Super Mario Advance 4: Super Mario Bros. 3: Difference between revisions

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(Added e-Reader support to the infobox, considering its many bonus levels and such.)
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'''''Super Mario Advance 4: Super Mario Bros. 3''''' is a 2003 [[reissue]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' for the [[Game Boy Advance]] and is the fourth and final entry in the [[Super Mario Advance (series)|''Super Mario Advance'' series]]. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and it makes use of the [[e-Reader]] to support additional content. It features a [[Mario Bros. (Game Boy Advance)|remake]] of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it. It also has rumble support if played on a [[Game Boy Player]].  
'''''Super Mario Advance 4: Super Mario Bros. 3''''' is a 2003 [[reissue]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' for the [[Game Boy Advance]] and is the fourth and final entry in the [[Super Mario Advance (series)|''Super Mario Advance'' series]]. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and it makes use of the [[e-Reader]] to support additional content. It features a [[Mario Bros. (Game Boy Advance)|remake]] of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it. It also has rumble support if played on a [[Game Boy Player]].  


The first release of the game was bundled with two e-Reader cards. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos, and, most significantly, new [[level]]s in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows [[Mario]] to transform into [[Cape Mario|Caped Mario]]. There were also two Switch cards that the player could activate and deactivate the effects of by scanning them: the [[Orange Switch]] and the [[Blue Green Switch]]. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref>
The first release of the game was bundled with two e-Reader cards. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos, and, most significantly, new [[level]]s in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows [[Mario]] to transform into [[Cape Mario|Caped Mario]]. There are also [[Switch Card]]s that the player can activate and deactivate the effects of by scanning them. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref>


The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016; in Europe on March 10, 2016; and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously been released only in Japan. The ROM size was also increased from 32 megabits to 64.<ref>{{media link|SMA4 GBA Size.png}}</ref> It was also re-released for the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service as one of its launch titles on February 8, 2023, worldwide, which also includes all of the e-Reader levels.
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016; in Europe on March 10, 2016; and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously been released only in Japan. The ROM size was also increased from 32 megabits to 64.<ref>{{media link|SMA4 GBA Size.png}}</ref> It was also re-released for the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service as one of its launch titles on February 8, 2023, worldwide, which also includes all of the e-Reader levels.
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