Stomp: Difference between revisions

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{{rewrite-expand|Include information for ''Mario + Rabbids Sparks of Hope''}}
{{rewrite-expand|Include information for ''Mario + Rabbids Sparks of Hope''}}
{{about|the move used to defeat enemies in the Mario franchise|the custom variant for [[Sonic]]'s Homing Attack in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sonic#Homing Attack|Sonic the Hedgehog § Homing Attack]]}}
{{about|the move used to defeat enemies in the Mario franchise|the custom variant for [[Sonic]]'s Homing Attack in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sonic#Homing Attack|Sonic the Hedgehog § Homing Attack]]}}
[[File:Goomba (stomped-eng) - Super Mario Sticker.gif|thumb|250px|[[LINE]] sticker of [[Mario]] stomping on a [[Goomba]]]]
[[File:Goomba (stomped-eng) - Super Mario Sticker.gif|thumb|250px|[[LINE]] sticker of Mario stomping on a [[Goomba]]]]
[[File:SMR - Stomping Goombas.png|thumb|140px|Mario stomping on multiple Goombas]]
[[File:SMR - Stomping Goombas.png|thumb|140px|Mario stomping on multiple Goombas]]
A '''stomp''', also called a '''Foot Stomp''',<ref>''Nintendo Magazine System'' (AU) Issue #16, page 18.</ref> is the second part of a [[jump]] that occurs while a character comes down. The player does not have to jump; a stomp can be performed any time [[Mario]] (or another character) is falling. If the character stomps on top of an enemy or switch, they can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it does not work on spiked, ghostly, underwater, or fiery enemies (if stomping is attempted, Mario can take damage). Smaller enemies that Mario stomps upon are usually flattened completely. Enemies such as [[Piranha Plant]]s and [[Boo]]s also cannot typically be stomped on in the platformer games, but they can in some other games, such as 3D ''Mario'' games like ''[[Super Mario 3D World]]'' and certain ''Mario Party'' [[minigame]]s, respectively. A variant of stomping is also present in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting in ''[[Super Smash Bros. Brawl]]'', in which it is known as [[smashwiki:Footstool Jump|Footstool Jump]]ing and knocks down midair opponents rather than dealing damage; in ''[[Super Smash Bros. Ultimate]]'', using this on [[Piranha Plant]] while it is [[crouch]]ing uniquely causes it to respond with an upwards biting attack. In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, Mario can gain the ability to stomp on enemies during a Team Jump, dealing damage to them. This ability can be upgraded in Mario's Skill Tree in both games in the series, increasing the damage dealt as well as increasing the distance after performing the attack.
A '''stomp''', also called a '''Foot Stomp''',<ref>''Nintendo Magazine System'' (AU) Issue #16, page 18.</ref> is the second part of a [[jump]] that occurs while a character comes down. The player does not have to jump; a stomp can be performed any time [[Mario]] (or another character) is falling. If the character stomps on top of an enemy or switch, they can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it does not work on spiked, ghostly, underwater, or fiery enemies (if stomping is attempted, Mario can take damage). Smaller enemies that Mario stomps upon are usually flattened completely. Enemies such as [[Piranha Plant]]s and [[Boo]]s also cannot typically be stomped on in the platform games, but they can in some other games, such as 3D ''[[Super Mario (franchise)|Mario]]'' games like ''[[Super Mario 3D World]]'' and certain [[minigame]]s in the [[Mario Party (series)|''Mario Party'' series]], respectively. A variant of stomping is also present in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] starting in ''[[Super Smash Bros. Brawl]]'', in which it is known as [[smashwiki:Footstool Jump|Footstool Jump]]ing and knocks down midair opponents rather than dealing damage; in ''[[Super Smash Bros. Ultimate]]'', using this on Piranha Plant while it is [[crouch]]ing uniquely causes it to respond with an upwards biting attack. In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, Mario can gain the ability to stomp on enemies during a Team Jump, dealing damage to them. This ability can be upgraded in Mario's Skill Tree in both games in the series, increasing the damage dealt as well as increasing the distance after performing the attack.
   
   
Stomping first appears in ''[[Super Mario Bros.]]'' Anyone who can jump has the ability to stomp. In the ''[[Super Mario (franchise)|Super Mario]]'' role-playing games, Mario uses it with an [[Action Command]] for extra damage. In the ''[[Mario Party (series)|Mario Party]]'' series, the player can jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]].
Stomping first appears in ''[[Super Mario Bros.]]'' Anyone who can jump has the ability to stomp. In the ''Mario'' role-playing games, Mario uses it with an [[Action Command]] for extra damage. In the ''Mario Party'' series, the player can jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]].


==Stomp Badges==
==Stomp Badges==
In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability.
In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability.
===Sleep Stomp===
===Sleep Stomp===
*BP: 1
*BP: 1
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|RusR=Pryzhok na vraga
|RusR=Pryzhok na vraga
|RusM=Jump on enemy
|RusM=Jump on enemy
|Ita=Schianto <small>(''Mario + Rabbids Sparks of Hope'')</small>
|ItaM=Slam
|PorA=Pisadas consecutivas <small>(''Super Mario Run'')</small><br>Pisar <small>(''Mario + Rabbids Sparks of Hope'')</small>
|PorAM=Consecutive stomps<br>Stomp
}}
}}