Spin Jump: Difference between revisions

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(Undo revision 4068922 by Remembered Old Buddy (talk) Undiscussed removal, and there are other slightly functionally different "Spin Jumps" on the page as well)
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[[File:Spin.gif|16x32px|left]]
[[File:Spin.gif|16x32px|left]]
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]]
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]]
The Spin Jump first makes its appearance in ''[[Super Mario World]]'', where Mario or Luigi can spin-jump when the {{button|snes|A}} button is pressed. The Spin Jump can instantly defeat most [[stomp|stomp-able]] enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on spiky or hazardous enemies, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage. It is possible to gain height from spin-jumping on enemies, though not as much as a regular jump. If Mario or Luigi is at least in his [[Super Mario (form)|Super form]], Spin Jumps can break [[Rotating Block]]s from above. Furthermore, if either brother is in his [[Fire Mario|Fire form]], doing a Spin Jump scatters [[fireball]]s rapidly in both directions, and if either brother is in his [[Cape Mario|Caped form]], he performs a '''Cape Spin'''.<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 50 and 51.</ref> If Mario or Luigi rides [[Yoshi]] while spin-jumping, he can break Rotating Blocks from above while riding Yoshi.
The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. It can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on spiky, fiery, or hazardous enemies, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies, though not as much as a regular jump.
 
The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 50 and 51.</ref>


In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>"''Break the Blocks above the key using a Spin Jump and use the key on the keyhole.''" &ndash; Super NES Nintendo Player's Guide, page 13.</ref>
In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>"''Break the Blocks above the key using a Spin Jump and use the key on the keyhole.''" &ndash; Super NES Nintendo Player's Guide, page 13.</ref>
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====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
The Spin Jump also appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or Fire Mario, the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either spin-jumps or spins in midair. Mario can hit or break [[block]]s from above with this move (like with the [[Ground Pound]]). He can also destroy [[Koopa Troopa]]s, [[shell|Koopa Shell]]s, and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in ''Super Mario World''&mdash;it functions the same way as a normal jump when Mario lands on other enemies or hazards with it, meaning he is not be able to jump off enemies that hurt him when jumping on them normally. This ability cannot be performed when Mario is [[Small Mario]] or [[Bunny Mario]].
The Spin Jump reappears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or Fire Mario, the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break [[block]]s from above with this move (like with the [[Ground Pound]]). The Spin Jump's stomp can also destroy [[Koopa Troopa]]s, [[shell|Koopa Shell]]s, and some multiple-hit enemies by landing on them with it, but unlike in ''Super Mario World'', it does not protect from hazardous enemies. This ability cannot be performed as [[Small Mario]] or [[Bunny Mario]].


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
Another use for the Spin Jump is found in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or [[Fly Guy]] or into a [[tornado]]. Luigi also uses it when he is coming down from a [[Backward Somersault]]. Also, in a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate a Spin Jump while doing a [[Triple Jump]] (it is unknown if doing a Triple Jump first is required). It looks identical to the spinning descent performed after the player jumps on a Fly Guy or Spindrift.
In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', the Spin Jump occurs after jumping on a [[Spindrift]] or [[Fly Guy]] or into a [[tornado]], and causes the player character to descend more slowly. In the Nintendo DS remake, Luigi also uses it while descending from a [[Backward Somersault]].
 
In a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate the same Spin Jump while doing a [[Triple Jump]] (it is unknown if doing a Triple Jump first is required).


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the player can also use the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping, or by rotating {{button|gcn|Stick}} while Mario is in midair. If Mario spin-jumps in this game, then any [[goop]] attached to him will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a Spin Jump while using [[F.L.U.D.D.|FLUDD]]'s Squirt Nozzle or Turbo Nozzle.
In ''[[Super Mario Sunshine]]'', the player can use the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping, or by rotating {{button|gcn|Stick}} while Mario is in midair. It gradually shakes off any [[goop]] attached to him. Mario can also perform a '''Sprinkler Squirt''' by doing a Spin Jump while using [[F.L.U.D.D.|FLUDD]]'s Squirt Nozzle or Turbo Nozzle.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Mario or Luigi can also spin-jump in ''[[New Super Mario Bros.]]'' when he jumps off a [[Spin Block (New Super Mario Bros.)|Spin Block]]. While spinning, he falls slower. Attempting to [[Ground Pound|ground-pound]] in this state causes him to spin downwards rapidly in a drill-like motion, known as the [[Drill Spin]], which carries into later ''New Super Mario Bros.'' games.
In ''[[New Super Mario Bros.]]'', jumping off of a [[Spin Block (New Super Mario Bros.)|Spin Block]] activates a Spin Jump while launching Mario or Luigi high into the air. As in ''Super Mario 64'', he falls more slowly in this state. Attempting to [[Ground Pound|ground-pound]] causes him to spin downwards rapidly in a drill-like motion, known as the [[Drill Spin]].


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
A different type of Spin Jump appears in ''[[Super Mario Galaxy]]''. It is just like the normal [[spin]], except it is done in midair, giving Mario or Luigi a little height in his jump. Ground-pounding while doing this causes Mario or Luigi to perform a homing stomp attack, which carries into the sequel.
In ''[[Super Mario Galaxy]]'', Mario or Luigi can [[spin]] in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a [[Ground Pound]], the player character performs a {{conjectural|Homing Ground Pound}}.


In some [[level]]s of the game, if the player gets trapped in a [[tornado]] and spins inside it, the player will propel up high in the air and gently float down in a "helicopter-like" fashion, like with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''.
If Mario or Luigi is caught in a [[tornado]] or [[Tweester]], spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms]]
[[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms]]
The Spin Jump is also usable in ''[[New Super Mario Bros. Wii]]''. Unlike in the previous game, the player can spin-jump at any time by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions nearly the same as in ''[[Super Mario World]]'', although Mario still takes damage from spin-jumping on spiked or fiery enemies. The two new characters, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]], are also capable of using the Spin Jump. It makes a very distinct sound if it is used to defeat an enemy.
In ''[[New Super Mario Bros. Wii]]'', Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] can use the Spin Jump. It is performed by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions most similarly to the Spin Jump in ''[[Super Mario World]]'', but still no longer protects from stomping otherwise hazardous enemies. Like in that game, it causes [[Fire Mario]] and [[Ice Mario]] to shoot a [[fireball]] or [[Ice Ball]], respectively, in each direction.
 
The Spin Jump clears nearby clouds and [[Foo]]s' fog, and causes nearby [[Flower (New Super Mario Bros. series)|flower]]s to drop [[coin]]s. It also activates [[Screwtop Shroom]]s, [[Screwtop Platform]]s, and [[Screwtop Lift]]s, during which the character does not jump and can power the course part by spinning continuously.


The Spin Jump can also be used to get rid of area-obscuring clouds as well as fog produced by a new enemy, [[Foo]], and it activates the new [[Propeller Mushroom|Propeller Suit]]. If the Spin Jump is used with the Propeller Suit's ability, ground-pounding by pressing {{button|wii|paddown}} performs a [[Drill Spin]] for as long as the down button is held. If the Spin Jump is used while the character is powered up with a [[Fire Flower]] or [[Ice Flower]], the character shoots one [[fireball]] or [[Ice Ball]], respectively, in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character twirls, extending the horizontal distance of his jump or fall. Also, when the player spin-jumps in front of a [[flower (New Super Mario Bros. series)|flower]], it drops a coin. If the Spin Jump is used with a [[Mini Mushroom]], spinning in the air allows the player to fall slowly enough to [[Wall Jump|wall-jump]] up one wall.
Attempting to Spin Jump in the air performs the [[Midair Spin]], which ekes out more air time, and even allows [[Mini Mario]] to fall slowly enough to [[Wall Jump]] up one wall. As [[Propeller Mario]], both moves are replaced by [[fly]]ing upwards. This puts the character into a similar state to the [[Spin Block (New Super Mario Bros.)|Spin Block]] in ''[[New Super Mario Bros.]]'', where they fall slowly and can [[Drill Spin]] by pressing {{button|wii|paddown}}. They can now also cancel the Drill Spin by releasing {{button|wii|paddown}}, and further slow their descent by shaking the Wii Remote.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
The Spin Jump returns in ''[[Super Mario Galaxy 2]]'', behaving exactly the same as in ''Super Mario Galaxy''.
The spin returns in ''[[Super Mario Galaxy 2]]'', behaving exactly the same as in ''Super Mario Galaxy''.


====''New Super Mario Bros. U'' / ''New Super Luigi  U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi  U'' / ''New Super Mario Bros. U Deluxe''====
The Spin Jump functions the same in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'' as it did in ''[[New Super Mario Bros. Wii]]''. Additionally, if the player uses the Spin Jump in midair while gliding in [[Flying Squirrel Mario|Flying Squirrel form]], their character will perform a midair jump and descend slowly. With a [[P-Acorn]], the player can do these midair jumps indefinitely. Also, while the player is in Flying Squirrel form, the Spin Jump from the ground goes higher than the standard Spin Jump.
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the Spin Jump functions as it did in ''[[New Super Mario Bros. Wii]]''. [[Flying Squirrel Mario]]'s Spin Jump is higher than the standard jump. Also as Flying Squirrel Mario, attempting to [[Midair Spin]] propels the player character upwards with a [[Flying Squirrel Jump]], which can be done indefinitely as [[P Flying Squirrel Mario]].


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], being performed the same way it was in ''Super Mario Sunshine'', by rotating {{button|wii|Stick}} and then jumping. The player will spin in place upon rotating the Control Stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and it is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair.
The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], being performed like in ''Super Mario Sunshine'' by rotating {{button|wii|Stick}} and then jumping while the character is spinning in place. It is the highest jump that any of the characters can perform, and slows the player's descent.
 
The Spin Jump is also automatically performed if a player jumps on another player in midair.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', spin-jumping can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' styles. In both styles, it can be used to jump on most spiked enemies. It retains its ability to break [[Rotating Block]]s and defeat certain enemies such as Galoombas and Koopa Troopas in the ''Super Mario World'' style. The midair spin also returns in the ''New Super Mario Bros. U'' style.
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', the Spin Jump can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' game styles. It retains its ability to break [[Rotating Block]]s in the ''Super Mario World'' game style, and to defeat certain enemies such as Galoombas and Koopa Troopas. Unlike in ''New Super Mario Bros. U'', it can be used to jump on most spiked enemies in both game styles, but notably not [[Grinder]]s as was possible in ''Super Mario World''.
 
The [[Midair Spin]] also returns in the ''New Super Mario Bros. U'' game style.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario ground-pounds after spin-jumping, he will perform the Drill Spin from ''New Super Mario Bros.'' Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead.
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario [[Ground Pound]]s after Spin Jumping, he performs the [[Drill Spin]]. Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead.


There are also twisters present that spin Mario as well, similar to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
There are also twisters present that spin Mario, similarly to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', the Spin Jump and midair spin return with the same properties as in the game's predecessor. In the ''Super Mario 3D World'' style, the Spin Jump from that game can be performed by pressing {{button|switch|b}} and one of the shoulder buttons ({{button|switch|L}}, {{button|switch|R}}, {{button|switch|ZL}}, or {{button|switch|ZR}}) while holding ↑ on {{button|switch|leftstick}}.
In ''[[Super Mario Maker 2]]'', the Spin Jump and [[Midair Spin]] return with the same properties as in the game's [[Super Mario Maker|predecessor]].
 
In the ''Super Mario 3D World'' game style, the Spin Jump from that game can be performed by pressing {{button|switch|b}} and one of the shoulder buttons ({{button|switch|L}}, {{button|switch|R}}, {{button|switch|ZL}}, or {{button|switch|ZR}}) while holding ↑ on {{button|switch|leftstick}}.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]''. It functions similarly to how it does in ''[[New Super Mario Bros. Wii]]''.<ref>Nintendo of America (August 31, 2023). [https://www.youtube.com/live/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref>
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]'', functioning as in ''[[New Super Mario Bros. Wii]]''.<ref>Nintendo of America (August 31, 2023). [https://www.youtube.com/live/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> The [[Midair Spin]] also appears, but certain [[Badge (Super Mario Bros. Wonder)|Badge]]s' abilities replace it while equipped.


===''Mario Kart'' series===
===''Mario Kart'' series===
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===''Paper Mario'' series===
===''Paper Mario'' series===
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|Wii u|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|WiiU|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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|SpaE=Salto Giro <small>(''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS'')</small><br>Salto de Giro<br>Salto con Giro <small>(''Mario & Luigi: Partners in Time and Super Mario Bros. Wonder'')</small>
|SpaE=Salto Giro <small>(''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS'')</small><br>Salto de Giro<br>Salto con Giro <small>(''Mario & Luigi: Partners in Time and Super Mario Bros. Wonder'')</small>
|SpaEM=Spin Jump
|SpaEM=Spin Jump
|Fra=Saut en vrille<br>Saut Tournoyant<br>Saut toupie <small>(''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U'')</small><br>Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|Fre=Saut en vrille<br>Saut Tournoyant<br>Saut toupie <small>(''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U'')</small><br>Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FraM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Spin Jump
|FreM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Spin Jump
|Ger=Drehsprung <small>(''Super Mario World'')</small><br>Wirbelsprung <small>(''SML2'', ''M&L''-games)</small>
|Ger=Drehsprung <small>(''Super Mario World'')</small><br>Wirbelsprung <small>(''SML2'', ''M&L''-games)</small>
|GerM=Spin Jump<br>Whirl Jump
|GerM=Spin Jump<br>Whirl Jump
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|Rom=Sărit în Spirală
|Rom=Sărit în Spirală
|RomM=Spiral Jump
|RomM=Spiral Jump
|Ita=Salto con Rotazione <small>(''Super Mario World'')</small><ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' Italian manual, pag. 10</ref><ref>''[[Super Mario Sunshine]]'' Italian manual, pag. 16</ref><ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, page 111.</ref><br>Salto piroetta <small>(''New Super Mario Bros.'' series)</small><ref>''[[New Super Mario Bros. Wii]]'' Italian manual, pag. 17</ref><ref>''[[New Super Mario Bros. U]]'' Italian smart guide and Italian e-manual, pag. 15</ref><br>Salto avvitato <small>(''Super Mario Bros. Wonder)</small><ref>''[[Super Mario Bros. Wonder]]'' Italian in-game comands guide</ref>
|Ita=Salto con Rotazione<ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' Italian manual, pag. 10</ref><ref>''[[Super Mario Sunshine]]'' Italian manual, pag. 16</ref><ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, page 111.</ref><ref>''Super Mario World'' (Wii U - Virtual Console) Italian e-manual, page 2.</ref><br>Salto piroetta<ref>''[[New Super Mario Bros. Wii]]'' Italian manual, pag. 17</ref><ref>''[[New Super Mario Bros. U]]'' Italian smart guide and Italian e-manual, pag. 15</ref><br>Salto avvitato<ref>''[[Super Mario Bros. Wonder]]'' Italian in-game comands guide</ref>
|ItaM=Jump with Rotation<br>Rotating jump<br>[[Spin|Pirouette]] jump<br>Screwing jump
|ItaM=Jump with Rotation<br>Rotating jump<br>[[Spin|Pirouette]] jump<br>Screwing jump
|Kor=스핀 점프
|Kor=스핀 점프
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