Super Mario All-Stars: Difference between revisions

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'''''Super Mario All-Stars''''' is a compilation of [[reissue]]s for the [[Super Nintendo Entertainment System]] (the Super Famicom in Japan). It enhances ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2: For Super Players'' in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "[[Battle Game (Super Mario All-Stars)|Battle Game]]" for ''Super Mario Bros. 3''. It is also the first time that the original Japanese ''Super Mario Bros. 2'' was released for the western public.
'''''Super Mario All-Stars''''' (known in Japan as '''''Super Mario Collection''''') is a compilation of [[reissue]]s for the [[Super Nintendo Entertainment System]]. It enhances ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2: For Super Players'' in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "[[Battle Game (Super Mario All-Stars)|Battle Game]]" for ''Super Mario Bros. 3''. It is also the first time that the original Japanese ''Super Mario Bros. 2'' was released for the western public.


This game was re-released as ''[[Super Mario All-Stars + Super Mario World]]'', which, as the title suggests, additionally featured ''[[Super Mario World]]'' with updated graphics. Unlike the original, it was never released in Japan.
This game was re-released as ''[[Super Mario All-Stars + Super Mario World]]'', which, as the title suggests, additionally featured ''[[Super Mario World]]'' with updated graphics. Unlike the original, it was never released in Japan.
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In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>
In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>
==Differences and changes==
==Differences and changes==
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
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*The first Toad House in [[Ice Land|World 6]] now has a [[Hammer Suit]] (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to do [[World_6-5 (Super Mario Bros. 3)|World 6-5]].
*The first Toad House in [[Ice Land|World 6]] now has a [[Hammer Suit]] (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to do [[World_6-5 (Super Mario Bros. 3)|World 6-5]].
*In the international NES releases, one tile was removed off the end of {{world-link|8|navy|World 8-Battleships}}, allowing players to more easily jump onto the ship should they swim under the fleet. In the ''All-Stars'' version, the jump must be timed with the ship's wavy motion, as in the original Japanese version.
*In the international NES releases, one tile was removed off the end of {{world-link|8|navy|World 8-Battleships}}, allowing players to more easily jump onto the ship should they swim under the fleet. In the ''All-Stars'' version, the jump must be timed with the ship's wavy motion, as in the original Japanese version.
*Due to a programming oversight, the game has a small chance of activating the debug mode from the original NES release. This is due to the fact that the mode is triggered when the game detects a value of 80 in the RAM address 7E0160; while the NES version initializes the value to 00 on startup, the SNES version does not, resulting in the game using whichever value is randomly generated by the SNES console itself. The chances of this occurring vary depending on the console's build and power supply.<ref>{{cite|author=Supper Mario Broth|date=April 11, 2024|url=https://www.youtube.com/watch?v=AjiVoXiRo1M|title=The Debug Mode|publisher=YouTube|accessdate=April 26, 2024}}</ref><ref>{{cite|author=|date=|url=https://tcrf.net/Super_Mario_All-Stars_(SNES)#Old_Debug_Mode|title=Super Mario All-Stars (SNES)|publisher=The Cutting Room Floor|accessdate=April 26, 2024}}</ref><ref>{{cite|author=|date=|url=https://tcrf.net/Notes:Super_Mario_All-Stars|title=Notes:Super Mario All-Stars|publisher=The Cutting Room Floor|accessdate=April 26, 2024}}</ref>


==World 9 challenge==
==World 9 challenge==