Paper Mario: The Thousand-Year Door: Difference between revisions

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A follow-up titled ''[[Super Paper Mario]]'' was released for the [[Wii]] in 2007. ''Paper Mario: The Thousand-Year Door'' is the only game in the series to share the same battle system as the original ''Paper Mario'', as ''Super Paper Mario'' is a platformer with RPG elements and subsequent installments (starting with 2012's ''[[Paper Mario: Sticker Star]]'') retooled many aspects of the series.
A follow-up titled ''[[Super Paper Mario]]'' was released for the [[Wii]] in 2007. ''Paper Mario: The Thousand-Year Door'' is the only game in the series to share the same battle system as the original ''Paper Mario'', as ''Super Paper Mario'' is a platformer with RPG elements and subsequent installments (starting with 2012's ''[[Paper Mario: Sticker Star]]'') retooled many aspects of the series.


A [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake of the same name]] is set to be released on the [[Nintendo Switch]] in 2024.
A [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake of the same name]] is set to be released on the [[Nintendo Switch]] on May 23, 2024.
 
==Plot==
==Plot==
===Prologue: A Rogue's Welcome===
===Prologue: A Rogue's Welcome===
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|JapM=Prologue: Welcome to Rogueport!
|JapM=Prologue: Welcome to Rogueport!
|Spa=Prólogo: Bienvenidos a Villa Viciosa
|Spa=Prólogo: Bienvenidos a Villa Viciosa
|SpaM=Prologue: Welcome to Vicious Village
|SpaM=Prologue: Welcome to Rogueport
|Ita=Prologo: Benvenuti a Fannullopoli
|Ita=Prologo: Benvenuti a Fannullopoli
|ItaM=Prologue: Welcome to Idler City
|ItaM=Prologue: Welcome to Rogueport
|Ger=Prolog: Willkomen in Rohlingen
|Ger=Prolog: Willkomen in Rohlingen
|GerM=Prologue: Welcome to Rohlingen
|GerM=Prologue: Welcome to Rogueport
|Fra=Prologue: Bienvenue à Port-Lacanaïe!
|Fre=Prologue: Bienvenue à Port-Lacanaïe!
|FraM=Prologue: Welcome to Port-Lacanaïe!
|FreM=Prologue: Welcome to Rogueport
}}
}}


===Chapter 1: Castle and Dragon===
===Chapter 1: Castle and Dragon===
[[File:Hooktail PMTTYD encounter.png|thumb|left|Mario and his partner encountering Hooktail.]] [[File:PMTTYD Petalburg screenshot.png|thumb|Petalburg.]]
[[File:Hooktail PMTTYD encounter.png|thumb|left|Mario and Koops encountering Hooktail.]] [[File:PMTTYD Petalburg screenshot.png|thumb|Petalburg.]]
Mario and Goombella show the updated map to Professor Frankly, who reveals that the first Crystal Star is in [[Petal Meadows]]. To reach this place, they must find a [[Warp Pipe|pipe]] in Rogueport Sewers. After finding it, Mario and Goombella arrive in Petal Meadows, where they see [[Hooktail]] and [[Hooktail Castle|her castle]]. The duo stops at a nearby village called [[Petalburg]] and discover from the [[Kroop|mayor]] that the dragon Hooktail has been terrorizing the village. The mayor tells them that Hooktail guards a Crystal Star in her castle, and that to access it, they must obtain the [[Sun Stone|two]] [[Moon Stone|stone]] keys in [[Shhwonk Fortress]], an ancient stone fort past Petalburg. After finding them, Mario and Goombella march to Hooktail's castle, with [[Koops]] in tow (who wants to defeat Hooktail to avenge his dead father and become stronger). After navigating through the castle's traps with the help of Koops, they encounter the dragon and defeat her, allowing [[Koopley|Koops's father]] to get out of the dragon's gut and present Mario with the [[Diamond Star]].
Mario and Goombella show the updated map to Professor Frankly, who reveals that the first Crystal Star is in [[Petal Meadows]]. To reach this place, they must find a [[Warp Pipe|pipe]] in Rogueport Sewers. After finding it, Mario and Goombella arrive in Petal Meadows, where they see [[Hooktail]] and [[Hooktail Castle|her castle]]. The duo stops at a nearby village called [[Petalburg]] and discover from the [[Kroop|mayor]] that the dragon Hooktail has been terrorizing the village. The mayor tells them that Hooktail guards a Crystal Star in her castle, and that to access it, they must obtain the [[Sun Stone|two]] [[Moon Stone|stone]] keys in [[Shhwonk Fortress]], an ancient stone fort past Petalburg. After finding them, Mario and Goombella march to Hooktail's castle, with [[Koops]] in tow (who wants to defeat Hooktail to avenge his dead father and become stronger). After navigating through the castle's traps with the help of Koops, they encounter the dragon and defeat her, allowing [[Koopley|Koops's father]] to get out of the dragon's gut and present Mario with the [[Diamond Star]].


Somewhere else, it is revealed that [[Princess Peach]] was abducted by the X-Nauts. When an X-Naut tells [[Sir Grodus]] someone got the first Crystal Star, Peach accidentally blurts out Mario's name. Grodus hears this and orders the [[Shadow Sirens]] to steal the map in Mario's possession. Peach then meets [[TEC-XX]], the X-Naut base's computer, who develops an interest in Peach's concept of love, and asks for her help in understanding it. Peach agrees; in exchange, TEC lets her send [[Mailbox SP|e-mails]] to Mario.
Somewhere else, it is revealed that [[Princess Peach]] was abducted by the X-Nauts. When an X-Naut tells [[Sir Grodus]] someone got the first Crystal Star, Peach accidentally blurts out Mario's name. Grodus hears this and orders the [[Shadow Sirens]] to steal the map in Mario's possession. Peach then meets [[TEC-XX]], the X-Naut base's computer, who develops an interest in Peach's concept of love, and asks for her help in understanding it. Peach agrees; in exchange, TEC lets her send [[Mailbox SP|e-mails]] to Mario.


Afterward, the scene focuses on [[Bowser's Castle]], where [[Kammy Koopa]] tells [[Bowser]] about Mario's quest to find the Crystal Stars and Peach's abduction, things that motivate Bowser to hunt for the Crystal Stars and kidnap Peach back. Bowser and Kammy then head for Rogueport.
Afterward, the scene focuses on [[Bowser's Castle]], where [[Kammy Koopa]] tells [[Bowser]] about Mario's quest to find the Crystal Stars and Peach's abduction, things that motivate Bowser to hunt for the Crystal Stars and kidnap Peach back. Bowser, with his [[Koopa Clown Car]], and Kammy then head for Rogueport. He goes through a grassfield level based on ''Super Mario Bros.''


Back in Petalburg, the group receives an e-mail from Peach, who informs them that she has been kidnapped. Mario and company head back to the Thousand-Year Door to reveal the location of the next Crystal Star.
Back in Petalburg, after Koops promises to return as a stronger Koopa like his dad, the group receives an e-mail from Peach, who informs them that she has been kidnapped. Mario and company head back to the Thousand-Year Door to reveal the location of the next Crystal Star.


'''Storyline text'''
'''Storyline text'''
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|Jap=ステージ1 マリオとお城とドラゴンと
|Jap=ステージ1 マリオとお城とドラゴンと
|JapR=Sutēji 1: Mario to Oshiro to Doragon to
|JapR=Sutēji 1: Mario to Oshiro to Doragon to
|JapM=Stage 1: With Mario, the castle and the dragon
|JapM=Stage 1: Mario, the castle and the dragon
|Spa=Acto 1: El bueno, el feo y el malo
|Spa=Acto 1: El bueno, el feo y el malo
|SpaM=Act 1: The Good, The Ugly and The Bad
|SpaM=Act 1: The Good, The Ugly and The Bad
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|ItaM=Scene 1: Mario, the castle and the dragon
|ItaM=Scene 1: Mario, the castle and the dragon
|Ger=Kapitel 1: Lohgards Drachenburg
|Ger=Kapitel 1: Lohgards Drachenburg
|GerM=Chapter 1: Dragon Lohgard's Castle<br>(''Lohgard'' is [[Hooktail]]'s German name.)
|GerM=Chapter 1: Hooktail's Dragon Castle<br>
|Fra=Chapitre 1: Mario + château + dragon
|Fre=Chapitre 1: Mario + château + dragon
|FraM=Chapter 1: Mario + castle + dragon
|FreM=Chapter 1: Mario + castle + dragon
}}
}}


===Chapter 2: The Great Boggly Tree===
===Chapter 2: The Great Boggly Tree===
[[File:BogglyWoods.png|thumb|left|Boggly Woods]][[File:The Great Tree Entrance.png|thumb|The Great Boggly Tree.]]
[[File:BogglyWoods.png|thumb|left|Boggly Woods]][[File:The Great Tree Entrance.png|thumb|The Great Boggly Tree.]]
The [[Emerald Star|second Crystal Star]] is revealed to be in [[the Great Tree]], home of small creatures known as [[Puni|Punies]], deep inside [[Boggly Woods]]. When searching for the pipe leading to Boggly Woods in [[Rogueport Sewers]], Mario and his partners encounter [[Punio]], who tells them that the [[X-Nauts (organization)|X-Nauts]] have invaded the Great Tree, capturing most of the Punies and that the [[Jabbies]], the Punies' enemies, have allied with the X-Nauts and are trying to kick the Punies out of the Great Tree. Mario and company decide to help out the Punies, and therefore Punio leads the group to the Boggly Woods. After getting there, Mario and company encounter the [[Shadow Sirens]] with a [[Necklace (Paper Mario: The Thousand-Year Door)|necklace]], who do not recognize him due to having lost a sketch of him. The group continues and arrives at the Great Tree. However, they realize that the tree is locked. Punio suggests they find [[Flurrie|Madame Flurrie]], who can help them find the Tree's secret entrance. Despite this, upon reaching her home, Flurrie reveals she has lost her necklace and does not want anyone to see her without it. Thus, Mario and friends return to the Shadow Sirens and defeat them, this way retrieving the necklace. After returning it to Flurrie, she joins them in their quest. The group finds the secret entrance with her help and manages to enter the Tree; after freeing the locked Punies with the aid of a [[Puni Orb|special orb]] and after solving the Great Tree's puzzles and defeating the [[Jabbies]], they reveal the second Crystal Star at the bottom of the Tree. There, Lord Crump snatches it, and activates a time bomb to blow up the Tree. Upon following him to the entrance, he stops the bomb and uses [[Magnus von Grapple]] to fight the heroes, but he is defeated by the group. As a result, the X-Nauts evacuate the Tree and Mario and company obtain the [[Emerald Star]].
The [[Emerald Star|second Crystal Star]] is revealed to be in [[the Great Tree]], home of small creatures known as [[Puni|Punies]], deep inside [[Boggly Woods]]. When searching for the pipe leading to Boggly Woods in [[Rogueport Sewers]], Mario and his partners encounter [[Punio]], who tells them that the [[X-Nauts (organization)|X-Nauts]] have invaded the Great Tree, capturing most of the Punies and that the [[Jabbies]], the Punies' enemies, have allied with the X-Nauts and are trying to kick the Punies out of the Great Tree. Mario and company decide to help out the Punies, and therefore Punio leads the group to the Boggly Woods. After getting there, Mario and company encounter the [[Shadow Sirens]] with a [[Necklace (Paper Mario: The Thousand-Year Door)|necklace]] that Vivian found, who do not recognize him due to having lost a sketch of him, which Beldam accuses Vivian of losing. The group continues and arrives at the Great Tree. However, they realize that the tree is locked. Punio suggests they find [[Flurrie|Madame Flurrie]], who can help them find the Tree's secret entrance. Despite this, upon reaching her home, Flurrie reveals she has lost her necklace and does not want anyone to see her without it. Thus, Mario and friends return to the Shadow Sirens and defeat them, this way retrieving the necklace. After returning it to Flurrie, she joins them in their quest. The group finds the secret entrance with her help and manages to enter the Tree; after freeing the locked Punies with the aid of a [[Puni Orb|special orb]] and after solving the Great Tree's puzzles and defeating the [[Jabbies]], they reveal the second Crystal Star at the bottom of the Tree. There, Lord Crump snatches it, and activates a time bomb to blow up the Tree. Upon following him to the entrance, he stops the bomb and uses [[Magnus von Grapple]] to fight the heroes, but he is defeated by the group. As a result, the X-Nauts evacuate the Tree and Mario and company obtain the [[Emerald Star]].


At the X-Naut headquarters, the X-Nauts notify Sir Grodus that Mario has taken the Emerald Star. TEC-XX calls for the Princess, and asks her to dance with him. TEC then lets Peach e-mail Mario.
At the X-Naut headquarters, the X-Nauts notify Sir Grodus that Mario has taken the Emerald Star, and has also defeated Lord Crump and the Shadow Sirens. He asks them about the other Crystal Stars, but they have no luck in finding them. Grodus believes that Mario must have the map. Meanwhile, TEC-XX calls for the Princess, and, hearing her desire to dance at the Mushroom Ball, asks her to dance with him, using a hologram of Peach herself, and having to press the buttons on the screen. TEC then lets Peach e-mail Mario.


Meanwhile, Bowser heads for Petalburg, since Kammy tells him that Peach was seen there. After crossing [[World 1 (Paper Mario: The Thousand-Year Door)|Petal Meadows]], he arrives in the town, and upon spotting what he thinks is Peach, he tries talking to her, but she is revealed to be merely a poster owned by a local Koopa Troopa.
Meanwhile, Bowser heads for Petalburg, since Kammy tells him that Peach was seen there. After crossing [[World 1 (Paper Mario: The Thousand-Year Door)|Petal Meadows]], he arrives in the town, scaring the main Koopa Troopa, and upon spotting what he thinks is Peach, he tries talking to her, but she is revealed to be merely a poster owned by a local Koopa Troopa.


As Mario and his team move on, they receive another e-mail from Peach, who tells them that the X-Nauts are also searching for the [[Crystal Stars]]. Mario and his team reveal the location of the next Crystal Star, and they visit Professor Frankly for details.
As Mario and his team move on, they receive another e-mail from Peach, who tells them that the X-Nauts are also searching for the [[Crystal Stars]]. Mario and his team reveal the location of the next Crystal Star, and they visit Professor Frankly for details.
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|ItaM=Scene 2: The Great Oak of the Mysterious Forest
|ItaM=Scene 2: The Great Oak of the Mysterious Forest
|Ger=Kapitel 2: Der Baum der Bubus
|Ger=Kapitel 2: Der Baum der Bubus
|GerM=Chapter 2: The tree of the Bubus<br>(''Bubu'' is the German name for the [[Puni|Punies]].)
|GerM=Chapter 2: The Tree of the Punies
|Fra=Chapitre 2: Un grand arbre
|Fre=Chapitre 2: Un grand arbre
|FraM=Chapter 2: A great tree
|FreM=Chapter 2: A great tree
}}
}}


===Chapter 3: Of Glitz and Glory===
===Chapter 3: Of Glitz and Glory===
[[File:Glitz Pit.png|thumb|left|Glitz Pit.]][[File:Rawk Hawk TTYD artwork.jpg|200px|thumb|Rawk Hawk.]]
[[File:Glitz Pit.png|thumb|left|Glitz Pit.]][[File:Rawk Hawk TTYD artwork.jpg|200px|thumb|Rawk Hawk.]]
The [[Gold Star|third Crystal Star]] appears in a [[Glitz Pit|large arena]] on a [[Glitzville|floating town]]. To reach Glitzville, Mario and the gang must visit [[Don Pianta]]. He offers them the ticket they need after doing him a favor. Once Mario and his team arrive in Glitzville, they enter the Glitz Pit, a popular place in which fighters brawl, and spot the Crystal Star on the [[Champ's Belt]], held by [[Rawk Hawk]], the current champion. They sign up in the Pit, battle through the ranks, and eventually gain a [[Mini-Yoshi|newborn Yoshi]] as a partner. Soon, a mysterious figure known only as "X" starts sending cryptic e-mails to Mario. The e-mails lead Mario and his partners to discover that the Star on the belt is a fake, and that the real Crystal Star is being used by [[Grubba]], the promoter of the Glitz Pit. Mario and company expose his wrongdoings and chase him into the arena, where he transforms into [[Macho Grubba]] in order to eliminate Mario and his friends. Nonetheless, the group manages to defeat him. After the battle, [[Jolene]], Grubba's assistant, appears and reveals herself as the mysterious X, explains her story, and gives Mario the [[Gold Star]].
The [[Gold Star|third Crystal Star]] appears in a [[Glitz Pit|large arena]] on a [[Glitzville|floating town]]. To reach Glitzville, Mario and the gang must visit [[Don Pianta]]. He offers them the ticket they need after doing him a favor. Once Mario and his team arrive in Glitzville, they enter the Glitz Pit, a popular place in which fighters brawl, and spot the Crystal Star on the [[Champ's Belt]], held by [[Rawk Hawk]], the current champion. They sign up in the Pit, battle through the ranks, and eventually gain a [[Mini-Yoshi|newborn Yoshi]] as a partner after obtaining his egg from [[Mr. Hoggle]]. Soon, a mysterious figure known only as "X" starts sending cryptic e-mails to Mario. The e-mails lead Mario and his partners to discover that the Star on the belt is a fake, and that the real Crystal Star is being used by [[Grubba]], the promoter of the Glitz Pit, who has been using it to drain fighters of their energy to keep himself young and powerful. Mario and company expose his wrongdoings and chase him into the arena, where he transforms into [[Macho Grubba]] in order to eliminate Mario and his friends. Nonetheless, the group manages to defeat him. After the battle, [[Jolene]], Grubba's assistant, appears and reveals herself as the mysterious X, explains her story, reunites with her brother [[Prince Mush]], and gives Mario the [[Gold Star]].


At the X-Naut base, TEC-XX asks Peach to go ask Grodus a question relating to his plans. The Princess goes undercover in an X-Naut disguise and learns that Grodus is plotting to use the Crystal Stars to take over the world. TEC allows her to send this message to Mario.
At the X-Naut base, Sir Grodus berates the Shadow Sirens for failing to defeat Mario. Beldam assures him that the sisters will take care of Mario with their new weapon. TEC-XX asks Peach to go ask Grodus a question relating to his plans. The Princess, while annoyed, soon goes undercover in an X-Naut disguise (despite the X-Nauts being roughly half Peach's size, she somehow still fits in the outfit) and learns that Grodus is plotting to use the Crystal Stars to take over the world, but he refuses to say why he's keeping Peach locked up, and finding something strange about her voice while disguised. TEC allows her to send this message to Mario.


Meanwhile, Bowser and Kammy are searching for one of the Crystal Stars in the Great Tree, where they discover that Mario already obtained it.
Meanwhile, Bowser and Kammy are searching for one of the Crystal Stars in the Great Tree, where they discover that Mario already obtained it. Kammy Koopa gets into an argument with the Puni Elder, which leads to Bowser saying to himself "You're BOTH too old! Har!" or "It's Hag vs. Hag! Awesome!" Bowser is angered that Mario is one step ahead of him again.


Mario and company receive Peach's message; they promptly reveal the [[Ruby Star|fourth Crystal Star's]] [[Creepy Steeple|location]].
After saying goodbye to everyone at Glitzville, with Rawk Hawk promising to not cheat anymore, King K. thanking Mario for saving him, and Jolene taking over as the new Glitz Pit manager, Mario and company receive Peach's message; they promptly reveal the [[Ruby Star|fourth Crystal Star's]] [[Creepy Steeple|location]].


'''Storyline text'''
'''Storyline text'''
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|Ger=Kapitel 3: Kampf der Champions
|Ger=Kapitel 3: Kampf der Champions
|GerM=Chapter 3: Clash of the Champions
|GerM=Chapter 3: Clash of the Champions
|Fra=Chapitre 3: Vas-y champion!
|Fre=Chapitre 3: Vas-y champion!
|FraM=Chapter 3: Go champion!
|FreM=Chapter 3: Go champion!
}}
}}


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Professor Frankly tells the group that the [[Ruby Star|Crystal Star]] is located in [[Creepy Steeple]], near [[Twilight Town]]. When Mario and company arrive in Twilight Town, they discover that the village is under a curse cast by a [[Doopliss|monster]] who lives in the steeple. Using a new [[Tube Mode|power]], the group reaches the steeple, and battles the monster. During the battle, the monster uses an ability to steal Mario's name and body, while Mario is transformed into a shadowy version of himself. Mario's partners claim the Crystal Star and leave with whom they think is Mario. All the while, the [[Shadow Sirens]] are in Twilight Town, planning on defeating Mario and his partners with their new weapon: the [[Superbombomb]]. In spite of this, [[Beldam]] seems to have lost it, prompting her to blame [[Vivian]] and to force her to search for it. The real Mario returns to Twilight Town, and helps [[Vivian]] with her problem. Out of gratitude, she joins Mario's party. They eventually discover from the monster's [[Parrot (character)|parrot]] that the monster's name is Doopliss. After telling Doopliss his name, he is weakened and flees to Creepy Steeple. Mario and Vivian chase him there and they fight once more. Mario and his new partner defeat Doopliss, allowing Mario to regain his name and body and obtain the [[Ruby Star]].
Professor Frankly tells the group that the [[Ruby Star|Crystal Star]] is located in [[Creepy Steeple]], near [[Twilight Town]]. When Mario and company arrive in Twilight Town, they discover that the village is under a curse cast by a [[Doopliss|monster]] who lives in the steeple. Using a new [[Tube Mode|power]], the group reaches the steeple, and battles the monster. During the battle, the monster uses an ability to steal Mario's name and body, while Mario is transformed into a shadowy version of himself. Mario's partners claim the Crystal Star and leave with whom they think is Mario. All the while, the [[Shadow Sirens]] are in Twilight Town, planning on defeating Mario and his partners with their new weapon: the [[Superbombomb]]. In spite of this, [[Beldam]] seems to have lost it, prompting her to blame [[Vivian]] and to force her to search for it. The real Mario returns to Twilight Town, and helps [[Vivian]] with her problem. Out of gratitude, she joins Mario's party. They eventually discover from the monster's [[Parrot (character)|parrot]] that the monster's name is Doopliss. After telling Doopliss his name, he is weakened and flees to Creepy Steeple. Mario and Vivian chase him there and they fight once more. Mario and his new partner defeat Doopliss, allowing Mario to regain his name and body and obtain the [[Ruby Star]].


At the X-Naut base, TEC-XX requests the Princess to participate in a sort of "quiz show" with him. By doing this, she discovers what the "treasure" of [[the Thousand-Year Door]] really is: the soul of an [[Shadow Queen|ancient demon]]. The Princess then relays this information to Mario.
At the X-Naut base, an X-Naut PhD tells Sir Grodus that he's done a lot of research on the Thousand-Year Door, whose sealing power is weakening. This delights Grodus, since this means his plan will succeed, and he will soon create a new, perfect world. TEC-XX requests the Princess to participate in a sort of "quiz show" with him, which soon gets creepier with the answers that Peach somehow knows. By doing this, she discovers what the "treasure" of [[the Thousand-Year Door]] really is: the soul of an [[Shadow Queen|ancient demon]]. The Princess, although concerned if it was a good idea for TEC to tell her these things, then relays this information to Mario.


In the meantime, [[Bowser]] continues his quest for the Crystal Stars by flying to [[Glitzville]] in his [[Koopa Clown Car]]. It malfunctions halfway there, though, and he must [[World 2 (Paper Mario: The Thousand-Year Door)|travel underwater]] in order to return to Rogueport. After he gets there and meets up with Kammy, he orders her to continue her research on the Crystal Stars.
In the meantime, [[Bowser]] continues his quest for the Crystal Stars by flying to [[Glitzville]] in his Koopa Clown Car, although Kammy Koopa was attempting to buy blimp tickets. It malfunctions halfway there, though, and he must [[World 2 (Paper Mario: The Thousand-Year Door)|travel underwater]] in order to return to Rogueport. After he gets there and meets up with Kammy, who has traveled to Glitzville, finding the fights amazing, and the hot Dogs delicious. After burning her offerings, and angry enough from what he went through while swimming, Bowser orders her to continue her research on Peach and the Crystal Stars.


Back in Twilight Town, Mario and his friends receive the message from Peach. They reveal the whereabouts of the next Crystal Star and visit Professor Frankly for details.
Back in Twilight Town, Mario and his friends receive the message from Peach. They reveal the whereabouts of the next Crystal Star and visit Professor Frankly for details.
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|Jap=ステージ4 ブタのためにカネはなる
|Jap=ステージ4 ブタのためにカネはなる
|JapR=Sutēji 4: Buta no Tame ni Kane wa Naru
|JapR=Sutēji 4: Buta no Tame ni Kane wa Naru
|JapM=Stage 4: For Pigs the Bell Tolls; name is a parody on ''{{wp|For Whom the Bell Tolls}}'' and ''{{wp|Kaeru no Tame ni Kane wa Naru}}''
|JapM=Stage 4: For Pigs the Bell Tolls; parody on ''{{wp|For Whom the Bell Tolls}}'' and ''{{wp|Kaeru no Tame ni Kane wa Naru}}''
|Spa=Acto 4: ¿Por quién dobla la campana?
|Spa=Acto 4: ¿Por quién dobla la campana?
|SpaM=Act 4: For Whom Does the Bell Toll?
|SpaM=Act 4: For Whom Does the Bell Toll?
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|Ger=Kapitel 4: Die Glocke der Spukabtei
|Ger=Kapitel 4: Die Glocke der Spukabtei
|GerM=Chapter 4: The bell of the Spook Abbey
|GerM=Chapter 4: The bell of the Spook Abbey
|Fra=Chapitre 4: La cloche à cochons
|Fre=Chapitre 4: La cloche à cochons
|FraM=Chapter 4: The pig bell
|FreM=Chapter 4: The pig bell
}}
}}


===Chapter 5: The Key to Pirates===
===Chapter 5: The Key to Pirates===
[[File:Keelhaul Key TTYD.png|200px|thumb|left|Keelhaul Key]][[File:Cortez.png|thumb|275px|Cortez]]
[[File:Keelhaul Key TTYD.png|200px|thumb|left|Mario and Yoshi in Keelhaul Key]][[File:Cortez.png|thumb|275px|Cortez]]
The [[Sapphire Star|fifth Crystal Star]] is located deep within a [[Pirate's Grotto|pirate lair]] on the southern island of [[Keelhaul Key]]. To reach the island, Mario enlists the help of [[Flavio]] and [[Admiral Bobbery]]. They sail to the island with some Toads, [[Pa-Patch]], and [[Lord Crump]] in disguise (known as "Four-Eyes"). On their way there, Mario and company are attacked by Cortez's [[Ember]]s, which shipwreck them on Keelhaul Key. Later on, some of the crew members are attacked by more Embers, and Bobbery sacrifices himself to save them. Bobbery says he is close to death, and after giving him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|his last request]], they find out that he just fell asleep. As soon as Mario wakes him, he joins Mario's party. With the aid of Bobbery, and Flavio's [[Skull Gem]], Mario and company enter Pirate's Grotto. After solving some puzzles, and gaining another [[Boat Mode|ability]] from a [[black chest]], they finally enter [[Cortez]]'s [[Black Skull|ship]]. Following a battle, Cortez gives Mario his [[Sapphire Star]]. Subsequently, Lord Crump abandons his disguise and tells Mario that he will attack him with [[X-Ship|his ship]]'s cannons until he hands over the Crystal Star. With the help of Cortez's ship and Flavio's Skull Gem, they defeat the invading X-Nauts, along with their leader.
The [[Sapphire Star|fifth Crystal Star]] is located deep within a [[Pirate's Grotto|pirate lair]] on the southern island of [[Keelhaul Key]]. To reach the island, Mario enlists the help of [[Flavio]] and [[Admiral Bobbery]]. They sail to the island with some Toads, [[Pa-Patch]], and [[Lord Crump]] in disguise (known as "Four-Eyes"). On their way there, Mario and company are attacked by Cortez's [[Ember]]s, which shipwreck them on Keelhaul Key. Later on, some of the crew members are attacked by more Embers, and Bobbery sacrifices himself to save them. Bobbery says he is close to death, and after giving him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|his last request]], they find out that he just fell asleep. As soon as Mario wakes him, he joins Mario's party. With the aid of Bobbery, and Flavio's [[Skull Gem]], Mario and company enter Pirate's Grotto. After solving some puzzles, and gaining another [[Boat Mode|ability]] from a [[black chest]], they finally enter [[Cortez]]'s [[Black Skull|ship]]. Following a battle, Cortez gives Mario his [[Sapphire Star]]. Subsequently, Lord Crump abandons his disguise and tells Mario that he will attack him with [[X-Ship|his ship]]'s cannons until he hands over the Crystal Star. With the help of Cortez's ship and Flavio's Skull Gem, they defeat the invading X-Nauts, along with their leader.


Back at the X-Naut base, TEC-XX wishes to gain access to a disk in [[Sir Grodus]]'s room, and requests Peach to help him. With the aid of an invisibility potion, she secures the disk for TEC, and thus he promises to analyze the data. Peach then sends yet another e-mail to Mario, informing him of this development.
Back at the X-Naut base, Sir Grodus is ashamed of Lord Crump for failing him again, and orders him to stand by until then. Summoning another X-Naut, he orders him to tell the Shadow Sirens (without Vivian) to attack Mario again, without failing. TEC-XX wishes to gain access to a disk in [[Sir Grodus]]'s room, since he can't access the data of computers that aren't linked his network, and requests Peach to help him. When she gets into a lab, TEC gives her instructions to make a potion. After Peach turns invisible, she has no choice but to take off her clothes, so she can sneak in the base unnoticed. After entering Grodus's room, she secures the disk for TEC, and thus he promises to analyze the data. Peach then gets dressed and turns visible again with the green potion, then sends yet another e-mail to Mario, informing him of this development.


Meanwhile, in Twilight Town, [[Bowser]] and [[Kammy Koopa]] run into Lord Crump. The three get into an argument, which escalates to an armed confrontation between the [[Koopa Troop]] and the X-Nauts. Bowser inadvertently ends up igniting the [[Superbombomb]], knocking out both armies.
Meanwhile, in Twilight Town, [[Bowser]], who is creeped out by the place, and [[Kammy Koopa]] run into Lord Crump, who is looking for the Superbombomb like Vivian was earlier. The three get into an argument, which escalates to an armed confrontation between the [[Koopa Troop]] and the X-Nauts. Bowser inadvertently ends up igniting the bomb after Lord Crump throws it at him, knocking out both armies.


Back at Keelhaul Key, Cortez ferries Mario and his teammates to Rogueport. Mario gets the e-mail from Peach, telling them about what TEC is analyzing. Mario and his team then reveal the next Crystal Star's location, and visit Professor Frankly for information.
Back at Keelhaul Key, Cortez ferries Mario and his teammates to Rogueport. Mario gets the e-mail from Peach, telling them about what TEC is analyzing. Mario and his team then reveal the next Crystal Star's location, and visit Professor Frankly for information.
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|Jap=ステージ5 トロピコアイランドの大海賊
|Jap=ステージ5 トロピコアイランドの大海賊
|JapR=Sutēji 5: Toropiko Airando no Dai Kaizoku
|JapR=Sutēji 5: Toropiko Airando no Dai Kaizoku
|JapM=Stage 5: The Great Pirate of the Tropic Island
|JapM=Stage 5: The Great Pirate of the Keelhaul Key
|Spa=Acto 5: La isla del tesoro
|Spa=Acto 5: La isla del tesoro
|SpaM=Act 5: Treasure Island
|SpaM=Act 5: Treasure Island
|Ita=Scena V: Il grande pirata dell'Isola Tropico
|Ita=Scena V: Il grande pirata dell'Isola Tropico
|ItaM=Scene 5: The Great Pirate of the Tropic Island
|ItaM=Scene 5: The Great Pirate of Keelhaul Key
|Ger=Kapitel 5: Der Schatz des Piraten
|Ger=Kapitel 5: Der Schatz des Piraten
|GerM=Chapter 5: The pirate's treasure
|GerM=Chapter 5: The pirate's treasure
|Fra=Chapitre 5: Pirate de Tropatroce
|Fre=Chapitre 5: Pirate de Tropatroce
|FraM=Chapter 5: Pirate of Tropatroce
|FreM=Chapter 5: Pirate of Keelhaul Key
}}
}}


===Chapter 6: 3 Days of Excess===
===Chapter 6: 3 Days of Excess===
[[File:PMTTYD Smorg screenshot.png|thumb|upright=1.1|Mario meets the Smorgs.]]
[[File:PMTTYD Smorg screenshot.png|thumb|upright=1.1|Mario meets the Smorgs.]]
The [[Garnet Star|sixth Crystal Star]] is in [[Poshley Sanctum]], located in the ritzy town of [[Poshley Heights]]. The only way to get there is by riding on the famous [[Excess Express]]. After doing [[Don Pianta]] another favor, he gives Mario a train ticket.
The [[Garnet Star|sixth Crystal Star]] is in [[Poshley Sanctum]], located in the ritzy town of [[Poshley Heights]]. The only way to get there is by riding on the famous [[Excess Express]]. After doing [[Don Pianta]] another favor, after which he retires from his position and gives it to Frankie, he gives Mario a train ticket.
During the first day on the Excess Express, Mario and his team witness several mysterious events, including thefts of items and messages threatening to blow up the train. On their second day of travel, [[Pennington]], a [[Bumpty|penguin]] detective, helps Mario and his friends solve the crimes, and together, they manage to capture a fake [[Zip Toad]] who was really Doopliss in disguise, and the one who attempted to halt the train by causing an explosion with some stolen items. At sundown, when the train stops at [[Riverside Station]] for refuel, Doopliss escapes capture. Mario and company find that the drawbridge has been lifted, preventing the Excess Express from continuing its route. The gang enters Riverside Station and flips the switch to bring the drawbridge back down. Also, they discover that a group of [[Smorg]]s had lifted the bridge. On the third and final day of the journey, a stowaway [[Smorg|Smorg monster]] attacks the train, kidnapping all of its passengers. Mario and his friends defeat the creature, rescuing the passengers in the process, and finally reach Poshley Heights. They venture into Poshley Sanctum, a museum that happens to belong to Pennington. The [[Shadow Sirens]], who happen to be already inside, snatch what appears to be the [[Garnet Star]] and flee. However, Pennington reveals that what they stole was a fake, and lets Mario find where the real Crystal Star is. After some exploring, Mario and company manage to find the real Garnet Star.
During the first day on the Excess Express, Mario and his team witness several mysterious events, including thefts of items and messages threatening to blow up the train. On their second day of travel, [[Pennington]], a [[Bumpty|penguin]] detective, helps Mario and his friends solve the crimes, and together, they manage to capture a fake [[Zip Toad]] who was really Doopliss in disguise, and the one who attempted to halt the train by causing an explosion with some stolen items. At sundown, when the train stops at [[Riverside Station]] for refuel, Doopliss escapes capture. Mario and company find that the drawbridge has been lifted, preventing the Excess Express from continuing its route. The gang enters Riverside Station and flips the switch to bring the drawbridge back down. Also, they discover that a group of [[Smorg]]s had lifted the bridge. On the third and final day of the journey, a stowaway [[Smorg|Smorg monster]] attacks the train, kidnapping all of its passengers. Mario and his friends defeat the creature, rescuing the passengers in the process, and finally reach Poshley Heights. They venture into Poshley Sanctum, a museum that happens to belong to Pennington. The [[Shadow Sirens]], who happen to be already inside, snatch what appears to be the [[Garnet Star]] and flee. However, Pennington reveals that what they stole was a fake, and lets Mario find where the real Crystal Star is. After some exploring, Mario and company manage to find the real Garnet Star.
[[File:Pennington.png|thumb|Pennington, the "Penguin with the Improbably Large Brain"]]
[[File:Pennington.png|thumb|Pennington, the "Penguin with the Improbably Large Brain"]]
Back at the [[X-Naut]] base, the X-Nauts tell [[Grodus]] that Mario now possesses six of the seven [[Crystal Stars]]. They also tell him of TEC's betrayal. Just then, TEC makes the information he gained from Grodus's data disk known to the Princess, and prepares to help Peach escape. Before he is able to, Grodus enters with two X-Nauts and orders them to initiate a data-wipe procedure of TEC's memory. TEC tells Peach "I love you" just before he is shut down.
Back at the [[X-Naut]] base, the X-Nauts tell [[Grodus]] that Mario now possesses six of the seven [[Crystal Stars]], and he is furious that his crew were fooled by the fake Crystal Star. They also tell him of TEC's betrayal. Just then, TEC makes the information he gained from Grodus's data disk known to the Princess, and prepares to help Peach escape. Before he is able to, and while Peach tries to send another e-mail to Mario, Grodus enters with two X-Nauts and orders them to initiate a data-wipe procedure of TEC's memory. TEC tells Peach "I love you" just before he is shut down.


Meanwhile, Bowser is searching for another Crystal Star, and upon clearing an [[World 3 (Paper Mario: The Thousand-Year Door)|underground course]], he reaches Rawk Hawk's workout room, where he stumbles across the [[Champ's Belt]]. However, he quickly learns that it does not bear a real Crystal Star, just a glass fake.
Meanwhile, Bowser is searching for another Crystal Star, and upon clearing an [[World 3 (Paper Mario: The Thousand-Year Door)|underground course]] that resembles the [[Bowser's Castle]] levels, he reaches Rawk Hawk's workout room, where he stumbles across the [[Champ's Belt]]. Rawk Hawk performs a slide attack on Bowser, who quickly squishes him. He quickly learns that it does not bear a real Crystal Star, just a glass fake, just like Mario and his partners did in Chapter 3. Rawk Hawk informs Bowser that Gonzales (Mario) has it.


Mario and his team return to [[Rogueport]] and receive an e-mail from Peach, telling them about her being held on the [[Moon#Paper Mario: The Thousand-Year Door|moon]], and what the X-Nauts plan to do with her, but the last and most grim part of the message is cut off due to TEC being shut down. Back in Rogueport, Mario and company reveal the next Crystal Star's location and visit Professor Frankly for details.
Mario and his team return to [[Rogueport]] and receive an e-mail from Peach, telling them about her being held on the [[Moon#Paper Mario: The Thousand-Year Door|moon]], and what the X-Nauts plan to do with her, but the last and most grim part of the message is cut off due to TEC being shut down. Back in Rogueport, Mario and company reveal the next Crystal Star's location and visit Professor Frankly for details.
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|Jap=ステージ6 リッチリッチエクスプレス3日間
|Jap=ステージ6 リッチリッチエクスプレス3日間
|JapR=Sutēji 6: Ritchi Ritchi Ekusupuresu Mikka-kan
|JapR=Sutēji 6: Ritchi Ritchi Ekusupuresu Mikka-kan
|JapM=Stage 6: The Rich Rich Express 3 days
|JapM=Stage 6: The Excess Express 3 days
|Spa=Acto 6: Misterio en el Ricachón Exprés
|Spa=Acto 6: Misterio en el Ricachón Exprés
|SpaM=Act 6: Mystery in the Rich Man (Train) Express
|SpaM=Act 6: Mystery in the Excess Express
|Ita=Scena VI: Tre giorni sul Fasto-Express
|Ita=Scena VI: Tre giorni sul Fasto-Express
|ItaM=Scene 6: Three days on the Pomp-Express
|ItaM=Scene 6: Three days on the Excess Express
|Ger=Kapitel 6: Reise im Glimmer-Liner
|Ger=Kapitel 6: Reise im Glimmer-Liner
|GerM=Chapter 6: Travel in the Excess Express
|GerM=Chapter 6: Travel in the Excess Express
|Fra=Chapitre 6: Dans le Crésus Express!
|Fre=Chapitre 6: Dans le Crésus Express!
|FraM=Chapter 6: On the Crésus Express!
|FreM=Chapter 6: On the Excess Express!
}}
}}


===Chapter 7: Mario Shoots the Moon===
===Chapter 7: Mario Shoots the Moon===
[[File:General White.png|thumb|General White.]][[File:PMTTYD X-Naut Fortress screenshot.png|thumb|left|Mario in the X-Naut Fortress]]
[[File:General White.png|thumb|General White.]][[File:PMTTYD X-Naut Fortress screenshot.png|thumb|left|Mario and Koops in the X-Naut Fortress]]
The last Crystal Star appears to be on the [[Moon#Paper Mario: The Thousand-Year Door|moon]]. To reach it, Mario and his companions travel to [[Fahr Outpost]] to find a [[big bomb cannon|cannon]] to shoot them there. After searching for [[Goldbob]] and [[General White]], whose blessings are needed to operate the firearm, Mario and company enter the cannon and are shot to the moon.
The last Crystal Star appears to be on the [[Moon#Paper Mario: The Thousand-Year Door|moon]]. To reach it, Mario and his companions travel to [[Fahr Outpost]] to find a [[big bomb cannon|cannon]] to shoot them there. After searching for [[Goldbob]] and [[General White]], whose blessings are needed to operate the firearm, Mario and company enter the cannon and are shot to the moon.
Once there, the group discovers the [[X-Naut Fortress]]. After arriving at its deepest part, they face Lord Crump, who brags about his latest creation — [[Magnus von Grapple 2.0]], and tries once again to defeat Mario and company. Even so, he is thwarted, and the [[Crystal Star]] in his possession is claimed by them.
Once there, the group discovers the [[X-Naut Fortress]]. After arriving at its deepest part, they face Lord Crump, who brags about his latest creation — [[Magnus von Grapple 2.0]], and tries once again to defeat Mario and company. Even so, he is thwarted, and the [[Crystal Star]] in his possession is claimed by them.
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|Ger=Kapitel 7: Der Weg zum Mond
|Ger=Kapitel 7: Der Weg zum Mond
|GerM=Chapter 7: The Way to the Moon
|GerM=Chapter 7: The Way to the Moon
|Fra=Chapitre 7: Voyage sur la Lune
|Fre=Chapitre 7: Voyage sur la Lune
|FraM=Chapter 7: Journey to the Moon
|FreM=Chapter 7: Journey to the Moon
}}
}}


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After Mario has obtained all seven [[Crystal Stars]], the time has come to open [[the Thousand-Year Door]] and enter the [[Palace of Shadow]] to rescue [[Princess Peach]] from [[Sir Grodus]].
After Mario has obtained all seven [[Crystal Stars]], the time has come to open [[the Thousand-Year Door]] and enter the [[Palace of Shadow]] to rescue [[Princess Peach]] from [[Sir Grodus]].


Mario and his friends open the Thousand-Year Door with the seven Crystal Stars, allowing them to enter the [[Palace of Shadow]]. The palace itself is full of enemies, puzzles, and traps. Eventually, Mario and company battle and beat a dragon named [[Gloomtail]], Hooktail's older brother, this way making him relinquish the key to access the [[Riddle Tower]]. Upon solving the Tower's puzzles, a secret passage — which leads deeper into the Palace — is opened. Mario and his party continue down that path, but not before defeating the [[Shadow Sirens]], who try to get rid of them. Finally, Mario and company enter the throne room of the Palace, where they confront [[Sir Grodus]], whom they engage in battle. They are able to best him, yet Grodus reveals a captive Peach, whom he uses as a hostage to freely attack Mario and company. Suddenly, [[Bowser]] and [[Kammy]] drop in unexpectedly and land on top of Grodus. The duo seizes the opportunity to fight Mario, but are foiled in the end. Nevertheless, Grodus uses the distraction of the battle to bring Princess Peach into the deepest part of the Palace. There, he opens a sealed coffin and frees the [[Shadow Queen]], the ancient demon of legend. [[Beldam]] appears all of a sudden and announces that she was the one who orchestrated the plot to free her mistress. The Shadow Queen refuses to be controlled by Grodus, and fries him with a lightning bolt, apparently killing him. The Queen proceeds to possess Princess Peach, using her as a vessel to sustain her life. The world is then covered in darkness. Mario and his allies challenge the Queen, but she eventually decides to fight in her real form, in which she is invincible. She proves too much for the group to handle, until the Crystal Stars abruptly react to the evil of the Queen and fly throughout the world, each returning to where they were found, giving the people of the world a chance to cheer on Mario and his party. Their hope breaks through the Queen's invulnerability, and this also lets Peach give the heroes the last of her power. Strengthened, the heroes seal the Shadow Queen forever, saving the world.
Mario and his friends open the Thousand-Year Door with the seven Crystal Stars, allowing them to enter the [[Palace of Shadow]]. The palace itself is full of enemies, puzzles, and traps. Eventually, Mario and company battle and beat a dragon named [[Gloomtail]], Hooktail's older brother, this way making him relinquish the key to access the [[Riddle Tower]]. Upon solving the Tower's puzzles, a secret passage — which leads deeper into the Palace — is opened. Mario and his party continue down that path, but not before defeating the [[Shadow Sirens]], who try to get rid of them. Finally, Mario and company enter the throne room of the Palace, where they confront [[Sir Grodus]], whom they engage in a long and difficult battle. They are able to best him, yet Grodus reveals a captive Peach, whom he uses as a hostage to freely attack Mario and company. Suddenly, [[Bowser]] and [[Kammy]] drop in unexpectedly and land on top of Grodus. The duo seizes the opportunity to fight Mario, but are foiled in the end. Nevertheless, Grodus uses the distraction of the battle to bring Princess Peach into the deepest part of the Palace. There, he opens a sealed coffin and frees the [[Shadow Queen]], the ancient demon of legend. [[Beldam]] appears all of a sudden and announces that she was the one who orchestrated the plot to free her mistress. The Shadow Queen refuses to be controlled by Grodus, and fries him with a lightning bolt, apparently killing him, leaving only his head. The Queen proceeds to possess Princess Peach, using her as a vessel to sustain her life. The world is then covered in darkness. Mario and his allies challenge the Queen, but she eventually decides to fight in her real form, in which she is invincible. She proves too much for the group to handle, until the Crystal Stars abruptly react to the evil of the Queen and fly throughout the world, each returning to where they were found, giving the people of the world a chance to cheer on Mario and his party. Their hope breaks through the Queen's invulnerability, and this also lets Peach give the heroes the last of her power. Strengthened, the heroes seal the Shadow Queen forever, saving the world.


[[File:PMTTYD Farewell to friends.png|thumb|250px|Princess Peach bids farewell to Mario's friends.]]
[[File:PMTTYD Farewell to friends.png|thumb|250px|Princess Peach bids farewell to Mario's friends.]]
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|Jap=ステージ8 スターストーンと伝説の宝
|Jap=ステージ8 スターストーンと伝説の宝
|JapR=Sutēji 8: Sutā Sutōn to Densetsu no Takara
|JapR=Sutēji 8: Sutā Sutōn to Densetsu no Takara
|JapM=Stage 8: The [[Crystal Stars|Star Stones]] and the Legendary Treasure
|JapM=Stage 8: The Crystal Stars and the Legendary Treasure
|Spa=Acto 8: El destino en sus manos
|Spa=Acto 8: El destino en sus manos
|SpaM=Act 8: The fate in their hands
|SpaM=Act 8: The fate in their hands
|Ita=Scena VIII: Le Gemme Stella e il Tesoro Leggendario
|Ita=Scena VIII: Le Gemme Stella e il Tesoro Leggendario
|ItaM=Scene 8: The Star Gems and the Legendary Treasure
|ItaM=Scene 8: The Crystals Stars and the Legendary Treasure
|Ger=Kapitel 8: Die Legende vom Schatz
|Ger=Kapitel 8: Die Legende vom Schatz
|GerM=Chapter 8: The treasure's legend
|GerM=Chapter 8: The treasure's legend
|Fra=Chapitre 8: Le trésor légendaire
|Fre=Chapitre 8: Le trésor légendaire
|FraM=Chapter 8: The legendary treasure
|FreM=Chapter 8: The legendary treasure
}}
}}


==Gameplay==
==Gameplay==
{{rewrite-expand|Need Mario's stats and upgrades}}
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
In terms of gameplay, ''Paper Mario: The Thousand-Year Door'' brings over the core mechanics of the N64 original and enhances them. Mario now has a voice used for jumping and attacking, and starts his adventure with a [[Hammer#Paper_Mario:_The_Thousand-Year_Door|hammer]]. Action Commands can also be performed from the start. However, he has lost the ability to Spin Dash from the original game.  
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
 
An element introduced in ''Paper Mario: The Thousand-Year Door'' is the capability to explore backgrounds, which are accessible to Mario through certain pipes. These sections are entirely 2D, working as short side-scrolling platforming sections. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however: Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any buildings.
 
While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
 
===Controls===
{|width=100%
|width=33% style="vertical-align:top;"|
'''Overworld'''
*{{button|gcn|stick}} &ndash; Move
*{{button|gcn|a}} &ndash; Jump / Interact
**{{button|gcn|a}} + {{button|gcn|a}} &ndash; Spin Jump
**{{button|gcn|a}} + {{button|gcn|stick}} (rotate) &ndash; Spring Jump
*{{button|gcn|b}} &ndash; Hammer
**{{button|gcn|b}} + {{button|gcn|stick}} (rotate) &ndash; Spinning hammer
*{{button|gcn|r}} &ndash; Paper Mode
**{{button|gcn|r}} + {{button|gcn|stick}} (rotate) &ndash; Tube Mode
*{{button|gcn|x}} &ndash; Partner ability
*{{button|gcn|y}} (on panel) &ndash; Plane Mode/Boat Mode
*{{button|gcn|start}} &ndash; Open menu
*{{button|gcn|Pad}} &ndash; Open menu
|width=33% style="vertical-align:top;"|
'''Menu'''
*{{button|gcn|stick}} &ndash; Move cursor
*{{button|gcn|a}} &ndash; Select
*{{button|gcn|b}} &ndash; Return
*{{button|gcn|c}} (up/down) &ndash; Scroll text
 
'''Battle'''
*{{button|gcn|stick}} &ndash; Move cursor / Action Commands
*{{button|gcn|a}} &ndash; Select / Action Commands / Guard
*{{button|gcn|b}} &ndash; Cancel / Action Commands / Superguard
*{{button|gcn|y}} &ndash; Change attack order
*{{button|gcn|x}} &ndash; Attack audience member
|width=33% style="vertical-align:top;"|
'''Peach intermissions'''
*{{button|gcn|stick}} &ndash; Move
*{{button|gcn|a}} &ndash; Interact
 
'''Bowser intermissions'''
*{{button|gcn|stick}} &ndash; Move
*{{button|gcn|a}} &ndash; Jump
**{{button|gcn|a}} + {{button|gcn|a}} &ndash; Ground Pound
*{{button|gcn|b}} &ndash; Fire Breath
|}
 
===Mario's stats===
{|width=90% align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; border:1px solid lightgray"
|-style="background:lightgray"
|width=10% rowspan=12|[[File:PMTTYD Mario Idle Sprite.png|80px]]<br><br>[[File:PMTTYD Mario Menu Icon.png|72px|link=Mario]]
!width=12% colspan=2|Stat
!width=4%|Initial value
!width=4%|Min. value
!width=4%|Max. value
!Description
|-style="background:#f8f9fa
|width=2%|[[File:PMTTYD level icon.png|20px]]
|[[Level up|Level]]
|colspan=2|1
|99
|align=left|Indicates Mario's progress, increased by 1 every time he collects 100 [[Star Point]]s.
|-
|[[File:PMTTYD rank icon.png]]
|[[Rank|Star rank]]
|colspan=2|Rising star
|Superstar
|align=left|Determines the maximum attendance of the audience.
*Levels 1-9: '''Rising star'''
*Levels 10-19: '''B-list star'''
*Levels 20-29: '''A-list star'''
*Levels 30-99: '''Superstar'''
|-style="background:#f7d2d8
|[[File:Heart Point.png|20px]]
|[[Heart Point|HP]]
|10
|5
|200{{footnote|main|*}}
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges.
|-style="background:#fcf7d7
|[[File:Flower Point.png|20px]]
|[[Flower Point|FP]]
|colspan=2|5
|200{{footnote|main|*}}
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|-style="background:#dfeef2
|[[File:BadgePointPM2.png|20px]]
|[[Badge Point|BP]]
|colspan=2|3
|99{{footnote|main|*}}
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|-
|[[File:PMTTYD SP.png|20px]]
|[[Star Power]]
|colspan=2|0
|8
|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]].
|-style="background:#f8f9fa
|[[File:Starpoint.gif|20px]]
|[[Star Point]]s
|colspan=2|0
|99
|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them.
|-
|[[File:SPMCoin.gif|20px]]
|[[Coin]]s
|100
|0
|999
|align=left|Used to buy items, badges and services.
|-style="background:#f8f9fa
|[[File:PMTTYD-Star-Piece-icon.gif|20px]]
|[[Star Piece (Paper Mario series)|Star Piece]]s
|colspan=2|0
|100
|align=left|Collectibles that can be traded for badges with [[Dazzle]].
|-
|[[File:Shine Sprite TTYD.png|20px]]
|[[Shine Sprite]]s
|colspan=2|0
|42
|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]].
|-style="background:#f8f9fa
|[[File:PMTTYD time icon.png|20px]]
|Play time
|colspan=2|00:00
|99:59
|align=left|Amount of time spent on the save file.
|}
{{footnote|note|*|Maximum HP, FP and BP are not mutually achievable.}}
 
====Boots and hammer====
Mario begins the game equipped with his basic [[Boots]] and [[Hammer]], which grant no special abilities in the overworld, and deal the least amount of damage in battle (1 point for a normal attack, and 2 points with a successful action command). The player will find upgraded versions of both as they progress, which are mandatory as they allow access to important areas.
 
<center>
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=8%|Image
!width=15%|Equipment
!width=20%|Location found
!Additional abilities
|-
|align=center|[[File:Boots TTYD.png|50px]]
|align=center|'''[[Boots]]'''
|Equipped from the start
|
*'''Overworld:''' Allows Mario to perform simple [[jump]]s only.
*'''Battle:''' Allows Mario to perform only a simple jump attack for no FP, which deals a base 1 point of damage.
|-
|align=center|[[File:Super Boots.png|50px]]
|align=center|'''[[Super Boots]]'''
|[[The Great Tree]] (Chapter 2)
|
*'''Overworld:''' Allows Mario to perform a [[Ground Pound|Spin Jump]] to break through trapdoors and press big switches.
*'''Battle:''' Allows Mario to perform a Spin Jump for 2 FP, which deals a base 2 points of damage.
|-
|align=center|[[File:Ultra Boots TTYD.png|50px]]
|align=center|'''[[Ultra Boots]]'''
|[[Riverside Station]] (Chapter 6)
|
*'''Overworld:''' Allows Mario to perform a [[Spring Jump]] to reach high points and cling onto pipes and bars.
*'''Battle:''' Allows Mario to perform a Spring Jump for 4 FP, which deals a base 3 points of damage.
|-
|align=center|[[File:Hammer TTYD.png|40px]]
|align=center|'''[[Hammer]]'''
|Equipped from the start
|
*'''Overworld:''' Allows Mario to perform a basic hammer attack that breaks small [[yellow block]]s.
*'''Battle:''' Allows Mario to perform only a simple hammer attack for no FP, which deals a base 1 point of damage.
|-
|align=center|[[File:Super Hammer TTYD.png|40px]]
|align=center|'''[[Super Hammer]]'''
|[[Glitzville]] (Chapter 3)
|
*'''Overworld:''' Allows Mario to break big [[yellow block]]s.
*'''Battle:''' Allows Mario to perform a Super Hammer move for 2 FP, which knocks the enemy in front into others behind it, dealing them 1 point of damage each.
|-
|align=center|[[File:Ultra Hammer TTYD.png|40px]]
|align=center|'''[[Ultra Hammer]]'''
|[[Rogueport]] (Ultra Boots required)
|
*'''Overworld:''' Allows Mario to break [[stone block]]s.
*'''Battle:''' Allows Mario to perform an Ultra Hammer move for 4 FP, which knocks the enemy in front into others behind it, dealing them 3 points of damage each.
|}
</center>
 
====Paper abilities====
Like the boots and hammer upgrades, the player encounters [[black chest]]s throughout the story, whose beings trapped inside give Mario special abilities to use in the overworld upon release. All of these abilities are based on the paper element of the game's graphics.


The partner system is also enhanced. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the Mushroom can be used on them as well. Several partners are similar to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]], but generally have more abilities available. Timed moves are more abundant in this game. In addition, battles are set up on a stage, like a play; this greatly affects battles, and characters can interact with the audience and stage.
<center>
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=8%|Icon
!width=8%|Paper ability
!width=20%|Location received
!Ability gained
|-
|align=center|[[File:PMTTYD plane icon.png]]
|style="text-align:center;"|[[Plane Mode]]
|[[Rogueport Sewers]] (Prologue)
|Allows Mario to fold himself into a paper airplane while standing on marked platforms called [[plane panel]]s, granting him the ability to fly over large gaps.
|-
|align=center|[[File:PMTTYD paper icon.png]]
|style="text-align:center;"|[[Paper Mode]]
|[[Hooktail Castle]] (Chapter 1)
|Allows Mario to turn sideways. Due to being paper-thin, he is able to squeeze through certain narrow passages.
|-
|align=center|[[File:PMTTYD tube icon.png]]
|style="text-align:center;"|[[Tube Mode]]
|[[Twilight Town]] (Chapter 4)
|Allows Mario to roll up into a short tube, this way being able to fit in low passageways.
|-
|align=center|[[File:PMTTYD boat icon.png]]
|style="text-align:center;"|[[Boat Mode]]
|[[Pirate's Grotto]] (Chapter 5)
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|}


===Background===
<gallery>
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
File:PMTTYD Mario airplane.png|Plane Mode
Another element introduced in ''Paper Mario: The Thousand-Year Door'' is the background scenery, which is actually accessible for Mario through certain pipes. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however: Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any buildings.
File:PMTTYD Paper Mode First Obstacle.png|Paper Mode
File:Tube Mode PMTTYD.png|Tube Mode
File:Boat Mario.png|Boat Mode
</gallery>
</center>
{{br}}
{{br}}
===Objects===
{{Construction}}
{|width=100%
|width=50% style="vertical-align:top;"|
'''Assistance objects'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
!width=9%|Image
!width=20%|Object
!width=71%|Description
|-
|[[File:PMTTYD Question Mark Block Sprite.png|40px]]
|[[? Block]]
|align=left|Common blocks that contain coins or items. Red ? Blocks contain badges.
|-
|[[File:Boat Panel.png|40px]]
|[[Boat panel]]
|align=left|Wooden platforms by bodies of water. Allow Mario to use the [[Boat Mode]] once he learns it.
|-
|[[File:PMTTYD brick block.png|40px]]
|[[Brick Block]]
|align=left|Common, breakable blocks.
|-
|[[File:PMTTYDHeartBlock.png|40px]]
|[[Recovery block|Heart Block]]
|align=left|Found in several key locations, these blocks allow the player to completely recover Mario's HP and FP for a variable amount of coins.
|-
|[[File:PMTTYD jump pad.png|40px]]
|[[Trampoline|Jump pad]]
|align=left|Springy platforms that make Mario jump higher. Red variants bounce Mario all the way to another section of the level.
|-
|[[File:Plane Panel.png|40px]]
|[[Plane panel]]
|align=left|Platforms in elevated places. Allow Mario to use the [[Plane Mode]] once he learns it.
|-
|[[File:PMTTYDSaveBlock.png|40px]]
|[[Save Block]]
|align=left|Found in several key locations, these blocks allow the player to save the game state when hit.
|-
|[[File:PMTTYD Shine Block.png|40px]]
|[[Shine Block]]
|align=left|Special blocks that contain a [[Shine Sprite]].
|-
|[[File:PMTTYD chest.png|40px]]
|[[Treasure chest]]
|align=left|Uncommon objects that hold badges and important items. Large treasure chests contain upgraded boots and hammers.
|-
|[[File:Blue Pipe.png|40px]]
|[[Warp Pipe]]
|align=left|Serve as a travel method between two different areas. While ordinary ones are green, blue Warp Pipes connect remote locations. Other colors are occasionally used for different areas.
|}
|width=50% style="vertical-align:top;"|
'''Obstacles'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
!width=9%|Image
!width=20%|Object
!width=71%|Description
|-
|[[File:PMTTYD ! Switch.png|40px]]
|[[! Switch]]
|align=left|Switches that causes an event to happen. Blue variants cause permanent changes; red ones are temporary and do not disappear.
|-
|[[File:TTYD bomb crack.png|40px]]
|Cracked object
|align=left|Walls or objects with a crack can be blown up by [[Admiral Bobbery]].
|-
|[[File:PMTTYD Lock render.png|40px]]
|Lock
|align=left|Indicates that a door cannot be opened without a [[key]].
|-
|[[File:Ttyd metalblock.png|40px]]
|[[Metal block]]
|align=left|Rare blocks that cannot be destroyed normally.
|-
|[[File:TTYD secret sheet.png|40px]]
|{{conjectural|Paper cover}}
|align=left|Cutouts that hide secret passages or items, which [[Flurrie]] can blow away. Sometimes hinted at by a loose flap.
|-
|[[File:Ttyd stoneblock.png|40px]]
|[[Stone block]]
|align=left|Blocks that can be destroyed with Mario's [[Ultra Hammer]].
|-
|[[File:Giantstoneblock.png|40px]]
|Stone block (giant)
|align=left|Blocks that can be destroyed with Mario's spinning Ultra Hammer.
|-
|[[File:PMTTYD yellow block.png|40px]]
|[[Yellow block]]
|align=left|Blocks that can be destroyed with Mario's basic hammer move.
|-
|[[File:PMTTYD big yellow block.png|40px]]
|Yellow block (giant)
|align=left|Blocks that can be destroyed with Mario's spinning hammer move, available when he acquires the Super Hammer.
|}
|}


===Intermissions===
===Intermissions===
Line 298: Line 612:
====Princess Peach intermissions====
====Princess Peach intermissions====
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
The first intermission allows the player to control [[Princess Peach]], similarly to the intermissions from ''[[Paper Mario]]''. These intermissions follow Peach as she is held captive in the [[X-Naut Fortress]], as well as her interactions with the fortress's main computer, [[TEC-XX]], who had a malfunction upon discovering Peach, causing him to fall in love with her. The intermissions also provide more context to the [[X-Nauts (organization)|X-Nauts]], their motive for kidnapping Peach, and their greater overall plans. At the end of each intermission, Peach sends a message to [[Mario]]'s [[Mailbox SP]].
The first intermission after each chapter allows the player to control [[Princess Peach]], similarly to the intermissions from ''Paper Mario''. These intermissions follow Peach as she is held captive in the [[X-Naut Fortress]], as well as her interactions with the fortress's main computer, [[TEC-XX]], who had a malfunction upon discovering her, causing him to fall in love with her. The intermissions also provide more context to the [[X-Nauts (organization)|X-Nauts]], their motive for kidnapping Peach, and their greater overall plans. At the end of each intermission, Peach sends a message to [[Mario]]'s [[Mailbox SP]] with TEC-XX's assistance.
 
{{br}}
{{br}}


====Bowser intermissions====
====Bowser intermissions====
[[File:PMTTYD Bowser intermission.png|thumb|Bowser in World 1]]
[[File:PMTTYD Bowser intermission.png|thumb|Bowser in World 1]]
The Peach intermission is followed by a [[Bowser]] intermission, a new addition to ''Paper Mario: The Thousand-Year Door''. These intermissions serve as {{wp|comic relief}} to contrast the more serious nature of the Peach intermissions. Each intermission follows Bowser and [[Kammy Koopa]]; having discovered that Mario is collecting the [[Crystal Stars]] and Princess Peach has been kidnapped, Bowser sets off to find the Crystal Stars first and kidnap Peach himself. However, Bowser usually visits the places Mario has been to one chapter before, and his search for Peach and the Crystal Stars in each location he visits ends to no avail.
The Peach intermission is followed by a [[Bowser]] intermission, a new addition to ''Paper Mario: The Thousand-Year Door''. These intermissions serve as {{wp|comic relief}} to contrast the more serious nature of the Peach sequences. Each intermission follows Bowser and [[Kammy Koopa]]; having discovered that Mario is collecting the [[Crystal Stars]] and Princess Peach has been kidnapped, Bowser sets off to find the Crystal Stars first and kidnap Peach himself. However, he usually visits the places Mario has been to one chapter before, and his search for Peach and the Crystal Stars in each location he visits ends to no avail.


The Bowser intermissions at the end of Chapter 2, Chapter 4, and Chapter 6 include a side-scrolling [[Genre#Platform|platformer]] level in the style of ''[[Super Mario Bros.]]'' The levels are called [[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]], [[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]], and [[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]], in reference to the world numbering of ''Super Mario Bros.'', with the X being replaced by the number of attempts Bowser has used for the level. Bowser has unlimited [[Extra life|lives]] during each level. Each level is themed after a basic environment from ''Super Mario Bros.'' and plays an arrangement of music from that game. Each level also has a [[Time Limit|time limit]] of 180 seconds, which kills Bowser if time runs out. If only 30 seconds remain, the "Hurry up!" jingle from ''Super Mario Bros.'' plays and the music speeds up. Bowser can also earn [[point]]s and collect [[coin]]s in these levels; however, these elements have no effect on gameplay. Each coin Bowser collects is worth 500 points, with the coin count being retained after dying. If the coin count reaches 99, it simply reverts to 0 upon collecting the next coin, without any special effect.
The Bowser intermissions at the end of Chapter 2, Chapter 4, and Chapter 6 include a side-scrolling [[Genre#Platform|platformer]] level in the style of ''[[Super Mario Bros.]]'' The levels are called [[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]], [[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]], and [[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]], in reference to the world numbering of ''Super Mario Bros.'', with the X being replaced by the number of attempts Bowser has used for the level. Bowser has unlimited [[Extra life|lives]] during each level. Each level is themed after a basic environment from ''Super Mario Bros.'' and plays an arrangement of music from that game. Each level also has a [[Time Limit|time limit]] of 180 seconds, which kills Bowser if time runs out. If only 30 seconds remain, the "Hurry up!" jingle from ''Super Mario Bros.'' plays and the music speeds up. Bowser can also earn [[point]]s and collect [[coin]]s in these levels; however, these elements have no effect on gameplay. Each coin Bowser collects is worth 500 points, with the coin count being retained after dying. If the coin count reaches 99, it simply reverts to 0 upon collecting the next coin, without any special effect.
Line 315: Line 630:
Enemies react to Bowser in different ways: while [[X-Naut]]s charge at Bowser, [[Goomba]]s are scared by him and run away when he approaches them. The end of each level features a [[Goal Pole|flagpole]]; reaching it completes the level and briefly displays the word "FINISH". There is also a small [[castle]] next to the flagpole, as another reference to ''Super Mario Bros.'' If Bowser is at an extremely small or medium size, he descends the flagpole and enters the castle; however, if he is large or gigantic, he destroys the flagpole and simply stands next to the castle.
Enemies react to Bowser in different ways: while [[X-Naut]]s charge at Bowser, [[Goomba]]s are scared by him and run away when he approaches them. The end of each level features a [[Goal Pole|flagpole]]; reaching it completes the level and briefly displays the word "FINISH". There is also a small [[castle]] next to the flagpole, as another reference to ''Super Mario Bros.'' If Bowser is at an extremely small or medium size, he descends the flagpole and enters the castle; however, if he is large or gigantic, he destroys the flagpole and simply stands next to the castle.


Bowser says a short line when beginning each new attempt of a level. Below is each line in order:
Bowser says a short line when beginning each new attempt of a level.<ref>[https://dialoguetree.net/ttyd/?bowser02 Dialogue Tree - Paper Mario: The Thousand-Year Door]</ref> Below is each line in order:
 
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Bowser's starting lines
|-
|
<div style="column-count:3">
<div style="column-count:3">
#Ready to roll!
#Ready to roll!
#Lemme at 'em!
#Lemme at 'em!
#Inconceivable!
#Inconceivable! (World 1 and World 3)/Watery ears! (World 2 only)
#I'm on fire!
#I'm on fire!
#I'm hungry!
#I'm hungry!
#Next time!
#Next time!
#Ain't over yet!
#Ain't over yet!
#Charge!
#Charge! (World 1 and World 3)/Beware squids! (World 2 only)
#Good to go!
#Good to go!
#Relax!
#Relax!
Line 348: Line 669:
#Gotta do it!
#Gotta do it!
</div>
</div>
|}
After 30 attempts, Bowser will always say "Gotta do it!" when beginning each subsequent attempt.
After 30 attempts, Bowser will always say "Gotta do it!" when beginning each subsequent attempt.


===Paper abilities===
==Party members==
While exploring the game's world, the player encounters [[black chest]]s, which give Mario special abilities to use in the overworld. All of these abilities are based on the paper element of the game's graphics.
On his adventure, [[Mario]], just like the past game, uses partners. They possess diverse abilities, useful both in and out of battle. [[Merlon]] can upgrade a partner by giving him 3 [[Shine Sprite]]s. Every partner knows two moves at the time of joining the party, learns the third after being upgraded to Super Rank, and masters the final move upon attaining Ultra Rank. Initially, each partner may only be upgraded once, but if Mario finds the [[Up Arrow]] in Hooktail's Castle and shows it to Merlon, the wizard will remember that he has an [[Ultra Stone]], subsequently allowing the player to upgrade a partner for a second time.
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
 
In the following table, attributes attained by leveling up to Super Rank are indicated by [[File:Shine Sprite TTYD.png|15px]]. Attributes attained by leveling up to Ultra Rank are indicated by [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]].
 
<center>
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=14%|Name
!Joins in
!width=60%|Summary
!width=12%|HP
|-
!rowspan=2|[[File:PMTTYD Goombella Sprite.png|80px]]<br>'''[[Goombella]]
|[[Rogueport]]<br>(Prologue)
|A sassy [[Goomba]] who studies at the [[List of implied organizations#University of Goom|University of Goom]]. She is the first character to join Mario (shortly after he defeats [[Lord Crump]]), since she, too, is looking for the legendary treasure. She has the same ability to uncover an [[Paper Mario: The Thousand-Year Door bestiary|enemy's stats]] as [[Goombario]] does.
|10<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>30 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
!colspan=2 style="background-color:silver;"|Goombella's abilities
|-
|align=center width=16%|'''[[Headbonk]]'''<br>0 FP
|Hits one enemy twice. Does not work on fire enemies, or those with a spiky top.
|-
|align=center|'''[[Tattle]]'''<br>0 FP
|Analyzes one enemy and reveals their [[Heart Point|HP]] and other statistics.
|-
|align=center|'''[[Multibonk]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Attacks one enemy repeatedly for diminishing damage (minimum 1 HP per hit). Does not work on fire enemies, or those with a spiky top.
|-
|align=center|'''[[Rally Wink]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP||Allows [[Mario]] to perform a second action, at the expense of her own.
|}
|-
!rowspan=2|[[File:KoopsPMTTYD.png|80px]]<br>'''[[Koops]]
|[[Petalburg]]<br>(Chapter 1)
|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.
|10<br>15 [[File:Shine Sprite TTYD.png|15px]]<br>25 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!width=15%|Paper ability
!colspan=2 style="background-color:silver;"|Koops' abilities
!Location and chapter received
!Ability gained
|-
|-
|style="text-align:center;"|[[File:PMTTYD Mario airplane.png|150px]]<br>[[Plane Mode]]
|align=center width=16%|'''[[Shell Toss]]'''<br>0 FP
|[[Rogueport Sewers]] (Prologue)
|Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|Allows Mario to fold himself into a paper airplane while standing on marked platforms called [[plane panel]]s, granting him the ability to fly over large gaps.
|-
|-
|style="text-align:center;"|[[File:PMTTYD Paper Mode First Obstacle.png|150px]]<br>[[Paper Mode]]
|align=center|'''[[Power Shell]]'''<br>3 FP
|[[Hooktail Castle]] (Chapter 1)
|Attacks all ground-bound and low-hovering enemies. Does not take contact damage from spikes, fire, or electrification.
|Allows Mario to turn sideways. Due to being paper-thin, he is able to squeeze through certain narrow passages.
|-
|-
|style="text-align:center;"|[[File:Tube Mode PMTTYD.png|150px]]<br>[[Tube Mode]]
|align=center|'''[[Shell Shield]]''' [[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|[[Twilight Town]] (Chapter 4)
|Summons a [[Green Shell|Koopa Shell]] to protect Mario from attacks until it breaks.
|Allows Mario to roll up into a short tube, this way being able to fit in low passageways.
|-
|-
|style="text-align:center;"|[[File:Boat Mario.png|150px]]<br>[[Boat Mode]]
|align=center|'''[[Shell Slam]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|[[Pirate's Grotto]] (Chapter 5)
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|}
|}
==Mario's partners==
On his adventure, [[Mario]], just like the past game, uses partners. They possess diverse abilities, useful both in and out of battle. [[Merlon]] can upgrade a partner by giving him 3 [[Shine Sprite]]s. Every partner knows two moves at the time of joining the party, learns the third after being upgraded to Super Rank, and masters the final move upon attaining Ultra Rank. Initially, each partner may only be upgraded once, but if Mario finds the [[Up Arrow]] in Hooktail's Castle and shows it to Merlon, the wizard will remember that he has an [[Ultra Stone]], subsequently allowing the player to upgrade a partner for a second time.
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=10%|Name
!rowspan=2|[[File:PMTTYD Flurrie Sprite.png|80px]]<br>'''[[Flurrie|Madame Flurrie]]
!width=40%|Summary
|[[Boggly Woods]]<br>(Chapter 2)
!width=10%|Abilities
|A slightly pompous wind spirit and an actress on hiatus that Mario meets in Boggly Woods. Out of battle, she can blow wind at enemies to make them dizzy and stun them, and also to strip fake walls away, revealing secret passages. She joins Mario only after he returns her her lost [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]], which [[Vivian]] innocently picked up.
!width=40%|Description
|15<br>25 [[File:Shine Sprite TTYD.png|15px]]<br>35 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
!colspan=2 style="background-color:silver;"|Madame Flurrie's abilities
|-
|-
!rowspan=4|[[File:PMTTYD Goombella Artwork.jpg|100px]]<br>'''[[Goombella]]
|align=center width=16%|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
|rowspan=4|A sassy [[Goomba]] who studies at the [[List of implied organizations#University of Goom|University of Goom]]. She is the first character to join Mario (shortly after he defeats [[Lord Crump]]), since she, too, is looking for the legendary treasure. She has the same ability to uncover an [[Paper Mario: The Thousand-Year Door bestiary|enemy's stats]] as [[Goombario]] does.
|Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|[[Headbonk]]<br>0 FP||Hits one enemy twice. Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Tattle]]<br>0 FP||Analyzes one enemy and reveals their [[Heart Point|HP]] and other statistics.
|align=center|'''[[Gale Force]]'''<br>4 FP
|Blows enemies away from battle, earning Star Points in the process. This move is particularly effective against aerial foes, and those who have a level lower than Mario's. In addition, this move clears fog.
|-
|-
|[[Multibonk]]<br>3 FP||Attacks one enemy repeatedly for diminishing damage (minimum 1 HP per hit). Does not work on fire enemies, or those with a spiky top.
|align=center|'''[[Lip Lock]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on fire enemies, or those with lateral spikes.
|-
|-
|[[Rally Wink]]<br>4 FP||Allows [[Mario]] to perform a second action, at the expense of her own.
|align=center|'''[[Dodgy Fog]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|Makes Mario [[dodgy]] for a few turns, so that attacks directed at him miss sometimes.
|}
|-
|-
!rowspan=4|[[File:PMTTYD Koops Artwork.png|100px]]<br>'''[[Koops]]
!rowspan=2|[[File:BabyYoshiPMTTYD.png|80px]]<br>'''[[Mini-Yoshi|Yoshi]]
|rowspan=4|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.
|[[Glitzville]]<br>(Chapter 3)
 
|This belligerent, spunky [[Baby Yoshi|Yoshi baby]] hatches from an [[Yoshi's Egg|egg]] rescued by Mario and friends. The player can press {{button|gcn|X}} to ride on his back like most Yoshis. He can run much faster than Mario can, and float in the air for a moment to cross gaps; this is similar to [[Parakarry]]'s ability from ''Paper Mario''. The Yoshi's color will vary depending on how many minutes pass before he hatches. He allows Mario to name him.
After defeating [[Hooktail]], he finds out that Koopley is not dead after all, but continues traveling with Mario to become stronger.
|10<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>30 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|[[Shell Toss]]<br>0 FP||Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|-
|-
|[[Power Shell]]<br>3 FP||Attacks all ground-bound and low-hovering enemies. Does not take contact damage from spikes, fire, or electrification.
|colspan=3|
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
|[[Shell Shield]]<br>4 FP||Summons a [[Green Shell|Koopa Shell]] to protect Mario from attacks until it breaks.
!colspan=2 style="background-color:silver;"|Yoshi's abilities
|-
|-
|[[Shell Slam]]<br>6 FP||Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|align=center width=16%|'''[[Ground Pound]]'''<br>0 FP
|Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|-
|-
!rowspan=4|[[File:PMTTYD Flurrie and Heart Artwork.png|100px]]<br>'''[[Flurrie|Madame Flurrie]]
|align=center|'''[[Gulp]]'''<br>4 FP
|rowspan=4|A slightly pompous wind spirit and an actress on hiatus that Mario meets in Boggly Woods. Out of battle, she can blow wind at enemies to make them dizzy and stun them, and also to strip fake walls away, revealing secret passages. She joins Mario only after he returns her her lost [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]], which [[Vivian]] innocently picked up.
|Swallows the frontmost ground-bound enemy and spits it at the ground-bound foe right behind it (if there is one), damaging both of them. This move ignores Defense Power. Does not work on certain bosses.
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]<br>0 FP||Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Gale Force]]<br>4 FP||Blows enemies away from battle, earning Star Points in the process. This move is particularly effective against aerial foes, and those who have a level lower than Mario's. In addition, this move clears fog.
|align=center|'''[[Mini-Egg]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Throws a set amount of eggs at randomly-chosen enemies, dealing 1 HP of damage per hit. This attack may make them [[Tiny (status effect)|tiny]].
|-
|-
|[[Lip Lock]]<br>3 FP||Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on fire enemies, or those with lateral spikes.
|align=center|'''[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter where they are located on the stage.
|}
|-
|-
|[[Dodgy Fog]]<br>4 FP||Makes Mario [[dodgy]] for a few turns, so that attacks directed at him miss sometimes.
!rowspan=2|[[File:PMTTYD Vivian Sprite.png|80px]]<br>'''[[Vivian]]
|[[Twilight Town]]<br>(Chapter 4)
|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|15<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>30 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|-
!rowspan=4|[[File:Yoshikid.jpg|100px]]<br>'''[[Mini-Yoshi|Yoshi]]
|colspan=3|
|rowspan=4|This belligerent, spunky [[Baby Yoshi|Yoshi baby]] hatches from an [[Yoshi's Egg|egg]] rescued by Mario and friends. The player can press {{button|gcn|X}} to ride on his back like most Yoshis. He can run much faster than Mario can, and float in the air for a moment to cross gaps; this is similar to [[Parakarry]]'s ability from ''Paper Mario''. The Yoshi's color will vary depending on how many minutes pass before he hatches. He allows Mario to name him.
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|[[Ground Pound]]<br>0 FP||Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Gulp]]<br>4 FP||Swallows the frontmost ground-bound enemy and spits it at the ground-bound foe right behind it (if there is one), damaging both of them. This move ignores Defense Power. Does not work on certain bosses.
!colspan=2 style="background-color:silver;"|Vivian's abilities
|-
|-
|[[Mini-Egg]]<br>3 FP||Throws a set amount of eggs at randomly-chosen enemies, dealing 1 HP of damage per hit. This attack may make them [[Tiny (status effect)|tiny]].
|align=center width=16%|'''[[Shade Fist]]'''<br>0 FP
|Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|-
|-
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]<br>6 FP||Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter where they are located on the stage.
|align=center|'''[[Veil]]'''<br>1 FP
|[[Invisible|Hides Mario and herself in the shadows to negate all damage for one turn]]. Next turn, Vivian will not be able to act. If Mario acts before Vivian uses this move, he will also be unable to act the following turn.
|-
|-
|align=center|'''[[Fiery Jinx]]''' [[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, heals fire foes, has no effect on [[Buzzy Beetle]]s, [[Cleft]]s, [[Bristle]]s, and [[Chomp]]s, and detonates bomb-type creatures.
|-
|-
!rowspan=4|[[File:PMTTYD Vivian Main Artwork.png|100px]]<br>'''[[Vivian]]
|align=center|'''[[Infatuate]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|rowspan=4|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|[[Shade Fist]]<br>0 FP||Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|}
|-
|-
|[[Veil]]<br>1 FP||[[Invisible|Hides Mario and herself in the shadows to negate all damage for one turn]]. Next turn, Vivian will not be able to act. If Mario acts before Vivian uses this move, he will also be unable to act the following turn.
!rowspan=2|[[File:PMTTYD Admiral Bobbery Sprite.png|100px]]<br>'''[[Admiral Bobbery]]
|[[Keelhaul Key]]<br>(Chapter 5)
|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges, and Mario can hold {{button|gcn|X}} without releasing the button to make Bobbery explode without being tossed first. Bobbery's [[Appeal]] tactic clears fog.
|20<br>30 [[File:Shine Sprite TTYD.png|15px]]<br>40 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|-
|[[Fiery Jinx]]<br>6 FP||Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, heals fire foes, has no effect on [[Buzzy Beetle]]s, [[Cleft]]s, [[Bristle]]s, and [[Chomp]]s, and detonates bomb-type creatures.
|colspan=3|
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
|[[Infatuate]]<br>4 FP||Blows kisses at all enemies, possibly [[Confused|confusing]] them.
!colspan=2 style="background-color:silver;"|Admiral Bobbery's abilities
|-
|-
!rowspan=4|[[File:PMTTYD Bobbery Artwork.png|100px]]<br>'''[[Admiral Bobbery]]
|align=center width=16%|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
|rowspan=4|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges. Bobbery's [[Appeal]] tactic clears fog.
|Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|[[Bomb (Paper Mario series)|Bomb]]<br>0 FP||Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|-
|-
|[[Bomb Squad]]<br>3 FP||Sets up three time bombs to explode on the next turn.
|align=center|'''[[Bomb Squad]]'''<br>3 FP
|Sets up three time bombs to explode on the next turn.
|-
|-
|[[Hold Fast]]<br>4 FP||[[Payback|Damages all enemies that make contact with Bobbery]].
|align=center|'''[[Hold Fast]]''' [[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|[[Payback|Damages all enemies that make contact with Bobbery]].
|-
|-
|[[Bob-ombast]]<br>9 FP||Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
|align=center|'''[[Bob-ombast]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>9 FP
|Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
|}
|-
|-
!rowspan=4|[[File:PMTTYD Ms Mowz Artwork.png|100px]]<br>'''[[Ms. Mowz]]
!rowspan=2|[[File:MowzPMTTYD.png|100px]]<br>'''[[Ms. Mowz]]
|rowspan=4|A flirty [[Little Mouser|Squeek]] cat burglar and badge hunter and the manager of the [[Lovely Howz of Badges]]. Mario and his teammates cross paths with her at [[Hooktail Castle]], [[the Great Tree]], and the [[Glitz Pit]] storeroom. She is an optional partner who joins Mario if he chooses to solve her trouble at the [[Trouble Center]] in [[Rogueport]]. To help her, Mario has to get the Attack FX B badge in Hooktail's lair and give it to Ms. Mowz.
|Rogueport<br>(optional)
|A flirty [[Little Mouser|Squeek]] cat burglar and badge hunter and the manager of the [[Lovely Howz of Badges]]. Mario and his teammates cross paths with her at [[Hooktail Castle]], [[the Great Tree]], and the [[Glitz Pit]] storeroom. She is an optional partner who joins Mario if he chooses to solve her trouble at the [[Trouble Center]] in [[Rogueport]]. To help her, Mario has to get the Attack FX B badge in Hooktail's lair and give it to Ms. Mowz.
She can also seek out hidden items and badges, and penetrate enemies' defenses like [[Watt]] from the first ''Paper Mario'' does, although the specifics are considerably different. She is the first partner in the ''Paper Mario'' series who does not have to join Mario's party in order for him to complete his quest.
She can also seek out hidden items and badges, and penetrate enemies' defenses like [[Watt]] from the first ''Paper Mario'' does, although the specifics are considerably different. She is the first partner in the ''Paper Mario'' series who does not have to join Mario's party in order for him to complete his quest.
|[[Love Slap]]<br>0 FP||Attacks one ground-based enemy, ignoring their Defense Power. Does not work on fire enemies, and those with lateral spikes.
|15<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>25 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
!colspan=2 style="background-color:silver;"|Ms. Mowz's abilities
|-
|align=center width=16%|'''[[Love Slap]]'''<br>0 FP
|Attacks one ground-based enemy, ignoring their Defense Power. Does not work on fire enemies, and those with lateral spikes.
|-
|align=center|'''[[Kiss Thief]]'''<br>2 FP
|Steals a ground-bound enemy's held badge or item.
|-
|align=center|'''[[Tease]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Makes all enemies [[dizzy]]. This move is particularly effective on aerial enemies.
|-
|align=center|'''[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>10 FP
|If successful, Mario recovers up to 10 HP.
|}
|-
|}
</center>
 
==Crystal Stars==
The [[Crystal Stars]] are the principal collectibles in the game. Retrieving one marks the end of a chapter, gifts Mario one additional unit in his [[Star Power]] gauge and teaches him a special move.
 
<center>
{|style="width:90%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=11%|Crystal Star
!width=15%|Location
!width=20%|Guarded by
!width=11%|Power & SP needed
!width=43%|Description
|-
|[[Magical Map]]
----
[[File:Mario Map Artwork.png|40px]]
|[[Rogueport]]
|[[Beldam|Mysterious merchant]]<br>(obtained by Peach)
|[[Sweet Treat]]<br>1 SP
|align=left|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
|-
|style="background-color:beige"|[[Diamond Star]]
----
[[File:Diamond Star TTYD.png]]
|[[Hooktail Castle]]
|[[Hooktail]]
|[[Earth Tremor]]<br>2 SP
|align=left|Creates an earthquake that damages enemies, piercing defense and ignoring evasion. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), deals 6 HP of damage to all foes.
|-
|style="background-color:#DFF9E2"|[[Emerald Star]]
----
[[File:Emerald Star TTYD.png]]
|[[The Great Tree]]
|Punies (original keepers)<br>[[Magnus von Grapple]] (boss)
|[[Clock Out]]<br>2 SP
|align=left|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
|-
|-
|[[Kiss Thief]]<br>2 FP||Steals a ground-bound enemy's held badge or item.
|style="background-color:#FEFCE7"|[[Gold Star]]
----
[[File:Gold Star TTYD.png]]
|[[Glitz Pit]]
|[[Macho Grubba]]
|[[Power Lift]]<br>3 SP
|align=left|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
|-
|-
|[[Tease]]<br>3 FP||Makes all enemies [[dizzy]]. This move is particularly effective on aerial enemies.
|style="background-color:#F9E0EA"|[[Ruby Star]]
----
[[File:Ruby Star TTYD.png]]
|[[Creepy Steeple]]
|[[Doopliss]]
|[[Art Attack]]<br>4 SP
|align=left|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|-
|style="background-color:#E6F2F5"|[[Sapphire Star]]
----
[[File:Sapphire Star TTYD.png]]
|[[Pirate's Grotto]]
|[[Cortez]]
|[[Sweet Feast]]<br>5 SP
|align=left|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
|-
|style="background-color:#FFFAEC"|[[Garnet Star]]
----
[[File:Garnet Star TTYD.png]]
|[[Poshley Sanctum]]
|[[Pennington]] (original keeper)<br>[[Smorg]] (boss)
|[[Showstopper]]<br>2 SP
|align=left|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
|-
|-
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]<br>10 FP||If successful, Mario recovers up to 10 HP.
|style="background-color:#FBE8F9"|[[Crystal Star]]
----
[[File:Crystal Star TTYD.png]]
|[[X-Naut Fortress]]
|[[Magnus von Grapple 2.0]]
|[[Supernova]]<br>6 SP
|align=left|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
|}
|}
</center>


==Battle system==
==Battle system==
Battles take place on a stage. In addition to the traditional turn-based combat, the characters on-stage interact with the scenery: sometimes the background falls (damaging all characters on stage and possibly making them [[dizzy]]), the audience helps Mario gain Star Power and may throw Mario useful items or pelt Mario and his partners with garbage, and lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).
''Paper Mario: The Thousand-Year Door'' features a turn-based battle system. A normal battle is triggered when Mario touches an enemy in the overworld. Mario's party goes first every turn, being allowed two consecutive actions — one by Mario and one by the active partner. The order can be switched with {{button|gcn|y}}; this also causes the first one to be in front, and thus more likely to be the target of the enemies later in the turn. Mario or his partner can perform an extra [[First Strike]] if they trigger the battle by attacking the enemy; conversely, the enemy can also attack Mario first and trigger the inverse situation.
 
[[File:Magnusbattle.png|thumb|200px|Mario selecting an action.]]
The player is given the following actions to choose from:
 
*'''Attack:''' The character's available moves. For Mario, this action is split into '''Jump''' and '''Hammer''' options.
*'''Items:''' Mario or his partner can use an item from Mario's inventory.
*'''Special:''' Exclusive to Mario, the selection of [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], which use [[Star Power]].
*'''Tactics:''' An assortment of non-offensive actions.
**'''Swap partner:''' Changes the active party member. While this action normally costs one turn, the [[Quick Change]] badge allows the player to switch freely.
**'''[[Appeal]]:''' The character poses for the audience to recover a greater amount of Star Power
**'''Defend:''' Increases the character's defense for the remainder of the turn.
**'''Run away:''' If successful, lets Mario flee from battle. It cannot be used in most boss battles.
**'''Charge:''' Increases the character's attack power for the next turn. It is only available when the player has equipped the [[Charge (badge)|Charge]] badge for Mario, or [[Charge P]] for partners.
 
Battles take place on a [[Stage (Paper Mario: The Thousand-Year Door)|stage]]. Sometimes the impact of an attack causes props to fall (damaging all characters on stage and possibly making them [[dizzy]]), while devices such as fire nozzles and falling objects are triggered at random times. The audience helps Mario gain Star Power and may throw him useful items or pelt Mario and his partners with garbage (which they can prevent by pressing {{button|gcn|x}} to attack the audience member). Lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).


===Attacking enemies===
===Attacking enemies===
Line 475: Line 958:
===Status effects===
===Status effects===
Status effects are effects that alter a character's stats or behavior in battle. Since they can only occur within battles, they are automatically removed or healed once Mario and partners win a fight.
Status effects are effects that alter a character's stats or behavior in battle. Since they can only occur within battles, they are automatically removed or healed once Mario and partners win a fight.
Below is a list of status effects and what inflicts them. Please note that, unless stated otherwise, positive status changes are always targeted at the user or someone in their party, while negative status changes are targeted at the opposing party. Since stage effects are triggered randomly, they can affect any participants in the battle. If a boss is fought more than once or has multiple forms, the battle in which they can inflict the status effect is specified in parentheses.


<center>
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse; text-align:center;"
{|style="width:90%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-
|-style="background-color:silver;"
!width=35%|Name
!width=8%|Name
!Effect
!Effect
!width=52%|Inflicters
|-
|-
|[[File:Allergic.gif]]<br>[[Allergic]]
|style="text-align:center;"|[[File:Allergic.gif]]<br>[[Allergic]]
|style="text-align:left;"|Becomes unaffected by status effects, both positive and negative.
|Becomes unaffected by status effects, both positive and negative.
|
*'''Enemies:''' [[Beldam]] (2), [[Shadow Queen]] (1)
*'''Items:''' [[Space Food]]
|-
|-
|[[File:Burn.png]]<br>[[Burn]]
|style="text-align:center;"|[[File:Burn.png]]<br>[[Burn]]
|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|
*'''Enemies:''' [[Fire Bro]]s, [[Lava Bubble]]s, [[Ember]]s, [[Phantom Ember]]s, [[X-Naut PhD]]s, [[Sir Grodus]]
*'''Allies:''' Vivian ([[Shade Fist]], [[Fiery Jinx]])
*'''Badges:''' [[Fire Drive]]
*'''Stage:''' fire nozzle
|-
|-
|[[File:Confused.png]]<br>[[Confused]]
|style="text-align:center;"|[[File:Confused.png]]<br>[[Confused]]
|style="text-align:left;"|The victim has an approximately 50% chance each turn to ignore the AI or the player's orders and do something random and unexpected, including attacking allies.
|The victim has an approximately 50% chance each turn to ignore the AI or the player's orders and do something random and unexpected, including attacking allies.
|
*'''Enemies:''' [[Boo#Paper Mario: The Thousand-Year Door|Atomic Boo]], Shadow Queen (1)
*'''Allies:''' Vivian ([[Infatuate]])
*'''Badges:''' [[Head Rattle]]
*'''Items:''' [[Ruin Powder]]
*'''Stage:''' large bug, small bugs, Bowser statue
|-
|-
|[[File:PMTTYD_DEF-Up_Battle_Icon.png]]<br>[[DEF-Up]]
|style="text-align:center;"|[[File:PMTTYD_DEF-Up_Battle_Icon.png]]<br>[[DEF-Up]]
|style="text-align:left;"|Raises [[Defense|Defense Power]].
|Raises [[Defense|Defense Power]].
|
*'''Enemies:''' [[Magikoopa]]s, [[Red Magikoopa]]s, [[Bulky Bob-omb]]s, [[Bob-ulk]]s, [[Wizzerd]]s, [[Elite Wizzerd]]s, [[Macho Grubba]], [[Kammy Koopa]], Shadow Queen (1, 2)
*'''Allies:''' Mario ([[Power Lift]])
*'''Items:''' [[Courage Shell]]
|-
|-
|[[File:Dizzy PMTTYD icon.png]]<br>[[Dizzy]]
|style="text-align:center;"|[[File:Dizzy PMTTYD icon.png]]<br>[[Dizzy]]
|style="text-align:left;"|The victim's attacks have a 50% chance of missing their target.
|The victim's attacks have a 50% chance of missing their target.
|
*'''Allies:''' Ms. Mowz ([[Tease]])
*'''Items:''' [[Dizzy Dial]]
*'''Stage:''' bucket, basin, meteor
|-
|-
|[[File:Dodgy TTYD.png]]<br>[[Dodgy]]
|style="text-align:center;"|[[File:Dodgy TTYD.png]]<br>[[Dodgy]]
|style="text-align:left;"|The affected character has a 50% chance to dodge incoming attacks.
|The affected character has a 50% chance to dodge incoming attacks.
|
*'''Enemies:''' Magikoopas, X-Naut PhDs, Macho Grubba, Sir Grodus
*'''Allies:''' Flurrie ([[Dodgy Fog]] (to Mario))
*'''Badges:''' [[Lucky Start]] (possibly)
*'''Items:''' [[Repel Cape]], [[Peach Tart]] (possibly)
|-
|-
|[[File:Electrifying.png]]<br>[[Electrified]]
|style="text-align:center;"|[[File:Electrifying.png]]<br>[[Electrified]]
|style="text-align:left;"|The affected character will deal 1 HP of damage to attackers who make contact, and will often interrupt their attack — assuming the attackers are not electrified as well.
|The affected character will deal 1 HP of damage to attackers who make contact, and will often interrupt their attack — assuming the attackers are not electrified as well.
|
*'''Enemies:''' Magikoopas, [[Green Magikoopa]]s, [[Dark Puff]]s, [[Ruff Puff]]s, Elite Wizzerds, Kammy Koopa
*'''Badges:''' [[Zap Tap]], Lucky Start (possibly)
*'''Items:''' [[Volt Shroom]], [[Electro Pop]], [[Love Pudding]] (possibly), [[Peach Tart]] (possibly)
*'''Stage:''' stage light
|-
|-
|[[File:Fast TTYD Status.png]]<br>[[Fast]]
|style="text-align:center;"|[[File:Fast TTYD Status.png]]<br>[[Fast]]
|style="text-align:left;"|Allows the affected character to perform two actions each turn.
|Allows the affected character to perform two actions each turn.
|
*'''Enemies:''' Macho Grubba, Beldam (2)
*'''Allies:''' Goombella ([[Rally Wink]] (to Mario))
|-
|-
|[[File:Frozen Block.png]]<br>[[Frozen]]
|style="text-align:center;"|[[File:Frozen Block.png]]<br>[[Frozen]]
|style="text-align:left;"|The affected character is unable to do anything, and will take 1 HP of damage when the status expires. This ailment is negated if the Burn status is inflicted. Ice foes are immune to this ailment.
|The affected character is unable to do anything, and will take 1 HP of damage when the status expires. This ailment is negated if the Burn status is inflicted. Ice foes are immune to this ailment.
|
*'''Enemies:''' [[Ice Puff]]s, [[Frost Piranha]]s, Beldam (2), [[Bonetail]]
*'''Badges:''' [[Ice Smash]]
*'''Items:''' [[Ice Storm]], [[Icicle Pop]] (self-infliction, possibly), [[Zess Frappe]] (self-infliction, possibly), [[Snow Bunny]] (self-infliction)
*'''Stage:''' freeze nozzle
|-
|-
|[[File:Huge TTYD.png]]<br>[[Huge]]
|style="text-align:center;"|[[File:Huge TTYD.png]]<br>[[Huge]]
|style="text-align:left;"|Attack Power is raised by 2.
|Attack Power is raised by 2.
|
*'''Enemies:''' [[X-Naut]], [[Elite X-Naut]]s, [[Red Magikoopa]]s, Wizzerds, Dark Wizzerds, Elite Wizzerds, Kammy Koopa, Beldam (1)
*'''Items:''' [[Power Punch]]
|-
|-
|[[File:Immobilize.png]]<br>[[Immobilized]]
|style="text-align:center;"|[[File:Immobilize.png]]<br>[[Immobilized]]
|style="text-align:left;"|The affected character is unable to do anything.
|The affected character is unable to do anything.
|
*'''Enemies:''' [[X-Yux]]es, Atomic Boo, Sir Grodus
*'''Allies:''' Mario ([[Clock Out]] (possible self-infliction))
*'''Items:''' [[Stop Watch]]
|-
|-
|[[File:Invisible icon TTYD.png]]<br>[[Invisible]]
|style="text-align:center;"|[[File:Invisible icon TTYD.png]]<br>[[Invisible]]
|style="text-align:left;"|The affected character cannot be attacked at all.
|The affected character cannot be attacked at all.
|
*'''Enemies:''' [[Boo]], [[Dark Boo]], Green Magikoopas, Kammy Koopa
*'''Items:''' [[Boo's Sheet]], Love Pudding (possibly)
|-
|-
|[[File:SpitePaybacktime.png]]<br>[[Payback]]
|style="text-align:center;"|[[File:SpitePaybacktime.png]]<br>[[Payback]]
|style="text-align:left;"|Attackers who make contact with the affected character will take half the damage dealt.
|Attackers who make contact with the affected character will take half the damage dealt.
|
*'''Enemies:''' Sir Grodus
*'''Allies:''' Bobbery ([[Hold Fast]])
*'''Items:''' [[Spite Pouch]]
|-
|-
|[[File:Poison.png]]<br>[[Poison (status effect)|Poison]]
|style="text-align:center;"|[[File:Poison.png]]<br>[[Poison (status effect)|Poison]]
|style="text-align:left;"|Loses 1 HP each turn.
|style="text-align:left;"|Loses 1 HP each turn.
|
*'''Enemies:''' [[Putrid Piranha]]s, [[Poison Pokey]]s, [[Poison Puff]]s, [[Bowser]] (1, 2), [[Cortez]]'s Hook, Beldam (2), [[Gloomtail]], Shadow Queen (1, 2)
*'''Items:''' [[Poison Mushroom]] (self-infliction)
|-
|-
|[[File:PMTTYD POW-Up Battle Icon.png]]<br>[[POW-Up]]
|style="text-align:center;"|[[File:PMTTYD POW-Up Battle Icon.png]]<br>[[POW-Up]]
|style="text-align:left;"|Attack Power is raised.
|Attack Power is raised.
|
*'''Enemies:''' [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Spiky Goomba]]s, [[Hyper Cleft]]s, [[Hyper Bald Cleft]]s, Bulky Bob-ombs, Bob-ulks, Koopatrols, [[Dark Koopatrol]]s, [[Dark Lakitu]]s, [[Sky-Blue Spiny|Sky-Blue Spiny]]s, [[Marilyn]] (1, 2), Cortez
*'''Allies:''' Mario (Power Lift)
|-
|-
|[[File:Sleeping.png]]<br>[[Sleep]]
|style="text-align:center;"|[[File:Sleeping.png]]<br>[[Sleep]]
|style="text-align:left;"|The victim is unable to do anything, but there is a chance that they will wake up prematurely if attacked.
|The victim is unable to do anything, but there is a chance that they will wake up prematurely if attacked.
|
*'''Enemies:''' [[Crazee Dayzee]]s, [[Amazy Dayzee]]s, Bonetail
*'''Badges:''' [[Sleepy Stomp]]
*'''Items:''' [[Sleepy Sheep]], [[Love Pudding]] (possibly), [[Peach Tart]] (possibly)
|-
|-
|[[File:Slowstatus.png]]<br>[[Slow]]
|style="text-align:center;"|[[File:Slowstatus.png]]<br>[[Slow]]
|style="text-align:left;"|The victim can only perform an action every two turns. The Fast status negates Slow.
|The victim can only perform an action every two turns. The Fast status negates Slow.
|
*'''Enemies:''' Beldam (2)
|-
|-
|[[File:PMTTYD DEF-Down Battle Icon.png]]<br>[[DEF-Down|Soft]]
|style="text-align:center;"|[[File:PMTTYD DEF-Down Battle Icon.png]]<br>[[DEF-Down|Soft]]
|style="text-align:left;"|Lowers Defense Power by 3.
|Lowers Defense Power by 3.
|
*'''Badges:''' [[Soft Stomp]]
*'''Items:''' [[Mr. Softener]]
|-
|-
|[[File:Tiny.png]]<br>[[Tiny (status effect)|Tiny]]
|style="text-align:center;"|[[File:Tiny.png]]<br>[[Tiny (status effect)|Tiny]]
|style="text-align:left;"|Lowers Attack Power by 2.
|Lowers Attack Power by 2.
|
*'''Enemies:''' X-Naut PhDs, Beldam (1), Bonetail
*'''Allies:''' Yoshi ([[Mini-Egg]])
*'''Items:''' [[Mini Mr. Mini]]
|-
|-
|}
|}
Line 565: Line 1,124:
An icon appears next to Mario's Star Power Gauge whenever the player successfully uses the Action Command of an attack. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo wheel for a spin.
An icon appears next to Mario's Star Power Gauge whenever the player successfully uses the Action Command of an attack. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo wheel for a spin.


==Crystal Stars==
==Items==
{|align=center width=90% border=1
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (HP and FP), boost stats (attack and defense) and cause certain status changes in-battle. Many can be used on enemies to negatively affect their status, and also to cause damage. Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].
|-style="background-color: whitesmoke;"
 
!width=11%|Crystal Star
Non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
!width=23%|Location
 
!width=23%|Guarded By
{|width=100%
!width=11%|Power & SP needed
|width=33% style="vertical-align:top;"|
!width=32%|Description
'''HP-restoring items'''
|-
*[[File:Mushroom TTYD.png|20px]] [[Mushroom]] (5 HP)
|align=center|[[Magical Map]]
*[[File:Super Shroom TTYD.png|20px]] [[Super Mushroom|Super Shroom]] (10 HP)
----
*[[File:Ultra Shroom TTYD.png|20px]] [[Ultra Mushroom|Ultra Shroom]] (50 HP)
[[File:Mario Map Artwork.png|40px]]
*[[File:Life Shroom TTYD.png|20px]] [[Life Shroom]] (10 HP revive)
|[[Rogueport]], in a small chest owned by a [[Beldam|merchant]]
*[[File:Slow Shroom TTYD.png|20px]] [[Slow Shroom]] (20 HP gradual)
|No one, but locked in a magic box that only the [[Princess Peach|pure of heart]] could open.
*[[File:Dried Bouquet TTYD.png|20px]] [[Dried Bouquet]] (1 HP)
|[[Sweet Treat]], 1
*[[File:Horsetail TTYD.png|20px]] [[Horsetail]] (3 HP)
|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
*[[File:Mystic Egg TTYD.png|20px]] [[Mystic Egg]] (5 HP)
|-
*[[File:Keel Mango TTYD.png|20px]] [[Keel Mango]] (5 HP)
|align=center|[[Diamond Star]]
*[[File:Space Food TTYD.png|20px]] [[Space Food]] (5 HP)
----
 
[[File:Diamond Star TTYD.png]]
'''FP-restoring items'''
|[[Hooktail Castle]]
*[[File:Honey Syrup TTYD.png|20px]] [[Honey Syrup]] (5 FP)
|[[Hooktail]]
*[[File:Maple Syrup TTYD.png|20px]] [[Maple Syrup]] (10 FP)
|[[Earth Tremor]], 2
*[[File:Jammin Jelly TTYD.png|20px]] [[Jammin' Jelly]] (50 FP)
|Creates an earthquake that damages enemies. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), this move deals 6 HP of damage to all foes, regardless of their positions at the battle stage. This special move pierces Defense Power and ignores foes' invisibility.
*[[File:Gradual Syrup TTYD.png|20px]] [[Gradual Syrup]] (20 FP gradual)
|-
*[[File:Cake Mix TTYD.png|20px]] [[Cake Mix]] (1 FP)
|align=center|[[Emerald Star]]
*[[File:Turtley Leaf TTYD.png|20px]] [[Turtley Leaf]] (5 FP)
----
*[[File:Golden Leaf TTYD.png|20px]] [[Golden Leaf]] (10 FP)
[[File:Emerald Star TTYD.png]]
|width=33% style="vertical-align:top;"|
|[[The Great Tree]]
'''HP and FP-restoring items'''
|Originally no one, [[Magnus von Grapple]]
*[[File:Hot Dog TTYD.png|20px]] [[Hot Dog (item)|Hot Dog]] (5 HP, 5 FP)
|[[Clock Out]], 2
*[[File:Peachy Peach TTYD.png|20px]] [[Peachy Peach]] (1 HP, 2 FP)
|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
*[[File:Fresh Pasta TTYD.png|20px]] [[Fresh Pasta Bunch|Fresh Pasta]] (10 HP, 5 FP)
|-
*[[File:Whacka Bump TTYD.png|20px]] [[Whacka Bump]] (25 HP, 25 FP)
|align=center|[[Gold Star]]
 
----
'''Other status-altering items'''
[[File:Gold Star TTYD.png]]
*[[File:Boos Sheet TTYD.png|20px]] [[Boo's Sheet]]
|[[Glitz Pit]]
*[[File:Courage Shell TTYD.png|20px]] [[Courage Shell]]
|[[Macho Grubba]]
*[[File:Hot Sauce TTYD.png|20px]] [[Hot Sauce]]
|[[Power Lift]], 3
*[[File:Point Swap TTYD.png|20px]] [[Point Swap]]
|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
*[[File:Power Punch TTYD.png|20px]] [[Power Punch]]
|-
*[[File:Repel Cape TTYD.png|20px]] [[Repel Cape]]
|align=center|[[Ruby Star]]
*[[File:Tasty Tonic TTYD.png|20px]] [[Tasty Tonic]]
----
*[[File:Volt Shroom TTYD.png|20px]] [[Volt Shroom]]
[[File:Ruby Star TTYD.png]]
 
|[[Creepy Steeple]]
'''Enemy-targetting items'''
|[[Doopliss]]
*[[File:Coconut TTYD.png|20px]] [[Coconut]]
|[[Art Attack]], 4
*[[File:Dizzy Dial TTYD.png|20px]] [[Dizzy Dial]]
|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
*[[File:Earth Quake TTYD.png|20px]] [[Earth Quake]]
|-
|width=33% style="vertical-align:top;"|
|align=center|[[Sapphire Star]]
*[[File:Fire Flower TTYD.png|20px]] [[Fire Flower]]
----
*[[File:Fright Mask TTYD.png|20px]] [[Fright Mask]]
[[File:Sapphire Star TTYD.png]]
*[[File:HP Drain item.png|20px]] [[HP Drain (item)|HP Drain]]
|[[Pirate's Grotto]]
*[[File:Ice Storm TTYD.png|20px]] [[Ice Storm]]
|[[Cortez]]
*[[File:Mini Mr Mini TTYD.png|20px]] [[Mini Mr. Mini]]
|[[Sweet Feast]], 5
*[[File:Mr Softener TTYD.png|20px]] [[Mr. Softener]]
|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
*[[File:POW Block TTYD.png|20px]] [[POW Block]]
|-
*[[File:Shooting Star TTYD.png|20px]] [[Shooting Star (item)|Shooting Star]]
|align=center|[[Garnet Star]]
*[[File:Sleepy Sheep TTYD.png|20px]] [[Sleepy Sheep]]
----
*[[File:Spite Pouch TTYD.png|20px]] [[Spite Pouch]]
[[File:Garnet Star TTYD.png]]
*[[File:Stop Watch TTYD.png|20px]] [[Stop Watch]]
|[[Poshley Sanctum]]
*[[File:Thunder Bolt TTYD.png|20px]] [[Thunder Bolt (item)|Thunder Bolt]]
|Although [[Pennington]] guards the [[Poshley Sanctum]], [[Smorg]] must be battled to get it.
*[[File:Thunder Rage TTYD.png|20px]] [[Thunder Rage]]
|[[Showstopper]], 2
 
|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
'''Miscellaneous'''
|-
*[[File:Gold Bar TTYD.png|20px]] [[Gold Bar]]
|align=center|[[Crystal Star]]
*[[File:Gold Bar x3 TTYD.png|20px]] [[Gold Bar x3]]
----
*[[File:Inn Coupon TTYD.png|20px]] [[Inn Coupon]]
[[File:Crystal Star TTYD.png]]
*[[File:Mystery TTYD.png|20px]] [[Mystery Box (item)|Mystery]]
|[[X-Naut Fortress]], originally in [[Rogueport]]
|}
|Possibly originally no one, [[Magnus von Grapple 2.0]]
 
|[[Supernova]], 6
===Zess T. recipes===
|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
{{main|List of Zess T. recipes}}
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
 
===Important Things===
Important Things are irreplaceable items that cannot be sold or used in battle, and are in majority mandatory for story progression. These items occupy their own section in Mario's inventory.
 
{|width=100%
|width=50% style="vertical-align:top;"|
'''Prologue'''
*[[File:Mailbox SP TTYD.png|15px]] [[Mailbox SP]] - Mario's e-mail reader
*[[File:Black Key TTYD.png|15px]] [[Black Key]] - Opens the [[black chest]] in Rogueport Sewers
 
'''Chapter 1'''
*[[File:Sun Stone TTYD.png|15px]] [[Sun Stone]] - A key to [[Hooktail Castle]], guarded in [[Shhwonk Fortress]]
*[[File:Moon Stone TTYD.png|15px]] [[Moon Stone]] - A key to Hooktail Castle, guarded in Shhwonk Fortress
*[[File:Castle Key.png|15px]] [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]] (x4) - Used to unlock doors in Hooktail Castle
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Hooktail Castle
*[[File:Contact Lens.png|10px]] [[Contact Lens]] - Replacement for [[Zess T.]]'s original one, which Mario broke
 
'''Chapter 2'''
*[[File:Necklace TTYD.png|15px]] [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]] - Flurrie's lost necklace. She joins the party when returned
*[[File:Red Key TTYD.png|15px]] [[Red Key (Paper Mario: The Thousand-Year Door)|Red Key]] - Opens the red cage in [[The Great Tree]]
*[[File:Puni Orb TTYD.png|15px]] [[Puni Orb]] - When placed into a pedestal, it attracts all Punies to it
*[[File:Blue Key TTYD.png|15px]] [[Blue Key (Paper Mario: The Thousand-Year Door)|Blue Key]] - Opens the blue cage in The Great Tree
*[[File:Blimp Ticket.png|15px]] [[Blimp Ticket|Blimp Ticket]] - Gives Mario's party access to [[Glitzville]]
 
'''Chapter 3'''
*[[File:Dubious Paper TTYD.png|15px]] [[Dubious Paper]] - A document containing information about the Crystal Stars
*[[File:PMTTYD Champ's Belt Sprite.png|15px]] [[Champ's Belt]] - The Glitz Pit champion's belt, earned after defeating [[Rawk Hawk]]
 
'''Chapter 4'''
*[[File:Shop Key.png|15px]] [[Shop Key]] - Unlocks the storage in [[Twilight Town]]'s shop
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Twilight Town
*[[File:Steeple Key TTYD.png|15px]] [[File:Steeple Key basement.png|15px]] [[Steeple Key]] - Two keys that unlock doors in the Creepy Steeple
*[[File:Superbombomb.png|15px]] [[Superbombomb]] - A weapon Mario helps Vivian retrieve
*[[File:Letter P TTYD.png|15px]] [[The letter "p"]] - Needed to spell Doopliss' name and break his curse
*[[File:Old Letter.png|15px]] [[Old Letter]] - A letter from Admiral Bobbery's late wife to him, kept by [[Podley]]
 
'''Chapter 5'''
*[[File:Chuckola Cola TTYD.png|15px]] [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]] - Motivates Admiral Bobbery to join the party
*[[File:Skull Gem TTYD.png|15px]] [[Skull Gem]] - [[Flavio]]'s treasure. Opens the entrance to [[Pirate's Grotto]]
*[[File:Grotto Key TTYD.png|15px]] [[Grotto Key]] - Opens a locked door in Pirate's Grotto
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Pirate's Grotto
*[[File:Gate Handle.png|15px]] [[Gate Handle]] - Must be inserted into the contraption to open the floodgates
*[[File:Wedding Ring.png|15px]] [[Wedding Ring]] - Francesca's ring, lost in Keelhaul Key
*[[File:Train Ticket.png|15px]] [[Train Ticket]] - Lets Mario ride the [[Excess Express]]
 
'''Chapter 6'''
*[[File:Galley Pot TTYD.png|15px]] [[Galley Pot]] - [[Chef Shimi]]'s pot, taken by [[Heff T.]]
*[[File:Vital Paper TTYD.png|15px]] [[Vital Paper]] - A piece of evidence found in [[Zip Toad]]'s room
*[[File:Briefcase.png|15px]] [[Briefcase]] - The Businessman's briefcase, stolen by Doopliss
*[[File:Gold Ring.png|15px]] [[Gold Ring (item)|Gold Ring]] - [[Toodles]]'s ring, stolen by Doopliss
|width=50% style="vertical-align:top;"|
*[[File:Shell Earrings.png|15px]] [[Shell Earrings]] - The [[Excess Express waitress|waitress]]' earrings, stolen by Doopliss
*[[File:Autograph TTYD.png|15px]] [[Autograph]] - A gift for [[Bub]], signed by the [[Excess Express engineer|engineer]]
*[[File:Ragged Diary TTYD.png|15px]] [[Ragged Diary]] - [[Ghost T.]]'s diary, to be returned in exchange missing blanket
*[[File:Blanket.png|15px]] [[Blanket]] - Given by Ghost T. Must be returned to the conductor
*[[File:Station Key alt.png|15px]][[File:Station Key.png|15px]] [[Station Key]] - Two keys that unlock doors in Riverside Station
*[[File:Elevator Key RS TTYD.png|15px]] [[Elevator Key (Riverside Station)|Elevator Key]] - Operates the elevator in Riverside Station
 
'''Chapter 7'''
*[[File:Goldbob Guide.png|15px]] [[Goldbob Guide]] - Needed to operate the [[Big bomb cannon|cannon]] in [[Fahr Outpost]]
*[[File:Card Key purple.png|15px]][[File:Card Key green.png|15px]][[File:Card Key yellow.png|15px]][[File:Card Key blue.png|15px]] [[Card Key (Paper Mario: The Thousand-Year Door)|Card Key]] - Used to navigate the X-Naut Fortress
*[[File:Elevator Key XNaut TTYD blue.png|15px]][[File:Elevator Key XNaut TTYD red.png|15px]] [[Elevator Key (X-Naut Fortress)|Elevator Key]] - Used to operate the elevators in the X-Naut Fortress
*[[File:Cog TTYD.png|15px]] [[Cog (Paper Mario: The Thousand-Year Door)|Cog]] - Needed to operate a device in an optional room
 
'''Chapter 8'''
*[[File:Palace Key gray.png|15px]] [[Palace Key (Paper Mario: The Thousand-Year Door)|Palace Key]] (x3) - Three keys that unlock doors in the Palace of Shadow
*[[File:Star Key.png|15px]] [[Star Key]] - Activates the key pedestals in [[Riddle Tower]]
*[[File:Palace Key blue.png|15px]] Palace Key (x8) - Eight keys from the Riddle Tower
 
'''Side quests'''
*[[File:Battle Trunks TTYD.png|15px]] [[Battle Trunks]] (x20) - Subject of a [[Help Wanted!|Trouble Center trouble]].
*[[File:Box TTYD.png|15px]] [[Box]] - [[McGoomba]]'s delivery to [[Goomfrey]] in a [[Safe Delivery...|Trouble Center trouble]]
*[[File:Cookbook TTYD.png|15px]] [[Cookbook]] - Allows Zess T. to cook with two ingredients
*[[File:Gold Card TTYD.png|15px]] [[Golden Card]] - Reward for solving [[important Thing!|Frankie's trouble]]
*[[File:House Key TTYD.png|15px]] [[House Key (Paper Mario: The Thousand-Year Door)|House Key]] - [[Garf]]'s lost key in a [[Need a Key!|Trouble Center trouble]]
*[[File:Lottery Pick.png|15px]] [[Lottery Pick]] - Received if Mario decides to participate in the [[Happy Lucky Lottery]]
*[[File:Box TTYD.png|15px]] [[Package (Paper Mario: The Thousand-Year Door)|Package]] - Goldbob's delivery to General White in a [[Delivery, please!|Trouble Center trouble]]
*[[File:Platinum Card.png|15px]] [[Platinum Card]] - Reward for solving [[I must have that book.|Toodles' trouble]]
*[[File:Present TTYD.png|15px]] [[Present (Paper Mario: The Thousand-Year Door)|Present]] - Bub's present to [[Sylvia (Paper Mario: The Thousand-Year Door)|his mother]] in a [[Help me make up.|Trouble Center trouble]]
*[[File:Routing Slip.png|15px]] [[Routing Slip]] - [[Mayor Dour]]'s delivery to the Puni elder in a [[Newsletter...|Trouble Center trouble]]
*[[File:Silver Card TTYD.png|15px]] [[Silver Card]] - Reward for solving [[Help my Daddy!|Pine T. Jr.'s trouble]]
*[[File:Special Card TTYD.png|15px]] [[Special Card]] - Reward for solving [[Try to find me!|Koopook's trouble]]
*[[File:Strange Sack TTYD.png|15px]] [[Strange Sack]] - Increases Mario's item capacity to 20
*[[File:Super Luigi series Vol 1 TTYD.png|15px]][[File:Super Luigi series Vol 2 TTYD.png|15px]][[File:Super Luigi series Vol 3 TTYD.png|15px]][[File:Super Luigi series Vol 4 TTYD.png|15px]][[File:Super Luigi series Vol 5 TTYD.png|15px]] [[Super Luigi (series)|Super Luigi]] - Novelization of Luigi's adventures
*[[File:Up Arrow.png|15px]] [[Up Arrow]] - Reminds Merlon of the Ultra Stone in his house
*[[File:Wrestling Mag.png|15px]] [[Wrestling Mag]] - [[Jolene]]'s return to Toodles in a [[I must have that book.|Trouble Center trouble]]
 
'''Items used by other characters'''
*[[File:Data Disk.png|15px]] [[Data Disk]] - An item Peach retrieves so [[TEC-XX]] can read it
*[[File:Blue Potion.png|15px]] [[Blue Potion]] - One of the ingredients to turn Peach invisible
*[[File:Green Potion.png|15px]] [[Green Potion]] - One of the ingredients to turn Peach invisible
*[[File:Orange Potion TTYD.png|12px]] [[Orange Potion]] - One of the ingredients to turn Peach invisible
*[[File:Red Potion.png|15px]] [[Red Potion]] - One of the ingredients to turn Peach invisible
*[[File:Ultra Stone TTYD.png|15px]] [[Ultra Stone]] - [[Merlon]] can use it to upgrade partners to Ultra Rank
|}
|}


==Items==
===Item Shops===
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (for example, [[Mushroom]]s being capable of recovering their [[Heart Point]]s, and [[Honey Syrup]]s of recovering their [[Flower Point]]s), temporarily boost stats (e.g., [[Power Punch]]es [[Huge|raise Attack Power]], and [[Courage Shell]]s [[DEF-Up|raise Defense Power]]), give the player status effects (like [[Repel Cape]]s granting [[Dodgy]], and [[Volt Shroom]]s bestowing [[Electrified|electrification]]), damage enemies instead (for instance, with [[Fire Flower]]s and [[Ice Storm]]s) or give them negative status effects (such as with [[Dizzy Dial]]s and [[Sleepy Sheep]]). Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].
{{main|List of shops in Paper Mario: The Thousand-Year Door}}
{{main|List of selling prices in Paper Mario: The Thousand-Year Door}}
[[File:Niff T's Shop.png|thumb|left|200px|[[Niff T.'s shop]].]]
[[File:TTYDSellingPrice.png|thumb|200px|Mario selling an Ultra Shroom at [[Toad Bros. Bazaar]] in Rogueport.]]
Several item shops can be visited in the game, identified by a [[Fire Flower]] sign on the outside. When spoken to, the shopkeeper will offer [[Mario]] several options:
 
*'''Buy:''' Refers Mario to the items on display. He can buy an unlimited amount of any item with [[coin]]s.
*'''Sell:''' Mario can sell items from his inventory to the shopkeeper. Most items can be sold to the shopkeepers for a set price at every shop, however, some items sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit if he purchases an item at a low price from one store, and sells it to another that buys it from him at a higher price. One [[Trouble Center]] trouble exploits this fact.
*'''Store:''' Mario can store up to 21 items in shops to retrieve later. This storage is shared among all stores.
*'''Withdraw:''' Mario can retrieve an item he previously stored.


Also, non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
Shops in the game also offer "shop points", a system that rewards Mario with free items when he reaches certain purchase milestones.
{{br}}


==Badges==
==Badges==
Line 659: Line 1,323:
===Bestiary (Tattle Log)===
===Bestiary (Tattle Log)===
{{main|Paper Mario: The Thousand-Year Door bestiary}}
{{main|Paper Mario: The Thousand-Year Door bestiary}}
{|style="width:55%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=20%|Image!!width=25%|Name!!width=10%|HP!!width=10%|Attack!!width=10%|Defense!!width=25%|Location
|-
|[[File:Goomba sprite PMTTYD.png|25px]]||[[Goomba]]||2||1||0||[[Rogueport Sewers]]<br>[[Petal Meadows]]<br>[[Glitz Pit]]<br>[[Riverside Station]]
|-
|[[File:PMTTYD Paragoomba Sprite.png|35px]]||[[Paragoomba]]||2||1||0||rowspan=2|Rogueport Sewers<br>Petal Meadows<br>[[Hooktail Castle]]
|-
|[[File:PMTTYDSpikyGoomba.png|25px]]||[[Spiked Goomba|Spiky Goomba]]||2||2||0
|-
|[[File:Spinia.png|35px]]||[[Spinia]]||3||1||0||Rogueport Sewers<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:PMTTYD Red Koopa Troopa Sprite.png|35px]]||[[Koopa Troopa]]||4||2||1||Petal Meadows<br>Hooktail Castle<br>Rogueport Sewers
|-
|[[File:Bald Cleft TTYD.png|35px]]||[[Bald Cleft]]||2||1||2||Petal Meadows
|-
|[[File:Bristle.png|50px]]||[[Bristle]]||2||1||4||Petal Meadows<br>Glitz Pit
|-
|[[File:Cleft TTYD sprite.png|35px]]||[[Cleft]]||2||2||2||Petal Meadows<br>[[Boggly Woods]]<br>Pit of 100 Trials
|-
|[[File:PMTTYD Fuzzy.png|30px]]||[[Fuzzy]]||3||1||0||[[Shhwonk Fortress]]<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:PMTTYD Red Paratroopa Sprite.png|40px]]||[[Koopa Paratroopa|Paratroopa]]||4||2||1||Hooktail Castle<br>Rogueport Sewers
|-
|[[File:PMTTYDDullBones.png|35px]]||[[Dull Bones]]||1||2||1||Hooktail Castle<br>Glitz Pit<br>[[Palace of Shadow]]<br>Pit of 100 Trials
|-
|[[File:Spania.png|35px]]||[[Spania]]||3||1||0||Rogueport Sewers<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:Pale Piranha.png|40px]]||[[Piranha Plant|Pale Piranha]]||4||2||0||Boggly Woods<br>[[The Great Tree]]<br>Glitz Pit
|-
|[[File:DarkPuff.png|40px]]||[[Dark Puff]]||3||2||0||Boggly Woods<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:PMTTYD X-Naut Sprite.png|40px]]||[[X-Naut]]||4||3||0||rowspan=3|The Great Tree<br>[[X-Naut Fortress]]
|-
|[[File:PPTTYDYux.png|40px]]||[[Yux]]||3||2||0
|-
|[[File:Mini-Yux.png|20px]]||[[Mini-Yux]]||1||0||0
|-
|[[File:Pider PMTTYD.png|40px]]||[[Pider]]||5||2||0||The Great Tree<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:KP Koopa TTYD.png|35px]]||[[KP Koopa]]||4||2||1||rowspan=2|Glitz Pit
|-
|[[File:Yellow Paper Paratroopa.png|45px]]||[[KP Paratroopa]]||4||2||1
|-
|[[File:PMTTYD Pokey.png|25px]]||[[Pokey]]||4||3||0||rowspan=5|Glitz Pit<br>Pit of 100 Trials
|-
|[[File:Spiny PMTTYD.png|35px]]||[[Spiny]]||3||3||3
|-
|[[File:Lakitu.png|40px]]||[[Lakitu]]||5||2||0
|-
|[[File:Red Bandit.png|35px]]||[[Bandit]]||5||2||0
|-
|[[File:Big Bandit.png|35px]]||[[Bandit]]||8||3||0
|-
|[[File:Cleftor.png|35px]]||[[Hyper Bald Cleft|H. Bald Cleft]]||3||2||2||Glitz Pit
|-
|[[File:Bob-omb.png|35px]]||[[Bob-omb]]||4||2||1||Glitz Pit<br>Pit of 100 Trials
|-
|[[File:TTYD Swooper.png|40px]]||[[Swoop|Swooper]]||6||3||0||Glitz Pit<br>[[Creepy Steeple]]
|-
|[[File:PMTTYD Red Spike Top Sprite.png|30px]]||[[Spike Top|R. S. Buzzy]]||5||3||4||Glitz Pit
|-
|[[File:Sky Blue Troopa.png|35px]]||[[Shady Koopa]]||8||3||1||Glitz Pit<br>Pit of 100 Trials
|-
|[[File:ShadyParatroopa.png|45px]]||[[Shady Paratroopa|S. Paratroopa]]||8||3||1||Glitz Pit
|-
|[[File:Green Fuzzy.png|30px]]||[[Green Fuzzy]]||5||3||0||Glitz Pit<br>[[Keelhaul Key]]
|-
|[[File:Pink Fuzzyball.png|30px]]||[[Flower Fuzzy]]||6||3||0||Glitz Pit<br>Keelhaul Key<br>Pit of 100 Trials
|-
|[[File:Red Magi Koopa.png|50px]]||[[Red Magikoopa|R. Magikoopa]]||7||4||0||rowspan=3|Glitz Pit
|-
|[[File:White Magi Koopa.png|50px]]||[[White Magikoopa|W. Magikoopa]]||7||4||0
|-
|[[File:PMTTYD Green Magikoopa Sprite.png|50px]]||[[Green Magikoopa|G. Magikoopa]]||7||4||0
|-
|[[File:Hamma Jamma.png|42px]]||[[Hammer Bro]]||7||4||1||Glitz Pit<br>Rogueport Sewers
|-
|[[File:TTYD Boomerang Bro.png|46px]]||[[Boomerang Bro]]||7||2||1||rowspan=2|Glitz Pit
|-
|[[File:PMTTYD Fire Bro Sprite.png|35px]]||[[Fire Bro]]||7||3||1
|-
|[[File:Dark Craw.png|40px]]||[[Dark Craw]]||20||6||0||rowspan=3|Glitz Pit<br>Pit of 100 Trials
|-
|[[File:Red Chomp.png|70px]]||[[Red Chomp]]||6||5||3
|-
|[[File:Dark Koopatrol.png|40px]]||[[Dark Koopatrol|D. Koopatrol]]||25||5||2
|-
|[[File:PMTTYDHyperGoomba.png|25px]]||[[Hyper Goomba]]||7||1||0||rowspan=4|[[Twilight Trail]]
|-
|[[File:Hyper Paragoomba Sprite.png|35px]]||[[Hyper Paragoomba]]||8||2||0
|-
|[[File:Crazee.png|30px]]||[[Crazee Dayzee]]||7||2||0
|-
|[[File:Hyper Spiky Goomba.png|25px]]||[[Hyper Spiky Goomba|H. S. Goomba]]||8||3||0
|-
|[[File:Amazee Dayzee TTYD sprite.png|30px]]||[[Amazy Dayzee]]||20||20||1||rowspan=2|Twilight Trail<br>Pit of 100 Trials
|-
|[[File:Hyper Cleft.png|35px]]||[[Hyper Cleft]]||4||3||3
|-
|[[File:PMTTYD Buzzy Beetle Sprite.png|31px]]||[[Buzzy Beetle]]||5||3||4||rowspan=3|Creepy Steeple
|-
|[[File:PMTTYD Spike Top Sprite.png|31px]]||[[Spike Top]]||5||3||4
|-
|[[File:PMTTYD Boo Sprite.png|40px]]||[[Boo]]||7||3||0
|-
|[[File:Ember.png|27px]]||[[Ember]]||8||3||0||Keelhaul Key<br>[[Pirate's Grotto]]
|-
|[[File:Putrid Piranha.png|40px]]||[[Putrid Piranha]]||8||3||0||Keelhaul Key
|-
|[[File:Lava Bubble.png|27px]]||[[Lava Bubble]]||6||4||0||Pirate's Grotto<br>Pit of 100 Trials
|-
|[[File:PMTTYD Bullet Bill Sprite.png|35px]]||[[Bullet Bill]]||2||4||1||rowspan=2|Pirate's Grotto
|-
|[[File:PMTTYD Bill Blaster Sprite.png|45px]]||[[Bill Blaster]]||5||0||2
|-
|[[File:Bulky Bob-omb.png|50px]]||[[Bulky Bob-omb]]||6||2||1||rowspan=2|Pirate's Grotto<br>Pit of 100 Trials
|-
|[[File:PMTTYD Parabuzzy Sprite.png|31px]]||[[Para-Beetle|Parabuzzy]]||5||3||4
|-
|[[File:PMTTYD Blue Magikoopa Sprite.png|50px]]||[[Magikoopa]]||7||4||0||rowspan=2|Rogueport Sewers
|-
|[[File:Koopatrol.png|40px]]||[[Koopatrol]]||6||4||2
|-
|[[File:Spunia.png|35px]]||[[Spunia]]||12||7||2||Rogueport Sewers<br>Pit of 100 Trials
|-
|[[File:Ruff Puff.png|40px]]||[[Ruff Puff]]||7||4||0||Riverside Station
|-
|[[File:Poison Pokey.png|25px]]||[[Poison Pokey]]||8||4||0||rowspan=2|Riverside Station<br>Pit of 100 Trials
|-
|[[File:PMTTYD Spiky Parabuzzy Sprite.png|31px]]||[[Spiky Parabuzzy|S. Parabuzzy]]||5||3||4
|-
|[[File:PMTTYD Dark Boo Sprite.png|40px]]||[[Dark Boo]]||8||5||0||[[Poshley Sanctum]]<br>Pit of 100 Trials
|-
|[[File:IcePuff.png|40px]]||[[Ice Puff]]||9||4||0||rowspan=2|[[Fahr Outpost]]<br>Pit of 100 Trials
|-
|[[File:PMTTYD Frost Piranha.png|40px]]||[[Frost Piranha]]||10||5||0
|-
|[[File:Hyper Cleft.png|35px]]||[[Hyper Cleft]]||6||5||5||The [[Moon]]<br>Pit of 100 Trials
|-
|[[File:Z Yux.png|40px]]||[[Z-Yux]]||7||4||0||rowspan=2|The Moon<br>X-Naut Fortress
|-
|[[File:MiniZYux.png|20px]]||[[Mini-Z-Yux]]||2||0||0
|-
|[[File:Elite X Naut.png|40px]]||[[Elite X-Naut]]||10||5||1||rowspan=4|X-Naut Fortress
|-
|[[File:X Yux.png|40px]]||[[X-Yux]]||10||3||0
|-
|[[File:MiniXYux.png|20px]]||[[Mini-X-Yux]]||1||0||0
|-
|[[File:XnautPhD.png|40px]]||[[X-Naut PhD]]||9||4||0
|-
|[[File:Swoopula.png|40px]]||[[Swoopula]]||9||4||0||rowspan=2|Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:Paper Dry Bones.png|35px]]||[[Dry Bones]]||8||5||2
|-
|[[File:PMTTYD Bombshell Bill Sprite.png|35px]]||[[Bombshell Bill]]||3||6||2||rowspan=2|Palace of Shadow
|-
|[[File:Bomb Shell Bill.png|45px]]||[[B. Bill Blaster]]||10||0||4
|-
|[[File:Phantom Ember.png|27px]]||[[Phantom Ember]]||10||5||0||Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:PMTTYDDarkBones.png|35px]]||[[Dark Bones]]||20||5||2||Palace of Shadow
|-
|[[File:Chain Chomp PMTTYD sprite.png|70px]]||[[Chain-Chomp]]||7||6||5||rowspan=2|Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:DarkWizzerd.png|60px]]||[[Dark Wizzerd]]||10||5||2
|-
|[[File:PMTTYDGloomba.png|25px]]||[[Gloomba]]||7||3||0||rowspan=16|Pit of 100 Trials
|-
|[[File:PMTTYD Paragloomba Sprite.png|35px]]||[[Paragloomba]]||7||3||0
|-
|[[File:Spiked Gloomba.png|25px]]||[[Spiky Gloomba]]||7||4||0
|-
|[[File:Purple Koopa troopa.png|35px]]||[[Dark Koopa]]||8||4||2
|-
|[[File:DarkParatroopa.png|40px]]||[[Dark Paratroopa|D. Paratroopa]]||8||4||2
|-
|[[File:Badge Bandit.png|35px]]||[[Badge Bandit]]||12||5||0
|-
|[[File:PMTTYD Dark Lakitu.png|40px]]||[[Dark Lakitu]]||13||5||0
|-
|[[File:SkyblueSpiny.png|35px]]||[[Sky-Blue Spiny|S. Blue Spiny]]||6||6||4
|-
|[[File:Wizzered.png|60px]]||[[Wizzerd]]||10||6||3
|-
|[[File:Piranha Plant PMTTYD.png|40px]]||[[Piranha Plant (Pit of 100 Trials)|Piranha Plant]]||15||9||0
|-
|[[File:PMTTYD Dark Bristle.png|50px]]||[[Dark Bristle]]||8||8||4
|-
|[[File:Arantula TTYD sprite.png|40px]]||[[Arantula]]||16||7||0
|-
|[[File:EliteWizzerd.png|60px]]||[[Elite Wizzerd]]||12||8||5
|-
|[[File:Swampire.png|40px]]||[[Swampire]]||20||6||0
|-
|[[File:PMTTYDPoisonPuff.png|40px]]||[[Poison Puff]]||15||8||0
|-
|[[File:PMTTYD Bob-ulk Sprite.png|50px]]||[[Bob-ulk]]||10||4||2
|}


===Enemy formations===
===Enemy formations===
Line 667: Line 1,531:
===Bosses===
===Bosses===
'''Bold''' signifies chapter bosses.
'''Bold''' signifies chapter bosses.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background: #ABC;"
|-style="background-color:silver;"
!Chapter!!Name!!HP!!Attack!!Defense!!Location
!width=17%|Chapter!!width=18%|Image!!width=17%|Name!!width=8%|HP!!width=8%|Attack!!width=8%|Defense!!width=12%|Location
|-
|-
|rowspan=3|Prologue: A Rogue's Welcome||[[Lord Crump]] (1)||5||1||0||[[Rogueport]]
|rowspan=3|'''Prologue'''<br>A Rogue's Welcome||[[File:Crump.png|90px]]||[[Lord Crump]] (1)||5||1||0||rowspan=2|[[Rogueport]]
|-
|-
|[[Gus]] (optional)||20||3||0||[[Rogueport]]
|[[File:Gus.png|70px]]||[[Gus]] (optional)||20||3||0
|-
|-
|'''[[Big Blooper|Blooper]]'''||12||1||0||[[Rogueport Sewers]]
|[[File:First Blooper.png|120px]]||'''[[Big Blooper|Blooper]]'''||12||1||0||[[Rogueport Sewers]]
|-
|-
|rowspan=5|Chapter 1: Castle and Dragon||rowspan=2|[[Gold Fuzzy]]<br>[[Fuzzy Horde]]||10||1||0||[[Shhwonk Fortress]]
|rowspan=5|'''Chapter 1'''<br>Castle and Dragon||rowspan=2|[[File:PMTTYD Gold Fuzzy Sprite.png|45px]]<br>[[File:PMTTYD Fuzzy.png|45px]]||rowspan=2|[[Gold Fuzzy]]<br>[[Fuzzy Horde]]||10||1||0||rowspan=2|[[Shhwonk Fortress]]
|-
|-
|20||1 (per attack)||0||[[Shhwonk Fortress]]
|20||1 (per attack)||0
|-
|-
|rowspan=2|[[Red Bones]]<br>Four [[Dull Bones]]||5||3||1||[[Hooktail Castle]]
|rowspan=2|[[File:PMTTYDRedBones.png|55px]]<br>[[File:PMTTYDDullBones.png|55px]]||rowspan=2|[[Red Bones]]<br>Four [[Dull Bones]]||5||3||1||rowspan=3|[[Hooktail Castle]]
|-
|-
|1 (each)||2 (each)||1 (each)||[[Hooktail Castle]]
|1 (each)||2 (each)||1 (each)
|-
|-
|'''[[Hooktail]]'''||20||5||1||[[Hooktail Castle]]
|[[File:PMTTYD Hooktail Head Sprite.png]]||'''[[Hooktail]]'''||20||5||1
|-
|-
|rowspan=4|Chapter 2: The Great Boggly Tree||rowspan=3|[[Vivian]]<br>[[Marilyn]] (1)<br>[[Beldam]] (1)||10||1||0||[[Boggly Woods]]
|rowspan=4|'''Chapter 2'''<br>The Great Boggly Tree||rowspan=3 style="text-align:bottom"|[[File:PMTTYD Vivian Sprite.png|67px]]<br>[[File:Marilyn.png|82px]]<br>[[File:Beldam sprite PMTTYD.png|49px]]||rowspan=3|[[Vivian]]<br>[[Marilyn]] (1)<br>[[Beldam]] (1)||10||1||0||rowspan=3|[[Boggly Woods]]
|-
|-
|12||2||0||[[Boggly Woods]]
|12||2||0
|-
|-
|9||1||0||[[Boggly Woods]]
|9||1||0
|-
|-
|'''[[Magnus von Grapple]]'''||30||2||1||[[The Great Tree]]
|[[File:Magnus Von Grapple.png|120px]]||'''[[Magnus von Grapple]]'''||30||2||1||[[The Great Tree]]
|-
|-
|rowspan=4|Chapter 3: Of Glitz and Glory||[[Armored Harriers]]||6 (each)||4 (each)||??? (each)||[[Glitz Pit]]
|rowspan=4|'''Chapter 3'''<br>Of Glitz and Glory||[[File:Iron Cleft Red.png|60px]]<br>[[File:Iron Cleft Green.png|60px]]||[[Armored Harriers]]||6 (each)||4 (each)||??? (each)||rowspan=4|[[Glitz Pit]]
|-
|-
|[[Bowser]] (1)||30||3||1||[[Glitz Pit]]
|[[File:PMTTYD Bowser Sprite.png|120px]]||[[Bowser]] (1)||30||3||1
|-
|-
|[[Rawk Hawk]]||40||4||0||[[Glitz Pit]]
|[[File:Rawk Hawk TTYD artwork.jpg|90px]]||[[Rawk Hawk]]||40||4||0
|-
|-
|'''[[Macho Grubba]]'''||60||4||0||[[Glitz Pit]]
|[[File:MachoGrubba.png|120px]]||'''[[Macho Grubba]]'''||60||4||0
|-
|-
|rowspan=3|Chapter 4: For Pigs the Bell Tolls||[[Big Boo|Atomic Boo]] (optional)||40||4||0||[[Creepy Steeple]]
|rowspan=3|'''Chapter 4'''<br>For Pigs the Bell Tolls||[[File:Atomic Boo.png|120px]]||[[Big Boo|Atomic Boo]] (optional)||40||4||0||rowspan=3|[[Creepy Steeple]]
|-
|-
|[[Doopliss]] (1)||40||4||0||[[Creepy Steeple]]
|[[File:Doopliss.png|80px]]||[[Doopliss]] (1)||40||4||0
|-
|-
|'''[[Doopliss]] (2)'''||40||4||0||[[Creepy Steeple]]
|[[File:Doopliss as Mario.png|50px]]||'''[[Doopliss]] (2)'''||40||4||0
|-
|-
|rowspan=4|Chapter 5: The Key to Pirates||Three [[Ember]]s||8 (each)||3 (each)||0 (each)||[[Keelhaul Key]]
|rowspan=4|'''Chapter 5'''<br>The Key to Pirates||[[File:Ember.png|30px]]||Three [[Ember]]s||8 (each)||3 (each)||0 (each)||[[Keelhaul Key]]
|-  
|-  
|'''[[Cortez]]'''||20 x 3||4||1||[[Pirate's Grotto]]
|[[File:Cortez.png|120px]]||'''[[Cortez]]'''||20 x 3||4||1||[[Pirate's Grotto]]
|-
|-
|rowspan=2|[[Lord Crump]] (2)<br>[[X-Naut]]s||30||3||0||[[X-Ship]]
|rowspan=2|[[File:Crump.png|90px]]<br>[[File:PMTTYD X-Naut Sprite.png|60px]]||rowspan=2|[[Lord Crump]] (2)<br>[[X-Naut]]s||30||3||0||rowspan=2|[[X-Ship]]
|-
|-
|6 (stack)/10 (horde)||3 (stack)/5 (horde)||0 (both)||[[X-Ship]]
|6 (stack)<br>10 (horde)||3 (stack)<br>5 (horde)||0 (both)
|-
|-
|Chapter 6: Three Days of Excess||'''[[Smorg]]'''||50||5||1||[[Excess Express]]
|'''Chapter 6'''<br>Three Days of Excess||[[File:PMTTYD Smorg Artwork.jpg|120px]]||'''[[Smorg]]'''||50||5||1||[[Excess Express]]
|-
|-
|rowspan=2|Chapter 7: Mario Shoots the Moon||Two [[Elite X-Naut]]s||10 (each)||5 (each)||1 (each)||[[X-Naut Fortress]]
|rowspan=2|'''Chapter 7'''<br>Mario Shoots the Moon||[[File:Elite X Naut.png|60px]]||Two [[Elite X-Naut]]s||10 (each)||5 (each)||1 (each)||rowspan=2|[[X-Naut Fortress]]
|-  
|-  
|'''[[Magnus von Grapple 2.0]]'''||70||6||2||[[X-Naut Fortress]]
|[[File:PMTTYD Tattle Log - Magnus 2.png|120px]]||'''[[Magnus von Grapple 2.0]]'''||70||6||2
|-
|-
|rowspan=11|Chapter 8: The Thousand-Year Door||rowspan=2|[[Dark Bones]]<br>Four [[Dry Bones]]||20||5||2||[[Palace of Shadow]]
|rowspan=11|'''Chapter 8'''<br>The Thousand-Year Door||rowspan=2|[[File:PMTTYDDarkBones.png|55px]]<br>[[File:Paper Dry Bones.png|55px]]||rowspan=2|[[Dark Bones]]<br>Four [[Dry Bones]]||20||5||2||rowspan=11|[[Palace of Shadow]]
|-
|-
|8 (each)||5 (each)||2 (each)||[[Palace of Shadow]]
|8 (each)||5 (each)||2 (each)
|-
|-
|[[Gloomtail]]||80||8||2||[[Palace of Shadow]]
|[[File:Gloomtail.png|150px]]||[[Gloomtail]]||80||8||2
|-
|-
|rowspan=3|[[Doopliss]] (3)<br>[[Marilyn]] (2)<br>[[Beldam]] (2) || 40 || 6 || 0 ||[[Palace of Shadow]]
|rowspan=3|[[File:Doopliss.png|80px]]<br>[[File:Marilyn.png|82px]]<br>[[File:Beldam sprite PMTTYD.png|49px]]||rowspan=3|[[Doopliss]] (3)<br>[[Marilyn]] (2)<br>[[Beldam]] (2) || 40 || 6 || 0
|-
|-
|40||7||0||[[Palace of Shadow]]
|40||7||0
|-
|-
|30||5||0||[[Palace of Shadow]]
|30||5||0
|-  
|-  
|rowspan=2|'''[[Sir Grodus]]'''<br>[[Grodus X]]||50||7||1||[[Palace of Shadow]]
|rowspan=2|[[File:PMTTYD Grodus Artwork.png|110px]]<br>[[File:Grodus X.png|20px]]||rowspan=2|'''[[Sir Grodus]]'''<br>[[Grodus X]]||50||7||1
|-  
|-  
|3 (each)||4 (each)||0 (each)||[[Palace of Shadow]]
|3 (each)||4 (each)||0 (each)
|-
|-
|rowspan=2|[[Bowser]] (2)<br>[[Kammy Koopa]]||70||7||2||[[Palace of Shadow]]
|rowspan=2|[[File:PMTTYD Bowser Sprite.png|120px]]<br>[[File:KammyTTYDsprite.png|100px]]||rowspan=2|[[Bowser]] (2)<br>[[Kammy Koopa]]||70||7||2
|-
|-
|50||5||0||[[Palace of Shadow]]
|50||5||0
|-
|-
|'''[[Shadow Queen]]'''||150||7||1||[[Palace of Shadow]]
|[[File:Shadow Queen Talk.png|60px]]<br>[[File:PMTTYD Shadow Queen True Form Render.png|100px]]||'''[[Shadow Queen]]'''||150||7||1
|-
|-
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]||[[Bonetail]] (optional)||200||8 ||2||[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]||[[File:Bonetail.png|150px]]||[[Bonetail]] (optional)||200||8 ||2||[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
|}
|}


===Other enemies===
===Environmental hazards===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background: #ABC;"
|-style="background-color:silver;"
!width=10%|Image
!Image
!width=10%|Name
!width=20%|Hazard
!width=60%|Description
!Description
!width=10%|Locations
|-
|-
|align="center"|[[File:Nibbles.png|100px]]
|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|100px]]
|align="center"|[[Nibbles]]
|[[Pit]]
|Chain-Chomp-like fish that inhabit all bodies of water. If Mario jumps in the water, he will lose 1 HP, forcing him to exit it.
|Falling into a pit causes Mario to lose 1 HP; this is only possible in background sections in Rogueport Sewers and Boggly Woods. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|[[File:PMTTYD X-Naut Fortress screenshot.png|100px]]
|{{Conjectural|Electric tile}}
|Part of a puzzle in X-Naut Fortress, where stepping on the wrong tiles cause Mario to lose 1 HP.
|-
|[[File:PMTTYDHiddenBlocks14.png|100px]]
|[[Fire Bar]]
|Spinning flames found in the Palace of Shadow that will force Mario back to the start if touched. They also appear in Bowser's third platforming level, where it can be destroyed by his fire breath.
|-
|[[File:PMTTYD Bowser World 3.png|100px]]
|[[Lava]]
|Only appears in Bowser's level 3-X, functioning the same as a pit.
|-
|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|100px]]
|[[Spike Trap]]
|Two kinds of spike traps are encountered: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|-
|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|100px]]
|{{Conjectural|Spiked ceiling}}
|Part of a puzzle in Hooktail Castle, a ceiling covered in spikes which will lower gradually. If Mario doesn't escape in time, it will cause a Game Over.
|-
|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|100px]]
|[[Water]]
|Mario must use his Boat Mode transformation to traverse bodies of water. If he falls in water in any other instance, he is attacked by [[Nibbles]], losing 1 HP.
|-
|[[File:PM-TTYD Waves at Pirate's Grotto.png|100px]]
|[[Wave]]
|Seen in Pirate's Grotto, they swallow Boat Mario and force him to restart the section.
|}
|}


===Obstacles===
==World==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{{PMTTYD map}}
|-style="background: #ABC;"
The events of ''Paper Mario: The Thousand-Year Door'' take place primarily in [[Rogueport]] and its surrounding areas. Rogueport is the hub location, and where the titular [[The Thousand-Year Door|Thousand-Year Door]] is found.
!width=10%|Image
{|width=70%
!width=10%|Name
|width=25% style="vertical-align:top;"|
!width=60%|Description
*[[Rogueport]]
!width=10%|Locations
**[[Happy Lucky Lottery]]
**[[Lovely Howz of Badges]]
**[[Pianta Parlor]]
**[[Podley's Place]]
**[[Toad Bros. Bazaar]]
**[[Trouble Center]]
*[[Rogueport Sewers]]
**[[Deepdown Depot]]
**[[Herb T.'s place]]
**[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
**[[The Thousand-Year Door]]
|width=25% style="vertical-align:top;"|
*[[Petal Meadows]]
**[[Hooktail Castle]]
**[[Petalburg]]
**[[Shhwonk Fortress]]
*[[Boggly Woods]]
**[[Flurrie's House]]
**[[The Great Tree]]
*[[Glitzville]]
**[[Fresh Juice Shop]]
**[[Glitz Pit]]
**[[Souvenir shop (Paper Mario: The Thousand-Year Door)|Souvenir shop]]
|width=25% style="vertical-align:top;"|
*[[Twilight Town]]
**[[Twilight Shop]]
*[[Twilight Trail]]
**[[Creepy Steeple]]
*[[Keelhaul Key]]
**[[Keelhaul Galleria]]
**[[Pirate's Grotto]]
*[[Excess Express]]
*[[Poshley Heights]]
**[[Poshley Sanctum]]
*[[Fahr Outpost]]
|width=25% style="vertical-align:top;"|
*[[Moon]]
**[[X-Naut Fortress]]
*[[Palace of Shadow]]
**[[Riddle Tower]]
|}
 
===Notable characters===
====Optional helpful characters====
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:left;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;text-align:center"
!width=14%|Character
!width=18%|Found in/<br>Availability
!Service
|-
|align=center|[[File:Charlieton PM.png|50px]]<br>'''[[Charlieton]]'''
|[[Rogueport]] Plaza
|Sells Mario a rotating set of items and badges, many of them rare or exclusive to him. His listing is updated every time Mario returns to Rogueport.
|-
|align=center|[[File:Chet Rippo.png|50px]]<br>'''[[Chet Rippo]]'''
|[[Rogueport Sewers]]<br>(Bobbery needed)
|Raises one of Mario's stats (HP, FP or BP) while decreasing another, for 39 coins. He can do the same with partner ranks.
|-
|align=center|[[File:Dazzle.png|50px]]<br>'''[[Dazzle]]'''
|Rogueport Sewers<br>(from the start)
|Trades badges with Mario for Star Pieces.
|-
|-
|align="center"|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|200px]]
|align=center|[[File:Grifty.png|50px]]<br>'''[[Grifty]]'''
|align="center"|[[Pit|Bottomless pit]]
|Rogueport east side<br>(Yoshi needed)
|Falling into a pit causes Mario to lose 1 HP. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|Tells Mario Rogueport's detailed backstory.
|align="center"|[[Boggly Woods]]<br>[[Rogueport Sewers]]<br>[[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]]<br>[[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PMTTYD X-Naut Fortress screenshot.png|200px]]
|align=center|[[File:Lucky.png|50px]]<br>'''[[Lucky]]'''
|align="center"|{{conjectural|Electric tile}}
|Rogueport west side<br>(after Chapter 1)
|Stepping on the wrong tile will cause Mario to lose 1 HP.
|Invites Mario to participate in the [[Happy Lucky Lottery]].
|align="center"|[[X-Naut Fortress]]
|-
|-
|align="center"|[[File:PMTTYDHiddenBlocks14.png|200px]]
|align=center|[[File:Lumpy.png|50px]]<br>'''[[Lumpy]]'''
|align="center"|[[Fire Bar]]
|Rogueport dock area
|A bar of fire that will force Mario back to the start if touched. In Bowser's third platforming level, it can be destroyed by Bowser's [[Fire Breath|fire breath]].
|Asks Mario to invest coins in his oil search endeavor. If Mario accepts the offer, Lumpy will return later in the game to hand him his share.
|align="center"|[[Palace of Shadow]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PMTTYD Bowser World 3.png|200px]]
|align=center|[[File:Merlee.png|50px]]<br>'''[[Merlee]]'''
|align="center"|[[Lava]]
|Rogueport Sewers<br>(Paper Mode needed)
|Molten rock that instantly kills Bowser, forcing him to start over.
|Casts a spell on Mario that grants him random lucky events (e.g. increased attack power, more SP) in a number of random battles. Mario can pay her 5, 20 or 50 coins; the higher the price, the more times the events occur.
|align="center"|[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|200px]]
|align=center|[[File:PMTTYD Merluvlee.png|50px]]<br>'''[[Merluvlee]]'''
|align="center"|[[Spike Trap]]
|Rogueport Sewers<br>(from the start)
|Pointy obstacles. There are two kinds: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|Tells Mario the location of Star Pieces, Shine Sprites, or where to go to progress the story, for different amounts of coins.
|align="center"|[[Hooktail Castle]]<br>[[Palace of Shadow]]<br>[[Pirate's Grotto]]<br>[[Rogueport Sewers]]
|-
|-
|align="center"|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|200px]]
|align=center|[[File:Merlon.png|50px]]<br>'''[[Merlon]]'''
|align="center"|{{conjectural|Spiked ceiling}}
|Rogueport east side<br>(from the start)
|Ceiling covered in spikes which will fall gradually. If Mario doesn't escape in time, it will cause a Game Over.
|Upgrades a partner's rank for three Shine Sprites. Can upgrade each partner a second time after Mario retrieves the [[Up Arrow]].
|align="center"|[[Hooktail Castle]]
|-
|-
|align="center"|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|200px]]
|align=center|[[File:Whacka PMTTYD.png|50px]]<br>'''[[Whacka]]'''
|align="center"|[[Water]]
|[[Keelhaul Key]]
|A common obstacle that Mario can jump in, inhabited by [[Nibbles]].
|A one-of-a-kind creature that drops a [[Whacka Bump]] when struck. After eight hits, it is permanently gone.
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|-
|align="center"|[[File:PM-TTYD Waves at Pirate's Grotto.png|200px]]
|align=center|[[File:Wonky.png|50px]]<br>'''[[Wonky]]'''
|align="center"|[[Wave (obstacle)|Wave]]
|[[Herb T.'s place]]<br>(after Chapter 1)
|Water that comes in waves. It will force Mario back to the start it he comes in contact with one.
|Gives Mario hints for five coins.
|align="center"|[[Pirate's Grotto]]
|-
|align=center|[[File:Zess T.png|50px]]<br>'''[[Zess T.]]'''
|Rogueport Plaza<br>(after Chapter 1)
|Cooks a recipe with an item given by Mario. After receiving the [[Cookbook]], she can cook with two ingredients.
|}
|}


====Major characters====
{{multiple image
|align=right
|width=200
|direction=vertical
|image1=PMTTYD Frankly Mail.png
|caption1=Professor Frankly lives in Rogueport and guides Mario's party throughout their quest.
|image2=Don Pianta TTYD desk.png
|caption2=Don Pianta and his [[Pianta syndicate|family]] recurringly exchange favors with Mario.
|footer=
}}
These are characters that play a part in the story of each chapter or are otherwise recurring and unique.
{|width=70%
|width=25% style="vertical-align:top;"|
'''Prologue'''
*[[Toadsworth]]
*[[Professor Frankly]]
'''Chapter 1'''
*[[Koopie Koo]]
*[[Koopley]]
*[[Kroop]]
*[[Thwomp]]
'''Chapter 2'''
*[[Jabble]]
*[[Petuni]]
*[[Puni elder]]
*[[Punio]]
|width=25% style="vertical-align:top;"|
'''Chapter 3'''
*[[Don Pianta]]
*[[Frankie]]
*[[Francesca]]
*[[Grubba]]
*[[Ishnail]]
*[[Jolene]]
*[[Mr. Hoggle]]
'''Chapter 4'''
*[[The Creepy Steeple Boo]]
*[[Darkly]]
*[[Mayor Dour]]
*[[Parrot (character)|Parrot]]
|width=25% style="vertical-align:top;"|
'''Chapter 5'''
*[[Flavio]]
*[[Pa-Patch]]
*[[Podley]]
'''Chapter 6'''
*[[Bub]]
*[[Chef Shimi]]
*[[Excess Express conductor]]
*[[Excess Express engineer]]
*[[Excess Express waitress]]
*[[Ghost T.]]
*[[Heff T.]]
*[[Pennington]]
|width=25% style="vertical-align:top;"|
*[[Toodles]]
*[[Zip Toad]]
'''Chapter 7'''
*[[Fahr Outpost mayor]]
*[[General White]]
*[[Goldbob]]
'''Other recurring characters'''
*[[Dupree]]
*[[Sylvia (Paper Mario: The Thousand-Year Door)|Sylvia]]
*[[TEC-XX]]
*[[Toadette]]
*[[Traveling Sisters 3]]
|}
{{br}}
==Hidden block locations==
==Hidden block locations==
[[File:PMTTYDHiddenBlocks1R.png|thumb|250px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
[[File:PMTTYDHiddenBlocks1R.png|thumb|200px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
{{br}}
==Selling prices==
{{main|List of selling prices in Paper Mario: The Thousand-Year Door}}
[[File:TTYDSellingPrice.png|thumb|Mario selling an Ultra Shroom at [[Toad Bros. Bazaar]] in Rogueport.|250px]]
In ''Paper Mario: The Thousand-Year Door'', [[Mario]] can sell items from his inventory to shopkeepers in the item [[List of shops in Paper Mario: The Thousand-Year Door|shops]] in the game. Most items can be sold to the shopkeepers for a set price at every shop, however, some items sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit if he purchases an item at a low price from one store, and sells it to another that buys it from him at a higher price. One [[Trouble Center]] trouble exploits this fact.
{{br}}
{{br}}


==Side activities==
==Side activities==
===Star Pieces===
===Star Pieces===
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|300px|[[Mario]] and [[Goombella]] getting the [[Star Piece (Paper Mario series)|Star Piece]] above Zess T.'s house in [[Rogueport]].]]
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|200px|Mario gets a [[Star Piece (Paper Mario series)|Star Piece]] on Zess T.'s roof.]]
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
{{br}}


===Trouble Center===
===Trouble Center===
[[File:Trouble Center.png|thumb|left|Inside the Trouble Center.|200px]]
{{main|Trouble Center}}
{{main|Trouble Center}}
[[File:Trouble Center.png|thumb|Inside the Trouble Center in East Rogueport|250px]]
The Trouble Center, located in east Rogueport, offers the citizens' troubles for Mario to solve. The helped citizen will reward Mario, usually with coins, but the reward is not disclosed until that point. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
In [[Rogueport]], there is a Trouble Center which offers the citizens' troubles for Mario to solve. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
{{br}}


===Zess T. recipes===
===Pianta Parlor===
{{main|List of Zess T. recipes}}
[[File:PMTTYD Piantaparlor.png|thumb|200px|Inside the Pianta Parlor.]]
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
{{main|Pianta Parlor}}
{{br}}
A casino located in Rogueport's western area, where Mario can buy items and play mini-games with [[Pianta token]]s. The mini-games featured here are challenges where Mario must use his paper abilities — [[Plane Mode]], [[Paper Mode]], [[Tube Mode]] and [[Boat Mode]]. In order to access these games, he must have the [[Special Card|Special]], [[Silver Card|Silver]], [[Golden Card|Golden]] and [[Platinum Card|Platinum]] Cards on hand, respectively, which are rewarded when he completes certain troubles for the Trouble Center.


===The Pit of 100 Trials===
===The Pit of 100 Trials===
[[File:MeetBonetail.png|thumb|250 px|Mario confronting Bonetail]]
[[File:MeetBonetail.png|left|thumb|200px|Mario confronting Bonetail.]]
The [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] is an optional challenge. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
{{main|Pit of 100 Trials (Paper Mario: The Thousand-Year Door)}}
An optional challenge, located to the west of the Thousand-Year Door in Rogueport Sewers. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong, and many are exclusive to this location. The player is not able to save their progress while in the pit, and is given the option to go back to the entrance every ten rooms, along with a treasure chest with a special prize. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
{{br}}
{{br}}


==Similarities to ''Paper Mario''==
==Similarities to ''Paper Mario''==
{{multiple image
|footer = Parakarry in the intro of both games.
|image1=Paper Mario Parakarry Beginning.png
|width1=200
|caption1=''Paper Mario''
|image2=Paper Mario TTYD Parakarry Beginning.png
|width2=175
|caption2=''The Thousand-Year Door''
}}
{{multiple image
|footer = Kooper (left) and Koops (right) can hit [[! Switch]]es normally out of reach, as demonstrated by each game.
|image1=KooperPortraitPM.png
|width1=198
|caption1=''Paper Mario''
|image2=Shell Toss Info.png
|width2=177
|caption2=''The Thousand-Year Door''
}}
{{multiple image
|footer = A room in Rogueport Sewers (right) recreates a puzzle from Tubba Blubba's Castle (left).
|image1=PM spiky room.png
|width1=195
|caption1=''Paper Mario''
|image2=PMTTYD spiky room.png
|width2=180
|caption2=''The Thousand-Year Door''
}}
There are many similarities between the original ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', including these elements:
There are many similarities between the original ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', including these elements:
*Both games have an opening introduction before the title screen.
*Both games have an opening introduction before the title screen.
*The opening is identical to that of the previous game, right down to [[Parakarry]] delivering a letter from Princess Peach.
*The opening is very similar to previous game, with [[Parakarry]] delivering a letter from Princess Peach to the [[Mario Bros.' House]]. (''Pictured'')
*The first partner of both games is a Goomba that gives Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*Both games have the same upgrade system for Mario's Jump and Hammer attacks.
*The second partner of both games is a Koopa Troopa. Both are obtained during Chapter 1, able to be shot out to hit switches and grab distant items, and use [[Shell Toss]] and [[Power Shell]] in battle.
*Many comparisons can be made between partners and abilities from each game:
*Both games have partners obtained in [[#Chapter 3: Of Glitz and Glory|Chapter 3]] that have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack|her]] [[Fan Smack|attacks]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
**'''[[Goombario]]''' and '''Goombella''' are the first partner of each game, respectively. They are Goombas who give Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*The fourth partner of each game allows the player to travel across gaps: Parakarry and Yoshi, respectively.
**'''[[Kooper]]''' and '''Koops''' are the second partner of each game, respectively. They are Koopa Troopas obtained during Chapter 1, able to be shot out to hit switches and grab distant items (''Pictured''), and use [[Shell Toss]] and [[Power Shell]] in battle.
*Both games have a Bob-omb partner who is able to destroy cracked surfaces: Bombette and Bobbery, respectively.
**'''[[Lady Bow]]''' and '''Yoshi''' are obtained in Chapter 3 of their respective games. They have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack]] and [[Fan Smack]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
*The fifth partner of both games allows Mario to become invisible to enemies: Bow and Vivian, respectively.
**'''Parakarry''' and '''Yoshi''' are the fourth partner of each game, and allow the player to travel across gaps.
*Both games have a partner who is able to uncover hidden items, and whose basic attack pierces through Defense Power: Watt and Ms. Mowz, respectively.
**'''[[Bombette]]''' and '''Bobbery''' are Bob-omb partners able to destroy cracked surfaces.
*Both games have a partner who has betrayed an enemy to join Mario's party: Lakilester and Vivian, respectively.
**'''Lady Bow''' and '''Vivian''' are the fifth partner of each game, and allow Mario to become invisible to enemies.
*Both games have a partner who lets Mario ride them to move faster: Lakilester and Yoshi, respectively.
**'''[[Watt]]''' and '''Ms. Mowz''' are partners able to uncover hidden items, and whose basic attack pierces through Defense Power.
*Both games have some way to let Mario traverse through water: the partner [[Sushie]] and Boat Mode, respectively. Additionally, both abilities are obtained during Chapter 5 and can only be used to that end when a specific panel is stepped on.
**'''[[Lakilester]]''' and '''Vivian''' are partners who have betrayed an enemy to join Mario's party.  
*The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities.
**'''Lakilester''' and '''Yoshi''' are partners who let Mario ride them to move faster.
*Both games have an upgrade system for Mario's Jump and Hammer attacks.  
**'''Boat Mode''' works very similarly to the ''Paper Mario'' partner '''[[Sushie]]''''s field ability. Both are obtained during Chapter 5 and can be activated on similar wooden boards by water.
*In both games the player is able to play as Peach between Chapters. The player is required to dress Peach up as an enemy to learn secrets at one point. However, in ''Paper Mario: The Thousand-Year Door'', Bowser's side-quest is separated from Peach's, as he is not the one who kidnapped her.
*Many chapters follow similar beats and themes:
*As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
**The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities and additional [[Star Power]] when rescued (the '''[[Star Spirits]]''' and the '''Crystal Stars''').
*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helps her in ''Paper Mario'', while TEC-XX does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
**'''Chapter 1''' in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ('''[[Koopa Village]]''' and '''[[Petalburg]]''', which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ('''[[Koopa Koot]]''' and '''[[Kroop]]''').
*Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both.
**'''Chapter 2''' has the prospective partner requiring Mario to bring them an item ('''Parakarry''''s letters and '''Flurrie''''s necklace).
*At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
**'''Chapter 3''' features a sequence where Mario must chase the boss ('''[[Tubba's Heart]]''' and '''[[Grubba]]'''). Furthermore, an oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful.
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ([[Koopa Village]] and [[Petalburg]], which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ([[Koopa Koot]] and [[Kroop]]).
**'''Chapter 4''' in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games requires Mario to bring them an item.
**'''Chapter 5''' takes place on a tropical island with [[coconut]]s in both games, on an expedition with one non-party character interested in treasure ('''Kolorado''' and '''Flavio'''). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so ('''Sushie''' and '''Bobbery'''). The Chapter 5 bosses, '''[[Lava Piranha]]''' and '''Cortez''', resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful. Both are sought after by persistent female characters interested in finding lost persons (Lady Bow and Jolene). Furthermore, both Clubba characters have positioned security units to guard certain areas ([[Sentinel]]s and [[Glitz Pit Security]]).
**'''Chapter 7''' features a snowy region ('''[[Shiver Mountain]]''' and '''Fahr Outpost''').
*In both games, at one point, Mario has to chase the Chapter 3 bosses ([[Tubba's Heart]] and [[Grubba]]).
**'''Chapter 8''' includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games. Furthermore, Peach's kidnapper has to be chased through a long stairway.
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*Other similar character interactions and events include:
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
**At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
*Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
**Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games, and both involve embarking on an expedition with one non-party character interested in treasure (Kolorado and Flavio). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so (Sushie and Bobbery).
**'''[[Tayce T.]]''' and '''Zess T.''' are clear counterparts, elderly cooks whose backstories involve deceased husbands and cakes.
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
**Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him (the '''Quick Change badge''' and the '''Ultra Stone''').
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong (making a cake for [[Gourmet Guy]] and making the invisibility potion, respectively).
**[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses ('''[[Tutankoopa]]''' and '''Cortez''') try to intimidate Mario by uttering threats as he progresses through the level.
*After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
**After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
*Chapter 6 takes place in a beautiful area and has a boss that can deal a high amount of damage when charged up: 12 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Moreover, [[Ruff Puff]]s appear in the sixth Chapter of both games.
**Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both ('''[[Herringway]]''' and '''Pennington''').
*Chapter 7 features a snowy region.
**In both games, there is a room where Mario can turn into 8-bit Mario, complete with the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] music playing (in '''[[Boo's Mansion]]''' and '''X-Naut Fortress''', respectively).
*Chapter 8 includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games.
*Princess Peach's intermissions reflect the original game in many ways:
**Mario and Peach contact each other using friendly characters in both games. '''[[Twink]]''' helps her in ''Paper Mario'', while '''TEC-XX''' does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
**The player is required to dress Peach up as an enemy to learn secrets at one point.
**As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
**In both games, Princess Peach must make something: a '''cake''' for [[Gourmet Guy]] and an '''invisibily potion''', respectively. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong.
**Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games contain puzzles in some places that are solved identically or similarly.
*Both games contain puzzles in some places that are solved identically or similarly.
**The [[Riddle Tower]] shares many puzzles with the [[Crystal Palace]], including blowing up cracked spots and walking through seemingly solid walls.
**The [[Riddle Tower]] shares many puzzles with the '''[[Crystal Palace]]''', including blowing up cracked spots and walking through seemingly solid walls.
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
*The main villain of both games (those who kidnap Peach) has to be chased through a long stairway in the eighth Chapter.
**Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical. (''Pictured above'')
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*In both games, there is a room where Mario can turn into 8-bit Mario, complete with ''[[Super Mario Bros.]]'' level 1-1 music playing.
*Both games end with a [[parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a lineup of all of the characters' silhouettes).
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him.
*Both games feature a cooking system, and elderly, female Toad chefs, whose backstories involve deceased husbands and cakes.
*Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these have a secret weakness.
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games end with a [[victory parade|parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a line of all of the characters' silhouettes, used as a way to show everyone).
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.


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*The English script mistakenly says the [[Zess Frappe]] and [[Icicle Pop]] restore 20 and 10 [[Heart Point|HP]] when they restore 20 and 15 [[Flower Point|FP]] in all versions, respectively.
*The English script mistakenly says the [[Zess Frappe]] and [[Icicle Pop]] restore 20 and 10 [[Heart Point|HP]] when they restore 20 and 15 [[Flower Point|FP]] in all versions, respectively.
*During pre-Chapter 5, Swindell the Bandit is moved to the far side of East Rogueport near the barrels. In the international versions, there is one less barrel, and Swindell's position is slightly altered.
*During pre-Chapter 5, Swindell the Bandit is moved to the far side of East Rogueport near the barrels. In the international versions, there is one less barrel, and Swindell's position is slightly altered.
*Giving [[Lumpy (character)|Lumpy]] 200 coins early in the game leaves Mario with 500 [[coin]]s later in the Japanese version and 600 coins later in international versions.
*Giving [[Lumpy]] 200 coins early in the game leaves Mario with 500 [[coin]]s later in the Japanese version and 600 coins later in international versions.
*All Fuzzies have horrible vision in the Japanese version, as they often do not even notice Mario when he goes by them. In the international versions, the Fuzzies have better vision and thus notice Mario more quickly. In addition, the Fuzzies move slower in the international versions.
*All Fuzzies have horrible vision in the Japanese version, as they often do not even notice Mario when he goes by them. In the international versions, the Fuzzies have better vision and thus notice Mario more quickly. In addition, the Fuzzies move slower in the international versions.
*There is no slowdown when moving up slopes on rooftops with Yoshi in the Japanese version.
*There is no slowdown when moving up slopes on rooftops with Yoshi in the Japanese version.
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{{main|List of Paper Mario: The Thousand-Year Door glitches}}
{{main|List of Paper Mario: The Thousand-Year Door glitches}}
[[File:PMTTYD Koops Splashing Glitch.gif|thumb|upright=1.66|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
[[File:PMTTYD Koops Splashing Glitch.gif|thumb|upright=1.66|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
===Koops splashing on Dry Land===
===Koops splashing on dry land===
At any location where Mario can fall into the river and the player can talk to an NPC, the player should stand near the river and use [[Shell Toss|Koops's ability]], holding {{button|gcn|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops respawns next to Mario. There is a splash animation even on dry land.
At any location where Mario can fall into the river and the player can talk to an NPC, the player should stand near the river and use [[Shell Toss|Koops's ability]], holding {{button|gcn|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops respawns next to Mario. There is a splash animation even on dry land.


==Staff==
==Staff==
{{main|List of Paper Mario: The Thousand-Year Door staff}}
{{main|List of Paper Mario: The Thousand-Year Door staff}}
[[Intelligent Systems]] developed the game with [[Nintendo]] publishing it. The music is credited to Yoshito Hirano and Yuka Tsujiyoko.
[[Intelligent Systems]] developed the game with [[Nintendo]] publishing it. The music is credited to Yoshito Hirano and [[Yuka Tsujiyoko]].


==Reception==
==Reception==
Overall, ''Paper Mario: The Thousand-Year Door'' received very positive reviews from critics, who praised its enjoyable story, characters, and humor, in addition to its battling system, multiple side-quests, and soundtrack.
Overall, ''Paper Mario: The Thousand-Year Door'' received very positive reviews from critics, who praised its enjoyable story, characters, and humor, in addition to its battling system, multiple side-quests, and soundtrack.


In 2019, a petition on {{wp|Change.org}} was started to get ''Paper Mario: The Thousand-Year Door'' remade in HD.<ref>[https://www.dualshockers.com/paper-mario-the-thousand-year-door-remaster-request-trending/ Paper Mario: The Thousand Year Door Fans Collectively Begin Asking Nintendo for a Remaster]. Retrieved December 26, 2020.</ref> The petition is likely what got the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] to fruition.
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
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[[File:Paper Mario TTYD Parakarry Beginning.png|thumb|Parakarry in the intro of the game]]
[[File:Paper Mario TTYD Parakarry Beginning.png|thumb|Parakarry in the intro of the game]]
*''[[Donkey Kong (game)|Donkey Kong]]'': One of the badges is named "Jumpman", referencing to how Mario was alternatively named in this game. An audience member in the Glitz Pit also calls out Jumpman when Mario reaches Rawk Hawk a second time. In addition, although not in the game itself, the Official Nintendo Power Player's Guide alluded to Mario's encounters with the titular ape from the game where they mentioned that the X-Nauts thought they could dissuade Mario with various platforms at high places, but they had not heard of his exploits against "a certain ape."
*''[[Donkey Kong (game)|Donkey Kong]]'': One of the badges is named "Jumpman", referencing to how Mario was alternatively named in this game. An audience member in the Glitz Pit also calls out Jumpman when Mario reaches Rawk Hawk a second time. In addition, although not in the game itself, the Official Nintendo Power Player's Guide alluded to Mario's encounters with the titular ape from the game where they mentioned that the X-Nauts thought they could dissuade Mario with various platforms at high places, but they had not heard of his exploits against "a certain ape."
*''[[Super Mario Bros.]]'': At the X-Naut Fortress in the Changing Room, Mario and company can change into an 8-bit sprite of themselves, along with the ''Super Mario Bros.'' music playing in the background. [[Hamma, Bamma, and Flare|Hamma]] also mentioned that his grandfather was at World 7-1. Bowser's gameplay is also a direct parody of this game. In the Japanese and French versions of the game, the video-game obsessed Toad from Petalburg refers to ''Super Mario Bros'' as his favorite game for the Famicom and Nintendo Entertainment System, respectively, also urging Mario to play it in the latter version.
*''[[Super Mario Bros.]]'': At the X-Naut Fortress in the Changing Room, Mario and company can change into an 8-bit sprite of themselves, along with the ''Super Mario Bros.'' music playing in the background. [[Hamma, Bamma, and Flare|Hamma]] also mentioned that his grandfather was at World 7-1. Bowser's gameplay is also a direct parody of this game. In the Japanese and French versions of the game, the video-game obsessed Toad from Petalburg refers to ''Super Mario Bros'' as his favorite game for the Famicom and Nintendo Entertainment System, respectively, also urging Mario to play it in the latter version. Bowser's level segments also play very similarly to how they did in ''Super Mario Bros.'', including the Overworld and Underwater themes that play.
*[[Family Computer Disk System|Famicom Disk System]] boot up: During the Peach transition scene for Chapter 5, when Peach is invisible and retrieves a disc from Grodus's office, the computer screen displays a scene of Mario and Luigi fighting over a light switch, referring to the boot up screen for the Famicom Disk System if the player did not input a disk beforehand.
*[[Family Computer Disk System|Famicom Disk System]] boot up: During the Peach transition scene for Chapter 5, when Peach is invisible and retrieves a disc from Grodus's office, the computer screen displays a scene of Mario and Luigi fighting over a light switch, referring to the boot up screen for the Famicom Disk System if the player did not input a disk beforehand.
*''[[Super Mario Bros. 3]]'': The [[Grass Land]] theme is arranged as part of the music that plays during the opening cutscene. Whenever Jolene (while under the alias of "X") sent Mario an e-mail, the [[Ice Land]] map screen theme would play. The music that plays when Mario is riding the blimp is a cover of the athletic theme from this game. This game also included [[Boomerang Bro]]s., [[Fire Bro]]s., and [[Boo]]s, which originated from this game. Also, the "king saved" music can be heard in Luigi's story telling theme. Also like ''Super Mario Bros. 3'', the game's story is implied to be a stage play (although it is more direct than in the former game, as it was only stated by Shigeru Miyamoto in the former case). In addition, Peach after each chapter ends up sending (e-)mail to Mario with advice for the next level, with her final mail upon completing all objectives being intercepted by the main villain, similar to in ''Super Mario Bros. 3''. Bowser's theme song contains a cover of the castle theme.
*''[[Super Mario Bros. 3]]'': The [[Grass Land]] theme is arranged as part of the music that plays during the opening cutscene. Whenever Jolene (while under the alias of "X") sent Mario an e-mail, the [[Ice Land]] map screen theme would play. The music that plays when Mario is riding the blimp is a cover of the athletic theme from this game. This game also included [[Boomerang Bro]]s., [[Fire Bro]]s., and [[Boo]]s, which originated from this game. Also, the "king saved" music can be heard in Luigi's story telling theme. Also like ''Super Mario Bros. 3'', the game's story is implied to be a stage play (although it is more direct than in the former game, as it was only stated by Shigeru Miyamoto in the former case). In addition, Peach after each chapter ends up sending (e-)mail to Mario with advice for the next level, with her final mail upon completing all objectives being intercepted by the main villain, similar to in ''Super Mario Bros. 3''. Bowser's theme song contains a cover of the castle theme.
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*''[[Super Mario World 2: Yoshi's Island]]'': Blue [[Bandit]]s appear as NPCs. [[Atomic Boo]] closley resembles [[Bigger Boo]] from this game.
*''[[Super Mario World 2: Yoshi's Island]]'': Blue [[Bandit]]s appear as NPCs. [[Atomic Boo]] closley resembles [[Bigger Boo]] from this game.
*''[[Super Mario 64]]'': In the first [[Princess Peach]] interlude, Peach is singing the Inside the Castle Walls theme from this game when she is in the shower.
*''[[Super Mario 64]]'': In the first [[Princess Peach]] interlude, Peach is singing the Inside the Castle Walls theme from this game when she is in the shower.
*''[[Paper Mario]]'': [[Parakarry]] makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. [[Lady Bow]] also makes a cameo appearance, and makes a direct reference to [[Boo's Mansion]], as well as the adventure they had. There is also a random [[Toad (species)|Toad]] at the Excess Express (after Chapter 6 is completed) that asks Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "[[Star Rod (Paper Mario)|Star Rod]]". The video game-obsessed Toad kid from Petalburg also mentions that he has been playing the game, describing Bow as the "cutest Boo of ALL TIME!!!" [[Jr. Troopa]] also appears in the background in the picture that Zip Toad attached to his e-mail. [[Gulpit]]s are also given a reference when Grubba exclaims, "GREAT-GALLOPIN' GULPITS!". A [[Lumpy (character)|Ratooey]] at Rogueport Harbor who went on a quest for oil in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] can tell Mario about this adventures at the end of the game. Every part is a chapter of [[Paper Mario]] game. In the email he sends to Mario after finding him, [[Koopook]] says he is now hiding in [[Crystal Palace]] in the Japanese version; however, this last reference is lost in the English translation, as Crystal Palace is instead translated as "Goomstar Temple". [[Kolorado]] was a student of [[Professor Frankly]], and the former's [[Kolorado's father|deceased father]] appears as a crumpled [[Dull Bones]] in Hooktail's Castle, which [[Koops]] confuses for his own father. One of the houses in Poshley Heights has a model of the K64.
*''[[Paper Mario]]'': [[Parakarry]] makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. [[Lady Bow]] also makes a cameo appearance, and makes a direct reference to [[Boo's Mansion]], as well as the adventure they had. There is also a random [[Toad (species)|Toad]] at the Excess Express (after Chapter 6 is completed) that asks Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "[[Star Rod (Paper Mario)|Star Rod]]". The video game-obsessed Toad kid from Petalburg also mentions that he has been playing the game, describing Bow as the "cutest Boo of ALL TIME!!!" [[Jr. Troopa]] also appears in the background in the picture that Zip Toad attached to his e-mail. [[Gulpit]]s are also given a reference when Grubba exclaims, "GREAT-GALLOPIN' GULPITS!". A [[Lumpy|Ratooey]] at Rogueport Harbor who went on a quest for oil in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] can tell Mario about this adventures at the end of the game. Every part is a chapter of [[Paper Mario]] game. In the email he sends to Mario after finding him, [[Koopook]] says he is now hiding in [[Crystal Palace]] in the Japanese version; however, this last reference is lost in the English translation, as Crystal Palace is instead translated as "Goomstar Temple". [[Kolorado]] was a student of [[Professor Frankly]], and the former's [[Kolorado's father|deceased father]] appears as a crumpled [[Dull Bones]] in Hooktail's Castle, which [[Koops]] confuses for his own father. One of the houses in Poshley Heights has a model of the K64.
*''[[Mario Kart (series)|Mario Kart]]'': During one of Luigi's stories, he tells Mario he had to sign up for a Kart race, and mentions he had driven karts before, giving reference to the Mario Kart series.
*''[[Mario Kart (series)|Mario Kart]]'': During Luigi's story about Circuit Break Island, he tells Mario he had to sign up for a Kart race, and mentions he had driven karts before, giving reference to the Mario Kart series.
*''[[Luigi's Mansion]]'': A crow in [[Twilight Town]] says he will set up an estate pay site named Luigi's Mansion, and his crow friend says that "he's heard that name somewhere before", referencing this game.
*''[[Luigi's Mansion]]'': A crow in [[Twilight Town]] says he will set up an estate pay site named Luigi's Mansion, and his crow friend says that "he's heard that name somewhere before", referencing this game.
*''[[Super Smash Bros. Melee]]'': In the Spanish version of the game, Rawk Hawk's victory gloat after beating [[The Koopinator]] specifically referenced ''Super Smash Bros. Melee'' (in all other versions, he simply says they are better off playing video games without naming one in particular).
*''[[Super Smash Bros. Melee]]'': In the Spanish version of the game, Rawk Hawk's victory gloat after beating [[The Koopinator]] specifically referenced ''Super Smash Bros. Melee'' (in all other versions, he simply says they are better off playing video games without naming one in particular).
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