Super Mario RPG: Legend of the Seven Stars: Difference between revisions

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'''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref>[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf ''Super Mario RPG: Legend of the Seven Stars'' instruction manual], pg 4.</ref> is a [[Genre#Role-playing games|role-playing video game]] designed by [[Square Enix|Square]] (currently Square Enix) and released for the [[Super Nintendo Entertainment System]] in 1996. It is the first ''[[Super Mario (franchise)|Super Mario]]'' role-playing game, with an action-command battle system. In this game, [[Mario]], with the help of [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Princess Toadstool]], needs to stop the [[Smithy Gang]], while collecting seven [[Star Piece (Super Mario RPG)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.  
'''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref>[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf ''Super Mario RPG: Legend of the Seven Stars'' instruction manual], pg 4.</ref> is a [[Genre#Role-playing games|role-playing video game]] designed by [[Square Enix|Square]] (currently Square Enix) and released for the [[Super Nintendo Entertainment System]] in 1996. It is the first ''[[Super Mario (franchise)|Super Mario]]'' role-playing game, with an action-command battle system. In this game, [[Mario]], with the help of [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Princess Toadstool]], needs to stop the [[Smithy Gang]], while collecting seven [[Star Piece (Super Mario RPG)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.  


''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System. The game was [[Reissue|re-released]] on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan on June 24, 2008,<ref>[https://www.nintendo.co.jp/wii/vc/vc_smr/index.html ''Super Mario RPG''{{'}}s Virtual Console page], accessed 2008-06-02.</ref> in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 [[Virtual Console#Wii Points|Wii Points]] in North America and Japan and 900 points in other regions. ''Super Mario RPG: Legend of the Seven Stars'' is also one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]].
''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by ''[[Wrecking Crew '98]]'' instead). The game was [[Reissue|re-released]] on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan on June 24, 2008,<ref>[https://www.nintendo.co.jp/wii/vc/vc_smr/index.html ''Super Mario RPG''{{'}}s Virtual Console page], accessed 2008-06-02.</ref> in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 [[Virtual Console#Wii Points|Wii Points]] in North America and Japan and 900 points in other regions. ''Super Mario RPG: Legend of the Seven Stars'' is also one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]].


A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/0r5PJx7rlds Super Mario RPG - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref>
A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/0r5PJx7rlds Super Mario RPG - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref>
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===Pond to Pipes===
===Pond to Pipes===
On their way, they travel through the [[Kero Sewers]] and fight [[Belome]], a big, dog-like enemy. After he is beaten, the sewers are filled with water, and Mario is flushed down [[Midas Waterfall]] and along the [[Midas River]], which takes him to Tadpole Pond. Once there, Mallow's grandfather [[Frog Sage|Frogfucius]] explains to them what happened until then, and also reveals that he is not truly related to Mallow. He tells [[Mallow]] to travel with Mario and find his true home. Lastly, he instructs the duo to continue their adventure by visiting [[Rose Town]], where people need their help.
On their way, they travel through the [[Kero Sewers]] and fight [[Belome]], a big, dog-like enemy. After he is beaten, the sewers are filled with water, and Mario is flushed down the falls and along the [[Midas River]], which takes him to Tadpole Pond. Once there, Mallow's grandfather [[Frog Sage|Frogfucius]] explains to them what happened until then, and also reveals that he is not truly related to Mallow. He tells [[Mallow]] to travel with Mario and find his true home. Lastly, he instructs the duo to continue their adventure by visiting [[Rose Town]], where people need their help.


[[File:KoopaTroopRPG.png|thumb|upright=1.1|left|Bowser's remaining minions in Rose Way]]
[[File:KoopaTroopRPG.png|thumb|upright=1.1|left|Bowser's remaining minions in Rose Way]]
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The next stop for Mario's party in their search for the Star Pieces is [[Moleville]]. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back.
The next stop for Mario's party in their search for the Star Pieces is [[Moleville]]. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back.


The [[mole (Super Mario RPG)|inhabitants of Moleville]] are upset because two children, [[Dyna & Mite]], have become trapped in the [[Mole Mines|Coal Mines]] due to a fallen star. Upon hearing this, Mario ventures inside, and on his way through the vast caves, he is rendered unconscious by a faulty [[trampoline]], an opportunity that Croco seizes to steal Mario's coins. Mario pursues him and his [[Crook]] accomplices, and faces off against him. After he is dispatched, Mario and his friends regain what they lost, and obtain a [[Microbomb|bomb]] from him that they use to open their way through the mines.
The [[mole (Super Mario RPG)|inhabitants of Moleville]] are upset because two children, [[Dyna and Mite|Dyna & Mite]], have become trapped in the [[Mole Mines|Coal Mines]] due to a fallen star. Upon hearing this, Mario ventures inside, and on his way through the vast caves, he is rendered unconscious by a faulty [[trampoline]], an opportunity that Croco seizes to steal Mario's coins. Mario pursues him and his [[Crook]] accomplices, and faces off against him. After he is dispatched, Mario and his friends regain what they lost, and obtain a [[Microbomb|bomb]] from him that they use to open their way through the mines.


Going deeper, Mario meets [[Punchinello]], who wants to best Mario in order to become famous. Before being beaten, he summons [[King Bomb|a giant bomb]], which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's [[Snifster|Snifit]]s, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information.
Going deeper, Mario meets [[Punchinello]], who wants to best Mario in order to become famous. Before being beaten, he summons [[King Bomb|a giant bomb]], which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's [[Snifster|Snifit]]s, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information.
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Before long, Mario reaches a door that is sealed and can only be opened with the right password. Upon opening the door, he encounters [[King Calamari]], a giant [[Blooper|Bloober]] who caused the ship to sink in the first place.
Before long, Mario reaches a door that is sealed and can only be opened with the right password. Upon opening the door, he encounters [[King Calamari]], a giant [[Blooper|Bloober]] who caused the ship to sink in the first place.


After conquering him, Mario reaches the lower levels of the ship, and meets [[Jonathan Jones]], the shark owner of the ship. Jones claims the Star Piece for himself as it fell into "his" sea, though Mario is able to win the Star Piece in a duel with him.
After conquering him, Mario reaches the lower levels of the ship, and meets [[Johnny|Jonathan "Johnny" Jones]], the captain of the ship. Johnny claims the Star Piece for himself as it fell into "his" sea, though Mario is able to win the Star Piece in a duel with him.


Upon returning to Seaside Town, Mario is stopped by the "elder", who reveals himself as [[Speardovich|Yaridovich]], a spear-like member of the Smithy Gang, and who had disguised himself as the town's entire population in order to trick Mario into searching for the Star Piece for him. Yaridovich pressures Mario into handing over the Star Piece and flees, and Mario runs after him. Since Yaridovich's getaway vehicle, the battleship [[The Blade|Blade]], is unavailable, he sees himself forced to swim away, but Jonathan Jones arrives and blocks his escape route. Cornered, Yaridovich changes into his real form and battles Mario's party, but fails, and the group regains the fifth Star Piece and saves the denizens of Seaside Town. Mario learns from the real elder that, apparently, there is a [[Starslap|star]] in Monstro Town, a settlement populated by reformed monsters located at the far side of Land's End.
Upon returning to Seaside Town, Mario is stopped by the "elder", who reveals himself as [[Speardovich|Yaridovich]], a spear-like member of the Smithy Gang, and who had disguised himself as the town's entire population in order to trick Mario into searching for the Star Piece for him. Yaridovich pressures Mario into handing over the Star Piece and flees, and Mario runs after him. Since Yaridovich's getaway vehicle, the battleship [[The Blade|Blade]], is unavailable, he sees himself forced to swim away, but Johnny arrives and blocks his escape route. Cornered, Yaridovich changes into his real form and battles Mario's party, but fails, and the group regains the fifth Star Piece and saves the denizens of Seaside Town. Mario learns from the real elder that, apparently, there is a [[Starslap|star]] in Monstro Town, a settlement populated by reformed monsters located at the far side of Land's End.


===Land's End===
===Land's End===
And so, Mario and his friends move on to [[Land's End]]. They climb a mountain and traverse a desert area, but then they are unable to go any higher because the cliff beyond the desert is too tall. So they are forced to take a detour down some desert whirlpools, and at some point end up underground, at [[Belome Temple]]. There, they encounter Belome for a second time. The hungry monster tries to eat them, but again is vanquished. After the fight, Mario goes through a [[Warp Pipe]] and reaches [[Monstro Town]].
And so, Mario and his friends move on to [[Land's End]]. They climb a mountain and traverse a desert area, but then they are unable to go any higher because the cliff beyond the desert is too tall. So they are forced to take a detour down some desert whirlpools, and at some point end up underground, at [[Belome Temple]]. There, they encounter Belome for a second time. The hungry monster tries to eat them, but again is vanquished. After the fight, Mario goes through a [[Warp Pipe]] and reaches [[Monstro Town]].


There, he asks [[Monstermama]] about the Star Pieces, and after clearing up a misunderstanding, she says that the sixth Star Piece has to be somewhere in the clouds, as there is no place left on land to look for it. To help Mario climb the huge cliff in Land's End and therefore ascend, she calls [[Sergeant Flutter]]. With the help of Flutter and his [[Koopa Paratroopa|Sky Troopas]], Mario and his friends discover [[Bean Valley]]. In a Warp Pipe at the end of it, a [[Beezo|Shy Away]] grows a giant [[Piranha Plant]], the [[Megasmilax]], according to someone called [[Valentina]]'s orders. Mario and company have to beat it to gain access to the giant beanstalk which leads up into [[The Vinery|the clouds]] and [[Nimbus Land]].
There, he asks [[Monstermama]] about the Star Pieces, and after clearing up a misunderstanding, she says that the sixth Star Piece has to be somewhere in the clouds, as there is no place left on land to look for it. To help Mario climb the huge cliff in Land's End and therefore ascend, she calls [[Sergeant Flutter]]. With the help of Flutter and his [[Koopa Paratroopa|Sky Troopas]], Mario and his friends discover [[Bean Valley]]. In a Warp Pipe at the end of it, a [[Beezo|Shy Away]] grows a giant [[Piranha Plant]], [[Smilax]], according to the orders of someone called [[Valentina]]. Mario and company have to beat it to gain access to the giant beanstalk which leads up into [[Beanstalk (Super Mario RPG)|the clouds]] and [[Nimbus Land]].


===Nimbus Land===
===Nimbus Land===
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After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.


Mario enters the castle, and soon comes across a [[Six-Door Chamber|room with doors to six corridors]], of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, the Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.
Mario enters the castle, and soon comes across [[The Trial Course|a room with doors to six corridors]], of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.


Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to Smithy's world.
Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]].


[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to Smithy's [[Factory (Super Mario RPG)|Factory]], his base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the Axem Rangers. Along the way, they fight [[Count Down]], a giant clock which is controlled by the bell-like [[Ring-a-Ding|Ding-A-Ling]]s.
[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch which is controlled by the bell-like [[Ring-a-Ding|Ding-A-Ling]]s.


They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the Factory proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.
They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.


[[File:FinalBattleSMRPG.png|left|frame|Mario and the gang meet [[Smithy]].]]
[[File:FinalBattleSMRPG.png|left|frame|Mario and the gang meet [[Smithy]].]]
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*Mallow is crowned the prince of Nimbus Land.
*Mallow is crowned the prince of Nimbus Land.
*Bowser repairs his keep with the help of his minions.
*Bowser repairs his keep with the help of his minions.
*Jonathan Jones looks out at the sunset from the cliff where the Yaridovich battle took place.
*Johnny looks out at the sunset from the cliff where the Yaridovich battle took place.
*Croco is seen racing the [[Mushroom Derby]] against Yoshi. Though he loses the race, he is consoled by [[Boshi]], and the two walk off together (seemingly establishing a friendship).
*Croco is seen racing the [[Mushroom Derby]] against Yoshi. Though he loses the race, he is consoled by [[Boshi]], and the two walk off together (seemingly establishing a friendship).
*Frogfucius and [[Frogfucius' Student|his student]] both attend a concert held by [[Toadofsky]].  
*Frogfucius and [[Frogfucius' Student|his student]] both attend a concert held by [[Toadofsky]].  
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Worlds are broken up into levels which must be traveled to using the map screen. Usually, Mario must complete an objective before he can progress to the next section of a world. During the adventure, the player occasionally must play a minigame in order to progress.
Worlds are broken up into levels which must be traveled to using the map screen. Usually, Mario must complete an objective before he can progress to the next section of a world. During the adventure, the player occasionally must play a minigame in order to progress.
===Controls===
===Controls===
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After defeating an enemy, the character who defeated it may receive a [[Bonus Flower]] that gives them a special bonus.
After defeating an enemy, the character who defeated it may receive a [[Bonus Flower]] that gives them a special bonus.
===Special moves===
===Special moves===
{{main|List of Super Mario RPG: Legend of the Seven Stars special moves}}
{{main|List of Super Mario RPG: Legend of the Seven Stars special moves}}
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===[[Bowser]]===
===[[Bowser]]===
[[File:Smrpg bowser.gif|125px|thumb|left|Bowser]]
[[File:Smrpg bowser.gif|125px|thumb|left|Bowser]]
The ruthless leader of the [[Koopa Troop]] and Mario's arch-nemesis, Bowser starts out as an enemy, but joins as the fourth party member in due time. He kidnaps Princess Toadstool and fights Mario as the first boss of the game. But then after getting thrown out his own keep by the Smithy Gang, Bowser becomes determined to take it back with his remaining minions, though they all eventually desert him. After meeting Mario and his new friends at Booster's Tower, he decides to join them to get his keep back under the pretense of making them honorary members of his army. This marks the first time in the series where Bowser joins Mario's side.
The ruthless leader of the [[Bowser's Minions|Koopa Troop]] and Mario's arch-nemesis, Bowser starts out as an enemy, but joins as the fourth party member in due time. He kidnaps Princess Toadstool and fights Mario as the first boss of the game. But then after getting thrown out his own keep by the Smithy Gang, Bowser becomes determined to take it back with his remaining minions, though they all eventually desert him. After meeting Mario and his new friends at Booster's Tower, he decides to join them to get his keep back under the pretense of making them honorary members of his army. This marks the first time in the series where Bowser joins Mario's side.


Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength.
Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength.


===[[Princess Peach|Princess Toadstool]]===
===[[Princess Peach|Princess Toadstool]]===
[[File:SMRPG Peach.gif|75px|thumb|Princess Toadstool]]
[[File:SMRPG Peach Artwork.png|75px|thumb|Princess Toadstool]]
The fair ruler of the Mushroom Kingdom, Princess Toadstool is the last to join Mario's team. She is kidnapped by Bowser at the beginning of the game, and, right when Mario rescues her, is sent flying off. After falling from the sky, she is discovered by [[Booster]] and held in his tower. Booster attempts to marry her, but she is eventually rescued by the heroes and returned to Mushroom Kingdom, apparently to stay. However, with the help of her grandmother, who disguises herself as the princess, Toadstool is able to sneak away to accompany Mario on his quest.
The fair ruler of the Mushroom Kingdom, Princess Toadstool is the last to join Mario's team. She is kidnapped by Bowser at the beginning of the game, and, right when Mario rescues her, is sent flying off. After falling from the sky, she is discovered by [[Booster]] and held in his tower. Booster attempts to marry her, but she is eventually rescued by the heroes and returned to Mushroom Kingdom, apparently to stay. However, with the help of her grandmother, who disguises herself as the princess, Toadstool is able to sneak away to accompany Mario on his quest.


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{{SMRPG map}}
{{SMRPG map}}
[[Mario]] and his party visit many places spanning over seven main areas during the course of the adventure. They travel in a clockwise fashion across the [[Mario World|world]]. To progress through hostile environments, Mario has to reach the level's exit found at the opposite end or beat a boss. To unlock levels past friendly locations such as towns, Mario needs to progress the story by interacting with other characters. Level descriptions in gray indicate that they cannot be accessed from the world map.
[[Mario]] and his party visit many places spanning over seven main areas during the course of the adventure. They travel in a clockwise fashion across the [[Mario World|world]]. To progress through hostile environments, Mario has to reach the level's exit found at the opposite end or beat a boss. To unlock levels past friendly locations such as towns, Mario needs to progress the story by interacting with other characters. Level descriptions in gray indicate that they cannot be accessed from the world map.
{|align="center" cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
{|align="center"cellpadding=2 cellspacing=2 style="padding:2px;background-color:#f9f9f9;border:1px solid lightgray;color:black;text-align:center;"width=100%
|-
|-
!style="text-align:center"|World
!style="text-align:center"|World
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|-style="background:white"
|-style="background:white"
|[[File:KeroSewers.png|150px]]<br>'''[[Kero Sewers]]'''
|[[File:KeroSewers.png|150px]]<br>'''[[Kero Sewers]]'''
|A large sewer system located above the [[Midas Waterfall]]. In order to progress, Mario has to navigate the rooms connected by pipes and drain the water. Its end is guarded by [[Belome]].
|A large sewer system located above the [[Midas River]]. In order to progress, Mario has to navigate the rooms connected by pipes and drain the water. Its end is guarded by [[Belome]].
|[[Toad Town|Mushroom Kingdom]]<br>[[Midas River]]
|[[Toad Town|Mushroom Kingdom]]<br>[[Midas River]]
|-style="background:white"
|-style="background:white"
|[[File:MidasRiver.png|150px]]<br>'''[[Midas River]]'''
|[[File:MidasRiver.png|150px]]<br>'''[[Midas River]]'''
|A large river fed by the Midas Waterfall. A barrel minigame can be played here.
|A large river fed by the falls. A barrel minigame can be played here.
|[[Kero Sewers]]<br>[[Tadpole Pond]]
|[[Kero Sewers]]<br>[[Tadpole Pond]]
|-style="background:white"
|-style="background:white"
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|-style="background:white"
|-style="background:white"
|[[File:Pipe Vault.png|150px]]<br>'''[[Pipe Vault]]'''
|[[File:Pipe Vault.png|150px]]<br>'''[[Pipe Vault]]'''
|An optional tunnel system that leads to Yo'ster Isle. It contains many [[Piranha Plant]]-filled pipes and patches of lava. Mario can play [[Goomba thumping]] here.
|An optional tunnel system that leads to Yo'ster Isle. It contains many [[Piranha Plant]]-filled pipes and patches of lava. Mario can play [[Goomba-thumping|Goomba thumping]] here.
|[[Rose Town]]<br>[[Yoshi's Island (location)|Yo'ster Isle]]<br>[[Moleville]]
|[[Rose Town]]<br>[[Yoshi's Island (location)|Yo'ster Isle]]<br>[[Moleville]]
|-
|-
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|-style="background:white"
|-style="background:white"
|[[File:MolevilleMines.png|150px]]<br>'''[[Mole Mines|Coal Mines]]'''
|[[File:MolevilleMines.png|150px]]<br>'''[[Mole Mines|Coal Mines]]'''
|style="background:lightgray"|A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that [[Dyna & Mite]] are trapped in the Coal Mines, and so venture here to rescue them. After bumping his head, Mario gets robbed by Croco. Defeating him returns the stolen [[coin]]s and allows Mario to head deeper into the mines using a bomb dropped by Croco. They soon encounter and fight [[Punchinello]], earning them the third Star Piece.
|style="background:lightgray"|A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that [[Dyna and Mite|Dyna & Mite]] are trapped in the Coal Mines, and so venture here to rescue them. After bumping his head, Mario gets robbed by Croco. Defeating him returns the stolen [[coin]]s and allows Mario to head deeper into the mines using a bomb dropped by Croco. They soon encounter and fight [[Punchinello]], earning them the third Star Piece.
|-style="background:white"
|-style="background:white"
|[[File:BoosterPass.png|150px]]<br>'''[[Booster Pass]]'''
|[[File:BoosterPass.png|150px]]<br>'''[[Booster Pass]]'''
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|-style="background:white"
|-style="background:white"
|[[File:SMRPG Seaside Town.png|150px]]<br>'''[[Seaside Town]]'''
|[[File:SMRPG Seaside Town.png|150px]]<br>'''[[Seaside Town]]'''
|A small town by the sea that has been taken over by [[Speardovich|Yaridovich]] when Mario first arrives. Yaridovich, disguised as the [[elder]], urges Mario to get the Star Piece that fell into the neighboring sea for him. When Mario returns with the Star Piece, Yaridovich takes it and tries to run, but gets stopped by Jonathan Jones and is thus forced to battle Mario and his party.
|A small town by the sea that has been taken over by [[Speardovich|Yaridovich]] when Mario first arrives. Yaridovich, disguised as the [[elder]], urges Mario to get the Star Piece that fell into the neighboring sea for him. When Mario returns with the Star Piece, Yaridovich takes it and tries to run, but gets stopped by [[Johnny]] and is thus forced to battle Mario and his party.
|[[Star Hill]]<br>[[Sea]]<br>[[Land's End]]
|[[Star Hill]]<br>[[Sea]]<br>[[Land's End]]
|-style="background:white"
|-style="background:white"
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|-style="background:white"
|-style="background:white"
|[[File:SunkenShip.png|150px]]<br>'''[[Sunken Ship]]'''
|[[File:SunkenShip.png|150px]]<br>'''[[Sunken Ship]]'''
|A ship that sank near the sea's tunnel, infested with the crew's ghosts. To navigate the ship, Mario must solve several puzzles and beat [[King Calamari]]. [[Jonathan Jones]] and his pirate crew guard the fifth Star Piece.
|A ship that sank near the sea's tunnel, infested with the crew's ghosts. To navigate the ship, Mario must solve several puzzles and beat [[King Calamari]]. Johnny and his pirate crew guard the fifth Star Piece.
|[[Sea]]
|[[Sea]]
|-
|-
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|-style="background:white"
|-style="background:white"
|[[File:BeanValleySurfaceArea.png|150px]]<br>'''[[Bean Valley]]'''
|[[File:BeanValleySurfaceArea.png|150px]]<br>'''[[Bean Valley]]'''
|A valley traversed by a network of pipes. A hidden path to [[Grate Guy's Casino]] can also be found underground. To progress, Mario must battle [[Megasmilax]] to reach a [[beanstalk]].
|A valley traversed by a network of pipes. A hidden path to [[Grate Guy's Casino]] can also be found underground. To progress, Mario must battle [[Smilax]] to reach a [[beanstalk]].
|rowspan=2|[[Grate Guy's Casino]]<br>[[Land's End]]
|rowspan=2|[[Grate Guy's Casino]]<br>[[Land's End]]
|-style="background:white"
|-style="background:white"
|[[File:BeanValleyCloudyArea.png|150px]]<br>'''[[The Vinery]]'''
|[[File:BeanValleyCloudyArea.png|150px]]<br>'''[[Beanstalk (Super Mario RPG)|The Vinery]]'''
|style="background:lightgray"|A collection of multicolored beanstalks found above which acts as the entrance to [[Nimbus Land]].
|style="background:lightgray"|A collection of multicolored beanstalks found above which acts as the entrance to [[Nimbus Land]].
|-style="background:white"
|-style="background:white"
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|style="background:lightgray"|A collection of six rooms deep within Bowser's Keep. There are two action courses, two battle courses, and two puzzle courses. Mario only needs to complete four of them to progress.
|style="background:lightgray"|A collection of six rooms deep within Bowser's Keep. There are two action courses, two battle courses, and two puzzle courses. Mario only needs to complete four of them to progress.
|-style="background:white"
|-style="background:white"
|[[File:SmithyFactory.png|150px]]<br>'''[[Weapon World|Gate]]'''
|[[File:SmithyFactory.png|150px]]<br>'''[[Weapon World|The Weapons' World]]'''
|A dark void full of machines leading to the factory proper.
|A dark void full of machines leading to the factory proper, accessed through the "Gate".
|rowspan=2|[[Bowser's Castle|Bowser's Keep]]
|rowspan=2|[[Bowser's Castle|Bowser's Keep]]
|-style="background:white"
|-style="background:white"
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==Side activities==
==Side activities==
===Midas River course===
===Midas River course===
[[File:MidasFall.png|thumb|Mario falling down Midas Waterfall]]
[[File:MidasFall.png|thumb|Mario at the falls]]
After Mario and Mallow beat Belome, they are swept away by a giant wave and fall into [[Midas Waterfall]]. During this portion, Mario can collect coins, Frog Coins, and enter caverns. By pressing {{button|snes|a}}, Mario can swim upwards slightly. After reaching the bottom, Mario is taken to the barrel-jumping event on the [[Midas River]]. Here, he can collect coins while jumping onto barrels floating on the river and avoid fish. Failing to jump onto the next barrel when Mario's current barrel is about to collide with it makes Mario's barrel move to the side. At the end is a Toad which exchanges the coins that Mario has collected for Frog Coins. Mario can retry the whole course for thirty coins.
After Mario and Mallow beat Belome, they are swept away by a giant wave and fall into the [[Midas River]] course. During this portion, Mario can collect coins, Frog Coins, and enter caverns. By pressing {{button|snes|a}}, Mario can swim upwards slightly. After reaching the bottom, Mario is taken to the river's barrel-jumping event. Here, he can collect coins while jumping onto barrels floating on the river and avoid fish. Failing to jump onto the next barrel when Mario's current barrel is about to collide with it makes Mario's barrel move to the side. At the end is a Mushroom person which exchanges the coins that Mario has collected for Frog Coins. Mario can retry the whole course for thirty coins.


===Melody Bay===
===Melody Bay===
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===Goomba thumping===
===Goomba thumping===
{{main|Goomba thumping}}
{{main|Goomba-thumping}}
In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and [[Gold Goomba]]s as he can in thirty seconds, while avoiding Spikeys. The enemies emerge from [[Warp Pipe]]s and move faster the more points Mario accumulates.
In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and [[Gold Goomba]]s as he can in thirty seconds, while avoiding Spikeys. The enemies emerge from [[Warp Pipe]]s and move faster the more points Mario accumulates.


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===Beetle Mania===
===Beetle Mania===
After Mario and his party rescue Toadstool in [[Marrymore]], the player can return to Mushroom Kingdom, enter the [[inn]], and talk to a young Toad in the corner. After talking to him several times, he offers Mario a minigame, [[Beetle Mania]], for five hundred coins. In the minigame, the player controls a beetle, who must fire yellow stars to destroy red Koopa shells and so gain points, while avoiding the shells and the red stars they produce once they are destroyed. Also, these red stars can destroy other shells, allowing the player to start chain reactions and obtain even more points. If the beetle is hit, it can recover by repeatedly pressing the fire button before a countdown to three can finish.
After Mario and his party rescue Toadstool in [[Marrymore]], the player can return to Mushroom Kingdom, enter the [[inn]], and talk to [[Game Boy Toad|a young Mushroom person in the corner]]. After talking to him several times, he offers Mario a minigame, [[Beetle Mania]], for five hundred coins. In the minigame, the player controls a beetle, who must fire yellow stars to destroy red Koopa shells and so gain points, while avoiding the shells and the red stars they produce once they are destroyed. Also, these red stars can destroy other shells, allowing the player to start chain reactions and obtain even more points. If the beetle is hit, it can recover by repeatedly pressing the fire button before a countdown to three can finish.


===Battle with Culex===
===Battle with Culex===
In Monstro Town, there is a sealed door. Mario can only open it with a [[Shiny Stone]], which he can get from a girl mole in [[Moleville]] if the player gives her [[fireworks]], sold by a mole man in the same town for five hundred coins. The player can then open the door and meet [[Culex]], whom can be battled. Upon his defeat, he rewards Mario with the [[Quartz Charm]].
In Monstro Town, there is a sealed door. Mario can only open it with a [[Shiny Stone]], which he can get from a girl mole in [[Moleville]] if the player gives her [[fireworks]], sold by a mole man in the same town for five hundred coins. The player can then open the door and meet [[Culex]], whom can be battled. Upon his defeat, he rewards Mario with the [[Quartz Charm]].


===Sergeant Flutter race===
===Climbing Challenge===
After [[Sergeant Flutter]] and the Sky Troopas arrive at the huge cliff past the desert in Land's End, Mario is timed on how fast he can scale the wall by using the Sky Troopas as platforms. By doing so fast enough, Sergeant Flutter gives him an item.
After [[Sergeant Flutter]] and the Sky Troopas arrive at the huge cliff past the desert in Land's End, Mario is timed on how fast he can scale the wall by using the Sky Troopas as platforms. By doing so fast enough, Sergeant Flutter gives him an item.


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[[File:HiddenChest05.png|thumb|Mario with an opened hidden treasure in the Rose Town item shop]]
[[File:HiddenChest05.png|thumb|Mario with an opened hidden treasure in the Rose Town item shop]]
{{main|Hidden Treasure}}
{{main|Hidden Treasure}}
In this game, Mario can discover hidden [[treasure chest|treasure]]s, scattered throughout [[Mario World|Mario's world]]. There are thirty-nine hidden treasures in total. The player is directly told about these hidden treasures by an elderly Toad in the basement of Mushroom Kingdom's item shop. A friendly [[Comeon|Chester]] in Monstro Town tells Mario how many hidden treasures are yet to be found.
In this game, Mario can discover hidden [[treasure chest|treasure]]s, scattered throughout [[Mario World|Mario's world]]. There are thirty-nine hidden treasures in total. The player is directly told about these hidden treasures by an elderly Mushroom person in the basement of Mushroom Kingdom's item shop. A friendly [[Comeon|Chester]] in Monstro Town tells Mario how many hidden treasures are yet to be found.
{{br}}
{{br}}


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==Friendly NPCs==
==Friendly NPCs==
Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing {{button|snes|a}}. Mario can stand on the heads of other characters, but this usually has no effect.
Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing {{button|snes|a}}. Mario can stand on the heads of other characters, but this usually has no effect.
===List of named / notable NPCs===
===List of notable NPCs===
{|width=80%
{|width=80%
|width=25% style="vertical-align:top;"|
|width=25% style="vertical-align:top;"|
'''Mushroom Kingdom'''
'''Mushroom Kingdom'''
*[[Beetle Mania Toad]]
*[[Game Boy Toad]]
*[[Toad]]
*[[Toad]]
*[[Granny|Grandma]]
*[[Granny|Grandma]]
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'''Moleville'''
'''Moleville'''
*[[Ma Mole and Pa Mole|Ma'Mole and Pa'Mole]]
*[[Ma Mole and Pa Mole|Ma'Mole and Pa'Mole]]
*[[Dyna & Mite]]
*[[Dyna and Mite|Dyna & Mite]]
*[[Treasure-hunting Toad]]
*[[Moleville Toad]]
|width=25% style="vertical-align:top;"|
|width=25% style="vertical-align:top;"|
'''Booster Tower'''
'''Booster Tower'''
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*[[Elder]]
*[[Elder]]
'''Sunken Ship'''
'''Sunken Ship'''
*[[Jonathan Jones]]
*[[Johnny|Jonathan "Johnny" Jones]]
'''Land's End'''
'''Land's End'''
*[[Sergeant Flutter]]
*[[Sergeant Flutter]]
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*[[Three Musty Fears|3 Musty Fears]]
*[[Three Musty Fears|3 Musty Fears]]
*[[Monstermama]]
*[[Monstermama]]
*[[Goomba (Super Mario RPG: Legend of the Seven Stars character)|Goomba]]
*[[Goomhilde|Goomba]]
*[[Triplets]]
*[[Triplets]]
*[[Jinx]]
*[[Jinx]]
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|align="center"|16
|align="center"|16
|align="center"|3
|align="center"|3
|[[The Vinery]]<br>[[Nimbus Castle]]
|[[Beanstalk (Super Mario RPG)|The Vinery]]<br>[[Nimbus Castle]]
|-
|-
|align="center"|[[File:SMRPG Heavy Troopa idle.gif]]
|align="center"|[[File:SMRPG Heavy Troopa idle.gif]]
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|align="center"|32
|align="center"|32
|align="center"|4
|align="center"|4
|[[The Vinery]]<br>[[Nimbus Castle]]
|[[Beanstalk (Super Mario RPG)|The Vinery]]<br>[[Nimbus Castle]]
|-
|-
|align="center"|[[File:SMRPG Sling Shy idle.gif]]
|align="center"|[[File:SMRPG Sling Shy idle.gif]]
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|align="center"|35
|align="center"|35
|align="center"|3
|align="center"|3
|[[The Trial Course]]<br>[[Weapon World|Gate]]
|[[The Trial Course]]<br>[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:Big Blaster.png]]
|align="center"|[[File:Big Blaster.png]]
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|align="center"|40
|align="center"|40
|align="center"|12
|align="center"|12
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Hippopo idle.gif]]
|align="center"|[[File:SMRPG Hippopo idle.gif]]
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|align="center"|80
|align="center"|80
|align="center"|50
|align="center"|50
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Ameboid idle.gif]]
|align="center"|[[File:SMRPG Ameboid idle.gif]]
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|align="center"|10
|align="center"|10
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Axem Pink machine idle.gif]]
|align="center"|[[File:SMRPG Axem Pink machine idle.gif]]
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|align="center"|30
|align="center"|30
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Axem Red machine idle.gif]]
|align="center"|[[File:SMRPG Axem Red machine idle.gif]]
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|align="center"|50
|align="center"|50
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Axem Green machine idle.gif]]
|align="center"|[[File:SMRPG Axem Green machine idle.gif]]
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|align="center"|10
|align="center"|10
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:Axem Black Sprite.png]]
|align="center"|[[File:Axem Black Sprite.png]]
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|align="center"|20
|align="center"|20
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Axem Yellow machine idle.gif]]
|align="center"|[[File:SMRPG Axem Yellow machine idle.gif]]
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|align="center"|25
|align="center"|25
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Jabit idle.gif]]
|align="center"|[[File:SMRPG Jabit idle.gif]]
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|align="center"|18
|align="center"|18
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Mad Mallet idle.gif]]
|align="center"|[[File:SMRPG Mad Mallet idle.gif]]
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|align="center"|20
|align="center"|20
|align="center"|1
|align="center"|1
|[[Weapon World|Gate]]<br>[[Factory (Super Mario RPG)|Factory]]
|[[Weapon World|The Weapons' World]]<br>[[Factory (Super Mario RPG)|Factory]]
|-
|-
|align="center"|[[File:SMRPG Pounder idle.gif]]
|align="center"|[[File:SMRPG Pounder idle.gif]]
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|align="center"|24
|align="center"|24
|align="center"|2
|align="center"|2
|[[Weapon World|Gate]]<br>[[Factory (Super Mario RPG)|Factory]]
|[[Weapon World|The Weapons' World]]<br>[[Factory (Super Mario RPG)|Factory]]
|-
|-
|align="center"|[[File:SMRPG Poundette idle.gif]]
|align="center"|[[File:SMRPG Poundette idle.gif]]
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|align="center"|28
|align="center"|28
|align="center"|3
|align="center"|3
|[[Weapon World|Gate]]<br>[[Factory (Super Mario RPG)|Factory]]
|[[Weapon World|The Weapons' World]]<br>[[Factory (Super Mario RPG)|Factory]]
|-
|-
|align="center"|[[File:SMRPG Springer idle.gif]]
|align="center"|[[File:SMRPG Springer idle.gif]]
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|align="center"|29
|align="center"|29
|align="center"|2
|align="center"|2
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Puppox idle.gif]]
|align="center"|[[File:SMRPG Puppox idle.gif]]
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|align="center"|30
|align="center"|30
|align="center"|10
|align="center"|10
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Mack machine idle.gif]]
|align="center"|[[File:SMRPG Mack machine idle.gif]]
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|align="center"|120
|align="center"|120
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Shyper idle.gif]]
|align="center"|[[File:SMRPG Shyper idle.gif]]
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|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Li'l Boo idle.gif]]
|align="center"|[[File:SMRPG Li'l Boo idle.gif]]
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|align="center"|28
|align="center"|28
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:Machine Bowyer.png]]
|align="center"|[[File:Machine Bowyer.png]]
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|align="center"|150
|align="center"|150
|align="center"|40
|align="center"|40
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Ninja idle.gif]]
|align="center"|[[File:SMRPG Ninja idle.gif]]
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|align="center"|32
|align="center"|32
|align="center"|6
|align="center"|6
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Yaridovich machine idle.gif]]
|align="center"|[[File:SMRPG Yaridovich machine idle.gif]]
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|align="center"|180
|align="center"|180
|align="center"|50
|align="center"|50
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Drill Bit machine idle.gif]]
|align="center"|[[File:SMRPG Drill Bit machine idle.gif]]
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|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|}
|}


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|-
|-
|align="center"|[[File:SMRPG Croco idle.gif]]
|align="center"|[[File:SMRPG Croco idle.gif]]
![[Croco]] (1)
![[Croco]]
|align="center"|320
|align="center"|320
|align="center"|16
|align="center"|16
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|-
|-
|align="center"|[[File:SMRPG Belome idle.gif]]
|align="center"|[[File:SMRPG Belome idle.gif]]
![[Belome]] (1)
![[Belome]]
|align="center"|500
|align="center"|500
|align="center"|30
|align="center"|30
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|-
|-
|align="center"|[[File:SMRPG Croco idle.gif]]
|align="center"|[[File:SMRPG Croco idle.gif]]
![[Croco]] (2)
![[Croco]] (Coal Mines)
|align="center"|750
|align="center"|750
|align="center"|30
|align="center"|30
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|-
|-
|align="center"|[[File:SMRPG Johnny idle.gif]]
|align="center"|[[File:SMRPG Johnny idle.gif]]
![[Jonathan Jones|Johnny]]
![[Johnny]]
|align="center"|820
|align="center"|820
|align="center"|90
|align="center"|90
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|-
|-
|align="center"|[[File:SMRPG Belome idle.gif]]
|align="center"|[[File:SMRPG Belome idle.gif]]
![[Belome]] (2)
![[Belome]] (Temple)
|align="center"|1200
|align="center"|1200
|align="center"|80
|align="center"|80
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|-
|-
|align="center"|[[File:SMRPG Megasmilax sprite.png]]
|align="center"|[[File:SMRPG Megasmilax sprite.png]]
![[Megasmilax]]
![[Smilax|Megasmilax]]
|align="center"|1000
|align="center"|1000
|align="center"|120
|align="center"|120
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|-
|-
|align="center"|[[File:SMRPG Dodo idle.gif]]
|align="center"|[[File:SMRPG Dodo idle.gif]]
![[Dodo]] '''(2)'''
![[Dodo]] (2nd Fight)
|align="center"|1000
|align="center"|1000
|align="center"|40
|align="center"|40
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|align="center"|140
|align="center"|140
|align="center"|100
|align="center"|100
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Cloaker idle.gif]]
|align="center"|[[File:SMRPG Cloaker idle.gif]]
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|align="center"|60
|align="center"|60
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Domino idle.gif]]
|align="center"|[[File:SMRPG Domino idle.gif]]
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|align="center"|60
|align="center"|60
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Earth Link idle.gif]]
![[Bad Adder|Earth Link]]{{footnote|main|*}}
|align="center"|2500
|align="center"|200
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Mad Adder idle.gif]]
![[Mad Adder]]{{footnote|main|*}}
|align="center"|1500
|align="center"|200
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:SMRPG Clerk idle.gif]]
|align="center"|[[File:SMRPG Clerk idle.gif]]
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|-
|-
|align="center"|[[File:SMRPG Smithy idle.gif]]
|align="center"|[[File:SMRPG Smithy idle.gif]]
![[Smithy]] (1)
![[Smithy]] (1st Fight)
|align="center"|2000
|align="center"|2000
|align="center"|0
|align="center"|0
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|-
|-
|align="center"|[[File:SMRPG Smithy head idle.gif]]
|align="center"|[[File:SMRPG Smithy head idle.gif]]
![[Smithy]] (head)
![[Smithy]] (Head)
|align="center"|8000
|align="center"|8000
|align="center"|0
|align="center"|0
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|[[Factory (Super Mario RPG)|Factory]]
|[[Factory (Super Mario RPG)|Factory]]
|}
|}
'''{{footnote|note|*|Either Earth Link or Mad Adder will be fought as a required boss while the other will be skipped, depending on whether Cloaker or Domino is defeated first.}}'''


====Optional bosses====
====Optional bosses====
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|-
|-
|align="center"|[[File:Jinx.png]]
|align="center"|[[File:Jinx.png]]
![[Jinx]] (1)
![[Jinx]] (1st Match)
|align="center"|600
|align="center"|600
|align="center"|0
|align="center"|0
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|-
|-
|align="center"|[[File:Jinx.png]]
|align="center"|[[File:Jinx.png]]
![[Jinx]] (2)
![[Jinx]] (2nd Match)
|align="center"|800
|align="center"|800
|align="center"|0
|align="center"|0
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|-
|-
|align="center"|[[File:Jinx.png]]
|align="center"|[[File:Jinx.png]]
![[Jinx]] (3)
![[Jinx]] (3rd Match)
|align="center"|1000
|align="center"|1000
|align="center"|0
|align="center"|0
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|-
|-
|align="center"|[[File:SMRPG Dodo idle.gif]]
|align="center"|[[File:SMRPG Dodo idle.gif]]
![[Dodo]] '''(1)'''
![[Dodo]] (1st Fight)
|align="center"|800
|align="center"|800
|align="center"|70
|align="center"|70
|align="center"|0
|align="center"|0
|[[Nimbus Castle]]
|[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Earth Link idle.gif]]
![[Bad Adder|Earth Link]]{{footnote|main|*}}
|align="center"|2500
|align="center"|200
|align="center"|0
|[[Weapon World|Gate]]
|-
|align="center"|[[File:SMRPG Mad Adder idle.gif]]
![[Mad Adder]]{{footnote|main|*}}
|align="center"|1500
|align="center"|200
|align="center"|0
|[[Weapon World|Gate]]
|}
|}
'''{{footnote|note|*|Either Earth Link or Mad Adder will be fought as a required boss while the other will be skipped, depending on whether Cloaker or Domino is defeated first.}}'''


====Boss helpers====
====Boss helpers====
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|-
|-
|align="center"|[[File:SMRPG Yaridovich idle.gif]]
|align="center"|[[File:SMRPG Yaridovich idle.gif]]
![[Speardovich|Yaridovich]] (mirage)
![[Speardovich|Yaridovich]] (Double)
|align="center"|500
|align="center"|500
|align="center"|0
|align="center"|0
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|-
|-
|align="center"|[[File:SMRPG Mario Clone idle.gif]]
|align="center"|[[File:SMRPG Mario Clone idle.gif]]
![[Belome|Mario Clone]]
![[Mario Clone]]
|align="center"|200
|align="center"|200
|align="center"|10
|align="center"|10
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|-
|-
|align="center"|[[File:SMRPG Mallow Clone idle.gif]]
|align="center"|[[File:SMRPG Mallow Clone idle.gif]]
![[Belome|Mallow Clone]]
![[Mallow Clone]]
|align="center"|150
|align="center"|150
|align="center"|60
|align="center"|60
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|-
|-
|align="center"|[[File:SMRPG Geno Clone idle.gif]]
|align="center"|[[File:SMRPG Geno Clone idle.gif]]
![[Belome|Geno Clone]]
![[Geno Clone]]
|align="center"|250
|align="center"|250
|align="center"|40
|align="center"|40
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|-
|-
|align="center"|[[File:SMRPG Bowser boss idle.gif]]
|align="center"|[[File:SMRPG Bowser boss idle.gif]]
![[Belome|Bowser Clone]]
![[Bowser Clone]]
|align="center"|300
|align="center"|300
|align="center"|100
|align="center"|100
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|-
|-
|align="center"|[[File:SMRPG Toadstool Clone idle.gif]]
|align="center"|[[File:SMRPG Toadstool Clone idle.gif]]
![[Belome|Toadstool 2]]
![[Peach Clone|Toadstool 2]]
|align="center"|120
|align="center"|120
|align="center"|1
|align="center"|1
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|align="center"|30
|align="center"|30
|align="center"|0
|align="center"|0
|[[Weapon World|Gate]]
|[[Weapon World|The Weapons' World]]
|-
|-
|align="center"|[[File:Smelter Sprite - Super Mario RPG.png]]
|align="center"|[[File:Smelter Sprite - Super Mario RPG.png]]
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|-
|-
|align="center"|[[File:SMRPG Smithy body idle.gif]]
|align="center"|[[File:SMRPG Smithy body idle.gif]]
![[Smithy]] (body)
![[Smithy]] (Body)
|align="center"|1000
|align="center"|1000
|align="center"|0
|align="center"|0
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==Items==
==Items==
===Overworld items===
===Overworld items===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="8%"|Item
!width="8%"|Item
!width="51%"|Effect
!width="51%"|Effect
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===Inventory items===
===Inventory items===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="8%"|Item
!width="8%"|Item
!width="45%"|Location and Price
!width="45%"|Location and Price
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|[[File:RPG Cookie.png]]<br>[[Carbo Cookie]]
|[[File:RPG Cookie.png]]<br>[[Carbo Cookie]]
|The little [[mole (Super Mario RPG)|mole]] girl in the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] after giving her a Shiny Stone.
|The little [[mole (Super Mario RPG)|mole]] girl in the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] after giving her a Shiny Stone.
|Kid’s{{sic}} love ’em<br><small>Can be given to the mole girl on a bucket in exchange for a [[Frog Coin]] or a shortcut to [[Midas Waterfall]]</small>
|Kid’s{{sic}} love ’em<br><small>Can be given to the mole girl on a bucket in exchange for a [[Frog Coin]] or a shortcut to the [[Midas River]] falls</small>
|-
|-
||[[File:Yellow D Drink.png]]<br>[[Party Bracer|Crystalline]]
||[[File:Yellow D Drink.png]]<br>[[Party Bracer|Crystalline]]
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|-
|-
|[[File:Lucky Jewel.png]]<br>[[Lucky Jewel]]
|[[File:Lucky Jewel.png]]<br>[[Lucky Jewel]]
|From the [[treasure-hunting Toad]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 100 coins.
|From the [[Moleville Toad|Miner's Store]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 100 coins.
|Summons Luck at will<br><small>Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.</small>
|Summons Luck at will<br><small>Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.</small>
|-
|-
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|-
|-
|[[File:Mysteryegg.png]]<br>[[Mystery Egg (Super Mario RPG)|Mystery Egg]]
|[[File:Mysteryegg.png]]<br>[[Mystery Egg (Super Mario RPG)|Mystery Egg]]
|From the [[treasure-hunting Toad]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 200 coins.
|From the [[Moleville Toad|Miner's Store]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 200 coins.
|A product of pure love...<br><small>Get [[Princess Peach|Toadstool]] to use it 10 times while equipped with the [[Nurture Ring|B'tub Ring]] to get the Lamb's Lure.</small>
|A product of pure love...<br><small>Get [[Princess Peach|Toadstool]] to use it 10 times while equipped with the [[Nurture Ring|B'tub Ring]] to get the Lamb's Lure.</small>
|-
|-
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===Special items===
===Special items===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="8%"|Special Item
!width="8%"|Special Item
!width="45%"|Location
!width="45%"|Location
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|It’s an insect cage<br></small>Allows [[Mario]] to store and sell [[beetle (Super Mario RPG)|beetle]]s</small>
|It’s an insect cage<br></small>Allows [[Mario]] to store and sell [[beetle (Super Mario RPG)|beetle]]s</small>
|-
|-
||[[File:RPG Bag.png]]<br>[[Big Boo Flag]]
||[[File:RPG Bag.png]]<br>[[Boo Flag|Big Boo Flag]]
|After sleeping in the [[Three Musty Fears|3 Musty Fears]]' bed, find it on [[Yoshi's Island (location)|Yo'ster Isle]] between the O and A in GOAL.
|After sleeping in the [[Three Musty Fears|3 Musty Fears]]' bed, find it on [[Yoshi's Island (location)|Yo'ster Isle]] between the O and A in GOAL.
|It’s a Big Boo Flag<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
|It’s a Big Boo Flag<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
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|A tasty looking pie.<br><small>Give this to [[Frog Sage|Frogfucius]] to obtain the [[Froggie Stick]].</small>
|A tasty looking pie.<br><small>Give this to [[Frog Sage|Frogfucius]] to obtain the [[Froggie Stick]].</small>
|-
|-
||[[File:RPG Bag.png]]<br>[[Dry Bones Flag]]
||[[File:RPG Bag.png]]<br>[[Dry Bones Flag|Dry Bones' Flag]]
|After sleeping in the 3 Musty Fears' bed, find it under Mario's bed in [[Mario Bros.' House|Mario's Pad]].
|After sleeping in the 3 Musty Fears' bed, find it under Mario's bed in [[Mario Bros.' House|Mario's Pad]].
|It’s a Dry Bones’ Flag.<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
|It’s a Dry Bones’ Flag.<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
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===Accessories===
===Accessories===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="10%"|Accessory
!width="10%"|Accessory
!width="10%"|User
!width="10%"|User
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===Armor===
===Armor===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="10%"|Armor
!width="10%"|Armor
!width="10%"|User
!width="10%"|User
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===Weapons===
===Weapons===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="10%"|Weapon
!width="10%"|Weapon
!width="10%"|User
!width="10%"|User
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|Makes monster mash!
|Makes monster mash!
|-
|-
|[[File:RPG Bag.png]]<br>[[Troopa Shell]]
|[[File:RPG Bag.png]]<br>[[Paratroopa Shell|Troopa Shell]]
|Mario
|Mario
|90 coins
|90 coins
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|Kick with it!
|Kick with it!
|-
|-
|[[File:SMRPG Hammer box.png]]<br>[[Hammer]] ([[Seaside Town]])
|[[File:SMRPG Hammer box.png]]<br>[[Lucky Hammer|Hammer]] ([[Seaside Town]])
|Mario
|Mario
|123 coins
|123 coins
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|The Princess’ mega-slap!
|The Princess’ mega-slap!
|-
|-
|[[File:RPG Bag.png]]<br>[[Peach's frying pan|Frying Pan]]
|[[File:RPG Bag.png]]<br>[[Frying Pan]]
|Toadstool
|Toadstool
|300 coins
|300 coins
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===Bonuses===
===Bonuses===
Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate.
Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background: White;"
|-style="background:White;"
!width="8%"|Item
!width="8%"|Item
!width="51%"|Effect
!width="51%"|Effect
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==Quotes==
==Quotes==
{{main|List of Super Mario RPG: Legend of the Seven Stars quotes}}
{{main|List of Super Mario RPG: Legend of the Seven Stars quotes}}
*"''Mario! Let's say you and I get hitched in a few years, okay? Just... give me time to grow into my mother's wedding dress.''" - [[Toad (species)|Toad child]]
*"''Mario! Let's say you and I get hitched in a few years, okay? Just... give me time to grow into my mother's wedding dress.''" - [[Toad (species)|Mushroom child]]
*"''Stick for a body, head full of straw, give me a scarecrow, rah, rah, RAH!''" - [[Belome]]
*"''Stick for a body, head full of straw, give me a scarecrow, rah, rah, RAH!''" - [[Belome]]
*"''Hmmm... Drink punch...eat cake...? It sounds...complicated. I don't know if I can muster the energy to do it... Let's walk through it once! It's wedding rehearsal time!''" - [[Booster]]
*"''Hmmm... Drink punch...eat cake...? It sounds...complicated. I don't know if I can muster the energy to do it... Let's walk through it once! It's wedding rehearsal time!''" - [[Booster]]
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'''''Nintendo Power'''''
'''''Nintendo Power'''''


Material from an early ''[[Nintendo Power]]'' shows that the Chancellor was once designed differently, being a more elderly-looking, gray-spotted Toad with a beard. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius's island at Tadpole Pond would be closer and therefore accessed differently.
Material from an early ''[[Nintendo Power]]'' shows that the Chancellor was once designed differently, being a more elderly-looking, gray-spotted Mushroom person with a beard. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius's island at Tadpole Pond would be closer and therefore accessed differently.


There were also several unused enemies such as:
There were also several unused enemies such as:
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[[File:SMRPG Mack Skip.png|thumb|Mack still present in Mushroom Castle]]
[[File:SMRPG Mack Skip.png|thumb|Mack still present in Mushroom Castle]]
{{main|List of Super Mario RPG: Legend of the Seven Stars glitches}}
{{main|List of Super Mario RPG: Legend of the Seven Stars glitches}}
===Skip Mack===
===Mack skip===
It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the [[Shymore|Shyster]]s on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the [[Chancellor]] in the corner, and talk to him to finish the glitch. The "[[Star Piece (Super Mario RPG)|Star Pieces]]" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu.
It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the [[Shymore|Shyster]]s on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the [[Chancellor]] in the corner, and talk to him to finish the glitch. The "[[Star Piece (Super Mario RPG)|Star Pieces]]" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu.


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''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref>''Nintendo Power Magazine'' #84, page 97.</ref> Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "''Nintendo Power''{{'}}s 100 best Nintendo games of all time".
''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref>''Nintendo Power Magazine'' #84, page 97.</ref> Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "''Nintendo Power''{{'}}s 100 best Nintendo games of all time".
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|''"Whether you're an RPG fan or not, you really owe it to yourself to give this legendary RPG classic a try. Who would have thought that putting Mario into a traditional rpg setting would end up working quite so well. As good as Super Mario RPG was back when it was first released, the game only seems to have gotten even better over time and is a true testament to what Square and Nintendo were able to accomplish with this absolutely amazing and timeless RPG classic.''"
|align="left"|''"Whether you're an RPG fan or not, you really owe it to yourself to give this legendary RPG classic a try. Who would have thought that putting Mario into a traditional rpg setting would end up working quite so well. As good as Super Mario RPG was back when it was first released, the game only seems to have gotten even better over time and is a true testament to what Square and Nintendo were able to accomplish with this absolutely amazing and timeless RPG classic.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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The music score was released as a CD only in Japan as ''[[Super Mario RPG Original Sound Version]]''.
The music score was released as a CD only in Japan as ''[[Super Mario RPG Original Sound Version]]''.
The Super Mario RPG Original Sound Version is a Japan-exclusive soundtrack product that was released on March 8, 1996. All the tracks listed in this page were composed by Yoko Shimomura.
The Super Mario RPG Original Sound Version is a Japan-exclusive soundtrack product that was released on March 8, 1996. All the tracks listed in this page were composed by Yoko Shimomura.
===Media===
===Media===
{{main-media}}
{{main-media}}
{{media table
{{media table
|file1=SMRPG Happy Adventure Delightful Adventure.oga
|file1=SMRPG Happy Adventure Delightful Adventure.oga
|title1=Happy Adventure, Delightful Adventure
|title1=Fun Adventure, Cheerful Adventure
|length1=0:30
|length1=0:30
|file2=SMRPG Lets Try.oga
|file2=SMRPG Lets Try.oga
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|length3=0:28
|length3=0:28
|file4=SMRPG Koopa Castle Theme 1.oga
|file4=SMRPG Koopa Castle Theme 1.oga
|title4=Koopa Castle (First Time)
|title4=Bowser's Castle (First Visit)
|length4=0:30
|length4=0:30
|file5=SMRPG Fight against Koopa.oga
|file5=SMRPG Fight against Koopa.oga
|title5=Fight against Koopa
|title5=Battling Bowser
|length5=0:30
|length5=0:30
|file6=SMRPG Intro.ogv
|file6=SMRPG Intro.ogv
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*''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
*''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
*''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref>@kurashimakaz (June 23, 2023). "[https://twitter.com/kurashimakaz/status/1672059029865263104 This is a homage.]" ''Twitter''. Retrieved June 23, 2023. ([https://web.archive.org/web/20230623084403/https://twitter.com/kurashimakaz/status/1672059029865263104 Archived] June 23, 2023, 08:44:03 UTC via Wayback Machine.)</ref>
*''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref>@kurashimakaz (June 23, 2023). "[https://twitter.com/kurashimakaz/status/1672059029865263104 This is a homage.]" ''Twitter''. Retrieved June 23, 2023. ([https://web.archive.org/web/20230623084403/https://twitter.com/kurashimakaz/status/1672059029865263104 Archived] June 23, 2023, 08:44:03 UTC via Wayback Machine.)</ref>
*''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom he helped raise since a baby.
*''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom Kamek and the [[Toady|Toadies]] helped raise since a baby.


==References in later media==
==References in later media==
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*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': The explosive [[Birdo's Egg|eggs]] of [[Birdo]] are featured in her ending when she wins a Singles tournament where one comes back down after being shot in the air.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': The explosive [[Birdo's Egg|eggs]] of [[Birdo]] are featured in her ending when she wins a Singles tournament where one comes back down after being shot in the air.
*''[[Paper Mario]]'': The end credits feature a parade of most of the characters, led by Luigi; this is a reference to the credits of ''Super Mario RPG''. Additionally, throughout ''Paper Mario'', there are many other elements that were lifted from or influenced by this game; for more information, see [[Paper Mario#Similarities with Super Mario RPG: Legend of the Seven Stars|here]].
*''[[Paper Mario]]'': The end credits feature a parade of most of the characters, led by Luigi; this is a reference to the credits of ''Super Mario RPG''. Additionally, throughout ''Paper Mario'', there are many other elements that were lifted from or influenced by this game; for more information, see [[Paper Mario#Similarities with Super Mario RPG: Legend of the Seven Stars|here]].
*''[[Super Smash Bros. Melee]]'': Peach's side smash attack cycles through a golf club, a tennis racquet, and a frying pan. The Frying Pan is a weapon she can equip and use in battle, purchased as the "Metal Plate" in [[Moleville]]. Her dress with the fiery patterns may have been inspired by the Fire Dress armor that can be purchased from Barrel Volcano.
*''[[Super Smash Bros. Melee]]'': Peach's side smash attack cycles through a golf club, a tennis racquet, and a frying pan. The [[Frying Pan]] is a weapon she can equip and use in battle, purchased as the "Metal Plate" in [[Moleville]]. Her dress with the fiery patterns may have been inspired by the [[Fire Dress]] armor that can be purchased from [[Barrel Volcano]].
*''[[Mario & Luigi: Superstar Saga]]'': A [[Geno]] doll appears in the Star 'Stache Smash minigame. Plus, a short arrangement of the [[Mario Bros.' House|Mario's Pad]] theme can be heard in the Mario Bros.' House, in the Warp Pipe zones, and the drink selection screen in [[Starbeans Cafe]].
*''[[Mario & Luigi: Superstar Saga]]'': A [[Geno]] doll appears in the [[Star 'Stache Smash]] minigame. Plus, a short arrangement of the [[Mario Bros.' House|Mario's Pad]] theme can be heard in the Mario Bros.' House, in the Warp Pipe zones, and the drink selection screen in [[Starbeans Cafe]].
*''[[Mario Power Tennis]]'': Bowser's Keep appears as it does in ''Super Mario RPG'' in the background of [[Bowser's Castle Court]].
*''[[Mario Power Tennis]]'': Bowser's Keep appears as it does in ''Super Mario RPG'' in the background of [[Bowser's Castle Court]].
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': The theme for the [[e-Coin Castle]] bears a strong resemblance to "Hello, Happy Kingdom!"
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': The theme for the [[e-Coin Castle]] bears a strong resemblance to "Hello, Happy Kingdom!"
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*''[[Paper Mario: Sticker Star]]'': Another end credits parade commences. Again, Luigi leads it (only if he was found in all of his locations). Additionally, Bowser swings a Chain Chomp at Mario in a similar manner as this game.
*''[[Paper Mario: Sticker Star]]'': Another end credits parade commences. Again, Luigi leads it (only if he was found in all of his locations). Additionally, Bowser swings a Chain Chomp at Mario in a similar manner as this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A downloadable [[Mii Fighter]] costume appears based off of Geno.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A downloadable [[Mii Fighter]] costume appears based off of Geno.
*''[[Super Smash Bros. Ultimate]]'': Geno appears as both a [[Spirit (Super Smash Bros. Ultimate)|spirit]] and a Battle Arena counter icon, and Mallow also appears as a spirit. [[Chewy|Chewies]] and [[Megasmilax]] are mentioned in [[Piranha Plant]]'s [[List of Palutena's Guidance conversations|Palutena's Guidance]]. The Mii Fighter costume DLC based on Geno returned in an update alongside Challenger Pack 8.
*''[[Super Smash Bros. Ultimate]]'': Geno appears as both a [[Spirit (Super Smash Bros. Ultimate)|spirit]] and a Battle Arena counter icon, and Mallow also appears as a spirit. [[Chewy|Chewies]] and [[Smilax|Megasmilax]] are mentioned in [[Piranha Plant]]'s [[List of Palutena's Guidance conversations|Palutena's Guidance]]. The Mii Fighter costume DLC based on Geno returned in an update alongside Challenger Pack 8.
*''[[The Super Mario Bros. Movie]]'': While the segment goes unused in the final cut of the movie, part of the song Bonus Level arranges Hello, Happy Kingdom from this game. Also, during the Rainbow Road chase scene, the boss battle theme appears
*''[[The Super Mario Bros. Movie]]'': While the segment goes unused in the final cut of the movie, part of the song Bonus Level arranges "Hello, Happy Kingdom!" from this game. Also, during the Rainbow Road chase scene, the boss battle theme appears.


==Names in other languages==
==Names in other languages==
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*This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref>''Nintendo Magazine System'' (UK) #43, page 27.</ref>
*This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref>''Nintendo Magazine System'' (UK) #43, page 27.</ref>
*The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
*The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
*This is the first ''Super Mario'' game with female Toads, prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003.
*This is the first ''Super Mario'' game with female [[Toad (species)|Mushroom People]], prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003.
*This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.<ref>Shogakukan. 1996. ''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''</ref>
*This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.<ref>Shogakukan. 1996. ''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''</ref>


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