Mario Artist: Paint Studio: Difference between revisions

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{{another language}}
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{{more images|Screenshots of all gameplay modes}}
{{game infobox
{{game infobox
|image=[[File:MAPaintStudio.jpg|250px]]
|image=[[File:MAPaintStudio.jpg|250px]]
|developer=[[Nintendo EAD]]<br>{{wp|Software Creations}}
|developer=[[Nintendo EAD]]<br>{{wp|Software Creations}}
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|December 11, 1999}}  
|release={{release|Japan|December 11, 1999}}  
|genre=Creative
|genre=Creative
|modes=Single player, multiplayer
|modes=Single player, multiplayer
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|input={{input|n64mouse=1}}
|input={{input|n64mouse=1}}
}}
}}
'''''Mario Artist: Paint Studio''''' is a Japan-only game released on December 11, 1999 for the [[Nintendo 64DD]], as part of the [[Mario Artist (series)|''Mario Artist'' series]]. It was one of the only games released for the system and was never popularized as a result.
'''''Mario Artist: Paint Studio''''' (マリオアーティスト ペイントスタジオ) is a Japan-only game released on December 11, 1999 for the [[Nintendo 64DD]], as part of the [[Mario Artist (series)|''Mario Artist'' series]]. It was one of the only games released for the system and was never popularized as a result.


''Mario Artist: Paint Studio'' worked like the earlier title, ''[[Mario Paint]]'', in that players used different paint tools to draw images. Frequently bundled with the ''Paint Studio'' was the [[Nintendo 64 Mouse]] controller, which made painting on the game similar to painting on a computer. The player can play a slideshow of their images with music. Pictures of some other [[Nintendo]] characters could be used and manipulated on screen, and additional images could be imported from an {{wp|RCA connector|RCA}} source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four player drawing mode where four players could collaborate to make one drawing together.  It is possible to create short animations with this game, 35 frames long. The player can explore three 3D worlds- Mars, Underwater and Dinosaur Land (not to be confused with [[Dinosaur World]]) The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is said to be similar to ''[[bulbapedia:Pokémon Snap|Pokémon Snap]]''.
''Mario Artist: Paint Studio'' is considered the spiritual successor to the [[Super Nintendo Entertainment System]] title ''[[Mario Paint]]'', as both games are graphics editors that came bundled with a mouse controller, making the games resemble art programs used on a computer.


== Prototype "''Gnat Attack''" ==
''Mario Artist: Paint Studio'' was primarily developed by British developer {{wp|Acclaim Studios Manchester|Software Creations}}, who had a stable relationship with [[Nintendo]] and had earlier assisted in the development of the [[Nintendo 64]] console. Nintendo took full control of the game's development during its final stages. Due to the failure of the 64DD in Japan, the game, along with the rest of the ''Mario Artist'' suite and the 64DD as a whole, were never released to overseas markets.
==Gameplay==
The game has four modes, total. The modes are as follows:
*2D Paint, for traditional painting like in ''Mario Paint''. There is a unique four player drawing mode where four players could collaborate to make one drawing together. Pre-existing pictures of some other [[Nintendo]] characters could be used and manipulated on screen, and additional images could be imported from an {{wp|RCA connector|RCA}} source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. The stock Nintendo-themed graphics include all {{wp|List of generation I Pokémon|151 ''Red'' and ''Blue'' Pokémon}}, and various renders from ''{{wp|Banjo-Kazooie}}'', ''{{wp|The Legend of Zelda: Ocarina of Time}}'', ''{{wp|Star Fox 64}}'', ''{{wp|Pilotwings 64}}'', ''{{wp|Wave Race 64}}'', ''[[Diddy Kong Racing]]'', ''[[Super Mario 64]]'', ''[[Mario Kart 64]]'' and ''[[Yoshi's Story]]''. There are much more additional pre-made stock images, such as animals and food.
*Animate, which can be used to create multiple frame animations in a flipbook type format. The max amount of frames for these animations are 35 frames long. It was possible to import animated figures into a player's city as a citizen in ''{{wp|SimCity 64}}''.
*3D World, where players can explore various worlds and interact with it. The player can explore three worlds: Mars, Underwater and Dinosaur Land. The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is similar to ''[[bulbapedia:Pokémon Snap|Pokémon Snap]]''. In addition, players can edit the environment's textures, adding their own drawings and creations to surfaces. Once a photo is taken of a creature, the player is also given the ability to edit their textures.
*Gallery, acts as a sort of slideshow. The player can create a slideshow of their images with music.
 
==Development==
Software Creations was commissioned by Nintendo in 1995 to create a sequel to ''Mario Paint'' in 3D for the [[Nintendo 64]]. It was initially pitched as a 3D "living playground" called ''Creator'' where the user edits the attributes of premade models such as dinosaurs—playing with sizes, behaviors, aggression, speed, and texture design. It was then re-named ''Mario Paint 64''<ref>[http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64]. ''IGN''.</ref> and later to ''Picture Maker'' (shown at Nintendo's Space World 1997 trade show in November 1997), with the last working title being ''Mario Artist & Camera''. Nintendo's Japanese departments eventually took control of the project, rejecting many of Software Creations' and Nintendo of America's ideas, before finally releasing the game in December 1999.
 
According to an image shared by Nintendo of America's Twitter account on [[Mario Day|Mar10 Day]] 2023, the [[Mario's face|Mario face]] in ''[[Super Mario 64]]'' was taken from the prototype of what eventually became ''Mario Artist: Paint Studio'',<ref>Nintendo of America. [https://twitter.com/NintendoAmerica/status/1634252793795039232 MAR10DAY post]. ''Twitter''. Retrieved March 10, 2023.</ref> previously referred to by [[Shigeru Miyamoto]] as ''Mario Paint 3D''.<ref>[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]. ''shmuplations''. Retrieved January 27, 2022.</ref>
 
===Prototype "''Gnat Attack''"===
[[File:Mario-artist-gnat-attack.png|thumb|left|200px]]
[[File:Mario-artist-gnat-attack.png|thumb|left|200px]]
An early prototype build of ''Mario Artist: Paint Studio'' was found and preserved in June 2020. This build of the software features a fly-swatting game, similar to ''Mario Paint''<nowiki>'</nowiki>s [[Gnat Attack]]; it was completely removed in the final product.<ref>Hard4Games (June 20, 2020). [https://www.youtube.com/watch?v=DVYbGPJ5AN4 N64 DD Blue Disk Found | Mario Artist: Paint Studio Prototype]. ''YouTube''. Retrieved June 30, 2020.</ref><ref>LuigiBlood (June 20, 2020). [https://www.youtube.com/watch?v=Z8IIPH4XNdY Mario Artist Paint Studio (1999-02-11 Prototype) - Gnat Attack Showcase]. ''YouTube''. Retrieved June 20, 2020.</ref>
An early prototype build of ''Mario Artist: Paint Studio'' was found and preserved in June 2020. This build of the software features a fly-swatting game, similar to ''Mario Paint''<nowiki>'</nowiki>s [[Gnat Attack]]; it was completely removed in the final product.<ref>Hard4Games (June 20, 2020). [https://www.youtube.com/watch?v=DVYbGPJ5AN4 N64 DD Blue Disk Found | Mario Artist: Paint Studio Prototype]. ''YouTube''. Retrieved June 30, 2020.</ref><ref>LuigiBlood (June 20, 2020). [https://www.youtube.com/watch?v=Z8IIPH4XNdY Mario Artist Paint Studio (1999-02-11 Prototype) - Gnat Attack Showcase]. ''YouTube''. Retrieved June 20, 2020.</ref>
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==Gallery==
==Gallery==
===Cover and packaging===
<gallery>
MarioArtistPaintStudioCoverArt.jpg|Game cover art
MAPaintStudio2.jpg|''Mario Artist: Paint Studio'' with [[Nintendo 64DD#Mouse|Nintendo 64 Mouse]] bundle
MarioArtistMouse.jpg|Game jewel case, with bundled Nintendo 64 Mouse
</gallery>
===Artwork===
<gallery>
Mario MAPaS.png|[[Mario]]
MarioArtist64Render.png|[[Wing Mario]]
</gallery>
===Screenshots===
<gallery>
<gallery>
Mario MAPaS.png
MAPS Title Screen.png|Title screen
MAPS Title Screen.png|Title screen
MarioArtistPaintStudioLogo.png|Logo
MarioArtistPaintStudioLogo.png|Logo
MAPaintS Character Stamp Promotional Screenshot.jpg|Promotional screenshot showing the feature of Character Stamp
BalloonBullyMarioArtist.jpg
BKMarioArtist.png
MarioArtistBanjo.png
</gallery>
===Transfer Pak===
<gallery>
MAPS Transfer Pak 1.png|Options how to use the [[Transfer Pak]].
MAPS Transfer Pak 2.png|Reading data off of the Game Boy Camera.
MAPS Transfer Pak 3.png|Selected one image to import and changing the pallets.
MAPS Transfer Pak 4.png|Imported and drawing on the image.
MAPS Transfer Pak 5.png|Using the Game Boy Camera's camera without [[Bulbapedia:Game Boy Tower|loading the cartridge]]. Note the camera is broken and shouldn't display like this.
</gallery>
</gallery>


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</gallery>
</gallery>


===Transfer Pak===
==References to other games==
<gallery>
*''[[Mario Paint]]'': As the game began development as a sequel to this game, various assets, ideas, and concepts are borrowed and reused. A dog's head serves as the "Undo" icon, as a reference to [[Undodog]].
MAPS Transfer Pak 1.png|Options how to use the [[Transfer Pak]].
*''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red and Blue Versions]]'': Artwork of all the [[bulbapedia:Generation I|Generation I Pokémon]] can be used as stamps.
MAPS Transfer Pak 2.png|Reading data off of the Game Boy Camera.
*''[[Super Mario 64]]'': Various different artwork from this game can be used as stamps, including original artwork of [[Wing Mario]] never previously used.
MAPS Transfer Pak 3.png|Selected one image to import and changing the pallets.
*''[[nwiki:Pilotwings 64|Pilotwings 64]]'': Artwork of characters from this game can be used as stamps.
MAPS Transfer Pak 4.png|Imported and drawing on the image.
*''[[nwiki:Wave Race 64|Wave Race 64]]'': Artwork of characters from this game can be used as stamps.
MAPS Transfer Pak 5.png|Using the Game Boy Camera's camera without [[Bulbapedia:Game Boy Tower|loading the cartridge]]. Note the camera is broken and shouldn't display like this.
*''[[Mario Kart 64]]'': Various different artwork from this game can be used as stamps, including all playable characters from this game.
</gallery>
*''[[lylatwiki:Star Fox 64|Star Fox 64]]'': Various different artwork from this game can be used as stamps.
 
*''[[Diddy Kong Racing]]'': Artwork of various playable characters from this game can be used as stamps.
==Media==
*''[[Yoshi's Story]]'': Artwork of characters from this game can be used as stamps.
{{more media|section=yes}}
*''[[jiggywikki:Banjo-Kazooie|Banjo-Kazooie]]'': Artwork of characters from this game can be used as stamps.
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': Artwork of characters from this game can be used as stamps.


==Staff==
==Staff==
{{main|List of Mario Artist: Paint Studio staff}}
{{main|List of Mario Artist: Paint Studio staff}}
==Trivia==
==Trivia==
*''Mario Artist: Paint Studio'' is the only Nintendo 64DD game to use the Transfer Pak; by using the Game Boy Camera.
*''Mario Artist: Paint Studio'' is the only Nintendo 64DD game to use the Transfer Pak; by using the Game Boy Camera.
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{{MarioGames}}
{{Super Mario games}}
{{N64}}
{{N64}}
[[Category:Japan-only games]]
[[Category:Japan-only games]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Artist]]
[[Category:Mario Artist series]]
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