Super Mario Kart: Difference between revisions

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→‎Glitches: Minor rewording.
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|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|switch|jc-top}} / {{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}
|{{button|switch|jc-top}} / {{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|-
|Brake
|Brake
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|{{button|wiiu|Plus}}
|{{button|wiiu|Plus}}
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|}
|}
</center>
</center>
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===Mario Kart GP===
===Mario Kart GP===
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|protoype version]] has animations for second and third). If the player ranks fourth or under by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|prototype version]] has animations for second and third). If the player ranks fourth or under by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).


If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}
If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}
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===Performance chart===
===Performance chart===
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
[[File:SMK PerformanceChart.png|800px|center]]
[[File:SMK PerformanceChart.png|800px|center|thumb]]


===Non-playable===
===Non-playable===
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
|-
!colspan="3"bgcolor="#9c9c9c"align=center|Characters and elements
!colspan="3"style="background:#9c9c9c"align=center|Characters and elements
|-
|-
!width="15%"bgcolor="#dedede"align=center|Character/element
!width="15%"style="background:#dedede"align=center|Character/element
!width="20%"bgcolor="#dedede"align=center|Location
!width="20%"style="background:#dedede"align=center|Location
!width="65%"bgcolor="#dedede"align=center|Description
!width="65%"style="background:#dedede"align=center|Description
|-
|-
|align=center|[[File:SMK Big Cheep Cheep.png]]<br>[[Big Cheep Cheep]]
|align=center|[[File:SMK Big Cheep Cheep.png]]<br>[[Big Cheep Cheep]]
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{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
|-
!width="15%"bgcolor="#dedede"align=center|Feature
!width="15%"style="background:#dedede"align=center|Feature
!width="85%"bgcolor="#dedede"align=center|Description
!width="85%"style="background:#dedede"align=center|Description
|-
|-
|align=center|[[File:SMK Coin track.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
|align=center|[[File:SMK Coin track.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
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{|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center
{|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center
|-
|-
!width="15%"bgcolor="#dfdfdf"|Item
!width="15%"style="background:#dfdfdf"|Item
!width="55%"bgcolor="#dedede"|Description
!width="55%"style="background:#dedede"|Description
!width="25%"bgcolor="#dedede"|Notes
!width="25%"style="background:#dedede"|Notes
|-
|-
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
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When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>


===Turn off music===
===Music muting===
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.


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*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros. 3]]'': The quadricolor wall blocks use the design of the indestructible barrier tiles seen throughout this game, especially in its [[fortress]]es.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.


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*''[[NES Remix 2]]'': The 21st Bonus level's unique rendition of the [[P Switch]] theme incorporates a melody from ''Super Mario Kart''{{'}}s Rainbow Road theme.
*''[[NES Remix 2]]'': The 21st Bonus level's unique rendition of the [[P Switch]] theme incorporates a melody from ''Super Mario Kart''{{'}}s Rainbow Road theme.
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a classic battle course; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] and [[SNES Bowser Castle 3|Bowser Castle 3]] return as classic courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''. Portions of the staff roll theme are heard in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] staff credits.
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a classic battle course; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] and [[SNES Bowser Castle 3|Bowser Castle 3]] return as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''. Portions of the staff roll theme are heard in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' staff credits.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
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|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|Fra=''Super Mario Kart: Sur les chapeaux de roues !''
|Fre=''Super Mario Kart: Sur les chapeaux de roues !''
|FraM=''Super Mario Kart: At full throttle!''
|FreM=''Super Mario Kart: At full throttle!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
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