Rocket Start: Difference between revisions

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==History==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:Ninja Hideaway Race Start MK8 Deluxe.jpg|thumb|The flames coming out of the exhaust pipe determine the strength of the Rocket Start. Pictured is a [[Mii]] performing a Rocket Start in ''Mario Kart 8 Deluxe''.]]
[[File:Ninja Hideaway Race Start MK8 Deluxe.jpg|thumb|The flames coming out of the exhaust pipe determine the strength of the Rocket Start, as demonstrated by a [[Mii]] in ''Mario Kart 8 Deluxe''.]]
In the ''Mario Kart'' series,  the Rocket Start technique is executed by holding the acceleration button at the correct time in the starting countdown, with each game having different timing to do so, although the general timing of the technique in most games is to press the button sometime when the number '''2''' or equivalent appears onscreen. If the player holds the button too early and over-revs when the final beep sounds, the player's vehicle will backfire and stall for a few seconds at the beginning of the course (sometimes known as a '''Dud Start'''{{ref needed}} or '''Fail Start'''{{ref needed}}).
In the ''Mario Kart'' series,  the Rocket Start technique is executed by holding the acceleration button at the correct time in the starting countdown, with each game having different timing to do so, although the general timing of the technique in most games is to press the button sometime when the number '''2''' or equivalent appears onscreen. If the player holds the button too early and over-revs when the light turns green, the player's vehicle will backfire and stall for a few seconds at the beginning of the course (sometimes known as a '''Dud Start'''{{ref needed}} or '''Fail Start'''{{ref needed}}).


[[File:MK7RocketStartReady.jpg|thumb|The technique can be used by holding {{button|3ds|A}} or {{button|3ds|Y}} while '''2''' appears onscreen in ''Mario Kart 7''.]]
[[File:MK7RocketStartReady.jpg|thumb|The technique can be used by holding {{button|3ds|A}} or {{button|3ds|Y}} while '''2''' appears onscreen in ''Mario Kart 7''.]]
Since ''[[Mario Kart DS]]'', the strength of the Rocket Start depends on the power of the rev at the moment before '''START'''/'''GO!''' appears onscreen. For example, if the player starts to rev the engine when the countdown reaches '''2''', depending on when the player started to hold down the acceleration button when '''2''' was onscreen, the duration of the technique can be roughly between 0.5 and two seconds, indicated by the flames coming out of the exhaust pipes of the vehicle (ink when the player drives the [[Inkstriker]] or [[Splat Buggy]], magic when the player drives [[Kamek's Zoom Broom]] or its variants, and soda when the player drives the [[Combo Cruiser]]). In other words, if the player starts to rev right at the moment the countdown reaches '''2''', the resulting rocket launch from the [[finish line (object)|starting grid]] would be longer than if the player started to rev half a second after the '''2''' came onscreen. In ''[[Mario Kart Tour]]'', in addition to the technique from previous games, releasing the tap when '''GO!''' appears onscreen (due to auto-accelerate permanently enabled) results in the Rocket Start being longer and awarding more [[Point|bonus points]] than usual, with the character's "item success" animation indicating a longer boost. A bonus challenge called [[Ready, Set, Rocket Start]] grades players on how many points they earned for the Rocket Start.
Since ''[[Mario Kart DS]]'', the strength of the Rocket Start depends on the power of the rev at the moment before '''GO!''' appears onscreen ('''START''' in ''Mario Kart DS''). For example, if the player starts to rev the engine when the countdown reaches '''2''', depending on when the player started to hold down the acceleration button when '''2''' was onscreen, the duration of the technique can be roughly between 0.5 and two seconds, indicated by the flames coming out of the exhaust pipes of the vehicle (ink when the player drives the [[Inkstriker]] or [[Splat Buggy]], magic when the player drives [[Kamek's Zoom Broom]] or its variants, and soda when the player drives the [[Combo Cruiser]]). In other words, if the player starts to rev right at the moment the countdown reaches '''2''', the resulting rocket launch from the [[finish line (object)|starting grid]] would be longer than if the player started to rev half a second after the '''2''' came onscreen. In ''[[Mario Kart Tour]]'', in addition to the technique from previous games, releasing the tap when '''GO!''' appears onscreen (due to auto-accelerate permanently enabled) results in the Rocket Start being longer and awarding more [[Point|bonus points]] than usual, with the character's "item success" animation indicating a longer boost. A bonus challenge called [[Ready, Set, Rocket Start]] grades players on how many points they earned for the Rocket Start.


To perform a Rocket Start, drivers must press and hold the corresponding acceleration button when the race is about to begin. How and when to use it depends on which installment in the series and which control scheme the player uses.
To perform a Rocket Start, drivers must press and hold the corresponding acceleration button when the race is about to begin. How and when to use it depends on which installment in the series and which control scheme the player uses.
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