Super Mario 3D World: Difference between revisions

Undo revision 4199531 by 172.8.224.159 (talk) Similar notes but likely a coincidence considering how relatively obscure the theme is (and seems like a random/very specific choice for a theme)
(Undo revision 4199531 by 172.8.224.159 (talk) Similar notes but likely a coincidence considering how relatively obscure the theme is (and seems like a random/very specific choice for a theme))
Tag: Undo
(35 intermediate revisions by 14 users not shown)
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{{Main|Luigi Bros.}}
{{Main|Luigi Bros.}}
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', [[8-bit character|Pixel Luigis]] can be found throughout the game.
{{br}}
{{br}}


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|-
|-
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82"align="center"|Sprints sooner
|style="background:#feff82"align="center"|N/A
|style="background:#feff82"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad<br>Cannot jump
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|}
|}
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|Sprites of enemies{{br}}in ''Luigi Bros.''
|Sprites of enemies{{br}}in ''Luigi Bros.''
|align=right
|align=right
|bg=black
}}
}}


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|-
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|align=center|[[Sprawling Savanna]]
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|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|colspan="2" align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|-
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
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|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|colspan="2" align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
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|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|colspan="2" align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|colspan="2" align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
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|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|colspan="2" align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
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|-
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
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|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|colspan="2" align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
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|colspan="2"align=center|[[Conkdor Canyon]]
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=center|[[File:FloatingMine CTTT.png|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Clear Pipe Cruise]]
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|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Spiky Spike Bridge.jpg|100x100px]]<br>'''[[Spike Trap]]'''
|align=center|[[File:SpikeTrap CTTT.png|100x100px]]<br>'''[[Spike Trap]]'''
|A pointy obstacle that damages the player. They can be static or retractable.
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Bowser's Highway Showdown]]
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|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
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|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|-
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|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
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|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|-
|-
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|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Little bird]]
|Little birds are found in some courses and fly away when Mario gets close.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
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|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|Doors that can be opened by tapping the Wii U GamePad.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring [[8-bit character|Pixel Luigis]] hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}
{{br|right}}


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==Glitches==
==Glitches==
{{main|List of Super Mario 3D World glitches}}
{{main|List of Super Mario 3D World glitches}}
===Long Jump glitch===
===Snowball slide glitch===
[[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]]
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]]
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
{{br}}


===World Map Out of Bounds===
===World Map out of bounds glitch===
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
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*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. The arrangement of the [[Underground Theme]] from ''Super Mario Galaxy'''s [[Flipswitch Galaxy]] returns in the underground levels, itself being based on its ''Super Mario 3D Land'' rendition. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.