Paper Mario: Color Splash: Difference between revisions

I had to 4×check that it wasn't just static I heard from the rear left speaker, nor that it was the front left speaker sounding louder than intended. But eventually I did conclude the game did (barely) support 5.1.
(→‎Locations: Rearranged list to match the order areas are listed in-game)
Tags: Mobile edit Advanced mobile edit
(I had to 4×check that it wasn't just static I heard from the rear left speaker, nor that it was the front left speaker sounding louder than intended. But eventually I did conclude the game did (barely) support 5.1.)
(32 intermediate revisions by 14 users not shown)
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}}
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|modes=Single-player
|modes=Single-player
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|input={{input|wiiu=1}}
|input={{input|wiiu=1}}
}}
}}
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] for the [[Wii U]] developed by [[Intelligent Systems]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a direct successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its direct sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] on July 17, 2020.
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] and released in 2016 for the [[Wii U]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its own sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] in 2020.


The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Eventually, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.
The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Eventually, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.
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==Story==
==Story==
{{rewrite-expand|elaborate more on the events of the story|section=yes}}
{{rewrite-expand|elaborate more on the events of the story|section=yes}}
The events that caused Port Prisma to be damaged and the black paint's creation are explained through the Big Paint Stars' memories told throughout the game. One day, a group of Toads were playing at the [[Prisma Fountain]], where they were throwing buckets of paint at each other. [[Bowser]] observed the Toads playing from above, and jumped down into the fountain because he wanted to have a rainbow shell. However, while splashing in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a swarm of Slurp Guys attack Port Prisma, with hundreds falling from airships to slurp the paint out of it. During this invasion, a specific Toad is drained of its colors, folded into an envelope, and sent to [[Princess Peach]] to lure her to [[Prism Island]]. When the Slurp Guys are done draining the area of its color, they leave on the airships.
 
===Background===
The events that caused Port Prisma to be damaged and the [[black paint]]'s creation are explained through the Big Paint Stars' memories told throughout the game, each viewable after rescuing the respective Big Paint Star. One day, a group of Toads were playing with [[paint]] at the [[Prisma Fountain]]. [[Bowser]] observed the Toads playing from the top of a building, and jumped down into the fountain after imagining himself with a rainbow shell. However, while spinning in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a fleet of airships carrying paint buckets arrives to Port Prisma, and a swarm of Slurp Guys deploys from them to drain the town of its colors. They then take the red, blue and yellow paint to the buckets on each airship. The ships with the yellow and blue paint, while the one with red paint stays in the town, presumably being the same airship Mario rides before entering the [[Crimson Tower]]. During this invasion, the [[Toadmaster General]] is taken out of [[Prisma Postal Toad]] and drained of its colors, folded into an envelope, and given to Kamek, to then send it to [[Princess Peach]] to lure her to [[Prism Island]]. Meanwhile, a group of [[Bob-Omb |Bob-ombs]] destroy the bridge in the Yellow District, which stops a yellow Toad from running away as a Slurp Guy drains him. Bowser then throws the six Big Paint Stars away from Port Prisma, as a red Mini Paint Star is shown to fall out of the red Big Paint Star onto the big building near the fountain.


===Prologue===
===Prologue===
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===Red Big Paint Star===
===Red Big Paint Star===
After saving Port Prisma, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and [[Cherry Lake]], learning the [[Cutout]] ability and collecting 3D real-world objects called Things. They find out that Bowser has stolen the paint from [[the Crimson Tower]], where {{Morton}} is keeping a Big Paint Star captive. To open the gate, they must find the three [[Chosen Toad]]s: [[Justice Toad]] at Cherry Lake, [[Surfing Kinopio]] at [[Bloo Bay Beach]], and the [[Mountain Sage]] at [[Daffodil Peak]]. Additionally, Mario learns about the [[Unfurl Block|Unfurl]] ability and assembles the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach more Mini Paint Stars. When all the Chosen Toads have been found, Mario defeats Morton at the Crimson Tower, painting in a large gate at [[Sunglow Ridge]]. When they return to Port Prisma, they discover that Peach has just been kidnapped by Bowser, and decide that the only way to track them down is by collecting all the Big Paint Stars and they set off.
After saving Port Prisma by finding Huey and painting the colorless spots, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and re-paint a red [[Mini Paint Star]] to unlock [[Cherry Lake]], learning the [[Cutout]] ability and collecting 3D real-world objects called Things. They find out that Bowser has stolen the paint from [[the Crimson Tower]], where {{Morton}} is keeping a Big Paint Star captive. To open the gate, they must find the three [[Chosen Toads]]: [[Justice Toad]] at Cherry Lake, [[Surfing Kinopio]] at [[Bloo Bay Beach]], and the [[Mountain Sage]] at [[Daffodil Peak]]. Additionally, Mario learns about the [[Unfurl Block|Unfurl]] ability at Daffodil Peak and assembles the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach more a Mini Paint Star and the [[Fire Extinguisher]]. When all the Chosen Toads have been found, Mario defeats {{Morton}} at the Crimson Tower using the Fire Extinguisher, painting in a large gate at [[Sunglow Ridge]]. When they return to Port Prisma, they discover that [[Princess Peach|Peach]] has just been kidnapped by [[Bowser]], and decide that the only way to track them down is by collecting all the [[Big Paint Star]]s and they set off.


===Yellow Big Paint Star===
===Yellow Big Paint Star===
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===Overworld===
===Overworld===
The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting Hammer Scraps to fill the player's EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the player's capacity by a smaller amount than the last time, and the upgrades will stop once the player's paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.
The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting [[Hammer Scrap]]s to fill the player's EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the player's capacity by a smaller amount than the last time, and the upgrades will stop once the player's paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.


On the overworld, the player can use a move similar to [[Paperize|paperization]] known as the [[Cutout]] Technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level.
On the overworld, the player can use a move similar to [[Paperize|paperization]] known as the [[Cutout]] Technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level.
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Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When Mario's HP drops below a certain number, the music will become quieter and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint.
Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When Mario's HP drops below a certain number, the music will become quieter and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint.


At the start of the game, Mario can only play one card per turn. During the course of the game, there are three instances where the player earns [[Card Max Up]]s, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by helping all the ghosts in [[Dark Bloo Inn]], and by beating the last Kamek battle in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well.
At the start of the game, Mario can only play one card per turn. During the course of the game, there are three instances where the player earns [[Card Max Up]]s, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by using the [[Teapot (Paper Mario: Color Splash)|Teapot]] in [[Dark Bloo Inn]], and by beating Kamek in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well.


There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]]. These are the only two instances of environmental hazards that affect combat in the game.
There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]].


When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, Red [[Shy Guy]]s will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player beats [[Daffodil Peak]], [[Kamek]] can sometimes appear during combat and either flip over or steal most of the player's cards. Once the battle is won, all the stolen cards are regained and additional coins are obtained as well.
When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, Red [[Shy Guy]]s will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player encounters a certain Goomba on [[Daffodil Peak]], [[Kamek]] can sometimes appear during combat and either flip over all cards, steal all but six of the player's cards, or turn all cards into a specific type of card. Once the battle is won, all the stolen cards are regained and all transformed cards turn back to normal, and 300 coins are obtained as well.


{{br}}
{{br}}
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|The amount of coins Mario currently has.
|The amount of coins Mario currently has.
|-
|-
|[[File:PMCS Paint Meters.png|40px]]
|[[File:PMCS Paint Meters.png|40px|link=Paint]]
|100
|100
|600
|600
|The amount of paint Mario can carry.
|The amount of paint Mario can carry.
|-
|-
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)]]
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)|Battle Card]]
|1
|1
|4
|4
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|The amount of damage Mario can do with the jump first strike.
|The amount of damage Mario can do with the jump first strike.
|-
|-
|[[File:Painthammer.png|40px|link=Paint Hammer]]
|[[File:PMCS Hammer.png|40px|link=Hammer]][[File:Painthammer.png|40px|link=Paint Hammer]]
|3
|3
|15
|15
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|}
|}


===Bosses===
==Enemies==
{{main|Paper Mario: Color Splash bestiary}}
 
''Paper Mario: Color Splash'' features a smaller number of enemy species compared to previous games in the ''[[Paper Mario (series)|Paper Mario]]'' series. Many species that appear have either appeared earlier in the ''[[Super Mario (series)|Super Mario]]'' series or in previous ''Paper Mario'' installments; additionally, ''Paper Mario: Color Splash'' does not have any new enemies that are not based on other enemies, unlike the first three games in the ''Paper Mario'' series. Instead, ''Paper Mario: Color Splash'' features a number of new enemy variants that are based on other enemies. For example, this game marks the debut of [[Juggler Bro]]s, [[Shady Sledge Bro]]s, and [[Shunned Guy]]s, which are variants of [[Hammer Bro]]s, [[Sledge Bro]]s, and [[Shy Guy]]s, respectfully. Shy Guys receive the most new variants in ''Paper Mario: Color Splash'', as they are the most prominent enemy type seen. ''Paper Mario: Color Splash'' features a total of 53 variants of Shy Guys, the most of any game, although a number of them only vary by color or an item. Additionally, this game introduces [[Dino Rhino]]s as enemies, which have not previously appeared in the ''Paper Mario'' series (although a variant of Dino Rhinos, known as [[Albino Dino]]s, appear in ''[[Paper Mario]]'').
 
All enemies in ''Paper Mario: Color Splash'' have been redesigned from their previous appearances in the ''Paper Mario'' series. Every enemy has a white outline surrounding them, and the shading seen in all prior installments has been removed in favor of flat coloring. Some enemies have also had their designs changed to better match their most recent appearances, although this varies between each enemy. As the gameplay of ''Paper Mario: Color Splash'' is heavily based on colors, the color an enemy has plays a role in where they appear, and on what color of paint they drop when defeated. This is best seen in [[Ruddy Road]], where a group of red Shy Guys turn blue out of fear, and leave behind large quantities of blue paint when crushed by an angry Toad. The high color variance of Shy Guys may be the reason they are the most prominent enemy seen.
 
The following is a table of battle statistics for each enemy as obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]].
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Description
!style="background-color:#74A5ED"|HP
!style="background-color:#74A5ED"|Attack
!style="background-color:#74A5ED"|Location
|-
|-
|[[File:PMCS Morton.png|130px]]
![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]'''
|{{Morton}}
|8
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
|Normal ('''3'''), Blowback ('''8''')
|[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
|[[File:PMCS Iggy.png|90px|center]]
![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]'''
|{{Iggy}}
|4
|Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|[[Cherry Lake]]
|-
|-
|[[File:PMCS Ludwig.png|100px|center]]
![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]'''
|{{Ludwig}}
|5
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]]
|-
|-
|[[File:PMCS Wendy.png|100px|center]]
![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]'''
|{{Wendy}}
|14
|As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
|Normal ('''5'''), Blowback ('''12''')
|[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]]
|-
|-
|[[File:PMCS Larry.png|120px|center]]
![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]'''
|{{Larry}}
|12
|Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
|Normal ('''5'''), Blowback ('''12''')
|[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]]
|-
|-
|[[File:PMCS Lemmy.png|80px|center]]
![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]'''
|{{Lemmy}}
|16
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
|Normal ('''10'''), Blowback ('''16''')
|[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]]
|-
|-
|[[File:PMCS Roy.png|110px|center]]
![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]'''
|{{Roy}}
|30
|Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
|Hat ('''13'''), Blowback ('''12''')
|[[Sunset Express]]
|-
|-
|[[File:Pera Albedo.0001.png|130px|center]]
![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]'''
|[[Black Bowser]]
|16
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.
|Normal ('''3'''), Spike ('''9'''), Blowback ('''12''')
|}
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]]
 
===Mini-bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]'''
!style="background-color:#74A5ED"|Name
|8
!style="background-color:#74A5ED"|Description
|Normal ('''1'''), Blowback ('''10''')
|[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]]
|-
|-
|[[File:PMCS Big Spiny.png|100px]]
![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]'''
|[[Big Spiny]]
|16
|A large Spiny fought in [[Kiwano Temple]].
|Normal ('''10'''), Blowback ('''16''')
|[[Cherry Lake]]
|-
|-
|[[File:PMCS Petea Piranha.png|100px]]
![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]'''
|[[Petea Piranha]]
|8
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot.
|Normal ('''25'''), Blowback ('''25''')
|[[Fort Cobalt]]
|-
|-
|[[File:PMCS Black Shy Guy.png|100px]]
![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]'''
|[[Black Shy Guy]]
|8
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]].
|Normal ('''25'''), Blowback ('''12''')
|[[Fort Cobalt]], [[Fortune Island]]
|-
|-
|[[File:PMCS Steak.png|100px]]
![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]'''
|[[Steak]]
|1 per Shy Guy
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]].
|'''50'''
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
|[[File:PMCS Big Lava Bubble.png|100px]]
![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]'''
|[[Big Lava Bubble]]
|16
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech.
|Normal ('''10'''), Blowback ('''16''')
|[[Vortex Island]]
|-
|-
|[[File:PMCS Kamek.png|100px]]
![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]'''
|[[Kamek]]
|8
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
|'''12'''
|[[Mossrock Theater]]
|-
|-
|[[File:PMCS Shy Bandit.png|100px]]
![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]'''
|[[The Shy Bandit]]
|8 per Shy Guy
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements.
|'''40''' (decreases as stack decreases)
|}
|[[The Emerald Circus]]
 
==Enemies==
{{main|Paper Mario: Color Splash bestiary}}
 
''Paper Mario: Color Splash'' features a smaller number of enemy species compared to previous games in the ''[[Paper Mario (series)|Paper Mario]]'' series. Many species that appear have either appeared earlier in the ''[[Super Mario (series)|Super Mario]]'' series or in previous ''Paper Mario'' installments; additionally, ''Paper Mario: Color Splash'' does not have any new enemies that are not based on other enemies, unlike the first three games in the ''Paper Mario'' series. Instead, ''Paper Mario: Color Splash'' features a number of new enemy variants that are based on other enemies. For example, this game marks the debut of [[Juggler Bro]]s, [[Shady Sledge Bro]]s, and [[Shunned Guy]]s, which are variants of [[Hammer Bro]]s, [[Sledge Bro]]s, and [[Shy Guy]]s, respectfully. Shy Guys receive the most new variants in ''Paper Mario: Color Splash'', as they are the most prominent enemy type seen. ''Paper Mario: Color Splash'' features a total of 53 variants of Shy Guys, the most of any game, although a number of them only vary by color or an item. Additionally, this game introduces [[Dino Rhino]]s as enemies, which have not previously appeared in the ''Paper Mario'' series (although a variant of Dino Rhinos, known as [[Albino Dino]]s, appear in ''[[Paper Mario]]'').
 
All enemies in ''Paper Mario: Color Splash'' have been redesigned from their previous appearances in the ''Paper Mario'' series. Every enemy has a white outline surrounding them, and the shading seen in all prior installments has been removed in favor of flat coloring. Some enemies have also had their designs changed to better match their most recent appearances, although this varies between each enemy. As the gameplay of ''Paper Mario: Color Splash'' is heavily based on colors, the color an enemy has plays a role in where they appear, and on what color of paint they drop when defeated. This is best seen in [[Ruddy Road]], where a group of red Shy Guys turn blue out of fear, and leave behind large quantities of blue paint when crushed by an angry Toad. The high color variance of Shy Guys may be the reason they are the most prominent enemy seen.
 
The following is a table of battle statistics for each enemy as obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]].
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Name
![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]'''
!style="background-color:#74A5ED"|HP
|16
!style="background-color:#74A5ED"|Attack
|Normal ('''6'''), Blowback ('''16''')
!style="background-color:#74A5ED"|Location
|[[Ruddy Road]], [[Black Bowser's Castle]]
|-
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s'''
|1 per Shy Guy
|Somersault ('''28'''), Punch ('''12''')
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]'''
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]'''
|8
|8
|Normal ('''3'''), Blowback ('''8''')
|Changes battle position
|[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]'''
![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]'''
|4
|24
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|Normal ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Cherry Lake]]
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]'''
![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]'''
|5
|24
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]]
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]'''
![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]'''
|14
|100
|Normal ('''5'''), Blowback ('''12''')
|'''9'''
|[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]]
|[[The Golden Coliseum]]
|-
|-
![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]'''
![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]'''
|12
|24
|Normal ('''5'''), Blowback ('''12''')
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]]
|[[Fort Cobalt]]
|-
|-
![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]'''
![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]'''
|16
|32
|Normal ('''10'''), Blowback ('''16''')
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]]
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]'''
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]'''
|30
|21
|Hat ('''13'''), Blowback ('''12''')
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''')
|[[Sunset Express]]
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]]
|-
![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]'''
|6
|Normal ('''18''' per Koopa Troopa), Blowback ('''20''')
|[[Lighthouse Island]], [[Green Energy Plant]]
|-
|-
![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]'''
![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]'''
|16
|25
|Normal ('''3'''), Spike ('''9'''), Blowback ('''12''')
|Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''')
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]]
|[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]'''
![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]'''
|8
|10
|Normal ('''1'''), Blowback ('''10''')
|Normal ('''5''' per Paratroopa), Blowback ('''20''')
|[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]]
|[[Sunset Express]]
|-
|-
![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]'''
![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]'''
|16
|64
|Normal ('''10'''), Blowback ('''16''')
|Normal ('''32'''), Blowback ('''24''')
|[[Cherry Lake]]
|[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]'''
|64
|Normal ('''15'''), Blowback ('''5''')
|[[Sacred Forest]]
|-
|-
![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]'''
![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]'''
|8
|72
|Normal ('''25'''), Blowback ('''25''')
|Normal ('''12''' twice), Blowback ('''24''')
|[[Fort Cobalt]]
|[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]'''
![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]'''
|8
|68
|Normal ('''25'''), Blowback ('''12''')
|Normal ('''32'''), Blowback ('''24''')
|[[Fort Cobalt]], [[Fortune Island]]
|[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]'''
![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]'''
|1 per Shy Guy
|8
|'''50'''
|Normal ('''8''' per Fire Bro), Blowback ('''30''')
|[[Toad Trainworks]], [[Sunset Express]]
|[[Redpepper Volcano]]
|-
|-
![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]'''
![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]'''
|16
|68
|Normal ('''10'''), Blowback ('''16''')
|Normal ('''36'''), Blowback ('''24''')
|[[Vortex Island]]
|[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]'''
![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]'''
|8
|100
|'''12'''
|'''15'''
|[[Mossrock Theater]]
|[[The Golden Coliseum]]
|-
|-
![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]'''
![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]'''
|8 per Shy Guy
|80
|'''40''' (decreases as stack decreases)
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|[[The Emerald Circus]]
|[[Green Energy Plant]], [[Black Bowser's Castle]]
|-
![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]'''
|16
|Normal ('''6'''), Blowback ('''16''')
|[[Ruddy Road]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s'''
![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]'''
|1 per Shy Guy
|88
|Somersault ('''28'''), Punch ('''12''')
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|[[The Emerald Circus]]
|[[Dark Bloo Inn]], [[Vortex Island]]
|-
|-
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]'''
![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]'''
|8
|50
|Changes battle position
|'''24'''
|[[The Emerald Circus]]
|[[Mossrock Theater]], [[The Emerald Circus]]
|-
|-
![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]'''
![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]'''
|24
|50
|Normal ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''12''' twice), Blowback ('''24''')
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]'''
![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]'''
|24
|23
|Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Jump ('''5'''), Knife ('''15'''), Blowback ('''12''')
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]]
|[[Fort Cobalt]], [[Toad Trainworks]]
|-
|-
![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]'''
![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]'''
|100
|25
|'''9'''
|Hop ('''9'''), Ball ('''12'''), Blowback ('''24''')
|[[The Golden Coliseum]]
|[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]]
|-
|-
![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]'''
![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]'''
|24
|19
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''')
|[[Fort Cobalt]]
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]'''
![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]'''
|32
|14
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''')
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]]
|[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]'''
![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]'''
|21
|150
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''')
|Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''')
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]'''
![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]'''
|6
|14 per Buzzy Beetle
|Normal ('''18''' per Koopa Troopa), Blowback ('''20''')
|'''6''' per Buzzy Beetle
|[[Lighthouse Island]], [[Green Energy Plant]]
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]'''
![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]'''
|25
|2
|Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''')
|Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''')
|[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]'''
![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]'''
|10
|2 per Small Buzzy Beetle
|Normal ('''5''' per Paratroopa), Blowback ('''20''')
|'''1''' per Buzzy Beetle
|[[Sunset Express]]
|[[Sacred Forest]]
|-
![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]'''
|22
|Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]'''
![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]'''
|64
|26
|Normal ('''32'''), Blowback ('''24''')
|Normal ('''4'''), Water ('''10'''), Blowback ('''12''')
|[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]]
|[[Bloo Bay Beach]], [[Violet Passage]]
|-
|-
![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]'''
![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]'''
|64
|10
|Normal ('''15'''), Blowback ('''5''')
|Normal ('''1'''), Water ('''3'''), Blowback ('''1''')
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]'''
![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]'''
|72
|25
|Normal ('''12''' twice), Blowback ('''24''')
|Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''')
|[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]]
|[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]'''
![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]'''
|68
|Normal ('''32'''), Blowback ('''24''')
|[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]'''
|8
|8
|Normal ('''8''' per Fire Bro), Blowback ('''30''')
|Normal ('''3'''), Steal ('''1'''), Blowback ('''8''')
|[[Redpepper Volcano]]
|[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]]
|-
|-
![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]'''
![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]'''
|68
|10
|Normal ('''36'''), Blowback ('''24''')
|Normal ('''1''' per Scaredy Rat), Blowback ('''20''')
|[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]]
|[[Toad Trainworks]]
|-
|-
![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]'''
![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]'''
|100
|14
|'''15'''
|Normal ('''3'''), Blowback ('''12''')
|[[The Golden Coliseum]]
|[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]'''
![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]'''
|80
|16
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|Normal ('''8''' per Fuzzy), Blowback ('''20''')
|[[Green Energy Plant]], [[Black Bowser's Castle]]
|[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]'''
![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]'''
|88
|10
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|'''12'''
|[[Dark Bloo Inn]], [[Vortex Island]]
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]'''
![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]'''
|50
|5
|'''24'''
|Normal ('''12''' per Dry Bones), Blowback ('''20''')
|[[Mossrock Theater]], [[The Emerald Circus]]
|[[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]'''
![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]'''
|50
|33
|Normal ('''12''' twice), Blowback ('''24''')
|Normal ('''6'''), Blowback ('''12''')
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]'''
![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]'''
|23
|10
|Jump ('''5'''), Knife ('''15'''), Blowback ('''12''')
|Normal ('''4''' per Boo), Blowback ('''20''')
|[[Fort Cobalt]], [[Toad Trainworks]]
|[[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]'''
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]'''
|25
|64
|Hop ('''9'''), Ball ('''12'''), Blowback ('''24''')
|'''9'''
|[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]]
|[[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]'''
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]'''
|19
|64
|Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''')
|'''15'''
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]]
|[[Plum Park]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]'''
![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]'''
|14
|64
|Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''')
|Bite ('''9'''), Ball ('''36'''), Blowback ('''24''')
|[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]]
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]'''
![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]'''
|150
|11
|Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''')
|Low ('''4'''), High ('''8'''), Blowback ('''12''')
|[[The Emerald Circus]]
|[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]]
|-
|-
![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]'''
![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]'''
|14 per Buzzy Beetle
|6
|'''6''' per Buzzy Beetle
|Normal ('''3'''), Blowback ('''6''')
|[[Lighthouse Island]]
|[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]]
|-
|-
![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]'''
![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]'''
|2
|116
|Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''')
|Normal ('''33'''), Blowback ('''116''')
|[[Sacred Forest]]
|[[Mondo Woods]]
|-
|-
![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]'''
![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]'''
|2 per Small Buzzy Beetle
|3
|'''1''' per Buzzy Beetle
|'''1'''
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]'''
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]'''
|22
|12
|Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''')
|Normal ('''10'''), Blowback ('''24''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|[[Marmalade Valley]]
|-
|-
![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]'''
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]'''
|26
|10
|Normal ('''4'''), Water ('''10'''), Blowback ('''12''')
|Normal ('''5'''), Blowback ('''10''')
|[[Bloo Bay Beach]], [[Violet Passage]]
|[[Fort Cobalt]], [[Mustard Café]]
|-
|-
![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]'''
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]'''
|10
|10
|Normal ('''1'''), Water ('''3'''), Blowback ('''1''')
|Normal ('''6'''), Blowback ('''8''')
|[[Sacred Forest]]
|[[Kiwano Temple]]
|-
|-
![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]'''
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]'''
|25
|30
|Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''')
|Normal ('''7'''), Blowback ('''30''')
|[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|[[The Crimson Tower]]
|-
|-
![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]'''
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]'''
|8
|Normal ('''3'''), Steal ('''1'''), Blowback ('''8''')
|[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]]
|-
![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]'''
|10
|10
|Normal ('''1''' per Scaredy Rat), Blowback ('''20''')
|'''5'''
|[[Toad Trainworks]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]'''
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]'''
|14
|3 per Small Goomba
|Normal ('''3'''), Blowback ('''12''')
|'''1''' per Small Goomba
|[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]'''
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]'''
|16
|32
|Normal ('''8''' per Fuzzy), Blowback ('''20''')
|Normal ('''10'''), Wrench ('''15''')
|[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|[[Toad Trainworks]], [[Sunset Express]]
|-
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]'''
|26
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]'''
![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]'''
|10
|10
|'''12'''
|Normal ('''7''' per Blooper), Blowback ('''20''')
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]'''
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]'''
|5
|26
|Normal ('''12''' per Dry Bones), Blowback ('''20''')
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|[[Lighthouse Island]], [[Fortune Island]]
|[[Plum Park]]
|-
|-
![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]'''
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]'''
|33
|36
|Normal ('''5'''), Blowback ('''12''')
|[[Mustard Café]]
|-
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]'''
|36
|Normal ('''6'''), Blowback ('''12''')
|Normal ('''6'''), Blowback ('''12''')
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|[[Mustard Café]]
|-
|-
![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]'''
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]'''
|10
|56
|Normal ('''4''' per Boo), Blowback ('''20''')
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''')
|[[Lighthouse Island]], [[Fortune Island]]
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]'''
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]'''
|64
|300
|'''9'''
|Body ('''12'''), Jump ('''8'''), Breath ('''2''')
|[[Redpepper Crater]], [[Mossrock Theater]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]'''
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]'''
|64
|16
|'''15'''
|Normal ('''8'''), Blowback ('''12''')
|[[Plum Park]], [[Redpepper Crater]]
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]'''
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]'''
|64
|24
|Bite ('''9'''), Ball ('''36'''), Blowback ('''24''')
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''')
|[[Mossrock Theater]]
|[[Black Bowser's Castle]]
|}
 
===Bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]'''
!style="background-color:#74A5ED"|Image
|11
!style="background-color:#74A5ED"|Name
|Low ('''4'''), High ('''8'''), Blowback ('''12''')
!style="background-color:#74A5ED"|Description
|[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]]
|-
|-
![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]'''
|[[File:PMCS Morton.png|130px]]
|6
|{{Morton}}
|Normal ('''3'''), Blowback ('''6''')
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
|[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]]
|-
|-
![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]'''
|[[File:PMCS Iggy.png|90px|center]]
|116
|{{Iggy}}
|Normal ('''33'''), Blowback ('''116''')
|Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
|[[Mondo Woods]]
|-
|-
![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]'''
|[[File:PMCS Ludwig.png|100px|center]]
|3
|{{Ludwig}}
|'''1'''
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
|[[Sacred Forest]]
|-
|-
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]'''
|[[File:PMCS Wendy.png|100px|center]]
|12
|{{Wendy}}
|Normal ('''10'''), Blowback ('''24''')
|As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
|[[Marmalade Valley]]
|-
|-
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]'''
|[[File:PMCS Larry.png|120px|center]]
|10
|{{Larry}}
|Normal ('''5'''), Blowback ('''10''')
|Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
|[[Fort Cobalt]], [[Mustard Café]]
|-
|-
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]'''
|[[File:PMCS Lemmy.png|80px|center]]
|10
|{{Lemmy}}
|Normal ('''6'''), Blowback ('''8''')
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
|[[Kiwano Temple]]
|-
|-
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]'''
|[[File:PMCS Roy.png|110px|center]]
|30
|{{Roy}}
|Normal ('''7'''), Blowback ('''30''')
|Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
|[[The Crimson Tower]]
|-
|-
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]'''
|[[File:Pera Albedo.0001.png|130px|center]]
|10
|[[Black Bowser]]
|'''5'''
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.
|[[Sacred Forest]]
|}
 
===Mini-bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]'''
!style="background-color:#74A5ED"|Image
|3 per Small Goomba
!style="background-color:#74A5ED"|Name
|'''1''' per Small Goomba
!style="background-color:#74A5ED"|Description
|[[Sacred Forest]]
|-
|-
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]'''
|[[File:PMCS Big Spiny.png|100px]]
|32
|[[Big Spiny]]
|Normal ('''10'''), Wrench ('''15''')
|A large Spiny fought in [[Kiwano Temple]].
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]'''
|[[File:PMCS Petea Piranha.png|100px]]
|26
|[[Petea Piranha]]
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot.
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]'''
|[[File:PMCS Black Shy Guy.png|100px]]
|10
|[[Black Shy Guy]]
|Normal ('''7''' per Blooper), Blowback ('''20''')
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]].
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]'''
|[[File:PMCS Steak.png|100px]]
|26
|[[Steak]]
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]].
|[[Plum Park]]
|-
|-
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]'''
|[[File:PMCS Big Lava Bubble.png|100px]]
|36
|[[Big Lava Bubble]]
|Normal ('''5'''), Blowback ('''12''')
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech.
|[[Mustard Café]]
|-
|-
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]'''
|[[File:PMCS Kamek.png|100px]]
|36
|[[Kamek]]
|Normal ('''6'''), Blowback ('''12''')
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
|[[Mustard Café]]
|-
|-
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]'''
|[[File:PMCS Shy Bandit.png|100px]]
|56
|[[The Shy Bandit]]
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''')
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements.
|[[Mossrock Theater]]
|-
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]'''
|300
|Body ('''12'''), Jump ('''8'''), Breath ('''2''')
|[[The Emerald Circus]]
|-
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]'''
|16
|Normal ('''8'''), Blowback ('''12''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]'''
|24
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''')
|[[Black Bowser's Castle]]
|}
|}


Line 999: Line 1,002:
==Locations==
==Locations==
{{PMCS map}}
{{PMCS map}}
The game is set on [[Prism Island]], shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the game's seven main colors, with the three primary colors (red, yellow and blue) and the three secondary colors (purple, orange, and green) having four courses and a course with a main boss each. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.
The game is set on [[Prism Island]], shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the order listed in the game's status menu, though there are five courses for each of the six main colors (red, yellow, blue, purple, orange, and green), with one for each of them having a main boss. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.
{|align="center"cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
{|align="center"cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
!width="300px"|Image
!width="300px"|Image
Line 1,300: Line 1,303:
|-
|-
!The One and Roshambonly
!The One and Roshambonly
|Beat all eight [[Roshambo Temple]]s.
|Beat the [[Rock Paper Wizard]] in all eight [[Roshambo Temple]]s.
|}
|}


Line 1,364: Line 1,367:
|[[Brick Block]]
|[[Brick Block]]
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
|-
|[[File:PMCS wooden bucket.png|100px]]
|[[Bucket]]
|A large, wooden bucket ridden through the waters of [[Plum Park]]. Can protect its passenger from poisonous water.
|-
|[[File:Nocoverart.png|100px]]
|[[Cannonball]]
|Projectiles that can be fired from the Violet Passage captain's ship to hit targets.
|-
|-
|[[File:PMCS Card Max Up.png|100px]]
|[[File:PMCS Card Max Up.png|100px]]
Line 1,408: Line 1,419:
|[[Hidden Block]]
|[[Hidden Block]]
|Invisible [[? Block]]s, often used to alert Mario towards secret areas.
|Invisible [[? Block]]s, often used to alert Mario towards secret areas.
|-
|[[File:PMCS Holo-Peach.gif|100px]]
|[[Holo-Peach]]
|Holographic messages sent by [[Peach]] to alert Mario on the details of [[Black Bowser]]'s plan while being held in captivity.
|-
|[[File:Nocoverart.png|100px]]
|[[MAX UP Heart|HP-Up Heart]]
|Rare items that are awarded to Mario every time he returns a Big Paint Star to the Prisma Fountain, increasing his maximum HP.
|-
|-
|[[File:PMCS ice ball.png|100px]]
|[[File:PMCS ice ball.png|100px]]
Line 1,446: Line 1,465:
|-
|-
|[[File:PMCS Blue Paint Artwork.png|100px]]
|[[File:PMCS Blue Paint Artwork.png|100px]]
|[[Paint Hammer|Paint]]
|[[Paint]]
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
|-
|-
Line 1,476: Line 1,495:
|[[Roshambo Card]]
|[[Roshambo Card]]
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s.
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s.
|-
|[[File:PMCS Blockstopper!.png|100px]]
|[[Roulette Block]]
|Three Roulette Blocks cycling through various rewards appear in the [[Blockstopper!]] minigame. The picture shown when Mario hits it determines what he will earn.
|-
|-
|[[File:PMCS Save Block.png|100px]]
|[[File:PMCS Save Block.png|100px]]
Line 1,654: Line 1,677:
*Satoru Iwata (Executive)
*Satoru Iwata (Executive)
*Tatsumi Kimishima (Executive)
*Tatsumi Kimishima (Executive)
==Technical aspects==
The game supports 5.1 surround. Though the rear speaker effects are very faint, certain effects like Mario preparing to attack or jump do use the rear speakers to a small extent.


==Promotion==
==Promotion==
Line 1,664: Line 1,690:
==Reception==
==Reception==
===Critical reception===
===Critical reception===
Upon being shown at the March 3, 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from some fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star''. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about."<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref>
Upon its reveal during the March 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from some fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star''. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about".<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref>


Despite this, the game received generally positive reviews at release. Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design.
Despite this, the game received generally positive reviews at release. Critics praised the game's art direction and writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design.


Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels."<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its beautiful visuals and funny dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals."<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the overabundance of Toads made the NPCs feel "same-y," he noted that those were "minor complaints in an otherwise excellent package."<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref>
Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels".<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its visuals and dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals".<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the amount of Toads made the NPCs feel "same-y", he noted that those were "minor complaints in an otherwise excellent package".<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref>


Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably."<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year."<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its rich storytelling, varied soundtrack, and beautiful visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of Mario baddies are actually useful."<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref>
Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably".<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year".<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its storytelling, soundtrack, and visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of ''Mario'' baddies are actually useful".<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref>


Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game for having a tedious battle system that ruined the game's otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities."<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref>
Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game's battle system, opining that it ruined otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities".<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref>
{| class="wikitable reviews"
{| class="wikitable reviews"
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===Tree clipping===
===Tree clipping===
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.
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==Quotes==
{{main|List of Paper Mario: Color Splash quotes}}
*''"Anyway, now that I'm awake, you wanna grab a burger or something? Your treat."'' - [[Huey]]
*''"Mario! Princess Peach has been kidnapped by Bowser! No one could have predicted this!"'' - [[Toad]]
*''"NO PAIN STAR FOR DA MARIO!"'' - [[Morton Koopa Jr.]]
*''"Well, I've already locked you in jail. There isn't actually much worse I can do without raising this game's age rating."'' - [[Snifit]]
*''"Thanks for listening, Mario. I'm sure we'll meet again... maybe as enemies."'' - [[Red Shy Guy (character)|Red Shy Guy]]
*''"Wha...? What's going on? MARIO?! What are YOU doing here? Do we have a kart race scheduled for today?"'' - [[Bowser]]
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==Gallery==
==Gallery==
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*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988.
*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988.
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
*In some sprites, Mario's cap briefly rises, but it doesn't show his hair below, unlike other games in the franchise, including ''[[Super Mario Party]]'''s cover, which shows Mario's hair visible whenever he raises his hat. This was corrected in ''[[Paper Mario: The Origami King]]'', where both Mario and Luigi have sprites that show them without their hats.


==References==
==References==
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*[http://www.nintendo.co.uk/games/oms/paper-mario-color-splash/index.html?a=home Official European site]
*[http://www.nintendo.co.uk/games/oms/paper-mario-color-splash/index.html?a=home Official European site]
*[https://www.nintendo.co.jp/wiiu/cnfj/index.html Official Japanese site]
*[https://www.nintendo.co.jp/wiiu/cnfj/index.html Official Japanese site]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/wiiu_papermariocolorsplash_2/WiiU_PaperMarioColorSplash_comic_UK.pdf Rescue V comic]


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