Windmillville: Difference between revisions

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{{quote|Welcome to Windmillville! Don't forget your wooden shoes as you tiptoe through the tulips!|Toadsworth|Mario Party 7}}
{{quote|Welcome to Windmillville! Don't forget your wooden shoes as you tiptoe through the tulips!|Toadsworth|Mario Party 7}}
'''Windmillville''' is a {{wp|Netherlands}}-themed board in ''[[Mario Party 7]]''. Here, [[Koopa Shepherdess]]es are in charge of the [[Orb Shop]]s, windmills and attractions. The goal of this board is to obtain as many [[Star]]s as possible through the purchase of windmills. The owner of each windmill gets a specific number of Stars (these are taken away if the windmill changes owner). Each of the four red windmills are worth one Star, the green windmills located at both corners of the stage are worth two Stars each, and the big yellow windmill located in the center of the board is worth three. To take control of a windmill, a player must have the greatest number of [[coin]]s invested in it. Players are given the option to deposit coins into a windmill whenever they pass by it on the board, and a windmill – along with the Stars inside it – is owned by whoever has deposited the most coins in that windmill. There is a fixed and limited number of attainable stars on this board. When all windmills are under ownership, the maximum number of stars available is 11. A variation of this mechanic was later reused in a ''[[Mario Party 8]]'' board, named [[Koopa's Tycoon Town]].
'''Windmillville''' is a {{wp|Netherlands}}-themed board in ''[[Mario Party 7]]''. Here, [[Koopa Shepherdess]]es are in charge of the [[Orb Shop]]s, windmills and attractions. The goal of this board is to obtain as many [[Star]]s as possible through the purchase of windmills. The owner of each windmill gets a specific number of Stars (these are taken away if the windmill changes owners). Each of the four red windmills are worth one Star, the green windmills located at both corners of the stage are worth two Stars each, and the big yellow windmill located in the center of the board is worth three. To take control of a windmill, a player must have the greatest number of [[coin]]s invested in it. Players are given the option to deposit coins into a windmill whenever they pass by it on the board, and a windmill – along with the Stars inside it – is owned by whoever has deposited the most coins in that windmill. There is a fixed and limited number of attainable stars on this board. When all windmills are under ownership, the maximum number of stars available is 11. A variation of this mechanic was later reused in a ''[[Mario Party 8]]'' board, named [[Koopa's Tycoon Town]].


The stage itself is full of interchangeable paths that shift every time a character passes through paths of special tulips. A character can also choose to ride a floating flower for ten coins. This transports the character to one of several random spaces on the board.
The stage itself is full of interchangeable paths that shift every time a character passes through paths of special tulips. A character can also choose to ride a floating flower for ten coins. This transports the character to one of several random spaces on the board.
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*Landing on the Green Space at the top of the board lets players play a different game, where they must [[Ground Pound]] on a trampoline leaf in order to spring up and collect coins. If the player manages to collect all 20 coins, the Koopa Shepherdess gives the player 50 coins.
*Landing on the Green Space at the top of the board lets players play a different game, where they must [[Ground Pound]] on a trampoline leaf in order to spring up and collect coins. If the player manages to collect all 20 coins, the Koopa Shepherdess gives the player 50 coins.


On this board, due to a special stipulation, duels cannot bet stars via [[Duel Space]]s. The loser can give only coins to the winner dependent with the number of it (10 coins, half of all coins, or all coins). Also, [[Donkey Kong]] (from the [[DK Space]]) can only reward the winners of his mini-games (via single player DK minigames) with coins (dependent with the number of coins; 20 or 30). Similarly, [[Bowser]] (from the [[Bowser Space]]) can only steal coins if the player loses on single-player Bowser minigames.
On this board, due to a special stipulation, duels cannot bet stars via [[Duel Space]]s. The loser can only give coins to the winner, depending on the wheel as usual (10 coins, half of all coins, or all coins). Also, [[Donkey Kong]] (from the [[DK Space]]) can only reward the winners of his mini-games (via single player DK minigames) with coins (depending on the result of his wheel; 20 or 30). Similarly, [[Bowser]] (from the [[Bowser Space]]) can only steal coins if the player loses on single-player Bowser minigames.
 
==Bowser Time==
==Bowser Time==
When [[Bowser Time]] comes along, Bowser can do one of three things:
When [[Bowser Time]] comes along, Bowser can do one of three things:
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