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|align="center"|[[File:NSMB Art - Mario Jump.png|120px]] | |align="center"|[[File:NSMB Art - Mario Jump.png|120px]] | ||
|[[Mario]] | |[[Mario]] | ||
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode. | |Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode. | ||
|- | |- | ||
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]] | |align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]] | ||
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|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]] | |align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]] | ||
|[[Princess Peach]] | |[[Princess Peach]] | ||
|The damsel in distress, | |The damsel in distress, who was kidnapped by Bowser Jr. | ||
|- | |- | ||
|align="center"|[[File:NSMB Toadsworth.png|60px]] | |align="center"|[[File:NSMB Toadsworth.png|60px]] | ||
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|align="center"|[[File:NSMB BowserJr.png|120px]] | |align="center"|[[File:NSMB BowserJr.png|120px]] | ||
|[[Bowser Jr.]] | |[[Bowser Jr.]] | ||
|The main antagonist | |The main antagonist who kidnaps Peach. | ||
|- | |- | ||
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]] | |align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]] | ||
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*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game. | *''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game. | ||
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | *''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game. | ||
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} | *''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}} | ||
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. | *''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games. | ||
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