Paper Mario: Sticker Star: Difference between revisions

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|genre=Action-adventure, role-playing game
|genre=Action-adventure, role-playing game
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0|dejus=L|gsrr=p}}
|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0|dejus=L|grac=all|gsrr=p}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
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The game returns to the general gameplay style of the first two ''Paper Mario'' games. Mario traverses through an overworld and battles enemies through turn-based combat. However, the game is segmented into levels and worlds rather than chapters and the game completely overhauls the battle system. [[Flower Point]]s, [[Star Point]]s, [[badge]]s, permanent upgrades to Mario's [[boots]] and [[hammer]], and [[party member]] abilities are removed in favor for single-use items in the form of [[sticker]]s.
The game returns to the general gameplay style of the first two ''Paper Mario'' games. Mario traverses through an overworld and battles enemies through turn-based combat. However, the game is segmented into levels and worlds rather than chapters and the game completely overhauls the battle system. [[Flower Point]]s, [[Star Point]]s, [[badge]]s, permanent upgrades to Mario's [[boots]] and [[hammer]], and [[party member]] abilities are removed in favor for single-use items in the form of [[sticker]]s.


The visual presentation places a greater emphasis on the "paper" aspect than the previous games. Many characters actively refer to themselves as existing within a paper world, most notably Kersti. The world's environments also resemble craft materials like cardboard and appear similar to dioramas. Game mechanics like status effects complement the paper aesthetic. Along with the change in the art style, returning elements such as [[Goomba]]s and [[Hammer Bro]]s. have their designs changed to better resemble contemporary depictions. The game also scales back unique locations, instead using the general themes of locations seen in previous ''[[Mario (franchise)|Mario]]'' games. The diversity of friendly characters and enemies has also been reduced, with most characters being standard [[Toad (species)|Toads]]. A few enemies from ''Super Mario Bros. 2'' appear, such as [[Shy Guy]]s, [[Ninji]]s, and, making their ''Paper Mario'' series debut, [[Snifit]]s. These changes to the gameplay, appearance, and characters would be the template for subsequent installments in the series.
The visual presentation places a greater emphasis on the "paper" aspect than the previous games. Many characters actively refer to themselves as existing within a paper world, most notably Kersti. The world's environments also resemble craft materials like cardboard and appear similar to dioramas. Game mechanics like status effects complement the paper aesthetic. Along with the change in the art style, returning elements such as [[Goomba]]s and [[Hammer Bro]]s. have their designs changed to better resemble contemporary depictions. The game also scales back unique locations, instead using the general themes of locations seen in previous ''[[Super Mario (franchise)|Super Mario]]'' games. The diversity of friendly characters and enemies has also been reduced, with most characters being standard [[Toad (species)|Toads]]. A few enemies from ''Super Mario Bros. 2'' appear, such as [[Shy Guy]]s, [[Ninji]]s, and, making their ''Paper Mario'' series debut, [[Snifit]]s. These changes to the gameplay, appearance, and characters would be the template for subsequent installments in the series.
==Story==
==Story==
[[File:PMSS-Sticker Fest Screenshot2.PNG|thumb|left|200px|[[Bowser]] crashing the [[Sticker Fest]] to steal the [[Sticker Comet]], said to grant people's wishes]]
[[File:PMSS-Sticker Fest Screenshot2.PNG|thumb|left|200px|[[Bowser]] crashing the [[Sticker Fest]] to steal the [[Sticker Comet]], said to grant people's wishes]]
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==Gameplay==
==Gameplay==
[[File:Sticker Star Map.png|thumb|right|The overworld]]
[[File:Sticker Star Map.png|thumb|The overworld]]
Like ''[[Super Paper Mario]]'', worlds are segmented into levels. However, navigation between levels is done so using a world map and levels have three-dimensional depth by default. They are completed by collecting a [[Comet Piece]]. By defeating enemies, additional bonus coins drop during the goal sequence. Some levels feature more than one Comet Piece. Collecting the alternative Comet Piece opens up a different path on the world map.  
Like ''[[Super Paper Mario]]'', worlds are segmented into levels. However, navigation between levels is done so using a world map and levels have three-dimensional depth by default. They are completed by collecting a [[Comet Piece]]. By defeating enemies, additional bonus coins drop during the goal sequence. Some levels feature more than one Comet Piece. Collecting the alternative Comet Piece opens up a different path on the world map.  


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|}
|}


===Recurring objects===
===Items and objects===
{{Construction|section=y}}
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse;"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse;"
|-
|-
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|Contains coins or stickers and releases them when it is hit. Once all of its goods are depleted, it turns into an [[Empty Block]].
|Contains coins or stickers and releases them when it is hit. Once all of its goods are depleted, it turns into an [[Empty Block]].
|-
|-
|style="text-align:center;"|[[File:SMO Invisibility Hat.png|35px]]<br>[[Hidden Block]]
|style="text-align:center;"|[[Hidden Block]]
|Invisible ? Blocks which become visible after Mario hits it.
|Invisible ? Blocks which become visible after Mario hits them.
|-
|-
|style="text-align:center;"|[[File:PMSS Brick Block.png|35px]]<br>[[Brick Block]]
|style="text-align:center;"|[[File:PMSS Brick Block.png|35px]]<br>[[Brick Block]]
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|style="text-align:center;"|[[File:PMSS-HP Up Heart Sprite.png|35px]]<br>[[MAX UP Heart|HP-Up Heart]]
|style="text-align:center;"|[[File:PMSS-HP Up Heart Sprite.png|35px]]<br>[[MAX UP Heart|HP-Up Heart]]
|Increases Mario's total HP by five and increases the power of First Strikes for every two HP-Up Hearts collected.
|Increases Mario's total HP by five and increases the power of First Strikes for every two HP-Up Hearts collected.
|-
|style="text-align:center;"|[[Airship]]
|[[Bowser Jr.'s Flotilla]] takes place aboard a giant aircraft.
|-
|style="text-align:center;"|[[Bowser Tape]]
|Sticky tape used to seal passageways or capture Toads. The player must hold {{button|3ds|a}} for Mario to peel it off.
|-
|style="text-align:center;"|[[Cactus]]
|Scenery found throughout World 2. If Mario hits a cactus with his hammer, it spins, blooms, and releases a coin.
|-
|style="text-align:center;"|[[Chairlift]]
|Mario and Kersti ride a chairlift in [[Whiteout Valley]] to reach the [[Comet Piece]].
|-
|style="text-align:center;"|[[Grinder]]
|Buzzsaws found in [[Chomp Ruins]]. They harm Mario if he touches the blades, but he can stand on top of their mechanisms safely.
|-
|style="text-align:center;"|[[Ice Ball]]
|Projectiles thrown by Ice Mario and Ice Bros, which freeze their target upon contact.
|-
|style="text-align:center;"|[[Junior Clown Car]]
|Bowser Jr.'s vehicle. It can spit fireballs at Mario, and during Bowser Jr.'s final battle, he puts a shield over the Clown Car, making him nearly invincible.
|-
|style="text-align:center;"|[[Treasure chest]]
|Rare chests that contain the three [[Tablet Piece]]s.
|}
|}


==Battle system==
==Battle system==
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]]
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]]
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. However, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. Much like in both, the player has a hand in the battle's first move, where attacking an enemy on the field will result in them taking damage upon entering the fight, and getting attacked in the same way by an enemy will lead to Mario taking damage at the start of battle, an outcome that is also realized when jumping on a spiked foe. It is worth noting that getting hit by an enemy projectile on the field will not initiate a battle sequence.


When Mario battles an enemy, the screen flashes a certain color and the word "Fight" appears when the battle starts. It is a blue screen when Mario touches an enemy outside battle. If Mario hammers or jumps on an enemy, word "Nice" appears with the blue screen along with a small fanfare jingle. This allows Mario to strike all of the enemies in a battle before it properly begins. However, if Mario jumps on a spiky enemy such as a [[Spiny]] or a [[Piranha Plant]] or if Mario gets hit by the [[First Strike]] outside battle, the screen turns red and orange while a negative jingle plays. This causes an enemy to hurt Mario before the battle begins.
Contrarily to the first two games, however, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.


Enemies that assist other enemies before entering the battle do a unique animation:
Enemies that assist other enemies before entering the battle do a unique animation:
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===Sticker traits===
===Sticker traits===
Sometimes, stickers have special traits applied to them, such as "Shiny", "Flashy", and "Big". These stickers usually sparkle in Mario's [[album]] and do more damage to enemies. Stickers that have traits like "Big" and "Megaflash" take up more space in the album, not unlike Secret Door and certain Thing stickers. Typically, stickers wielding special traits are rarer than normal stickers. Battle Stickers and Thing Stickers come in three sizes: small (1x1), medium (1.5x1.5), and large (2x2).
Sometimes, stickers have special traits applied to them, such as "Shiny", "Flashy", and "Big". These stickers usually sparkle in Mario's [[album]] and do more damage to enemies. Stickers that have traits like "Big" and "Megaflash" take up more space in the album. Typically, stickers wielding special traits are rarer than normal stickers. Battle Stickers and Thing Stickers come in three sizes: small (1x1), medium (1.5x1.5), and large (2x2). The Big 1UP sticker is the only regular sticker with the Big quality. The Secret Door sticker, despite the name, is both Big and Shiny.


{| class="wikitable sortable" style= "text-align:center"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
! Normal sticker !!style=width:100px| Worn-out sticker !!style=width:100px| Shiny sticker !!style=width:100px| Flashy sticker !!style=width:100px| Big sticker !!style=width:100px| Big Shiny sticker !!style=width:100px| Megaflash sticker
!Normal
|- align=center
!Worn-out
|[[File:JumpSticker.png]] || [[File:WornOutHammerPMSS.png]] || [[File:ShinyMushroomPMSS.png]] || [[File:Flashyironjump.png]] || [[File:Big1UPPMSS.png]] || [[File:Bigshinyhurlhammer.png]] || [[File:Megaflashinfinijump.png|100px]]
!Shiny
!Flashy
!Big
!Big Shiny
!Megaflash
|-
|[[File:JumpSticker.png]] || [[File:Wornoutjumpsticker.png]] || [[File:Shinyjumpsticker.png|50px]] || [[File:Flashyjumpsticker.png|50px]] || || [[File:Bigshinyjump.png|75px]] || [[File:Megaflashjump.png|100px]]
|-
|[[File:Ironjumpsticker.png|50px]] || || [[File:ShinyIronJumpPMSS.png|50px]] || [[File:Flashyironjump.png|50px]] || || [[File:Bigshinyironjump.png|75px]] || [[File:Megaflashironjump.png|100px]]
|-
|[[File:Hopslippersticker.png|50px]] || || [[File:ShinyHopslipperPMSS.png|50px]] || [[File:FlashyhopslipperPMSS.png|50px]] || || [[File:BigshinyhopslipperPMSS.png|75px]] || [[File:MegaflashhopslipperPMSS.png|100px]]
|-
|[[File:LineJumpPMSS.png|50px]] || || [[File:ShinyLineJumpPMSS.png|50px]] || [[File:Flashylinejump.png|50px]] || || [[File:Bigshinylinejump.png|75px]] || [[File:Megaflashlinejump.png|100px]]
|-
| || || || [[File:Flashyclonejump.png|50px]] || || [[File:Bigshinyclonejump.png|75px]] || [[File:Megaflashclonejump.png|100px]]
|-
| || || || [[File:Flashyinfinijump.png|50px]] || || [[File:Bigshinyinfinijump.png|75px]] || [[File:Megaflashinfinijump.png|100px]]
|-
|[[File:Hammersticker.png|50px]] || [[File:WornOutHammerPMSS.png|50px]] || [[File:Shinyhammersticker.png|50px]] || [[File:Flashyhammersticker.png|50px]] || || [[File:Bigshinyhammer.png|75px]] || [[File:Megaflashhammer.png|100px]]
|-
|[[File:Slaphammersticker.png|50px]] || || [[File:Shinyslaphammer.png|50px]] || [[File:Flashyslaphammer.png|50px]] || || [[File:Bigshinyslaphammer.png|75px]] || [[File:Megaflashslaphammer.png|100px]]
|-
|[[File:EekhammerstickerSprite.png|50px]] || || [[File:ShinyEekhammerPMSS.png|50px]] || [[File:Flashyeekhammer.png|50px]] || || [[File:Bigshinyeekhammer.png|75px]] || [[File:Megaflasheekhammer.png|100px]]
|-
|[[File:Hurlhammersticker.png|50px]] || || [[File:ShinyHurlhammerPMSS.png|50px]] || [[File:Flashyhurlhammer.png|50px]] || || [[File:Bigshinyhurlhammer.png|75px]] || [[File:MegaflashhurlhammerPMSS.png|100px]]
|-
|[[File:Baahammer Sticker PMSS.png|50px]] || || || || || [[File:Bigshinybaahammer.png|75px]] || [[File:Megaflashbaahammer.png|100px]]
|-
|[[File:BurnhammerPMSS.png|50px]] || || || || || [[File:PMSSBigShinyBurnhammer.png|75px]] || [[File:PMSSMegaflashBurnhammer.png|100px]]
|-
|[[File:ChillhammerPMSS.png|50px]] || || || || || [[File:BigShinyChillhammer.png|75px]] || [[File:MegaflashChillhammer.png|100px]]
|-
|[[File:SuperbootPMSS.png|50px]] || || [[File:ShinySuperBoots.png|50px]] || || || ||
|-
|[[File:TailPMSS.png|50px]] || || [[File:ShinytailPMSS.png|50px]] || || || ||
|-
|[[File:Frog Suit Sticker PMSS.png|50px]] || || [[File:ShinyfrogsuitPMSS.png|50px]] || || || ||
|-
|[[File:SpikeHelmetPMSS.png|50px]] || || [[File:ShinyspikehelmetPMSS.png|50px]] || [[File:FlashyspikehelmetPMSS.png|50px]] || || ||
|-
|[[File:Fire Flower Sticker PMSS.png|50px]] || || [[File:ShinyFireFlowerPMSS.png|50px]] || [[File:FlashyFFPMSS.png|50px]] || || ||
|-
|[[File:IceFlowerPMSS.png|50px]] || || [[File:ShinyIceFlowerPMSS.png|50px]] || [[File:FlashyIceFlowerPMSS.png|50px]] || || ||
|-
|[[File:POW Block Sticker PMSS.png|50px]] || || [[File:ShinyPOWblockPMSS.png|50px]] || [[File:FlashyPOWBlockPMSS.png|50px]] || || ||
|-
|[[File:Shell Sticker PMSS.png|50px]] || || [[File:ShinyShellPMSS.png|50px]] || [[File:FlashyShellPMSS.png|50px]] || || ||
|-
|[[File:MushroomPMSS.png|50px]] || || [[File:ShinyMushroomPMSS.png|50px]] || [[File:FlashyMushroomPMSS.png|50px]] || || ||
|-
| || || || || [[File:Big1UPPMSS.png|50px]] || [[File:BigShiny1UpPMSS.png|75px]]
|-
|[[File:PoisonMushroomPMSS.png|50px]] || || || || || ||
|-
|[[File:LeafPMSS.png|50px]] || || [[File:Shinyleaf.png|50px]] || || || ||
|-
|[[File:SecretDoorPMSS.png|50px]] || || || || || ||
|-
|[[File:SnowballPMSS.png|50px]] || || || || || ||
|-
|[[File:SpikeballPMSS.png|50px]] || || || || || ||
|-
|[[File:BarrelPMSS.png|50px]] || || || || || ||
|-
|[[File:WrenchPMSS.png|50px]] || || || || || ||
|-
|[[File:BonePMSS.png|50px]] || || || || || ||
|-
|[[File:BoomerangPMSS.png|50px]] || || || || || ||
|-
|[[File:BombPMSS.png|50px]] || || || || || ||
|-
|[[File:Sombrero Sticker PMSS.png|50px]] || || || || || ||
|-
|[[File:ThrowingstarPMSS.png|50px]] || || || || || ||
|}
|}


===Things===
===Things===
Throughout the world are real-life objects called [[Sticker#Things|Thing]]s which Mario can collect. He can bring them to a Sling-a-Thing location and convert them into a usable sticker. Things are required to make progress or to make a boss fight significantly easier. Most Things share its ability with two other Things, each with a different level of strength and size in the album. These Things are interchangeable in puzzles which require a certain ability. Mario can only care one of each Thing in his inventory, either in its normal form or as a sticker.
Throughout the world are real-life objects called [[Sticker#Things|Thing]]s which Mario can collect. He can bring them to a Sling-a-Thing location and convert them into a usable sticker. Things are required to make progress or to make a boss fight significantly easier. Most Things share its ability with two other Things, each with a different level of strength and size in the album. These Things are interchangeable in puzzles which require a certain ability. Mario can only carry one of each Thing in his inventory, either in its normal form or as a sticker.


===Scraps===
===Scraps===
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|-
|-
|align="center"|[[File:Kamek PMSS.png|100px]]<br>[[Kamek]]
|align="center"|[[File:Kamek PMSS.png|100px]]<br>[[Kamek]]
|align="left"|A Magikoopa who also makes his ''Paper Mario'' debut in this game. Kamek interferes with Mario the most out of all the villians. He attempts to halt Mario's progress by either by causing a problem Mario must solve or fighting Mario directly.
|align="left"|A Magikoopa who also makes his ''Paper Mario'' debut in this game. Kamek interferes with Mario the most out of all the villains. He attempts to halt Mario's progress by either by causing a problem Mario must solve or fighting Mario directly.
|}
|}


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===Bosses===
===Bosses===
These are the bosses, sorted in order. Highlighted rows signify world bosses and italic names signify optional bosses.
These are the bosses, sorted in order. Highlighted rows signify main bosses and italic names signify optional bosses.
{|class="wikitable"
{|class="wikitable"
!style="background:red;color:white"|Name
!style="background:red;color:white"|Name
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!Name
!Name
!Description
!Description
|-
|align="center"|[[File:BowsertapePMSS.png|100px]]<br>[[Bowser Tape]]
|Tape used by Bowser after he obtains his Royal Sticker. The player must hold {{button|3ds|a}} to peel them and free whatever is trapped under it.
|-
|-
|align="center"|[[File:PMSSLakituSprite.png|100px]]<br>[[Lakitu]]
|align="center"|[[File:PMSSLakituSprite.png|100px]]<br>[[Lakitu]]
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|-
|-
|align="center"|[[File:PMSS Lava.png|150px]]<br>[[Lava]]
|align="center"|[[File:PMSS Lava.png|150px]]<br>[[Lava]]
|Molten rock found in World 5. If Mario touches it, he takes three points of damage and is launched back to the nearest solid ground.
|Molten rock found in World 5. If Mario touches it, he takes three points of damage and is launched back to the nearest solid ground. Some [[Lava Geyser|geysers]] of lava also appear.
|-
|-
|align="center"|[[File:PMSSBillBlaster.png|100px]]<br>[[Bill Blaster]]
|align="center"|[[File:PMSSBillBlaster.png|100px]]<br>[[Bill Blaster]]
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|'''3-4: [[Strike Lake]]'''*
|'''3-4: [[Strike Lake]]'''*
|When Mario first arrives, he has to chase down one of Wiggler's segments. He must return later with the Bowling Ball Thing to open an alternate exit.
|When Mario first arrives, he has to chase down one of Wiggler's segments. He must return later with the Bowling Ball Thing to open an alternate exit.
|[[Billiard Ball]]<br>[[Bowling Ball]]<br>[[Drum (Thing)|Drum]]
|[[Billiard Ball]]<br>[[Bowling Ball (Thing)|Bowling Ball]]<br>[[Drum (Thing)|Drum]]
|[[Wiggler's Tree House]]<br>[[Loop Loop River]]<br>[[Holey Thicket]]
|[[Wiggler's Tree House]]<br>[[Loop Loop River]]<br>[[Holey Thicket]]
|-style="background:plum"
|-style="background:plum"
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|}
|}


(*) = Level with an alternate exit.<br/>(**) = Level with two alternate exits.
(*) = Level with an alternate exit.<br>(**) = Level with two alternate exits.


==Services==
==Services==
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===Hidden Luigi===
===Hidden Luigi===
Within five levels, the player can spot Luigi in the background. By paperizing, the player can pull Luigi out, causing him to look around and jump offscreen. Finding him all fives times make him lead the parade during the credits. He is found in the following levels:
Within five levels, the player can spot Luigi in the background. By paperizing, the player can pull Luigi out, causing him to look around and jump offscreen. Finding him all five times causes him to lead the parade during the credits. He is found in the following levels:
 
*W1-6: [[Goomba Fortress]] - At the end of the bridge to the tower, Luigi sits on the fortress' wall.
*W1-6: [[Goomba Fortress]] - At the end of the bridge to the tower, Luigi sits on the fortress' wall.
*W2-5: [[Drybake Stadium]] - At the outdoor section of the fourth floor, Luigi appears in a window on the right.
*W2-5: [[Drybake Stadium]] - At the outdoor section of the fourth floor, Luigi appears in a window on the right.
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===Super Flags===
===Super Flags===
[[File:PMSSAllSuperFlags.png|thumb|right|250px|All eight Super Flags in Decalburg]]
[[File:PMSSAllSuperFlags.png|thumb|250px|All eight Super Flags in Decalburg]]
[[File:PMSSAllSuperFlagsCredits.png|thumb|right|250px|All eight Super Flags during the credits]]
[[File:PMSSAllSuperFlagsCredits.png|thumb|250px|All eight Super Flags during the credits]]
There are a total of eight achievements that the player can earn in this game, all of which can be achieved at any time by completing the corresponding task. After completing [[Goomba Fortress]] and getting the first Royal Sticker, eight [[Super Flag]]s are placed in the Sticker Fest area of Decalburg. These can be examined to view the player's progress in unlocking the achievements. A completed achievement displays its corresponding flag, and any completed Super Flags appear unrolled in the game's credits.
There are a total of eight achievements that the player can earn in this game, all of which can be achieved at any time by completing the corresponding task. After completing [[Goomba Fortress]] and getting the first Royal Sticker, eight [[Super Flag]]s are placed in the Sticker Fest area of Decalburg. These can be examined to view the player's progress in unlocking the achievements. A completed achievement displays its corresponding flag, and any completed Super Flags appear unrolled in the game's credits.


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**This is the first game in the ''Paper Mario'' series where [[Lady Bow]] and [[Parakarry]] do not make an appearance in any form (although Parakarry is mentioned on a paper in [[Shy Guy Jungle]]).
**This is the first game in the ''Paper Mario'' series where [[Lady Bow]] and [[Parakarry]] do not make an appearance in any form (although Parakarry is mentioned on a paper in [[Shy Guy Jungle]]).
**Only coins are awarded after battles.
**Only coins are awarded after battles.
*All the bosses in ''Paper Mario: Sticker Star'' are not unique to the ''Paper Mario'' series, as they are all more powerful versions of preexisting enemies or bosses featured in other ''[[Mario (franchise)|Mario]]'' games. Similarly, the game does not feature any new enemies, only enemies from other ''Mario'' games and new variants of them.
*All the bosses in ''Paper Mario: Sticker Star'' are not unique to the ''Paper Mario'' series, as they are all more powerful versions of preexisting enemies or bosses featured in other ''[[Super Mario (franchise)|Super Mario]]'' games. Similarly, the game does not feature any new enemies, only enemies from other ''Super Mario'' games and new variants of them.
*[[Kamek]] takes on the role filled by [[Kammy Koopa]] in the first two ''Paper Mario'' games.
*[[Kamek]] takes on the role filled by [[Kammy Koopa]] in the first two ''Paper Mario'' games.
*This is the only ''Paper Mario'' game where [[Bowser]] and [[Luigi]] have no lines of dialogue.
*This is the only ''Paper Mario'' game where [[Bowser]] and [[Luigi]] have no lines of dialogue.
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*Unlike ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', the game does not feature an [[Audience]].
*Unlike ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', the game does not feature an [[Audience]].
*This is the first ''Paper Mario'' game that is not split into separate chapters, instead opting to use worlds, like ''Super Mario RPG: Legend of the Seven Stars''. If it were, there would only be 6 chapters, whereas the first three installments all possessed 8 chapters.
*This is the first ''Paper Mario'' game that is not split into separate chapters, instead opting to use worlds, like ''Super Mario RPG: Legend of the Seven Stars''. If it were, there would only be 6 chapters, whereas the first three installments all possessed 8 chapters.
*''Paper Mario: Sticker Star'' only has 55 enemies, 6 bosses and 12 mini-bosses, for a total of 73 different enemies; each of the first three installments had over 100 enemies.
*Unlike ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario does not have any voice clips recorded by [[Charles Martinet]] in ''Paper Mario: Sticker Star''.
*Unlike ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario does not have any voice clips recorded by [[Charles Martinet]] in ''Paper Mario: Sticker Star''.
*''Paper Mario: Sticker Star'' does not have a superboss (an optional boss with higher stats than the final boss).
*''Paper Mario: Sticker Star'' does not have a superboss (an optional boss with higher stats than the final boss).
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**Consequently, several aspects of it have been incorporated into regular battle. For example, an HP bar showing the collective health of all enemies on screen displays during battle. The enemies' names are also all displayed while Mario is choosing stickers, similar to the ''Mario & Luigi'' series.
**Consequently, several aspects of it have been incorporated into regular battle. For example, an HP bar showing the collective health of all enemies on screen displays during battle. The enemies' names are also all displayed while Mario is choosing stickers, similar to the ''Mario & Luigi'' series.
*This is the first ''Paper Mario'' game without cooking/recipes.
*This is the first ''Paper Mario'' game without cooking/recipes.
*In comparison to the first three ''Paper Mario'' installments, this game has fewer new species and named characters such as [[Clubba]]s, [[Merlon]] and [[Whacka]].
*This is the first game where no Koopa Troopas wear sunglasses.
*This is the first game where no Koopa Troopas wear sunglasses.
*This is the first in the series to have only one playable character.
*This is the first in the series to have only one playable character.
**Moreover, it is the first one to not feature Peach as a playable character.
**Moreover, it is the first one to not feature Peach as a playable character.
*It is the first ''Paper Mario'' where Mario cannot turn into an 8-bit version of himself.
*It is the first ''Paper Mario'' where Mario cannot turn into an 8-bit version of himself.
*[[Ninji]]s in ''Paper Mario: Sticker Star'' are now actual enemies. In their previous appearance in ''Paper Mario'', they are friendly NPCs who acted as caretakers for the [[Star Kid]]s.
*With a few exceptions (such as Wiggler), Toads make up the majority of friendly NPCs in ''Paper Mario: Sticker Star''; there are no friendly Goombas, Koopas, Bob-ombs, or other enemies (excluding the Koopa Troopa and Bob-omb that assist in certain attacks).
*Mario cannot choose which enemy to attack if there are multiple ones; he defaults to the one in front.
*Mario cannot choose which enemy to attack if there are multiple ones; he defaults to the one in front.
*Unlike the first 3 installments, Mario starts his journey with 20 [[Heart Point|HP]], as opposed to 10.
*Unlike the first 3 installments, Mario starts his journey with 20 [[Heart Point|HP]], as opposed to 10.
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==Staff==
==Staff==
{{main|List of Paper Mario: Sticker Star staff}}
{{main|List of Paper Mario: Sticker Star staff}}
The game was developed by [[Intelligent Systems]], [[Nintendo Software Planning & Development#Group No. 3|Nintendo SPD Group No.3]], and Vanpool, Inc. This game is the first time Vanpool worked on a ''Paper Mario'' game and the second ''Mario'' role-playing game the company developed following its work on ''[[Mario & Luigi: Superstar Saga]]''{{'}}s minigames. It was directed by Naohiko Aoyama and produced by Kensuke Tanabe and Toshiyuki Nakamura. Taro Kudo of Vanpool, Inc. was in charge of the direction and script. His first involvement on a ''Mario'' game was ''Super Mario RPG: Legend of the Seven Stars'' as a staff member of [[Square Enix|Square]].<ref name="Iwata Asks"></ref> Shingo Igata served as the lead map designer and Shiho Iwabuchi designed the user interface. [[Satoru Iwata]] served as executive producer.
The game was developed by [[Intelligent Systems]], [[Nintendo Software Planning & Development#Group No. 3|Nintendo SPD Group No.3]], and Vanpool, Inc. This game is the first time Vanpool worked on a ''Paper Mario'' game and the second ''Super Mario'' role-playing game the company developed following its work on ''[[Mario & Luigi: Superstar Saga]]''{{'}}s minigames. It was directed by Naohiko Aoyama and produced by Kensuke Tanabe and Toshiyuki Nakamura. Taro Kudo of Vanpool, Inc. was in charge of the direction and script. His first involvement on a ''Super Mario'' game was ''Super Mario RPG: Legend of the Seven Stars'' as a staff member of [[Square Enix|Square]].<ref name="Iwata Asks"></ref> Shingo Igata served as the lead map designer and Shiho Iwabuchi designed the user interface. [[Satoru Iwata]] served as executive producer.


==Development==
==Development==
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Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the sticker mechanic, which had initially been designed for use in puzzles, and expand it to the rest of the game.<ref name="Iwata Asks"></ref> As the sticker system expanded, the development team decided to abandon the [[Party member|partner]] system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers.
Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the sticker mechanic, which had initially been designed for use in puzzles, and expand it to the rest of the game.<ref name="Iwata Asks"></ref> As the sticker system expanded, the development team decided to abandon the [[Party member|partner]] system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers.


Early in development, Miyamoto also encouraged the developers to keep the story to a minimum<ref name="NintendoLife">Nintendo Life staff. (November 13, 2012). [http://www.nintendolife.com/news/2012/11/interview_the_team_behind_paper_mario_sticker_star Interview: The Team Behind Paper Mario: Sticker Star]. ''Nintendo Life''.</ref> and only use pre-established ''Mario'' characters. The decision to not focus on the storyline was also influenced by results gathered from ''Super Paper Mario''{{'}}s [[Club Nintendo (rewards program)|Club Nintendo]] survey, which had less than 1% of the respondents citing its plotline as a strong point.<ref name="Iwata Asks"></ref> Producer [[Kensuke Tanabe]] also asked the team to focus on the "paper" aspect of the visuals.
Early in development, Miyamoto also encouraged the developers to keep the story to a minimum<ref name="NintendoLife">Nintendo Life staff. (November 13, 2012). [http://www.nintendolife.com/news/2012/11/interview_the_team_behind_paper_mario_sticker_star Interview: The Team Behind Paper Mario: Sticker Star]. ''Nintendo Life''.</ref> and only use pre-established ''Super Mario'' characters. The decision to not focus on the storyline was also influenced by results gathered from ''Super Paper Mario''{{'}}s [[Club Nintendo (rewards program)|Club Nintendo]] survey, which had less than 1% of the respondents citing its plotline as a strong point.<ref name="Iwata Asks"></ref> Producer [[Kensuke Tanabe]] also asked the team to focus on the "paper" aspect of the visuals.


==Reception==
==Reception==
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The four Famitsu critics gave a very positive reception, giving it 36/40 points, calling it a "well-made RPG" and praised the sticker system as "unique".<ref>http://www.polygon.com/2012/11/28/3700842/japan-review-check-yakuza-5-paper-mario-3ds</ref>
The four Famitsu critics gave a very positive reception, giving it 36/40 points, calling it a "well-made RPG" and praised the sticker system as "unique".<ref>http://www.polygon.com/2012/11/28/3700842/japan-review-check-yakuza-5-paper-mario-3ds</ref>


{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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===No album sounds===
===No album sounds===
By collecting a sticker and opening the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay.
If the player collects a sticker and opens the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay.


==Pre-release and unused content==
==Pre-release and unused content==
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*''[[Paper Mario: The Thousand-Year Door]]'': Searching the dump in [[Shy Guy Jungle]] before using the [[Goat (Thing)|Goat]] or the [[Vacuum]] reveals a memo from [[Goombella]], who is apparently still attending [[List of implied organizations#University of Goom|University of Goom]] and doing research on the [[Chomp Ruins]] during the events of the game, but is never seen. The miniboss theme is a cover of this game's. Mario's expression when first seeing a Boo is the same as [[Doopliss]]' when his name is guessed. Also, the outline of this game's logo is used in the "Paper Mario" part of the ''Sticker Star'' logo.  
*''[[Paper Mario: The Thousand-Year Door]]'': Searching the dump in [[Shy Guy Jungle]] before using the [[Goat (Thing)|Goat]] or the [[Vacuum]] reveals a memo from [[Goombella]], who is apparently still attending [[List of implied organizations#University of Goom|University of Goom]] and doing research on the [[Chomp Ruins]] during the events of the game, but is never seen. The miniboss theme is a cover of this game's. Mario's expression when first seeing a Boo is the same as [[Doopliss]]' when his name is guessed. Also, the outline of this game's logo is used in the "Paper Mario" part of the ''Sticker Star'' logo.  
*''[[Super Paper Mario]]'':
*''[[Super Paper Mario]]'':
**At the beginning of the game, after Mario saves one of the Toads in Decalburg, the latter says that Bowser crumpled him up 256 times, which is a nod to the running joke in ''Super Paper Mario'', starting with [[Dimentio]] claiming that [[Dimension D]] makes his attacks "256 times more powerful", followed by [[Flint Cragley]]'s camera crew stating that the "[[List of Implied Characters#Rainbowzilla|Rainbowzilla]]" story was apparently told that amount of times. This number is also the number of [[Catch Card|cards]] in the game.
**At the beginning of the game, after Mario saves one of the Toads in Decalburg, the latter says that Bowser crumpled him up 256 times, which is a nod to the running joke in ''Super Paper Mario'', starting with [[Dimentio]] claiming that [[Dimension D]] makes his attacks "256 times more powerful", followed by [[Flint Cragley]]'s camera crew stating that the "[[List of implied characters#Rainbowzilla|Rainbowzilla]]" story was apparently told that amount of times. This number is also the number of [[Catch Card|cards]] in the game.
**When a [[Paper-Cone Goomba]], [[2-Fold Goomba]], [[5-Fold Paragoomba]], or [[Shiny-Cone Goomba]] is about to fold up, it uses a similar dashed rectangular outline to enemies that can [[Flip]].
**When a [[Paper-Cone Goomba]], [[2-Fold Goomba]], [[5-Fold Paragoomba]], or [[Shiny-Cone Goomba]] is about to fold up, it uses a similar dashed rectangular outline to enemies that can [[Flip]].
*''[[Super Mario Galaxy]]'': Portions of the music inside the Enigmansion are lifted from the [[Ghostly Galaxy]] theme. The way of getting a [[Royal Sticker]] resembles the one when getting a [[Power Star]].
*''[[Super Mario Galaxy]]'': Portions of the music inside the Enigmansion are lifted from the [[Ghostly Galaxy]] theme. The way of getting a [[Royal Sticker]] resembles the one when getting a [[Power Star]].
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|Jap=ペーパーマリオ スーパーシール
|Jap=ペーパーマリオ スーパーシール
|JapR=Pēpā Mario Sūpā Shīru
|JapR=Pēpā Mario Sūpā Shīru
|JapM=Paper Mario: Super Seal
|JapM=''Paper Mario: Super Seal
|Fra=Paper Mario: Sticker Star
|Fre=''Paper Mario: Sticker Star
|FraM=-
|FreM=-
|Spa=Paper Mario: Sticker Star
|Spa=''Paper Mario: Sticker Star
|SpaM=-
|SpaM=-
|Ita=Paper Mario: Sticker Star
|Ita=''Paper Mario: Sticker Star
|ItaM=-
|ItaM=-
|Kor=페이퍼 마리오 스티커 스타
|Kor=페이퍼 마리오 스티커 스타
|KorR=Peipeo Mario Stikeo Seuta
|KorR=Peipeo Mario Stikeo Seuta
|KorM=Paper Mario Sticker Star
|KorM=''Paper Mario Sticker Star
|ChiS=纸片马力欧 超级贴纸
|ChiS=纸片马力欧 超级贴纸
|ChiSR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiSR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiSM=Paper Mario: Super Sticker
|ChiSM=''Paper Mario: Super Sticker
|ChiT=紙片瑪利歐 超級貼紙
|ChiT=紙片瑪利歐 超級貼紙
|ChiTR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiTR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiTM=Paper Mario: Super Sticker
|ChiTM=''Paper Mario: Super Sticker
}}
}}


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*The e-manual says Mario can be defeated by falling, though this is impossible without glitches.
*The e-manual says Mario can be defeated by falling, though this is impossible without glitches.
**Similarly, Kersti says that if Mario touches the spikes in the rolling carpet section of [[Bowser's Sky Castle]] then he will be "done for", although they only take away one HP and send Mario back to the beginning of the area if he falls off the rolling carpet.
**Similarly, Kersti says that if Mario touches the spikes in the rolling carpet section of [[Bowser's Sky Castle]] then he will be "done for", although they only take away one HP and send Mario back to the beginning of the area if he falls off the rolling carpet.
*Despite using the new font introduced in ''[[Super Mario 3D Land]]'' for the logo, the game uses the old font used in games prior to ''3D Land''.


==References==
==References==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
;Websites
*[http://papermario.nintendo.com/sticker-star/ Official American website]
*[http://papermario.nintendo.com/sticker-star/ Official American website]
*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
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*[https://www.nintendo.tw/paper_mario/ Official Taiwanese website]
*[https://www.nintendo.tw/paper_mario/ Official Taiwanese website]


;Manuals
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/paper_mario_sticker_star/ElectronicManual_Nintendo3DS_PaperMarioStickerStar_EN.pdf English e-manual]
*[https://www.nintendo.co.jp/3ds/ag5j/man_ag5j.pdf Japanese e-manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/3DS_Paper_Mario_Sticker_Star_single_sheet_en.pdf Instruction booklet]
{{PMSS}}
{{PMSS}}
{{Mario games}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[de:Paper Mario: Sticker Star]]
[[de:Paper Mario: Sticker Star]]
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