Super Mario 3D World: Difference between revisions

Revised display for Controls, Locations, Characters, Enemies, Obstacles, Bosses, Items, Power-ups, and Obstacles to be more in-line with its sister articles (SM64, SMS, SMG, SMG2, SM3DL). Text itself was largely untouched. Consulted Mario Portal and Shogakukan Encyclopedia for subjects. Removed some objects that could be considered part of the general terrain within courses, and incorporated some objects into the descriptions of others. Featured articles should be maintained better.
(→‎Others: Per proposal)
(Revised display for Controls, Locations, Characters, Enemies, Obstacles, Bosses, Items, Power-ups, and Obstacles to be more in-line with its sister articles (SM64, SMS, SMG, SMG2, SM3DL). Text itself was largely untouched. Consulted Mario Portal and Shogakukan Encyclopedia for subjects. Removed some objects that could be considered part of the general terrain within courses, and incorporated some objects into the descriptions of others. Featured articles should be maintained better.)
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20%|Action(s)
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!colspan=4|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=25%|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25%|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25%|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25%|Wii Remote + Nunchuk
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
|-
!colspan=5|Stage controls
!colspan=5 style="background:#FF7733;"|Course controls
|-
|-
|Move
|Move
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|colspan="3"|N/A
|colspan="3"|N/A
|-
|-
!colspan=5|World Screen controls
!colspan=5 style="background:#FF7733;"|World Screen controls
|-
|-
|Move
|Move
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|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
!colspan=5|Menu controls
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|-
|Select option
|Select option
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!colspan="3" style="background:#FF2400; color:white;"|Worlds
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|-
|colspan="3"style="background:#FF7733;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
|-
!width=16% style="background:#FFAA50;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
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|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
|-
!width=16% style="background:#FFAA50;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
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|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
|-
!width=16% style="background:#FFAA50;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
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|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-3 [[Shifty Boo Mansion]]
|World 3-4 [[Pretty Plaza Panic]]
|World 3-4 [[Mount Beanpole]]
|-
|-
|World 3-A [[Magikoopa Blockade]]
|World 3-A [[Magikoopa Blockade]]
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|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
|-
!width=16% style="background:#FFAA50;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
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|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
|-
!width=16% style="background:#FFAA50;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
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|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
|-
!width=16% style="background:#FFAA50;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
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|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
|-
!width=16% style="background:#FFAA50;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
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|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
|-
!width=16% style="background:#FFAA50;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFAA50;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
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|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|-
|-
|colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
|-
!width=16% style="background:#68EBDF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#68EBDF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
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|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
|-
!width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#68EBDF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
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|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
|-
!width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#68EBDF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
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|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
|-
!width=16% style="background:#68EBDF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#68EBDF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
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==Characters==
==Characters==
===Playable and abilities===
===Playable characters===
{{see also|Super Mario 3D World playable characters' statistics}}
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=5%|Character
!width=12% style="background:#FF2400;color:white;"|Name
!width=35%|Advantages
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35%|Disadvantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=20%|Availability
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
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|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|After completing {{world-link|star|2|Super Galaxy}}
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}}
|-
|-
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#e3d6b0"align="center"|Sprints sooner
|style="background:#feff82"align="center"|Sprints sooner
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#feff82"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#e3d6b0"align="center"|Only in Captain Toad's Adventures levels
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|}
|}


===Supporting cast===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:gold;"
|-style="background:#FF2400;color:white;"
!Image
!width=12%|Name
!Description
!Description  
!width=15%|Locations
|-
|-
|align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|100px]]<br>[[Sprixie Princess]]
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=left|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center|[[File:Sprixie SM3DW Prima.jpg|100px]]<br>[[Sprixie]]
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center|[[File:SM3DW Luma.jpg|100px]]<br>[[Luma]]
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds and even in some of their levels. The player cannot interact with them.
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-  
|-  
|align=center|[[File:Plessie Artwork - Super Mario 3D World.png|100px]]<br>[[Plessie]]
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-  
|-  
|align=center|[[File:Rabbit SM3DW Prima.jpg|100px]]<br>[[Rabbit]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center|[[File:GiantRabbitSM3DW.jpg|100px]]<br>[[Mega Rabbit]]
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-  
|-  
|align=center|[[File:SM3DW Purple Toad.jpg|100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center|[[File:Mii Artwork - Super Mario 3D World.png|100px]]<br>[[Mii|Ghost Miis]]
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game.
|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=center|All courses
|}
|}
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}


==Enemies and obstacles==
==Enemies and obstacles==
===New===
{{multiframe
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|Sprites of enemies{{br}}in ''Luigi Bros.''
|align=right
}}
 
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
 
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
!style="background:gold"align=center|Image
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
!style="background:gold"align=center|Description
!style="background:gold"align=center|First appearance
!style="background:gold"align=center|Last appearance
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Ant Trooper]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|align=center|[[Sprawling Savanna]]
|-
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Big Ant Trooper]]'''
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|align=center|[[Sprawling Savanna]]
|-
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Big Galoomba]]'''
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Gargantuan Grotto]]
|align=center|[[Gargantuan Grotto]]
|-
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|x70px]]<br>'''[[Blockstepper]]'''
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=center|[[Double Cherry Pass]]
|align=center|[[Double Cherry Pass]]
|align=center|[[Faster Fort Fire Bros.]]
|align=center|[[Faster Fort Fire Bros.]]
|-
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>'''[[Blurker]]'''
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=center|[[Shadow Play Alley]]
|align=center|[[Shadow Play Alley]]
|align=center|[[Back to Hands-On Hall]]
|align=center|[[Back to Hands-On Hall]]
|-
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|x70px]]<br>'''[[Brolder]]'''
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Brolder Blockade]]
|align=center|[[Brolder Blockade]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|x70px]]<br>'''[[Cat Banzai Bill]]'''
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|-
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Cat Bullet Bill]]'''
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Cat Goomba]]'''
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=center|[[Super Bell Hill]]
|align=center|[[Super Bell Hill]]
|align=center|[[The Great Tower of Bowser Land]]
|align=center|[[The Great Tower of Bowser Land]]
|-
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>'''[[Charvaargh]]'''
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Conkdor]]'''
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=center|[[Conkdor Canyon]]
|align=center|[[Conkdor Canyon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|x70px]]<br>'''[[Flopter]]'''
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzler]]'''
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|x70px]]<br>'''[[Grumblump]]'''
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|x70px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Big Bounce Byway]]
|align=center|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Horned Ant Trooper]]'''
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|x70px]]<br>'''[[Ka-thunk]]'''
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[Bowser's Lava Lake Keep]]
|align=center|[[Bowser's Lava Lake Keep]]
|-
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]'''
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|x70px]]<br>'''[[Madpole]]'''
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|align=center|[[File:MotleyFleeing.jpg|x70px]]<br>'''{{conjectural|[[Motley slime]]}}'''
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|align=left|Ovoid slime creatures which propel towards Mario, and can combine with [[Motley Bossblob]] to form a giant, jester-like monster.
|align=center|[[Motley Bossblob's Big Battle]]
|align=center|[[Boss Blitz]]
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Parabones]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Blast Block Skyway]]
|align=center|[[Blast Block Skyway]]
|-
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Creeper]]'''
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|x70px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|x70px]]<br>'''[[Rammerhead]]'''
|align=center|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. In dimly lit waters, Rammerheads glow.
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|x70px]]<br>'''[[Ring Burner]]'''
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Cakewalk Flip]]
|align=center|[[Cakewalk Flip]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Skating Goomba]]'''
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=center|[[Snowball Park]]
|align=center|[[Snowball Park]]
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Ty-Foo Flurries]]
|-
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Skipsqueak]]'''
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Really Rolling Hills]]
|align=center|[[Rainbow Run]]
|align=center|[[Rainbow Run]]
|-
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|x70px]]<br>'''[[Snow Pokey]]'''
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead|Small Rammerhead]]'''
|align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up.
|align=center colspan=2|[[Rammerhead Reef]]
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=center|[[Snowball Park]]
|align=center|[[Snowball Park]]
|align=center|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Spiny Skipsqueak]]'''
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Really Rolling Hills]]
|align=center|[[Night Falls on Really Rolling Hills]]
|align=center|[[Night Falls on Really Rolling Hills]]
|-
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|x70px]]<br>'''[[Splorch]]'''
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Broken Blue Bully Belt]]
|align=center|[[Broken Blue Bully Belt]]
|-
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|align=center|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>'''[[Splounder]]'''
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Rainbow Run]]
|align=center|[[Rainbow Run]]
|-
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|x70px]]<br>'''[[Ty-foo]]'''
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Gigantic Seasick Wreck]]
|align=center|[[Gigantic Seasick Wreck]]
|-
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>'''[[Walleye]]'''
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Ty-Foo Flurries]]
Line 708: Line 726:
|}
|}


===Returning===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!style="background:gold"align=center|Image
|-style="background:#FF2400; color:white;"
!style="background:gold"align=center|Description
!width=10%|Name
!style="background:gold"align=center|First appearance
!Description
!style="background:gold"align=center|Last appearence
!width=10%|First appearance
|-
!width=10%|Last appearance
|align=center|[[File:Baddie Box SM3DW Prima.jpg|x70px]]<br>'''[[Baddie Box]]'''
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|-
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|x70px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Bullet Bill Base]]
|align=center|[[Bullet Bill Base]]
|-
|-
|align=center|[[File:SM3DW Mario Stealing Koopa Shell.png|x70px]]<br>'''[[Beach Koopa]]'''
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|align=center|[[Sunshine Seaside]]
|-
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>'''[[Big Boo]]'''
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|x70px]]<br>'''[[Bill Blaster]]'''
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|x70px]]<br>'''[[Blooper]]'''
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|x70px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|align=center|[[Super Block Land]]
|-
|-
|align=center|[[File:Boo SM3DW Prima.jpg|x70px]]<br>'''[[Boo]]'''
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|x70px]]<br>'''[[Boomerang Bro]]'''
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[Beep Block Skyway]]
|align=center|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|align=center|[[Footlight Lane]]
|-
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Bully]]'''
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|x70px]]<br>'''[[Cannon]]'''
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>'''[[Cheep Cheep]]'''
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|x70px]]<br>'''[[Coin Coffer]]'''
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|align=center|[[File:Honeycomb Skyway.jpg|x70px]]<br>'''[[Fire Bar]]'''
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Double Cherry Pass]]
|align=center|[[Double Cherry Pass]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Fire Piranha Plant]]'''
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Shadow-Play Alley]]
|align=center|[[Shadow-Play Alley]]
|align=center|[[Captain Toad's Fiery Finale]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|x70px]]<br>'''[[Fizzlit]]'''
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|align=center|[[Switch Shock Circus]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzy]]'''
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=center|[[Shadow-Play Alley]]
|align=center|[[Shadow-Play Alley]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|x70px]]<br>'''[[Fuzzy Horde]]'''
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Galoomba]]'''
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=center|[[Puffprod Peaks]]
|align=center|[[Puffprod Peaks]]
|align=center|[[Super Galaxy]]
|align=center|[[Super Galaxy]]
|-
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Goomba]]'''
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=center|[[Super Bell Hill]]
|align=center|[[Super Bell Hill]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>'''[[Goomba Tower]]'''
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Towering Sunshine Seaside]]
|align=center|[[Towering Sunshine Seaside]]
|-
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>'''[[Hammer Bro]]'''
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Switch Shock Circus]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Koopa Troopa]]'''
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|x70px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|x70px]]<br>'''[[Lava Bubble]]'''
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=center|[[Lava Rock Lair]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|align=center|[[Back to Hands-On Hall]]<br>(orange)<br>[[Faster Fort Fire Bros.]]<br>(blue)
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=center|[[Magikoopa Blockade]]
|align=center|[[Magikoopa Blockade]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=center|[[Mount Beanpole]]
|align=center|[[Mount Beanpole]]
|align=center|[[Honeycomb Skyway]]
|align=center|[[Honeycomb Skyway]]
|-
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|x70px]]<br>'''[[Mini Goomba]]'''
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|x70px]]<br>'''[[Octoomba]]'''
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=center|[[Super Galaxy]]
|align=center|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|125px]]<br>'''[[Para-Biddybud]]'''
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>'''[[Peepa]]'''
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center|[[Mount Beanpole]]
|align=center|[[Mount Beanpole]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|x70px]]<br>'''[[Porcupuffer]]'''
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Spike]]'''
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=center|[[Spike's Lost City]]
|align=center|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|x70px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|x70px]]<br>'''[[Spike Block]]'''
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Spiky Spike Bridge.jpg|150px]]<br>'''[[Spike Trap]]'''
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|125px]]<br>'''[[Spiked roller]]'''
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|x70px]]<br>'''[[Spiny]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=center|[[Big Bounce Byway]]
|align=center|[[Big Bounce Byway]]
|align=center|[[Floating Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stingby]]'''
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Honeycomb Starway]]
|align=center|[[Honeycomb Starway]]
|-
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|x70px]]<br>'''[[Thwomp]]'''
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|x70px]]<br>'''[[Volcanic debris]]'''
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
|}


===Other obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|-
!style="background:gold"align=center|Image
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>'''[[Cannon]]'''
!style="background:gold"align=center|Description
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
!style="background:gold"align=center|First appearance
|align=center|[[Bowser's Highway Showdown]]
!style="background:gold"align=center|Last appearance
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|150px]]<br>'''Darkness'''
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|align=center|Blocks the player's view.
|Blocks the player's view.
|align=center|[[Switchblack Ruins]]
|align=center|[[Switchblack Ruins]]
|align=center|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Grumblump Inferno.jpg|150px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|150px]]<br>'''[[Lava]]'''
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|align=center|Molten rock that can cause the player to instantly lose a life.
|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Brolder Blockade]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|align=center|[[Fort Fire Bros.]]
|align=center|[[Captain Toad's Fiery Finale]]<br>(orange)<br>[[Mystery House Marathon]]<br>(blue)
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Simmering Lava Lake.jpg|150px]]<br>'''[[Lava tide]]'''
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|align=center|Lava that rises up and down.
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[Brolder Blockade]]
|align=center|[[Captain Toad's Fiery Finale]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|150px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Poison Fog (3D World).png|150px]]<br>'''[[Poison fog]]'''
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|align=center|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan="2"align=center|[[Trick Trap Tower]]
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|-
|align=center|[[File:Sm3dwQuicksand.png|150px]]<br>'''[[Quicksand]]'''
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center|Sand that sinks the player.
|Sand that sinks the player.
|colspan="2"align=center|[[Conkdor Canyon]]
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|-
|align=center|[[File:Deepwater Dungeon.jpg|150px]]<br>'''[[Water]]'''
|align=center|[[File:FloatingMinesSM3DWorld.jpg|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=center|Water occasionally appears as moving cubed bodies of water.
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|'''[[Water tide]]'''
|align=center|[[File:Spiky Spike Bridge.jpg|100x100px]]<br>'''[[Spike Trap]]'''
|align=center|Water that rises up and down.
|A pointy obstacle that damages the player. They can be static or retractable.
|colspan="2"align=center|[[Deepwater Dungeon]]
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
|}


===Bosses===
===Bosses===
<center>
Bosses are listed in the order that they are first encountered.
{|width=65% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!colspan="3" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
|-style="background:#FF2400; color:white;"
|-00"|
!width=10%|Name
!Description
!width=19%|Courses
|-
|-
!width=33.3% style="background:#32765C"|{{color-link|Bowser|white}}
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
!width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}}
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
!width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}}
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|-
!align=center style="background:#FFFFFF"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|200x150px]]
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
!align=center style="background:#FFFFFF"|[[File:SSBU Boom Boom Spirit.png|200x150px]]
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
!align=center style="background:#FFFFFF"|[[File:PomPomSM3DW.jpg|200x150px]]
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|align=center style="background:#FFFFFF"|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|align=center style="background:#FFFFFF"|A big brutish Koopa that spins his fists around his arenas.
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center style="background:#FFFFFF"|A female Boom Boom that throws shuriken.
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
!width=33.3% style="background:#66BE9C"|'''Levels'''
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
!width=33.3% style="background:#ffc766"|'''Levels'''
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
!width=33.3% style="background:#ff5e4d"|'''Levels'''
|align=center|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|-
|-
|align=center style="background:#B6E0D0"|{{world|1|castle3d}}: [[Bowser's Highway Showdown]]<br>{{world|castle|castle3d}}: [[Bowser's Lava Lake Keep]]
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|align=center style="background:#ffe3b3"|{{world|2|tank}}: [[Bowser's Bullet Bill Brigade]]<br>{{world|6|tank}}: [[Bowser's Bob-omb Brigade]]<br>{{world|flower2|12}}: [[Boss Blitz]]<br>{{world|crown|mysterybox}}: [[Mystery House Marathon]]
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center style="background:#ffbab3"|{{world|3|train}}: [[The Bullet Bill Express]]<br>{{world|bowser|train}}: [[The Bowser Express]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
!width=33.3% style="background:#5600d6"|{{color-link|Hisstocrat|white}}
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
!width=33.3% style="background:#7a3700"|{{color-link|Boss Brolder|white}}
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
!width=33.3% style="background:#4fa0f8"|{{color-link|King Ka-thunk|white}}
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Hisstocrat.png|200x150px]]
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|align=center style="background:#FFFFFF"|[[File:King Brolder SM3DW.png|200x150px]]
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center style="background:#FFFFFF"|[[File:KingKa-Thunk artwork.png|200x150px]]
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|-
|align=center style="background:#FFFFFF"|Obese regal snakes that surround themselves with dish-carrying minions.
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|align=center style="background:#FFFFFF"|The leader of the [[Brolder]]s with a magmatic spinning attack.
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center style="background:#FFFFFF"|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|-
!width=33.3% style="background:#8533ff"|'''Levels'''
|align=center|[[File:Queen Hisstocrat.jpg|100x100px]]<br>'''Hisstocrat''' (Pink)
!width=33.3% style="background:#cc5c00"|'''Levels'''
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
!width=33.3% style="background:#85bdfa"|'''Levels'''
|align=center|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|-
|align=center style="background:#c299ff"|World 3-B: [[A Banquet with Hisstocrat]]<br>{{world|bowser|B}}: [[Hisstocrat Returns]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|align=center style="background:#ff811a"|{{world|4|castle3d}}: [[Lava Rock Lair]]<br>{{world|castle|A}}: [[Brolder Blockade Is Back]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center style="background:#b6d8fc"|{{world|5|castle3d}}: [[King Ka-thunk's Castle]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center|[[The Great Tower of Bowser Land]]
|-
!width=33.3% style="background:#a89f94"|{{color-link|Prince Bully|white}}
!width=33.3% style="background:#4a4a4a"|{{color-link|Motley Bossblob|white}}
!width=33.3% style="background:#ff751a"|{{color-link|Meowser|white}}
|-
|align=center style="background:#FFFFFF"|[[File:PrinceBully SM3DW.png|200x150px]]
|align=center style="background:#FFFFFF"|[[File:BossblobArtwork.jpg|200x150px]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Meowser.png|200x150px]]
|-
|align=center style="background:#FFFFFF"|The [[Bully]] leader, who can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center style="background:#FFFFFF"|A Koopa-like jester that combines with several liquid metal blobs into a monstrous clown.
|align=center style="background:#FFFFFF"|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|-
!width=33.3% style="background:#d1ccc7"|'''Levels'''
!width=33.3% style="background:#808080"|'''Levels'''
!width=33.3% style="background:#ffa366"|'''Levels'''
|-
|align=center style="background:#f4f2f1"|World 6-A: [[Prince Bully Blockade]]<br>{{world|castle|B}}: [[Prince Bully Blockade Is Back]]
|align=center style="background:#b3b3b3"|World 6-C: [[Motley Bossblob's Big Battle]]<br>{{world|bowser|A}}: [[Motley Bossblob's Encore]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center style="background:#ffd1b3"|{{world|bowser|castle3d}}: [[The Great Tower of Bowser Land]]
|}
|}
</center>


==Items and objects==
==Items and objects==
===Power-ups===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
These are collectibles, pickups, and health-restoring objects.
|-style="background:gold;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
!Image
|-style="background:#FF2400;color:white;"
!Transformation
!width=12%|Name
!Description
!width=38%|Description
|-
!width=12%|Name
!colspan=3 style="background:#fff3b2;"|New power-ups
!width=38%|Description
|-
|align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|100px]]<br>[[Super Bell]]
|align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Mario]]
|align=left|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Double Mario]]
|align=left|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|align=center|[[File:Lucky Bell SM3DW Prima.jpg|100px]]<br>[[Lucky Bell]]
|align=center|[[File:Golden Statue Mario.png|100px]]<br>[[Lucky Cat Mario]]
|align=left|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
!colspan=3 style="background:#fff3b2;"|Returning power-ups
|-
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|align=center|[[File:Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mario (form)|Super Mario]]
|align=left|Collecting the Super Mushroom transforms [[Small Mario]] into Super Mario, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Flower]]
|align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Mario]]
|align=left|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center|[[File:SM3DW Boomerang Flower Artwork.png|100px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=center|[[File:SM3DW Boomerang Mario Artwork.png|100px]]<br>[[Boomerang Mario]]
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=left|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Tanooki Mario]]
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=left|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[White Tanooki Mario]]
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=left|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like [[Tanooki Mario]], but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mario]]
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=left|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|align=center|[[File:Super Star Artwork - Super Mario 3D World.png|100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]]
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=left|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
!colspan=3 style="background:#fff3b2;"|Support items
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box]]
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=center|[[File:Toad Coin Box.jpg|100px]]
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=left|Coin Boxes are shiny [[? Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100px]]<br>[[Cannon Box]]
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|100px]]
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]]<br>[[Green Shell]]
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=center|[[File:ShellMarioSM3DW.jpg|100px]]
|Baseballs can be thrown to defeat enemies.
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100px]]<br>[[Goomba Mask]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=center|[[File:SM3DW Goomba Mask Screenshot.png|100px]]
|Snowballs can be thrown to defeat enemies.
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|align=center|[[File:Light Box Artwork - Super Mario 3D World.png|100px]]<br>[[Light Box]]
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=center|[[File:SM3DW Light Box Screenshot.png|100px]]
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]]
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=center|[[File:PottedPiranhaSM3DW.jpg|100px]]
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|-
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]]<br>[[Propeller Box]]
|align=center|[[File:SM3DW Hands-On Hall.png|100px]]
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|-
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]]<br>[[Ice Skate]]
|align=center|[[File:SM3DW Peach Skating.png|100px]]
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|}
|}


===Others===
===Power-ups===
{{more images|section=y|Fill placeholders}}
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
|-
!style="background:gold"align=center|Image
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!style="background:gold"align=center|Description
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
|-style="background:gold;"align=center
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
!colspan=2 style="background:#fff3b2;"|'''Collectible items'''
|-
|-
|align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]'''
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|-
|align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|x70px]]<br>'''[[+ Clock]]'''
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=left|+ Clocks add either 10 seconds or 100 seconds to the timer.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
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|align=center|[[File:Blue Coin SM3DW Prima.jpg|x70px]]<br>'''[[Blue Coin]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|-
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=left|Collecting 100 Coins grants the player an extra life.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|-
|align=center|[[File:Coin Ring SM3DW Prima.jpg|x70px]]<br>'''[[Coin ring|Gold Ring]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=left|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|-
|align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]'''
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Coin]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|align=center|[[File:Stamp Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stamp]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|-
|-
|align=center|[[File:Binoculars SM3DW Prima.jpg|x70px]]<br>'''[[Binoculars]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=left|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center|[[File:Cat Wheel SM3DW Prima.jpg|x70px]]<br>'''[[Cat Wheel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=left|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|-
|align=center|[[File:Character Switch SM3DW Prima.jpg|x70px]]<br>'''[[Character Switch]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=left|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center|[[File:Color Panel SM3DW Prima.jpg|x70px]]<br>'''[[Color Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=left|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|-
|align=center|[[File:SM3DWGong.jpg|x70px]]<br>'''[[Gong]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=left|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center|[[File:Green Star Coin SM3DW Prima.jpg|x70px]]<br>'''[[Green Coin]]'''
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=left|Green Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center|[[File:Green Star Ring SM3DW Prima.jpg|x70px]]<br>'''[[Green Star Ring]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=left|When a Green Star Ring is passed through, Green Coins appear.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|-
|-
|align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|-
|-
|align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=left|P Switches are switches that release balls in bonus areas or reveal blue coins.
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center|[[File:Red Coin SM3DW Prima.jpg|x70px]]<br>'''[[Red Coin]]'''
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|-
|-
|align=center|[[File:Red Ring SM3DW Prima.jpg|x70px]]<br>'''[[Red Ring]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=left|Red Rings reveal Red Coins when they are passed through.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|align=center|[[File:Searchlight.png|x70px]]<br>'''[[Searchlight (Super Mario 3D World)|Searchlight]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=left|Activates obstacles when the player stands in it.
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|-
|}
|align=center|[[File:Sliding door.png|x70px]]<br>'''[[Sliding door]]'''
 
|align=left|Doors that can be opened by tapping the Wii U GamePad.
===Objects===
|-
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|align=center|[[File:Switch Panel SM3DW Prima.jpg|x70px]]<br>'''[[Flipswitch Panel|Switch Panel]]'''
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|align=left|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-style="background:#FF2400; color:white;"
!width=12%|Name
!Description
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Torch'''
!colspan=3 style="background:#FF7733;"|Trigger objects
|align=left|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
|-
|-
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]'''
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Assist Block]]'''
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=left|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|-
|align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]'''
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block]]'''
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=left|Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|align=center|[[File:Big Block SM3DW Prima.jpg|x70px]]<br>'''[[Mega Block|Big Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref>
|align=left|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]].  
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=left|Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|-
|-
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]'''
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|When a Green Star Ring is passed through, Green Coins appear.
|-
|-
|align=center|[[File:Crate SM3DW Prima.jpg|x70px]]<br>'''[[Crate]]'''
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=left|Crates are wooden boxes that act as obstacles.
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]'''
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=left|Donut Blocks are platforms that slowly fall when stepped on.
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|-
|-
|align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Empty Block]]'''
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center|[[File:SM3DW Gift Box.jpg|x70px]]<br>'''[[Gift Box]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|align=left|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=left|? Blocks that are invisible to players unless they hit them.
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|-
|-
|align=center|[[File:Long Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block|Long ? Block]]'''
!colspan=3 style="background:#FF7733;"|Climbable objects
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=left|Long ? Blocks that are invisible to players unless they hit them.
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Red POW Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=left|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
|-
|align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]'''
!colspan=3 style="background:#FF7733;"|Strikable objects
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
|align=center|[[File:Roulette Block SM3DW Prima.jpg|x70px]]<br>'''[[Roulette Block]]'''
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=left|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|align=center|[[File:SM3DW Slot Block.jpg|x70px]]<br>'''[[Slot Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center|[[File:SM3DW Switch Block.jpg|x70px]]<br>'''[[Switch Block (Super Mario 3D World)|Switch Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]
|align=left|Switch Blocks change the direction of or reveal new Switchboard paths.
|A glowing spot releases a Green Star when ground-pounded. Doing so also causes it the glow to disappear.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|-
|-
|align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=left|Platforms with arrows that rise from lava and then sink back down after a short time.
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}'''
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref>
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float'''
!colspan=3 style="background:#FF7733;"|Transportation objects
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
|-
|-
|align=center|[[File:SM3DW Cloud Lift.png|x60px]]<br>'''[[Cloud Lift]]'''
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=left|Cloud Lifts are moving platforms that can be jumped through.
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet'''
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Couch'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=left|A couch that levitates once stepped on.
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|-
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]'''
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
|-
|align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''[[Hexagon]]'''
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
|When entered, Warp Pipes teleport the player to another area of a course.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform'''
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=left|Part of a bookshelf that moves once stepped on.
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|-
|align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]]
|align=left|Cloud Lifts that are invisible to players unless they jump through or land on one.
|Doors that take the player to another portion of the course.
|-
|-
|align=center|[[File:Footlight Lane.jpg|x70px]]<br>'''Invisible platform'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|align=left|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
|align=center|[[File:SM3DW Jump Panel.jpg|x70px]]<br>'''[[Jump Panel]]'''
!colspan=3 style="background:#FF7733;"|Blocks and containers
|align=left|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float'''
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=left|Red metal platforms that float on lava.
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|-
|-
|align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref>
|align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|-
|-
|align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]'''
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|-
|align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x70px]]<br>'''[[Mushroom Trampoline]]'''
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=left|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]'''
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=left|Hanging platforms that sway from side to side indefinitely.
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Plate'''
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=left|Plates held by snakers. The cracked ones break once stepped on.
|Crates are wooden boxes that act as obstacles.
|-
|-
|align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Raft'''
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=left|A large wodden platform that floats on poison moving in one direction.
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x70px]]<br>'''[[Red-Blue Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=left|Red-Blue Panels are tiles that flip when the player jumps.
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block'''
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform'''
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=left|Platforms that gradually rise up and fall down.
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|-
|align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]'''
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=left|A maze that rolls when the player walks, depending on which direction.
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|-
|-
|align=center|[[File:Rotating Panel SM3DW Prima.jpg|x70px]]<br>'''[[Rotating Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=left|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
|-
|align=center|<br>[[File:SM3DW World 5-2.png|x70px]]<br>'''[[Seesaw]]'''
!colspan=3 style="background:#FF7733;"|Platforms
|align=left|A long platform that tilt left or right depending on where the player walks.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Shifting block'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=left|Dark purple crystal blocks that move left to right.
|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|-
|align=center|[[File:Springboard SM3DW Prima.jpg|x70px]]<br>'''[[Trampoline|Springboard]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|-
|-
|align=center|[[File:Switchboard SM3DW Prima.jpg|x70px]]<br>'''[[Switchboard]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=left|Switchboards are platforms that move in the direction of the arrow the player stands on.
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|-
|-
|align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]'''
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|Donut Blocks are platforms that slowly fall when stepped on.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|Large red and yellow blocks that gradually fall once stepped on.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref>
|align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|-
|align=center|[[File:Touchstone SM3DW Prima.jpg|x70px]]<br>'''[[Touchstone]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs and movement patterns depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|-
|-
|align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=left|A four-way bridge that turns at a 90 degree axis.
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|-
|align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]'''
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|-
|align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=left|A ship that tilts left to right.
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|[[Zipline lift]]}}'''
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=left|A red circular lift that moves on tracks once stepped on, then disappears.
|Red-Blue Panels are tiles that flip when the player jumps.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|-
|-
|align=center|[[File:SM3DW Chain Link.jpg|x40px]]<br>'''[[Chain-Link]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=left|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|-
|align=center|[[File:SM3DW Super Bell Tree.png|x70px]]<br>'''[[Tree]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref>
|align=left|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Throwable and kickable objects'''
|-
|-
|align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Baseball (object)|Baseball]]'''
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=left|Baseballs can be thrown to defeat enemies.
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
|-
|align=center|[[File:Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Bomb]]'''
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|A long platform that tilt left or right depending on where the player walks.
|-
|-
|align=center|[[File:Gold Shell SM3DW Prima.jpg|x70px]]<br>'''[[Gold Shell]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|Hanging platforms that sway from side to side indefinitely. (In Mystery House Dash, Spike's Lost City, and Mystery House Marathon.)
|-
|-
|align=center|[[File:Kick Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Kick Bomb]]'''
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=left|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|-
|align=center|[[File:Snowball SM3DW.png|x70px]]<br>'''[[Snowball]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=left|Snowballs can be thrown to defeat enemies.
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|-
|-
|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]'''
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|align=left|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|-
|-
|align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=left|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
|align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]'''
!colspan=3 style="background:#FF7733;"|Other objects
|align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
|-
|-
|align=center|[[File:SM3DW Trapeze.jpg|x70px]]<br>'''[[Trapeze]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=left|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|Directs the player one direction.
|-
|-
|align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]'''
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=left|When entered, Warp Boxes teleport the player to another area of a level.
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
|-
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=left|Doors that take the player to another portion of the level.
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|-
|-
|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=left|When entered, Warp Pipes teleport the player to another area of a level.
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Other objects'''
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|align=left|Directs the player one direction.
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|-
|-
|align=center|[[File:WoodenBowserSM3DWModel.png|x70px]]<br>'''[[Wooden cutout|Board]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=left|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|Dandelions disappear when the player blows into the system's microphone.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|-
|align=center|[[File:Checkpoint Flag SM3DW Prima.jpg|x70px]]<br>'''[[Checkpoint Flag]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|align=left|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|A Goal Pole that flies away when the player approaches one.
|-
|-
|align=center|[[File:SM3DW The Great Goal Pole.jpg|x70px]]<br>'''[[Goal Pole (flying)|Flying Goal Pole]]'''
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|align=left|A Goal Pole that flies away when the player approaches one.
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center|[[File:Goal Pole SM3DW Prima.jpg|x70px]]<br>'''[[Goal Pole]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Little bird]]
|align=left|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|Little birds are found in some courses and fly away when Mario gets close.
|-
|-
|align=center|[[File:Fake Goal Pole.jpg|x70px]]<br>'''[[Illusion]]'''
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|align=left|Manifestations of objects and items created by [[Boo]]s to fool the player.
|Activates obstacles when the player stands in it.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Sand sculpture'''
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=left|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|Doors that can be opened by tapping the Wii U GamePad.
|}
|}


Line 1,620: Line 1,602:
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]]
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Fairy Group Artwork - Super Mario 3D World.png|The seven [[Sprixie Princesses]]
Bowser Artwork - Super Mario 3D World.png|[[Bowser]] and his [[Bowser's Muscle Car|Muscle Car]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Super Bell Artwork - Super Mario 3D World.png|The [[Super Bell]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
</gallery>
</gallery>
9,791

edits