Mario Party 9: Difference between revisions

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|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>|}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}}
|release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|dejus=l}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|dejus=l|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|media={{media|wii=1}}
|media={{media|wii=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
}}
}}
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and the final installment of the ''Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support.
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support.


==Story==
==Story==
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====Solo mode====
====Solo mode====
The game's story mode, Solo Mode involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Magikoopa, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. On all six boards, Magikoopa, Shy Guy, or both of them play for Bowser.
The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Magikoopa, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Magikoopa or both appear in all six boards as CPU players competing against the player.


Also, instead of always playing against 3 other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Magikoopa or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for last place. The player has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board. If Magikoopa or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board. If Magikoopa or Shy Guy ties with the player, the player still continues to the next stage.
Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Magikoopa or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Magikoopa or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board. If Magikoopa or Shy Guy ties with the player or an ally, the player still continues to the next stage.


====Minigame mode====
====Minigame mode====
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{{quote2|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
{{quote2|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  


The background of Step It Up resembles [[Tall Trunk Galaxy]] from ''[[Super Mario Galaxy 2]]'', with more Whittles clapping in the background.
The background of Step It Up resembles [[Tall Trunk Galaxy]] from ''[[Super Mario Galaxy 2]]'', with more Whittles clapping in the background.
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=====Garden Battle=====
=====Garden Battle=====
[[File:MP9 Garden Battle Mode.png|thumb|200px|Garden Battle]]
[[File:MP9 Garden Battle Mode.png|thumb|200px|Garden Battle]]
Garden Battle is a mode that can be played by up to four players. The objective in this mode is the players must fill up their garden with groups of colored plant blocks. The plant groups are randomly chosen from a large cart, and the player who places in first in the previous minigame chooses their plant groups first, followed by second place, then third, then last. A minigame starts when a player chooses one in the minigame wheel. The player who picks the minigame is at first chosen at random, and then the succeeding choices are made by the player who places in last at the preceding minigame.
Garden Battle is a mode that can be played by up to four players. The objective in this mode is the players must fill up their garden with groups of colored plant blocks. The plant groups are randomly chosen from a large cart, and the player who places in first in the previous minigame chooses their plant groups first, followed by second place, then third, then last. If everyone is tied for either first or last place, no one puts any plant blocks. A minigame starts when a player chooses one in the minigame wheel. The player who picks the minigame is at first chosen at random, and then the succeeding choices are made by the player who places in last at the preceding minigame.


The plant groups must be able to fit in their garden, or the player does not have a chance to place one in the patch. The game is won when a player completely fills their garden with plants.
The plant groups must be able to fit in their garden, or the player does not have a chance to place one in the patch. The game is won when a player completely fills their garden with plants.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|SpaE=Batalla de jardines
|Fre=Bataille de pousses
|SpaEM=Gardens battle
|FreM=Sprouts battle, pun on "Bataille de pouces" (thumb war)
|Fra=Bataille de pousses
|Spa=Batalla de jardines
|FraM=Sprouts battle, pun on "Bataille de pouces" (thumb war)
|SpaM=Gardens battle
}}
}}


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|SpaE=Triple elección
|SpaE=Triple elección
|SpaEM=Triple choice
|SpaEM=Triple choice
|Fra=Le bon choix
|Fre=Le bon choix
|FraM=The right choice
|FreM=The right choice
}}
}}


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High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.


The number of spaces the player can move depends on what place they get in the previous minigame. First place is allowed to move four spaces, second place moves three, third place moves two, and last place only moves one. The selected player chooses a minigame by stopping the Minigame Wheel. The player who picks first is selected at random, then the succeeding choices are made by the player who finished last place in the last minigame. Any ties are settled by rolls via [[Dice Block]]s. When there are four players, if there are ties for both first place and last place, the first place players roll first and the players in last place roll next.
The number of spaces the player can move depends on what place they get in the previous minigame. First place is allowed to move four spaces, second place moves three, third place moves two, and last place only moves one. The selected player chooses a minigame by stopping the Minigame Wheel. The player who picks first is selected at random, then the succeeding choices are made by the player who finished last place in the last minigame. Any ties are settled by rolls via [[Dice Block]]s. When there are four players, if there are ties for both first place and last place, the first place players roll first and the players in last place roll next. However, if everyone finished first or last in a minigame, no one moves any spaces.


When a player rolls over the POW Space in the center of the board, every panel's point value is decreased by 10. If a block is at zero, then its value resets to 30. The POW Space can only be used by one player per turn, and is first active when everyone has taken their first turn.
When a player rolls over the POW Space in the center of the board, every panel's point value is decreased by 10. If a block is at zero, then its value resets to 30. The POW Space can only be used by one player per turn, and is first active when everyone has taken their first turn.
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|SpaE=Bloques rodantes
|SpaE=Bloques rodantes
|SpaEM=Rolling blocks
|SpaEM=Rolling blocks
|Fra=Jeu de cubes
|Fre=Jeu de cubes
|FraM=Cube game
|FreM=Cube game
}}
}}


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|SpaE=La guarida de los jefes
|SpaE=La guarida de los jefes
|SpaEM=Bosses hideout
|SpaEM=Bosses hideout
|Fra=Galerie des boss
|Fre=Galerie des boss
|FraM=Bosses gallery
|FreM=Bosses gallery
}}
}}


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===Playable characters===
===Playable characters===
There are a total of 12 playable characters in ''Mario Party 9'', consisting of ten default characters and two unlockable characters, [[Shy Guy]] and [[Kamek|Magikoopa]], who must be unlocked by completing Solo Mode. [[Koopa Troopa|Koopa]] is fully playable for the first time in the series, while Magikoopa also makes his playable ''Mario Party'' debut. Due to their roles as opponents in Solo Mode, neither Shy Guy nor Magikoopa are playable in that mode.
There are a total of 12 playable characters in ''Mario Party 9'', consisting of ten default characters and two unlockable characters, [[Shy Guy]] and [[Kamek|Magikoopa]], who must be unlocked by completing Solo Mode. [[Koopa Troopa|Koopa]] is fully playable for the first time in the series, while Magikoopa also makes his playable ''Mario Party'' debut. Due to their roles as opponents in Solo Mode, neither [[Shy Guy]] nor Magikoopa are playable in that mode. Shy Guy, previously playable in ''[[Mario Party 4]]'''s [[Beach Volley Folly]] minigame, is also considered a new playable character.
 
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
![[File:MP9 Mario Icon.png|24px]][[Mario]]
![[File:MP9 Mario Icon.png|24px]][[Mario]]
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|align="center"|[[File:MP9 Donkey Kong Render.png|75px]]
|align="center"|[[File:MP9 Donkey Kong Render.png|75px]]
|-
|-
|colspan="7"style="text-align: center;"|'''Note #1:''''' [[King Bob-omb]] is called Big Bob-omb in the British English version.''<br>'''Note #2:''''' In the case of Donkey Kong and Diddy Kong, they are not featured in the Boss Rush and are not actual bosses, but their respective minigames (DK's Banana Bonus and Diddy's Banana Blast) are considered to be Boss Minigames for the respective board.''
|colspan="7"style="text-align: center;"|'''Note #1:''''' [[King Bob-omb]] is called Big Bob-omb in the British English version.''<br>'''Note #2:''''' In the case of Donkey Kong and Diddy Kong, they are not featured in the Boss Rush because they are not actual bosses, but their respective minigames (DK's Banana Bonus and Diddy's Banana Blast) are considered to be Boss Minigames for the respective board.''
|}
|}


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|-
|-
|[[File:MP9 Toad Road.png|200px]]
|[[File:MP9 Toad Road.png|200px]]
|rowspan="2"|{{anchor|Toad Mobile}}{{anchor|Rickety Ride}}{{anchor|Wiggler Wagon}}'''Toad Road''' is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after [[World 1 (New Super Mario Bros. Wii)|World 1]] from ''[[New Super Mario Bros. Wii]]'', and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players do not roll a certain total number, they fall to a lower route filled with [[Mini Ztar Space]]s.
|rowspan="2"|{{anchor|Toad Mobile}}{{anchor|Rickety Ride}}{{anchor|Wiggler Wagon}}'''Toad Road''' is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after [[World 1 (New Super Mario Bros. Wii)|World 1]] from ''[[New Super Mario Bros. Wii]]'', and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players fail to roll a certain total number, they fall to a lower route filled with [[Mini Ztar Space]]s.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (cars)
|align=center colspan=3|Vehicles (cars)
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|-
|-
|[[File:MP9 Boo's Horror Castle.png|200px]]
|[[File:MP9 Boo's Horror Castle.png|200px]]
|rowspan="2"|{{anchor|Flying Carpet}}{{anchor|Float Mattress}}{{anchor|Boo Blanket}}'''Boo's Horror Castle''' is the third stage in ''Mario Party 9''. Players move throughout a big castle, which is haunted with [[Boo]]s. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, then a Boo steals half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
|rowspan="2"|{{anchor|Flying Carpet}}{{anchor|Float Mattress}}{{anchor|Boo Blanket}}'''Boo's Horror Castle''' is the third stage in ''Mario Party 9''. Players move throughout a big castle, which is haunted with [[Boo]]s. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, the Boo will steal half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (floating carriers)
|align=center colspan=3|Vehicles (floating carriers)
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|-
|-
|[[File:MP9 Magma Mine Start.png|200px]]
|[[File:MP9 Magma Mine Start.png|200px]]
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, there is a chance both [[Kamek|Magikoopa]] and [[Shy Guy]] appear.
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, both [[Kamek|Magikoopa]] and [[Shy Guy]] will appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (wagons)
|align=center colspan=3|Vehicles (wagons)
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|-
|-
|[[File:MP9 Bowser Station.png|200px]]
|[[File:MP9 Bowser Station.png|200px]]
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek|Magikoopa]] and [[Shy Guy]] appear.
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek|Magikoopa]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (spaceships)
|align=center colspan=3|Vehicles (spaceships)
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[[File:MP9 4-Player Logger Heads.png|thumb|[[Logger Heads]], one of the minigames in ''Mario Party 9''|260px]]
[[File:MP9 4-Player Logger Heads.png|thumb|[[Logger Heads]], one of the minigames in ''Mario Party 9''|260px]]
{{main|List of Mario Party 9 minigames}}
{{main|List of Mario Party 9 minigames}}
''Mario Party 9'' has a total of 78 main minigames, as well as [[Castle Clearout]], [[Shell Soccer]] and an extended version of [[Goomba Bowling]] playable only in Extra Mode. There are 44 Free-for-all minigames, 10 1-vs-Rivals minigames, 14 Boss Minigames (Including [[Diddy's Banana Blast]] and [[DK's Banana Bonus]]), and 10 newly-introduced Bowser Jr. minigames, in which two players team up against [[Bowser Jr.]]. All of the minigames, apart from the extra ones, are playable during various events in the parties, in the various modes of Minigame Mode and a select ten with a single player in the new [[Perspective Mode]], which uses a different camera angle from the one normally seen when playing the minigames.
''Mario Party 9'' has a total of 78 main minigames, as well as [[Castle Clearout]], [[Shell Soccer]] and an extended version of [[Goomba Bowling]] playable only in Extra Mode. There are 44 Free-for-all minigames, 10 1-vs-Rivals minigames, 14 Boss Minigames (Including [[Diddy's Banana Blast]] and [[DK's Banana Bonus]]), and 10 newly-introduced Bowser Jr. minigames, in which two players team up against [[Bowser Jr.]] All of the minigames, apart from the extra ones, are playable during various events in the parties, in the various modes of Minigame Mode and a select ten with a single player in the new [[Perspective Mode]], which uses a different camera angle from the one normally seen when playing the minigames.
{{br}}
{{br}}


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*to not include Advice or Hints in the Minigame Rules Screen.  
*to not include Advice or Hints in the Minigame Rules Screen.  
*to not include a category of 2-vs-2-Minigames, and the first since ''[[Mario Party 2]]'' to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames from ''Mario Party 4'' are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced in ''Mario Party 4''.
*to not include a category of 2-vs-2-Minigames, and the first since ''[[Mario Party 2]]'' to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames from ''Mario Party 4'' are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced in ''Mario Party 4''.
*since ''Mario Party 2'' to have only one save file for the whole game.
*since ''Mario Party 2'' to have only one save file instead of three.
*since ''Mario Party 6'' to not feature [[Toadette]] in any capacity.
*since ''Mario Party 6'' to not feature [[Toadette]] in any capacity.
*to not use the usual ''Mario Party'' font for the in-game text in any way.
*to not use the usual ''Mario Party'' font for the in-game text in any way.
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==Reception==
==Reception==
Reviews for ''Mario Party 9'' have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.<ref>[http://www.metacritic.com/game/wii/mario-party-9 Metacritic score for ''Mario Party 9''.] ''Metacritic''. Retrieved June 10, 2017.</ref> and a 75.05% from GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/wii/632974-mario-party-9/index.html GameRankings score for ''Mario Party 9''.] ''GameRankings''. Retrieved June 10, 2017.</ref> IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."<ref>[http://www.gameinformer.com/games/mario_party_9/b/wii/archive/2012/03/09/mario-party-9-review-a-small-step-towards-positive-change.aspx Game Informer Score for ''Mario Party 9''.] ''Game Informer''. Retrieved June 29, 2017.</ref> Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true ''Mario'' experiences and not ''Mario'' versions of party games, and that the influence of ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy]]'', and to a lesser extent, ''[[Super Mario Sunshine]]'', is "pretty much the game's central theme," and that it feels more like an "honest-to-god" ''Mario'' game than the other entries, but complained that the game is still determined a lot by chance.<ref>[https://www.destructoid.com/review-mario-party-9-224500.phtml Destructiod score for ''Mario Party 9''.] ''Destructoid''. Retrieved June 29, 2017.</ref>
Reviews for ''Mario Party 9'' have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.<ref>[http://www.metacritic.com/game/wii/mario-party-9 Metacritic score for ''Mario Party 9''.] ''Metacritic''. Retrieved June 10, 2017.</ref> and a 75.05% from GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/wii/632974-mario-party-9/index.html GameRankings score for ''Mario Party 9''.] ''GameRankings''. Retrieved June 10, 2017.</ref> IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."<ref>[http://www.gameinformer.com/games/mario_party_9/b/wii/archive/2012/03/09/mario-party-9-review-a-small-step-towards-positive-change.aspx Game Informer Score for ''Mario Party 9''.] ''Game Informer''. Retrieved June 29, 2017.</ref> Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true ''Super Mario'' experiences and not ''Super Mario'' versions of party games, and that the influence of ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy]]'', and to a lesser extent, ''[[Super Mario Sunshine]]'', is "pretty much the game's central theme," and that it feels more like an "honest-to-god" ''Super Mario'' game than the other entries, but complained that the game is still determined a lot by chance.<ref>[https://www.destructoid.com/review-mario-party-9-224500.phtml Destructiod score for ''Mario Party 9''.] ''Destructoid''. Retrieved June 29, 2017.</ref>
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*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[wikipedia:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[NDcube]]. The rules and control screens of ''Mario Party 9'' also resemble those of this game.
*''[[miiwiki:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[NDcube]]. The rules and control screens of ''Mario Party 9'' also resemble those of this game.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.


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==Trivia==
==Trivia==
*This is the only ''Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only ''Super Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Super Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*When playing Party Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
*When playing Party Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
*If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
*If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
*This is the last ''[[Super Mario (franchise)|Super Mario]]'' game to support the {{wp|Dolby Pro Logic|Dolby Pro Logic II}} standard, which allows home console video games to output {{wp|5.1 surround sound}} when fed through an appropriate decoder. Nintendo had included Pro Logic II encoding in numerous ''Mario'' titles since ''[[Super Mario Sunshine]]'' in 2002.


==References==
==References==
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