Super Mario Bros. 2: Difference between revisions

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{{FA}}
{{FA}}
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}}
{{game infobox
{{game infobox
|image=[[File:SMB2 Boxart.png|230px]]
|image=[[File:SMB2 Boxart.png|230px]]
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''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
==Story==
==Story==
'''Story from the instruction booklet'''
'''Story from the instruction booklet'''
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|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|When players collect this item, they receive an extra life.
|When players collect this item, they receive an extra life.
|-
|align="center"|[[Beanstalk]], [[Chain (object)|Chain]], and [[Ladder]]<br>[[File:Super Mario Bros 2 Beanstalk.png]][[File:Super Mario Bros 2 Chain.png]][[File:Super Mario Bros 2 Ladder.png]]
|Can be climbed to safely reach higher or lower locations.
|-
|-
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
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*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007. It requires 26 [[Memory Card|blocks]] (3.3 MB) to be installed.
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013.  
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013. It requires 13 MB to be installed.
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
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==Glitches==
==Glitches==
{{main|List of Super Mario Bros. 2 glitches}}
{{main|List of Super Mario Bros. 2 glitches}}
===Jar-entering glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
===Disappearing Mushroom Blocks===
===Disappearing Mushroom Blocks===
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
===Lifesaving jar glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.


==Critical reception==
==Critical reception==
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