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'''Star City''' is the fourth and final course in [[Future Fun Land]], the twentieth and final main race track, and the twenty-fifth overall course in the game ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]].'' 42 [[Golden Balloon]]s is the total needed to open this course (41 in the remake), and then 46 for its [[Silver Coin]] challenge (or 45 for the Balloon Touch Challenge in the [[Nintendo DS]] remake). [[Car]]s are the standard vehicle for this track, but [[Hovercraft]]s and [[Plane]]s can be used upon completing the course twice or in [[Time Trial]]s. | '''Star City''' is the fourth and final course in [[Future Fun Land]], the twentieth and final main race track, and the twenty-fifth overall course in the game ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]].'' 42 [[Golden Balloon]]s is the total needed to open this course (41 in the remake), and then 46 for its [[Silver Coin]] challenge (or 45 for the Balloon Touch Challenge in the [[Nintendo DS]] remake). [[Car]]s are the standard vehicle for this track, but [[Hovercraft]]s and [[Plane]]s can be used upon completing the course twice or in [[Time Trial]]s. The official ''Diddy Kong Racing'' website suggested racing as Diddy on this track.<ref>[https://web.archive.org/web/19990202142058/http://www.dkr.com/starcity.html ''Diddy Kong Racing'' website (Star City)]</ref> | ||
==Layout== | ==Layout== | ||
At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge with a railway where a train passes. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge, the player enters a building that leads to a city area full of 90° corners, requiring tight handling to negotiate them. At end of the city area is a tunnel that leads back to the starting line. | At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge with a railway where a train passes. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge, the player enters a building that leads to a city area full of 90° corners, requiring tight handling to negotiate them. At end of the city area is a tunnel that leads back to the starting line. The sky is colored black and red, but in split-screen mode, the sky is in the daytime. | ||
In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges. | In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges. | ||
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|Spa=Ciudad Cometa | |Spa=Ciudad Cometa | ||
|SpaM=Comet City | |SpaM=Comet City | ||
| | |Fre=Ville Lumiere | ||
| | |FreM=Light City | ||
|Ger=Sternenstadt (N64)<br>Star City (DS) | |Ger=Sternenstadt (N64)<br>Star City (DS) | ||
|GerM=Star City | |GerM=Star City |