Super Mario Bros. 3: Difference between revisions

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{{about|the game for the [[Nintendo Entertainment System]]|other uses|[[Super Mario Bros. 3 (disambiguation)]]}}
{{about|the game for the [[Nintendo Entertainment System]]|other uses|[[Super Mario Bros. 3 (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:Mario3rightbros.png|250px]]
|image=[[File:Mario3rightbros.png|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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A cartoon adaptation of the game known as ''[[The Adventures of Super Mario Bros. 3]]'' started airing shortly after release of the game. In the cartoon, [[Bowser|King Koopa]] and the Koopalings attempt to take over both the [[Earth|real world]] and the [[Mushroom Kingdom]]. The series was produced by [[DIC Entertainment]] in association with Nintendo.
A cartoon adaptation of the game known as ''[[The Adventures of Super Mario Bros. 3]]'' started airing shortly after release of the game. In the cartoon, [[Bowser|King Koopa]] and the Koopalings attempt to take over both the [[Earth|real world]] and the [[Mushroom Kingdom]]. The series was produced by [[DIC Entertainment]] in association with Nintendo.
==Story==
==Story==
The following text is taken directly from the instruction booklet.
The following text is taken directly from the instruction booklet.
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</blockquote>
</blockquote>


Peace has returned to the [[Mushroom Kingdom]] thanks to the efforts of [[Mario]] and [[Luigi]]; however, [[Bowser]] sent his own seven children ([[Larry Koopa|Larry]], [[Morton Koopa Jr.|Morton]], [[Wendy O. Koopa|Wendy]], [[Iggy Koopa|Iggy]], [[Roy Koopa|Roy]], [[Lemmy Koopa|Lemmy]], and [[Ludwig von Koopa|Ludwig]]) to the other countries of the [[Mushroom World]]. The Mushroom Kingdom forms a gateway to these lands, and the [[Koopalings]] have stolen the respective royal [[magic wand]]s of the seven [[kings]], using them to transform the kings into various helpless creatures. [[Mario]] and [[Luigi]] vow to go and stop the Koopalings' mischief, and change the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps [[Princess Peach|Princess Toadstool]] and takes her to [[Bowser's Castle|his lair]] in [[Dark Land]]. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save the princess and restore peace once again.
Peace has returned to the [[Mushroom Kingdom]] thanks to the efforts of [[Mario]] and [[Luigi]]; however, [[Bowser]] sent his own seven children ([[Larry Koopa|Larry]], [[Morton Koopa Jr.|Morton]], [[Wendy O. Koopa|Wendy]], [[Iggy Koopa|Iggy]], [[Roy Koopa|Roy]], [[Lemmy Koopa|Lemmy]], and [[Ludwig von Koopa|Ludwig]]) to the other countries of the [[Mushroom World]], which the Mushroom Kingdom forms a gateway to. The [[Koopalings]] stole the royal [[magic wand]]s of the seven [[kings]], using them to transform the kings into various helpless creatures. [[Mario]] and [[Luigi]] vow to go and stop the Koopalings' mischief, and change the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps [[Princess Peach|Princess Toadstool]] and takes her to [[Bowser's Castle|his lair]] in [[Dark Land]]. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save the princess and restore peace once again.


==Gameplay==
==Gameplay==
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==Controls==
==Controls==
{|class="wikitable"
{|class="wikitable"
!System
!Controller
!In a level
!In a level
!On the [[Map|world map]]
!On the [[Map|world map]]
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*{{button|switch|jc-right}}: Jump / Fly or glide (as Raccoon or Tanooki Mario) / Swim
*{{button|switch|jc-right}}: Jump / Fly or glide (as Raccoon or Tanooki Mario) / Swim
*{{button|switch|jc-top}}/{{button|switch|jc-bottom}}: Dash / Pick up and throw items / Shoot fireballs (as Fire Mario) / Throw hammers (as Hammer Mario)
*{{button|switch|jc-top}}/{{button|switch|jc-bottom}}: Dash / Pick up and throw items / Shoot fireballs (as Fire Mario) / Throw hammers (as Hammer Mario)
*{{button|switch|minus}}/{{button|switch|plus}}+{{button|switch|SR}}: Pause
*{{button|switch|PlusMinus}}+{{button|switch|SR}}: Pause
|
|
*{{button|switch|stick}}: Move Mario around the map
*{{button|switch|stick}}: Move Mario around the map
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SMB3Peach.gif|[[Princess Peach|Princess Toadstool]]
SMB3Peach.gif|[[Princess Peach|Princess Toadstool]]
ToadSMB3.png|[[Toad (species)|Toads]]
ToadSMB3.png|[[Toad (species)|Toads]]
GrassLandKing.png|Grass Land [[kings|king]]
GrassLandKing.png|[[Grass Land]] [[kings|king]]
SMB3-NES-DesertKing.png|Desert Land king
SMB3-NES-DesertKing.png|[[Desert Land]] king
SMB3-NES-WaterKing.png|Water Land king
SMB3-NES-WaterKing.png|[[Water Land]] king
SMB3-NES-GiantKing.png|Giant Land king
SMB3-NES-GiantKing.png|[[Giant Land]] king
SMB3-NES-SkyKing.png|Sky Land king
SMB3-NES-SkyKing.png|[[Sky Land]] king
SMB3-NES-IceKing.png|Ice Land king
SMB3-NES-IceKing.png|[[Ice Land]] king
SMB3-NES-PipeKing.png|Pipe Land king
SMB3-NES-PipeKing.png|[[Pipe Land]] king
</gallery>
</gallery>


===Enemies===
===Enemies===
{|class=sortable width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable sortable"width=100%
|-
|-
!Image  
!Image  
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|align="center"|[[File:BobOmbSMB3.gif]] [[File:SMB3 BobOmb Keyless.gif]]
|align="center"|[[File:BobOmbSMB3.gif]] [[File:SMB3 BobOmb Keyless.gif]]
|align="center"|[[Bob-omb]]
|align="center"|[[Bob-omb]]
|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from cannons, and explode on their own after a few seconds.
|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds.
|align=center|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|align=center|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
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|align="center"|[[File:SMB3 Cannon.png]]
|align="center"|[[File:SMB3 Cannon.png]]
|align="center"|[[Cannon]]
|align="center"|[[Cannon]]
|Cannons usually shoot cannonballs, but some fire Bob-ombs. There are several different types of cannons, including hanging, multiple-barreled, and spinning varieties.
|Cannons usually shoot cannonballs, but some fire Bob-ombs. There are several different types of cannons, including [[quartet-cannon|quartet]], [[diagonal cannon|diagonal]], and [[giant cannon|giant]] varieties.
|align=center|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|align=center|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
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|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|align=center|{{world-link|4|fort|World 4-Fortress 1}}
|align=center|{{world-link|4|fort|World 4-Fortress 1}}
|align=center|{{world|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|align=center|{{world|8|bowser3}}
|-
|-
|align="center"|[[File:SMB3 GiantCannonBall.png]]
|align="center"|[[File:SMB3 GiantCannonBall.png]]
|align="center"|[[Giant cannonball|Huge bullet]]
|align="center"|[[Giant cannonball|Huge bullet]]
|Huge bullets are big metal spheres that are launched from cannons at high speeds.
|Huge bullets are big metal spheres that are launched from giant cannons at high speeds.
|align=center|{{world-link|8|tank3|World 8-Big Tanks}}
|align=center|{{world-link|8|tank3|World 8-Big Tanks}}
|align=center|{{world-link|8|navy|World 8-Battleships}}
|align=center|{{world-link|8|navy|World 8-Battleships}}
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===Bosses===
===Bosses===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
|-
|-
!Image  
!Image  
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==Power-ups and items==
==Power-ups and items==
===Power-ups===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Power-up
!Power-up
!Form
!Form
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===Items===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Item
!Item
!Description
!Description
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==Objects==
==Objects==
===Blocks===
===Blocks===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Block
!Block
!Description
!Description
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|A block made of ice that can make the player slide when walking over it. They appear in small and large sizes.
|A block made of ice that can make the player slide when walking over it. They appear in small and large sizes.
|-
|-
|align="center"|[[File:SMB3 Ice Block.png]] <br> [[White Block]]
|align="center"|[[File:SMB3 Ice Block.png]] [[File:SMB3 Active White Block.gif]] <br> [[White Block]]
|A white Brick made of ice that can be carried and thrown.
|A white Brick made of ice that can be carried and thrown.
|-
|-
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===Transportation objects===
===Transportation objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Transportation
!Transportation
!Description
!Description
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===Platforms===
===Platforms===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Platform
!Platform
!Description
!Description
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|Moving platforms that carry the player from one place to another without them having to move at all.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align="center"|[[File:WarpPipeSMB3.png]] <br> [[Small pipe]]
|align="center"|[[File:SMB3 Small Pipe.png]] <br> [[Small pipe]]
|A small variant of a Warp Pipe that serves as a platform, rather than transporting the player.
|A small variant of a Warp Pipe that serves as a platform, rather than transporting the player.
|-
|-
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===Obstacles===
===Obstacles===
{|class=sortable width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable sortable"style="text-align:center;"
|-
|-
!Obstacle
!Obstacle
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!Last appearance
!Last appearance
|-
|-
|align="center"|[[File:SMB3 Current.png]] <br> [[Current]]
|[[File:SMB3 Current.png]]<br>[[Current]]
|Currents that push the player.
|Currents that push the player.
|align=center|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|align=center|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|-
|-
|align="center"|[[File:SMB3 Bowser Fireball.gif]] <br> [[Fire Breath|Bowser's flames]]<ref>"''Not to make you nervous, but those are flames from Bowser's bad breath coming at you...''" &mdash; ''Nintendo Power Strategy Guide: Super Mario Bros. 3'', page 81.</ref>
|[[File:SMB3 Bowser Fireball.gif]]<br>[[Fire Breath|Bowser's flames]]<ref>"''Not to make you nervous, but those are flames from Bowser's bad breath coming at you...''" &mdash; ''Nintendo Power Strategy Guide: Super Mario Bros. 3'', page 81.</ref>
|Fireballs from Bowser that are summoned offscreen.
|Fireballs from Bowser that are summoned offscreen.
|colspan="2"align=center|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|colspan="2"|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-
|-
|align="center"|[[File:SMB3 Lava.gif]] <br> [[Lava]]
|[[File:SMB3 Lava.gif]]<br>[[Lava]]
|Molten rock that can cause the player to instantly lose a life.
|Molten rock that can cause the player to instantly lose a life.
|align="center"|{{world-link|1|fort|World 1-Fortress}}
|{{world-link|1|fort|World 1-Fortress}}
|align="center"|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-
|-
|align="center"|[[File:Desert.gif]] <br> [[Quicksand]]
|[[File:Desert.gif]]<br>[[Quicksand]]
|Sand that sinks the player.
|Sand that sinks the player.
|align="center"|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|align="center"|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|-
|-
|align="center"|[[File:SMB3 Spike Trap.png]] <br> [[Spike Trap|Spikes]]
|[[File:SMB3 Spike Trap.png]]<br>[[Spike Trap|Spikes]]
|Pointy obstacles that damage the player.
|Pointy obstacles that damage the player.
|align="center"|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|2|fort|World 2-Fortress}}
|align="center"|{{world-link|8|fort|World 8-Fortress}}
|{{world-link|8|fort|World 8-Fortress}}
|-
|-
|align="center"|[[File:SMB3 Tide.gif]][[File:SMB3 Tide.gif]][[File:SMB3 Tide.gif]] <br> [[Water tide|Tide]]
|[[File:SMB3 Tide.gif]][[File:SMB3 Tide.gif]][[File:SMB3 Tide.gif]]<br>[[Water tide|Tide]]
|Water that rises up and down.
|Water that rises up and down.
|colspan="2"align=center|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|}
|}


===Other objects===
===Other objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"
!Object
!Object
!Description
!Description
|-
|-
|align="center"|[[File:SMB3 P Switch.gif]] <br> [[P Switch|Switch Block]]
|style="vertical-align:top; text-align:center;"|[[File:SMB3 P Switch.gif]]<br>[[P Switch|Switch Block]]
|When a Switch Block is pressed, Brick Blocks temporarily turn into coins, and vice versa. Pressing a Switch Block can also reveal [[Blue Coin]]s, which are hidden otherwise.
|When a Switch Block is pressed, Brick Blocks temporarily turn into coins, and vice versa. Pressing a Switch Block can also reveal [[Blue Coin]]s, which are hidden otherwise.
|-
|-
|align="center"|[[File:SMB3 Vine Top.png]]<br>[[File:SMB3 Vine.gif]] <br> [[Beanstalk|Vine]]
|style="vertical-align:top; text-align:center;"|[[File:SMB3 Vine Top.png]]<br>[[File:SMB3 Vine.gif]]<br>[[Beanstalk|Vine]]
|Vines grow out of certain blocks after they are hit, giving players access to upper parts of a level.
|Vines grow out of certain blocks after they are hit, giving players access to upper parts of a level.
|-
|-
|align="center"|[[File:Giant Green Shell SMB3 sprite.png]] <br> [[Giant Green Shell]]
|style="vertical-align:top; text-align:center;"|[[File:Giant Green Shell SMB3 sprite.png]]<br>[[Giant Green Shell]]
|A giant variant of a [[Green Shell]].
|A giant variant of a [[Green Shell]].
|-
|-
|align="center"|[[File:Giant Red Shell SMB3 sprite.png]] <br> [[Giant Red Shell]]
|style="vertical-align:top; text-align:center;"|[[File:Giant Red Shell SMB3 sprite.png]]<br>[[Giant Red Shell]]
|A giant variant of a [[Red Shell]].
|A giant variant of a [[Red Shell]].
|}
|}
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==Worlds==
==Worlds==
Unlike ''Super Mario Bros.'' and ''Super Mario Bros. 2'', this game has a world map, a feature that has been carried over into every subsequent title in the series. Like ''Super Mario Bros.'', the game features eight total worlds spread out across eight different maps, each one featuring a different name, theme, and boss; the inclusion of thematic worlds would also be carried over into future titles in the series. In the original NTSC release of this game, most of the worlds were given different names (indicated in parentheses in the table below), which are largely carried over to remakes. According to the Japanese manual, the map designs were deliberately modeled after that of a board game.<ref>Shesez (December 23, 2021). [https://www.youtube.com/watch?v=VdOt_uXuS2Q&t=680s Japanese Mario 3 is VERY Different - Region Break]. ''YouTube''. Retrieved December 25, 2021.</ref>
Unlike ''Super Mario Bros.'' and ''Super Mario Bros. 2'', this game has a world map, a feature that has been carried over into every subsequent title in the series. Like ''Super Mario Bros.'', the game features eight total worlds spread out across eight different maps, each one featuring a different name, theme, and boss; the inclusion of thematic worlds would also be carried over into future titles in the series. In the original NTSC release of this game, most of the worlds were given different names (indicated in parentheses in the table below), which are largely carried over to remakes. According to the Japanese manual, the map designs were deliberately modeled after that of a board game.<ref>Shesez (December 23, 2021). [https://www.youtube.com/watch?v=VdOt_uXuS2Q&t=680s Japanese Mario 3 is VERY Different - Region Break]. ''YouTube''. Retrieved December 25, 2021.</ref>
{{br}}
{|class="wikitable"style="text-align:center;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:#ffffff; text-align: center"
!World
|-style="background:#808080; color:white;"
!width="10%"|World
!Image
!Image
!colspan=4|Levels
!colspan="4"|Levels
!Boss
|-
|-
|rowspan=2|World 1<br>'''[[Grass Land]]'''
|rowspan="2"|World 1<br>'''[[Grass Land]]'''
|rowspan=2|[[File:World1SMB3.png|200px]]
|rowspan="2"|[[File:World1SMB3.png|frameless]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|rowspan="2"|[[Larry Koopa]]
|-
|-
|{{world-link|1|fort|World 1-Fortress}}
|{{world-link|1|fort|World 1-Fortress}}
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|[[World 1-6 (Super Mario Bros. 3)|World 1-6]]
|[[World 1-6 (Super Mario Bros. 3)|World 1-6]]
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=3 style="background:#e9e9e9"|World 2<br>'''[[Desert Land]]'''<br>(Desert Hill)
|rowspan="3"|World 2<br>'''[[Desert Land]]'''<br>(Desert Hill)
|rowspan=3 style="background:#e9e9e9"|[[File:World2SMB3.png|300px]]
|rowspan="3"|[[File:World2SMB3.png|frameless]]
|style="background:#e9e9e9"|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|style="background:#e9e9e9"|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|style="background:#e9e9e9"|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|2|fort|World 2-Fortress}}
|style="background:#e9e9e9"|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|-
|rowspan="3"|[[Morton Koopa Jr.]]
|style="background:#e9e9e9"|{{world-link|2|desert|World 2-Desert}}
|-style="background-color:#e9e9e9;"
|style="background:#e9e9e9"|[[World 2-4 (Super Mario Bros. 3)|World 2-4]]
|{{world-link|2|desert|World 2-Desert}}
|style="background:#e9e9e9"|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|[[World 2-4 (Super Mario Bros. 3)|World 2-4]]
|style="background:#e9e9e9"|{{world-link|2|pyramid|World 2-Pyramid}}
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|-
|{{world-link|2|pyramid|World 2-Pyramid}}
|colspan=4 style="background:#e9e9e9"|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|-style="background-color:#e9e9e9;"
|colspan="4"|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|-
|-
|rowspan=3|World 3<br>'''[[Water Land]]'''<br>(Ocean Side)
|rowspan=3|World 3<br>'''[[Water Land]]'''<br>(Ocean Side)
|rowspan=3|[[File:World3SMB3.png|350px]]
|rowspan=3|[[File:World3SMB3.png|frameless]]
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|{{world-link|3|fort|World 3-Fortress 1}}
|{{world-link|3|fort|World 3-Fortress 1}}
|rowspan=3|[[Wendy O. Koopa]]
|-
|-
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
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|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|{{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}}
|{{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=3 style="background:#e9e9e9"|World 4<br>'''[[Giant Land]]'''<br>(Big Island)
|rowspan=3|World 4<br>'''[[Giant Land]]'''<br>(Big Island)
|rowspan=3 style="background:#e9e9e9"|[[File:World4SMB3.png|350px|]]
|rowspan=3|[[File:World4SMB3.png|frameless]]
|style="background:#e9e9e9"|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|style="background:#e9e9e9"|[[World 4-2 (Super Mario Bros. 3)|World 4-2]]
|[[World 4-2 (Super Mario Bros. 3)|World 4-2]]
|style="background:#e9e9e9"|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|style="background:#e9e9e9"|{{world-link|4|fort|World 4-Fortress 1}}
|{{world-link|4|fort|World 4-Fortress 1}}
|-
|rowspan=3|[[Iggy Koopa]]
|style="background:#e9e9e9"|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|-style="background:#e9e9e9"
|style="background:#e9e9e9"|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|style="background:#e9e9e9"|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|style="background:#e9e9e9"|{{world-link|4|fort|World 4-Fortress 2}}
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|-
|{{world-link|4|fort|World 4-Fortress 2}}
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship3|World 4-Airship (Super Mario Bros. 3)}}
|-style="background-color:#e9e9e9;"
|colspan=4|{{world-link|4|airship3|World 4-Airship (Super Mario Bros. 3)}}
|-
|-
|rowspan=4|World 5<br>'''[[Sky Land]]'''<br>(The Sky)
|rowspan=4|World 5<br>'''[[Sky Land]]'''<br>(The Sky)
|rowspan=4|[[File:World5SMB3.png|350px]]
|rowspan=4|[[File:World5SMB3.png|frameless]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|{{world-link|5|fort|World 5-Fortress 1}}
|{{world-link|5|fort|World 5-Fortress 1}}
|rowspan=4|[[Roy Koopa]]
|-
|-
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
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|-
|-
|colspan=4|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|colspan=4|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=4 style="background:#e9e9e9"|World 6<br>'''[[Ice Land]]'''<br>(Iced Land)
|rowspan=4|World 6<br>'''[[Ice Land]]'''<br>(Iced Land)
|rowspan=4 style="background:#e9e9e9"|[[File:Iced Land NES.png|350px]]
|rowspan=4|[[File:Iced Land NES.png|frameless]]
|style="background:#e9e9e9"|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|style="background:#e9e9e9"|[[World 6-2 (Super Mario Bros. 3)|World 6-2]]
|[[World 6-2 (Super Mario Bros. 3)|World 6-2]]
|style="background:#e9e9e9"|[[World 6-3 (Super Mario Bros. 3)|World 6-3]]
|[[World 6-3 (Super Mario Bros. 3)|World 6-3]]
|style="background:#e9e9e9"|{{world-link|6|fort|World 6-Fortress 1}}
|{{world-link|6|fort|World 6-Fortress 1}}
|-
|rowspan=4|[[Lemmy Koopa]]
|style="background:#e9e9e9"|[[World 6-4 (Super Mario Bros. 3)|World 6-4]]
|-style="background-color:#e9e9e9;"
|style="background:#e9e9e9"|[[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|[[World 6-4 (Super Mario Bros. 3)|World 6-4]]
|style="background:#e9e9e9"|[[World 6-6 (Super Mario Bros. 3)|World 6-6]]
|[[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|style="background:#e9e9e9"|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|[[World 6-6 (Super Mario Bros. 3)|World 6-6]]
|-
|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|style="background:#e9e9e9"|{{world-link|6|fort|World 6-Fortress 2}}
|-style="background-color:#e9e9e9;"
|style="background:#e9e9e9"|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|{{world-link|6|fort|World 6-Fortress 2}}
|style="background:#e9e9e9"|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|style="background:#e9e9e9"|[[World 6-10]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|-
|[[World 6-10]]
|colspan=2 style="background:#e9e9e9"|{{world-link|6|fort|World 6-Fortress 3}}
|-style="background-color:#e9e9e9;"
|colspan=2 style="background:#e9e9e9"|{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}}
|colspan=2|{{world-link|6|fort|World 6-Fortress 3}}
|colspan=2|{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}}
|-
|-
|rowspan=4|World 7<br>'''[[Pipe Land]]'''<br>(Pipe Maze)
|rowspan=4|World 7<br>'''[[Pipe Land]]'''<br>(Pipe Maze)
|rowspan=4|[[File:World7SMB3.png|350px]]
|rowspan=4|[[File:World7SMB3.png|frameless]]
|[[World 7-1 (Super Mario Bros. 3)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 3)|World 7-1]]
|[[World 7-2 (Super Mario Bros. 3)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 3)|World 7-2]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|rowspan=4|[[Ludwig von Koopa]]
|-
|-
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
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|colspan=2|{{world-link|7|piranhaplant|World 7-Piranha Plant 2}}
|colspan=2|{{world-link|7|piranhaplant|World 7-Piranha Plant 2}}
|colspan=2|{{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}
|colspan=2|{{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=3 style="background:#e9e9e9"|World 8<br>'''[[Dark Land]]'''<br>(Castle of Koopa)
|rowspan=3|World 8<br>'''[[Dark Land]]'''<br>(Castle of Koopa)
|rowspan=3 style="background:#e9e9e9"|[[File:Castle of Koopa NES.png|350px|]]
|rowspan=3|[[File:Castle of Koopa NES.png|frameless]]
|style="background:#e9e9e9"|{{world-link|8|tank3|World 8-Big Tanks}}
|{{world-link|8|tank3|World 8-Big Tanks}}
|style="background:#e9e9e9"|{{world-link|8|navy|World 8-Battleships}}
|{{world-link|8|navy|World 8-Battleships}}
|style="background:#e9e9e9"|{{world-link|8|hand|World 8-Hand Traps}}
|{{world-link|8|hand|World 8-Hand Traps}}
|style="background:#e9e9e9"|{{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}
|{{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}
|-
|rowspan=3|[[Bowser]]
|style="background:#e9e9e9"|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|-style="background:#e9e9e9"
|style="background:#e9e9e9"|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|style="background:#e9e9e9"|{{world-link|8|fort|World 8-Fortress}}
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|style="background:#e9e9e9"|{{world-link|8|tank3|World 8-Super Tank}}
|{{world-link|8|fort|World 8-Fortress}}
|-
|{{world-link|8|tank3|World 8-Super Tank}}
|colspan=4 style="background:#e9e9e9"|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-style="background-color:#e9e9e9;"
|colspan=4|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-
|-
|rowspan=2|World 9<br>'''[[Warp Zone (Super Mario Bros. 3)|Warp Zone]]'''
|rowspan=2|World 9<br>'''[[Warp Zone (Super Mario Bros. 3)|Warp Zone]]'''
|rowspan=2|[[File:SMB3 Warp Zone.png|200px]]
|rowspan=2|[[File:SMB3 Warp Zone.png|frameless]]
|[[Grass Land|World 1]]
|[[Grass Land|World 1]]
|[[Desert Land|World 2]]
|[[Desert Land|World 2]]
|[[Water Land|World 3]]
|[[Water Land|World 3]]
|[[Giant Land|World 4]]
|[[Giant Land|World 4]]
|rowspan=2|None
|-
|-
|[[Sky Land|World 5]]
|[[Sky Land|World 5]]
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==2 Player Game==
==2 Player Game==
{{main|Mario Bros. (Super Mario Bros. 3)}}
{{multiple image
{{multiple image
|align=right
|align=right
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|alt2=Ladders and boxes stage
|alt2=Ladders and boxes stage
}}
}}
In 2 Player Game, [[Mario]] (player one) and [[Luigi]] (player two) take turns to complete levels. After one brother completes a level or loses a life, the other brother plays. Also, if one brother picks a level that the other brother completed, they enter Battle Mode in their small forms. Whoever wins will be their turn to play the main game.
In 2 Player Game, [[Mario]] (player one) and [[Luigi]] (player two) take turns to complete levels. After one brother completes a level or loses a life, the other brother plays. If one brother interacts with the other brother's icon on the world map, they enter Battle Mode in their Small forms. Whoever wins is immediately given a turn to play in the main game.


Most Battle Mode stages are similar to ''[[Mario Bros. (game)|Mario Bros.]]'' In these stages, five enemies will emerge from the top pipes. The objective is to survive while defeating all five enemies with the one getting the most wins. Enemies to defeat are [[Spiny|Spinies]], [[Sidestepper]]s, and [[Fighter Fly|Fighter Flies]], but defeating a [[Fireball (obstacle)|Fireball]] does not count. Players can also indirectly kill each other by forcing the rival to collide with an enemy to gain victory. Players can also steal [[goal (Super Mario Bros. 3)|goal]] [[card]]s from each other by bumping from below, stomping, or using the [[POW Block]]. If a brother gets his third card, then he is instantly awarded extra lives in the main game equal to their combination. However, if a loose card is not grabbed before a round ends, it is lost. Any deaths incurred in the Battle Mode will not affect the player's lives in the main game.  
Most Battle Mode stages are similar to ''[[Mario Bros. (game)|Mario Bros.]]'' In these stages, five enemies will emerge from the top pipes. The objective is to survive while defeating all five enemies with the one getting the most wins. Enemies to defeat are [[Spiny|Spinies]], [[Sidestepper]]s, and [[Fighter Fly|Fighter Flies]], but defeating a [[Fireball (obstacle)|Fireball]] does not count. Players can also indirectly kill each other by forcing the rival to collide with an enemy to gain victory. Players can also steal [[goal (Super Mario Bros. 3)|goal]] [[card]]s from each other by bumping from below, stomping, or using the [[POW Block]]. If a brother gets his third card, then he is instantly awarded extra lives in the main game equal to their combination. However, if a loose card is not grabbed before a round ends, it is lost. Any deaths incurred in the Battle Mode will not affect the player's lives in the main game.  
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Every fourth match is a bonus stage of which there are three types. The first bonus stage is to simply grab at least three of the five coins. The second is a stage that has a vertical pipe that shoots out Fireballs and coins. The player that collects at least three coins or survives wins. The final bonus stage has the players climbing ladders to retrieve coins under boxes, some of which are empty. All five coins must be collected with the winner being the one who obtained the most.
Every fourth match is a bonus stage of which there are three types. The first bonus stage is to simply grab at least three of the five coins. The second is a stage that has a vertical pipe that shoots out Fireballs and coins. The player that collects at least three coins or survives wins. The final bonus stage has the players climbing ladders to retrieve coins under boxes, some of which are empty. All five coins must be collected with the winner being the one who obtained the most.


''[[Super Mario All-Stars]]'' also includes a different Battle Game in the main menu for ''Super Mario Bros. 3''.
''[[Super Mario All-Stars]]'' also includes a different [[Battle Game (Super Mario All-Stars)|Battle Game]] in the main menu for ''Super Mario Bros. 3''.


==Development==
==Development==
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When [[Takashi Tezuka]] was designing concepts for the game, he didn't want it to be like ''Super Mario Bros.: The Lost Levels'' where only the levels and difficulty was changed. Instead, he wanted to rework everything, from giving Mario an improved moveset to overhauling the character sprites. Programmers also had what they called a "Map Room", which was a long, narrow meeting room where they looked at sheet papers and programmed map data all day. There were 20 to 30 people working on ''Super Mario Bros. 3'', compared to ''Super Mario Bros.''{{'}}s seven or eight. However, [[Koji Kondo]] was completely alone on sound design, and he claims it was difficult to come up with music to fit the genre of the game. Additional sounds were possible to use during ''Super Mario Bros. 3''{{'}}s development which weren't able to be used during ''Super Mario Bros.''{{'}}s. The Japanese version of the game was originally planned to release in Spring of 1988, but because of the developers wanting to add so many new features, the game ended up getting pushed back another six months.<ref name=NESClassic />
When [[Takashi Tezuka]] was designing concepts for the game, he didn't want it to be like ''Super Mario Bros.: The Lost Levels'' where only the levels and difficulty was changed. Instead, he wanted to rework everything, from giving Mario an improved moveset to overhauling the character sprites. Programmers also had what they called a "Map Room", which was a long, narrow meeting room where they looked at sheet papers and programmed map data all day. There were 20 to 30 people working on ''Super Mario Bros. 3'', compared to ''Super Mario Bros.''{{'}}s seven or eight. However, [[Koji Kondo]] was completely alone on sound design, and he claims it was difficult to come up with music to fit the genre of the game. Additional sounds were possible to use during ''Super Mario Bros. 3''{{'}}s development which weren't able to be used during ''Super Mario Bros.''{{'}}s. The Japanese version of the game was originally planned to release in Spring of 1988, but because of the developers wanting to add so many new features, the game ended up getting pushed back another six months.<ref name=NESClassic />


The hard part of creating a video game with old characters is making the old characters seem fresh and new.<ref>https://web.archive.org/web/20030612010338/http://nintendope.iodized.net/smb3/smb3article2.php</ref><ref>[https://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html]</ref> In many ways, ''Super Mario Bros. 3'' revived the series and brought many new young and old fans back to the adventures of the Mario Bros. The game also appeared in the 1989 movie ''[[The Wizard]]'' as a way to advertise it; this also marked the first time that a ''[[Super Mario (franchise)|Super Mario]]'' game was advertised in a movie.
The hard part of creating a video game with old characters is making the old characters seem fresh and new.<ref>https://web.archive.org/web/20030612010338/http://nintendope.iodized.net/smb3/smb3article2.php</ref><ref>[https://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html]</ref> In many ways, ''Super Mario Bros. 3'' revived the series and brought many new young and old fans back to the adventures of the Mario Bros. The game also appeared in the 1989 movie ''[[List of references in film#The Wizard|The Wizard]]'' as a way to advertise it; this also marked the first time that a ''[[Super Mario (franchise)|Super Mario]]'' game was advertised in a movie.
{{br}}
{{br}}


==Remakes and ports==
==Remakes and ports==
''Super Mario Bros. 3'' was later remade and included in ''[[Super Mario All-Stars]]'', with updated graphics and sound for the [[Super Nintendo Entertainment System]], and with further minor upgrades in the re-issue, ''[[Super Mario All-Stars + Super Mario World]]'', and the game's eventual port to the [[Wii]] as ''[[Super Mario All-Stars Limited Edition]]''. A notable addition to the ''All-Stars'' version of ''Super Mario Bros. 3'' was a save feature which allow players to save the progress and continue the world where they left off. Additionally, there's a Battle Game feature in the title screen that works differently from the ones featured from the maps in the 2-Player Game Mode. Other than that, retaining some localization changes and certain [[List of Super Mario Bros. 3 glitches|glitches]] fixed, gameplay was not altered.
''Super Mario Bros. 3'' was later remade and included in ''[[Super Mario All-Stars]]'', with updated graphics and sound for the [[Super Nintendo Entertainment System]], and with further minor upgrades in the re-issue, ''[[Super Mario All-Stars + Super Mario World]]'', and the game's eventual port to the [[Wii]] as ''[[Super Mario All-Stars Limited Edition]]''. A notable addition to the ''All-Stars'' version of ''Super Mario Bros. 3'' was a save feature which allow players to save the progress and continue the world where they left off. Additionally, there's a [[Battle Game (Super Mario All-Stars)|Battle Game]] feature in the title screen that works differently from the ones featured from the maps in the 2-Player Game mode. Other than that, retaining some localization changes and certain [[List of Super Mario Bros. 3 glitches|glitches]] fixed, gameplay was not altered.


The original game is also one of the 30 titles included in the [[Classics#NES Classic Edition|NES Classic Edition]] and [[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], and was made available as one of the 20 NES titles with added online play at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> It later received a special version on July 28, 2021, known as ''[[Nintendo Entertainment System - Nintendo Switch Online#Super Mario Bros. 3: Mario, the quick-change artist!|Super Mario Bros. 3: Mario, the quick-change artist!]]'', where the player would start on World 8 with 35 lives and the inventory full of every power-up in the game.
The original game is also one of the 30 titles included in the [[Classics#NES Classic Edition|NES Classic Edition]] and [[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], and was made available as one of the 20 NES titles with added online play at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> It later received a special version on July 28, 2021, known as ''[[Nintendo Entertainment System - Nintendo Switch Online#Super Mario Bros. 3: Mario, the quick-change artist!|Super Mario Bros. 3: Mario, the quick-change artist!]]'', where the player would start on World 8 with 35 lives and the inventory full of every power-up in the game.
===''Super Mario Advance 4: Super Mario Bros. 3''===
===''Super Mario Advance 4: Super Mario Bros. 3''===
{{main|Super Mario Advance 4: Super Mario Bros. 3}}
{{main|Super Mario Advance 4: Super Mario Bros. 3}}
''Super Mario Bros. 3'' was ported to the [[Game Boy Advance]] handheld system as the fourth and final installation in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It used the same graphics and sounds as the ''Super Mario All-Stars'' version, and also incorporated the use of the [[e-Reader]]: by scanning in certain cards, players could unlock new items and levels, including content originally from the other classic ''Super Mario'' platformers.
''Super Mario Bros. 3'' was ported to the [[Game Boy Advance]] handheld system as the fourth and final installation in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It used the same graphics and sounds as the ''Super Mario All-Stars'' version, and also incorporated the use of the [[e-Reader]]: by scanning in [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|certain cards]], players could unlock new items and levels, including content originally from the other classic ''Super Mario'' platformers.


==Reception==
==Reception==
The game has received critical acclaim and is considered to be one of the greatest games of all time. IGN placed it at the number one spot of their top 100 NES games of all time list.<ref>[https://www.ign.com/top-100-nes-games/1.html]</ref>
The game has received critical acclaim and is considered to be one of the greatest games of all time. IGN placed it at the number one spot of their top 100 NES games of all time list.<ref>[https://www.ign.com/top-100-nes-games/1.html]</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''SMB3 cannot come any more highly recommended; it is widely regarded, by many, as the best game on the NES. Some would even say it rivals the magnificent [[Super Mario World]] on the [[Super Nintendo Entertainment System|SNES]], though the jury is out on that one. You owe it to yourself to try both out and decide for yourself. You won’t be sorry!''"
|align="left"|"''SMB3 cannot come any more highly recommended; it is widely regarded, by many, as the best game on the NES. Some would even say it rivals the magnificent [[Super Mario World]] on the [[Super Nintendo Entertainment System|SNES]], though the jury is out on that one. You owe it to yourself to try both out and decide for yourself. You won’t be sorry!''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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*''[[Super Mario Bros. 2]]'' - Princess Toadstool's appearance is almost identical to how she appeared in this game, though it more closely resembles her appearance from the [[List of Super Mario Bros. 2 pre-release and unused content#Prototype cartridge|prototype version]] as there is no white coloring in her eyes. Bob-ombs, as well as desert, sky and ice-themed levels/worlds also return.
*''[[Super Mario Bros. 2]]'' - Princess Toadstool's appearance is almost identical to how she appeared in this game, though it more closely resembles her appearance from the [[List of Super Mario Bros. 2 pre-release and unused content#Prototype cartridge|prototype version]] as there is no white coloring in her eyes. Bob-ombs, as well as desert, sky and ice-themed levels/worlds also return.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - The "[[Recorder|Magic Whistle]]" item is the [[zeldawiki:Recorder|Recorder]] from [[zeldawiki:The Legend of Zelda (Game)|''The Legend of Zelda'']]; it summons a whirlwind to warp the player character to another location and plays the same tune when used, which has become a reoccurring melody in the original series.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - The "[[Recorder|Magic Whistle]]" item is the [[zeldawiki:Recorder|Recorder]] from [[zeldawiki:The Legend of Zelda (Game)|''The Legend of Zelda'']]; it summons a whirlwind to warp the player character to another location and plays the same tune when used, which has become a reoccurring melody in the original series.
*''{{wp|The Mysterious Murasame Castle}}'' - The [[Raccoon Mario]] transformation sound effect originated from this game.<ref>https://www.youtube.com/watch?v=xx0Ij2BTZSY&t=2m2s</ref>
*''[[nwiki:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]'' - The [[Raccoon Mario]] transformation sound effect originated from this game.<ref>https://www.youtube.com/watch?v=xx0Ij2BTZSY&t=2m2s</ref>


==References in later games==
==References in later media==
*''[[Super Mario World]]'' - The [[Koopalings]] return in this game. The [[Sunken Ghost Ship]] was once an airship in ''Super Mario Bros. 3''.
*''[[Super Mario World]]'' - The [[Koopalings]] return in this game. The [[Sunken Ghost Ship]] was once an airship in ''Super Mario Bros. 3''.
*''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' - The music for Water Land was recreated as the background music for the [[zeldawiki:Fairy Fountain|Fairy Fountain]]/[[zeldawiki:Great Fairy Fountain|Great Fairy Fountain]]s, including the music that plays on the file select screen, which would be used in many ''Zelda'' games throughout the subsequent generations of that franchise's history.
*''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' - The music for Water Land was recreated as the background music for the [[zeldawiki:Fairy Fountain|Fairy Fountain]]/[[zeldawiki:Great Fairy Fountain|Great Fairy Fountain]]s, including the music that plays on the file select screen, which would be used in many ''Zelda'' games throughout the subsequent generations of that franchise's history.
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*''[[Super Mario 64 DS]]'' - The [[Rec Room (Super Mario 64 DS)|Rec Room]] theme is a cover of Grass Land's theme. The [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] minigames uses the minigame music.
*''[[Super Mario 64 DS]]'' - The [[Rec Room (Super Mario 64 DS)|Rec Room]] theme is a cover of Grass Land's theme. The [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] minigames uses the minigame music.
*''[[Mario Party Advance]]'' - The music played after Mario beats a Boom Boom/Koopaling is heard after the player completes a quest. Also, in the minigame [[Drop 'Em]], the background has a similar design to the levels from ''Super Mario Bros. 3''.
*''[[Mario Party Advance]]'' - The music played after Mario beats a Boom Boom/Koopaling is heard after the player completes a quest. Also, in the minigame [[Drop 'Em]], the background has a similar design to the levels from ''Super Mario Bros. 3''.
*''[[Mario Kart DS]]'' - The track [[DS Airship Fortress|Airship Fortress]] is based on the airship levels from  ''Super Mario Bros. 3''. Another track, [[Desert Hills]], is based on Desert Land from  ''Super Mario Bros. 3''. A few of the Mission Mode arenas are based on the Fortress levels in  ''Super Mario Bros. 3''. The background of [[Shroom Ridge]] is based off of Giant Land from  ''Super Mario Bros. 3''.
*''[[Mario Kart DS]]'' - The track [[DS Airship Fortress|Airship Fortress]] is based on the airship levels from  ''Super Mario Bros. 3''. Another track, [[Desert Hills]], is based on Desert Land from  ''Super Mario Bros. 3''. A few of the Mission Mode arenas are based on the Fortress levels in  ''Super Mario Bros. 3''. The background of [[Shroom Ridge]] is based on Giant Land from  ''Super Mario Bros. 3''.
*''[[New Super Mario Bros.]]'' - Many concepts started in  ''Super Mario Bros. 3'' are features in this game, such as Toad Houses. Most of the worlds have similar themes. Plus, the [[fortress]] theme is a cover. The fortress boss battle music returns as a cover version. A new version of Toad House's music was as the theme for [[Bob-omb Reverse]], a minigame in this game. Bowser's theme from  ''Super Mario Bros. 3'' also has a version in this game.
*''[[New Super Mario Bros.]]'' - Many concepts started in  ''Super Mario Bros. 3'' are features in this game, such as Toad Houses. Most of the worlds have similar themes. Plus, the [[fortress]] theme is a cover. The "[[Fortress Boss]]" theme returns as an arrangement. A new version of Toad House's music was as the theme for [[Bob-omb Reverse]], a minigame in this game. Bowser's theme from  ''Super Mario Bros. 3'' also has a version in this game.
*''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' - A new version of the Ground theme from  ''Super Mario Bros. 3'' is available as a track that can be heard in the music gallery in the [[Wii]] version of the game.
*''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' - A new version of the Ground theme from  ''Super Mario Bros. 3'' is available as a track that can be heard in the music gallery in the [[Wii]] version of the game.
*''[[Super Mario Galaxy]]'' - Arrangements of the airship and athletic themes appear in this game.
*''[[Super Mario Galaxy]]'' - Arrangements of the airship and athletic themes appear in this game.
*''[[Super Paper Mario]]'' - The theme that plays when [[Big Blooper (Super Paper Mario)|Big Blooper]] appears is a cover of the underwater theme from ''Super Mario Bros. 3''.
*''[[Super Paper Mario]]'' - The theme that plays when [[Big Blooper (Super Paper Mario)|Big Blooper]] appears is a cover of the underwater theme from ''Super Mario Bros. 3''.
*''[[Super Smash Bros. Brawl]]'' - The "Super Mario Bros. 3" theme from ''Super Smash Bros. Melee'' is re-used in this game. The music that plays during Peach's [[Final Smash]], [[Peach Blossom]], is a sped up remix of the music that plays in [[Coin Heaven]]s and the second portion of [[Sky Land]], as well as the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]. The airship theme is redone and can be heard on the stage [[Luigi's Mansion (stage)|Luigi's Mansion]]. Also, a medley of the boss theme of  ''Super Mario Bros. 3'' (alongside the ''Super Mario World'' Castle theme) can be heard on the Luigi's Mansion stage. Raccoon Mario, Boo, Thwomp, and Ludwig von Koopa appear in the form of stickers. Also, Boo, Chain Chomp and Dry Bones appears as trophies and stickers.
*''[[Super Smash Bros. Brawl]]'' - The "Super Mario Bros. 3" theme from ''Super Smash Bros. Melee'' is re-used in this game. The music that plays during Peach's [[Final Smash]], [[Peach Blossom]], is a sped-up remix of the music that plays in [[Coin Heaven]]s and the second portion of [[Sky Land]], as well as the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]. The airship theme is redone and can be heard on the stage [[Luigi's Mansion (stage)|Luigi's Mansion]]. Also, a medley of the boss theme of  ''Super Mario Bros. 3'' (alongside the ''Super Mario World'' Castle theme) can be heard on the Luigi's Mansion stage. Raccoon Mario, Boo, Thwomp, and Ludwig von Koopa appear in the form of stickers. Also, Boo, Chain Chomp, and Dry Bones appear as trophies and stickers.
*''[[Mario Kart Wii]]'' - A license plate which reads "SMB3" can be found on one of the trucks on [[Moonview Highway]].
*''[[Mario Kart Wii]]'' - A license plate which reads "SMB3" can be found on one of the trucks on [[Moonview Highway]].
*''Mario & Sonic at the Olympic Winter Games'' - In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], a version of the athletic theme is available as a track that can be played during events. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], an arrangement of the athletic theme is used as the first part of the Mario & Sonic Medley in [[Ultimate Figure Skating]].
*''Mario & Sonic at the Olympic Winter Games'' - In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], a version of the athletic theme is available as a track that can be played during events. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], an arrangement of the athletic theme is used as the first part of the Mario & Sonic Medley in [[Ultimate Figure Skating]].
*''[[New Super Mario Bros. Wii]]'' - The [[Penguin Suit]] is based on the [[Frog Suit]] from ''Super Mario Bros. 3''. The [[Koopalings]]' battle theme is covered twice and once again played when fighting against them. The airship theme is a cover, and can be heard on airship levels. The map model of the [[Tower]]s are based on the fortress map sprites of ''Super Mario Bros. 3''. The Enemy Courses are similar to the levels when fighting against a Hammer Bro, Fire Bro, Boomerang Bro, or Sledge Bro, and even use a cover of the song. Also, players can store reserve power-ups like in ''Super Mario Bros. 3''.
*''[[New Super Mario Bros. Wii]]'' - The [[Penguin Suit]] is based on the [[Frog Suit]] from ''Super Mario Bros. 3''. The [[Koopalings]]' battle theme is covered twice and once again played when fighting against them. The airship theme is a cover and can be heard on airship levels. The map model of the [[Tower]]s are based on the fortress map sprites of ''Super Mario Bros. 3''. The Enemy Courses are similar to the levels when fighting against a Hammer Bro, Fire Bro, Boomerang Bro, or Sledge Bro, and even use a cover of the song. Also, players can store reserve power-ups like in ''Super Mario Bros. 3''.
*Nintendo 3DS Virtual Console NES games: The sound effect when selecting an NES game is the coin sound effect startup sound for  ''Super Mario Bros. 3''.  
*Nintendo 3DS Virtual Console NES games: The sound effect when selecting an NES game is the coin sound effect startup sound for  ''Super Mario Bros. 3''.  
*''[[Super Mario Galaxy 2]]'' - [[Supermassive Galaxy]] is similar to [[Giant Land]].
*''[[Super Mario Galaxy 2]]'' - [[Supermassive Galaxy]] is similar to [[Giant Land]].
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*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'' - ''Super Mario Bros. 3'' is one of the games that are remixed.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'' - ''Super Mario Bros. 3'' is one of the games that are remixed.
*''[[Mario Golf: World Tour]]'' - The music for [[Sky Island]] is a cover of the ''Super Mario Bros. 3'' athletic theme. Golf clubs, a golf ball, and a clothing combo appear based on the Super Leaf. There are also golf clubs, a golf ball, and a costume available based on Tanooki Mario.
*''[[Mario Golf: World Tour]]'' - The music for [[Sky Island]] is a cover of the ''Super Mario Bros. 3'' athletic theme. Golf clubs, a golf ball, and a clothing combo appear based on the Super Leaf. There are also golf clubs, a golf ball, and a costume available based on Tanooki Mario.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'' - Tanooki Mario is a playable character in the downloadable content pack [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']], but is available from the start in ''Mario Kart 8 Deluxe''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' - Tanooki Mario is a playable character in the downloadable content pack [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']], but is available from the start in ''Mario Kart 8 Deluxe''. [[Rocky Wrench|Rocky Wrenches]] in ''Mario Kart 8 Deluxe'' resemble their appearance in ''Super Mario Bros. 3''.
*''[[Super Smash Bros. for Wii U]]'' - Music was used in this game as a medley of the athletic, stage clear theme, [[Giant Land]]'s theme, Hammer Bros. battle theme, and the player miss theme. The Super Leaf is also a usable item, turning fighters into the Raccoon form and allowing them to glide for a while. The Koopalings appear as playable characters as alternate costumes for [[Bowser Jr.]]
*''[[Super Smash Bros. for Wii U]]'' - Music was used in this game as a medley of the athletic, stage clear theme, [[Giant Land]]'s theme, Hammer Bros. battle theme, and the player miss theme. The Super Leaf is also a usable item, turning fighters into the Raccoon form and allowing them to glide for a while. The Koopalings appear as playable characters as alternate costumes for [[Bowser Jr.]]
*''[[Mario Party 10]]'' - Toad's [[amiibo]] Party theme is a version of the theme for Toad Houses from this game. After a Bowser Party is finished, the results music is the lullaby that makes the Hammer, Boomerang, Fire, and Sledge Bros. fall asleep.
*''[[Mario Party 10]]'' - Toad's [[amiibo]] Party theme is a version of the theme for Toad Houses from this game. After a Bowser Party is finished, the results music is the lullaby that makes the Hammer, Boomerang, Fire, and Sledge Bros. fall asleep.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' - ''Super Mario Bros. 3'' is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' - ''Super Mario Bros. 3'' is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme. The [[Enemy Course (theme)|Enemy Course]] theme plays when the Bowser emblem sound effect is activated in the ''Super Mario Bros.'' style, and the Fortress Boss theme plays when it is activated in the ''Super Mario Bros. 3'' style.
*''[[Paper Mario: Color Splash]]'' - The 8-bit Recorder and Hammer return in the ''Super Mario Bros. 3''-themed course in [[Green Energy Plant]] and can be squeezed into realistic [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]s; when the Recorder is used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the [[Anchor]], like he does in ''Super Mario Bros. 3''. Raccoon and Frog Mario also appear as usable card effects. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in ''Super Mario Bros. 3'', after completing a level, Peach will supply Mario with advice via [[Holo-Peach]]es, although before the final level, her final message ended up intercepted by the main villain (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
*''[[Paper Mario: Color Splash]]'' - The 8-bit Recorder and Hammer return in the ''Super Mario Bros. 3''-themed course in [[Green Energy Plant]] and can be squeezed into realistic [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]s; when the Recorder is used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the [[Anchor]] as he does in ''Super Mario Bros. 3''. Raccoon and Frog Mario also appear as usable card effects. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in ''Super Mario Bros. 3'', after completing a level, Peach will supply Mario with advice via [[Holo-Peach]]es, although before the final level, her final message ends up intercepted by the main villain (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
*''[[Super Mario Run]]'' - The background music for Remix 10 features a version of the Ground theme from ''Super Mario Bros. 3''. One of the minigames available heavily resembles the Battle Mode stage where coins and fireballs spew out of a vertical pipe.
*''[[Super Mario Run]]'' - The background music for Remix 10 features a version of the Ground theme from ''Super Mario Bros. 3''. One of the minigames available heavily resembles the Battle Mode stage where coins and fireballs spew out of a vertical pipe.
*''[[Super Mario Odyssey]]'' - The music that plays in the slots rooms and the picture-matching mini-game areas is a version of the minigame theme from ''Super Mario Bros. 3''. A scene of Mario fighting Bowser, accompanied by the final boss theme from ''Super Mario Bros. 3'', plays when Mario captures Bowser.
*''[[Super Mario Odyssey]]'' - The music that plays in the slot rooms and the picture-matching mini-game areas is a version of the minigame theme from ''Super Mario Bros. 3''. A scene of Mario fighting Bowser, accompanied by the final boss theme from ''Super Mario Bros. 3'', plays when Mario captures Bowser.
*''[[WarioWare Gold]]'' - The Super Mario Bros. 3-Lift microgame from ''WarioWare: Twisted!'' reappears, referred to as simply "Super Mario Bros. 3".
*''[[WarioWare Gold]]'' - The Super Mario Bros. 3-Lift microgame from ''WarioWare: Twisted!'' reappears, referred to as simply "Super Mario Bros. 3".
*''[[Super Smash Bros. Ultimate]]'' - New arrangements of the Ground theme (which features the level clear theme and Grass Land's theme), Boss theme (featuring Ice Land and Dark Land's themes), and Final Boss theme (also featuring Dark Land's theme) are available as tracks.
*''[[Super Smash Bros. Ultimate]]'' - New arrangements of the Ground Theme (which features the level clear theme and Grass Land's theme), Fortress Boss theme (featuring Ice Land and Dark Land's themes), and Bowser battle theme (also featuring Dark Land's theme) are available as tracks.
*''[[Super Mario Maker 2]]'' - ''Super Mario Bros. 3'' returns as a course style. The Enemy Course theme plays when the "Boss Music" sound effect is activated in the ''Super Mario Bros.'' style, the Fortress Boss theme plays when it is activated in the ''Super Mario Bros. 3'' style, and the Bowser battle theme plays when the "Final Boss" sound effect is activated in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' style.
*''[[The Super Mario Bros. Movie]]'' - The Brooklyn couple's house features a framed piece of artwork resembling the green triangular texture patterns used for hills in ''Super Mario Bros. 3''. [[Music Box]]es, [[P Switch]]es, [[P-Wing]]s, [[Lakitu's Cloud]]s, [[anchor]]s, [[treasure chest]]s as they appear in ''Super Mario Bros. 3''{{'}}s [[Toad House]]s, and a [[hammer]] can be seen in the antique store. On the back wall of the store is a picture of Princess Peach as she appears in the [[letter]]s. When Mario runs from some Toad Guards in [[Peach's Castle]], the sound he makes when skidding across the hallway is identical to the [[P-Meter]] sound effect. This sound effect and the drum sample are also used in the track "Press Start". The Ground Theme, Athletic Theme, Toad House/P Switch music, [[Spade Panel]] minigame music, [[Airship Theme]], and [[Hammer Bro]] mini-boss music are also arranged in the film's score. The [[Tanooki Mario|Tanooki Suit]] also appears. The sign above the vertical [[lift]] Mario and Toad use resembles the world maps. The [[Koopa Troop]]'s territory is the [[Dark Land|Dark Lands]]. The voxel map Peach uses makes the "world map start" sound effect when the Mushroom Kingdom forms.
*''[[Super Mario Bros. Wonder]]'' - The minigame music is reused for the Wonder Effect in [[Taily's Toxic Pond]], and the Hammer Bro music is reused for the Break Time! level [[Trottin' Piranha Plants (level)|Trottin' Piranha Plants]].
*''[[Super Mario Bros. Wonder]]'' - The minigame music is reused for the Wonder Effect in [[Taily's Toxic Pond]], and the Hammer Bro music is reused for the Break Time! level [[Trottin' Piranha Plants (level)|Trottin' Piranha Plants]].
*''[[WarioWare: Move It!]]'' - A [[Super Mario Bros. 3 (WarioWare: Move It!)|microgame]] based on ''Super Mario Bros. 3'' appears in this game, in which the player controls a flying [[Raccoon Mario]].


==Version differences==
==Version differences==
{{see also|tcrf:{{FULLPAGENAME}}}}
{{see also|tcrf:{{FULLPAGENAME}}}}
There are four known versions of ''Super Mario Bros. 3'' released for [[Family Computer]] and [[Nintendo Entertainment System]]: the original Japanese version, the North American PRG0 and PRG1 versions (NES cartridges will display <code>NES-UM-USA</code> and <code>NES-UM-USA-1</code> next to the [[Official Nintendo Seal|Nintendo Seal of Quality]] respectively), and the PAL version. During the two year release gap between the Japanese version and the worldwide release of ''Super Mario Bros. 3'', many changes were made while localizing the game for the international market. Many of the gameplay and level design changes for the international release were kept in the future remakes, while other changes were reverted to make the game closer to the original Japanese version.
There are four versions of ''Super Mario Bros. 3'' released for [[Family Computer]] and [[Nintendo Entertainment System]]: the original Japanese version, the North American PRG0 and PRG1 versions (NES cartridges will display <code>NES-UM-USA</code> and <code>NES-UM-USA-1</code> next to the [[Official Nintendo Seal|Nintendo Seal of Quality]] respectively), and the PAL version. During the two year release gap between the Japanese version and the worldwide release of ''Super Mario Bros. 3'', many changes were made while localizing the game for the international market. Many of the gameplay and level design changes for the international release were kept in the future remakes, while other changes were reverted to make the game closer to the original Japanese version.
===Gameplay changes===
===Gameplay changes===
*In the Japanese version, getting hit while powered-up causes the player to automatically shrink to Small Mario like in ''Super Mario Bros.'' In the international versions, powered-up Mario is reverted to Super Mario when hit, then shrinks to Small Mario when hit again. This also applies for the Goomba's Shoe. In the Japanese version, the shoe is red as it flies offscreen, and the player is also reverted to Small Mario; the shoe retains its green color as it is removed for the international versions, and the player keeps any power-ups they had before entering the shoe. Despite these changes, the short demo that plays on the title screen still shows Mario being reduced to Small Mario when being hit by a shell when he is Raccoon Mario. This oversight was not fixed for either ''All-Stars'' or ''Advance 4''.
*In the Japanese version, getting hit while powered-up causes the player to automatically shrink to Small Mario like in ''Super Mario Bros.'' In the international versions, powered-up Mario is reverted to Super Mario when hit, then shrinks to Small Mario when hit again. This also applies for the Goomba's Shoe. In the Japanese version, the shoe is red as it flies offscreen, and the player is also reverted to Small Mario; the shoe retains its green color as it is removed for the international versions, and the player keeps any power-ups they had before entering the shoe. Despite these changes, the short demo that plays on the title screen still shows Mario being reduced to Small Mario when being hit by a shell when he is Raccoon Mario. This oversight was not fixed for either ''All-Stars'' or ''Advance 4''.
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|JapR=Sūpā Mario Burazāzu Surī Mario Hachihenge Bājon
|JapR=Sūpā Mario Burazāzu Surī Mario Hachihenge Bājon
|JapM=Super Mario Bros. 3: Mario Eight Transformations Version
|JapM=Super Mario Bros. 3: Mario Eight Transformations Version
|Fra=Super Mario Bros. 3: Mario, l'as du déguisement !
|Fre=Super Mario Bros. 3: Mario, l'as du déguisement !
|FraM=Super Mario Bros. 3: Mario, king of disguising!
|FreM=Super Mario Bros. 3: Mario, king of disguising!
|Ger=Super Mario Bros. 3: Mario, der Kostümwechselmeister!
|Ger=Super Mario Bros. 3: Mario, der Kostümwechselmeister!
|GerM=Super Mario Bros. 3: Mario, the costume-changing master!
|GerM=Super Mario Bros. 3: Mario, the costume-changing master!
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==Trivia==
==Trivia==
*''Super Mario Bros. 3'' is [[Takashi Tezuka]]'s favorite game in the series<ref>GameXplain (June 23, 2015). [https://www.youtube.com/watch?v=xd1IOOiuoZ8 ''Super Mario Maker'' Developer Interview - Takashi Tezuka & Yosuke Oshino]. YouTube. Retrieved September 16, 2015</ref>, as he feels that it is his first masterpiece.
*''Super Mario Bros. 3'' is [[Takashi Tezuka]]'s favorite game in the series,<ref>GameXplain (June 23, 2015). [https://www.youtube.com/watch?v=xd1IOOiuoZ8 ''Super Mario Maker'' Developer Interview - Takashi Tezuka & Yosuke Oshino]. YouTube. Retrieved September 16, 2015</ref> as he feels that it is his first masterpiece.
*According to the ''[[Guinness World Records|Guinness Book of World Records]] 2008'', ''Super Mario Bros. 3'' was the world's best-selling video game, a title which at the time belonged to ''Super Mario Bros.'' based off known data.
*According to the ''[[Guinness World Records|Guinness Book of World Records]] 2008'', ''Super Mario Bros. 3'' was the world's best-selling video game, a title which at the time belonged to ''Super Mario Bros.'' based off known data.
**Also, the image used in the book was of ''Super Mario Advance 4: Super Mario Bros. 3'', the remake, which made the same mistake on the back of its box.
**Also, the image used in the book was of ''Super Mario Advance 4: Super Mario Bros. 3'', the remake, which made the same mistake on the back of its box.
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==External links==
==External links==
{{NIWA|SmashWiki=Music (SSBM)#Super Mario Bros. 3|StrategyWiki=1}}
{{NIWA|SmashWiki=Music (SSBM)#Super Mario Bros. 3|StrategyWiki=1}}
*[https://www.nintendo.com/jp/famicom/software/smb3/index.html Official Japanese webpage]
*[https://archive.org/details/smb3dq Program Details for ''Super Mario Bros. 3'' - Time Attack]
*[https://archive.org/details/smb3dq Program Details for ''Super Mario Bros. 3'' - Time Attack]
*[https://web.archive.org/web/20020625195515/http://nintendope.iodized.net/smb3/info.html Nintendo Power Special: The making of ''Super Mario Bros. 3'']
*[https://web.archive.org/web/20020625195515/http://nintendope.iodized.net/smb3/info.html Nintendo Power Special: The making of ''Super Mario Bros. 3'']
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