Super Mario All-Stars: Difference between revisions

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====Music and sound effects====
====Music and sound effects====
The games' soundtrack was enhanced. New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. The ground theme has additional instrument notes and changes. There is also a new [[Bowser]] battle music, which starts when the player reaches a [[fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. Although there are some exceptions in ''Super Mario Bros.: The Lost Levels'', going through a pipe generally no longer resets the music. In [[World 8 (Super Mario Bros.)|World ]][[World 8 (Super Mario Bros.: The Lost Levels)|8-4]], the underwater area now uses castle music rather than water music. The title screen for both games now has a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. A chime or buzz will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. When the timer reaches the last 100 seconds, the music speeds up uninterrupted while the warning simultaneously plays, as in ''Super Mario World''. The underground levels use the enhanced version of the upbeat underground music from ''Super Mario Bros. 3'' instead of the basic/simple one from the original NES/[[Family Computer|Famicom]] game, and when Princess Toadstool is rescued, the music that plays is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>''shmuplations''. [http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]. Retrieved November 29, 2016.</ref>
The games' soundtrack was enhanced. New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. The ground theme has additional instrument notes and changes. There is also a new [[Bowser]] battle music, which starts when the player reaches a [[fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. Although there are some exceptions in ''Super Mario Bros.: The Lost Levels'', going through a pipe generally no longer resets the music. In [[World 8 (Super Mario Bros.)|World ]][[World 8 (Super Mario Bros.: The Lost Levels)|8-4]], the underwater area now uses castle music rather than water music. The title screen for both games now has a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. An audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. When the timer reaches the last 100 seconds, the music speeds up uninterrupted while the warning simultaneously plays, as in ''Super Mario World''. The underground levels use the enhanced version of the upbeat underground music from ''Super Mario Bros. 3'' instead of the basic/simple one from the original NES/[[Family Computer|Famicom]] game, and when Princess Toadstool is rescued, the music that plays is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>''shmuplations''. [http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]. Retrieved November 29, 2016.</ref>


===Changes to ''[[Super Mario Bros. 2]]''===
===Changes to ''[[Super Mario Bros. 2]]''===
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