Prankster Comet: Difference between revisions

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[[File:GoldLeafCosmic.png|thumb|250px|The [[Gold Leaf Galaxy]] currently being orbited by a [[#Cosmic Comet|Cosmic Comet]]]]
{{quote|It seems that a Prankster Comet has appeared somewhere...Prankster Comets have very strange effects on [[Galaxy|galaxies]]...|Rosalina|Super Mario Galaxy}}
{{quote|It seems that a Prankster Comet has appeared somewhere...Prankster Comets have very strange effects on [[Galaxy|galaxies]]...|Rosalina|Super Mario Galaxy}}
'''Prankster Comets''' are special missions that appear in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. They affect [[Galaxy|galaxies]] by changing the gameplay of the level.


[[File:GoldLeafCosmic.png|thumb|250px|[[Mario]] approaching the [[Gold Leaf Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]].]]
In ''Super Mario Galaxy'', there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They appear occasionally in the orbits of the 15 major galaxies, starting at the point when [[Mario]] or [[Luigi]] collects his thirteenth [[Power Star]]. The missions can be done only if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets appear in galaxies only after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, [[Comet Tico]], who is positioned near the [[Terrace (Super Mario Galaxy)|Terrace]], can shuffle the comets between available galaxies if fed 20 [[Star Bit]]s by the player. Its actions either remove all comets from orbiting in galaxies, remove some of them, or make some appear.
'''Prankster Comets''' are special levels that appear in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. They affect galaxies by changing the gameplay of the level.


In ''[[Super Mario Galaxy]]'', there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They appear occasionally in the orbits of the 15 major galaxies, starting at the point when [[Mario]] or [[Luigi]] collects his 13th [[Power Star]]. The missions can only be done if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets only appear in galaxies after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, [[Comet Tico]], who is positioned near the [[Terrace (Super Mario Galaxy)|Terrace]], can shuffle the comets between available galaxies if fed 20 [[Star Bit]]s by the player. Its actions either remove all comets from orbiting in galaxies, remove some of them, or make some appear.
By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the last [[checkpoint]]. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions.


By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a [[Extra life|life]], instead of coming back at the last checkpoint. Once a Prankster Comet's star has been collected, its star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions.
In ''Super Mario Galaxy 2'', Prankster Comets appear only once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of those from other galaxies (and collected at least four Power Stars from World 3). In this game, Prankster Comets with different effects are no longer considered different types of comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the ''Super Mario Galaxy 2'' comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while comets are green if they give [[Green Star]]s. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies such as the [[Fluffy Bluff Galaxy]] and [[Boo Moon Galaxy]] do not have Prankster Comets.


In ''[[Super Mario Galaxy 2]]'', Prankster Comets only appear once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of those from other galaxies (and collected at least four Power Stars from World 3). In this game Prankster Comets with different effects are no longer considered different types of Comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the ''Super Mario Galaxy 2'' comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while green if they give Green Power Stars. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies ([[Fluffy Bluff Galaxy]], [[Boo Moon Galaxy]], etc.) do not have Prankster Comets.
==Types of Prankster Comets==
 
==Prankster Comets==
===Speedy Comet===
===Speedy Comet===
[[File:Dino Piranha Speed Run Mission Box Image.png|thumb|right|200px|Mario battling [[Dino Piranha]] with limited time]]
{{distinguish|Red Comet}}
[[File:Dino Piranha Speed Run Mission Box Image.png|thumb|200px|Mario battling [[Dino Piranha]] with limited time]]
[[File:Smg icon speedycomet.png|frame|left]]  
[[File:Smg icon speedycomet.png|frame|left]]  
The '''<font color=#F20>Speedy Comet</font>''' requires the player to complete a level within a certain time limit, from four to six minutes; failing to do so results in the player losing a life. Also, there are small changes in the galaxies. For example, [[Good Egg Galaxy]]'s [[boulder]]s are all replaced by [[Chain Chomp|Chomp]]s. Four galaxies are visited by the Speedy Comet: the [[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Dusty Dune Galaxy]], and [[Dreadnought Galaxy]].
A '''<font color=#F20>Speedy Comet</font>''' requires the player to complete a level within a certain time limit, from four to six minutes; failing to do so results in the player losing a life. Also, there are small changes in the galaxies. For example, the [[Good Egg Galaxy]]'s [[boulder|Ruby Rock]]s are all replaced by [[Chain Chomp|Chomp]]s. Four galaxies are visited by Speedy Comets: the Good Egg Galaxy, [[Space Junk Galaxy]], [[Dusty Dune Galaxy]], and [[Dreadnought Galaxy]].
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
!Time Limit
!Time limit
|-
|-
![[Good Egg Galaxy]]
![[Good Egg Galaxy]]
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!6:00
!6:00
|}
|}
This comet also appears in ''Super Mario Galaxy 2''. A list of galaxies visited by it includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]]. Unlike the previous game, the Speedy Comet in ''Super Mario Galaxy 2'' can dramatically change the original level in addition to setting a time limit, e.g. [[Hightail Falls Speed Run]] has damaged platforms and meteors, and [[Masterpiece Speed Run]] has an entirely new planet not seen in the original star mission as part of the level.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
Speedy Comets also appear in ''Super Mario Galaxy 2''. A list of galaxies visited by it includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]]. Unlike in the previous game, a Speedy Comet in ''Super Mario Galaxy 2'' can dramatically change the original level in addition to setting a time limit. For example, [[Hightail Falls Speed Run]] has damaged platforms and [[meteor]]s, and [[Masterpiece Speed Run]] has an entirely new planet not seen in the original Star mission as part of the level. Unlike in the first game, the timer disappears once the Power Star appears.
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
!Time Limit
!Time limit
|-
|-
![[Sky Station Galaxy]]
![[Sky Station Galaxy]]
![[Peewee Piranha's Speed Run]]
![[Peewee Piranha's Speed Run]]
![[Peewee Piranha's Temper Tantrum]]
![[Peewee Piranha's Temper Tantrum]]
!0:20*
!0:20+
|-
|-
![[Bowser Jr.'s Fiery Flotilla]]
![[Bowser Jr.'s Fiery Flotilla]]
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![[Lava Lair Speed Run]]
![[Lava Lair Speed Run]]
![[Bowser's Big Lava Power Party]]
![[Bowser's Big Lava Power Party]]
!0:30*
!0:30+
|-
|-
![[Rolling Masterpiece Galaxy]]
![[Rolling Masterpiece Galaxy]]
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![[Gravity Star Speed Run]]
![[Gravity Star Speed Run]]
![[Breaking into Bowser's Castle]]
![[Breaking into Bowser's Castle]]
!0:30*
!0:30+
|-
|-
![[Throwback Galaxy]]
![[Throwback Galaxy]]
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![[Bowser's Big Bad Speed Run]]
![[Bowser's Big Bad Speed Run]]
![[Bowser's Fortified Fortress]]
![[Bowser's Fortified Fortress]]
!0:30*
!0:30+
|-
|-
![[Stone Cyclone Galaxy]]
![[Stone Cyclone Galaxy]]
![[Tox Box Speed Run]]
![[Tox Box Speed Run]]
![[Silver Stars on the Cyclone]]
![[Silver Stars on the Cyclone]]
!0:20*
!0:20+
|-
|-
![[Boss Blitz Galaxy]]
![[Boss Blitz Galaxy]]
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|}
|}


Galaxies marked with * next to their time limits have [[+ Clock|Timer]]s scattered throughout the mission; collecting one adds 10 seconds to the player's time limit.
Galaxies marked with "+" next to their time limits have [[+ Clock|clock]]s scattered throughout the missions; collecting one adds 10 seconds to the player's time limit.


===Daredevil Comet===
===Daredevil Comet===
[[File:Ghost Ship Daredevil Run 2.png|thumb|right|200px|Mario battling [[Kamella]] under daredevil conditions]]
[[File:Ghost Ship Daredevil Run 2.png|thumb|200px|Mario battling [[Kamella]] under daredevil conditions]]
[[File:Smg icon daredevilcomet.png|frame|left]]  
[[File:Smg icon daredevilcomet.png|frame|left]]  
The '''Daredevil Comet''' cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a [[Life Mushroom]]). Additionally, it removes all Life Mushrooms and even coins from the level so that the player cannot get them. Five galaxies are visited by the Daredevil Comet: [[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Gusty Garden Galaxy]], [[Deep Dark Galaxy]], and [[Melty Molten Galaxy]]. The former four have the player battle a previously fought boss: [[Topmaniac]], [[Bouldergeist]], [[Major Burrows]], and [[Kamella]] respectively, while Melty Molten Galaxy has the player complete the entire first mission (The Sinking Lava Spire) with only one hit point. Taking any damage during a Daredevil Comet requires the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player is automatically brought to the last planet where the boss resides, without the need to travel throughout the galaxy.  
A '''Daredevil Comet''' cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a [[Life Mushroom]]). Additionally, it removes all Life Mushrooms and coins from the level so that the player cannot gain more health or exploit a [[glitch]] to take damage without losing a life, and coins do not spawn from [[stomp]]ing enemies. Five galaxies are visited by Daredevil Comets: [[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Gusty Garden Galaxy]], [[Deep Dark Galaxy]], and [[Melty Molten Galaxy]]. The former four have the player battle a previously fought boss ([[Topmaniac]], [[Bouldergeist]], [[Major Burrows]], and [[Kamella]], respectively), while Melty Molten Galaxy has the player complete the entire first mission ([[The Sinking Lava Spire]]) with only one hit point. Taking any damage during a Daredevil Comet requires the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player is automatically brought to the last planet where the boss resides, without the need to travel throughout the galaxy.  
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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|}
|}


The Daredevil Comet is also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike the original ''Galaxy'', however, some of the Daredevil Runs in ''Super Mario Galaxy 2'' have [[Checkpoint Flag]]s. Just like the Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet.
Daredevil Comets are also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike in the original ''Galaxy'', however, some of the daredevil runs in ''Super Mario Galaxy 2'' have [[Checkpoint Flag]]s. Just like with a Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet. For instance, one planet is replaced by another one in Bowser Jr.'s Boom Bunker.


{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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===Cosmic Comet===
===Cosmic Comet===
[[File:SMG Sea Slide Underwater Cosmic Mario.png|200px|thumb|right|Mario racing [[Cosmic Mario]] in [[Sea Slide Galaxy]]]]
[[File:SMG Sea Slide Underwater Cosmic Mario.png|200px|thumb|Mario racing [[Cosmic Mario]] in the [[Sea Slide Galaxy]]]]
[[File:Smg icon cosmiccomet.png|frame|left]]
[[File:Smg icon cosmiccomet.png|frame|left]]
The '''<font color=#008>Cosmic Comet</font>''' pits Mario in a race against [[Cosmic Mario]] in a predetermined course with a [[Power Star|star]] at the end. Mario must beat his duplicate to the Star; if he fails, he loses a life. Four galaxies are visited by the Cosmic Comet: the [[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], and [[Sea Slide Galaxy]]. If the player uses [[Luigi]], they race against [[Cosmic Luigi]] instead. Unlike Cosmic Mario, Cosmic Luigi long jumps frequently and takes advantage of some shortcuts that are available. Cosmic Comets only appear in ''Super Mario Galaxy'', being replaced by [[#Clone Comet|Clone Comets]] in ''Super Mario Galaxy 2''.
A '''<font color=#008>Cosmic Comet</font>''' pits Mario in a race against [[Cosmic Mario]] in a predetermined course with a [[Power Star]] at the end. Mario must beat his duplicate to the Star; if he fails, he loses a life. Four galaxies are visited by Cosmic Comets: the [[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], and [[Sea Slide Galaxy]]. If the player uses [[Luigi]], they race against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigi [[Long Jump|long-jump]]s frequently and takes advantage of some shortcuts that are available. Cosmic Comets appear only in ''Super Mario Galaxy''; they are replaced by [[#Clone Comet|Clone Comets]] in ''Super Mario Galaxy 2''.
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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[[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]]
[[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]]
[[File:Smg icon fastfoecomet.png|frame|left]]
[[File:Smg icon fastfoecomet.png|frame|left]]
The '''<font color=#CC0>Fast-Foe Comet'''</font> speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by the Fast-Foe Comet: the [[Beach Bowl Galaxy]], and [[Toy Time Galaxy]]. [[Tox Box]]es, [[Thwomp]]s, and moving platforms are the only objects affected. Fast-Foe Comets only appear in ''Super Mario Galaxy'', being replaced by [[Prankster Comet#Double Time Comet|Double Time Comets]] in ''Super Mario Galaxy 2''.
A '''<font color=#CC0>Fast-Foe Comet'''</font> speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by Fast-Foe Comets: the [[Beach Bowl Galaxy]] and [[Toy Time Galaxy]]. [[Tox Box]]es, [[Thwomp]]s, and moving platforms are the only objects affected. Fast-Foe Comets appear only in ''Super Mario Galaxy''; they are replaced by [[Prankster Comet#Double Time Comet|Double Time Comets]] in ''Super Mario Galaxy 2''.
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based On
!Based on
|-
|-
![[Beach Bowl Galaxy]]
![[Beach Bowl Galaxy]]
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===Purple Comet===
===Purple Comet===
[[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins at [[Tall Trunk Galaxy]]]]
[[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins in [[Tall Trunk Galaxy]].]]
[[File:Smg icon purplecomet.png|frame|left]]
[[File:Smg icon purplecomet.png|frame|left]]
The '''<font color=#C0C>Purple Comet'''</font> is only available after the main story is beaten. [[Purple Coin]]s are hidden throughout the galaxy, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Coins, but Mario still only needs to collect 100 for the Star. All 15 major galaxies are visited by the Purple Comet. Timed Purple Comet missions, as well as the [[Battlerock Galaxy|Battlerock]] and [[Dreadnought Galaxy]]'s Purple Comet missions, use a unique background music, which is a remix of the [[Gusty Garden Galaxy]] music<ref>http://www.youtube.com/watch?v=reO5AHNAEx8</ref>.
A '''<font color=#C0C>Purple Comet'''</font> is available only after the player clears [[Bowser's Galaxy Reactor]]. [[Purple Coin]]s are hidden throughout the galaxy, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Purple Coins, but Mario still needs to collect only 100 for the Star. All 15 major galaxies are visited by Purple Comets. Timed Purple Comet missions, as well as the [[Battlerock Galaxy]]'s and [[Dreadnought Galaxy]]'s Purple Comet missions, use a unique background music track, which is an arrangement of the [[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy music]].<ref>https://youtu.be/5_7aWgFN0s8</ref>
 
The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column.
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!'''Galaxy'''
!'''Galaxy'''
!'''Episode Title'''
!'''Mission'''
!'''[[Purple Coin]]s available'''
!'''Based on'''
!'''Time Limit
!'''Extra Purple Coins available'''
!'''Time limit
|-
|-
![[Good Egg Galaxy]]
![[Good Egg Galaxy]]
![[Purple Coin Omelet]]
![[Purple Coin Omelet]]
!100
![[A Snack of Cosmic Proportions]]
!No extras
!None
!None
|-
|-
![[Honeyhive Galaxy]]
![[Honeyhive Galaxy]]
![[The Honeyhive's Purple Coins]]
![[The Honeyhive's Purple Coins]]
!100
![[Bee Mario Takes Flight]]
!No extras
!None
!None
|-
|-
![[Space Junk Galaxy]]
![[Space Junk Galaxy]]
![[Purple Coin Spacewalk]]
![[Purple Coin Spacewalk]]
!100
![[Pull Star Path]]
!No extras
!2:00
!2:00
|-
|-
![[Battlerock Galaxy]]
![[Battlerock Galaxy]]
![[Purple Coins on the Battlerock]]
![[Purple Coins on the Battlerock]]
!100
![[Battlerock Barrage]]
!No extras
!If Mario leaves a [[Purple Coin]]<br> behind, [[Unwinnable state|he loses a life]].
!If Mario leaves a [[Purple Coin]]<br> behind, [[Unwinnable state|he loses a life]].
|-
|-
![[Beach Bowl Galaxy]]
![[Beach Bowl Galaxy]]
![[Beachcombing for Purple Coins]]
![[Beachcombing for Purple Coins]]
!100
![[Sunken Treasure]]
!No extras
!None
!None
|-
|-
![[Ghostly Galaxy]]
![[Ghostly Galaxy]]
![[Purple Coins in the Bone Pen]]
![[Purple Coins in the Bone Pen]]
!149
![[A Very Spooky Sprint]]
!{{hover|49|Total: 149}}
!1:00
!1:00
|-
|-
![[Gusty Garden Galaxy]]
![[Gusty Garden Galaxy]]
![[Purple Coins on the Puzzle Cube]]
![[Purple Coins on the Puzzle Cube]]
!150
![[Bunnies in the Wind]]
!{{hover|50|Total: 150}}
!2:30
!2:30
|-
|-
![[Freezeflame Galaxy]]
![[Freezeflame Galaxy]]
![[Purple Coins on the Summit]]
![[Purple Coins on the Summit]]
!100
![[The Frozen Peak of Baron Brrr]]
!No extras
!None
!None
|-
|-
![[Dusty Dune Galaxy]]
![[Dusty Dune Galaxy]]
![[Purple Coins in the Desert]]
![[Purple Coins in the Desert]]
!100
![[Blasting through the Sand]]
!No extras
!None
!None
|-
|-
![[Gold Leaf Galaxy]]
![[Gold Leaf Galaxy]]
![[Purple Coins in the Woods]]
![[Purple Coins in the Woods]]
!100
![[When It Rains, It Pours]]
!No extras
!3:30
!3:30
|-
|-
![[Sea Slide Galaxy]]
![[Sea Slide Galaxy]]
![[Purple Coins by the Seaside]]
![[Purple Coins by the Seaside]]
!100
![[The Silver Stars of Sea Slide]]
!No extras
!None
!None
|-
|-
![[Toy Time Galaxy]]
![[Toy Time Galaxy]]
![[Luigi's Purple Coins]]
![[Luigi's Purple Coins]]
!150
![[Mario Meets Mario]]
!{{hover|50|Total: 150}}
!3:00
!3:00
|-
|-
![[Deep Dark Galaxy]]
![[Deep Dark Galaxy]]
![[Plunder the Purple Coins]]
![[Plunder the Purple Coins]]
!100
![[The Underground Ghost Ship]]
!No extras
!None
!None
|-
|-
![[Dreadnought Galaxy]]
![[Dreadnought Galaxy]]
![[Battlestation's Purple Coins]]
![[Battlestation's Purple Coins]]
!100
![[Dreadnought's Colossal Cannons]]
!No extras
!If Mario leaves a [[Purple Coin]]<br> behind, he loses a life.
!If Mario leaves a [[Purple Coin]]<br> behind, he loses a life.
|-
|-
![[Melty Molten Galaxy]]
![[Melty Molten Galaxy]]
![[Red-Hot Purple Coins]]
![[Red-Hot Purple Coins]]
!100
![[The Sinking Lava Spire]]/[[Dino Piranha|Fiery Dino Piranha]]
!No extras
!None
!None
|}
|}


There are also Purple Comets in ''[[Super Mario Galaxy 2]]''. They are the same as ''Super Mario Galaxy'' but, instead of having to beat the game for Purple Comets to come, only the Galaxy's Comet Medal is required. The mission in [[Starshine Beach Galaxy]] plays the [[Hightail Falls Galaxy]] music, since the [[Dash Pepper]] is needed to clear, even though the normal level has a Dash Pepper and using it won't change the music. The specific Purple Coin theme music from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy.
There are also Purple Comets in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy'', but instead of having to beat the game for Purple Comets to come, only the galaxy's Comet Medal is required. The mission in [[Starshine Beach Galaxy]] plays the [[Hightail Falls Galaxy]] music, since the [[Dash Pepper]] is needed to clear, even though the normal level has a Dash Pepper and using it does not change the music. The specific Purple Coin theme from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy. Unlike in the first game, during the Purple Coin missions with time limits, the timer disappears once the required number of Purple Coins is collected.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!'''Galaxy'''
!'''Galaxy'''
!'''Episode Title'''
!'''Mission'''
!'''[[Purple Coin]]s available'''
!'''Based on'''
!'''Time Limit'''
!'''Extra Purple Coins available'''
!'''Time limit'''
|-
|-
![[Flip-Swap Galaxy]]
![[Flip-Swap Galaxy]]
![[Purple Coin Flip 'n' Sprint]]
![[Purple Coin Flip 'n' Sprint]]
!100
![[Think Before You Shake]]
!No extras
!3:00
!3:00
|-
|-
![[Puzzle Plank Galaxy]]
![[Puzzle Plank Galaxy]]
![[Purple Coin Shadow Vault]]
![[Purple Coin Shadow Vault]]
!100
![[The Puzzling Picture Block]]
!No extras
!1:00
!1:00
|-
|-
![[Tall Trunk Galaxy]]
![[Tall Trunk Galaxy]]
![[Tall Trunk's Purple Coin Slide]]
![[Tall Trunk's Purple Coin Slide]]
!140
![[Tall Trunk's Big Slide]]
!{{hover|40|Total: 140}}
!If Mario has less than 100 [[Purple Coin]]s,<br> he loses a life.
!If Mario has less than 100 [[Purple Coin]]s,<br> he loses a life.
|-
|-
![[Flipsville Galaxy]]
![[Flipsville Galaxy]]
![[Purple Coin Spin Speed Run]]
![[Purple Coin Spin Speed Run]]
!100
![[Flipsville's New Digs]]
!No extras
!2:30
!2:30
|-
|-
![[Starshine Beach Galaxy]]
![[Starshine Beach Galaxy]]
![[Purple Coin Beach Dash]]
![[Purple Coin Beach Dash]]
!140
![[Surf, Sand, and Silver Stars]]
!{{hover|40|Total: 140}}
!0:35
!0:35
|-
|-
![[Sweet Mystery Galaxy]]
![[Sweet Mystery Galaxy]]
![[Bulb Berry's Purple Coin Glow]]
![[Bulb Berry's Purple Coin Glow]]
!100
![[Bulb Berry's Mysterious Glow]]
!No extras
!None
!None
|-
|-
![[Clockwork Ruins Galaxy]]
![[Clockwork Ruins Galaxy]]
![[The Adventure of the Purple Coins]]
![[The Adventure of the Purple Coins]]
!100
![[Time for Adventure]]
!No extras
!5:00
!5:00
|-
|-
![[Mario Squared Galaxy]]
![[Mario Squared Galaxy]]
![[Luigi's Purple Coin Chaos]]
![[Luigi's Purple Coin Chaos]]
!100
![[Make Mario a Star]]
!No extras
!2:00
!2:00
|-
|-
![[Rolling Coaster Galaxy]]
![[Rolling Coaster Galaxy]]
![[Purple Coins on the Rainbow Road]]
![[Purple Coins on the Rainbow Road]]
!110
![[The Rainbow Road Roll]]
!{{hover|10|Total: 110}}
!2:00
!2:00
If Mario has less than 100 [[Purple Coin]]s,<br> he loses a life.
If Mario has fewer than 100 [[Purple Coin]]s,<br> he loses a life.
|-
|}
|}


===Clone Comet===
===Clone Comet===
[[File:SMG2 Chompworks Cosmic Clones in the Chompworks.png|200px|thumb|Mario being chased by [[Cosmic Clones]] in the [[Chompworks Galaxy]]]]
[[File:SMG2 Chompworks Cosmic Clones in the Chompworks.png|200px|thumb|Mario being chased by Cosmic Clones in the Chompworks Galaxy]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
The Clone Comet replaces the Cosmic Comet from the first game. Multiple [[Cosmic Clone]]s appear on a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. The comet appears in the [[Cloudy Court Galaxy]], the [[Haunty Halls Galaxy]], the [[Chompworks Galaxy]], and the [[Flip-Out Galaxy]]. It is fused with the missions [[Purple Coin Shadow Vault]] for [[Puzzle Plank Galaxy]], [[Luigi's Purple Coin Chaos]] for [[Mario Squared Galaxy]], and [[Flip-Out Galaxy#Green Star2|Green Star 2]] for [[Flip-Out Galaxy]]. The specific music for the Cosmic Clones theme does not play (except Cloudy Court Galaxy) even though the soundtrack stays the same. This music is also played in other stages such as [[Stone Cyclone Galaxy]]<ref>http://www.youtube.com/watch?v=fiPYVJ_KC0o</ref>. Clone Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#742>Clone Comet</font>''' replaces the Cosmic Comet from the first game. Multiple [[Cosmic Clone]]s appear in a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. Clone Comets appear in the [[Cloudy Court Galaxy]], the [[Haunty Halls Galaxy]], the [[Chompworks Galaxy]], and the [[Flip-Out Galaxy]]. The comets are fused with the missions [[Purple Coin Shadow Vault]] for [[Puzzle Plank Galaxy]], [[Luigi's Purple Coin Chaos]] for [[Mario Squared Galaxy]], and [[Flip-Out Galaxy#Green Star2|Green Star 2]] for [[Flip-Out Galaxy]]. The specific music for the Cosmic Clones theme does not play (except in the Cloudy Court Galaxy), even though the soundtrack stays the same. This music is also played in other stages such as [[Stone Cyclone Galaxy]].<ref>http://www.youtube.com/watch?v=fiPYVJ_KC0o</ref> Clone Comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
{{br|left}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based on
!Based on
|-
|-
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===Romp Comet===
===Romp Comet===
[[File:SMG2 Flash Black Dark Octo Army Romp.png|200px|thumb|Mario jumping on an [[Octoomba]] during the Dark Octo-Army Romp]]
[[File:SMG2 Flash Black Dark Octo Army Romp.png|200px|thumb|Mario jumping on an [[Octoomba]] during Dark Octo-Army Romp]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
The Romp Comet requires Mario to defeat a horde of 30 enemies within a time limit using a power-up, with the exception of the Flash Black Galaxy, where no power-up is given. This comet appears in the [[Yoshi Star Galaxy]], the [[Boulder Bowl Galaxy]], the [[Flash Black Galaxy]], and the [[Shiverburn Galaxy]]. Romp Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#F51>Romp Comet</font>''' requires Mario to defeat a horde of 30 enemies within a time limit by using a power-up, with the exception of the Flash Black Galaxy, where no power-up is given. Romp Comets appear in the [[Yoshi Star Galaxy]], the [[Boulder Bowl Galaxy]], the [[Flash Black Galaxy]], and the [[Shiverburn Galaxy]]. The comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
{{br|left}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based On
!Based on
!Power-Up Used
!Power-up used
!Time Limit
!Time limit
|-
|-
![[Yoshi Star Galaxy]]
![[Yoshi Star Galaxy]]
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===Double Time Comet===
===Double Time Comet===
[[File:SMG2 Twisty Trials Turning Turning Double Time.png|200px|thumb|right|Mario and Yoshi on [[Turning Turning Double Time]]]]
[[File:SMG2 Twisty Trials Turning Turning Double Time.png|200px|thumb|Mario and [[Yoshi]] in [[Turning Turning Double Time]]]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
The Double Time Comet makes the player redo a level, this time with the hazards moving faster. It appears in [[Beat Block Galaxy]] and [[Twisty Trials Galaxy]]. This is similar to the Fast Foe Comet from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast Foe Comet is in orbit. Despite being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#7BF>Double Time Comet</font>''' makes the player redo a level, this time with the hazards moving faster. Double Time Comets appear in [[Beat Block Galaxy]] and [[Twisty Trials Galaxy]]. These comets are similar to the Fast-Foe Comets from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast-Foe Comet is in orbit. Despite the comet being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
{{br|left}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!Galaxy
!Episode Title
!Mission
!Based On
!Based on
|-
|-
![[Beat Block Galaxy]]
![[Beat Block Galaxy]]
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===Green Comet===
===Green Comet===
[[File:SkyStationGS1.png|thumb|right|200px|Mario obtaining a Green Star in [[Sky Station Galaxy]]]]
{{redirect|Green Comet|the kart in [[Mario Kart Tour]]|[[Green Comet (kart)]]}}
[[File:SkyStationGS1.png|thumb|200px|Mario obtaining a Green Star in [[Sky Station Galaxy]]]]
[[File:Smg2 icon greencomet.png|frame|left]]
[[File:Smg2 icon greencomet.png|frame|left]]
The Green Comet makes [[Green Star]]s appear in various levels in every galaxy except the [[Grandmaster Galaxy]], usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Power Star levels are always named as "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named in the same way as normal galaxy levels. Green Comets only appear in ''Super Mario Galaxy 2''.
A '''<font color=#3B6>Green Comet</font>''' makes [[Green Star]]s appear in various levels in every galaxy except the [[Grandmaster Galaxy]], usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Star levels are always named "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named the same way as normal galaxy levels. Green Comets appear only in ''Super Mario Galaxy 2''.


==Gallery==
==Gallery==
<gallery>
<gallery>
GoodEggSpeedy.png|[[Luigi]] approaching the [[Good Egg Galaxy]], which is currently orbited by a [[#Speedy Comet|Speedy Comet]].
GoodEggSpeedy.png|[[Luigi]] approaching the [[Good Egg Galaxy]], which is currently orbited by a [[#Speedy Comet|Speedy Comet]]
DeepDarkDaredevil.png|[[Luigi]] approaching the [[Deep Dark Galaxy]], which is currently orbited by a [[#Daredevil Comet|Daredevil Comet]].
DeepDarkDaredevil.png|Luigi approaching the [[Deep Dark Galaxy]], which is currently orbited by a [[#Daredevil Comet|Daredevil Comet]]
BeachBowlFastFoe.png|[[Luigi]] approaching the [[Beach Bowl Galaxy]], which is currently orbited by a [[#Fast-Foe Comet|Fast-Foe Comet]].
BeachBowlFastFoe.png|Luigi approaching the [[Beach Bowl Galaxy]], which is currently orbited by a [[#Fast-Foe Comet|Fast-Foe Comet]]
SMG Honeyhive Cosmic.png|[[Luigi]] approaching the [[Honeyhive Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]].
SMG Honeyhive Cosmic.png|Luigi approaching the [[Honeyhive Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]]
SpaceJunkPurple.png|[[Luigi]] approaching the [[Space Junk Galaxy]], which is currently orbited by a [[#Purple Comet|Purple Comet]].
SpaceJunkPurple.png|Luigi approaching the [[Space Junk Galaxy]], which is currently orbited by a [[#Purple Comet|Purple Comet]]
</gallery>
</gallery>


Line 468: Line 506:
{{foreign names
{{foreign names
|Jap=いたずらコメット (''Super Mario Galaxy'')<br>''Itazura Kometto''<br>いたずら彗星 (''Super Mario Galaxy 2'')<br>''Itazura Suisei''
|Jap=いたずらコメット (''Super Mario Galaxy'')<br>''Itazura Kometto''<br>いたずら彗星 (''Super Mario Galaxy 2'')<br>''Itazura Suisei''
|JapM=Mischiefing Comet<br/>''kometto'' from the English "comet"<br/>''suisei'' being the native Japanese word for "comet"
|JapM=Mischievous Comet
|FraE=Comète farceuse
|FreE=Comète farceuse
|FraEM=Joker Comet
|FreEM=Joker Comet
|FraA=Comète blagueuse
|FreA=Comète blagueuse
|FraAM=Joker Comet
|FreAM=Joker Comet
|Dut=Pretkomeet
|Dut=Pretkomeet
|DutM=Fun comet
|DutM=Fun comet
Line 495: Line 533:
{{foreign names
{{foreign names
|Jap=レッドコメット
|Jap=レッドコメット
|JapR=Reddo kometto
|JapR=Reddo Kometto
|JapM=Red Comet
|JapM=Red Comet
|Spa=Cometa Rojo
|Spa=Cometa Rojo
|SpaM=Red Comet
|SpaM=Red Comet
|Fra=Comète rouge
|Fre=Comète rouge
|FraM=Red Comet
|FreM=Red Comet
|Ger=Roter Komet
|Ger=Roter Komet
|GerM=Red Comet
|GerM=Red Comet
Line 507: Line 545:
|Chi=红色彗星
|Chi=红色彗星
|ChiR=Hóngsè Huìxīng  
|ChiR=Hóngsè Huìxīng  
|ChiM=Red Comet}}
|ChiM=Red Comet
}}


===Daredevil Comet (''Super Mario Galaxy'')===
===Daredevil Comet (''Super Mario Galaxy'')===
{{foreign names
{{foreign names
|Jap=デスコメット
|Jap=デスコメット
|JapR=Desu kometto
|JapR=Desu Kometto
|JapM=Death Comet
|JapM=Death Comet
|SpaA=Cometa Oscuro
|SpaA=Cometa Oscuro
Line 518: Line 557:
|SpaE=Cometa Mortal
|SpaE=Cometa Mortal
|SpaEM=Deadly Comet
|SpaEM=Deadly Comet
|FraA=Comète Casse-Cou
|FreA=Comète Casse-Cou
|FraAM=Daredevil Comet
|FreAM=Daredevil Comet
|FraE=Comète blanche
|FreE=Comète blanche
|FraEM=White Comet
|FreEM=White Comet
|Ger=Risikokomet
|Ger=Risikokomet
|GerM=Risk Comet
|GerM=Risk Comet
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{{foreign names
{{foreign names
|Jap=シャドウコメット
|Jap=シャドウコメット
|JapR=Shadou kometto
|JapR=Shadou Kometto
|JapM=Shadow Comet
|JapM=Shadow Comet
|Spa=Cometa Fantasma
|Spa=Cometa Fantasma
|SpaM=Ghost Comet
|SpaM=Ghost Comet
|FraE=Comète d'ombre
|FreE=Comète d'ombre
|FraEM=Shadow Comet
|FreEM=Shadow Comet
|Ger=Schattenkomet
|Ger=Schattenkomet
|GerM=Shadow Comet
|GerM=Shadow Comet
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{{foreign names
{{foreign names
|Jap=クイックコメット
|Jap=クイックコメット
|JapR=Kuikku kometto
|JapR=Kuikku Kometto
|JapM=Quick Comet
|JapM=Quick Comet
|SpaA=Cometa Rápido
|SpaA=Cometa Rápido
Line 558: Line 597:
|SpaE=Cometa Rapidín
|SpaE=Cometa Rapidín
|SpaEM=Fast Comet
|SpaEM=Fast Comet
|Fra=Comète rapide
|Fre=Comète rapide
|FraM=Fast Comet
|FreM=Fast Comet
|Ger=Tempokomet
|Ger=Tempokomet
|GerM=Tempo (Speed) Comet
|GerM=Tempo (Speed) Comet
Line 572: Line 611:
{{foreign names
{{foreign names
|Jap=パープルコメット
|Jap=パープルコメット
|JapR=Pāpuru kometto
|JapR=Pāpuru Kometto
|JapM=Purple Comet
|JapM=Purple Comet
|Spa=Cometa Púrpura
|Spa=Cometa Púrpura
|SpaM=Purple Comet
|SpaM=Purple Comet
|Fra=Comète violette
|Fre=Comète violette
|FraM=Violet Comet
|FreM=Violet Comet
|Ger=Lila Komet
|Ger=Lila Komet
|GerM=Purple Comet
|GerM=Purple Comet
Line 589: Line 628:
==Trivia==
==Trivia==
*When a Prankster Comet level is selected, a vignette covers the corners of the screen. In ''Super Mario Galaxy'', the color of the border matches the comet's color. In ''Super Mario Galaxy 2'', the vignette is always black (the same as the Daredevil Comet effect in ''Super Mario Galaxy'').
*When a Prankster Comet level is selected, a vignette covers the corners of the screen. In ''Super Mario Galaxy'', the color of the border matches the comet's color. In ''Super Mario Galaxy 2'', the vignette is always black (the same as the Daredevil Comet effect in ''Super Mario Galaxy'').
**For Green Comets, there is no vignette at all, presumably to give the players more vision. Instead, the black border during the mission intro and the black fade-out circle after getting a star or losing a life become green.
**For Green Comets, there is no vignette at all, presumably to give the players more vision. Instead, the black border during the mission intro and the black fade-out circle after the player gets a Star or loses a life become green.
*In ''Super Mario Galaxy 2'', Mario and Luigi do not fall asleep while idle when a Daredevil Comet is active.
*In ''Super Mario Galaxy 2'', Mario and Luigi do not fall asleep while idle when a Daredevil Comet is active, with the exception of The Perfect Run.
*The Speedy/Daredevil Comet music also plays toward the ends of the missions [[Sunbaked Sand Castle]] in the [[Dusty Dune Galaxy]] and [[The Sinking Lava Spire]] in the [[Melty Molten Galaxy]].


==References==
==References==
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