Mario Kart (series): Difference between revisions

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The success of ''Mario Kart'' has spawned many cartoon-style racing games published by various gaming companies from the {{wp|Fourth generation of video game consoles|16-bit generation}} onwards. It has also been referenced in the ''[[Paper Mario (series)|Paper Mario]]'' role-playing series and inspired several stages in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' fighting games. The games in the series have sold a combined total of over 150 million copies worldwide.
The success of ''Mario Kart'' has spawned many cartoon-style racing games published by various gaming companies from the {{wp|Fourth generation of video game consoles|16-bit generation}} onwards. It has also been referenced in the ''[[Paper Mario (series)|Paper Mario]]'' role-playing series and inspired several stages in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' fighting games. The games in the series have sold a combined total of over 150 million copies worldwide.
==Creation==
==Creation==
[[File:Mkold.png|thumb|The classic logo used until ''[[Mario Kart Arcade GP 2]]'']]
[[File:Mkold.png|thumb|The classic logo used until ''[[Mario Kart Arcade GP 2]]'']]
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Many course themes appear throughout the series, including circuit, plains, highway, beach, desert, snow, jungle, mountain, haunted, and castle tracks. Most courses are based on an existing ''Super Mario'' location (such as [[Bowser's Castle]]), but there are a number of courses that have not previously appeared elsewhere, such as [[Rainbow Road]]. Each game in the series includes at least 16 original courses at least 3 original battle arenas. Each game's tracks are divided into at least four "cups," or groups in which the player has to have the highest overall placing to win; in most games, each cup contains four tracks. Most courses are completed after three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the ''Super Mario'' games. For example, the Bowser's Castle tracks often feature [[Thwomp]]s and sometimes [[Fire Bar]]s or [[Lava Bubble]]s; beach courses may feature [[Sidestepper]]s and/or [[Cheep Cheep]]s; and the [[Mario Circuit]] tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like [[Piranha Plant]]s and [[Chain Chomp]]s. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water, fields, or [[mud]].
Many course themes appear throughout the series, including circuit, plains, highway, beach, desert, snow, jungle, mountain, haunted, and castle tracks. Most courses are based on an existing ''Super Mario'' location (such as [[Bowser's Castle]]), but there are a number of courses that have not previously appeared elsewhere, such as [[Rainbow Road]]. Each game in the series includes at least 16 original courses at least 3 original battle arenas. Each game's tracks are divided into at least four "cups," or groups in which the player has to have the highest overall placing to win; in most games, each cup contains four tracks. Most courses are completed after three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the ''Super Mario'' games. For example, the Bowser's Castle tracks often feature [[Thwomp]]s and sometimes [[Fire Bar]]s or [[Lava Bubble]]s; beach courses may feature [[Sidestepper]]s and/or [[Cheep Cheep]]s; and the [[Mario Circuit]] tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like [[Piranha Plant]]s and [[Chain Chomp]]s. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water, fields, or [[mud]].


The first game to feature courses from previous games was ''Mario Kart: Super Circuit'', which contained all of the tracks from the original SNES game. Starting with ''Mario Kart DS'' and up until ''Mario Kart 8'', each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]] ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]], and [[Lightning Cup]]. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In ''Mario Kart 8'', 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses and nine original courses (with five courses based on other Nintendo franchises, namely ''{{wp|Excitebike}}'', ''[[fzerowiki:F-Zero (series)|F-Zero]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', and ''[[nookipedia:Animal Crossing|Animal Crossing]]''); these DLC cups are the [[Egg Cup]], [[Triforce Cup]], [[Crossing Cup]], and [[Bell Cup]]. Twelve more cups were introduced in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''[[Mario Kart 8 Deluxe]]'' (bringing the total number of cups in the series to 24): the [[Golden Dash Cup]], [[Lucky Cat Cup]], [[Turnip Cup]], [[Propeller Cup]], [[Rock Cup]], [[Moon Cup]], [[Fruit Cup]], [[Boomerang Cup]], [[Feather Cup]], [[Cherry Cup]], [[Acorn Cup]], and [[Spiny Cup]].
The first game to feature courses from previous games was ''Mario Kart: Super Circuit'', which contained all of the tracks from the original SNES game. Starting with ''Mario Kart DS'' and up until ''Mario Kart 8'', each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]] ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]], and [[Lightning Cup]]. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In ''Mario Kart 8'', 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses and nine original courses (with five courses based on other Nintendo franchises, namely ''{{wp|Excitebike}}'', ''[[fzerowiki:F-Zero (series)|F-Zero]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', and ''[[nookipedia:Animal Crossing|Animal Crossing]]''); these DLC cups are the [[Egg Cup]], [[Triforce Cup]], [[Crossing Cup]], and [[Bell Cup]]. Twelve more cups were introduced in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''[[Mario Kart 8 Deluxe]]'' (bringing the total number of cups in the series to 24): the [[Golden Dash Cup]], [[Lucky Cat Cup]], [[Turnip Cup]], [[Propeller Cup]], [[Rock Cup]], [[Moon Cup]], [[Fruit Cup]], [[Boomerang Cup]], [[Feather Cup]], [[Cherry Cup]], [[Acorn Cup]], and [[Spiny Cup]].


===Characters===
===Characters===
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|align="center"|[[File:Super Mario Kart NA box art.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|August 27, 1992}} [[Super Nintendo Entertainment System]]</span>
|align="center"|[[File:Super Mario Kart NA box art.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|August 27, 1992}} [[Super Nintendo Entertainment System]]</span>
|''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Most of this game's playable characters have reappeared in almost all later entries in the series, the exceptions being [[Koopa Troopa]], who has only returned intermittently, and [[Donkey Kong Jr.]], who would not reappear in the series until ''[[Mario Kart Tour]]''. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
|''Super Mario Kart'' was the first entry in the series, released for [[Super Nintendo Entertainment System]] in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Most of this game's playable characters have reappeared in almost all later entries in the series, the exceptions being [[Koopa Troopa]], who has only returned intermittently, and [[Donkey Kong Jr.]], who would not reappear in the series until ''[[Mario Kart Tour]]''. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.


The game was released for [[Wii]], [[Wii U]], and [[Nintendo 3DS|New Nintendo 3DS]] via [[Virtual Console]], as well as for [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]].
The game was released for [[Wii]], [[Wii U]], and [[Nintendo 3DS|New Nintendo 3DS]] via [[Virtual Console]], as well as for [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on [[Nintendo Switch]].
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 64]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 64]]''
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|align="center"|[[File:MK64 Cover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 14, 1996}} [[Nintendo 64]]</span>
|align="center"|[[File:MK64 Cover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 14, 1996}} [[Nintendo 64]]</span>
|''Mario Kart 64'', launched in 1996/1997 for the [[Nintendo 64]], was a vast improvement from the SNES original. It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites. Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and new items, including the [[Spiny Shell (blue)|Spiny Shell]] (which targets and attacks the player in the lead), the [[Fake Item Box]], multiples of existing items, and the golden [[Golden Dash Mushroom|Super Mushroom]]. The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: [[Wario]] (replacing Koopa Troopa) and [[Donkey Kong]] (replacing Donkey Kong Jr.), both of whom have reappeared throughout the series.
|''Mario Kart 64'' was originally released in 1996 for [[Nintendo 64]]. It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites. Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and new items, including the [[Spiny Shell (blue)|Spiny Shell]] (which targets and attacks the player in the lead), the [[Fake Item Box]], multiples of existing items, and the golden [[Golden Dash Mushroom|Super Mushroom]]. The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: [[Wario]] (replacing Koopa Troopa) and [[Donkey Kong]] (replacing Donkey Kong Jr.), both of whom have reappeared throughout the series.


This game has been released for Wii and Wii U through Virtual Console, in 2007 and 2016, respectively. It is also included in [[Nintendo 64 - Nintendo Switch Online]], released in 2021.
This game has been released for Wii and Wii U through Virtual Console, in 2007 and 2016, respectively. It is also included in [[Nintendo 64 - Nintendo Switch Online]], released in 2021.
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|align="center"|[[File:Mario Kart Double Dash!!.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 7, 2003}} [[Nintendo GameCube]]</span>
|align="center"|[[File:Mario Kart Double Dash!!.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 7, 2003}} [[Nintendo GameCube]]</span>
|''Mario Kart: Double Dash!!'', released in 2003 for the [[Nintendo GameCube]], introduced a number of new gameplay features. The most prominent feature is co-op gameplay with two riders per kart, where one player drives and the other uses items. This is also the first game to allow everyone to move on regardless of which position they earned after each race. In addition to 9 of the 10 characters who return from previous installments (excluding Donkey Kong Jr.), 11 new playable characters are added: [[Diddy Kong]], [[Bowser Jr.]], [[Birdo]], [[Princess Daisy]], [[Waluigi]], [[Koopa Paratroopa]], [[Baby Mario]], [[Baby Luigi]], [[Petey Piranha]], [[King Boo]], and the newly-created [[Toadette]]. Each pair of drivers is assigned their own unique special item (e.g. fireballs for Mario and Luigi, or giant bananas for Donkey and Diddy Kong). Individual characters also gain their own unique custom-designed karts. Another new addition is the "All-Cup Tour," which has the player race in every track at the same time; once this is cleared on the highest difficulty setting, the player can unlock a "[[Parade Kart]]," which can be used by any character of any weight.
|''Mario Kart: Double Dash!!'', released in 2003 for [[Nintendo GameCube]], introduced a number of new gameplay features. The most prominent feature is co-op gameplay with two riders per kart, where one player drives and the other uses items. This is also the first game to allow everyone to move on regardless of which position they earned after each race, as well as the first ''Mario Kart'' game to use 3D models for the playable characters instead of sprites. In addition to 9 of the 10 characters who return from previous installments (excluding Donkey Kong Jr.), 11 new playable characters are added: [[Diddy Kong]], [[Bowser Jr.]], [[Birdo]], [[Princess Daisy]], [[Waluigi]], [[Koopa Paratroopa]], [[Baby Mario]], [[Baby Luigi]], [[Petey Piranha]], [[King Boo]], and the newly-created [[Toadette]]. Each pair of drivers is assigned their own unique special item (e.g. fireballs for Mario and Luigi, or giant bananas for Donkey and Diddy Kong). Individual characters also gain their own unique custom-designed karts. Another new addition is the "All-Cup Tour", which has the player race in every track at the same time; once this is cleared on the highest difficulty setting, the player can unlock a "[[Parade Kart]]", which can be used by any character of any weight.
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart DS]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart DS]]''
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|align="center"|[[File:MKDS NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 14, 2005}} [[Nintendo DS]]</span>
|align="center"|[[File:MKDS NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 14, 2005}} [[Nintendo DS]]</span>
|''Mario Kart DS'', released for the [[Nintendo DS]] in 2005, is the second title to be released on a handheld gaming system. It returns to the one-person karts used before ''Double Dash!!'', and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from ''[[Super Mario 64 DS]]''. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. [[Dry Bones]] and [[R.O.B.]] (and [[Shy Guy]] for one-cartridge multiplayer mode) make their ''Mario Kart'' debut in this game, with this being R.O.B.'s sole appearance in any game using the ''Super Mario'' branding. The [[Blooper]] and [[Bullet Bill]] also make their debut as usable items in this game, and have appeared in every main series ''Mario Kart'' game since. ''Mario Kart DS'' features a multiplayer mode where players can race each other using the {{wp|DS Download Play}} feature or a multi-card {{wp|Wireless LAN|wireless LAN}} service; additionally, it was also playable online via the [[Nintendo Wi-Fi Connection]] service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.
|''Mario Kart DS'', released for [[Nintendo DS]] in 2005, is the second title to be released on a handheld console. It returns to the one-person karts used before ''Mario Kart: Double Dash!!'', and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from ''[[Super Mario 64 DS]]''. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. [[Dry Bones]] and [[R.O.B.]] (and [[Shy Guy]] for one-cartridge multiplayer mode) make their ''Mario Kart'' debut in this game, with this being R.O.B.'s sole appearance in any game using the ''Super Mario'' branding. The [[Blooper]] and [[Bullet Bill]] also make their debut as usable items in this game, and have appeared in every main series ''Mario Kart'' game since. ''Mario Kart DS'' features a multiplayer mode where players can race each other using the {{wp|DS Download Play}} feature or a multi-card {{wp|Wireless LAN|wireless LAN}} service; additionally, it was also playable online via the [[Nintendo Wi-Fi Connection]] service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.


This game was released for Wii U via Virtual Console in 2015.
This game was released for Wii U via Virtual Console in 2015.
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|align="center"|[[File:Mkwii.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 10, 2008}} [[Wii]]</span>
|align="center"|[[File:Mkwii.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 10, 2008}} [[Wii]]</span>
|''Mario Kart Wii'' was released for the Wii in 2008. For the first time in the series, the player can race using [[Bikes|motorcycles]] (labeled in-game as "bikes") and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's {{wp|Motion controller|motion sensing}} to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time ([[Baby Daisy]] makes her debut in the ''Super Mario'' franchise, and other new additions to the ''Mario Kart'' series include [[Baby Peach]], [[Funky Kong]], [[Dry Bowser]], and [[Rosalina]]; [[Mii]] characters saved in the console's Mii Channel are also playable). The [[POW Block]], [[Mega Mushroom]], and [[Thunder Cloud]] make their first and only main series ''Mario Kart'' appearance as usable items in this game. The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, ''Mario Kart Wii'' allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel," which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
|''Mario Kart Wii'' was released for Wii in 2008. For the first time in the series, the player can race using [[bikes]] and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's {{wp|Motion controller|motion sensing}} to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time ([[Baby Daisy]] makes her debut in the ''Super Mario'' franchise, and other new additions to the ''Mario Kart'' series include [[Baby Peach]], [[Funky Kong]], [[Dry Bowser]], and [[Rosalina]]; [[Mii]] characters saved in the console's Mii Channel are also playable). The [[POW Block]], [[Mega Mushroom]], and [[Thunder Cloud]] make their first and only main series ''Mario Kart'' appearance as usable items in this game. The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, ''Mario Kart Wii'' allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 7]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 7]]''
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|align="center"|[[File:Mario-Kart-7-Box-Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 1, 2011}} [[Nintendo 3DS]]</span>
|align="center"|[[File:Mario-Kart-7-Box-Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 1, 2011}} [[Nintendo 3DS]]</span>
|''Mario Kart 7'', released in 2011 for the Nintendo 3DS, features optional 3D stereoscopic graphics and can be played using the console's {{wp|Gyroscope|gyroscope}}, which allows players to race in [[First-Person View|first-person]] and steer vehicles simply by turning the game system. Other features unseen in previous installments include the ability to build customizable vehicles with unlockable parts such as frames or tires; retractable hang gliders, which allow players to glide through the air, skipping over parts of the track or locating new routes/shortcuts that are otherwise inaccessible; fully submersible karts; and segments of tracks that are completely [[Underwater driving|underwater]]. The game features 4 new characters: [[Metal Mario]], [[Lakitu]], [[Wiggler]], and [[Honey Queen]]. This is also the first ''Mario Kart'' game where [[Shy Guy]] can be played as without playing in multiplayer mode. The player can play online via [[Nintendo Network]], participating in races or battles with up to seven other players, and exchange game data with other Nintendo 3DS consoles. Two of the new courses are set on Wuhu Island from the non-''Super Mario'' game ''{{wp|Wii Sports Resort}}''.
|''Mario Kart 7'', released in 2011 for Nintendo 3DS, features optional 3D stereoscopic graphics and can be played using the console's {{wp|Gyroscope|gyroscope}}, which allows players to race in [[First-Person View|first-person]] and steer vehicles by turning the game system. Other features unseen in previous installments include the ability to build customizable vehicles with unlockable parts such as frames or tires; retractable hang gliders, which allow players to glide through the air, skipping over parts of the track or locating new routes/shortcuts that are otherwise inaccessible; fully submersible karts; and segments of tracks that are completely [[Underwater driving|underwater]]. The game features 4 new characters: [[Metal Mario]], [[Lakitu]], [[Wiggler]], and [[Honey Queen]]. This is also the first ''Mario Kart'' game where Shy Guy can be played as without playing in multiplayer mode. The player can play online via [[Nintendo Network]], participating in races or battles with up to seven other players, and exchange game data with other Nintendo 3DS consoles. Two of the new courses are set on Wuhu Island from the non-''Super Mario'' game ''{{wp|Wii Sports Resort}}''.
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 8]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 8]]''
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|align="center"|[[File:MK8 NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|May 29, 2014}} [[Wii U]]</span>
|align="center"|[[File:MK8 NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|May 29, 2014}} [[Wii U]]</span>
|''Mario Kart 8'', released for the Wii U in 2014, introduces [[anti-gravity]] sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces [[All-Terrain Vehicle|all-terrain vehicles]] (ATVs), allows the player to view replay data from others and upload highlights to {{wp|YouTube}} via "[[Mario Kart TV]]", introduces the [[Koopalings]] as new playable characters, and allows up to four people to play in Grand Prix races. [[Baby Rosalina]] and [[Pink Gold Peach]] are also introduced as new characters to the ''Super Mario'' franchise. Additional characters, vehicles, and tracks have been released as downloadable content, including actual {{wp|Mercedes-Benz}} vehicles. Characters that have been released as add-on content include [[Cat Mario|Cat Peach]], the returning [[Tanooki Mario]] and Dry Bowser, [[Link]] from ''The Legend of Zelda'', and the [[Villager]] and [[Isabelle]] from ''Animal Crossing''; tracks themed after various non-''Super Mario'' game series have also been made available as add-on content. Additionally, ''Mario Kart 8'' is notable for being the first game in the series to boast HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's [[amiibo]] line of figurines. The year it was released, a browser game on [[Play Nintendo]] called ''[[Mario Kart 8 Party Starter]]'' was made based on the game.
|''Mario Kart 8'', released for Wii U in 2014, introduces [[anti-gravity]] sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces [[All-Terrain Vehicle|all-terrain vehicles]] (ATVs), allows the player to view replay data from others and upload highlights to {{wp|YouTube}} via "[[Mario Kart TV]]", introduces the [[Koopalings]] as new playable characters, and allows up to four people to play in Grand Prix races. [[Baby Rosalina]] and [[Pink Gold Peach]] are also introduced as new characters to the ''Super Mario'' franchise. Additional characters, vehicles, and tracks were released as downloadable content, including actual {{wp|Mercedes-Benz}} vehicles. Characters that were released as add-on content include [[Cat Mario|Cat Peach]], the returning [[Tanooki Mario]] and Dry Bowser, [[Link]] from ''The Legend of Zelda'', and the [[Villager]] and [[Isabelle]] from ''Animal Crossing''; tracks themed after various non-''Super Mario'' game series were also made available as add-on content. Additionally, ''Mario Kart 8'' is notable for being the first game in the series to feature HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's [[amiibo]] line of figurines. The year it was released, a browser game on [[Play Nintendo]] called ''[[Mario Kart 8 Party Starter]]'' was made based on the game.
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====Ports/remakes====
====Ports / remakes====
{|align=centerwidth=100% class="wikitable"
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 8 Deluxe]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 8 Deluxe]]''
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|align="center"|[[File:MK8 Deluxe - Box NA.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=April 28, 2017}} [[Nintendo Switch]]</span>
|align="center"|[[File:MK8 Deluxe - Box NA.png|145x145px]]<span style="font-size:8pt"><br>April 28, 2017<br>[[Nintendo Switch]]</span>
|''Mario Kart 8 Deluxe'' is an enhanced port of ''Mario Kart 8'' for the [[Nintendo Switch]], released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous ''Mario Kart'' games, and comes with eight exclusive arenas of its own. Boo and ''Super Mario Kart'''s [[Cape Feather|Feather]] are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: [[Bowser Jr.]], [[Dry Bones]], [[King Boo]], [[Gold Mario]], [[Birdo]], [[Petey Piranha]], [[Wiggler]], [[Diddy Kong]], and [[Funky Kong]], who return from previous games, [[Kamek]], [[Pauline]], and [[Peachette]], who return from ''Mario Kart Tour'', and the girl and boy [[Inkling]]s from ''[[inkipedia:Splatoon|Splatoon]]''. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization. Additional courses and characters for the game were released in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC expansion.
|''Mario Kart 8 Deluxe'' is a port of ''Mario Kart 8'' for Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous ''Mario Kart'' games, and comes with eight exclusive arenas of its own. Boo and ''Super Mario Kart'''s [[Cape Feather|Feather]] are reintroduced as items after long being absent from the series's item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: [[Bowser Jr.]], [[Dry Bones]], [[King Boo]], [[Gold Mario]], [[Birdo]], [[Petey Piranha]], [[Wiggler]], [[Diddy Kong]], and [[Funky Kong]], who return from previous games, [[Kamek]], [[Pauline]], and [[Peachette]], who return from ''Mario Kart Tour'', and the girl and boy [[Inkling]]s from ''[[inkipedia:Splatoon|Splatoon]]''. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization. Additional courses and characters for the game were released in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC expansion.
|}
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|''Mario Kart Arcade GP'' was the first ''Mario Kart'' title to be developed by [[Bandai Namco Entertainment|Namco]] and the first game in the series for arcades, released in 2005.
|''Mario Kart Arcade GP'' was the first ''Mario Kart'' title to be developed by [[Bandai Namco Entertainment|Namco]] and the first game in the series for arcades, released in 2005.


Designed for Nintendo's {{wp|Triforce (arcade system board)|Triforce}} arcade board, ''Arcade GP'' features 11 playable characters and 24 tracks. As in other arcade racing games, players are required to drive to the goal under a limited amount of time. The machine also features many more items than the Nintendo titles, and houses a camera that will take a photograph of the player's face to display above the player-character during multiplayer races. This is the first ''Mario Kart'' game where characters originating from outside the ''Super Mario'' franchise and its sub-series are playable, as three characters from the {{wp|List of Pac-Man video games|''Pac-Man'' games}}, namely [[Pac-Man]], [[Ms. Pac-Man]], and the ghost [[Blinky]], are playable.
Designed for Nintendo's {{wp|Triforce (arcade system board)|Triforce}} arcade board, ''Mario Kart Arcade GP'' features 11 playable characters and 24 tracks. As in other arcade racing games, players are required to drive to the goal under a limited amount of time. The machine also features many more items than the Nintendo titles, and houses a camera that will take a photograph of the player's face to display above the player-character during multiplayer races. This is the first ''Mario Kart'' game where characters originating from outside the ''Super Mario'' franchise and its sub-series are playable, as three characters from the {{wp|List of Pac-Man video games|''Pac-Man'' games}}, namely [[Pac-Man]], [[Ms. Pac-Man]], and the ghost [[Blinky]], are playable.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP 2]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP 2]]
|-
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|align="center"|[[File:MKAG2.svg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2007}} Arcade Machine</span>
|align="center"|[[File:MKAG2.svg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2007}} Arcade Machine</span>
|''Mario Kart Arcade GP 2'' was released to arcades in 2007/2008. It features the same playable characters as its predecessor, but also adds [[Waluigi]] and crosses over [[Mametchi]] from the ''{{wp|Tamagotchi}}'' series (the former being previously playable in the main ''Mario Kart'' series, and the latter making their only ''Super Mario'' appearance overall). This game also introduces unique karts for each character, as in the main games from ''Mario Kart DS'' onward; more items unseen in the normal installments; and {{wp|Color commentary|color commentary}}, which can be toggled on or off at any time prior to starting the race.
|''Mario Kart Arcade GP 2'' was released to arcades initially in 2007. It features the same playable characters as its predecessor, but also adds [[Waluigi]] and crosses over [[Mametchi]] from the ''{{wp|Tamagotchi}}'' series (the former being previously playable in the main ''Mario Kart'' series, and the latter making their only ''Super Mario'' appearance overall). This game also introduces unique karts for each character, as in the main games from ''Mario Kart DS'' onward; more items unseen in the main installments; and {{wp|Color commentary|color commentary}}, which can be toggled on or off at any time prior to starting the race.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP DX]]
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP DX]]
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|align="center"|[[File:MKGPDX.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 25, 2013}} Arcade Machine</span>
|align="center"|[[File:MKGPDX.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 25, 2013}} Arcade Machine</span>
|''Mario Kart Arcade GP DX'' is the third ''Mario Kart'' game for arcades, released in 2013. It adds ''Mario Kart 7''<nowiki>'</nowiki>s gliders<ref>http://www.ign.com/articles/2013/02/06/nintendo-and-namco-team-for-mario-kart-arcade-game</ref> and submersible karts, plus new playable characters to the arcade installments, [[Bowser Jr.]], [[Rosalina]], [[Metal Mario]], [[Baby Mario]], [[Baby Peach]], [[Princess Daisy|Daisy]], [[King Boo]] and [[Lakitu]], the latter seven being characters added through game updates (while King Boo could only be obtained through a limited-time event). Additionally, [[Don-chan]] crosses over from the ''{{wp|Taiko no Tatsujin}}'' series, and Pac-Man is redesigned to use his appearance from the animated television show ''{{wp|Pac-Man and the Ghostly Adventures}}''. Two new modes are introduced as well: "Alter-Ego," which uses online functionality to allow players to race against ghosts set by other players; and "Team," which allows two players to face against two computer-controlled opponents, and combine their karts to form a more powerful vehicle.
|''Mario Kart Arcade GP DX'' is the third ''Mario Kart'' game for arcades, released in 2013. It adds ''Mario Kart 7''<nowiki>'</nowiki>s gliders<ref>http://www.ign.com/articles/2013/02/06/nintendo-and-namco-team-for-mario-kart-arcade-game</ref> and submersible karts, plus new playable characters to the arcade installments, [[Bowser Jr.]], [[Rosalina]], [[Metal Mario]], [[Baby Mario]], [[Baby Peach]], [[Princess Daisy|Daisy]], [[King Boo]] and [[Lakitu]], the latter seven being characters added through game updates (while King Boo could only be obtained through a limited-time event). Additionally, [[Don-chan]] crosses over from the ''{{wp|Taiko no Tatsujin}}'' series, and Pac-Man is redesigned to use his appearance from the animated television show ''{{wp|Pac-Man and the Ghostly Adventures}}''. Two new modes are introduced as well: "Alter-Ego", which uses online functionality to allow players to race against ghosts set by other players; and "Team", which allows two players to face against two computer-controlled opponents, and combine their karts to form a more powerful vehicle.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP VR]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP VR]]
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Tour]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Tour]]''
|-
|-
|align="center"|[[File:Mario Kart Tour Logo.png|145x145px]]<span style="font-size:8pt"><br>September 25, 2019<br> {{wp|iOS}}, {{wp|Android (operating system)|Android}}</span>
|align="center"|[[File:Mario Kart Tour Logo.png|145x145px]]<span style="font-size:8pt"><br>September 25, 2019<br> {{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}</span>
|''Mario Kart Tour'' was released on mobile devices in 2019. The game's courses are divided into "tours" which change every other Wednesday. At the start of each tour, new (or new variants of) drivers, karts, and gliders are added, the challenges and rewards change out, and one or more new courses are often introduced, along with the current selection of playable courses and cups being switched out. The majority of the [[new course]]s are based on real cities (namely [[New York City]], [[Tokyo]], [[Paris]], [[London]], [[Vancouver]], [[Los Angeles Laps#Landmarks|Los Angeles]], [[Berlin]], [[Sydney]], [[List of implied locations#Singapore|Singapore]], [[Amsterdam]], and [[List of implied locations#Bangkok|Bangkok]]). There are also [[Remix course|RMX]] ("remix") courses that use assets from SNES courses but arranged in a new layout. Additionally, the game adds new variants of existing courses (reverse, trick, and reverse/trick variants), a new feature known as "[[Frenzy|Frenzies]]" which are activated when a character receives three of the same item at once and allows the character to use that item continually for a limited time while also becoming invincible, and a score mechanic, where the player earns points for actions such as performing techniques (e.g. [[Mini-Turbo]]s, [[Jump Boost]]s, etc.), interacting with course elements (e.g. driving over a [[Dash Panel]]), or hitting opponents with items. ''Mario Kart Tour'' is free to play, but has in-app purchases available including a 1-month Gold Pass subscription and {{wp|Loot box|loot boxes}} in the form of unlockable elements (drivers, karts, and gliders) being shot out of [[Pipe Cannon|pipe]]s (with [[Ruby|rubies]], the game's premium currency, being spent to shoot items out of said pipes). New playable characters to the series introduced in this game include [[Pauline]], [[Hammer Bro]], [[Monty Mole]], [[Dixie Kong]], [[Captain Toad]], [[Nabbit]], [[King Bob-omb]], [[Kamek]], [[Chargin' Chuck]], and [[Poochy]]; as well as many variants and power-up forms of existing playable characters, such as Mario (Musician) and [[Peachette]]; [[Donkey Kong Jr.]], [[Diddy Kong]], [[Birdo]], [[Petey Piranha]], and [[Funky Kong]] also return after having been absent from multiple successive installments after debuting.
|''Mario Kart Tour'' was released on mobile devices in 2019. The game's courses are divided into "tours" which change every second Wednesday. At the start of each tour, the obtainable drivers, karts, and gliders, the challenges and rewards, and the selection of playable courses and cups are switched out. The majority of the [[new course]]s are based on real cities (namely [[New York City]], [[Tokyo]], [[Paris]], [[London]], [[Vancouver]], [[Tour Los Angeles Laps|Los Angeles]], [[Berlin]], [[Sydney]], [[Tour Singapore Speedway|Singapore]], [[Amsterdam]], [[List of implied locations#Thailand|Bangkok]], [[Athens]], [[Rome]], and [[Madrid]]). There are also [[Remix course|RMX]] ("remix") courses that use assets from SNES courses but arranged in a new layout. Additionally, the game adds new variants of existing courses (reverse, trick, and reverse/trick variants), a new feature known as "[[Frenzy|Frenzies]]" which are activated when a character receives three of the same item at once and allows the character to use that item continually for a limited time while also becoming invincible, and a score mechanic, where the player earns points for actions such as performing techniques (e.g. [[Mini-Turbo]]s, [[Jump Boost]]s, etc.), interacting with course elements (e.g. driving over a [[Dash Panel]]), or hitting opponents with items. ''Mario Kart Tour'' is free to play, but has in-app purchases available including a 1-month Gold Pass subscription and [[Ruby|rubies]], the game's premium currency, which can be spent on certain items. New playable characters to the series introduced in this game include [[Pauline]], [[Hammer Bro]], [[Monty Mole]], [[Dixie Kong]], [[Captain Toad]], [[Nabbit]], [[King Bob-omb]], [[Kamek]], [[Chargin' Chuck]], and [[Poochy]]; as well as many variants and power-up forms of existing playable characters, such as Mario (Musician) and [[Peachette]]; [[Donkey Kong Jr.]], [[Diddy Kong]], [[Birdo]], [[Petey Piranha]], and [[Funky Kong]] also return after having been absent from multiple successive installments after debuting.
|}
|}


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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Live: Home Circuit]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Live: Home Circuit]]''
|-
|-
|align="center"|[[File:MKL Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=October 16, 2020}} [[Nintendo Switch]]</span>
|align="center"|[[File:MKL Logo.png|145x145px]]<span style="font-size:8pt"><br>October 16, 2020<br>[[Nintendo Switch]]</span>
|''Mario Kart Live: Home Circuit'', released in 2020, uses physical kart toys to play the game. The controller is used to control the kart both in real life and on screen, with the real life kart being affected by certain things in the game, and the player can use physical gates to create their own courses.
|''Mario Kart Live: Home Circuit'', released in 2020, uses physical kart toys to play the game, with each copy containing a toy featuring either Mario or Luigi. The controller is used to control the kart both in real life and on screen, with the real life kart being affected by certain things in the game, and the player can use physical gates to create their own courses.
|}
|}


===Unreleased games===
===Unreleased games===
At one point, there was also a game in the series planned for the [[Virtual Boy]] in 1995. Tentatively entitled ''VB Mario Kart'', it was likely to be the first sequel to ''Super Mario Kart''. The game was canceled due to the Virtual Boy's commercial performance, and was never reported in the media until five years later, when it was revealed in the August 2000 issue of German gaming magazine ''The Big N'', along with other canceled projects for that system.<ref>[[Media:Big N Magazine (Germany) VB.jpg|Big N Magazine. p.19. July-August 2000]].</ref> Even though the GBA already had its own official ''Mario Kart'' game in ''Super Circuit'', a tech demo called ''[[Mario Kart XXL]]'' was made for that system by {{wp|Manfred Trenz}} of the company "Denaris Entertainment Software".
At one point, there was also a game in the series planned for the [[Virtual Boy]] in 1995. Tentatively entitled ''VB Mario Kart'', it was likely to be the first sequel to ''Super Mario Kart''. The game was canceled due to the Virtual Boy's commercial performance, and was never reported in the media until five years later, when it was revealed in the August 2000 issue of German gaming magazine ''The Big N'', along with other canceled projects for that system.<ref>[[Media:Big N Magazine (Germany) VB.jpg|Big N Magazine. p.19. July-August 2000]].</ref> Even though the Game Boy Advance already had its own official ''Mario Kart'' game in ''Mario Kart: Super Circuit'', a tech demo called ''[[Mario Kart XXL]]'' was made for that system by {{wp|Manfred Trenz}} of the company "Denaris Entertainment Software".


According to {{wp|Elon Musk}}, a ''Mario Kart'' game that would be played on Tesla vehicles was proposed to Nintendo, but Nintendo did not give Tesla a license.<ref>Liz Lanier (November 30 2018). [https://variety.com/2018/gaming/news/elon-musk-mario-kart-for-teslas-1203063715/ Elon Musk Claims Nintendo Wouldn’t License ‘Mario Kart’ for Teslas]. ''Variety''. Retrieved August 2, 2019.</ref>
According to {{wp|Elon Musk}}, a ''Mario Kart'' game that would be played on {{wp|Tesla, Inc.|Tesla}} vehicles was proposed to Nintendo, but Nintendo did not give a license.<ref>Liz Lanier (November 30 2018). [https://variety.com/2018/gaming/news/elon-musk-mario-kart-for-teslas-1203063715/ Elon Musk Claims Nintendo Wouldn’t License ‘Mario Kart’ for Teslas]. ''Variety''. Retrieved August 2, 2019.</ref>


==List of playable characters==
==List of playable characters==
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="tourintro"/>
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="tourintro"/>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]].</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
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===List of non-arcade courses===
===List of non-arcade courses===
====Race courses====
====Race courses====
{|class="wikitable"width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
{|class="wikitable sortable"width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
!width= 10%|Original game
!width= 10%|Original game
!width=10%|Course
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!width=5.5%|Number of appearances
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!rowspan="20"|[[File:Super Mario Kart NA box art.png|145x145px]]<br>''[[Super Mario Kart]]''<br>([[Super Nintendo Entertainment System|SNES]])
!rowspan="20"|''[[Super Mario Kart]]''<br>([[Super Nintendo Entertainment System|SNES]])
![[SNES Mario Circuit 1|Mario Circuit 1]]
![[SNES Mario Circuit 1|Mario Circuit 1]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp">Part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' DLC.</ref>
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![[Mario Circuit 4]]
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!rowspan="16"|[[File:MK64 Cover.png|145x145px]]<br>''[[Mario Kart 64]]''<br>([[Nintendo 64|N64]])
!rowspan="16"|''[[Mario Kart 64]]''<br>([[Nintendo 64|N64]])
![[N64 Luigi Raceway|Luigi Raceway]]
![[N64 Luigi Raceway|Luigi Raceway]]
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!rowspan="20"|[[File:MKSC Box Art.jpg|145x145px]]<br>''[[Mario Kart: Super Circuit]]''<br>([[Game Boy Advance|GBA]])
!rowspan="20"|''[[Mario Kart: Super Circuit]]''<br>([[Game Boy Advance|GBA]])
![[GBA Peach Circuit|Peach Circuit]]
![[GBA Peach Circuit|Peach Circuit]]
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!rowspan="16"|[[File:Mario Kart Double Dash&#x21;&#x21;.jpg|145x145px]]<br>''[[Mario Kart: Double Dash&#x21;&#x21;]]''<br>([[Nintendo GameCube|GCN]])
!rowspan="16"|''[[Mario Kart: Double Dash&#x21;&#x21;]]''<br>([[Nintendo GameCube|GCN]])
![[GCN Luigi Circuit|Luigi Circuit]]
![[GCN Luigi Circuit|Luigi Circuit]]
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![[Wario Colosseum]]
![[Wario Colosseum]]
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!rowspan="16"|[[File:MKDS NA Box Art.png|145x145px]]<br>''[[Mario Kart DS]]''<br>([[Nintendo DS|DS]])
!rowspan="16"|''[[Mario Kart DS]]''<br>([[Nintendo DS|DS]])
![[Figure-8 Circuit]]
![[Figure-8 Circuit]]
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!rowspan="16"|[[File:Mkwii.jpg|145x145px]]<br>''[[Mario Kart Wii]]''<br>([[Wii]])
!rowspan="16"|''[[Mario Kart Wii]]''<br>([[Wii]])
![[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]
![[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]
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|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
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|-
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!rowspan="16"|[[File:Mario-Kart-7-Box-Art.jpg|145x145px]]<br>''[[Mario Kart 7]]''<br>([[Nintendo 3DS|3DS]])
!rowspan="16"|''[[Mario Kart 7]]''<br>([[Nintendo 3DS|3DS]])
![[3DS Toad Circuit|Toad Circuit]]
![[3DS Toad Circuit|Toad Circuit]]
|
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="b">Regardless of the current tour, Toad Circuit can always be driven on in the tutorial or while an update is being downloaded.</ref>
|3
|3
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|3
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|-
![[3DS Bowser's Castle|Bowser's Castle]]
![[3DS Bowser's Castle|Bowser's Castle]]
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|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|2
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|3
|3
|-
|-
!rowspan="25"|[[File:MK8 NA Box Art.jpg|145x145px]] [[File:MK8 Deluxe - Box NA.png|145x145px]]<br>''[[Mario Kart 8]] / [[Mario Kart 8 Deluxe]]''<br>([[Wii U]] / [[Nintendo Switch|Switch]])
!rowspan="25"|''[[Mario Kart 8]] / [[Mario Kart 8 Deluxe]]''<br>([[Wii U]] / [[Nintendo Switch|Switch]])
![[Mario Kart Stadium]]
![[Mario Kart Stadium]]
|
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|2
|2
|-
|-
!rowspan="21"|[[File:Mario Kart Tour Logo.png|145x145px]]<br>''[[Mario Kart Tour]]''<br>(Tour)
!rowspan="21"|''[[Mario Kart Tour]]''<br>(Tour)
![[Tour New York Minute|New York Minute]]
![[Tour New York Minute|New York Minute]]
|
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|2
|2
|-
|-
![[Merry Mountain]]
![[Merry Mountain]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|
|
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|
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|2
|2
|-
|-
![[Ninja Hideaway]]
![[Ninja Hideaway]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|
|
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|
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|2
|2
|-
|-
![[Piranha Plant Cove]]
![[Piranha Plant Cove]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|
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|[[File:Question.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|1
|2
|-
|-
![[Yoshi's Island (race course)|Yoshi's Island]]<ref group="b" name="jointcustody"/>
![[Yoshi's Island (race course)|Yoshi's Island]]<ref group="b" name="jointcustody"/>
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|2
|2
|-
|-
![[Rome Avanti]]
![[Tour Rome Avanti|Rome Avanti]]
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|[[File:Question.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|1
|2
|-
|-
![[Squeaky Clean Sprint]]<ref group="b" name="jointcustody"/>
![[Squeaky Clean Sprint]]<ref group="b" name="jointcustody"/>
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|[[File:Question.svg|17px]]
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|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|1
|1
|-
|-
![[Madrid Drive]]
![[Tour Madrid Drive|Madrid Drive]]
|
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|[[File:Question.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|1
|2
|-
|-
!Total race courses
!Total race courses
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!32
!32
!48
!48
!89
!96
!94
!94
|-class="sortbottom"
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''Mario Kart'' has also crossed over into the ''Fortune Street'' series, where [[Itadaki Street DS|its DS installment]] features a playable Mario Circuit based on its ''Double Dash!!'' and ''DS'' versions, and [[Fortune Street|the Wii follow-up]] features a Mario Circuit whose design is based on ''Mario Kart Wii''. There are also stages based on ''Mario Kart'' in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series; for example, ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Olympic Winter Games]]'' features Mario Circuit from ''Mario Kart Wii'', Bowser's Castle from ''Super Circuit'', and [[N64 Sherbet Land|Sherbet Land]] from ''Mario Kart 64'' in its ski cross, ice hockey, and curling dream events respectively. Rainbow Road from ''Mario Kart 64'' is featured in ''[[fzerowiki:F-Zero X|F-Zero X]]''; figurines of Mario, Peach, and Bowser racing in their karts appear as dog toys in ''{{wp|Nintendogs}}''; and the ''[[nookipedia:Animal Crossing|Animal Crossing]]'' series features ''Mario Kart'' items in ''[[nookipedia:Animal Crossing: City Folk|City Folk]]'' and references the series in certain lucky tickets in ''[[nookipedia:Animal Crossing: New Leaf|New Leaf]]''.
''Mario Kart'' has also crossed over into the ''Fortune Street'' series, where [[Itadaki Street DS|its DS installment]] features a playable Mario Circuit based on its ''Double Dash!!'' and ''DS'' versions, and [[Fortune Street|the Wii follow-up]] features a Mario Circuit whose design is based on ''Mario Kart Wii''. There are also stages based on ''Mario Kart'' in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series; for example, ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Olympic Winter Games]]'' features Mario Circuit from ''Mario Kart Wii'', Bowser's Castle from ''Super Circuit'', and [[N64 Sherbet Land|Sherbet Land]] from ''Mario Kart 64'' in its ski cross, ice hockey, and curling dream events respectively. Rainbow Road from ''Mario Kart 64'' is featured in ''[[fzerowiki:F-Zero X|F-Zero X]]''; figurines of Mario, Peach, and Bowser racing in their karts appear as dog toys in ''{{wp|Nintendogs}}''; and the ''[[nookipedia:Animal Crossing|Animal Crossing]]'' series features ''Mario Kart'' items in ''[[nookipedia:Animal Crossing: City Folk|City Folk]]'' and references the series in certain lucky tickets in ''[[nookipedia:Animal Crossing: New Leaf|New Leaf]]''.


Other games that have referenced ''Mario Kart'' include ''[[wikirby:Kirby: Triple Deluxe|Kirby: Triple Deluxe]]'' and ''[[wikirby:Kirby: Planet Robobot|Planet Robobot]]'', ''{{wp|Dig Dug: Digging Strike}}'', ''[[Minecraft]]'', ''{{wp|Tomodachi Life}}'', and ''{{wp|Wii Sports Resort}}''.
Other games that have referenced ''Mario Kart'' include ''{{wp|Dig Dug: Digging Strike}}'', ''{{wp|Wii Sports Resort}}'', ''[[Minecraft]]'', ''{{wp|Tomodachi Life}}'', ''[[wikirby:Kirby: Triple Deluxe|Kirby: Triple Deluxe]]'', and ''[[wikirby:Kirby: Planet Robobot|Kirby: Planet Robobot]]''.


==Merchandising==
==Merchandising==
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The original ''Super Mario Kart'' has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."<ref>[http://top100.ign.com/2005/011-020.html "IGN's Top 100 Games"]. IGN. 2005.</ref> It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including [[Sega]] with ''{{wp|Sonic Drift}}'', [[Ubisoft]] with ''{{wp|Street Racer (1994 video game)|Street Racer}}'', [[Konami]] with ''{{wp|Konami Krazy Racers}}'', {{wp|Sony Computer Entertainment}} with ''{{wp|Crash Team Racing}}'', etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,<ref>Ekberg; Brian; Montanari, Randall. [http://www.gamespot.com/features/6132408/index.html?om_act=convert&om_clk=gsupdates&tag=updates;title;6 "History of Mario Sports"]. GameSpot.</ref> and {{wp|1UP.com}} said that their producers tried to improve upon the ''Mario Kart'' formula without success.<ref name="1UP.com">Hirandand, Ravi. [http://www.1up.com/do/feature?cId=3134033 "The Essential 50: #29"]. 1UP.com.</ref>
The original ''Super Mario Kart'' has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."<ref>[http://top100.ign.com/2005/011-020.html "IGN's Top 100 Games"]. IGN. 2005.</ref> It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including [[Sega]] with ''{{wp|Sonic Drift}}'', [[Ubisoft]] with ''{{wp|Street Racer (1994 video game)|Street Racer}}'', [[Konami]] with ''{{wp|Konami Krazy Racers}}'', {{wp|Sony Computer Entertainment}} with ''{{wp|Crash Team Racing}}'', etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,<ref>Ekberg; Brian; Montanari, Randall. [http://www.gamespot.com/features/6132408/index.html?om_act=convert&om_clk=gsupdates&tag=updates;title;6 "History of Mario Sports"]. GameSpot.</ref> and {{wp|1UP.com}} said that their producers tried to improve upon the ''Mario Kart'' formula without success.<ref name="1UP.com">Hirandand, Ravi. [http://www.1up.com/do/feature?cId=3134033 "The Essential 50: #29"]. 1UP.com.</ref>


''Super Mario Kart'' was the first non-platforming game to feature multiple playable characters from the ''Super Mario'' franchise, leading the way for not only its various sequels but also the many other spin-offs that the ''Super Mario'' characters have appeared in, including both sporting games (those relating to [[Mario Tennis (series)|tennis]], [[Mario Golf (series)|golf]], [[Mario Baseball (series)|baseball]], and [[Mario Strikers (series)|soccer]]) and non-sporting games (''[[Mario Party (series)|Mario Party]]'' among other series). The genre-spanning nature of the ''Super Mario'' franchise that was sparked off by the success of ''Super Mario Kart'' has been described as key to ''Mario'''s success and longevity, keeping fans interested despite the infrequency of the traditional ''Super Mario'' platforming games.<ref name="1UP.com"/> ''Mario Kart'' and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.
''Super Mario Kart'' was the first non-platforming game to feature multiple playable characters from the ''Super Mario'' franchise, leading the way for not only its various sequels but also the many other spin-offs that the ''Super Mario'' characters have appeared in, including both sporting games (those relating to [[Mario Tennis (series)|tennis]], [[Mario Golf (series)|golf]], [[Mario Baseball (series)|baseball]], and [[Mario Strikers (series)|soccer]]) and non-sporting games (''[[Mario Party (series)|Mario Party]]'' among other series). The genre-spanning nature of the ''Super Mario'' franchise that was sparked off by the success of ''Super Mario Kart'' has been described as key to the Mario character's success and longevity, keeping fans interested in the franchise despite the infrequency of the traditional ''Super Mario'' platforming games.<ref name="1UP.com"/> ''Mario Kart'' and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.


==Gallery==
==Gallery==