World 5 (Super Mario Bros. 2): Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
 
(30 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{rewrite-expand}}
{{italic title|id=yes}}
{{Italic title|World 5 (''Super Mario Bros. 2'')}}
{{world infobox
{{worldbox
|image=[[File:World 5.png|256px]]
|title=World 5
|game=''[[Super Mario Bros. 2]]''
|image=[[File:World 5.PNG|256px]]
|levels=3
|app=''[[Super Mario Bros. 2]]''
|lev=3
|before=[[World 4 (Super Mario Bros. 2)|<<]]
|before=[[World 4 (Super Mario Bros. 2)|<<]]
|after=[[World 6 (Super Mario Bros. 2)|>>]]
|after=[[World 6 (Super Mario Bros. 2)|>>]]
}}
}}
'''World 5''' is the fifth [[world]] in  ''[[Super Mario Bros. 2]]'', and all subsequent remakes, most notably ''[[Super Mario Advance]]''. Like [[World 1 (SMB2)|World 1]] and [[World 3 (SMB2)|World 3]], it has a traditional grass-type theme, although some of World 5 takes place at night. This world introduces [[Birdo]]'s green form, the hardest form of Birdo in the game because she fires only fireballs and must be defeated using other projectiles. In the original ''[[Yume Kōjō: Doki Doki Panic]]'', the boss was a repeat of [[Mouser]], but for the ''SMB2'' version, he was replaced with a new boss, [[Clawgrip]] the crab.
'''World 5''' (known as '''Chapter 5''' in ''[[Yume Kōjō: Doki Doki Panic]]'') is the fifth [[world]] in  ''[[Super Mario Bros. 2]]''. Like [[World 1 (SMB2)|World 1]] and [[World 3 (SMB2)|World 3]], it has a traditional grass-type theme, although some of World 5 takes place at night. This world introduces Green [[Birdo]], the hardest form of Birdo in the game because she fires only [[fireball]]s and must be defeated using other projectiles. In ''Yume Kōjō: Doki Doki Panic'', the boss was a repeat of [[Mouser]], but for the ''Super Mario Bros. 2'' version, he was replaced with a new boss, [[Clawgrip]] the crab.


==Areas==
[[File:MushroomBlock4.png|thumb|left]] The NES original has a few unique features: The [[Mushroom Block]]s have a spotted design, which changed to the "plain" design from Worlds 1 and 3 for ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. The underground areas have a blue color scheme that was changed to the standard brown one for remakes. Finally, the Mouser seen in ''Doki Doki Panic'' is white.
===[[World 5-1 (Super Mario Bros. 2)|World 5-1]]===
==Level Information==
This level starts with the player staying for very little in the outside, as the rest of the stage takes place underground. There is an extremely long waterfall that can initially be passed through the falling wooden platforms, then by jumping from [[Trouter]] to Trouter. The timings are strict, and it's advised to play as [[Luigi]] or [[Princess Peach]] only (and either of them must land on at least one of the Trouters before performing the larger jump, as it by itself is not enough to overcome the chasms). This is the first level in the game where a completely fire-shooting [[Birdo]] is fought.
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[File:SMB2 World 5-1 Screenshot.png|200px]]
|This level starts outside, but the rest of the stage takes place underground. This is the first level to have Green [[Birdo]] as a boss. ''[[World 5-1 (Super Mario Bros. 2)|Read more...]]''
|-
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[File:World5-2SMB2.png|200px]]
|This level is set mostly on land. In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'', this is the only level in World 5 to take place at night. In ''Super Mario Advance'', there is a jar which have the [[bouncing blade]]. ''[[World 5-2 (Super Mario Bros. 2)|Read more...]]''
|-
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|[[File:SMB2 Clawgrip Screenshot.png|200px]]
|In ''[[Yume Kōjō: Doki Doki Panic]]'', [[Mouser]] is the boss of this level. In ''[[Super Mario Bros. 2]]'' and its remakes, [[Clawgrip]] is the boss of this level. The player can warp to [[World 7 (Super Mario Bros. 2)|World 7]] in this level. ''[[World 5-3 (Super Mario Bros. 2)|Read more...]]''
|}


===[[World 5-2 (Super Mario Bros. 2)|World 5-2]]===
==Names in other languages==
This level is set mostly on land, unlike the previous stage; there aren't many obstacles, so most of the difficulty is based on the diversity of enemies (such as [[Hoopster]]s and [[Porcupo]]s) found. At some point, a large mountain must be climbed through various vines, then the player has to fall through a deep hole full of spikes, which can only be avoided with quick reflexes. Birdo is fought over a cascade.
{{foreign names
 
|Ita=Mondo 5<ref>''Super Mario Bros. 2'' Italian manual, pag. 6</ref><ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]], pag. 69</ref>
===[[World 5-3 (Super Mario Bros. 2)|World 5-3]]===
|ItaM=World 5
This level has a hidden warp to [[World 7 (Super Mario Bros. 2)|World 7]] that can be reached with any of the playable characters but works best if the player plays with [[Luigi]], because he can jump the highest. Near the start of the level, right after climbing up the ladder, there will be a platform above Luigi's head. He must [[Power Squat Jump|Super Jump]] up on top of it, and find the [[Magic Potion]]. After entering dream world, he needs to enter the vase and will be warped to World 7. If played as a different character, requires to jump on top of an [[Albatoss]] an fly to the platform.
}}


For those who venture through the level, a tough voyage awaits. First, there is a field constantly nuked by [[Albatoss]] birds laying [[Bob-omb]]s; once the player reaches the end, an underground cavern follows, where various walls must be exploded, and where a few [[Panser]]s and [[Ostro]]s must be beaten. Unlike the other worlds in the game, there is no fortress to explore, so what is visited instead is the interior of a ''tree'' full of [[Spark]]s, [[Bob-omb]]s and walking Pansers; there is no locked door, so no [[key]] is collected, and [[Phanto]] is not seen anywhere. Once outside again, the player has to cross a very long chasm with the help of [[Pidgit]], so that Birdo is found and defeated, leading to the lair of the boss, [[Clawgrip]].
==References==
{{SMB2 Levels}}
<references/>
{{SMB2 levels}}
{{SMB2}}
{{SMB2}}
[[Category:Super Mario Bros. 2 Worlds]]
[[Category:Grasslands]]
[[Category:Super Mario Bros. 2 worlds]]
[[it:Mondo 5 (Super Mario Bros. 2)]]
94,025

edits