Mario Golf: Toadstool Tour: Difference between revisions

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'''''Mario Golf: Toadstool Tour''''' is a [[Nintendo GameCube]] game that is the third game in the ''[[Mario Golf (series)|Mario Golf]]'' series and the second home console installment. Its handheld console counterpart is ''[[Mario Golf: Advance Tour]]'' on the [[Game Boy Advance]]. About a year after its release, ''Mario Golf: Toadstool Tour'' earned a [[Player's Choice]] re-release in North America in 2004 and Australia in 2005. It is the first ''[[Super Mario (franchise)|Super Mario]]'' spinoff to include substantial content from ''[[Super Mario Sunshine]]'' (released the previous year), such as [[Bowser Jr.]], [[Shadow Mario]], and [[Petey Piranha]] making their playable debuts; it is also the first to include [[Diddy Kong]] from the ''[[Donkey Kong (franchise)|Donkey Kong]]'' games, effectively taking [[Donkey Kong Jr.]]'s previous role as secondary ''Donkey Kong'' character in ''Super Mario'' games following the acquisition of ''[[Donkey Kong Country]]'' assets from [[Rare Ltd.]]
'''''Mario Golf: Toadstool Tour''''' is a [[Nintendo GameCube]] game that is the third game in the ''[[Mario Golf (series)|Mario Golf]]'' series and the second home console installment. Its handheld console counterpart is ''[[Mario Golf: Advance Tour]]'' on the [[Game Boy Advance]]. About a year after its release, ''Mario Golf: Toadstool Tour'' earned a [[Player's Choice]] re-release in North America in 2004 and Australia in 2005. It is the first ''[[Super Mario (franchise)|Super Mario]]'' spinoff to include substantial content from ''[[Super Mario Sunshine]]'' (released the previous year), such as [[Bowser Jr.]], [[Shadow Mario]], and [[Petey Piranha]] making their respective second appearance overall and playable debut; it is also the first to include [[Diddy Kong]] from the ''[[Donkey Kong (franchise)|Donkey Kong]]'' games, effectively taking [[Donkey Kong Jr.]]'s previous role as secondary ''Donkey Kong'' character in ''Super Mario'' games following the acquisition of ''[[Donkey Kong Country]]'' assets from [[Rare Ltd.]]


==Opening cinematic==
==Opening cinematic==
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==Gameplay==
==Gameplay==
[[File:MGTT Gameplay.png|thumb|Gameplay of ''Mario Golf: Toadstool Tour'']]
[[File:MGTT Gameplay.png|thumb|Gameplay of ''Mario Golf: Toadstool Tour'']]
While playing fairly similarly to the previous two games, particularly ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], this game makes various additions and alterations to the formula present in both controls and visuals. The game uses 3D renders for the designs of characters and courses, like the previous home console game, allowing for the camera to be changed to view more of each hole in detail. Pressing {{button|gcn|X}} or {{button|gcn|Y}} allows the player to see an overview of the hole and study the topography of the both the course and specifically the green. In order to adjust their shot, the player can use the aforementioned controls and look around using {{button|gcn|C}}. The green also now displays moving topographic lines that follow down its path, increasing in speed the more the green slopes. A new control system has also been added, with manual and automatic swinging. The automatic swing is used by pressing {{button|gcn|A}} to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing {{button|gcn|B}} when choosing power, then pressing either {{button|gcn|A}} or {{button|gcn|B}} to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots.  Backspin, topspin, super backspin or super topspin can be used, affecting the ball's line of movement on the ground. Topspin sends the ball rolling forward while backspin causes the ball to roll back; these spins make the ball roll a shorter distance than their super versions. Different characters' spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also makes a return from the two previous games, allowing different types of shots to be taken. Approach shots, used when players approach the pin, appear in this game, as well as the limited number of [[Power Shot|power shots]]. Power shots have longer drives than normal shots, and only six can be used at a time. If a player does a perfect power shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), it is not used up.
While playing fairly similarly to the previous two games, particularly ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], this game makes various additions and alterations to the formula present in both controls and visuals. The game uses 3D renders for the designs of characters and courses, like the previous home console game, allowing for the camera to be changed to view more of each hole in detail. Pressing {{button|gcn|X}} or {{button|gcn|Y}} allows the player to see an overview of the hole and study the topography of the both the course and specifically the green. In order to adjust their shot, the player can use the aforementioned controls and look around using {{button|gcn|C}}. The green also now displays moving topographic lines that follow down its path, increasing in speed the more the green slopes. A new control system has also been added, with manual and automatic swinging. The automatic swing is used by pressing {{button|gcn|A}} to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing {{button|gcn|B}} when choosing power, then pressing either {{button|gcn|A}} or {{button|gcn|B}} to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots.  Backspin, topspin, super backspin or super topspin can be used, affecting the ball's line of movement on the ground. Topspin sends the ball rolling forward while backspin causes the ball to roll back; these spins make the ball roll a shorter distance than their super versions. Different characters' spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also makes a return from the two previous games, allowing different types of shots to be taken. Approach shots, used when players approach the pin, appear in this game, as well as the limited number of [[Power Shot (Mario Golf series)|power shots]]. Power shots have longer drives than normal shots, and only six can be used at a time. If a player does a perfect power shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), it is not used up.


===Controls===
===Controls===
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Impact, Control, and Spin are on a scale of 21. Numbers in parentheses for all stats indicate how they are shown when selecting Advance Tour Clubs. The quotes above the stats are each character's challenge invitation and instruction manual profile.
Impact, Control, and Spin are on a scale of 21. Numbers in parentheses for all stats indicate how they are shown when selecting Advance Tour Clubs. The quotes above the stats are each character's challenge invitation and instruction manual profile.
   
   
{|border=1 style="text-align:center"
{|class="autoresize" border=1 style="text-align:center"
|-
|-
! colspan=4 style="background:green;color:white;font-size:120%"|Default characters
! colspan=4 style="background:green;color:white;font-size:120%"|Default characters
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!width=10% |Name
!width=10% |Name
!width=10% |Image
!width=10% |Image
!width=25% |Description
!width=30% |Description
!width=25% |How to unlock  
!width=20% |How to unlock  
|-
|-
|[[Lakitu Valley]]
|[[Lakitu Valley]]<br>[[File:LakituValleyIcon.png]]
|[[File:LakituValley fr.png|150px]]
|[[File:LakituValley fr.png|150px]]
|A basic course surrounded by trees. It is often used for tutorials, due to it being beginner-friendly.
|A basic course surrounded by trees. It is often used for tutorials, due to it being beginner-friendly.
|Unlocked by Default
|Unlocked by Default
|-
|-
|[[Cheep Cheep Falls]]
|[[Cheep Cheep Falls]]<br>[[File:MGTT Cheep Cheep Falls Icon.png]]
|[[File:MGTT Cheep Cheep Falls.png|150px]]
|[[File:MGTT Cheep Cheep Falls.png|150px]]
|This course has a conventional nature like Lakitu Valley, but also contains ponds and rivers as water hazards. Trees and subtle traps are also more abundant.
|This course has a conventional nature like Lakitu Valley, but also contains ponds and rivers as water hazards. Trees and subtle traps are also more abundant.
|Beating the Lakitu Cup.
|Beating the Lakitu Cup.
|-
|-
|[[Shifting Sands]]
|[[Shifting Sands]]<br>[[File:MGTT Shifting Sands Icon.png]]
|[[File:MGTT Shifting Sands.png|150px]]
|[[File:MGTT Shifting Sands.png|150px]]
|This course is likely based off [[Shifting Sand Land]] and contains many [[Bunker (obstacle)|bunkers]]. There are also waste areas, cacti and rocks that act as hazards.
|This course is likely based off [[Shifting Sand Land]] and contains many [[Bunker (obstacle)|bunkers]]. There are also waste areas, cacti and rocks that act as hazards.
|Beating the Cheep Cheep Tournament.
|Beating the Cheep Cheep Tournament.
|-
|-
|[[Blooper Bay]]
|[[Blooper Bay]]<br>[[File:MGTT Blooper Bay Icon.png]]
|[[File:Blooper Bay TT.png|150px]]
|[[File:Blooper Bay TT.png|150px]]
|This course features some unconventional elements, such as Fast Fairways, where surfaces on which the ball roles further than normal, and is set in a tropical resort area. Many of the bunkers are shaped like recognizable objects, such as seagulls or [[Super Star]]s.
|This course features some unconventional elements, such as Fast Fairways, where surfaces on which the ball roles further than normal, and is set in a tropical resort area. Many of the bunkers are shaped like recognizable objects, such as seagulls or [[Super Star]]s.
|Beating the Sands Classic.
|Beating the Sands Classic.
|-
|-
|[[Peach's Castle Grounds]]
|[[Peach's Castle Grounds]]<br>[[File:MGTT Peach's Castle Grounds Icon.png]]
|[[File:Peach Castle Grounds TT.png|150px]]
|[[File:Peach Castle Grounds TT.png|150px]]
|This course features many elements unique to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Warp Pipe]]s, [[Chain Chomp]]s, and giant [[Mushroom]]s. [[King Bob-omb]] also makes a cameo here, as well as [[Pikmin]].
|This course features many elements unique to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Warp Pipe]]s, [[Chain Chomp]]s, and giant [[Mushroom]]s. [[King Bob-omb]] also makes a cameo here, as well as [[Pikmin]].
|Beating the Blooper Open.
|Beating the Blooper Open.
|-
|-
|[[Bowser Badlands]]
|[[Bowser Badlands]]<br>[[File:MGTT Bowser Badlands Icon.png]]
|[[File:BChole 12 shot.png|150px]]
|[[File:BChole 12 shot.png|150px]]
|This dark, difficult course presumably designed by [[Bowser]] contains [[Bob-omb]]s, [[Piranha Plant]]s, and [[Whomp]]s, as well as elements such as lava. Extra care will need to be taken when playing on this course.
|This dark, difficult course presumably designed by [[Bowser]] contains [[Bob-omb]]s, [[Piranha Plant]]s, and [[Whomp]]s, as well as elements such as lava. Extra care will need to be taken when playing on this course.
|Beating the Peach's Invitational.
|Beating the Peach's Invitational.
|-
|-
|[[Congo Canopy]]
|[[Congo Canopy]]<br>[[File:MGTT Congo Canopy Icon.png]]
|[[File:Congo Canopy TT.png|150px]]
|[[File:Congo Canopy TT.png|150px]]
|Set in the [[Kongo Jungle]], this is a special Par 3 course used in pin-shot and birdie challenges. It can be easy to miss the mark and land out of bounds and there are also a few water hazards to be found.
|Set in the [[Kongo Jungle]], this is a special Par 3 course used in pin-shot and birdie challenges. It can be easy to miss the mark and land out of bounds and there are also a few water hazards to be found.
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==Staff==
==Staff==
{{main|List of Mario Golf: Toadstool Tour staff}}
{{main|List of Mario Golf: Toadstool Tour staff}}
As with ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' on the [[Nintendo 64]], Hiroyuki Takahashi and Shugo Takahashi served as the game's lead designers. It was directed by Haruki Kodera, who previously served as a lead programmer for the aforementioned game. This is also the first ''Super Mario'' game where [[Deanna Mustard]] voices Princess Daisy, which would portray her all the way through ''[[Mario Strikers: Battle League]]''.


==Regional differences==
==Regional differences==
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