Paper Mario: The Thousand-Year Door: Difference between revisions

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==Gameplay==
==Gameplay==
{{rewrite-expand|Complete Mario's stats}}
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
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While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
===Controls===
{|width=100%
|width=33% style="vertical-align:top;"|
'''Overworld'''
*{{button|gcn|stick}} – Move
*{{button|gcn|a}} – Jump / Interact
**{{button|gcn|a}} + {{button|gcn|a}} – Spin Jump
**{{button|gcn|a}} + {{button|gcn|stick}} (rotate) – Spring Jump
*{{button|gcn|b}} – Hammer
**{{button|gcn|b}} + {{button|gcn|stick}} (rotate) – Spinning hammer
*{{button|gcn|r}} – Paper Mode
**{{button|gcn|r}} + {{button|gcn|stick}} (rotate) – Tube Mode
*{{button|gcn|x}} – Partner ability
*{{button|gcn|y}} (on panel) – Plane Mode/Boat Mode
*{{button|gcn|start}} – Open menu
*{{button|gcn|Pad}} – Open menu
|width=33% style="vertical-align:top;"|
'''Menu'''
*{{button|gcn|stick}} – Move cursor
*{{button|gcn|a}} – Select
*{{button|gcn|b}} – Return
*{{button|gcn|c}} (up/down) – Scroll text
'''Battle'''
*{{button|gcn|stick}} – Move cursor / Action Commands
*{{button|gcn|a}} – Select / Action Commands / Guard
*{{button|gcn|b}} – Cancel / Action Commands / Superguard
*{{button|gcn|y}} – Change attack order
*{{button|gcn|x}} – Attack audience member
|width=33% style="vertical-align:top;"|
'''Peach intermissions'''
*{{button|gcn|stick}} – Move
*{{button|gcn|a}} – Interact
'''Bowser intermissions'''
*{{button|gcn|stick}} – Move
*{{button|gcn|a}} – Jump
**{{button|gcn|a}} + {{button|gcn|a}} – Ground Pound
*{{button|gcn|b}} – Fire Breath
|}


===Mario's stats===
===Mario's stats===
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!Description
!Description
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|width=2%|[[File:PMTTYD level icon.png|30px]]
|width=2%|[[File:PMTTYD level icon.png|20px]]
|[[Level up|Level]]
|[[Level up|Level]]
|colspan=2|1
|colspan=2|1
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*Levels 30-99: '''Superstar'''
*Levels 30-99: '''Superstar'''
|-style="background:#f7d2d8
|-style="background:#f7d2d8
|[[File:Heart Point.png|30px]]
|[[File:Heart Point.png|20px]]
|[[Heart Point|HP]]
|[[Heart Point|HP]]
|10
|10
|5
|5
|
|200{{footnote|main|*}}
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus]] badges.
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges.
|-style="background:#fcf7d7
|-style="background:#fcf7d7
|[[File:Flower Point.png|30px]]
|[[File:Flower Point.png|20px]]
|[[Flower Point|FP]]
|[[Flower Point|FP]]
|colspan=2|5
|colspan=2|5
|
|200{{footnote|main|*}}
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|-style="background:#dfeef2
|-style="background:#dfeef2
|[[File:BadgePointPM2.png|30px]]
|[[File:BadgePointPM2.png|20px]]
|[[Badge Point|BP]]
|[[Badge Point|BP]]
|colspan=2|3
|colspan=2|3
|
|99{{footnote|main|*}}
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|-
|-
|[[File:PMTTYD SP.png|30px]]
|[[File:PMTTYD SP.png|20px]]
|[[Star Power]]
|[[Star Power]]
|colspan=2|0
|colspan=2|0
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|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]].
|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]].
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|[[File:Starpoint.gif|25px]]
|[[File:Starpoint.gif|20px]]
|[[Star Point]]s
|[[Star Point]]s
|colspan=2|0
|colspan=2|0
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|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them.
|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them.
|-
|-
|[[File:SPMCoin.gif|25px]]
|[[File:SPMCoin.gif|20px]]
|[[Coin]]s
|[[Coin]]s
|100
|100
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|align=left|Used to buy items, badges and services.
|align=left|Used to buy items, badges and services.
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|[[File:PMTTYD-Star-Piece-icon.gif|30px]]
|[[File:PMTTYD-Star-Piece-icon.gif|20px]]
|[[Star Piece (Paper Mario series)|Star Piece]]s
|[[Star Piece (Paper Mario series)|Star Piece]]s
|colspan=2|0
|colspan=2|0
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|align=left|Collectibles that can be traded for badges with [[Dazzle]].
|align=left|Collectibles that can be traded for badges with [[Dazzle]].
|-
|-
|[[File:Shine Sprite TTYD.png|30px]]
|[[File:Shine Sprite TTYD.png|20px]]
|[[Shine Sprite]]s
|[[Shine Sprite]]s
|colspan=2|0
|colspan=2|0
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|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]].
|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]].
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|[[File:PMTTYD time icon.png|30px]]
|[[File:PMTTYD time icon.png|20px]]
|Play time
|Play time
|colspan=2|00:00
|colspan=2|00:00
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|align=left|Amount of time spent on the save file.
|align=left|Amount of time spent on the save file.
|}
|}
{{footnote|note|*|Maximum HP, FP and BP are not mutually achievable.}}


===Boots and hammer===
====Boots and hammer====
Mario begins the game equipped with his basic [[Boots]] and [[Hammer]], which grant no special abilities in the overworld, and deal the least amount of damage in battle (1 point for a normal attack, and 2 points with a successful action command). The player will find upgraded versions of both as they progress, which are mandatory as they allow access to important areas.
Mario begins the game equipped with his basic [[Boots]] and [[Hammer]], which grant no special abilities in the overworld, and deal the least amount of damage in battle (1 point for a normal attack, and 2 points with a successful action command). The player will find upgraded versions of both as they progress, which are mandatory as they allow access to important areas.


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</center>
</center>


===Paper abilities===
====Paper abilities====
Like the boots and hammer upgrades, the player encounters [[black chest]]s throughout the story, whose beings trapped inside give Mario special abilities to use in the overworld upon release. All of these abilities are based on the paper element of the game's graphics.
Like the boots and hammer upgrades, the player encounters [[black chest]]s throughout the story, whose beings trapped inside give Mario special abilities to use in the overworld upon release. All of these abilities are based on the paper element of the game's graphics.


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</center>
</center>
{{br}}
{{br}}
===Objects===
{{Construction}}
{|width=100%
|width=50% style="vertical-align:top;"|
'''Assistance objects'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
!width=9%|Image
!width=20%|Object
!width=71%|Description
|-
|[[File:PMTTYD Question Mark Block Sprite.png|40px]]
|[[? Block]]
|align=left|Common blocks that contain coins or items. Red ? Blocks contain badges.
|-
|[[File:Boat Panel.png|40px]]
|[[Boat panel]]
|align=left|Wooden platforms by bodies of water. Allow Mario to use the [[Boat Mode]] once he learns it.
|-
|[[File:PMTTYD brick block.png|40px]]
|[[Brick Block]]
|align=left|Common, breakable blocks.
|-
|[[File:PMTTYDHeartBlock.png|40px]]
|[[Recovery block|Heart Block]]
|align=left|Found in several key locations, these blocks allow the player to completely recover Mario's HP and FP for a variable amount of coins.
|-
|[[File:PMTTYD jump pad.png|40px]]
|[[Trampoline|Jump pad]]
|align=left|Springy platforms that make Mario jump higher. Red variants bounce Mario all the way to another section of the level.
|-
|[[File:Plane Panel.png|40px]]
|[[Plane panel]]
|align=left|Platforms in elevated places. Allow Mario to use the [[Plane Mode]] once he learns it.
|-
|[[File:PMTTYDSaveBlock.png|40px]]
|[[Save Block]]
|align=left|Found in several key locations, these blocks allow the player to save the game state when hit.
|-
|[[File:PMTTYD Shine Block.png|40px]]
|[[Shine Block]]
|align=left|Special blocks that contain a [[Shine Sprite]].
|-
|[[File:PMTTYD chest.png|40px]]
|[[Treasure chest]]
|align=left|Uncommon objects that hold badges and important items. Large treasure chests contain upgraded boots and hammers.
|-
|[[File:Blue Pipe.png|40px]]
|[[Warp Pipe]]
|align=left|Serve as a travel method between two different areas. While ordinary ones are green, blue Warp Pipes connect remote locations. Other colors are occasionally used for different areas.
|}
|width=50% style="vertical-align:top;"|
'''Obstacles'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
!width=9%|Image
!width=20%|Object
!width=71%|Description
|-
|[[File:PMTTYD ! Switch.png|40px]]
|[[! Switch]]
|align=left|Switches that causes an event to happen. Blue variants cause permanent changes; red ones are temporary and do not disappear.
|-
|[[File:TTYD bomb crack.png|40px]]
|Cracked object
|align=left|Walls or objects with a crack can be blown up by [[Admiral Bobbery]].
|-
|[[File:PMTTYD Lock render.png|40px]]
|Lock
|align=left|Indicates that a door cannot be opened without a [[key]].
|-
|[[File:Ttyd metalblock.png|40px]]
|[[Metal block]]
|align=left|Rare blocks that cannot be destroyed normally.
|-
|[[File:TTYD secret sheet.png|40px]]
|{{conjectural|Paper cover}}
|align=left|Cutouts that hide secret passages or items, which [[Flurrie]] can blow away. Sometimes hinted at by a loose flap.
|-
|[[File:Ttyd stoneblock.png|40px]]
|[[Stone block]]
|align=left|Blocks that can be destroyed with Mario's [[Ultra Hammer]].
|-
|[[File:Giantstoneblock.png|40px]]
|Stone block (giant)
|align=left|Blocks that can be destroyed with Mario's spinning Ultra Hammer.
|-
|[[File:PMTTYD yellow block.png|40px]]
|[[Yellow block]]
|align=left|Blocks that can be destroyed with Mario's basic hammer move.
|-
|[[File:PMTTYD big yellow block.png|40px]]
|Yellow block (giant)
|align=left|Blocks that can be destroyed with Mario's spinning hammer move, available when he acquires the Super Hammer.
|}
|}


===Intermissions===
===Intermissions===
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<center>
<center>
{|width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-
|-style="background-color:silver;"
!width=14%|Name
!width=14%|Name
!Joins in
!Joins in
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Goombella's abilities
!colspan=2 style="background-color:silver;"|Goombella's abilities
|-
|-
|align=center width=16%|'''[[Headbonk]]'''<br>0 FP
|align=center width=16%|'''[[Headbonk]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Koops' abilities
!colspan=2 style="background-color:silver;"|Koops' abilities
|-
|-
|align=center width=16%|'''[[Shell Toss]]'''<br>0 FP
|align=center width=16%|'''[[Shell Toss]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Madame Flurrie's abilities
!colspan=2 style="background-color:silver;"|Madame Flurrie's abilities
|-
|-
|align=center width=16%|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
|align=center width=16%|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Yoshi's abilities
!colspan=2 style="background-color:silver;"|Yoshi's abilities
|-
|-
|align=center width=16%|'''[[Ground Pound]]'''<br>0 FP
|align=center width=16%|'''[[Ground Pound]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Vivian's abilities
!colspan=2 style="background-color:silver;"|Vivian's abilities
|-
|-
|align=center width=16%|'''[[Shade Fist]]'''<br>0 FP
|align=center width=16%|'''[[Shade Fist]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Admiral Bobbery's abilities
!colspan=2 style="background-color:silver;"|Admiral Bobbery's abilities
|-
|-
|align=center width=16%|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
|align=center width=16%|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
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|-
|-
|colspan=3|
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
{|style="width:100%;margin:0 auto;border-collapse:collapse;border:silver;" class="mw-collapsible mw-collapsed" border="1"cellpadding="4"cellspacing="1"
|-
|-
!colspan=2|Ms. Mowz's abilities
!colspan=2 style="background-color:silver;"|Ms. Mowz's abilities
|-
|-
|align=center width=16%|'''[[Love Slap]]'''<br>0 FP
|align=center width=16%|'''[[Love Slap]]'''<br>0 FP
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|}
|}
|-
|-
|}
</center>
==Crystal Stars==
The [[Crystal Stars]] are the principal collectibles in the game. Retrieving one marks the end of a chapter, gifts Mario one additional unit in his [[Star Power]] gauge and teaches him a special move.
<center>
{|style="width:90%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=11%|Crystal Star
!width=15%|Location
!width=20%|Guarded by
!width=11%|Power & SP needed
!width=43%|Description
|-
|[[Magical Map]]
----
[[File:Mario Map Artwork.png|40px]]
|[[Rogueport]]
|[[Beldam|Mysterious merchant]]<br>(obtained by Peach)
|[[Sweet Treat]]<br>1 SP
|align=left|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
|-
|style="background-color:beige"|[[Diamond Star]]
----
[[File:Diamond Star TTYD.png]]
|[[Hooktail Castle]]
|[[Hooktail]]
|[[Earth Tremor]]<br>2 SP
|align=left|Creates an earthquake that damages enemies, piercing defense and ignoring evasion. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), deals 6 HP of damage to all foes.
|-
|style="background-color:#DFF9E2"|[[Emerald Star]]
----
[[File:Emerald Star TTYD.png]]
|[[The Great Tree]]
|Punies (original keepers)<br>[[Magnus von Grapple]] (boss)
|[[Clock Out]]<br>2 SP
|align=left|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
|-
|style="background-color:#FEFCE7"|[[Gold Star]]
----
[[File:Gold Star TTYD.png]]
|[[Glitz Pit]]
|[[Macho Grubba]]
|[[Power Lift]]<br>3 SP
|align=left|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
|-
|style="background-color:#F9E0EA"|[[Ruby Star]]
----
[[File:Ruby Star TTYD.png]]
|[[Creepy Steeple]]
|[[Doopliss]]
|[[Art Attack]]<br>4 SP
|align=left|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|-
|style="background-color:#E6F2F5"|[[Sapphire Star]]
----
[[File:Sapphire Star TTYD.png]]
|[[Pirate's Grotto]]
|[[Cortez]]
|[[Sweet Feast]]<br>5 SP
|align=left|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
|-
|style="background-color:#FFFAEC"|[[Garnet Star]]
----
[[File:Garnet Star TTYD.png]]
|[[Poshley Sanctum]]
|[[Pennington]] (original keeper)<br>[[Smorg]] (boss)
|[[Showstopper]]<br>2 SP
|align=left|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
|-
|style="background-color:#FBE8F9"|[[Crystal Star]]
----
[[File:Crystal Star TTYD.png]]
|[[X-Naut Fortress]]
|[[Magnus von Grapple 2.0]]
|[[Supernova]]<br>6 SP
|align=left|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
|}
|}
</center>
</center>


==Battle system==
==Battle system==
Battles take place on a stage. In addition to the traditional turn-based combat, the characters on-stage interact with the scenery: sometimes the background falls (damaging all characters on stage and possibly making them [[dizzy]]), the audience helps Mario gain Star Power and may throw Mario useful items or pelt Mario and his partners with garbage, and lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).
''Paper Mario: The Thousand-Year Door'' features a turn-based battle system. A normal battle is triggered when Mario touches an enemy in the overworld. Mario's party goes first every turn, being allowed two consecutive actions — one by Mario and one by the active partner. The order can be switched with {{button|gcn|y}}; this also causes the first one to be in front, and thus more likely to be the target of the enemies later in the turn. Mario or his partner can perform an extra [[First Strike]] if they trigger the battle by attacking the enemy; conversely, the enemy can also attack Mario first and trigger the inverse situation.
 
[[File:Magnusbattle.png|thumb|200px|Mario selecting an action.]]
The player is given the following actions to choose from:
 
*'''Attack:''' The character's available moves. For Mario, this action is split into '''Jump''' and '''Hammer''' options.
*'''Items:''' Mario or his partner can use an item from Mario's inventory.
*'''Special:''' Exclusive to Mario, the selection of [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], which use [[Star Power]].
*'''Tactics:''' An assortment of non-offensive actions.
**'''Swap partner:''' Changes the active party member. While this action normally costs one turn, the [[Quick Change]] badge allows the player to switch freely.
**'''[[Appeal]]:''' The character poses for the audience to recover a greater amount of Star Power
**'''Defend:''' Increases the character's defense for the remainder of the turn.
**'''Run away:''' If successful, lets Mario flee from battle. It cannot be used in most boss battles.
**'''Charge:''' Increases the character's attack power for the next turn. It is only available when the player has equipped the [[Charge (badge)|Charge]] badge for Mario, or [[Charge P]] for partners.
 
Battles take place on a [[Stage (Paper Mario: The Thousand-Year Door)|stage]]. Sometimes the impact of an attack causes props to fall (damaging all characters on stage and possibly making them [[dizzy]]), while devices such as fire nozzles and falling objects are triggered at random times. The audience helps Mario gain Star Power and may throw him useful items or pelt Mario and his partners with garbage (which they can prevent by pressing {{button|gcn|x}} to attack the audience member). Lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).


===Attacking enemies===
===Attacking enemies===
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<center>
<center>
{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse; text-align:left;"
{|style="width:90%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-
|-style="background-color:silver;"
!width=8%|Name
!width=8%|Name
!Effect
!Effect
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|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|style="text-align:left;"|Loses 1 HP each turn. Is removed by a randomly-occurring stage effect involving falling water, and by the Frozen status ailment. Fire foes are immune to this ailment.
|
|
*'''Enemies:''' [[Lava Bubble]]s, [[Ember]]s, [[Phantom Ember]]s
*'''Enemies:''' [[Fire Bro]]s, [[Lava Bubble]]s, [[Ember]]s, [[Phantom Ember]]s, [[X-Naut PhD]]s, [[Sir Grodus]]
*'''Allies:''' Vivian ([[Shade Fist]], [[Fiery Jinx]])
*'''Allies:''' Vivian ([[Shade Fist]], [[Fiery Jinx]])
*'''Badges:''' [[Fire Drive]]
*'''Badges:''' [[Fire Drive]]
Line 777: Line 1,008:
|The affected character has a 50% chance to dodge incoming attacks.
|The affected character has a 50% chance to dodge incoming attacks.
|
|
*'''Enemies:''' Magikoopas, [[X-Naut PhD]]s, Macho Grubba, [[Sir Grodus]]
*'''Enemies:''' Magikoopas, X-Naut PhDs, Macho Grubba, Sir Grodus
*'''Allies:''' Flurrie ([[Dodgy Fog]] (to Mario))
*'''Allies:''' Flurrie ([[Dodgy Fog]] (to Mario))
*'''Badges:''' [[Lucky Start]] (possibly)
*'''Badges:''' [[Lucky Start]] (possibly)
Line 893: Line 1,124:
An icon appears next to Mario's Star Power Gauge whenever the player successfully uses the Action Command of an attack. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo wheel for a spin.
An icon appears next to Mario's Star Power Gauge whenever the player successfully uses the Action Command of an attack. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo wheel for a spin.


==Crystal Stars==
==Items==
<center>
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (HP and FP), boost stats (attack and defense) and cause certain status changes in-battle. Many can be used on enemies to negatively affect their status, and also to cause damage. Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].
{|width=95% class="wikitable"style="text-align:center;"
 
|-
Non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
!width=11%|Crystal Star
 
!width=15%|Location
{|width=100%
!width=23%|Guarded by
|width=33% style="vertical-align:top;"|
!width=11%|Power & SP needed
'''HP-restoring items'''
!width=40%|Description
*[[File:Mushroom TTYD.png|20px]] [[Mushroom]] (5 HP)
|-
*[[File:Super Shroom TTYD.png|20px]] [[Super Mushroom|Super Shroom]] (10 HP)
|[[Magical Map]]
*[[File:Ultra Shroom TTYD.png|20px]] [[Ultra Mushroom|Ultra Shroom]] (50 HP)
----
*[[File:Life Shroom TTYD.png|20px]] [[Life Shroom]] (10 HP revive)
[[File:Mario Map Artwork.png|40px]]
*[[File:Slow Shroom TTYD.png|20px]] [[Slow Shroom]] (20 HP gradual)
|[[Rogueport]]
*[[File:Dried Bouquet TTYD.png|20px]] [[Dried Bouquet]] (1 HP)
|Obtained by [[Peach]] from the [[Beldam|merchant]] in the game's intro
*[[File:Horsetail TTYD.png|20px]] [[Horsetail]] (3 HP)
|[[Sweet Treat]]<br>1 SP
*[[File:Mystic Egg TTYD.png|20px]] [[Mystic Egg]] (5 HP)
|align=left|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
*[[File:Keel Mango TTYD.png|20px]] [[Keel Mango]] (5 HP)
|-
*[[File:Space Food TTYD.png|20px]] [[Space Food]] (5 HP)
|[[Diamond Star]]
 
----
'''FP-restoring items'''
[[File:Diamond Star TTYD.png]]
*[[File:Honey Syrup TTYD.png|20px]] [[Honey Syrup]] (5 FP)
|[[Hooktail Castle]]
*[[File:Maple Syrup TTYD.png|20px]] [[Maple Syrup]] (10 FP)
|[[Hooktail]]
*[[File:Jammin Jelly TTYD.png|20px]] [[Jammin' Jelly]] (50 FP)
|[[Earth Tremor]]<br>2 SP
*[[File:Gradual Syrup TTYD.png|20px]] [[Gradual Syrup]] (20 FP gradual)
|align=left|Creates an earthquake that damages enemies, piercing defense and ignoring evasion. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), deals 6 HP of damage to all foes.
*[[File:Cake Mix TTYD.png|20px]] [[Cake Mix]] (1 FP)
|-
*[[File:Turtley Leaf TTYD.png|20px]] [[Turtley Leaf]] (5 FP)
|[[Emerald Star]]
*[[File:Golden Leaf TTYD.png|20px]] [[Golden Leaf]] (10 FP)
----
|width=33% style="vertical-align:top;"|
[[File:Emerald Star TTYD.png]]
'''HP and FP-restoring items'''
|[[The Great Tree]]
*[[File:Hot Dog TTYD.png|20px]] [[Hot Dog (item)|Hot Dog]] (5 HP, 5 FP)
|Originally no one, [[Magnus von Grapple]]
*[[File:Peachy Peach TTYD.png|20px]] [[Peachy Peach]] (1 HP, 2 FP)
|[[Clock Out]]<br>2 SP
*[[File:Fresh Pasta TTYD.png|20px]] [[Fresh Pasta Bunch|Fresh Pasta]] (10 HP, 5 FP)
|align=left|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
*[[File:Whacka Bump TTYD.png|20px]] [[Whacka Bump]] (25 HP, 25 FP)
|-
 
|[[Gold Star]]
'''Other status-altering items'''
----
*[[File:Boos Sheet TTYD.png|20px]] [[Boo's Sheet]]
[[File:Gold Star TTYD.png]]
*[[File:Courage Shell TTYD.png|20px]] [[Courage Shell]]
|[[Glitz Pit]]
*[[File:Hot Sauce TTYD.png|20px]] [[Hot Sauce]]
|[[Macho Grubba]]
*[[File:Point Swap TTYD.png|20px]] [[Point Swap]]
|[[Power Lift]]<br>3 SP
*[[File:Power Punch TTYD.png|20px]] [[Power Punch]]
|align=left|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
*[[File:Repel Cape TTYD.png|20px]] [[Repel Cape]]
|-
*[[File:Tasty Tonic TTYD.png|20px]] [[Tasty Tonic]]
|[[Ruby Star]]
*[[File:Volt Shroom TTYD.png|20px]] [[Volt Shroom]]
----
 
[[File:Ruby Star TTYD.png]]
'''Enemy-targetting items'''
|[[Creepy Steeple]]
*[[File:Coconut TTYD.png|20px]] [[Coconut]]
|[[Doopliss]]
*[[File:Dizzy Dial TTYD.png|20px]] [[Dizzy Dial]]
|[[Art Attack]]<br>4 SP
*[[File:Earth Quake TTYD.png|20px]] [[Earth Quake]]
|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|width=33% style="vertical-align:top;"|
|-
*[[File:Fire Flower TTYD.png|20px]] [[Fire Flower]]
|[[Sapphire Star]]
*[[File:Fright Mask TTYD.png|20px]] [[Fright Mask]]
----
*[[File:HP Drain item.png|20px]] [[HP Drain (item)|HP Drain]]
[[File:Sapphire Star TTYD.png]]
*[[File:Ice Storm TTYD.png|20px]] [[Ice Storm]]
|[[Pirate's Grotto]]
*[[File:Mini Mr Mini TTYD.png|20px]] [[Mini Mr. Mini]]
|[[Cortez]]
*[[File:Mr Softener TTYD.png|20px]] [[Mr. Softener]]
|[[Sweet Feast]]<br>5 SP
*[[File:POW Block TTYD.png|20px]] [[POW Block]]
|align=left|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
*[[File:Shooting Star TTYD.png|20px]] [[Shooting Star (item)|Shooting Star]]
|-
*[[File:Sleepy Sheep TTYD.png|20px]] [[Sleepy Sheep]]
|[[Garnet Star]]
*[[File:Spite Pouch TTYD.png|20px]] [[Spite Pouch]]
----
*[[File:Stop Watch TTYD.png|20px]] [[Stop Watch]]
[[File:Garnet Star TTYD.png]]
*[[File:Thunder Bolt TTYD.png|20px]] [[Thunder Bolt (item)|Thunder Bolt]]
|[[Poshley Sanctum]]
*[[File:Thunder Rage TTYD.png|20px]] [[Thunder Rage]]
|align=left|Although [[Pennington]] guards the [[Poshley Sanctum]], [[Smorg]] must be battled to get it.
 
|[[Showstopper]]<br>2 SP
'''Miscellaneous'''
|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
*[[File:Gold Bar TTYD.png|20px]] [[Gold Bar]]
|-
*[[File:Gold Bar x3 TTYD.png|20px]] [[Gold Bar x3]]
|[[Crystal Star]]
*[[File:Inn Coupon TTYD.png|20px]] [[Inn Coupon]]
----
*[[File:Mystery TTYD.png|20px]] [[Mystery Box (item)|Mystery]]
[[File:Crystal Star TTYD.png]]
|}
|[[X-Naut Fortress]], originally in [[Rogueport]]
 
|Possibly originally no one, [[Magnus von Grapple 2.0]]
===Zess T. recipes===
|[[Supernova]]<br>6 SP
{{main|List of Zess T. recipes}}
|align=left|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
 
===Important Things===
Important Things are irreplaceable items that cannot be sold or used in battle, and are in majority mandatory for story progression. These items occupy their own section in Mario's inventory.
 
{|width=100%
|width=50% style="vertical-align:top;"|
'''Prologue'''
*[[File:Mailbox SP TTYD.png|15px]] [[Mailbox SP]] - Mario's e-mail reader
*[[File:Black Key TTYD.png|15px]] [[Black Key]] - Opens the [[black chest]] in Rogueport Sewers
 
'''Chapter 1'''
*[[File:Sun Stone TTYD.png|15px]] [[Sun Stone]] - A key to [[Hooktail Castle]], guarded in [[Shhwonk Fortress]]
*[[File:Moon Stone TTYD.png|15px]] [[Moon Stone]] - A key to Hooktail Castle, guarded in Shhwonk Fortress
*[[File:Castle Key.png|15px]] [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]] (x4) - Used to unlock doors in Hooktail Castle
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Hooktail Castle
*[[File:Contact Lens.png|10px]] [[Contact Lens]] - Replacement for [[Zess T.]]'s original one, which Mario broke
 
'''Chapter 2'''
*[[File:Necklace TTYD.png|15px]] [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]] - Flurrie's lost necklace. She joins the party when returned
*[[File:Red Key TTYD.png|15px]] [[Red Key (Paper Mario: The Thousand-Year Door)|Red Key]] - Opens the red cage in [[The Great Tree]]
*[[File:Puni Orb TTYD.png|15px]] [[Puni Orb]] - When placed into a pedestal, it attracts all Punies to it
*[[File:Blue Key TTYD.png|15px]] [[Blue Key (Paper Mario: The Thousand-Year Door)|Blue Key]] - Opens the blue cage in The Great Tree
*[[File:Blimp Ticket.png|15px]] [[Blimp Ticket|Blimp Ticket]] - Gives Mario's party access to [[Glitzville]]
 
'''Chapter 3'''
*[[File:Dubious Paper TTYD.png|15px]] [[Dubious Paper]] - A document containing information about the Crystal Stars
*[[File:PMTTYD Champ's Belt Sprite.png|15px]] [[Champ's Belt]] - The Glitz Pit champion's belt, earned after defeating [[Rawk Hawk]]
 
'''Chapter 4'''
*[[File:Shop Key.png|15px]] [[Shop Key]] - Unlocks the storage in [[Twilight Town]]'s shop
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Twilight Town
*[[File:Steeple Key TTYD.png|15px]] [[File:Steeple Key basement.png|15px]] [[Steeple Key]] - Two keys that unlock doors in the Creepy Steeple
*[[File:Superbombomb.png|15px]] [[Superbombomb]] - A weapon Mario helps Vivian retrieve
*[[File:Letter P TTYD.png|15px]] [[The letter "p"]] - Needed to spell Doopliss' name and break his curse
*[[File:Old Letter.png|15px]] [[Old Letter]] - A letter from Admiral Bobbery's late wife to him, kept by [[Podley]]
 
'''Chapter 5'''
*[[File:Chuckola Cola TTYD.png|15px]] [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]] - Motivates Admiral Bobbery to join the party
*[[File:Skull Gem TTYD.png|15px]] [[Skull Gem]] - [[Flavio]]'s treasure. Opens the entrance to [[Pirate's Grotto]]
*[[File:Grotto Key TTYD.png|15px]] [[Grotto Key]] - Opens a locked door in Pirate's Grotto
*[[File:Black Key TTYD.png|15px]] Black Key - Opens the black chest in Pirate's Grotto
*[[File:Gate Handle.png|15px]] [[Gate Handle]] - Must be inserted into the contraption to open the floodgates
*[[File:Wedding Ring.png|15px]] [[Wedding Ring]] - Francesca's ring, lost in Keelhaul Key
*[[File:Train Ticket.png|15px]] [[Train Ticket]] - Lets Mario ride the [[Excess Express]]
 
'''Chapter 6'''
*[[File:Galley Pot TTYD.png|15px]] [[Galley Pot]] - [[Chef Shimi]]'s pot, taken by [[Heff T.]]
*[[File:Vital Paper TTYD.png|15px]] [[Vital Paper]] - A piece of evidence found in [[Zip Toad]]'s room
*[[File:Briefcase.png|15px]] [[Briefcase]] - The Businessman's briefcase, stolen by Doopliss
*[[File:Gold Ring.png|15px]] [[Gold Ring (item)|Gold Ring]] - [[Toodles]]'s ring, stolen by Doopliss
|width=50% style="vertical-align:top;"|
*[[File:Shell Earrings.png|15px]] [[Shell Earrings]] - The [[Excess Express waitress|waitress]]' earrings, stolen by Doopliss
*[[File:Autograph TTYD.png|15px]] [[Autograph]] - A gift for [[Bub]], signed by the [[Excess Express engineer|engineer]]
*[[File:Ragged Diary TTYD.png|15px]] [[Ragged Diary]] - [[Ghost T.]]'s diary, to be returned in exchange missing blanket
*[[File:Blanket.png|15px]] [[Blanket]] - Given by Ghost T. Must be returned to the conductor
*[[File:Station Key alt.png|15px]][[File:Station Key.png|15px]] [[Station Key]] - Two keys that unlock doors in Riverside Station
*[[File:Elevator Key RS TTYD.png|15px]] [[Elevator Key (Riverside Station)|Elevator Key]] - Operates the elevator in Riverside Station
 
'''Chapter 7'''
*[[File:Goldbob Guide.png|15px]] [[Goldbob Guide]] - Needed to operate the [[Big bomb cannon|cannon]] in [[Fahr Outpost]]
*[[File:Card Key purple.png|15px]][[File:Card Key green.png|15px]][[File:Card Key yellow.png|15px]][[File:Card Key blue.png|15px]] [[Card Key (Paper Mario: The Thousand-Year Door)|Card Key]] - Used to navigate the X-Naut Fortress
*[[File:Elevator Key XNaut TTYD blue.png|15px]][[File:Elevator Key XNaut TTYD red.png|15px]] [[Elevator Key (X-Naut Fortress)|Elevator Key]] - Used to operate the elevators in the X-Naut Fortress
*[[File:Cog TTYD.png|15px]] [[Cog (Paper Mario: The Thousand-Year Door)|Cog]] - Needed to operate a device in an optional room
 
'''Chapter 8'''
*[[File:Palace Key gray.png|15px]] [[Palace Key (Paper Mario: The Thousand-Year Door)|Palace Key]] (x3) - Three keys that unlock doors in the Palace of Shadow
*[[File:Star Key.png|15px]] [[Star Key]] - Activates the key pedestals in [[Riddle Tower]]
*[[File:Palace Key blue.png|15px]] Palace Key (x8) - Eight keys from the Riddle Tower
 
'''Side quests'''
*[[File:Battle Trunks TTYD.png|15px]] [[Battle Trunks]] (x20) - Subject of a [[Help Wanted!|Trouble Center trouble]].
*[[File:Box TTYD.png|15px]] [[Box]] - [[McGoomba]]'s delivery to [[Goomfrey]] in a [[Safe Delivery...|Trouble Center trouble]]
*[[File:Cookbook TTYD.png|15px]] [[Cookbook]] - Allows Zess T. to cook with two ingredients
*[[File:Gold Card TTYD.png|15px]] [[Golden Card]] - Reward for solving [[important Thing!|Frankie's trouble]]
*[[File:House Key TTYD.png|15px]] [[House Key (Paper Mario: The Thousand-Year Door)|House Key]] - [[Garf]]'s lost key in a [[Need a Key!|Trouble Center trouble]]
*[[File:Lottery Pick.png|15px]] [[Lottery Pick]] - Received if Mario decides to participate in the [[Happy Lucky Lottery]]
*[[File:Box TTYD.png|15px]] [[Package (Paper Mario: The Thousand-Year Door)|Package]] - Goldbob's delivery to General White in a [[Delivery, please!|Trouble Center trouble]]
*[[File:Platinum Card.png|15px]] [[Platinum Card]] - Reward for solving [[I must have that book.|Toodles' trouble]]
*[[File:Present TTYD.png|15px]] [[Present (Paper Mario: The Thousand-Year Door)|Present]] - Bub's present to [[Sylvia (Paper Mario: The Thousand-Year Door)|his mother]] in a [[Help me make up.|Trouble Center trouble]]
*[[File:Routing Slip.png|15px]] [[Routing Slip]] - [[Mayor Dour]]'s delivery to the Puni elder in a [[Newsletter...|Trouble Center trouble]]
*[[File:Silver Card TTYD.png|15px]] [[Silver Card]] - Reward for solving [[Help my Daddy!|Pine T. Jr.'s trouble]]
*[[File:Special Card TTYD.png|15px]] [[Special Card]] - Reward for solving [[Try to find me!|Koopook's trouble]]
*[[File:Strange Sack TTYD.png|15px]] [[Strange Sack]] - Increases Mario's item capacity to 20
*[[File:Super Luigi series Vol 1 TTYD.png|15px]][[File:Super Luigi series Vol 2 TTYD.png|15px]][[File:Super Luigi series Vol 3 TTYD.png|15px]][[File:Super Luigi series Vol 4 TTYD.png|15px]][[File:Super Luigi series Vol 5 TTYD.png|15px]] [[Super Luigi (series)|Super Luigi]] - Novelization of Luigi's adventures
*[[File:Up Arrow.png|15px]] [[Up Arrow]] - Reminds Merlon of the Ultra Stone in his house
*[[File:Wrestling Mag.png|15px]] [[Wrestling Mag]] - [[Jolene]]'s return to Toodles in a [[I must have that book.|Trouble Center trouble]]
 
'''Items used by other characters'''
*[[File:Data Disk.png|15px]] [[Data Disk]] - An item Peach retrieves so [[TEC-XX]] can read it
*[[File:Blue Potion.png|15px]] [[Blue Potion]] - One of the ingredients to turn Peach invisible
*[[File:Green Potion.png|15px]] [[Green Potion]] - One of the ingredients to turn Peach invisible
*[[File:Orange Potion TTYD.png|12px]] [[Orange Potion]] - One of the ingredients to turn Peach invisible
*[[File:Red Potion.png|15px]] [[Red Potion]] - One of the ingredients to turn Peach invisible
*[[File:Ultra Stone TTYD.png|15px]] [[Ultra Stone]] - [[Merlon]] can use it to upgrade partners to Ultra Rank
|}
|}
</center>


==Items==
===Item Shops===
Items are objects that, if used, help Mario and his partners on their journey. They can restore their stats (for example, [[Mushroom]]s being capable of recovering their [[Heart Point]]s, and [[Honey Syrup]]s of recovering their [[Flower Point]]s), temporarily boost stats (e.g., [[Power Punch]]es [[Huge|raise Attack Power]], and [[Courage Shell]]s [[DEF-Up|raise Defense Power]]), give the player status effects (like [[Repel Cape]]s granting [[Dodgy]], and [[Volt Shroom]]s bestowing [[Electrified|electrification]]), damage enemies instead (for instance, with [[Fire Flower]]s and [[Ice Storm]]s) or give them negative status effects (such as with [[Dizzy Dial]]s and [[Sleepy Sheep]]). Mario can hold up to 10 items in his inventory, but he can store a maximum of 31 items at any [[Item Shop]] and withdraw them at any time he wishes to. The amount of items Mario can hold is doubled as soon as he collects the [[Strange Sack]].
{{main|List of shops in Paper Mario: The Thousand-Year Door}}
{{main|List of selling prices in Paper Mario: The Thousand-Year Door}}
[[File:Niff T's Shop.png|thumb|left|200px|[[Niff T.'s shop]].]]
[[File:TTYDSellingPrice.png|thumb|200px|Mario selling an Ultra Shroom at [[Toad Bros. Bazaar]] in Rogueport.]]
Several item shops can be visited in the game, identified by a [[Fire Flower]] sign on the outside. When spoken to, the shopkeeper will offer [[Mario]] several options:
 
*'''Buy:''' Refers Mario to the items on display. He can buy an unlimited amount of any item with [[coin]]s.
*'''Sell:''' Mario can sell items from his inventory to the shopkeeper. Most items can be sold to the shopkeepers for a set price at every shop, however, some items sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit if he purchases an item at a low price from one store, and sells it to another that buys it from him at a higher price. One [[Trouble Center]] trouble exploits this fact.
*'''Store:''' Mario can store up to 21 items in shops to retrieve later. This storage is shared among all stores.
*'''Withdraw:''' Mario can retrieve an item he previously stored.


Also, non-boss enemies can hold items in battle, which they will use, usually as soon as they get a turn.
Shops in the game also offer "shop points", a system that rewards Mario with free items when he reaches certain purchase milestones.
{{br}}


==Badges==
==Badges==
Line 989: Line 1,323:
===Bestiary (Tattle Log)===
===Bestiary (Tattle Log)===
{{main|Paper Mario: The Thousand-Year Door bestiary}}
{{main|Paper Mario: The Thousand-Year Door bestiary}}
{|style="width:55%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=20%|Image!!width=25%|Name!!width=10%|HP!!width=10%|Attack!!width=10%|Defense!!width=25%|Location
|-
|[[File:Goomba sprite PMTTYD.png|25px]]||[[Goomba]]||2||1||0||[[Rogueport Sewers]]<br>[[Petal Meadows]]<br>[[Glitz Pit]]<br>[[Riverside Station]]
|-
|[[File:PMTTYD Paragoomba Sprite.png|35px]]||[[Paragoomba]]||2||1||0||rowspan=2|Rogueport Sewers<br>Petal Meadows<br>[[Hooktail Castle]]
|-
|[[File:PMTTYDSpikyGoomba.png|25px]]||[[Spiked Goomba|Spiky Goomba]]||2||2||0
|-
|[[File:Spinia.png|35px]]||[[Spinia]]||3||1||0||Rogueport Sewers<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:PMTTYD Red Koopa Troopa Sprite.png|35px]]||[[Koopa Troopa]]||4||2||1||Petal Meadows<br>Hooktail Castle<br>Rogueport Sewers
|-
|[[File:Bald Cleft TTYD.png|35px]]||[[Bald Cleft]]||2||1||2||Petal Meadows
|-
|[[File:Bristle.png|50px]]||[[Bristle]]||2||1||4||Petal Meadows<br>Glitz Pit
|-
|[[File:Cleft TTYD sprite.png|35px]]||[[Cleft]]||2||2||2||Petal Meadows<br>[[Boggly Woods]]<br>Pit of 100 Trials
|-
|[[File:PMTTYD Fuzzy.png|30px]]||[[Fuzzy]]||3||1||0||[[Shhwonk Fortress]]<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:PMTTYD Red Paratroopa Sprite.png|40px]]||[[Koopa Paratroopa|Paratroopa]]||4||2||1||Hooktail Castle<br>Rogueport Sewers
|-
|[[File:PMTTYDDullBones.png|35px]]||[[Dull Bones]]||1||2||1||Hooktail Castle<br>Glitz Pit<br>[[Palace of Shadow]]<br>Pit of 100 Trials
|-
|[[File:Spania.png|35px]]||[[Spania]]||3||1||0||Rogueport Sewers<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:Pale Piranha.png|40px]]||[[Piranha Plant|Pale Piranha]]||4||2||0||Boggly Woods<br>[[The Great Tree]]<br>Glitz Pit
|-
|[[File:DarkPuff.png|40px]]||[[Dark Puff]]||3||2||0||Boggly Woods<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:PMTTYD X-Naut Sprite.png|40px]]||[[X-Naut]]||4||3||0||rowspan=3|The Great Tree<br>[[X-Naut Fortress]]
|-
|[[File:PPTTYDYux.png|40px]]||[[Yux]]||3||2||0
|-
|[[File:Mini-Yux.png|20px]]||[[Mini-Yux]]||1||0||0
|-
|[[File:Pider PMTTYD.png|40px]]||[[Pider]]||5||2||0||The Great Tree<br>Glitz Pit<br>Pit of 100 Trials
|-
|[[File:KP Koopa TTYD.png|35px]]||[[KP Koopa]]||4||2||1||rowspan=2|Glitz Pit
|-
|[[File:Yellow Paper Paratroopa.png|45px]]||[[KP Paratroopa]]||4||2||1
|-
|[[File:PMTTYD Pokey.png|25px]]||[[Pokey]]||4||3||0||rowspan=5|Glitz Pit<br>Pit of 100 Trials
|-
|[[File:Spiny PMTTYD.png|35px]]||[[Spiny]]||3||3||3
|-
|[[File:Lakitu.png|40px]]||[[Lakitu]]||5||2||0
|-
|[[File:Red Bandit.png|35px]]||[[Bandit]]||5||2||0
|-
|[[File:Big Bandit.png|35px]]||[[Bandit]]||8||3||0
|-
|[[File:Cleftor.png|35px]]||[[Hyper Bald Cleft|H. Bald Cleft]]||3||2||2||Glitz Pit
|-
|[[File:Bob-omb.png|35px]]||[[Bob-omb]]||4||2||1||Glitz Pit<br>Pit of 100 Trials
|-
|[[File:TTYD Swooper.png|40px]]||[[Swoop|Swooper]]||6||3||0||Glitz Pit<br>[[Creepy Steeple]]
|-
|[[File:PMTTYD Red Spike Top Sprite.png|30px]]||[[Spike Top|R. S. Buzzy]]||5||3||4||Glitz Pit
|-
|[[File:Sky Blue Troopa.png|35px]]||[[Shady Koopa]]||8||3||1||Glitz Pit<br>Pit of 100 Trials
|-
|[[File:ShadyParatroopa.png|45px]]||[[Shady Paratroopa|S. Paratroopa]]||8||3||1||Glitz Pit
|-
|[[File:Green Fuzzy.png|30px]]||[[Green Fuzzy]]||5||3||0||Glitz Pit<br>[[Keelhaul Key]]
|-
|[[File:Pink Fuzzyball.png|30px]]||[[Flower Fuzzy]]||6||3||0||Glitz Pit<br>Keelhaul Key<br>Pit of 100 Trials
|-
|[[File:Red Magi Koopa.png|50px]]||[[Red Magikoopa|R. Magikoopa]]||7||4||0||rowspan=3|Glitz Pit
|-
|[[File:White Magi Koopa.png|50px]]||[[White Magikoopa|W. Magikoopa]]||7||4||0
|-
|[[File:PMTTYD Green Magikoopa Sprite.png|50px]]||[[Green Magikoopa|G. Magikoopa]]||7||4||0
|-
|[[File:Hamma Jamma.png|42px]]||[[Hammer Bro]]||7||4||1||Glitz Pit<br>Rogueport Sewers
|-
|[[File:TTYD Boomerang Bro.png|46px]]||[[Boomerang Bro]]||7||2||1||rowspan=2|Glitz Pit
|-
|[[File:PMTTYD Fire Bro Sprite.png|35px]]||[[Fire Bro]]||7||3||1
|-
|[[File:Dark Craw.png|40px]]||[[Dark Craw]]||20||6||0||rowspan=3|Glitz Pit<br>Pit of 100 Trials
|-
|[[File:Red Chomp.png|70px]]||[[Red Chomp]]||6||5||3
|-
|[[File:Dark Koopatrol.png|40px]]||[[Dark Koopatrol|D. Koopatrol]]||25||5||2
|-
|[[File:PMTTYDHyperGoomba.png|25px]]||[[Hyper Goomba]]||7||1||0||rowspan=4|[[Twilight Trail]]
|-
|[[File:Hyper Paragoomba Sprite.png|35px]]||[[Hyper Paragoomba]]||8||2||0
|-
|[[File:Crazee.png|30px]]||[[Crazee Dayzee]]||7||2||0
|-
|[[File:Hyper Spiky Goomba.png|25px]]||[[Hyper Spiky Goomba|H. S. Goomba]]||8||3||0
|-
|[[File:Amazee Dayzee TTYD sprite.png|30px]]||[[Amazy Dayzee]]||20||20||1||rowspan=2|Twilight Trail<br>Pit of 100 Trials
|-
|[[File:Hyper Cleft.png|35px]]||[[Hyper Cleft]]||4||3||3
|-
|[[File:PMTTYD Buzzy Beetle Sprite.png|31px]]||[[Buzzy Beetle]]||5||3||4||rowspan=3|Creepy Steeple
|-
|[[File:PMTTYD Spike Top Sprite.png|31px]]||[[Spike Top]]||5||3||4
|-
|[[File:PMTTYD Boo Sprite.png|40px]]||[[Boo]]||7||3||0
|-
|[[File:Ember.png|27px]]||[[Ember]]||8||3||0||Keelhaul Key<br>[[Pirate's Grotto]]
|-
|[[File:Putrid Piranha.png|40px]]||[[Putrid Piranha]]||8||3||0||Keelhaul Key
|-
|[[File:Lava Bubble.png|27px]]||[[Lava Bubble]]||6||4||0||Pirate's Grotto<br>Pit of 100 Trials
|-
|[[File:PMTTYD Bullet Bill Sprite.png|35px]]||[[Bullet Bill]]||2||4||1||rowspan=2|Pirate's Grotto
|-
|[[File:PMTTYD Bill Blaster Sprite.png|45px]]||[[Bill Blaster]]||5||0||2
|-
|[[File:Bulky Bob-omb.png|50px]]||[[Bulky Bob-omb]]||6||2||1||rowspan=2|Pirate's Grotto<br>Pit of 100 Trials
|-
|[[File:PMTTYD Parabuzzy Sprite.png|31px]]||[[Para-Beetle|Parabuzzy]]||5||3||4
|-
|[[File:PMTTYD Blue Magikoopa Sprite.png|50px]]||[[Magikoopa]]||7||4||0||rowspan=2|Rogueport Sewers
|-
|[[File:Koopatrol.png|40px]]||[[Koopatrol]]||6||4||2
|-
|[[File:Spunia.png|35px]]||[[Spunia]]||12||7||2||Rogueport Sewers<br>Pit of 100 Trials
|-
|[[File:Ruff Puff.png|40px]]||[[Ruff Puff]]||7||4||0||Riverside Station
|-
|[[File:Poison Pokey.png|25px]]||[[Poison Pokey]]||8||4||0||rowspan=2|Riverside Station<br>Pit of 100 Trials
|-
|[[File:PMTTYD Spiky Parabuzzy Sprite.png|31px]]||[[Spiky Parabuzzy|S. Parabuzzy]]||5||3||4
|-
|[[File:PMTTYD Dark Boo Sprite.png|40px]]||[[Dark Boo]]||8||5||0||[[Poshley Sanctum]]<br>Pit of 100 Trials
|-
|[[File:IcePuff.png|40px]]||[[Ice Puff]]||9||4||0||rowspan=2|[[Fahr Outpost]]<br>Pit of 100 Trials
|-
|[[File:PMTTYD Frost Piranha.png|40px]]||[[Frost Piranha]]||10||5||0
|-
|[[File:Hyper Cleft.png|35px]]||[[Hyper Cleft]]||6||5||5||The [[Moon]]<br>Pit of 100 Trials
|-
|[[File:Z Yux.png|40px]]||[[Z-Yux]]||7||4||0||rowspan=2|The Moon<br>X-Naut Fortress
|-
|[[File:MiniZYux.png|20px]]||[[Mini-Z-Yux]]||2||0||0
|-
|[[File:Elite X Naut.png|40px]]||[[Elite X-Naut]]||10||5||1||rowspan=4|X-Naut Fortress
|-
|[[File:X Yux.png|40px]]||[[X-Yux]]||10||3||0
|-
|[[File:MiniXYux.png|20px]]||[[Mini-X-Yux]]||1||0||0
|-
|[[File:XnautPhD.png|40px]]||[[X-Naut PhD]]||9||4||0
|-
|[[File:Swoopula.png|40px]]||[[Swoopula]]||9||4||0||rowspan=2|Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:Paper Dry Bones.png|35px]]||[[Dry Bones]]||8||5||2
|-
|[[File:PMTTYD Bombshell Bill Sprite.png|35px]]||[[Bombshell Bill]]||3||6||2||rowspan=2|Palace of Shadow
|-
|[[File:Bomb Shell Bill.png|45px]]||[[B. Bill Blaster]]||10||0||4
|-
|[[File:Phantom Ember.png|27px]]||[[Phantom Ember]]||10||5||0||Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:PMTTYDDarkBones.png|35px]]||[[Dark Bones]]||20||5||2||Palace of Shadow
|-
|[[File:Chain Chomp PMTTYD sprite.png|70px]]||[[Chain-Chomp]]||7||6||5||rowspan=2|Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:DarkWizzerd.png|60px]]||[[Dark Wizzerd]]||10||5||2
|-
|[[File:PMTTYDGloomba.png|25px]]||[[Gloomba]]||7||3||0||rowspan=16|Pit of 100 Trials
|-
|[[File:PMTTYD Paragloomba Sprite.png|35px]]||[[Paragloomba]]||7||3||0
|-
|[[File:Spiked Gloomba.png|25px]]||[[Spiky Gloomba]]||7||4||0
|-
|[[File:Purple Koopa troopa.png|35px]]||[[Dark Koopa]]||8||4||2
|-
|[[File:DarkParatroopa.png|40px]]||[[Dark Paratroopa|D. Paratroopa]]||8||4||2
|-
|[[File:Badge Bandit.png|35px]]||[[Badge Bandit]]||12||5||0
|-
|[[File:PMTTYD Dark Lakitu.png|40px]]||[[Dark Lakitu]]||13||5||0
|-
|[[File:SkyblueSpiny.png|35px]]||[[Sky-Blue Spiny|S. Blue Spiny]]||6||6||4
|-
|[[File:Wizzered.png|60px]]||[[Wizzerd]]||10||6||3
|-
|[[File:Piranha Plant PMTTYD.png|40px]]||[[Piranha Plant (Pit of 100 Trials)|Piranha Plant]]||15||9||0
|-
|[[File:PMTTYD Dark Bristle.png|50px]]||[[Dark Bristle]]||8||8||4
|-
|[[File:Arantula TTYD sprite.png|40px]]||[[Arantula]]||16||7||0
|-
|[[File:EliteWizzerd.png|60px]]||[[Elite Wizzerd]]||12||8||5
|-
|[[File:Swampire.png|40px]]||[[Swampire]]||20||6||0
|-
|[[File:PMTTYDPoisonPuff.png|40px]]||[[Poison Puff]]||15||8||0
|-
|[[File:PMTTYD Bob-ulk Sprite.png|50px]]||[[Bob-ulk]]||10||4||2
|}


===Enemy formations===
===Enemy formations===
Line 997: Line 1,531:
===Bosses===
===Bosses===
'''Bold''' signifies chapter bosses.
'''Bold''' signifies chapter bosses.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background: #ABC;"
|-style="background-color:silver;"
!Chapter!!Name!!HP!!Attack!!Defense!!Location
!width=17%|Chapter!!width=18%|Image!!width=17%|Name!!width=8%|HP!!width=8%|Attack!!width=8%|Defense!!width=12%|Location
|-
|-
|rowspan=3|Prologue: A Rogue's Welcome||[[Lord Crump]] (1)||5||1||0||[[Rogueport]]
|rowspan=3|'''Prologue'''<br>A Rogue's Welcome||[[File:Crump.png|90px]]||[[Lord Crump]] (1)||5||1||0||rowspan=2|[[Rogueport]]
|-
|-
|[[Gus]] (optional)||20||3||0||[[Rogueport]]
|[[File:Gus.png|70px]]||[[Gus]] (optional)||20||3||0
|-
|-
|'''[[Big Blooper|Blooper]]'''||12||1||0||[[Rogueport Sewers]]
|[[File:First Blooper.png|120px]]||'''[[Big Blooper|Blooper]]'''||12||1||0||[[Rogueport Sewers]]
|-
|-
|rowspan=5|Chapter 1: Castle and Dragon||rowspan=2|[[Gold Fuzzy]]<br>[[Fuzzy Horde]]||10||1||0||[[Shhwonk Fortress]]
|rowspan=5|'''Chapter 1'''<br>Castle and Dragon||rowspan=2|[[File:PMTTYD Gold Fuzzy Sprite.png|45px]]<br>[[File:PMTTYD Fuzzy.png|45px]]||rowspan=2|[[Gold Fuzzy]]<br>[[Fuzzy Horde]]||10||1||0||rowspan=2|[[Shhwonk Fortress]]
|-
|-
|20||1 (per attack)||0||[[Shhwonk Fortress]]
|20||1 (per attack)||0
|-
|-
|rowspan=2|[[Red Bones]]<br>Four [[Dull Bones]]||5||3||1||[[Hooktail Castle]]
|rowspan=2|[[File:PMTTYDRedBones.png|55px]]<br>[[File:PMTTYDDullBones.png|55px]]||rowspan=2|[[Red Bones]]<br>Four [[Dull Bones]]||5||3||1||rowspan=3|[[Hooktail Castle]]
|-
|-
|1 (each)||2 (each)||1 (each)||[[Hooktail Castle]]
|1 (each)||2 (each)||1 (each)
|-
|-
|'''[[Hooktail]]'''||20||5||1||[[Hooktail Castle]]
|[[File:PMTTYD Hooktail Head Sprite.png]]||'''[[Hooktail]]'''||20||5||1
|-
|-
|rowspan=4|Chapter 2: The Great Boggly Tree||rowspan=3|[[Vivian]]<br>[[Marilyn]] (1)<br>[[Beldam]] (1)||10||1||0||[[Boggly Woods]]
|rowspan=4|'''Chapter 2'''<br>The Great Boggly Tree||rowspan=3 style="text-align:bottom"|[[File:PMTTYD Vivian Sprite.png|67px]]<br>[[File:Marilyn.png|82px]]<br>[[File:Beldam sprite PMTTYD.png|49px]]||rowspan=3|[[Vivian]]<br>[[Marilyn]] (1)<br>[[Beldam]] (1)||10||1||0||rowspan=3|[[Boggly Woods]]
|-
|-
|12||2||0||[[Boggly Woods]]
|12||2||0
|-
|-
|9||1||0||[[Boggly Woods]]
|9||1||0
|-
|-
|'''[[Magnus von Grapple]]'''||30||2||1||[[The Great Tree]]
|[[File:Magnus Von Grapple.png|120px]]||'''[[Magnus von Grapple]]'''||30||2||1||[[The Great Tree]]
|-
|-
|rowspan=4|Chapter 3: Of Glitz and Glory||[[Armored Harriers]]||6 (each)||4 (each)||??? (each)||[[Glitz Pit]]
|rowspan=4|'''Chapter 3'''<br>Of Glitz and Glory||[[File:Iron Cleft Red.png|60px]]<br>[[File:Iron Cleft Green.png|60px]]||[[Armored Harriers]]||6 (each)||4 (each)||??? (each)||rowspan=4|[[Glitz Pit]]
|-
|-
|[[Bowser]] (1)||30||3||1||[[Glitz Pit]]
|[[File:PMTTYD Bowser Sprite.png|120px]]||[[Bowser]] (1)||30||3||1
|-
|-
|[[Rawk Hawk]]||40||4||0||[[Glitz Pit]]
|[[File:Rawk Hawk TTYD artwork.jpg|90px]]||[[Rawk Hawk]]||40||4||0
|-
|-
|'''[[Macho Grubba]]'''||60||4||0||[[Glitz Pit]]
|[[File:MachoGrubba.png|120px]]||'''[[Macho Grubba]]'''||60||4||0
|-
|-
|rowspan=3|Chapter 4: For Pigs the Bell Tolls||[[Big Boo|Atomic Boo]] (optional)||40||4||0||[[Creepy Steeple]]
|rowspan=3|'''Chapter 4'''<br>For Pigs the Bell Tolls||[[File:Atomic Boo.png|120px]]||[[Big Boo|Atomic Boo]] (optional)||40||4||0||rowspan=3|[[Creepy Steeple]]
|-
|-
|[[Doopliss]] (1)||40||4||0||[[Creepy Steeple]]
|[[File:Doopliss.png|80px]]||[[Doopliss]] (1)||40||4||0
|-
|-
|'''[[Doopliss]] (2)'''||40||4||0||[[Creepy Steeple]]
|[[File:Doopliss as Mario.png|50px]]||'''[[Doopliss]] (2)'''||40||4||0
|-
|-
|rowspan=4|Chapter 5: The Key to Pirates||Three [[Ember]]s||8 (each)||3 (each)||0 (each)||[[Keelhaul Key]]
|rowspan=4|'''Chapter 5'''<br>The Key to Pirates||[[File:Ember.png|30px]]||Three [[Ember]]s||8 (each)||3 (each)||0 (each)||[[Keelhaul Key]]
|-  
|-  
|'''[[Cortez]]'''||20 x 3||4||1||[[Pirate's Grotto]]
|[[File:Cortez.png|120px]]||'''[[Cortez]]'''||20 x 3||4||1||[[Pirate's Grotto]]
|-
|-
|rowspan=2|[[Lord Crump]] (2)<br>[[X-Naut]]s||30||3||0||[[X-Ship]]
|rowspan=2|[[File:Crump.png|90px]]<br>[[File:PMTTYD X-Naut Sprite.png|60px]]||rowspan=2|[[Lord Crump]] (2)<br>[[X-Naut]]s||30||3||0||rowspan=2|[[X-Ship]]
|-
|-
|6 (stack)/10 (horde)||3 (stack)/5 (horde)||0 (both)||[[X-Ship]]
|6 (stack)<br>10 (horde)||3 (stack)<br>5 (horde)||0 (both)
|-
|-
|Chapter 6: Three Days of Excess||'''[[Smorg]]'''||50||5||1||[[Excess Express]]
|'''Chapter 6'''<br>Three Days of Excess||[[File:PMTTYD Smorg Artwork.jpg|120px]]||'''[[Smorg]]'''||50||5||1||[[Excess Express]]
|-
|-
|rowspan=2|Chapter 7: Mario Shoots the Moon||Two [[Elite X-Naut]]s||10 (each)||5 (each)||1 (each)||[[X-Naut Fortress]]
|rowspan=2|'''Chapter 7'''<br>Mario Shoots the Moon||[[File:Elite X Naut.png|60px]]||Two [[Elite X-Naut]]s||10 (each)||5 (each)||1 (each)||rowspan=2|[[X-Naut Fortress]]
|-  
|-  
|'''[[Magnus von Grapple 2.0]]'''||70||6||2||[[X-Naut Fortress]]
|[[File:PMTTYD Tattle Log - Magnus 2.png|120px]]||'''[[Magnus von Grapple 2.0]]'''||70||6||2
|-
|-
|rowspan=11|Chapter 8: The Thousand-Year Door||rowspan=2|[[Dark Bones]]<br>Four [[Dry Bones]]||20||5||2||[[Palace of Shadow]]
|rowspan=11|'''Chapter 8'''<br>The Thousand-Year Door||rowspan=2|[[File:PMTTYDDarkBones.png|55px]]<br>[[File:Paper Dry Bones.png|55px]]||rowspan=2|[[Dark Bones]]<br>Four [[Dry Bones]]||20||5||2||rowspan=11|[[Palace of Shadow]]
|-
|-
|8 (each)||5 (each)||2 (each)||[[Palace of Shadow]]
|8 (each)||5 (each)||2 (each)
|-
|-
|[[Gloomtail]]||80||8||2||[[Palace of Shadow]]
|[[File:Gloomtail.png|150px]]||[[Gloomtail]]||80||8||2
|-
|-
|rowspan=3|[[Doopliss]] (3)<br>[[Marilyn]] (2)<br>[[Beldam]] (2) || 40 || 6 || 0 ||[[Palace of Shadow]]
|rowspan=3|[[File:Doopliss.png|80px]]<br>[[File:Marilyn.png|82px]]<br>[[File:Beldam sprite PMTTYD.png|49px]]||rowspan=3|[[Doopliss]] (3)<br>[[Marilyn]] (2)<br>[[Beldam]] (2) || 40 || 6 || 0
|-
|-
|40||7||0||[[Palace of Shadow]]
|40||7||0
|-
|-
|30||5||0||[[Palace of Shadow]]
|30||5||0
|-  
|-  
|rowspan=2|'''[[Sir Grodus]]'''<br>[[Grodus X]]||50||7||1||[[Palace of Shadow]]
|rowspan=2|[[File:PMTTYD Grodus Artwork.png|110px]]<br>[[File:Grodus X.png|20px]]||rowspan=2|'''[[Sir Grodus]]'''<br>[[Grodus X]]||50||7||1
|-  
|-  
|3 (each)||4 (each)||0 (each)||[[Palace of Shadow]]
|3 (each)||4 (each)||0 (each)
|-
|-
|rowspan=2|[[Bowser]] (2)<br>[[Kammy Koopa]]||70||7||2||[[Palace of Shadow]]
|rowspan=2|[[File:PMTTYD Bowser Sprite.png|120px]]<br>[[File:KammyTTYDsprite.png|100px]]||rowspan=2|[[Bowser]] (2)<br>[[Kammy Koopa]]||70||7||2
|-
|-
|50||5||0||[[Palace of Shadow]]
|50||5||0
|-
|-
|'''[[Shadow Queen]]'''||150||7||1||[[Palace of Shadow]]
|[[File:Shadow Queen Talk.png|60px]]<br>[[File:PMTTYD Shadow Queen True Form Render.png|100px]]||'''[[Shadow Queen]]'''||150||7||1
|-
|-
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]||[[Bonetail]] (optional)||200||8 ||2||[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]||[[File:Bonetail.png|150px]]||[[Bonetail]] (optional)||200||8 ||2||[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
|}
|}


===Other enemies===
===Environmental hazards===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background: #ABC;"
|-style="background-color:silver;"
!width=10%|Image
!Image
!width=10%|Name
!width=20%|Hazard
!width=60%|Description
!Description
!width=10%|Locations
|-
|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|100px]]
|[[Pit]]
|Falling into a pit causes Mario to lose 1 HP; this is only possible in background sections in Rogueport Sewers and Boggly Woods. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|-
|[[File:PMTTYD X-Naut Fortress screenshot.png|100px]]
|{{Conjectural|Electric tile}}
|Part of a puzzle in X-Naut Fortress, where stepping on the wrong tiles cause Mario to lose 1 HP.
|-
|[[File:PMTTYDHiddenBlocks14.png|100px]]
|[[Fire Bar]]
|Spinning flames found in the Palace of Shadow that will force Mario back to the start if touched. They also appear in Bowser's third platforming level, where it can be destroyed by his fire breath.
|-
|[[File:PMTTYD Bowser World 3.png|100px]]
|[[Lava]]
|Only appears in Bowser's level 3-X, functioning the same as a pit.
|-
|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|100px]]
|[[Spike Trap]]
|Two kinds of spike traps are encountered: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|-
|-
|align="center"|[[File:Nibbles.png|100px]]
|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|100px]]
|align="center"|[[Nibbles]]
|{{Conjectural|Spiked ceiling}}
|Chain-Chomp-like fish that inhabit all bodies of water. If Mario jumps in the water, he will lose 1 HP, forcing him to exit it.
|Part of a puzzle in Hooktail Castle, a ceiling covered in spikes which will lower gradually. If Mario doesn't escape in time, it will cause a Game Over.
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|100px]]
|[[Water]]
|Mario must use his Boat Mode transformation to traverse bodies of water. If he falls in water in any other instance, he is attacked by [[Nibbles]], losing 1 HP.
|-
|[[File:PM-TTYD Waves at Pirate's Grotto.png|100px]]
|[[Wave]]
|Seen in Pirate's Grotto, they swallow Boat Mario and force him to restart the section.
|}
 
==World==
{{PMTTYD map}}
The events of ''Paper Mario: The Thousand-Year Door'' take place primarily in [[Rogueport]] and its surrounding areas. Rogueport is the hub location, and where the titular [[The Thousand-Year Door|Thousand-Year Door]] is found.
{|width=70%
|width=25% style="vertical-align:top;"|
*[[Rogueport]]
**[[Happy Lucky Lottery]]
**[[Lovely Howz of Badges]]
**[[Pianta Parlor]]
**[[Podley's Place]]
**[[Toad Bros. Bazaar]]
**[[Trouble Center]]
*[[Rogueport Sewers]]
**[[Deepdown Depot]]
**[[Herb T.'s place]]
**[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
**[[The Thousand-Year Door]]
|width=25% style="vertical-align:top;"|
*[[Petal Meadows]]
**[[Hooktail Castle]]
**[[Petalburg]]
**[[Shhwonk Fortress]]
*[[Boggly Woods]]
**[[Flurrie's House]]
**[[The Great Tree]]
*[[Glitzville]]
**[[Fresh Juice Shop]]
**[[Glitz Pit]]
**[[Souvenir shop (Paper Mario: The Thousand-Year Door)|Souvenir shop]]
|width=25% style="vertical-align:top;"|
*[[Twilight Town]]
**[[Twilight Shop]]
*[[Twilight Trail]]
**[[Creepy Steeple]]
*[[Keelhaul Key]]
**[[Keelhaul Galleria]]
**[[Pirate's Grotto]]
*[[Excess Express]]
*[[Poshley Heights]]
**[[Poshley Sanctum]]
*[[Fahr Outpost]]
|width=25% style="vertical-align:top;"|
*[[Moon]]
**[[X-Naut Fortress]]
*[[Palace of Shadow]]
**[[Riddle Tower]]
|}
|}


===Obstacles===
===Notable characters===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
====Optional helpful characters====
|-style="background: #ABC;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:left;"border="1"cellpadding="4"cellspacing="1"
!width=10%|Image
|-style="background-color:silver;text-align:center"
!width=10%|Name
!width=14%|Character
!width=60%|Description
!width=18%|Found in/<br>Availability
!width=10%|Locations
!Service
|-
|align=center|[[File:Charlieton PM.png|50px]]<br>'''[[Charlieton]]'''
|[[Rogueport]] Plaza
|Sells Mario a rotating set of items and badges, many of them rare or exclusive to him. His listing is updated every time Mario returns to Rogueport.
|-
|-
|align="center"|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|200px]]
|align=center|[[File:Chet Rippo.png|50px]]<br>'''[[Chet Rippo]]'''
|align="center"|[[Pit|Bottomless pit]]
|[[Rogueport Sewers]]<br>(Bobbery needed)
|Falling into a pit causes Mario to lose 1 HP. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|Raises one of Mario's stats (HP, FP or BP) while decreasing another, for 39 coins. He can do the same with partner ranks.
|align="center"|[[Boggly Woods]]<br>[[Rogueport Sewers]]<br>[[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]]<br>[[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PMTTYD X-Naut Fortress screenshot.png|200px]]
|align=center|[[File:Dazzle.png|50px]]<br>'''[[Dazzle]]'''
|align="center"|{{conjectural|Electric tile}}
|Rogueport Sewers<br>(from the start)
|Stepping on the wrong tile will cause Mario to lose 1 HP.
|Trades badges with Mario for Star Pieces.
|align="center"|[[X-Naut Fortress]]
|-
|-
|align="center"|[[File:PMTTYDHiddenBlocks14.png|200px]]
|align=center|[[File:Grifty.png|50px]]<br>'''[[Grifty]]'''
|align="center"|[[Fire Bar]]
|Rogueport east side<br>(Yoshi needed)
|A bar of fire that will force Mario back to the start if touched. In Bowser's third platforming level, it can be destroyed by Bowser's [[Fire Breath|fire breath]].
|Tells Mario Rogueport's detailed backstory.
|align="center"|[[Palace of Shadow]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PMTTYD Bowser World 3.png|200px]]
|align=center|[[File:Lucky.png|50px]]<br>'''[[Lucky]]'''
|align="center"|[[Lava]]
|Rogueport west side<br>(after Chapter 1)
|Molten rock that instantly kills Bowser, forcing him to start over.
|Invites Mario to participate in the [[Happy Lucky Lottery]].
|align="center"|[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|align="center"|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|200px]]
|align=center|[[File:Lumpy.png|50px]]<br>'''[[Lumpy]]'''
|align="center"|[[Spike Trap]]
|Rogueport dock area
|Pointy obstacles. There are two kinds: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|Asks Mario to invest coins in his oil search endeavor. If Mario accepts the offer, Lumpy will return later in the game to hand him his share.
|align="center"|[[Hooktail Castle]]<br>[[Palace of Shadow]]<br>[[Pirate's Grotto]]<br>[[Rogueport Sewers]]
|-
|-
|align="center"|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|200px]]
|align=center|[[File:Merlee.png|50px]]<br>'''[[Merlee]]'''
|align="center"|{{conjectural|Spiked ceiling}}
|Rogueport Sewers<br>(Paper Mode needed)
|Ceiling covered in spikes which will fall gradually. If Mario doesn't escape in time, it will cause a Game Over.
|Casts a spell on Mario that grants him random lucky events (e.g. increased attack power, more SP) in a number of random battles. Mario can pay her 5, 20 or 50 coins; the higher the price, the more times the events occur.
|align="center"|[[Hooktail Castle]]
|-
|-
|align="center"|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|200px]]
|align=center|[[File:PMTTYD Merluvlee.png|50px]]<br>'''[[Merluvlee]]'''
|align="center"|[[Water]]
|Rogueport Sewers<br>(from the start)
|A common obstacle that Mario can jump in, inhabited by [[Nibbles]].
|Tells Mario the location of Star Pieces, Shine Sprites, or where to go to progress the story, for different amounts of coins.
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|-
|align="center"|[[File:PM-TTYD Waves at Pirate's Grotto.png|200px]]
|align=center|[[File:Merlon.png|50px]]<br>'''[[Merlon]]'''
|align="center"|[[Wave (obstacle)|Wave]]
|Rogueport east side<br>(from the start)
|Water that comes in waves. It will force Mario back to the start it he comes in contact with one.
|Upgrades a partner's rank for three Shine Sprites. Can upgrade each partner a second time after Mario retrieves the [[Up Arrow]].
|align="center"|[[Pirate's Grotto]]
|-
|align=center|[[File:Whacka PMTTYD.png|50px]]<br>'''[[Whacka]]'''
|[[Keelhaul Key]]
|A one-of-a-kind creature that drops a [[Whacka Bump]] when struck. After eight hits, it is permanently gone.
|-
|align=center|[[File:Wonky.png|50px]]<br>'''[[Wonky]]'''
|[[Herb T.'s place]]<br>(after Chapter 1)
|Gives Mario hints for five coins.
|-
|align=center|[[File:Zess T.png|50px]]<br>'''[[Zess T.]]'''
|Rogueport Plaza<br>(after Chapter 1)
|Cooks a recipe with an item given by Mario. After receiving the [[Cookbook]], she can cook with two ingredients.
|}
|}


====Major characters====
{{multiple image
|align=right
|width=200
|direction=vertical
|image1=PMTTYD Frankly Mail.png
|caption1=Professor Frankly lives in Rogueport and guides Mario's party throughout their quest.
|image2=Don Pianta TTYD desk.png
|caption2=Don Pianta and his [[Pianta syndicate|family]] recurringly exchange favors with Mario.
|footer=
}}
These are characters that play a part in the story of each chapter or are otherwise recurring and unique.
{|width=70%
|width=25% style="vertical-align:top;"|
'''Prologue'''
*[[Toadsworth]]
*[[Professor Frankly]]
'''Chapter 1'''
*[[Koopie Koo]]
*[[Koopley]]
*[[Kroop]]
*[[Thwomp]]
'''Chapter 2'''
*[[Jabble]]
*[[Petuni]]
*[[Puni elder]]
*[[Punio]]
|width=25% style="vertical-align:top;"|
'''Chapter 3'''
*[[Don Pianta]]
*[[Frankie]]
*[[Francesca]]
*[[Grubba]]
*[[Ishnail]]
*[[Jolene]]
*[[Mr. Hoggle]]
'''Chapter 4'''
*[[The Creepy Steeple Boo]]
*[[Darkly]]
*[[Mayor Dour]]
*[[Parrot (character)|Parrot]]
|width=25% style="vertical-align:top;"|
'''Chapter 5'''
*[[Flavio]]
*[[Pa-Patch]]
*[[Podley]]
'''Chapter 6'''
*[[Bub]]
*[[Chef Shimi]]
*[[Excess Express conductor]]
*[[Excess Express engineer]]
*[[Excess Express waitress]]
*[[Ghost T.]]
*[[Heff T.]]
*[[Pennington]]
|width=25% style="vertical-align:top;"|
*[[Toodles]]
*[[Zip Toad]]
'''Chapter 7'''
*[[Fahr Outpost mayor]]
*[[General White]]
*[[Goldbob]]
'''Other recurring characters'''
*[[Dupree]]
*[[Sylvia (Paper Mario: The Thousand-Year Door)|Sylvia]]
*[[TEC-XX]]
*[[Toadette]]
*[[Traveling Sisters 3]]
|}
{{br}}
==Hidden block locations==
==Hidden block locations==
[[File:PMTTYDHiddenBlocks1R.png|thumb|250px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
[[File:PMTTYDHiddenBlocks1R.png|thumb|200px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
{{br}}
==Selling prices==
{{main|List of selling prices in Paper Mario: The Thousand-Year Door}}
[[File:TTYDSellingPrice.png|thumb|Mario selling an Ultra Shroom at [[Toad Bros. Bazaar]] in Rogueport.|250px]]
In ''Paper Mario: The Thousand-Year Door'', [[Mario]] can sell items from his inventory to shopkeepers in the item [[List of shops in Paper Mario: The Thousand-Year Door|shops]] in the game. Most items can be sold to the shopkeepers for a set price at every shop, however, some items sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit if he purchases an item at a low price from one store, and sells it to another that buys it from him at a higher price. One [[Trouble Center]] trouble exploits this fact.
{{br}}
{{br}}


==Side activities==
==Side activities==
===Star Pieces===
===Star Pieces===
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|300px|[[Mario]] and [[Goombella]] getting the [[Star Piece (Paper Mario series)|Star Piece]] above Zess T.'s house in [[Rogueport]].]]
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|200px|Mario gets a [[Star Piece (Paper Mario series)|Star Piece]] on Zess T.'s roof.]]
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
{{br}}


===Trouble Center===
===Trouble Center===
[[File:Trouble Center.png|thumb|left|Inside the Trouble Center.|200px]]
{{main|Trouble Center}}
{{main|Trouble Center}}
[[File:Trouble Center.png|thumb|Inside the Trouble Center in East Rogueport|250px]]
The Trouble Center, located in east Rogueport, offers the citizens' troubles for Mario to solve. The helped citizen will reward Mario, usually with coins, but the reward is not disclosed until that point. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
In [[Rogueport]], there is a Trouble Center which offers the citizens' troubles for Mario to solve. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
{{br}}


===Zess T. recipes===
===Pianta Parlor===
{{main|List of Zess T. recipes}}
[[File:PMTTYD Piantaparlor.png|thumb|200px|Inside the Pianta Parlor.]]
[[Zess T.]] is a [[Toad (species)|Toad]] chef who lives in the westernmost house in Rogueport Plaza. [[Mario]] accidentally breaks her contact lens when he approaches the entrance of Rogueport's west side, and in retaliation, she blocks the entrance until he makes it up to her. After Chapter 1, Mario can buy her a [[Contact Lens|new one]], and upon receiving it, she frees the way and goes home, where Mario can always ask her to cook him something with one ingredient. If her [[Trouble Center]] [[Seeking Legendary Book!|trouble]] is completed (available after finishing Chapter 4), she is able to cook with two ingredients at once.
{{main|Pianta Parlor}}
{{br}}
A casino located in Rogueport's western area, where Mario can buy items and play mini-games with [[Pianta token]]s. The mini-games featured here are challenges where Mario must use his paper abilities — [[Plane Mode]], [[Paper Mode]], [[Tube Mode]] and [[Boat Mode]]. In order to access these games, he must have the [[Special Card|Special]], [[Silver Card|Silver]], [[Golden Card|Golden]] and [[Platinum Card|Platinum]] Cards on hand, respectively, which are rewarded when he completes certain troubles for the Trouble Center.


===The Pit of 100 Trials===
===The Pit of 100 Trials===
[[File:MeetBonetail.png|thumb|250 px|Mario confronting Bonetail]]
[[File:MeetBonetail.png|left|thumb|200px|Mario confronting Bonetail.]]
The [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] is an optional challenge. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
{{main|Pit of 100 Trials (Paper Mario: The Thousand-Year Door)}}
An optional challenge, located to the west of the Thousand-Year Door in Rogueport Sewers. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong, and many are exclusive to this location. The player is not able to save their progress while in the pit, and is given the option to go back to the entrance every ten rooms, along with a treasure chest with a special prize. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
{{br}}
{{br}}


==Similarities to ''Paper Mario''==
==Similarities to ''Paper Mario''==
{{multiple image
|footer = Parakarry in the intro of both games.
|image1=Paper Mario Parakarry Beginning.png
|width1=200
|caption1=''Paper Mario''
|image2=Paper Mario TTYD Parakarry Beginning.png
|width2=175
|caption2=''The Thousand-Year Door''
}}
{{multiple image
|footer = Kooper (left) and Koops (right) can hit [[! Switch]]es normally out of reach, as demonstrated by each game.
|image1=KooperPortraitPM.png
|width1=198
|caption1=''Paper Mario''
|image2=Shell Toss Info.png
|width2=177
|caption2=''The Thousand-Year Door''
}}
{{multiple image
|footer = A room in Rogueport Sewers (right) recreates a puzzle from Tubba Blubba's Castle (left).
|image1=PM spiky room.png
|width1=195
|caption1=''Paper Mario''
|image2=PMTTYD spiky room.png
|width2=180
|caption2=''The Thousand-Year Door''
}}
There are many similarities between the original ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', including these elements:
There are many similarities between the original ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', including these elements:
*Both games have an opening introduction before the title screen.
*Both games have an opening introduction before the title screen.
*The opening is identical to that of the previous game, right down to [[Parakarry]] delivering a letter from Princess Peach.
*The opening is very similar to previous game, with [[Parakarry]] delivering a letter from Princess Peach to the [[Mario Bros.' House]]. (''Pictured'')
*The first partner of both games is a Goomba that gives Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*Both games have the same upgrade system for Mario's Jump and Hammer attacks.
*The second partner of both games is a Koopa Troopa. Both are obtained during Chapter 1, able to be shot out to hit switches and grab distant items, and use [[Shell Toss]] and [[Power Shell]] in battle.
*Many comparisons can be made between partners and abilities from each game:
*Both games have partners obtained in [[#Chapter 3: Of Glitz and Glory|Chapter 3]] that have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack|her]] [[Fan Smack|attacks]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
**'''[[Goombario]]''' and '''Goombella''' are the first partner of each game, respectively. They are Goombas who give Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*The fourth partner of each game allows the player to travel across gaps: Parakarry and Yoshi, respectively.
**'''[[Kooper]]''' and '''Koops''' are the second partner of each game, respectively. They are Koopa Troopas obtained during Chapter 1, able to be shot out to hit switches and grab distant items (''Pictured''), and use [[Shell Toss]] and [[Power Shell]] in battle.
*Both games have a Bob-omb partner who is able to destroy cracked surfaces: Bombette and Bobbery, respectively.
**'''[[Lady Bow]]''' and '''Yoshi''' are obtained in Chapter 3 of their respective games. They have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack]] and [[Fan Smack]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
*The fifth partner of both games allows Mario to become invisible to enemies: Bow and Vivian, respectively.
**'''Parakarry''' and '''Yoshi''' are the fourth partner of each game, and allow the player to travel across gaps.
*Both games have a partner who is able to uncover hidden items, and whose basic attack pierces through Defense Power: Watt and Ms. Mowz, respectively.
**'''[[Bombette]]''' and '''Bobbery''' are Bob-omb partners able to destroy cracked surfaces.
*Both games have a partner who has betrayed an enemy to join Mario's party: Lakilester and Vivian, respectively.
**'''Lady Bow''' and '''Vivian''' are the fifth partner of each game, and allow Mario to become invisible to enemies.
*Both games have a partner who lets Mario ride them to move faster: Lakilester and Yoshi, respectively.
**'''[[Watt]]''' and '''Ms. Mowz''' are partners able to uncover hidden items, and whose basic attack pierces through Defense Power.
*Both games have some way to let Mario traverse through water: the partner [[Sushie]] and Boat Mode, respectively. Additionally, both abilities are obtained during Chapter 5 and can only be used to that end when a specific panel is stepped on.
**'''[[Lakilester]]''' and '''Vivian''' are partners who have betrayed an enemy to join Mario's party.  
*The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities.
**'''Lakilester''' and '''Yoshi''' are partners who let Mario ride them to move faster.
*Both games have an upgrade system for Mario's Jump and Hammer attacks.  
**'''Boat Mode''' works very similarly to the ''Paper Mario'' partner '''[[Sushie]]''''s field ability. Both are obtained during Chapter 5 and can be activated on similar wooden boards by water.
*In both games the player is able to play as Peach between Chapters. The player is required to dress Peach up as an enemy to learn secrets at one point. However, in ''Paper Mario: The Thousand-Year Door'', Bowser's side-quest is separated from Peach's, as he is not the one who kidnapped her.
*Many chapters follow similar beats and themes:
*As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
**The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities and additional [[Star Power]] when rescued (the '''[[Star Spirits]]''' and the '''Crystal Stars''').
*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helps her in ''Paper Mario'', while TEC-XX does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
**'''Chapter 1''' in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ('''[[Koopa Village]]''' and '''[[Petalburg]]''', which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ('''[[Koopa Koot]]''' and '''[[Kroop]]''').
*Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both.
**'''Chapter 2''' has the prospective partner requiring Mario to bring them an item ('''Parakarry''''s letters and '''Flurrie''''s necklace).
*At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
**'''Chapter 3''' features a sequence where Mario must chase the boss ('''[[Tubba's Heart]]''' and '''[[Grubba]]'''). Furthermore, an oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful.
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ([[Koopa Village]] and [[Petalburg]], which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ([[Koopa Koot]] and [[Kroop]]).
**'''Chapter 4''' in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games requires Mario to bring them an item.
**'''Chapter 5''' takes place on a tropical island with [[coconut]]s in both games, on an expedition with one non-party character interested in treasure ('''Kolorado''' and '''Flavio'''). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so ('''Sushie''' and '''Bobbery'''). The Chapter 5 bosses, '''[[Lava Piranha]]''' and '''Cortez''', resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful. Both are sought after by persistent female characters interested in finding lost persons (Lady Bow and Jolene). Furthermore, both Clubba characters have positioned security units to guard certain areas ([[Sentinel]]s and [[Glitz Pit Security]]).
**'''Chapter 7''' features a snowy region ('''[[Shiver Mountain]]''' and '''Fahr Outpost''').
*In both games, at one point, Mario has to chase the Chapter 3 bosses ([[Tubba's Heart]] and [[Grubba]]).
**'''Chapter 8''' includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games. Furthermore, Peach's kidnapper has to be chased through a long stairway.
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*Other similar character interactions and events include:
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
**At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
*Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
**Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games, and both involve embarking on an expedition with one non-party character interested in treasure (Kolorado and Flavio). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so (Sushie and Bobbery).
**'''[[Tayce T.]]''' and '''Zess T.''' are clear counterparts, elderly cooks whose backstories involve deceased husbands and cakes.
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
**Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him (the '''Quick Change badge''' and the '''Ultra Stone''').
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong (making a cake for [[Gourmet Guy]] and making the invisibility potion, respectively).
**[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses ('''[[Tutankoopa]]''' and '''Cortez''') try to intimidate Mario by uttering threats as he progresses through the level.
*After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
**After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
*Chapter 6 takes place in a beautiful area and has a boss that can deal a high amount of damage when charged up: 12 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Moreover, [[Ruff Puff]]s appear in the sixth Chapter of both games.
**Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both ('''[[Herringway]]''' and '''Pennington''').
*Chapter 7 features a snowy region.
**In both games, there is a room where Mario can turn into 8-bit Mario, complete with the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] music playing (in '''[[Boo's Mansion]]''' and '''X-Naut Fortress''', respectively).
*Chapter 8 includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games.
*Princess Peach's intermissions reflect the original game in many ways:
**Mario and Peach contact each other using friendly characters in both games. '''[[Twink]]''' helps her in ''Paper Mario'', while '''TEC-XX''' does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
**The player is required to dress Peach up as an enemy to learn secrets at one point.
**As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
**In both games, Princess Peach must make something: a '''cake''' for [[Gourmet Guy]] and an '''invisibily potion''', respectively. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong.
**Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games contain puzzles in some places that are solved identically or similarly.
*Both games contain puzzles in some places that are solved identically or similarly.
**The [[Riddle Tower]] shares many puzzles with the [[Crystal Palace]], including blowing up cracked spots and walking through seemingly solid walls.
**The [[Riddle Tower]] shares many puzzles with the '''[[Crystal Palace]]''', including blowing up cracked spots and walking through seemingly solid walls.
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
*The main villain of both games (those who kidnap Peach) has to be chased through a long stairway in the eighth Chapter.
**Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical. (''Pictured above'')
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*In both games, there is a room where Mario can turn into 8-bit Mario, complete with ''[[Super Mario Bros.]]'' level 1-1 music playing.
*Both games end with a [[parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a lineup of all of the characters' silhouettes).
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him.
*Both games feature a cooking system, and elderly, female Toad chefs, whose backstories involve deceased husbands and cakes.
*Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these have a secret weakness.
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games end with a [[victory parade|parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a line of all of the characters' silhouettes, used as a way to show everyone).
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.


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{{main|List of Paper Mario: The Thousand-Year Door glitches}}
{{main|List of Paper Mario: The Thousand-Year Door glitches}}
[[File:PMTTYD Koops Splashing Glitch.gif|thumb|upright=1.66|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
[[File:PMTTYD Koops Splashing Glitch.gif|thumb|upright=1.66|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
===Koops splashing on Dry Land===
===Koops splashing on dry land===
At any location where Mario can fall into the river and the player can talk to an NPC, the player should stand near the river and use [[Shell Toss|Koops's ability]], holding {{button|gcn|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops respawns next to Mario. There is a splash animation even on dry land.
At any location where Mario can fall into the river and the player can talk to an NPC, the player should stand near the river and use [[Shell Toss|Koops's ability]], holding {{button|gcn|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops respawns next to Mario. There is a splash animation even on dry land.


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