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|genre=[[Mario Strikers (series)|Soccer]]
|genre=[[Mario Strikers (series)|Soccer]]
|modes=1-4 simultaneous
|modes=1-4 simultaneous
|ratings={{ratings|esrb=E10+|pegi=7|cero=A|acb=PG|usk=6}}
|ratings={{ratings|esrb=E10+|pegi=7|cero=A|acb=PG|usk=6|grac=all}}
|platforms=[[Wii]], [[Wii U]] (digital download)
|platforms=[[Wii]], [[Wii U]] (digital download)
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|nunchuk=1}}
|input={{input|nunchuk=1}}
}}
}}
'''''Mario Strikers Charged''''' (known as '''''Mario Strikers Charged Football''''' in European languages) is a ''[[Super Mario (franchise)|Super Mario]]'' soccer [[Wii]] game and the sequel to the 2005 [[Nintendo GameCube]] game ''[[Super Mario Strikers]]'', developed by [[Next Level Games]] and is the second game in the ''[[Mario Strikers (series)|Mario Strikers]]'' series. Up to four players can participate in this game, attempting to kick the ball into another opponent's goal; the soccer in this game, however, has several differences from the real soccer, such as the ability to tackle other players with a minimal penalty, using ''Super Mario''-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique [[Super Ability]] and the [[Mega Strike]], an opportunity to score up to six goals. Meanwhile, a team itself can be composed of several different ''Super Mario'' species, each with also unique attributes including [[Skillshot]]s. Another introduced mechanic is the power level of the ball. Indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with. The game, as with its predecessor, also stylistically differs from most ''Super Mario'' games with more realistic sci-fi tones, from the menu interface to the stage designs, in contrast to the more common bright and whimsical cartoon themes.
'''''Mario Strikers Charged''''' (known as '''''Mario Strikers Charged Football''''' in European languages) is a ''[[Super Mario (franchise)|Super Mario]]'' soccer [[Wii]] game and the sequel to the 2005 [[Nintendo GameCube]] game ''[[Super Mario Strikers]]'', developed by [[Next Level Games]] and is the second game in the ''[[Mario Strikers (series)|Mario Strikers]]'' series. Up to four players can participate in this game, attempting to kick the ball into another opponent's goal; the soccer in this game, however, has several differences from the real soccer, such as the ability to tackle other players with a minimal penalty, using ''Super Mario''-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique [[Super Ability]] and the [[Mega Strike]], an opportunity to score up to six goals. Meanwhile, a team itself can be composed of several different ''Super Mario'' species, each with also unique attributes including [[Skillshot]]s. Another introduced mechanic is the power level of the ball. Indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with. The game, as with its predecessor, also stylistically differs from most ''Super Mario'' games with more realistic sci-fi tones, from the menu interface to the stage designs, in contrast to the more common bright and whimsical cartoon themes.


In addition to the local single-player and multiplayer modes, the game also featured online regional multiplayer, which used the [[Nintendo Wi-Fi Connection]]. Unlike most games that had Wi-Fi features, ''Mario Strikers Charged''{{'}}s game data could be copied (but not moved) onto an [[Memory Card|SD Card]]. However, all Wi-Fi related data could not be copied.
In addition to the local single-player and multiplayer modes, the game also featured online regional multiplayer, which used the [[Nintendo Wi-Fi Connection]]. Unlike most games that had Wi-Fi features, ''Mario Strikers Charged''{{'}}s game data could be copied (but not moved) onto an [[Memory Card|SD Card]]. However, all Wi-Fi related data could not be copied.
==Opening cutscene==
==Opening cutscene==
The game's opening begins with [[Mario]] and [[Bowser]] in a blimp which is the interior of [[Stormship Stadium]]. The camera rolls down to reveal the soccer field in a stormy war-like zone of [[The Wastelands]]. Spectators get electrocuted by the electrical fences, and the whole area is covered in dust and thunderstorms. Bowser shoves Mario out of the way and skydives with Mario following. As Bowser reaches the ground, he breathes fire.
The game's opening begins with [[Mario]] and [[Bowser]] in a blimp which is the interior of [[Stormship Stadium]]. The camera rolls down to reveal the soccer field in a stormy war-like zone of [[The Wastelands]]. Spectators get electrocuted by the electrical fences, and the whole area is covered in dust and thunderstorms. Bowser shoves Mario out of the way and skydives with Mario following. As Bowser reaches the ground, he breathes fire.
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[[File:Mario Strikers Charged Mega Strike.jpg|thumb|Mario performs a Mega Strike in [[The Vice]].]]
[[File:Mario Strikers Charged Mega Strike.jpg|thumb|Mario performs a Mega Strike in [[The Vice]].]]
As mentioned above, ''Mario Strikers Charged'' is based on {{wp|street football|street soccer}}. However, the sport played is much more physical. Two teams of four (not counting goalie) face off against each other to kick the [[Soccer Ball|ball]] into the goal within the [[Time Limit|time limit]] ranging from two to five minutes (three as the default amount). They may also choose to compete to reach a certain amount of goals first. When the time runs out, whoever has the most goals (or the next goal, if [[Sudden Death|sudden death]] occurs) wins the match. If the score is tied at the end of the set amount, the current music will change and the siren will sound, signaling sudden death. Overall, the game has become much harsher as time has passed. Because of this, players now wear protective gear. Players may utilize various strategies, such as items or special powers, to get ahead. The information regarding the use of items and special aspects of stadiums are found in their respective sections in this article.
As mentioned above, ''Mario Strikers Charged'' is based on {{wp|street football|street soccer}}. However, the sport played is much more physical. Two teams of four (not counting goalie) face off against each other to kick the [[Soccer Ball|ball]] into the goal within the [[Time Limit|time limit]] ranging from two to five minutes (three as the default amount). They may also choose to compete to reach a certain amount of goals first. When the time runs out, whoever has the most goals (or the next goal, if [[Sudden Death|sudden death]] occurs) wins the match. If the score is tied at the end of the set amount, the current music will change and the siren will sound, signaling sudden death. Overall, the game has become much harsher as time has passed. Because of this, players now wear protective gear. Players may utilize various strategies, such as items or special powers, to get ahead. The information regarding the use of items and special aspects of stadiums are found in their respective sections in this article.
===Teams and Player Roles===
===Teams and Player Roles===
Each team is headed by a captain, supported by three offensive/defensive sidekicks and one goalie. Two teams face each other with the aim to score the most points. Points are scored by shooting the ball past the goalie and into the goal. The captain is the leading member of any team and possesses both a [[Super Ability]] and a [[Mega Strike]]. While often an afterthought, sidekicks are crucial to the game. Knowing which position a sidekick is best at (such as defense or offense) can make or break a game. Goalies, or keepers as they are known in the European version, are the final line of defense. They are permitted to use their hands to block goals, but often are forced to use their bodies to do so.
Each team is headed by a captain, supported by three offensive/defensive sidekicks and one goalie. Two teams face each other with the aim to score the most points. Points are scored by shooting the ball past the goalie and into the goal. The captain is the leading member of any team and possesses both a [[Super Ability]] and a [[Mega Strike]]. While often an afterthought, sidekicks are crucial to the game. Knowing which position a sidekick is best at (such as defense or offense) can make or break a game. Goalies, or keepers as they are known in the European version, are the final line of defense. They are permitted to use their hands to block goals, but often are forced to use their bodies to do so.
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===Shots and Skills===
===Shots and Skills===
Each type of player has different types of skills available to them. Captains and sidekicks share many of the same abilities, but goalies use a completely different move set. Players use the standard [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk Attachment]] set-up to play the game.
Each type of player has different types of skills available to them. Captains and sidekicks share many of the same abilities, but goalies use a completely different move set. Players use the standard [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk Attachment]] set-up to play the game.
====Basic Captain and Sidekick Skills====
====Basic Captain and Sidekick Skills====
[[File:MSC Controls.jpg|thumb|left|250px|Players use the standard [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk Attachment]] to control their teams.]]
[[File:MSC Controls.jpg|thumb|left|250px|Players use the standard [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk Attachment]] to control their teams.]]
'''Movement/Dribbling:''' When {{button|wii|Stick}} on the [[Wii#Nunchuk|Nunchuk Attachment]] is pressed, while the captain is not in possession of the ball, the player will move in the corresponding direction. If the captain is in possession of the ball, they will dribble instead. Advanced players can press {{button|wii|Z}} to kick the ball in front of the character ('''chipping'''), losing possession, but slightly charging the ball (see [[#Metallic Ball|more]]).
'''Movement/Dribbling:''' When {{button|wii|Stick}} on the [[Wii#Nunchuk|Nunchuk Attachment]] is pressed, while the captain is not in possession of the ball, the player will move in the corresponding direction. If the captain is in possession of the ball, they will dribble instead. Advanced players can press {{button|wii|Z}} to kick the ball in front of the character ('''chipping'''), losing possession, but slightly charging the ball (see [[#Metallic Ball|more]]).


'''Deke:''' An advanced skill for the player with the ball, pressing {{button|wii|Pad}} allows players to fake in that direction, dodging opponents moving in for the tackle or steal. This move allows players to dodge the slide tackles of others as well as maintain the ball's charge for extended periods of time.
'''[[Deke]]:''' An advanced skill for the player with the ball, pressing {{button|wii|Pad}} allows players to fake in that direction, dodging opponents moving in for the tackle or steal. This move allows players to dodge the slide tackles of others as well as maintain the ball's charge for extended periods of time.


'''Pass:''' The basic offensive skill, passing the ball from one player to another is critical in avoiding opponents. Also, passing the ball charges it up, meaning that it is easier to score goals once the ball has been repeatedly passed between members of the same team. {{button|wii|A}} is used for passing. While not confirmed, it is presumed that the pass can be altered to match a player's style. Such alterations include the lob shot and the stylized midair skills performed by the receiver.
'''Pass:''' The basic offensive skill, passing the ball from one player to another is critical in avoiding opponents. Also, passing the ball charges it up, meaning that it is easier to score goals once the ball has been repeatedly passed between members of the same team. {{button|wii|A}} is used for passing. While not confirmed, it is presumed that the pass can be altered to match a player's style. Such alterations include the lob shot and the stylized midair skills performed by the receiver.
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'''Switch Players:''' If a character on one's team has the ball, the player automatically takes control over them, and can change characters by passing. However, when one's team does not have possession of the ball, players may switch characters at will with a press of {{button|wii|A}}. This move also works when two players control the same team and their team is in possession of the ball. The player without the ball may swap characters freely.
'''Switch Players:''' If a character on one's team has the ball, the player automatically takes control over them, and can change characters by passing. However, when one's team does not have possession of the ball, players may switch characters at will with a press of {{button|wii|A}}. This move also works when two players control the same team and their team is in possession of the ball. The player without the ball may swap characters freely.


'''Slide Tackle:''' Performed in the same way faking is performed, this move allows players without the ball to steal the ball. Less powerful than the Body Check, it is still a worthy move as players are given immediate possession of the ball afterwards.  
'''Slide [[Tackle]]:''' Performed in the same way faking is performed, this move allows players without the ball to steal the ball. Less powerful than the Body Check, it is still a worthy move as players are given immediate possession of the ball afterwards.  


'''Big Hit:''' By shaking the Wii Remote, a player can pull off the most devastating tackle in the game. However, this move does not give the user immediate control over the ball.
'''Big Hit:''' By shaking the Wii Remote, a player can pull off the most devastating tackle in the game. However, this move does not give the user immediate control over the ball.
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===Offensive Items===
===Offensive Items===
In keeping with the combative nature of the Strikers sport, the many offensive items at the disposal of players are cinematic and devastating. These items are the most useful in blocking Mega Strikes, clearing the field for a Mega Strike, or to simply gain possession of the ball.
In keeping with the combative nature of the Strikers sport, the many offensive items at the disposal of players are cinematic and devastating. These items are the most useful in blocking Mega Strikes, clearing the field for a Mega Strike, or to simply gain possession of the ball.
*'''[[Banana|Banana Peel]]s:''' A staple of the ''Super Mario'' sports series, Banana Peels again play the role of a landmine. Players who touch a Banana Peel fall to the ground and lose the ball if in possession. Banana Peels come in sets of three or five normal-sized items. There also is a [[Giant Banana|bigger version]] of the Banana Peel which comes in a set of one, and it does not leave behind three smaller Banana Peels when someone touches it like it does in ''Mario Kart: Double Dash!!''
*'''[[Banana|Banana Peel]]s:''' A staple of the ''Super Mario'' sports series, Banana Peels again play the role of a landmine. Players who touch a Banana Peel fall to the ground and lose the ball if in possession. Banana Peels come in sets of three or five normal-sized items. There also is a [[Giant Banana|bigger version]] of the Banana Peel which comes in a set of one, and it does not leave behind three smaller Banana Peels when someone touches it like it does in ''Mario Kart: Double Dash!!''
*'''[[Green Shell]]s:''' Green Shells are the basic projectile item. They do not home in on players, but because they come in sets of three, they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment.
*'''[[Green Shell]]s:''' Green Shells are the basic projectile item. They do not home in on players, but because they come in sets of three, they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment.
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*'''[[Bob-omb]]s:''' Some of the most devastating items in the game, Bob-ombs come in sets of three or five, deployed in front of the player with the ball, or the player closest to the teammate with the ball. All players caught in the blast radius, excluding the user, are affected by the blast. They cause tremendous explosions that literally ram players into the field. Unlike in other games, the player who deploys the Bob-ombs cannot be injured by them as they explode on contact with the ground, although their teammates can.
*'''[[Bob-omb]]s:''' Some of the most devastating items in the game, Bob-ombs come in sets of three or five, deployed in front of the player with the ball, or the player closest to the teammate with the ball. All players caught in the blast radius, excluding the user, are affected by the blast. They cause tremendous explosions that literally ram players into the field. Unlike in other games, the player who deploys the Bob-ombs cannot be injured by them as they explode on contact with the ground, although their teammates can.
*'''[[Mega Bob-omb]]s:''' The largest item-based explosive in the game, the Mega Bob-omb can only be fired one at a time. All players caught in the blast radius, excluding the user, are affected by the blast. However, the size of the explosion is much greater than that of an individual Bob-omb. The blast radius is much larger, although the attack is not as wide as that of three normal-sized Bob-ombs.
*'''[[Mega Bob-omb]]s:''' The largest item-based explosive in the game, the Mega Bob-omb can only be fired one at a time. All players caught in the blast radius, excluding the user, are affected by the blast. However, the size of the explosion is much greater than that of an individual Bob-omb. The blast radius is much larger, although the attack is not as wide as that of three normal-sized Bob-ombs.
*'''[[Chain Chomp]]s:''' While the ''Mario Kart'' games had the [[Thunderbolt]] item, Strikers tournaments use the Chain Chomp. Systematically attacking every single player on the opposing team by ramming him or her into the ground, the Chain Chomp can easily turn the tide of the game, although it will not hesitate to flatten the user and their teammates if they are in the way. If the user's team is not in possession of the ball, the Chain Chomp falls onto the pitch right on top of the player in possession. The item is very rare, and it mostly appears if a team is losing badly.
*'''[[Chain Chomp]]s:''' While the ''Mario Kart'' games had the [[Lightning]] item, Strikers tournaments use the Chain Chomp. Systematically attacking every single player on the opposing team by ramming him or her into the ground, the Chain Chomp can easily turn the tide of the game, although it will not hesitate to flatten the user and their teammates if they are in the way. If the user's team is not in possession of the ball, the Chain Chomp falls onto the pitch right on top of the player in possession. The item is very rare, and it mostly appears if a team is losing badly.


===Defensive Items===
===Defensive Items===
With the exception of the Super Ability items, there are only two defensive items in the game. Defensive items beef up the user and are particularly useful for scoring goals without the use of Mega Strikes.
With the exception of the Super Ability items, there are only two defensive items in the game. Defensive items beef up the user and are particularly useful for scoring goals without the use of Mega Strikes.
*'''[[Mushroom]]s:''' Unlike [[Super Mushroom]]s, the Mushroom only makes characters faster. (The size increase is negligible.) This item is especially effective when surrounded by the opposing team. Running can further increase its usefulness.
*'''[[Mushroom]]s:''' Unlike [[Super Mushroom]]s, the Mushroom only makes characters faster. (The size increase is negligible.) This item is especially effective when surrounded by the opposing team. Running can further increase its usefulness.
*'''[[Star]]s:''' The defensive equivalent of the [[Chain Chomp]], Stars make players invincible for a short period of time. This item is useful for turning the tide of the game and for scoring any time of goal. To have enough time for a 6-ball [[Mega Strike]], the player should activate it right when the meter appears.
*'''[[Star]]s:''' The defensive equivalent of the [[Chain Chomp]], Stars make players invincible for a short period of time. This item is useful for turning the tide of the game and for scoring any time of goal. To have enough time for a 6-ball [[Mega Strike]], the player should activate it right when the meter appears.
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{{main|Super Ability}}
{{main|Super Ability}}
[[File:MSC Luigi Super Ability.jpg|thumb|200px|Luigi using his Super Ability.]]
[[File:MSC Luigi Super Ability.jpg|thumb|200px|Luigi using his Super Ability.]]
A Super Ability item, represented by icons of the team Captain's head, allows the Captain to use their Super Ability. The effects of each Super Ability are different. Depending on the captain, Super Abilities can be either offensive, defensive, or both. The Super Ability items are most effective when used to clear a field before performing a Mega Strike. As an example, Luigi's special item can allow him to stomp on the other team and then use his Mega Strike. The list of Super Abilities can be seen in the [[#Captains|Captains]]' table. {{br}}
A Super Ability item, represented by icons of the team Captain's head, allows the Captain to use their Super Ability. The effects of each Super Ability are different. Depending on the captain, Super Abilities can be either offensive, defensive, or both. The Super Ability items are most effective when used to clear a field before performing a Mega Strike. As an example, Luigi's special item can allow him to stomp on the other team and then use his Mega Strike. The list of Super Abilities can be seen in the [[#Captains|Captains]]' table. {{br}}


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[[File:MSC Menu.jpg|thumb||The main menu is set up in wheel-like fashion, and modes are selected with the Wii Remote.]]
[[File:MSC Menu.jpg|thumb||The main menu is set up in wheel-like fashion, and modes are selected with the Wii Remote.]]
''Mario Strikers Charged'' places a great emphasis on the multiplayer aspect of the game. However, there are also single-player modes present in the package.
''Mario Strikers Charged'' places a great emphasis on the multiplayer aspect of the game. However, there are also single-player modes present in the package.
===Road to the Strikers Cup===
===Road to the Strikers Cup===
Designed for one to four players, Road to the Strikers Cup is the standard tournament mode seen in all of the Mario sports games. Players are challenged by various teams across three cups. As the mode progresses, its difficulty increases. Alternatively, players can choose to play in ''Extreme Mode'', which makes the game difficult from the start. The mode uses a tournament ladder or the table system seen in ''Super Mario Strikers''.
Designed for one to four players, Road to the Strikers Cup is the standard tournament mode seen in all of the Mario sports games. Players are challenged by various teams across three cups. As the mode progresses, its difficulty increases. Alternatively, players can choose to play in ''Extreme Mode'', which makes the game difficult from the start. The mode uses a tournament ladder or the table system seen in ''Super Mario Strikers''.
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===Nintendo WFC Mode===
===Nintendo WFC Mode===
[[File:Wi-Fi Friend Codes MSC.png|thumb|200px|Screenshot of Wi-Fi friend code billboard.]]
[[File:Wi-Fi Friend Codes MSC.png|thumb|200px|Screenshot of Wi-Fi friend code billboard.]]
Perhaps the most anticipated mode, players with access to the Internet will be able to play with anyone in their region through Nintendo Wi-Fi Connection (WFC). For example, a player in Europe can play with anyone in that continent, but cannot play with a friend in America - Nintendo excluded worldwide play to avoid lag. Matches are available for any combination of four players on two teams as long as at least one player controls each team.
Players with access to the Internet were able to play with anyone in their region through Nintendo Wi-Fi Connection (WFC), but could not play with anyone outside their region; any attempts to add someone from another region would result in error codes. Matches were available for 1 vs 1, 2 vs 1, 1 vs 3 and 2 vs 2 formats.
 
Random matchmaking was possible for players who chose to play ranked matches. However, it was also possible to play unranked matches with friends by registering their Wii System Codes beforehand. Friend play options were equivalent to Domination Mode options.


Random matchmaking is possible for players who choose to play ranked matches. However, it is also possible to play with friends by registering their Wii System Codes beforehand. The downside of this is that points will not be recorded in online ranking. Friend play options are equivalent to Domination Mode options.
Each player was identified by the [[Mii]] of their choosing. Using this system, a “Striker of the Day” was crowned based on the player who earned the most points day-by-day in a week's time period. Points earned in unranked matches were not counted. These points were scored by winning matches (ten points), scoring goals (one for each goal for a maximum of ten), and not disconnecting and taking a loss (one point). The player lost points if they disconnected.


Each player is identified by the [[Mii]] of their choosing. Using this system, a “Striker of the Day” is crowned based on the player who earned the most points day-by-day in a week's time period. Points earned in unranked matches are not counted. These points are scored by winning matches (ten points), scoring goals (one for each goal, but goals after ten in a game do not count), and not disconnecting and taking a loss (one point). The player loses points if they disconnect.
The players were able to choose from any captain to play as in WFC Mode, whether or not they unlocked the captain for offline play.


The players will be able to choose from any captain to play as in WFC Mode, even if they haven't unlocked the unlockable captains.
With the shutdown of Nintendo Wi-Fi Connection on May 20, 2014, online play is no longer legitimately possible.


==Characters==
==Characters==
{{more media|section=y|Replace theme descriptions with actual snippets}}
[[File:MSCCharacters.png|thumb|250px|All the Captains in ''Mario Strikers Charged''.]]
[[File:MSCCharacters.png|thumb|250px|All the Captains in ''Mario Strikers Charged''.]]
Each character has its individual advantages and disadvantages. However, strategic team creation can serve to offset the disadvantages and play to each individual's advantages. Additionally, each character also has a theme song that plays when they score a goal and during their home entrance. [[Bowser]], [[Bowser Jr.]], [[Diddy Kong]], and [[Petey Piranha]] are new captains to the series, while [[Boo]], [[Dry Bones]], [[Monty Mole]], and [[Shy Guy]] are new sidekicks.
Each character has its individual advantages and disadvantages. However, strategic team creation can serve to offset the disadvantages and play to each individual's advantages. Additionally, each character also has a theme song that plays when they score a goal and during their home entrance. [[Bowser]], [[Bowser Jr.]], [[Diddy Kong]], and [[Petey Piranha]] are new captains to the series, while [[Boo]], [[Dry Bones]], [[Monty Mole]], and [[Shy Guy]] are new sidekicks.
{{br}}
{{br}}
{|class="wikitable table-scroll" style="text-align:center;overflow:auto;" width="1600px"
{|border=1 cellspacing=0 cellpadding=0 margin=0 padding=0 style="text-align:center;overflow-x:scroll"
|-
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
|-
|-
!colspan=12 style="background:red;color:white"|Default captains
!colspan=12 style="background:red;color:white"|Default captains
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|colspan=12|The captain is the leader of the team and the only character that can perform the Mega Strike. Captains also may receive a special item, the Captain Ability.
|colspan=12|The captain is the leader of the team and the only character that can perform the Mega Strike. Captains also may receive a special item, the Captain Ability.
|-
|-
|width=33% colspan=4|[[File:MSC Mugshot Mario.png|64x64px]]<br><big>'''{{color-link|Mario|red}}'''</big>
 
|width=33% colspan=4|[[File:MSC Mugshot Luigi.png|64x64px]]<br><big>'''{{color-link|Luigi|green}}'''</big>
|width=33% colspan=4|
|width=33% colspan=4|[[File:MSC Mugshot Peach.png|64x64px]]<br><big>'''{{color-link|Princess Peach|hotpink|Peach}}'''</big>
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Mario.png|64x64px]]<br><big>'''{{color-link|Mario|red}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MarioStrikers3j.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''A mix of fitness, speed, and power, Mario brings heart and determination to every match! His ability to become Super Mario can really change the face of any game!''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|1
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Red|red}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Balanced|limegreen}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Super ability:
|[[Super Mario!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Mario Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Rock and Roll}}
|}
 
|width=33% colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Luigi.png|64x64px]]<br><big>'''{{color-link|Luigi|green}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:MSC Luigi Artwork.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''Luigi is a well-balanced leader who can harness his super ability to grow and crush the competition! A top pick for any team!''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|2
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Green|green}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Balanced|limegreen}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Super ability:
|[[Super Luigi!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Luigi Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Flamenco}} / {{wp|Latin music|Latin}}
|}
 
|width=33% colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Peach.png|64x64px]]<br><big>'''{{color-link|Princess Peach|hotpink|Peach}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Peach MSC artwork.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''Peach's passing skills are second to none and she is extremely quick! Her on-field play can leave her opponents feeling a little camera shy!''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|10
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Pink|hotpink}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Playmaker|darkorchid}}'''
|-
!style="background:#EAECF0"|Size:
|Small
|-
!style="background:#EAECF0"|Super ability:
|[[Freeze Frame!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Peach Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Techno}}
|}
 
|-
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Daisy.png|64x64px]]<br><big>'''{{color-link|Princess Daisy|orange|Daisy}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:DaisyStrikersj.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''Daisy is a defensive powerhouse, fast and physical. Her crystal ability can shield her efforts and devastate opponents.''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|9
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Orange|orange}}''' or '''{{color|turquoise|turquoise}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Defensive|mediumvioletred}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Super ability:
|[[Crystal Smash!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Daisy Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Synth Rock|Synth}}/{{wp|Punk Rock}}
|}
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Yoshi.png|64x64px]]<br><big>'''{{color-link|Yoshi|lawngreen}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:YoshiStrikersj.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''Yoshi is a captain that brings a balanced attack to each game! He can also egg his way to a megastrike when needed!''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|8
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Green|lawngreen}}''' or '''{{color|orange|darkorange}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Balanced|limegreen}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Super ability:
|[[Egg Roll!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Yoshi Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Broadway theatre|Energetic Broadway}}
|}
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Waluigi.png|64x64px]]<br><big>'''{{color-link|Waluigi|indigo}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:WaluigiStrikersj.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|-
|colspan=4|[[File:MarioStrikers3j.jpg|300x250px]]
|colspan=2 style="height:60px"|"''Waluigi is quick and can land some damaging hits over the course of a game. He has the ability to put a wall between himself and opponents when the time is right.''"
|colspan=4|[[File:MSC Luigi Artwork.jpg|300x250px]]
|colspan=4|[[File:Peach MSC artwork.jpg|300x250px]]
|-
|-
!colspan=4|Description
!width=50% style="background:#EAECF0"|Team number:
!colspan=4|Description
|width=50%|0
!colspan=4|Description
|-
|-
|colspan=4|''"A mix of fitness, speed, and power, Mario brings heart and determination to every match! His ability to become Super Mario can really change the face of any game!"''
!style="background:#EAECF0"|Team color:
|colspan=4|''"Luigi is a well-balanced leader who can harness his super ability to grow and crush the competition! A top pick for any team!"''
|'''{{color|Purple|indigo}}'''
|colspan=4|''"Peach's passing skills are second to none and she is extremely quick! Her on-field play can leave her opponents feeling a little camera shy!"''
|-
|-
!colspan=4|Uniform
!style="background:#EAECF0"|Type:
!colspan=4|Uniform
|'''{{color|Defensive|mediumvioletred}}'''
!colspan=4|Uniform
|-
|-
|colspan=4|Red armor with white and blue accents
!style="background:#EAECF0"|Size:
|colspan=4|Green armor with blue and white accents
|Medium
|colspan=4|Pink armor with light yellow and blue accents
|-
|-
!style="background:#EAECF0"|Super ability:
|[[Wall-Luigi!]]
|-
|-
!width=16.5% colspan=2|Super ability:
!style="background:#EAECF0"|Team emblem:
|width=16.5% colspan=2|[[Super Mario!]]
|[[File:MSC Icon Waluigi Team Emblem.png|64x64px]]
!width=16.5% colspan=2|Super ability:
|width=16.5% colspan=2|[[Super Luigi!]]
!width=16.5% colspan=2|Super ability:
|width=16.5% colspan=2|[[Freeze Frame!]]
|-
|-
!colspan=2|Team number:
!colspan=2 style="background:#EAECF0"|Theme:
|colspan=2|1
!colspan=2|Team number:
|colspan=2|2
!colspan=2|Team number:
|colspan=2|10
|-
|-
!colspan=2|Character type:
|colspan=2 style="height:40px"|{{wp|Bluegrass music|Bluegrass}}
|colspan=2|'''{{color|Balanced|limegreen}}'''
|}
!colspan=2|Character type:
 
|colspan=2|'''{{color|Balanced|limegreen}}'''
!colspan=2|Character type:
|colspan=2|'''{{color|Playmaker|darkorchid}}'''
|-
|-
!colspan=2|Size:
 
|colspan=2|Medium
|colspan=4|
!colspan=2|Size:
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|colspan=2|Medium
!colspan=2|Size:
|colspan=2|Small
|-
|-
!colspan=2|Team emblem:
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Wario.png|64x64px]]<br><big>'''{{color-link|Wario|darkkhaki}}'''</big>
|colspan=2|[[File:MSC Icon Mario Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Luigi Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Peach Team Emblem.png|64x64px]]
|-
|-
!colspan=2|Theme:
!style="background:white;height:250px"align="center"colspan=2|[[File:WarioStrikersCharged.jpg|300x250px]]
|colspan=2|{{wp|Rock and Roll}}
!colspan=2|Theme:
|colspan=2|{{wp|Flamenco}} / {{wp|Latin music|Latin}}
!colspan=2|Theme:
|colspan=2|{{wp|Techno}}
|-
|-
!width=8.25%|
!colspan=2 style="background:#EAECF0"|Description:
!width=8.25%|
|-
!width=8.25%|
|colspan=2 style="height:60px"|"''Wario can really be a gas on the field confusing his opponents! He may be slow, and not very physical, but Wario can score at will and set up teammates in a flash!''"
!width=8.25%|
|-
!width=8.25%|
!width=50% style="background:#EAECF0"|Team number:
!width=8.25%|
|width=50%|00
!width=8.25%|
|-
!width=8.25%|
!style="background:#EAECF0"|Team color:
!width=8.25%|
|'''{{color|Yellow|gold}}'''
!width=8.25%|
|-
!width=8.25%|
!style="background:#EAECF0"|Type:
!width=8.25%|
|'''{{color|Offensive|slateblue}}'''
|-
!style="background:#EAECF0"|Size:
|Large
|-
!style="background:#EAECF0"|Super ability:
|[[Gas Mask!]]
|-
|-
|colspan=4|[[File:MSC Mugshot Daisy.png|64x64px]]<br><big>'''{{color-link|Princess Daisy|orange|Daisy}}'''</big>
!style="background:#EAECF0"|Team emblem:
|colspan=4|[[File:MSC Mugshot Yoshi.png|64x64px]]<br><big>'''{{color-link|Yoshi|lawngreen}}'''</big>
|[[File:MSC Icon Wario Team Emblem.png|64x64px]]
|colspan=4|[[File:MSC Mugshot Waluigi.png|64x64px]]<br><big>'''{{color-link|Waluigi|indigo}}'''</big>
|-
|-
|colspan=4|[[File:DaisyStrikersj.jpg|300x250px]]
!colspan=2 style="background:#EAECF0"|Theme:
|colspan=4|[[File:YoshiStrikersj.jpg|300x250px]]
|colspan=4|[[File:WaluigiStrikersj.jpg|300x250px]]
|-
|-
!colspan=4|Description
|colspan=2 style="height:40px"|{{wp|Polka}}
!colspan=4|Description
|}
!colspan=4|Description
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|colspan=4|''"Daisy is a defensive powerhouse, fast and physical. Her crystal ability can shield her efforts and devastate opponents."''
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Bowser.png|64x64px]]<br><big>'''{{color-link|Bowser|orangered}}'''</big> <sup><small>(new)</small></sup>
|colspan=4|''"Yoshi is a captain that brings a balanced attack to each game! He can also egg his way to a megastrike when needed!"''
|colspan=4|''"Waluigi is quick and can land some damaging hits over the course of a game. He has the ability to put a wall between himself and opponents when the time is right."''
|-
|-
!colspan=4|Uniform
!style="background:white;height:250px"align="center"colspan=2|[[File:BowserStrikersj.png|300x250px]]
!colspan=4|Uniform
!colspan=4|Uniform
|-
|-
|colspan=4|Orange armor with cyan, white, and yellow accents
!colspan=2 style="background:#EAECF0"|Description:
|colspan=4|Green armor with white and blue accents
|colspan=4 rowspan=2|Purple armor with black accents
|-
|-
|colspan=4|Turquoise armor with orange, white, and yellow accents
|colspan=2 style="height:60px"|"''With huge blasts and ground-shaking hits, Bowser's strengths lie in shooting and defensive play. His fire storm has the power to burn the competition!''"
|colspan=4|Orange armor with blue and dark-purple accents
|-
|-
!colspan=2|Super ability:
!width=50% style="background:#EAECF0"|Team number:
|colspan=2|[[Crystal Smash!]]
|width=50%|66
!colspan=2|Super ability:
|colspan=2|[[Egg Roll!]]
!colspan=2|Super ability:
|colspan=2|[[Wall-Luigi!]]
|-
|-
!colspan=2|Team number:
!style="background:#EAECF0"|Team color:
|colspan=2|9
|'''{{color|Scarlet|orangered}}''' or '''{{color|yellow|darkkhaki}}'''
!colspan=2|Team number:
|colspan=2|8
!colspan=2|Team number:
|colspan=2|0
|-
|-
!colspan=2|Character type:
!style="background:#EAECF0"|Type:
|colspan=2|'''{{color|Defensive|mediumvioletred}}'''
|'''{{color|Power|firebrick}}'''
!colspan=2|Character type:
|colspan=2|'''{{color|Balanced|limegreen}}'''
!colspan=2|Character type:
|colspan=2|'''{{color|Defensive|mediumvioletred}}'''
|-
|-
!colspan=2|Size:
!style="background:#EAECF0"|Size:
|colspan=2|Medium
|Large
!colspan=2|Size:
|colspan=2|Medium
!colspan=2|Size:
|colspan=2|Medium
|-
|-
!colspan=2|Team emblem:
!style="background:#EAECF0"|Super ability:
|colspan=2|[[File:MSC Icon Daisy Team Emblem.png|64x64px]]
|[[Fire Storm!]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Yoshi Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Waluigi Team Emblem.png|64x64px]]
|-
|-
!colspan=2|Theme:
!style="background:#EAECF0"|Team emblem:
|colspan=2|{{wp|Synth Rock|Synth}}/{{wp|Punk Rock}}
|[[File:MSC Icon Bowser Team Emblem.png|64x64px]]
!colspan=2|Theme:
|colspan=2|{{wp|Broadway theatre|Energetic Broadway}}
!colspan=2|Theme:
|colspan=2|{{wp|Bluegrass music|Bluegrass}}
|-
|-
!width=8.25%|
!colspan=2 style="background:#EAECF0"|Theme:
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
|-
|-
|colspan=4|[[File:MSC Mugshot Wario.png|64x64px]]<br><big>'''{{color-link|Wario|purple}}'''</big>
|colspan=2 style="height:40px"|{{wp|Hard rock|Hard Rock}} arrangement of the fortress boss theme from ''[[Super Mario Bros. 3]]''
|colspan=4|[[File:MSC Mugshot Bowser.png|64x64px]]<br><big>'''{{color-link|Bowser|orangered}}'''</big> <sup><small>(new)</small></sup>
|}
|colspan=4|[[File:MSC Mugshot DonkeyKong.png|64x64px]]<br><big>'''{{color-link|Donkey Kong|saddlebrown}}'''</big>
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|colspan=4|[[File:WarioStrikersCharged.jpg|300x250px]]
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot DonkeyKong.png|64x64px]]<br><big>'''{{color-link|Donkey Kong|saddlebrown}}'''</big>
|colspan=4|[[File:BowserStrikersj.png|300x250px]]
|colspan=4|[[File:MSC Donkey Kong Artwork.jpg|300x250px]]
|-
|-
!colspan=4|Description
!style="background:white;height:250px"align="center"colspan=2|[[File:MSC Donkey Kong Artwork.jpg|300x250px]]
!colspan=4|Description
!colspan=4|Description
|-
|-
|colspan=4|''"Wario can really be a gas on the field confusing his opponents! He may be slow, and not very physical, but Wario can score at will and set up teammates in a flash!"''
!colspan=2 style="background:#EAECF0"|Description:
|colspan=4|''"With huge blasts and ground-shaking hits, Bowser's strengths lie in shooting and defensive play. His fire storm has the power to burn the competition!"''
|colspan=4|''"Donkey Kong relishes in pounding his opponents! Strong, fierce, and ill tempered, DK can smash the stadium into pieces and send other players flying with his devastating Thunder Wham!"''
|-
|-
!colspan=4|Uniform
|colspan=2 style="height:60px"|"''Donkey Kong relishes in pounding his opponents! Strong, fierce, and ill tempered, DK can smash the stadium into pieces and send other players flying with his devastating Thunder Wham!''"
!colspan=4|Uniform
!colspan=4|Uniform
|-
|-
|colspan=4 rowspan=2|Yellow armor with purple accents
!width=50% style="background:#EAECF0"|Team number:
|colspan=4|Orange armor with green accents
|width=50%|55
|colspan=4|Golden armor with green and red accents
|-
|-
|colspan=4|Yellow armor with orange and red accents
!style="background:#EAECF0"|Team color:
|colspan=4|Purple armor with red accents
|'''{{color|Yellow|gold}}''' or '''{{color|purple|purple}}'''
|-
|-
!colspan=2|Super ability:
!style="background:#EAECF0"|Type:
|colspan=2|[[Gas Mask!]]
|'''{{color|Power|firebrick}}'''
!colspan=2|Super ability:
|colspan=2|[[Fire Storm!]]
!colspan=2|Super ability:
|colspan=2|[[Thunder Wham!]]
|-
|-
!colspan=2|Team number:
!style="background:#EAECF0"|Size:
|colspan=2|00
|Large
!colspan=2|Team number:
|colspan=2|66
!colspan=2|Team number:
|colspan=2|55
|-
|-
!colspan=2|Character type:
!style="background:#EAECF0"|Super ability:
|colspan=2|'''{{color|Offensive|slateblue}}'''
|[[Thunder Wham!]]
!colspan=2|Character type:
|colspan=2|'''{{color|Power|firebrick}}'''
!colspan=2|Character type:
|colspan=2|'''{{color|Power|firebrick}}'''
|-
|-
!colspan=2|Size:
!style="background:#EAECF0"|Team emblem:
|colspan=2|Large
|[[File:MSC Icon Donkey Kong Team Emblem.png|64x64px]]
!colspan=2|Size:
|colspan=2|Large
!colspan=2|Size:
|colspan=2|Large
|-
|-
!colspan=2|Team emblem:
!colspan=2 style="background:#EAECF0"|Theme:
|colspan=2|[[File:MSC Icon Wario Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Bowser Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Donkey Kong Team Emblem.png|64x64px]]
|-
|-
!colspan=2|Theme:
|colspan=2 style="height:40px"|{{wp|Music of Africa|African Drums}}
|colspan=2|{{wp|Polka}}
|}
!colspan=2|Theme:
 
|colspan=2|{{wp|Hard rock|Hard Rock}} arrangement of the fortress boss theme from ''[[Super Mario Bros. 3]]''
!colspan=2|Theme:
|colspan=2|{{wp|Music of Africa|African Drums}}
|-
|-
!colspan=12 style="background:red;color:white"|Unlockable captains
!colspan=12 style="background:red;color:white"|Unlockable captains
Line 387: Line 476:
|colspan=12|Three captains can be unlocked by completing [[cup]]s.
|colspan=12|Three captains can be unlocked by completing [[cup]]s.
|-
|-
|colspan=4|[[File:MSC Mugshot BowserJr.png|64x64px]]<br><big>'''{{color-link|Bowser Jr.|yellowgreen}}'''</big> <sup><small>(new)</small></sup>
 
|colspan=4|[[File:MSC Mugshot DiddyKong.png|64x64px]]<br><big>'''{{color-link|Diddy Kong|goldenrod}}'''</big> <sup><small>(new)</small></sup>
|colspan=4|
|colspan=4|[[File:MSC Mugshot Petey Piranha.png|64x64px]]<br><big>'''{{color-link|Petey Piranha|limegreen}}'''</big> <sup><small>(new)</small></sup>
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot BowserJr.png|64x64px]]<br><big>'''{{color-link|Bowser Jr.|yellowgreen}}'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Bowser Jr MSC artwork.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''One of the best players in the strikers league, Bowser Jr. is an offensive powerhouse. His roar can shrink the opposition's chance of winning!''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|6
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Scarlet|orangered}}''' or '''{{color|yellow|darkkhaki}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Offensive|slateblue}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Super ability:
|[[Sonic Roar!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Bowser Jr. Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Surf rock|Surf Rock}}
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2|Clear the [[Fire Cup]]
|}
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot DiddyKong.png|64x64px]]<br><big>'''{{color-link|Diddy Kong|goldenrod}}'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Diddy Kong MSC artwork.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:60px"|"''Diddy Kong is agile and fast and can protect the ball while making incredible passes at will! But watch out, he can remove a player from the game when he gets the chance!''"
|-
!width=50% style="background:#EAECF0"|Team number:
|width=50%|5
|-
!style="background:#EAECF0"|Team color:
|'''{{color|Orange|goldenrod}}''' or '''{{color|purple|purple}}'''
|-
!style="background:#EAECF0"|Type:
|'''{{color|Playmaker|darkorchid}}'''
|-
!style="background:#EAECF0"|Size:
|Small
|-
!style="background:#EAECF0"|Super ability:
|[[Red Card!]]
|-
!style="background:#EAECF0"|Team emblem:
|[[File:MSC Icon Diddy Kong Team Emblem.png|64x64px]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|{{wp|Hindustani classical music|Hindustani Classical}}
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2|Clear the [[Crystal Cup]]
|}
 
|colspan=4|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|colspan=4|[[File:Bowser Jr MSC artwork.jpg|300x250px]]
!style="height:104px;background:#EAECF0"align="center"colspan=2|[[File:MSC Mugshot Petey Piranha.png|64x64px]]<br><big>'''{{color-link|Petey Piranha|limegreen}}'''</big> <sup><small>(new)</small></sup>
|colspan=4|[[File:Diddy Kong MSC artwork.jpg|300x250px]]
|colspan=4|[[File:MSC Petey Piranha Artwork.png|300x250px]]
|-
|-
!colspan=4|Description
!style="background:white;height:250px"align="center"colspan=2|[[File:MSC Petey Piranha Artwork.png|300x250px]]
!colspan=4|Description
!colspan=4|Description
|-
|-
|colspan=4|''"One of the best players in the strikers league, Bowser Jr. is an offensive powerhouse. His roar can shrink the opposition's chance of winning!"''
!colspan=2 style="background:#EAECF0"|Description:
|colspan=4|''"Diddy Kong is agile and fast and can protect the ball while making incredible passes at will! But watch out, he can remove a player from the game when he gets the chance!"''
|colspan=4|''"The ultimate player, the strikers league champion. Petey is a powerful plant able to make big shots and even bigger hits. He can muddy a team's game plan in the blink of an eye!"''
|-
|-
!colspan=4|Uniform
|colspan=2 style="height:60px"|"''The ultimate player, the strikers league champion. Petey is a powerful plant able to make big shots and even bigger hits. He can muddy a team's game plan in the blink of an eye!''"
!colspan=4|Uniform
!colspan=4|Uniform
|-
|-
|colspan=4|Orange armor with green accents
!width=50% style="background:#EAECF0"|Team number:
|colspan=4|Yellow armor with red accents
|width=50%|4
|colspan=4|Red armor with green accents
|-
|-
|colspan=4|Yellow armor with gold accents
!style="background:#EAECF0"|Team color:
|colspan=4|Purple armor with red accents
|'''{{color|Red|red}}''' or '''{{color|yellow|darkkhaki}}'''
|colspan=4|Yellow armor with green accents
|-
|-
!colspan=2|Super ability:
!style="background:#EAECF0"|Type:
|colspan=2|[[Sonic Roar!]]
|'''{{color|Power|firebrick}}'''
!colspan=2|Super ability:
|colspan=2|[[Red Card!]]
!colspan=2|Super ability:
|colspan=2|[[Mud Slinger!]]
|-
|-
!colspan=2|Team number:
!style="background:#EAECF0"|Size:
|colspan=2|6
|Large
!colspan=2|Team number:
|colspan=2|5
!colspan=2|Team number:
|colspan=2|4
|-
|-
!colspan=2|Character type:
!style="background:#EAECF0"|Super ability:
|colspan=2|'''{{color|Offensive|slateblue}}'''
|[[Mud Slinger!]]
!colspan=2|Character type:
|colspan=2|'''{{color|Playmaker|darkorchid}}'''
!colspan=2|Character type:
|colspan=2|'''{{color|Power|firebrick}}'''
|-
|-
!colspan=2|Size:
!style="background:#EAECF0"|Team emblem:
|colspan=2|Medium
|[[File:MSC Icon Petey Piranha Team Emblem.png|64x64px]]
!colspan=2|Size:
|colspan=2|Small
!colspan=2|Size:
|colspan=2|Large
|-
|-
!colspan=2|Team emblem:
!colspan=2 style="background:#EAECF0"|Theme:
|colspan=2|[[File:MSC Icon Bowser Jr. Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Diddy Kong Team Emblem.png|64x64px]]
!colspan=2|Team emblem:
|colspan=2|[[File:MSC Icon Petey Piranha Team Emblem.png|64x64px]]
|-
|-
!colspan=2|Theme:
|colspan=2 style="height:40px"|{{wp|Calypso music|Calypso}}
|colspan=2|{{wp|Surf rock|Surf Rock}}
!colspan=2|Theme:
|colspan=2|{{wp|Hindustani classical music|Hindustani Classical}}
!colspan=2|Theme:
|colspan=2|{{wp|Calypso music|Calypso}}
|-
|-
!colspan=12|To unlock
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|-
|colspan=4|Clear the [[Fire Cup]]
|colspan=2|Clear the [[Striker Cup]]
|colspan=4|Clear the [[Crystal Cup]]
|}
|colspan=4|Clear the [[Striker Cup]]
 
|-
|-
!colspan=12 style="background:red;color:white"|Sidekicks
!colspan=12 style="background:red;color:white"|Sidekicks
Line 467: Line 596:
|colspan=12|Sidekicks comprise the rest of the team. They share stats with captains in the same category, but instead of Mega Strikes, they perform a variety of Skillshots exclusive to the sidekick's species. Unlike Super Mario Strikers, Mario Strikers Charged allows for different types of sidekicks to be chosen instead of one type per team.
|colspan=12|Sidekicks comprise the rest of the team. They share stats with captains in the same category, but instead of Mega Strikes, they perform a variety of Skillshots exclusive to the sidekick's species. Unlike Super Mario Strikers, Mario Strikers Charged allows for different types of sidekicks to be chosen instead of one type per team.
|-
|-
|width=25% colspan=3|<big>'''{{color-link|Toad (species)|blue|Toad}}'''</big>
 
|width=25% colspan=3|<big>'''{{color-link|Boo|darkturquoise}}'''</big> <sup><small>(new)</small></sup>
|colspan=3 width=25%|
|width=25% colspan=3|big>'''{{color-link|Dry Bones|dimgray}}'''</big> <sup><small>(new)</small></sup>
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|width=25% colspan=3|<big>'''{{color-link|Monty Mole|peru}}'''</big> <sup><small>(new)</small></sup>
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Toad (species)|blue|Toad}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Toad MSC.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:100px"|"''An excellent passer and quick on his feet, Toad is a great addition as a set-up player for any team. Defensively, Toad has trouble getting the ball back for his squad and needs to be close to the net for his shots to be effective. Watch out for his Fire Meteor, it's sure hot to handle.''"
|-
!width=50% style="background:#EAECF0"|Type:
|width=50%|'''{{color|Playmaker|darkorchid}}'''
|-
!style="background:#EAECF0"|Size:
|Small
|-
!style="background:#EAECF0"|Skillshot:
|[[Fire Meteor]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|Funk rock and techno tune
|}
 
|colspan=3 width=25%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Boo|darkturquoise}}'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Boo Orange Yoshi MSC.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:100px"|"''This ghost can fly up and down the sidelines with great speed, using precise and accurate passing to lead his team to victory. His long-distance shots are quite weak though and his hits are not very powerful. If Boo gets a chance, he can possess the ball and score at will.''"
|-
!width=50% style="background:#EAECF0"|Type:
|width=50%|'''{{color|Playmaker|darkorchid}}'''
|-
!style="background:#EAECF0"|Size:
|Small
|-
!style="background:#EAECF0"|Skillshot:
|[[Possess]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|A rearrangement of the merry-go-round theme from [[Big Boo's Haunt]] in ''[[Super Mario 64]]''
|}
 
|colspan=3 width=25%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Dry Bones|dimgray}}'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Dry Bones Bowser MSC.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:100px"|"''A defensive specialist. Dry Bones is fast and packs a punch of power when he hits an opponent. But when this guy has the ball he is fairly weak, with poor shooting and passing skills. If Dry Bones gets enough room, he can deliver a shot known as the Shocker!''"
|-
!width=50% style="background:#EAECF0"|Type:
|width=50%|'''{{color|Defensive|mediumvioletred}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Skillshot:
|[[Shocker]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|A hip hop rearrangement of the tower theme from ''[[New Super Mario Bros.]]''
|}
 
|colspan=3 width=25%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Monty Mole|peru}}'''</big> <sup><small>(new)</small></sup>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Monty Mole Bowser Jr MSC.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:100px"|"''A power player. Monty Mole can shoot the ball incredibly well and throw some of the biggest hits ever seen on the pitch. His slow waddling run and weak passing make him more vulnerable to losing possession when he has the ball. Find the right distance for his Dirt Drill and score at will!''"
|-
!width=50% style="background:#EAECF0"|Type:
|width=50%|'''{{color|Power|firebrick}}'''
|-
!style="background:#EAECF0"|Size:
|Large
|-
!style="background:#EAECF0"|Skillshot:
|[[Dirt Drill]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|A fast paced electronic tune
|}
 
|-
 
|colspan=3|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Koopa Troopa|mediumseagreen|Koopa}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Koopa Orange Bowser MSC.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:100px"|"''A Strikers veteran. Koopa is a well balanced player that has average skills in all areas of the game. He is a wise choice for any team looking for an all-around player. His Shell Smash can send any goalie into a daze, creating a great scoring chance.''"
|-
!width=50% style="background:#EAECF0"|Type:
|width=50%|'''{{color|Balanced|limegreen}}'''
|-
!style="background:#EAECF0"|Size:
|Medium
|-
!style="background:#EAECF0"|Skillshot:
|[[Shell Smash (move)|Shell Smash]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|Euro reggae
|}
 
|colspan=3|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Birdo|magenta}}'''</big>
|-
!style="background:white;height:250px"align="center"colspan=2|[[File:Birdo Bowser MSC.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 style="height:100px"|"''This hard-hitting power player lands some of the biggest bone-rattling hits ever seen on the Strikers field. Birdo's shooting is also feared by many goalkeepers, as she can score at will. Her Extreme Egg can beat any game, resulting in quick goals.''"
|-
!width=50% style="background:#EAECF0"|Type:
|width=50%|'''{{color|Power|firebrick}}'''
|-
!style="background:#EAECF0"|Size:
|Large
|-
!style="background:#EAECF0"|Skillshot:
|[[Extreme Egg]]
|-
!colspan=2 style="background:#EAECF0"|Theme:
|-
|colspan=2 style="height:40px"|A piano ballet rearrangement of "{{wp|Piano Sonata No. 11 (Mozart)#III. Alla turca|The Turkish March}}"
|}
 
|colspan=3|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Hammer Bro|gold|Hammer Bros.}}'''</big>
|-
|-
|colspan=3|[[File:Toad MSC.jpg|300x250px]]
!style="background:white;height:250px"align="center"colspan=2|[[File:Hammer Bro Orange Yoshi MSC.jpg|300x250px]]
|colspan=3|[[File:Boo Orange Yoshi MSC.jpg|300x250px]]
|colspan=3|[[File:Dry Bones Bowser MSC.jpg|300x250px]]
|colspan=3|[[File:Monty Mole Bowser Jr MSC.jpg|300x250px]]
|-
|-
!colspan=3|Description
!colspan=2 style="background:#EAECF0"|Description:
!colspan=3|Description
!colspan=3|Description
!colspan=3|Description
|-
|-
|colspan=3|''"An excellent passer and quick on his feet, Toad is a great addition as a set-up player for any team. Defensively, Toad has trouble getting the ball back for his squad and needs to be close to the net for his shots to be effective. Watch out for his Fire Meteor, it's sure hot to handle."''
|colspan=2 style="height:100px"|"''An offensive powerhouse, this sidekick has incredible skills at both passing and shooting. But while he can help score, his ability to defend against goals is lacking, given his slow running and poor hitting ability. His Hammer Throw sends goalkeepers diving for cover.''"
|colspan=3|''"This ghost can fly up and down the sidelines with great speed, using precise and accurate passing to lead his team to victory. His long-distance shots are quite weak though and his hits are not very powerful. If Boo gets a chance, he can possess the ball and score at will."''
|colspan=3|''"A defensive specialist. Dry Bones is fast and packs a punch of power when he hits an opponent. But when this guy has the ball he is fairly weak, with poor shooting and passing skills. If Dry Bones gets enough room, he can deliver a shot known as the Shocker!"''
|colspan=3|''"A power player. Monty Mole can shoot the ball incredibly well and throw some of the biggest hits ever seen on the pitch. His slow waddling run and weak passing make him more vulnerable to losing possession when he has the ball. Find the right distance for his Dirt Drill and score at will!"''
|-
|-
!colspan=1|Skillshot:
!width=50% style="background:#EAECF0"|Type:
|colspan=2|[[Fire Meteor]]
|width=50%|'''{{color|Offensive|slateblue}}'''
!colspan=1|Skillshot:
|colspan=2|[[Possess]]
!colspan=1|Skillshot:
|colspan=2|[[Shocker]]
!colspan=1|Skillshot:
|colspan=2|[[Dirt Drill]]
|-
|-
!colspan=1|Character type:
!style="background:#EAECF0"|Size:
|colspan=2|'''{{color|Playmaker|darkorchid}}'''
|Medium
!colspan=1|Character type:
|colspan=2|'''{{color|Playmaker|darkorchid}}'''
!colspan=1|Character type:
|colspan=2|'''{{color|Defensive|mediumvioletred}}'''
!colspan=1|Character type:
|colspan=2|'''{{color|Power|firebrick}}'''
|-
|-
!colspan=1|Size:
!style="background:#EAECF0"|Skillshot:
|colspan=2|Small
|[[Hammer Throw (Mario Strikers Charged)|Hammer Throw]]
!colspan=1|Size:
|colspan=2|Small
!colspan=1|Size:
|colspan=2|Medium
!colspan=1|Size:
|colspan=2|Large
|-
|-
!colspan=1|Theme:
!colspan=2 style="background:#EAECF0"|Theme:
|colspan=2|Funk rock and techno tune
!colspan=1|Theme:
|colspan=2|A rearrangement of the merry-go-round theme from [[Big Boo's Haunt]] in ''[[Super Mario 64]]''
!colspan=1|Theme:
|colspan=2|A hip hop rearrangement of the fortress theme from ''[[Super Mario Bros. 3]]''
!colspan=1|Theme:
|colspan=2|A fast paced electronic tune.
|-
|-
!width=8.25%|
|colspan=2 style="height:40px"|A fast-paced cover version of the game's main theme song
!width=8.25%|
|}
!width=8.25%|
 
!width=8.25%|
|colspan=3|
!width=8.25%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
!width=8.25%|
|-
!width=8.25%|
!style="height:104px;background:#EAECF0"align="center"colspan=2|<big>'''{{color-link|Shy Guy|silver}}'''</big> <sup><small>(new)</small></sup>
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
!width=8.25%|
|-
|-
|colspan=3|<big>'''{{color-link|Koopa Troopa|mediumseagreen|Koopa}}'''</big>
!style="background:white;height:250px"align="center"colspan=2|[[File:ShyGuy MSC.jpg|300x250px]]
|colspan=3|<big>'''{{color-link|Birdo|magenta}}'''</big>
|colspan=3|<big>'''{{color-link|Hammer Bro|gold|Hammer Bros.}}'''</big>
|colspan=3|<big>'''{{color-link|Shy Guy|silver}}'''</big> <sup><small>(new)</small></sup>
|-
|-
|colspan=3|[[File:Koopa Orange Bowser MSC.jpg|300x250px]]
!colspan=2 style="background:#EAECF0"|Description:
|colspan=3|[[File:Birdo Bowser MSC.jpg|300x250px]]
|colspan=3|[[File:Hammer Bro Orange Yoshi MSC.jpg|300x250px]]
|colspan=3|[[File:ShyGuy MSC.jpg|300x250px]]
|-
|-
!colspan=3|Description
|colspan=2 style="height:100px"|"''A well balanced player. Shy Guy has average abilities in all areas of the game. Teams looking for a true team-player need look no further than this player. If Shy Guy gets a chance, his Bullet Bill Blast will blow open a great scoring opportunity.''"
!colspan=3|Description
!colspan=3|Description
!colspan=3|Description
|-
|-
|colspan=3|''"A Strikers veteran. Koopa is a well balanced player that has average skills in all areas of the game. He is a wise choice for any team looking for an all-around player. His Shell Smash can send any goalie into a daze, creating a great scoring chance."''
!width=50% style="background:#EAECF0"|Type:
|colspan=3|''"This hard-hitting power player lands some of the biggest bone-rattling hits ever seen on the Strikers field. Birdo's shooting is also feared by many goalkeepers, as she can score at will. Her Extreme Egg can beat any game, resulting in quick goals."''
|width=50%|'''{{color|Balanced|limegreen}}'''
|colspan=3|''"An offensive powerhouse, this sidekick has incredible skills at both passing and shooting. But while he can help score, his ability to defend against goals is lacking, given his slow running and poor hitting ability. His Hammer Throw sends goalkeepers diving for cover."''
|colspan=3|''"A well balanced player. Shy Guy has average abilities in all areas of the game. Teams looking for a true team-player need look no further than this player. If Shy Guy gets a chance, his Bullet Bill Blast will blow open a great scoring opportunity."''
|-
|-
!colspan=1|Skillshot:
!style="background:#EAECF0"|Size:
|colspan=2|[[Shell Smash (move)|Shell Smash]]
|Small
!colspan=1|Skillshot:
|colspan=2|[[Extreme Egg]]
!colspan=1|Skillshot:
|colspan=2|[[Hammer Throw (Mario Strikers Charged)|Hammer Throw]]
!colspan=1|Skillshot:
|colspan=2|[[Bullet Bill Blast]]
|-
|-
!colspan=1|Character type:
!style="background:#EAECF0"|Skillshot:
|colspan=2|'''{{color|Balanced|limegreen}}'''
|[[Bullet Bill Blast]]
!colspan=1|Character type:
|colspan=2|'''{{color|Power|firebrick}}'''
!colspan=1|Character type:
|colspan=2|'''{{color|Offensive|slateblue}}'''
!colspan=1|Character type:
|colspan=2|'''{{color|Balanced|limegreen}}'''
|-
|-
!colspan=1|Size:
!colspan=2 style="background:#EAECF0"|Theme:
|colspan=2|Medium
!colspan=1|Size:
|colspan=2|Large
!colspan=1|Size:
|colspan=2|Medium
!colspan=1|Size:
|colspan=2|Small
|-
|-
!colspan=1|Theme:
|colspan=2 style="height:40px"|A piano tune intermixed with sirens
|colspan=2|Euro reggae
|}
!colspan=1|Theme:
 
|colspan=2|A piano ballet rearrangement of "{{wp|Piano Sonata No. 11 (Mozart)#III. Alla turca|The Turkish March}}"
!colspan=1|Theme:
|colspan=2|A fast-paced cover version of the game's main theme song
!colspan=1|Theme:
|colspan=2|A piano tune intermixed with sirens
|-
|-
!colspan=12 style="background:red;color:white"|Goalie
!colspan=12 style="background:red;color:white"|Goalie
|-
|-
|colspan=12|<big>'''{{color-link|Kritter|olivedrab}}'''</big>
|colspan=12|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|colspan=12|[[File:MSC Kritter Artwork.jpg|300x250px]]
!style="background:#EAECF0"|<big>'''{{color-link|Kritter|olivedrab}}'''</big>
|-
|-
|colspan=12|Kritters act as goalies for all teams.
|[[File:MSC Kritter Artwork.jpg|300x250px]]
|-
|Kritters act as goalies for all teams.
|}
|}
|}


===Character Type Stats===
===Character Type Stats===
Each character type has its own stats. Since every one of each specific type will always have the same stats, only the stats for each type will be shown instead of for every character.
Each character type has its own stats. Since every one of each specific type will always have the same stats, only the stats for each type will be shown instead of for every character.
 
{|align=center class="wikitable"style="margin:auto;text-align:center;max-width:60em"
{|align=center class="wikitable" style="margin:auto;text-align:center;max-width:60em"
|-
|-
! colspan=10 style="text-align:center;background:#CCCCCC" | Character Type Stats
!colspan=10 style="text-align:center;background:#CCCCCC"|Character Type Stats
|- style=text-align:center;
|-style=text-align:center;
! width=20% | Character Type !! width=10% | Movement !! width=10% | Shooting !! width=10% | Passing !! width=10% | Defense
!width=20%|Character Type!!width=10%|Movement!!width=10%|Shooting!!width=10%|Passing!!width=10%|Defense
|-
|-
!| '''{{color|Balanced|limegreen}}'''
!|'''{{color|Balanced|limegreen}}'''
|6/10
|6/10
|6/10
|6/10
Line 616: Line 827:
|6/10
|6/10
|-
|-
!| '''{{color|Playmaker|darkorchid}}'''
!|'''{{color|Playmaker|darkorchid}}'''
|10/10
|10/10
|3/10
|3/10
Line 622: Line 833:
|3/10
|3/10
|-
|-
!| '''{{color|Power|firebrick}}'''
!|'''{{color|Power|firebrick}}'''
|3/10
|3/10
|10/10
|10/10
Line 628: Line 839:
|10/10
|10/10
|-
|-
!| '''{{color|Offensive|slateblue}}'''
!|'''{{color|Offensive|slateblue}}'''
|3/10
|3/10
|10/10
|10/10
Line 634: Line 845:
|3/10
|3/10
|-
|-
!| '''{{color|Defensive|mediumvioletred}}'''
!|'''{{color|Defensive|mediumvioletred}}'''
|10/10
|10/10
|3/10
|3/10
Line 644: Line 855:
==Stadiums/Fields==
==Stadiums/Fields==
Unlike ''Super Mario Strikers'', the new fields in ''Charged'' are not clones of one another. Each has its own dangers and gimmicks to keep players on their toes. Along with the ten new fields, the seven classic stadiums from the previous game are also playable, which makes a grand total of seventeen stadiums.
Unlike ''Super Mario Strikers'', the new fields in ''Charged'' are not clones of one another. Each has its own dangers and gimmicks to keep players on their toes. Along with the ten new fields, the seven classic stadiums from the previous game are also playable, which makes a grand total of seventeen stadiums.
===The Arenas===
===The Arenas===
The ten new fields are referred to as “The Arenas” in-game. Most of these fields are dynamic, featuring new dangers and events. There are six unlockable stadiums.  
The ten new fields are referred to as “The Arenas” in-game. Most of these fields are dynamic, featuring new dangers and events. There are six unlockable stadiums.  
 
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|The final stadium, Galactic Stadium is set on top of a large, flat, floating chunk of metal in outer space, with several smaller pieces of metal floating around it. There is no seating for fans. It is unlocked by earning the Brick Wall Award and Golden Foot Award in the Strikers Cup.
|The final stadium, Galactic Stadium is set on top of a large, flat, floating chunk of metal in outer space, with several smaller pieces of metal floating around it. There is no seating for fans. It is unlocked by earning the Brick Wall Award and Golden Foot Award in the Strikers Cup.
|Electric fence. Even though it's the final stadium, the only specialty it has is an electric fence, like all the stadiums before it.  
|Electric fence. Even though it is the final stadium, the only specialty it has is an electric fence, like all the stadiums before it.  
|-
|}
|}


===The Classics===
===The Classics===
All of the original seven courses from ''Super Mario Strikers'' are playable. Known as "The Classics", they have no new additions in this game other than slight aesthetic changes. Each course retains its famous electric fence, but since Bowser is included as a playable character, Bowser attacks are no longer included. All of these are available from the start. None of these courses have a gimmick other than electric fences.
All of the original seven courses from ''Super Mario Strikers'' are playable. Known as "The Classics", they have no new additions in this game other than slight aesthetic changes. Each course retains its famous electric fence (which is their only gimmick) but since Bowser is now a playable character, Bowser attacks are no longer included. All of these are available from the start.
 
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|A characterization of the extreme nature of the Strikers sport, Bowser Stadium is located in [[Deep Space]] and served as the symbol of the [[Bowser Cup|Bowser]] and [[Super Bowser Cup|Super Bowser Cups]]. Its field is a blue rubber compound. Some of the structures of this stadium resemble Eggman, the robot in the Next Level Games' logo.
|A characterization of the extreme nature of the Strikers sport, Bowser Stadium is located in [[Deep Space]] and served as the symbol of the [[Bowser Cup|Bowser]] and [[Super Bowser Cup|Super Bowser Cups]]. Its field is a blue rubber compound. Some of the structures of this stadium resemble Eggman, the robot in the Next Level Games' logo.
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There are two awards for each cup for the qualifying rounds: Golden Foot, for the most GF total (goals for), and Brick Wall, for the least GA total (goals against). Winning both in a Cup unlocks a new course for Domination Mode.
There are two awards for each cup for the qualifying rounds: Golden Foot, for the most GF total (goals for), and Brick Wall, for the least GA total (goals against). Winning both in a Cup unlocks a new course for Domination Mode.
===Fire Cup===
===Fire Cup===
The [[Fire Cup]] consist of four teams that play six qualifying rounds, each playing each other twice; two teams advance to 1 final, 3-game series with defending champion [[Bowser Jr.]]
The [[Fire Cup]] consist of four teams that play six qualifying rounds, each playing each other twice; two teams advance to 1 final, 3-game series with defending champion [[Bowser Jr.]]
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==Challenges==
==Challenges==
Challenges can be played in Striker Challenges mode. Each challenge the player beats will unlock a new cheat.
Challenges can be played in Striker Challenges mode. Each challenge the player beats will unlock a new cheat. Tag Team Tussle and Sibling Rivalry are the only challenges that do not allow up to four human players (instead allowing two and three respectively).
 
===Till Sudden Death Do Us Part!===
===Till Sudden Death Do Us Part!===
[[File:MSC Mario Challenge.jpg|thumb]]
[[File:MSC Mario Challenge.jpg|thumb]]
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===Sibling Rivalry!===
===Sibling Rivalry!===
[[File:MSC Luigi Challenge.jpg|thumb]]
[[File:MSC Luigi Challenge.jpg|thumb]]
'''Number of players:''' 3<br>
'''Difficulty:''' Novice<br>
'''Difficulty:''' Novice<br>
'''Character:''' [[Luigi]]<br>
'''Character:''' [[Luigi]]<br>
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'''Official Description:''' Mario and Luigi battle it out for the last spot in the next round. But Luigi's team is down a player. Will this be the first time that Luigi pips his big brother for the final qualifying place, and can he do it missing one of his key players?<br>
'''Official Description:''' Mario and Luigi battle it out for the last spot in the next round. But Luigi's team is down a player. Will this be the first time that Luigi pips his big brother for the final qualifying place, and can he do it missing one of his key players?<br>
'''Cheat:''' "Safe Mega Strike" - Once a Mega Strike charge is initiated, it cannot be stopped by anybody except goalies.
'''Cheat:''' "Safe Mega Strike" - Once a Mega Strike charge is initiated, it cannot be stopped by anybody except goalies.
{{br}}


{{br}}
===This Monkey Shines!===
===This Monkey Shines!===
[[File:MSC Donkey Kong Challenge.jpg|thumb]]
[[File:MSC Donkey Kong Challenge.jpg|thumb]]
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'''Official Description:''' It's the final of the Lightning Cup and Donkey Kong has taken a beating early on in the game by conceding a three goal Mega Strike. Can the courageous captain come back to win the game? Time will tell! Donkey Kong against Petey, coming up now!<br>
'''Official Description:''' It's the final of the Lightning Cup and Donkey Kong has taken a beating early on in the game by conceding a three goal Mega Strike. Can the courageous captain come back to win the game? Time will tell! Donkey Kong against Petey, coming up now!<br>
'''Cheat:''' "Super Captains" - The only items received are Super Ability items.
'''Cheat:''' "Super Captains" - The only items received are Super Ability items.
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{{br}}
===Battle For The Crown!===
===Battle For The Crown!===
[[File:MSC Princess Peach Challenge.jpg|thumb]]
[[File:MSC Princess Peach Challenge.jpg|thumb]]
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'''Official Description:''' It's the final game of the Super Cup with Wario and Diddy tied at one game each. But Wario's Goalie has severe dizzy spells due to too many Megastrikes to the head. The winner of this game will take home the championship. Can Wario overcome his Goalie's head problems?<br>
'''Official Description:''' It's the final game of the Super Cup with Wario and Diddy tied at one game each. But Wario's Goalie has severe dizzy spells due to too many Megastrikes to the head. The winner of this game will take home the championship. Can Wario overcome his Goalie's head problems?<br>
'''Cheat:''' "No Power Ups" - Removes all items from the game.
'''Cheat:''' "No Power Ups" - Removes all items from the game.
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{{br}}
===Three Goals Away!===
===Three Goals Away!===
[[File:MSC Waluigi Challenge.jpg|thumb]]
[[File:MSC Waluigi Challenge.jpg|thumb]]
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'''Official Description:''' Waluigi is on the brink of being eliminated by Luigi at the Storm Cup. He must win his final group stage game by three or more goals to advance. Time is running out for the purple pest... Are his Storm Cup days coming to an end, or just beginning?<br>
'''Official Description:''' Waluigi is on the brink of being eliminated by Luigi at the Storm Cup. He must win his final group stage game by three or more goals to advance. Time is running out for the purple pest... Are his Storm Cup days coming to an end, or just beginning?<br>
'''Cheat:''' "Secure Stadium" Stadium events will not occur.
'''Cheat:''' "Secure Stadium" Stadium events will not occur.
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{{br}}
===So Far Behind...===
===So Far Behind...===
[[File:MSC Yoshi Challenge.jpg|thumb]]
[[File:MSC Yoshi Challenge.jpg|thumb]]
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===Tag Team Tussle!===
===Tag Team Tussle!===
[[File:MSC Petey Piranha Challenge.jpg|thumb]]
[[File:MSC Petey Piranha Challenge.jpg|thumb]]
'''Number of players:''' 2<br>
'''Difficulty:''' Legend<br>
'''Difficulty:''' Legend<br>
'''Character:''' [[Petey Piranha]]<br>
'''Character:''' [[Petey Piranha]]<br>
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{{main|List of Mario Strikers Charged staff}}
{{main|List of Mario Strikers Charged staff}}
Programming
Programming
*Mike Cline
*Mike Cline
*Mike Vlad Cora
*Mike Vlad Cora
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*Jack Yee
*Jack Yee
Sound Design
Sound Design
*Simon Delaat
*Simon Delaat
*Scott McFadyen
*Scott McFadyen
Music Composition
Music Composition
*Mike Peacock
*Mike Peacock
*Darren Radtke
*Darren Radtke
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==References to other games==
==References to other games==
*''[[Super Mario Strikers]]'': Some of the animations seen for the characters winning are character models from ''Super Mario Strikers''. Some of the voice clips are reused.
*''[[Super Mario Strikers]]'': Some of the animations seen for the characters winning are character models from ''Super Mario Strikers''. Some of the voice clips are reused.
==References in later games==
==References in later games==
*''[[Luigi's Mansion: Dark Moon]]'': An arrangement of the pause screen music is used in the elevator at [[Gloomy Manor]] right before it breaks down.
*''[[Luigi's Mansion: Dark Moon]]'': An arrangement of the pause screen music is used in the elevator at [[Gloomy Manor]] right before it breaks down.
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==Reception==
==Reception==
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
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|align=left|''Of course, like most sports games, Mario Strikers is best played against friends - up to four, with decent Wi-Fi options. The single player game is strong enough to warrant a purchase too, especially as Mario Strikers finally breaks the recent drought of Wii releases. As the most original, admittedly surreal, take on the sport for years, Mario Strikers is a gem of a game and manages to flawlessly meet Nintendo's brief of appealing to absolutely everybody.''
|align=left|''Of course, like most sports games, Mario Strikers is best played against friends - up to four, with decent Wi-Fi options. The single player game is strong enough to warrant a purchase too, especially as Mario Strikers finally breaks the recent drought of Wii releases. As the most original, admittedly surreal, take on the sport for years, Mario Strikers is a gem of a game and manages to flawlessly meet Nintendo's brief of appealing to absolutely everybody.''
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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}}
}}


==Trivia==
[[File:MSC Card Mario Front.jpg|thumb|Mario's card]]
[[File:MSC Card Mario Front.jpg|thumb|Mario's card]]
==Trivia==
*A set of eleven tear out cards were released on ''[[Nintendo Power]]'' to promote the game. The cards were all the Captains, excluding Petey Piranha.<ref>[https://nintendroid.org/post/673670871727128576/mario-strikers-charged-tear-out-trading-cards-from Nintentroid], Tumblr (January 17th, 2022). Retrieved February 19th, 2023</ref>{{ref needed}}
*A set of eleven tear out cards were released on ''[[Nintendo Power]]'' to promote the game. The cards were all the Captains, excluding Petey Piranha.<ref>[https://nintendroid.org/post/673670871727128576/mario-strikers-charged-tear-out-trading-cards-from Nintentroid], Tumblr (January 17th, 2022). Retrieved February 19th, 2023</ref>{{ref needed}}
*The loading screen before a match is different between versions. The Japanese, American, and Korean versions show the mugshot for the captain while the European/Australian version shows only the captain's head.
*The loading screen before a match is different between versions. The Japanese, American, and Korean versions show the mugshot for the captain while the European/Australian version shows only the captain's head.
*''Mario Strikers Charged'' was the first game starring Mario to be rated E10+ by the {{wp|Entertainment Software Rating Board|ESRB}}.
*''Mario Strikers Charged'' was the first game starring Mario to be rated E10+ by the {{wp|Entertainment Software Rating Board|ESRB}}.
*The music in this game that plays on the Wii menu screen and during replays sounds very similar to ''{{wp|Hella Good}}'', the 2002 single by American rock band {{wp|No Doubt}}.
{{br}}
{{br}}


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