Super Mario RPG: Legend of the Seven Stars: Difference between revisions

m
Tag: Mobile edit
Line 91: Line 91:
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.


Mario enters the castle, and soon comes across a room with doors to six corridors, of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required amount of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, the Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.
Mario enters the castle, and soon comes across a [[Six-Door Chamber|room with doors to six corridors]], of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, the Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.


Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG: Legend of the Seven Stars)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to Smithy's world.
Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG: Legend of the Seven Stars)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to Smithy's world.
28,871

edits