first letter of each bonus mission in order read "Luigi".
**The trick is left intact in the German and Dutch translation. The first letters make out the words "geist" in German and "spook" in Dutch. In Dutch it only works with the first letters of the possessors and bonus missions, however. In the French translation, the first letter of each bonus mission in order read "Luigi".
*In a 2013 interview with ''Polygon'', director Bryce Holliday stated that Luigi's portrayal in the game was influenced by the 1990 British comedy series ''{{wp|Mr. Bean}}''. According to Holliday, not only was the show was used as reference material for Luigi's animations, but it also served as an influence on Luigi's characterization, describing both figures as a "hapless fool and reluctant hero. He's trying to live his life, but you know what the joke is before he does."
*In a 2013 interview with Polygon, director Bryce Holliday stated that Luigi's portrayal in the game was influenced by the 1990 British comedy series ''{{wp|Mr. Bean}}''. According to Holliday, not only was the show used as reference material for Luigi's animations, but it also served as an influence on Luigi's characterization, describing both figures as a "hapless fool and reluctant hero. He's trying to live his life, but you know what the joke is before he does."<ref>Lien, Tracy (March 15, 2013). [https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players Luigi's Mansion: Dark Moon won't just rely on nostalgia to win players, developers say]. ''Polygon''. Retrieved October 27, 2023.</ref>


==External links==
==External links==
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