Mario & Luigi (series): Difference between revisions

(It's a "similarities between games" section, that should explain itself. :V That said, it still doesn't belong. Honestly this needs major rewriting but Im not up to it right now.)
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==Gameplay==
==Gameplay==
[[File:MLPiT Gritzy Desert screenshot.png|thumb|Mario and Luigi in [[Gritzy Desert]] in ''Mario & Luigi: Partners in Time''.]]
[[File:MLPiT Gritzy Desert screenshot.png|thumb|Mario and Luigi in [[Gritzy Desert]] in ''Mario & Luigi: Partners in Time''.]]
The gameplay of ''Mario & Luigi'' differs from most other role-playing games due to its focus on controlling [[Mario]] and [[Luigi]] simultaneously. During overworld sections, the directional pad controls Mario's movement with Luigi following closely, while Mario and Luigi's other actions are controlled individually with either of two lettered buttons: A for Mario, and B for Luigi. The game begins with them being able to jump independently, though they gain access to [[hammer]]s and a variety of other techniques as the game progresses. For example, in ''Superstar Saga'', Luigi's hammer can be used to squash Mario into a smaller size, allowing access to small gaps, while placing Mario on Luigi's shoulders allows them to act like a propeller and hover across large gaps. Various enemies roam the overworld, and coming into contact with these enemies initiates a battle. Landing a hit on the enemy while on the overworld allows the player to deal preemptive damage, while the opposite is also possible.
The gameplay of ''Mario & Luigi'' differs from most other role-playing games due to its focus on controlling [[Mario]] and [[Luigi]] simultaneously. During overworld sections, the directional pad controls Mario's movement with Luigi following closely, while Mario and Luigi's other actions are controlled individually with either of two lettered buttons: A for Mario, and B for Luigi. The game begins with them being able to jump independently, though they gain access to [[hammer]]s and a variety of other techniques as the game progresses. For example, in ''Superstar Saga'', Luigi's hammer can be used to squash Mario into [[Mini-Mario|a smaller size]], allowing access to small gaps, while placing Mario on Luigi's shoulders allows them to [[Spin Jump (Mario & Luigi series)|act like a propeller]] and hover across large gaps. Various enemies roam the overworld, and coming into contact with these enemies initiates a battle. Landing a hit on the enemy while on the overworld allows the player to [[First Strike|deal preemptive damage]], while the opposite is also possible.


Battles in these games are turn-based. Mario and Luigi can attack normally either by [[jump]]ing, which can deal multiple hits, though when used against enemies covered in flames or with spikes, Mario or Luigi will get hurt instead of the enemy; or with the hammer, which is powerful, but ineffective against flying enemies. Similar to other ''Mario'' RPG titles (''[[Super Mario RPG: Legend of the Seven Stars]]'' and the ''[[Paper Mario (series)|Paper Mario]]'' series), players can time button presses to make their attacks more effective, such as earning an extra jump attack or increasing the hammer's power. Introduced in this series is the way in which Mario and Luigi can defend themselves during an enemy's attack. When an enemy attacks, the brothers will be able to either jump or use their hammer which, when successfully timed, allows them to dodge their attacks and even deal counter damage (for example: if they jump on top of a charging [[Goomba]]). Throughout the game, players can unlock [[Bros. Attack]]s, which use [[Bros. Point]]s (BP) requiring players to cooperate between Mario and Luigi's actions to perform powerful combination attacks. Players can also use items such as the [[Super Mushroom]] for healing, [[pepper]]s for boosting stats, and [[1-Up Mushroom]]s for reviving fallen Bros. Defeating enemies earns experience points which help the Bros. level up and increase their stats, with players given the option to further increase the stats of one attribute every time they level up. Players can further improve their stats by equipping new gear to the Bros., or making them wear badges that give them special attributes.
Battles in these games are turn-based. Mario and Luigi can attack normally either by [[jump]]ing, which can deal multiple hits, though when used against enemies covered in flames or with spikes, Mario or Luigi will get hurt instead of the enemy; or with the hammer, which is powerful, but ineffective against flying enemies. Similar to other ''Mario'' RPG titles (''[[Super Mario RPG: Legend of the Seven Stars]]'' and the ''[[Paper Mario (series)|Paper Mario]]'' series), players can time button presses to make their attacks more effective, such as earning an extra jump attack or increasing the hammer's power. Introduced in this series is the way in which Mario and Luigi can defend themselves during an enemy's attack. When an enemy attacks, the brothers will be able to either jump or use their hammer which, when successfully timed, allows them to dodge their attacks and even deal counter damage (for example: if they jump on top of a charging [[Goomba]]). Throughout the game, players can unlock [[Bros. Attack]]s, which use [[Bros. Point]]s (BP) requiring players to cooperate between Mario and Luigi's actions to perform powerful combination attacks. Players can also use items such as the [[Super Mushroom]] for healing, [[pepper]]s for boosting stats, and [[1-Up Mushroom]]s for reviving fallen Bros. Defeating enemies earns experience points which help the Bros. level up and increase their stats, with players given the option to further increase the stats of one attribute every time they level up. Players can further improve their stats by equipping new gear to the Bros., or making them wear badges that give them special attributes.
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In ''Bowser's Inside Story'', [[Bowser]] becomes a playable character who is controlled on the top screen. The world inside Bowser's body, which is played with Mario and Luigi, is presented in a 2D side-scrolling style. The brothers sometimes must directly interact with Bowser in order for the player to progress, and have opportunities to visit the overworld via [[Warp Pipe]]s as the plot advances. In battle, Bowser plays similarly to Mario and Luigi, but specializes in punching and breathing fire. He can inhale to suck up defenses and enemies from the top screen, similar to [[Kirby]], a character from another Nintendo franchise. Any enemies inhaled will enter his body, where Mario and Luigi will fight them instead. Bowser earns new abilities by rescuing his caged minions, or by finding living kitten-like blocks called [[Blitty|Blitties]]. Further, the Mario Bros. play various [[minigame]]s where they help out Bowser from inside his body in order to progress: for example, the [[Arm Center]], where the brothers hit spark-like items into a muscle to strengthen Bowser's arms; the [[Leg Outpost]], where they stomp on leg muscles to strengthen Bowser's legs; and the [[Gut Check]], where they help digest food that Bowser eats. One location, the [[Rump Command]], has the player accumulate adrenaline in order to supersize Bowser if he is crushed, leading to a new battle system in which the DS is held vertically like a book and all attacks require the stylus and microphone.
In ''Bowser's Inside Story'', [[Bowser]] becomes a playable character who is controlled on the top screen. The world inside Bowser's body, which is played with Mario and Luigi, is presented in a 2D side-scrolling style. The brothers sometimes must directly interact with Bowser in order for the player to progress, and have opportunities to visit the overworld via [[Warp Pipe]]s as the plot advances. In battle, Bowser plays similarly to Mario and Luigi, but specializes in punching and breathing fire. He can inhale to suck up defenses and enemies from the top screen, similar to [[Kirby]], a character from another Nintendo franchise. Any enemies inhaled will enter his body, where Mario and Luigi will fight them instead. Bowser earns new abilities by rescuing his caged minions, or by finding living kitten-like blocks called [[Blitty|Blitties]]. Further, the Mario Bros. play various [[minigame]]s where they help out Bowser from inside his body in order to progress: for example, the [[Arm Center]], where the brothers hit spark-like items into a muscle to strengthen Bowser's arms; the [[Leg Outpost]], where they stomp on leg muscles to strengthen Bowser's legs; and the [[Gut Check]], where they help digest food that Bowser eats. One location, the [[Rump Command]], has the player accumulate adrenaline in order to supersize Bowser if he is crushed, leading to a new battle system in which the DS is held vertically like a book and all attacks require the stylus and microphone.


''Bowser's Inside Story'' also introduced a new ranking system in which, after a character has reached a specific level, his rank will increase. Upon reaching these milestones, that character will receive a special bonus, such as an additional equipment slot, being able to visit specific shops or receiving a certain piece of equipment. Mario and Luigi each have six ranks, but Bowser has four. The badge system from previous games has also changed, now possessing effects that Mario and Luigi can use by charging a meter with attacks. When the meter is filled, players can touch the meter to activate its effect, which varies depending on the combination of badges equipped, such as health recovery or stat raising.
''Bowser's Inside Story'' also introduced a new [[rank]]ing system in which, after a character has reached a specific level, his rank will increase. Upon reaching these milestones, that character will receive a special bonus, such as an additional equipment slot, being able to visit specific shops or receiving a certain piece of equipment. Mario and Luigi each have six ranks, but Bowser has four. The badge system from previous games has also changed, now possessing effects that Mario and Luigi can use by charging a meter with attacks. When the meter is filled, players can touch the meter to activate its effect, which varies depending on the combination of badges equipped, such as health recovery or stat raising.


''Dream Team'' requires Mario to enter the world of Luigi's dreams to progress through the plot. Like Bowser's body in the previous game, this "[[Dream World]]" takes place in a 2-D side-scrolling environment, where Mario is joined by a "[[Dreamy Luigi|Dreamy]]" counterpart to Luigi. Throughout the Dream World stages, players will find various phenomenons called "Luiginary Works," into which Dreamy Luigi can embed himself to allow players to interact with the environment by touching the real-world Luigi on the touchscreen. For example, players can tweak Luigi's mustache to manipulate a Luigi-shaped tree to fling Mario to new areas with its branches, or make Luigi sneeze to create a gust of wind that blows blocks into the foreground. Mario can also take command of a stack of Luigis known as "[[Luiginoid]]s," which takes on new abilities and forms as the game progresses, such as smashing through blocks, creating whirlwinds, and rolling down hills. Also in the Dream World, Mario can combine with Dreamy Luigi in battle and fight against large groups of enemies with assistance from the Luiginoids, which allow him to attack multiple enemies with successful attacks.
''Dream Team'' requires Mario to enter the world of Luigi's dreams to progress through the plot. Like Bowser's body in the previous game, this "[[Dream World]]" takes place in a 2-D side-scrolling environment, where Mario is joined by a "[[Dreamy Luigi|Dreamy]]" counterpart to Luigi. Throughout the Dream World stages, players will find various phenomenons called "[[Mario & Luigi: Dream Team#Luiginary Works#Luiginary Works]]," into which Dreamy Luigi can embed himself to allow players to interact with the environment by touching the real-world Luigi on the touchscreen. For example, players can tweak Luigi's mustache to manipulate a Luigi-shaped tree to fling Mario to new areas with its branches, or make Luigi sneeze to create a gust of wind that blows blocks into the foreground. Mario can also take command of a stack of Luigis known as "[[Luiginoid]]s," which takes on new abilities and forms as the game progresses, such as smashing through blocks, creating whirlwinds, and rolling down hills. Also in the Dream World, Mario can combine with Dreamy Luigi in battle and fight against large groups of enemies with assistance from the Luiginoids, which allow him to attack multiple enemies with successful attacks.


In ''Paper Jam'', [[Paper Mario (character)|Paper Mario]], which is the paper-like rendition of Mario seen in the ''Paper Mario'' series interpreted as a separate character, joins his normal counterpart and Luigi to form a team of three. He can use his paper thin body to perform his own unique actions, such as squeezing through tight gaps or turning into a paper airplane in battle to help the brothers. He can also use make copies of himself, allowing him to deal extra damage or attack multiple enemies at once, as well as use special techniques called "[[Trio Attack]]s" where he, the normal Mario, and Luigi attack together. There are also sections where players control giant [[papercraft]] versions of Mario, Luigi, Peach, and [[Yoshi]] to fight other papercraft enemies.
In ''Paper Jam'', [[Paper Mario (character)|Paper Mario]], which is the paper-like rendition of Mario seen in the ''Paper Mario'' series interpreted as a separate character, joins his normal counterpart and Luigi to form a team of three. He can use his paper thin body to perform his own unique actions, such as squeezing through tight gaps or turning into a paper airplane in battle to help the brothers. He can also use [[Copy Block|make copies of himself]], allowing him to deal extra damage or attack multiple enemies at once, as well as use special techniques called "[[Trio Attack]]s" where he, the normal Mario, and Luigi attack together. There are also sections where players control giant [[papercraft]] versions of Mario, Luigi, Peach, and [[Yoshi]] to fight other papercraft enemies.


==Games==
==Games==
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