Roy Koopa: Difference between revisions

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====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
[[File:MLSSKoopaling3.png|frame|left|Roy Koopa in ''[[Mario & Luigi: Superstar Saga]]''.]]
[[File:MLSSKoopaling3.png|frame|left|Roy Koopa in ''[[Mario & Luigi: Superstar Saga]]''.]]
After several years of absence in a ''Mario'' game, Roy makes a return appearance in ''[[Mario & Luigi: Superstar Saga]]''. During [[Bowletta]]'s invasion of the [[Beanbean Kingdom]], Roy acts as a guard in [[Bowser's Castle]], being the fifth Koopaling to be fought. After making their way through Roy's puzzle-filled room, Mario and Luigi approach the Koopaling, who flees at the sight of them. Leaving Roy's room, Mario and Luigi are then ambushed by the Koopaling, but manage to defeat him. Defeating Roy causes a barrel to fall into the area, allowing the brothers to make their way to [[Wendy O. Koopa|Wendy]]'s room.
After several years of absence in a ''Super Mario'' game, Roy makes a return appearance in ''[[Mario & Luigi: Superstar Saga]]''. During [[Bowletta]]'s invasion of the [[Beanbean Kingdom]], Roy acts as a guard in [[Bowser's Castle]], being the fifth Koopaling to be fought. After making their way through Roy's puzzle-filled room, Mario and Luigi approach the Koopaling, who flees at the sight of them. Leaving Roy's room, Mario and Luigi are then ambushed by the Koopaling, but manage to defeat him. Defeating Roy causes a barrel to fall into the area, allowing the brothers to make their way to [[Wendy O. Koopa|Wendy]]'s room.


In his battle, Roy attacks by spitting fireballs like the other Koopalings, spinning in his shell akin to [[Ludwig]]'s attack, and stomping the ground, sending shock waves at Mario and Luigi; similar to [[Morton Koopa Jr.]], the number of spins he does in midair shows how many shockwaves the attack produces. However, unlike Morton, Roy sometimes stomps the ground at a distance, with the resulting shock waves coming close at once. Roy is also the first Koopaling to have a [[Time Bob-omb]] on his side during battle, which forces Mario and Luigi to defeat him in eight turns.
In his battle, Roy attacks by spitting fireballs like the other Koopalings, spinning in his shell akin to [[Ludwig]]'s attack, and stomping the ground, sending shock waves at Mario and Luigi; similar to [[Morton Koopa Jr.]], the number of spins he does in midair shows how many shockwaves the attack produces. However, unlike Morton, Roy sometimes stomps the ground at a distance, with the resulting shock waves coming close at once. Roy is also the first Koopaling to have a [[Time Bob-omb]] on his side during battle, which forces Mario and Luigi to defeat him in eight turns.
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Roy has always been rather large when compared to the other Koopalings, though his posture causes him to appear shorter than Morton and Iggy. He is depicted with long arms and hunched shoulders, much like a gorilla. His shell was originally magenta; it was portrayed as green in the SNES version of ''Mario is Missing'' (due to Ludwig, Iggy, and Roy, heads aside, reusing the same body type for their sprites, which featured a green shell), and his unused sprites from ''Super Princess Peach'' uses similar colors. In Roy's most recent and current appearances, the shell is purple, lined with a white encasing, and bears multiple short spikes circled with hot magenta rings. His in-game sprites in ''[[Super Mario World]]'' use a blue palette in his boss battle, and a gray palette in the ending cast roll; the game's graphics do, in fact, contain a fuchsia palette which would fit his head and shell, but for unknown reasons, this is applied to Ludwig's cast roll sprite instead. The ''Super Mario-kun'' design for his character gives him a third fang in the middle similar to Ludwig's. Roy wears the same metal, spiked cuffs as the other Koopalings, but his distinctive trademark is a pair of cat-eyed hot magenta sunglasses; his Japanese ''New Super Mario Bros. Wii'' site bio describes these glasses as "Bad Boy sunglasses," and says that they are his most defining feature.<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref> Although Roy's NES and SNES/GBA sprites for ''Super Mario Bros. 3'' are fairly faithful to his artwork, his sunglasses are depicted as having white and yellow lenses respectively, instead of their trademark hot magenta lenses.
Roy has always been rather large when compared to the other Koopalings, though his posture causes him to appear shorter than Morton and Iggy. He is depicted with long arms and hunched shoulders, much like a gorilla. His shell was originally magenta; it was portrayed as green in the SNES version of ''Mario is Missing'' (due to Ludwig, Iggy, and Roy, heads aside, reusing the same body type for their sprites, which featured a green shell), and his unused sprites from ''Super Princess Peach'' uses similar colors. In Roy's most recent and current appearances, the shell is purple, lined with a white encasing, and bears multiple short spikes circled with hot magenta rings. His in-game sprites in ''[[Super Mario World]]'' use a blue palette in his boss battle, and a gray palette in the ending cast roll; the game's graphics do, in fact, contain a fuchsia palette which would fit his head and shell, but for unknown reasons, this is applied to Ludwig's cast roll sprite instead. The ''Super Mario-kun'' design for his character gives him a third fang in the middle similar to Ludwig's. Roy wears the same metal, spiked cuffs as the other Koopalings, but his distinctive trademark is a pair of cat-eyed hot magenta sunglasses; his Japanese ''New Super Mario Bros. Wii'' site bio describes these glasses as "Bad Boy sunglasses," and says that they are his most defining feature.<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref> Although Roy's NES and SNES/GBA sprites for ''Super Mario Bros. 3'' are fairly faithful to his artwork, his sunglasses are depicted as having white and yellow lenses respectively, instead of their trademark hot magenta lenses.


In the ''Super Smash Bros.'' series, Roy's appearance is unaltered compared to most ''Mario'' characters, including Bowser. In ''Super Smash Bros. Ultimate'', however, his appearance is slightly updated, as are those of Bowser Jr. and the other Koopalings; Roy receives a slightly darker and subdued color scheme, while his spikes, shell, and sunglasses receive simple detailing.
In the ''Super Smash Bros.'' series, Roy's appearance is unaltered compared to most ''Super Mario'' characters, including Bowser. In ''Super Smash Bros. Ultimate'', however, his appearance is slightly updated, as are those of Bowser Jr. and the other Koopalings; Roy receives a slightly darker and subdued color scheme, while his spikes, shell, and sunglasses receive simple detailing.


In ''Dr. Mario World'', Roy, or rather Dr. Roy, wears a white armband with a pill design on it and carries a white satchel, although he otherwise resembles his usual appearance.
In ''Dr. Mario World'', Roy, or rather Dr. Roy, wears a white armband with a pill design on it and carries a white satchel, although he otherwise resembles his usual appearance.