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{{about|the game|the [[Play Nintendo]] quiz also called Yoshi's New Island|[[Yoshi's New Island image gallery]]}}
{{game infobox
{{game infobox
|title=Yoshi's New Island  
|title=Yoshi's New Island  
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'''''Yoshi's New Island''''' is a 2.5D platform game developed by [[Arzest]] for the [[Nintendo 3DS]] and the third game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It continues the story told from ''[[Super Mario World 2: Yoshi's Island]]'' in which the [[stork]] attempts to find [[Baby Mario]] and [[Baby Luigi]]'s real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by [[Kamek]], who captures him and Baby Luigi while Baby Mario is dropped on [[Egg Island]], a location similar to [[Yoshi's Island (location)|Yoshi's Island]]. There, a group of [[Yoshi (species)|Yoshis]] discover the baby and set out to carry him back to the stork.
'''''Yoshi's New Island''''' is a 2.5D platform game developed by [[Arzest]] for the [[Nintendo 3DS]], released in North America and Europe on March 14, 2014, Australia on March 15, 2014, in Japan, Taiwan, and Hong Kong on July 24, 2014, and South Korea on December 4, 2014. As the third installment in the [[Yoshi's Island (series)|''Yoshi's Island'' series]], it is the second chronologically. The game continues the story told from ''[[Super Mario World 2: Yoshi's Island]]'' prior to ''[[Yoshi's Island DS]]'', in which the [[stork]] attempts to find [[Baby Mario]] and [[Baby Luigi]]'s real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by [[Kamek]], who captures him and Baby Luigi while Baby Mario is dropped on [[Egg Island]], a location similar to [[Yoshi's Island (location)|Yoshi's Island]]. There, a group of [[Yoshi (species)|Yoshis]] discover the baby and set out to carry him back to the stork.


The game retains many key elements from ''Super Mario World 2: Yoshi's Island'', such as Yoshi's [[Flutter Jump]], eating and [[Yoshi Egg|egg]]-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of ''Yoshi's New Island'' are two new types of eggs called [[Mega Eggdozer]]s and [[Metal Eggdozer]]s, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, ''Yoshi's New Island'' introduces the [[Flutter Wing]] and [[Golden Flutter Wing]] items, which help struggling players beat levels they find too difficult, functioning similarly to the [[Invincibility Leaf]] from ''[[Super Mario 3D Land]]''. This game is the first ''Yoshi's Island'' game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D.
The game retains many key elements from ''Super Mario World 2: Yoshi's Island'', such as Yoshi's [[Flutter Jump]], eating and [[Yoshi Egg|egg]]-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of ''Yoshi's New Island'' are two new types of eggs called [[Mega Eggdozer]]s and [[Metal Eggdozer]]s, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, ''Yoshi's New Island'' introduces the [[Flutter Wings]] and [[Golden Flutter Wings]], which help struggling players finish levels they find too difficult, functioning similarly to the [[Invincibility Leaf]] from ''[[Super Mario 3D Land]]''. This game is the only ''Yoshi's Island'' game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D. ''Yoshi's New Island'' is also the only ''Yoshi's Island'' game to have Wi-Fi capabilities (a feature [[List of Yoshi's Island DS pre-release and unused content|originally intended]] for ''Yoshi's Island DS'' before being scrapped), as players could also send gameplay data statistics via [[Nintendo Network]]; however, the service was terminated on April 8, 2024, rendering this feature no longer possible.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>
 
The game was eventually re-released as a [[Nintendo Selects]] title in Europe on October 16, 2015, in North America on March 11, 2016, in Australia on May 26, 2016, and in South Korea on December 7, 2017, being one of the best-selling titles on the Nintendo 3DS.


The game was eventually rereleased as a [[Nintendo Selects]] title in Europe, North America, Australia, and South Korea, being one of the best-selling titles on the Nintendo 3DS.
==Story==
==Story==
===General===
===General===
[[File:BabyBrosYoshisNewIsland.png|thumb|left|Baby Mario and Baby Luigi being delivered to the wrong couple.]]
[[File:BabyBrosYoshisNewIsland.png|thumb|left|Baby Mario and Baby Luigi being delivered to the wrong couple]]
[[File:Stork shocked.png|thumb|The stork in shock upon realizing his mistake.]]
[[File:Stork shocked.png|thumb|The stork in shock upon realizing his mistake]]
After the events of ''Super Mario World 2: Yoshi's Island'', the couple to whom the [[stork]] delivered [[Baby Mario]] and [[Baby Luigi]] allege that the brothers are not their babies. The stork then flies away to search for the real parents, when he clashes with [[Kamek]] and [[Kamek's Toadies|his goons]] once more. Kamek proceeds to defeat the stork in a fight and kidnap Baby Luigi, but Baby Mario slips and falls on the nearby [[Egg Island]]. He is found by a group of [[Yoshi (species)|Yoshis]] who decide to take him to his brother and defeat [[Baby Bowser]], now that he is planning to turn Egg Island into his resort.
Right after the events of ''Super Mario World 2: Yoshi's Island'' and before the events of ''Yoshi's Island DS'', the couple to whom the [[stork]] delivered [[Baby Mario]] and [[Baby Luigi]] allege that the brothers are not their babies. The stork then flies away to search for the real parents, when he clashes with [[Kamek]] and [[Kamek's Toadies|his goons]] once more. Kamek proceeds to defeat the stork in a fight and kidnap Baby Luigi, but Baby Mario slips and falls on the nearby [[Egg Island]]. He is found by a group of [[Yoshi (species)|Yoshis]] who decide to take him to his brother and defeat [[Baby Bowser]], now that he is planning to turn Egg Island into his resort.


After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult [[Bowser]] travels through space and time and disrupts the reunion, challenging Yoshi to another battle.{{footnote|main|1}}
After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult [[Bowser]] travels through space and time and disrupts the reunion, challenging Yoshi to another battle.{{footnote|main|1}}


After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where [[Mama Mario|the]] [[Papa Mario|couple]] discovers them shortly after. The cutscene fades to black and another ensues, where [[Mr. Pipe]] is seen [[Mario|revealing his true identity]] in the shadows before warping back to his time.{{footnote|main|2}}
After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where [[Mama Mario|the]] [[Papa Mario|couple]] discovers them shortly after. The cutscene fades to black and another ensues, where [[Mr. Pipe]] is seen revealing [[Mario|his true identity]] in the shadows before warping away, presumably back to his own time.{{footnote|main|2}}
 
{{footnote|note|1|The adult Bowser battle only occurs if the player has cleared all of the levels without using the [[Flutter Wings]]. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.}}
{{footnote|note|1|The adult Bowser battle only occurs if the player has cleared all of the levels without using the [[Flutter Wings]]. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.}}
{{footnote|note|2|Similarly, the cutscene with Mr. Pipe only plays if the player has cleared all of the levels without using the Flutter Wings once.}}
{{footnote|note|2|Similarly, the cutscene with Mr. Pipe only plays if the player has cleared all of the levels without using the Flutter Wings once.}}
{{br|left}}


===In-game===
===In-game===
'''From the game's first opening cinematic:'''
'''From the game's first opening cinematic:'''
<blockquote>
<blockquote>
Narrator: This is a story that takes place a long, long time ago... Way up in the sky is a magical, cuddly land where babies come from. Storks come here to pick up infants for delivery to their soon-to-be parents. The stork has plenty of memories from his time with these special babies... Now he's off to deliver Baby Mario and Baby Luigi to their new happy home...
Narrator: This is a story that takes place a long, long time ago... Way up in the sky is a magical, cuddly land where babies come from. Storks come here to pick up infants for delivery to their soon-to-be parents. The stork has plenty of memories from his time with these special babies... Now he's off to deliver Baby Mario and Baby Luigi to their new happy home...<br>
Parents: "Huh?!"<br>
Parents: "Huh?! Excuse me, but... who are these babies?! We're not expecting any babies!"<br>
Parent: "Excuse me, but... who are these babies?! We're not expecting any babies!"<br>
Narrator: The couple is surprised and confused by this unexpected delivery. It seems our silly stork has delivered the babies to the wrong house!<br>
Narrator: The couple is surprised and confused by this unexpected delivery. It seems our silly stork has delivered the babies to the wrong house!<br>
Stork: "The wrong house?! OH NO..."<br>
Stork: "The wrong house?! OH NO..."<br>
Narrator: Oh my word! We must get Baby Mario and Baby Luigi to their rightful parents! The stork rushes off in search of their true home. But then... HUH?!? WHOA!!! It's...it's Kamek! He's back to steal those babies once and for all! The dastardly Kamek swiftly nabs the brothers from our frantic stork.<br>
Narrator: Oh my word! We must get Baby Mario and Baby Luigi to their rightful parents! The stork rushes off in search of their true home. But then... HUH?!? WHOA!!! It's...it's Kamek! He's back to steal those babies once and for all! The dastardly Kamek swiftly nabs the brothers from our frantic stork. NOOO!! What terrible luck! Baby Mario has fallen down toward the big, blue sea...
Stork: "NOOO!!"<br>
Narrator: What terrible luck! Baby Mario has fallen down toward the big, blue sea...
</blockquote>
</blockquote>
'''From the game's second opening cinematic:'''
'''From the game's second opening cinematic:'''
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==Gameplay==
==Gameplay==
[[File:18.12.13 Screen09 - Yoshi's New Island.png|thumb|Screenshot showcasing basic gameplay where Green Yoshi can stick out its tongue to eat enemies.]]
[[File:18.12.13 Screen09 - Yoshi's New Island.png|thumb|Screenshot showcasing basic gameplay where Green Yoshi can stick out its tongue to eat enemies.]]
''Yoshi's New Island'' is a [[Genre#Platformer|platform game]] which plays the same in style as its predecessors, ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', though the game reverts to the more traditional approach seen in ''Super Mario World 2: Yoshi's Island'' without the addition of extra babies from ''Yoshi's Island DS''. In addition, the game does not take advantage of the Nintendo 3DS dual screen; only the top screen displays gameplay while the bottom screen is used purely for HUD elements such as keeping track of the level's collectibles, the amount of coins collected, and how many lives a Yoshi has left. The goal of the game is to best the obstacle course by running, jumping, and defeating enemies to reach the goal, represented by the [[Goal Ring]]. A Yoshi has the ability to stick its tongue to [[swallow]] enemies and turn them into [[Yoshi's Egg|eggs]] that Yoshis can carry up to six of. These eggs are the main projectiles Yoshis use to defeat enemies, collect items, and solve puzzles in a level. Eggs thrown bounce around, up to three times while changing color, before dropping. In addition, Yoshis can [[Flutter Jump]] to prolong their jump distance and [[Ground Pound]] [[Stump|posts]] and defeat certain enemies. Time-based health from the first two ''Yoshi's Island'' games also returns, where if a Yoshi gets hit by an enemy, Baby Mario flies off and gets encased in a [[bubble]]. A timer appears, signalling how much time left a Yoshi has to rescue Baby Mario before he gets taken away by [[Kamek's Toadies]] and therefore causing the player to lose a life. The timer gets replenished up to 10 automatically, while Yoshis can extend the amount of time by collecting [[Star (Yoshi's Island series)|stars]] or going through [[Checkpoint Ring]]s. In ''Yoshi's New Island'', [[Extra Life|extra lives]] are earned from hitting certain obstacles with eggs, collecting five [[Smiley Flower]]s, collecting 100 [[coin]]s, or when [[Egg Medal]]s are collected. In addition to the player losing a life if Baby Mario is taken away, players can instantly lose lives if the Yoshi comes in contact with [[Spike Trap|spikes]], [[thorn]]s, [[lava]], gets crushed, or falls down a [[pit]].
''Yoshi's New Island'' is a [[Genre#Platformer|platformer game]] which plays the same in style as its predecessors, ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', though the game reverts to the more traditional approach seen in ''Super Mario World 2: Yoshi's Island'' without the addition of extra babies from ''Yoshi's Island DS''. In addition, the game does not take advantage of the Nintendo 3DS dual screen; only the top screen displays gameplay while the bottom screen is used purely for HUD elements such as keeping track of the level's collectibles, the amount of coins collected, and how many lives a Yoshi has left. The goal of the game is to best the obstacle course by running, jumping, and defeating enemies to reach the goal, represented by the [[Goal Ring]]. A Yoshi has the ability to stick its tongue to [[swallow]] enemies and turn them into [[Yoshi's Egg|eggs]] that Yoshis can carry up to six of. These eggs are the main projectiles Yoshis use to defeat enemies, collect items, and solve puzzles in a level. Eggs thrown bounce around, up to three times while changing color, before dropping. In addition, Yoshis can [[Flutter Jump]] to prolong their jump distance and [[Ground Pound]] [[Stump|posts]] and defeat certain enemies. Time-based health from the first two ''Yoshi's Island'' games also returns, where if a Yoshi gets hit by an enemy, Baby Mario flies off and gets encased in a [[bubble]]. A timer appears, signalling how much time left a Yoshi has to rescue Baby Mario before he gets taken away by [[Kamek's Toadies]] and therefore causing the player to lose a life. The timer gets replenished up to 10 automatically, while Yoshis can extend the amount of time by collecting [[Star (Yoshi's Island series)|stars]] or going through [[Checkpoint Ring]]s. In ''Yoshi's New Island'', [[Extra Life|extra lives]] are earned from hitting certain obstacles with eggs, collecting five [[Smiley Flower]]s, collecting 100 [[coin]]s, or when [[Egg Medal]]s are collected. In addition to the player losing a life if Baby Mario is taken away, players can instantly lose lives if the Yoshi comes in contact with [[Spike Trap|spikes]], [[thorn]]s, [[lava]], gets crushed, or falls down a [[pit]].


Returning to the game from prior entries of the ''Yoshi's Island'' franchise is the collectible system, where players need to collect thirty stars, twenty [[Red Coin|red coin]]s, and five Smiley Flowers. However, unlike prior entries, the game records when all of one group of items are collected; players are not required to collect them again if they aim to collect the other items. At the Goal Ring, if the timer stops on a Smiley Flower, the player earns an Egg Medal, while the number of Egg Medals obtained is dependent on the amount of Smiley Flowers collected in the level. [[Whirly Gate]]s serve as the replacement for [[morph bubble]]s from the previous entries, though they transport the Yoshi to an obstacle course rather than be integrated into the main course. The [[Yoshi Star]] additionally replaces the [[Super Star]] from the earlier ''Yoshi's Island'' entries, though it functions similarly: it turns the Yoshi into [[Super Yoshi (form)|Super Yoshi]], where the Yoshi gains invincibility, higher speed, and the ability to walk on walls. Introduced is the [[Red Yoshi Star]], which allows a Yoshi to blast forward and destroy walls and enemies in the process. Poochy also returns and is able to walk on hazardous obstacles as before.
Returning to the game from prior entries of the ''Yoshi's Island'' franchise is the collectible system, where players need to collect thirty stars, twenty [[Red Coin|red coin]]s, and five Smiley Flowers. However, unlike prior entries, the game records when all of one group of items are collected; players are not required to collect them again if they aim to collect the other items. At the Goal Ring, if the timer stops on a Smiley Flower, the player earns an Egg Medal, while the number of Egg Medals obtained is dependent on the amount of Smiley Flowers collected in the level. [[Whirly Gate]]s serve as the replacement for [[morph bubble]]s from the previous entries, though they transport the Yoshi to an obstacle course rather than be integrated into the main course. The [[Yoshi Star]] additionally replaces the [[Super Star]] from the earlier ''Yoshi's Island'' entries, though it functions similarly: it turns the Yoshi into [[Super Yoshi (form)|Super Yoshi]], where the Yoshi gains invincibility, higher speed, and the ability to walk on walls. Introduced is the [[Red Yoshi Star]], which allows a Yoshi to blast forward and destroy walls and enemies in the process. Poochy also returns and is able to walk on hazardous obstacles as before.
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The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called [[Mega Eggdozer]]s, which are bigger than [[Giant Egg]]s. When thrown, they function similarly to [[Mega Mushroom]]s, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. [[Metal Eggdozer]]s are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the [[Assist Block]] in ''[[Super Mario 3D Land]]''; when a Yoshi fails a level three times, [[Mr. Pipe]] can give it [[Flutter Wing]]s, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi [[Golden Flutter Wing]]s, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.  
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called [[Mega Eggdozer]]s, which are bigger than [[Giant Egg]]s. When thrown, they function similarly to [[Mega Mushroom]]s, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. [[Metal Eggdozer]]s are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the [[Assist Block]] in ''[[Super Mario 3D Land]]''; when a Yoshi fails a level three times, [[Mr. Pipe]] can give it [[Flutter Wing]]s, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi [[Golden Flutter Wing]]s, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.  
{{br}}
{{br}}
===Controls===
===Controls===
Returning from the previous ''Yoshi's Island'' installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
Returning from the previous ''Yoshi's Island'' installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
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|-
|-
|Look up
|Look up
|{{button|3ds|Padup}} (hold to pan camera up)
|{{button|3ds|Padup}} (hold to pan camera up)
|-
|-
|Pause menu
|Pause menu
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==Worlds and levels==
==Worlds and levels==
There are six worlds with eight regular levels each, the same amount as in ''Super Mario World 2: Yoshi's Island''. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the first game in the ''Yoshi's Island'' series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike ''Super Mario World 2: Yoshi's Island'', ''Yoshi's New Island'' employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is [[Hotfoot Hurdle]].
There are six worlds with eight regular levels each, the same amount as in ''Super Mario World 2: Yoshi's Island''. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the only game in the ''Yoshi's Island'' series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike ''Super Mario World 2: Yoshi's Island'', ''Yoshi's New Island'' employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is [[Hotfoot Hurdle]].


Many of the levels' and worlds' theming heavily alludes to ''Super Mario World 2: Yoshi's Island''. For example, [[Koopa Canyon]] alludes to [[Visit Koopa And Para-Koopa]] as both are the first levels of World 2, while World 5 in both games are snow-themed and feature [[Bumpty|Bumpties]], riding ski lifts, riding [[Goonie]]s, levels that take place in the clouds, and encountering [[Raven]]s. In addition, the settings in the game follow a drawing and painting aesthetic, such as [[Ukiki Jammin']] and [[Ukiki Trouble in Clawdaddy Cove]] using a Japanese oil painting art style while [[Hidey-Hole Hooligans]] has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.
Many of the levels' and worlds' theming heavily alludes to ''Super Mario World 2: Yoshi's Island''. For example, [[Koopa Canyon]] alludes to [[Visit Koopa And Para-Koopa]] as both are the first levels of World 2, while World 5 in both games are snow-themed and feature [[Bumpty|Bumpties]], riding ski lifts, riding [[Goonie]]s, levels that take place in the clouds, and encountering [[Raven]]s. In addition, the settings in the game follow a drawing and painting aesthetic, such as [[Ukiki Jammin']] and [[Ukiki Trouble in Clawdaddy Cove]] using a Japanese oil painting art style while [[Hidey-Hole Hooligans]] has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.


If the player is in [[World 6 (Yoshi's New Island)|World 6]] and waits there for five minutes, [[Totaka's Song]] plays. If they are in any other world, the music does not play though players hear a pause in music.
If the player is in [[World 6 (Yoshi's New Island)|World 6]] and waits there for five minutes, [[Totaka's Song]] plays. If they are in any other world, the music does not play though players hear a pause in music.
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:whitesmoke" width=99%
{|width=100% class="wikitable"
!colspan=5 style="background:forestgreen;color:white" align=center|<big>Levels</big>
!colspan="3" style="background:#FFDA81;"|Worlds and levels
|-
|-
!colspan=5 style="background:limegreen"align=center|[[World 1 (Yoshi's New Island)|World 1]]
|colspan="3" align=center style="background:#92A127"|[[File:World1 YNI.png|200px]]<hr>'''{{color-link|World 1 (Yoshi's New Island)|white|World 1}}'''
|-
|-
|colspan=5 style="background:#ECFFEC"align=center|[[File:World1 YNI.png|250px]]
|align=center|[[File:YNI Little Eggs Big Eggs Screenshot.png|250px]]<hr>[[Little Eggs, Big Eggs]] (1-1)
|-style=background:limegreen align=center
|align=center|[[File:Winged Binoculars.png|250px]]<hr>[[Chomp Rock 'n' Roll]] (1-2)
!rowspan=1 width=5%|#
|align=center|[[File:Cave of the Nipper Plants.png|250px]]<hr>[[Cave of the Nipper Plants]] (1-3)
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen"align="center"
|-
|-
|align=center style="background:#AFFFAA"|World 1-1||align=center style="background:#AFFFAA"|[[Little Eggs, Big Eggs]]||align=center style="background:#AFFFAA"|Plains
|align=center|[[File:Fort Bucket Booby Trap.png|250px]]<hr>[[Fort Bucket Booby Trap]] (1-4)
|align=center|[[File:Heads Up, Hop Up.png|250px]]<hr>[[Heads Up, Hop Up]] (1-5)
|align=center|[[File:18.12.13 Screen05 - Yoshi's New Island.png|250px]]<hr>[[Bouncy Beanstalk Walk]] (1-6)
|-
|-
|align=center style="background:#ECFFEC"|World 1-2||align=center style="background:#ECFFEC"|[[Chomp Rock 'n' Roll]]||align=center style="background:#ECFFEC"|Plains
|align=center|[[File:Ground Pound Rebound.png|250px]]<hr>[[Ground Pound Rebound]] (1-7)
|align=center|[[File:18.12.13 Screen03 - Yoshi's New Island.png|250px]]<hr>[[Big Beanie's Castle]] (1-8)
|align=center|[[File:Diagonal Valley Rally.png|250px]]<hr>[[Diagonal Valley Rally]] (1-S)
|-
|-
|align=center style="background:#AFFFAA"|World 1-3||align=center style="background:#AFFFAA"|[[Cave of the Nipper Plants]]||align=center style="background:#AFFFAA"|Plains/Cavern
|colspan="3" align=center style="background:#FFB2ED"|[[File:World2 YNI.png|200px]]<hr>'''{{color-link|World 2 (Yoshi's New Island)|black|World 2}}'''
|-
|-
|align=center style="background:#ECFFEC"|World 1-4||align=center style="background:#ECFFEC"|[[Fort Bucket Booby Trap]]||align=center style="background:#ECFFEC"|Fort
|align=center|[[File:Koopa Canyon.png|250px]]<hr>[[Koopa Canyon]] (2-1)
|align=center|[[File:13.2.14 Screen 08 - Yoshi's New Island.png|250px]]<hr>[[Inside the Outside]] (2-2)
|align=center|[[File:18.12.13 Screen07 - Yoshi's New Island.png|250px]]<hr>[[Seesaw Scramble]] (2-3)
|-
|-
|align=center style="background:#AFFFAA"|World 1-5||align=center style="background:#AFFFAA"|[[Heads Up, Hop Up]]||align=center style="background:#AFFFAA"|Plains
|align=center|[[File:Beware the Boo Brigade.png|250px]]<hr>[[Beware the Boo Brigade]] (2-4)
|align=center|[[File:Lantern Ghost Grotto.png|250px]]<hr>[[Lantern Ghost Grotto]] (2-5)
|align=center|[[File:Gusty Glory.png|250px]]<hr>[[Gusty Glory]] (2-6)
|-
|-
|align=center style="background:#ECFFEC"|World 1-6||align=center style="background:#ECFFEC"|[[Bouncy Beanstalk Walk]]||align=center style="background:#ECFFEC"|Sky
|align=center|[[File:Hidey-Hole Hooligans.png|250px]]<hr>[[Hidey-Hole Hooligans]] (2-7)
|align=center|[[File:Count Fang's Castle.png|250px]]<hr>[[Count Fang's Castle]] (2-8)
|align=center|[[File:All Aboard the Terrain Train.png|250px]]<hr>[[All Aboard the Terrain Train]] (2-S)
|-
|-
|align=center style="background:#AFFFAA"|World 1-7||align=center style="background:#AFFFAA"|[[Ground Pound Rebound]]||align=center style="background:#AFFFAA"|Plains
|colspan="3" align=center style="background:#223422"|[[File:World3 YNI.png|200px]]<hr>'''{{color-link|World 3 (Yoshi's New Island)|white|World 3}}'''
|-
|-
|align=center style="background:#ECFFEC"|World 1-8||align=center style="background:#ECFFEC"|[[Big Beanie's Castle]]||align=center style="background:#ECFFEC"|Castle
|align=center|[[File:Rise of the Nasty Nep-Enuts.png|250px]]<hr>[[Rise of the Nasty Nep-Enuts]] (3-1)
|align=center|[[File:13.2.14 Screen 03 - Yoshi's New Island.png|250px]]<hr>[[Ukiki Jammin']] (3-2)
|align=center|[[File:13.2.14 Screen 04 - Yoshi's New Island.png|250px]]<hr>[[Harry Hedgehog's Labyrinth]] (3-3)
|-
|-
|align=center style="background:#AFFFAA"|World 1-S||align=center style="background:#AFFFAA"|[[Diagonal Valley Rally]]||align=center style="background:#AFFFAA"|Cavern
|align=center|[[File:Slime Drop Drama.png|250px]]<hr>[[Slime Drop Drama]] (3-4)
|align=center|[[File:Don't Fear the Spear.png|250px]]<hr>[[Don't Fear the Spear]] (3-5)
|align=center|[[File:Ukiki Trouble in Clawdaddy Cove.png|250px]]<hr>[[Ukiki Trouble in Clawdaddy Cove]] (3-6)
|-
|-
!colspan=5 style="background:limegreen"align=center|[[World 2 (Yoshi's New Island)|World 2]]
|align=center|[[File:Lose the Lunge Fish.png|250px]]<hr>[[Lose the Lunge Fish]] (3-7)
|align=center|[[File:King Clawdaddy's Sewer Castle.png|250px]]<hr>[[King Clawdaddy's Sewer Castle]] (3-8)
|align=center|[[File:Ride the Blarggwich.png|250px]]<hr>[[Ride the Blarggwich]] (3-S)
|-
|-
|colspan=5 style="background:#ECFFEC"align=center|[[File:World2 YNI.png|250px]]
|colspan="3" align=center style="background:#C54C94"|[[File:World4 YNI.png|200px]]<hr>'''{{color-link|World 4 (Yoshi's New Island)|white|World 4}}'''
|-style=background:limegreen align=center
!rowspan=1 width=5%|#
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen"align="center"
|-
|-
|align=center style="background:#AFFFAA"|World 2-1||align=center style="background:#AFFFAA"|[[Koopa Canyon]]||align=center style="background:#AFFFAA"|Plains
|align=center|[[File:24.1.14 Screen12 - Yoshi's New Island.png|250px]]<hr>[[Hop 'n' Pop Till You Drop]] (4-1)
|align=center|[[File:Underground Pokey Patrol.png|250px]]<hr>[[Underground Pokey Patrol]] (4-2)
|align=center|[[File:Spin-Lift Drift.png|250px]]<hr>[[Spin-Lift Drift]] (4-3)
|-
|-
|align=center style="background:#ECFFEC"|World 2-2||align=center style="background:#ECFFEC"|[[Inside the Outside]]||align=center style="background:#ECFFEC"|Forest
|align=center|[[File:Fort Key Calamity.png|250px]]<hr>[[Fort Key Calamity]] (4-4)
|align=center|[[File:Metal Eggdozers on a Roll.png|250px]]<hr>[[Metal Eggdozers on a Roll]] (4-5)
|align=center|[[File:Chomp Shark Chase.png|250px]]<hr>[[Chomp Shark Chase]] (4-6)
|-
|-
|align=center style="background:#AFFFAA"|World 2-3||align=center style="background:#AFFFAA"|[[Seesaw Scramble]]||align=center style="background:#AFFFAA"|Sky
|align=center|[[File:Flatbed Ferry Freefall.png|250px]]<hr>[[Flatbed Ferry Freefall]] (4-7)
|align=center|[[File:Furious Fred de Fillet's Castle.png|250px]]<hr>[[Furious Fred de Fillet's Castle]] (4-8)
|align=center|[[File:See Poochy Run!.png|250px]]<hr>[[See Poochy Run!]] (4-S)
|-
|-
|align=center style="background:#ECFFEC"|World 2-4||align=center style="background:#ECFFEC"|[[Beware the Boo Brigade]]||align=center style="background:#ECFFEC"|Fort
|colspan="3" align=center style="background:#85C5E7"|[[File:World5 YNI.png|200px]]<hr>'''{{color-link|World 5 (Yoshi's New Island)|white|World 5}}'''
|-
|-
|align=center style="background:#AFFFAA"|World 2-5||align=center style="background:#AFFFAA"|[[Lantern Ghost Grotto]]||align=center style="background:#AFFFAA"|Plains/Cavern
|align=center|[[File:18.12.13 Screen04 - Yoshi's New Island.png|250px]]<hr>[[Brave the Bumpty Blizzard]] (5-1)
|align=center|[[File:Fine Feathered Friends or Foes.png|250px]]<hr>[[Fine Feathered Friends or Foes?]] (5-2)
|align=center|[[File:Ski Lift Leap.png|250px]]<hr>[[Ski Lift Leap]] (5-3)
|-
|-
|align=center style="background:#ECFFEC"|World 2-6||align=center style="background:#ECFFEC"|[[Gusty Glory]]||align=center style="background:#ECFFEC"|Plains
|align=center|[[File:Ready, Steady, Go!.png|250px]]<hr>[[Ready, Steady, Go!]] (5-4)
|align=center|[[File:Cruisetheclouds.PNG|250px]]<hr>[[Cruise the Clouds]] (5-5)
|align=center|[[File:Firemelonwonderland.PNG|250px]]<hr>[[Fire Watermelon Wonderland]] (5-6)
|-
|-
|align=center style="background:#AFFFAA"|World 2-7||align=center style="background:#AFFFAA"|[[Hidey-Hole Hooligans]]||align=center style="background:#AFFFAA"|Forest
|align=center|[[File:Eggstraordinary Terrain.png|250px]]<hr>[[Eggstraordinary Terrain]] (5-7)
|align=center|[[File:Punkey the Pokey Prince's Castle.png|250px]]<hr>[[Punkey the Pokey Prince's Castle]] (5-8)
|align=center|[[File:Snow Go Mountain.png|250px]]<hr>[[Snow Go Mountain]] (5-S)
|-
|-
|align=center style="background:#ECFFEC"|World 2-8||align=center style="background:#ECFFEC"|[[Count Fang's Castle]]||align=center style="background:#ECFFEC"|Castle
|colspan="3" align=center style="background:#A0534F"|[[File:World6 YNI.png|200px]]<hr>'''{{color-link|World 6 (Yoshi's New Island)|white|World 6}}'''
|-
|-
|align=center style="background:#AFFFAA"|World 2-S||align=center style="background:#AFFFAA"|[[All Aboard the Terrain Train]]||align=center style="background:#AFFFAA"|Cavern
|align=center|[[File:Chomp Rock Challenge.png|250px]]<hr>[[Chomp Rock Challenge]] (6-1)
|align=center|[[File:Bandit Valley.png|250px]]<hr>[[Bandit Valley]] (6-2)
|align=center|[[File:Gargantua Blargg Attacks!.png|250px]]<hr>[[Gargantua Blargg Attacks!]] (6-3)
|-
|-
!colspan=5 style="background:limegreen"align=center|[[World 3 (Yoshi's New Island)|World 3]]
|align=center|[[File:Spray Day Mayday.png|250px]]<hr>[[Spray Day Mayday]] (6-4)
|align=center|[[File:Hotfoot Hurdle.png|250px]]<hr>[[Hotfoot Hurdle]] (6-5)
|align=center|[[File:24.1.14 Screen08 - Yoshi's New Island.png|250px]]<hr>[[Pyro Guy Peak]] (6-6)
|-
|-
|colspan=5 style="background:#ECFFEC"align=center|[[File:World3 YNI.png|250px]]
|align=center|[[File:Crumble Rock Rumble.png|250px]]<hr>[[Crumble Rock Rumble]] (6-7)
|-style=background:limegreen align=center
|align=center|[[File:Baby Bowser's Castle Break-In.png|250px]]<hr>[[Bowser's Castle Break-In]] (6-8)
!rowspan=1 width=5%|#
|align=center|[[File:Bowserbattle YNI.png|250px]]<hr>[[Make Way for King Bowser!]] (6-[[File:BowserIcon SM3DW.png|x18px]])
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen"align="center"
|-
|-
|align=center style="background:#AFFFAA"|World 3-1||align=center style="background:#AFFFAA"|[[Rise of the Nasty Nep-Enuts]]||align=center style="background:#AFFFAA"|Jungle
|colspan="3" align=center|[[File:Leapin' Lava Meltdown.png|250px]]<hr>[[Leapin' Lava Meltdown]] (6-S)
|-
|align=center style="background:#ECFFEC"|World 3-2||align=center style="background:#ECFFEC"|[[Ukiki Jammin']]||align=center style="background:#ECFFEC"|Jungle
|-
|align=center style="background:#AFFFAA"|World 3-3||align=center style="background:#AFFFAA"|[[Harry Hedgehog's Labyrinth]]||align=center style="background:#AFFFAA"|Jungle/Cavern
|-
|align=center style="background:#ECFFEC"|World 3-4||align=center style="background:#ECFFEC"|[[Slime Drop Drama]]||align=center style="background:#ECFFEC"|Fort
|-
|align=center style="background:#AFFFAA"|World 3-5||align=center style="background:#AFFFAA"|[[Don't Fear the Spear]]||align=center style="background:#AFFFAA"|Forest
|-
|align=center style="background:#ECFFEC"|World 3-6||align=center style="background:#ECFFEC"|[[Ukiki Trouble in Clawdaddy Cove]]||align=center style="background:#ECFFEC"|Jungle
|-
|align=center style="background:#AFFFAA"|World 3-7||align=center style="background:#AFFFAA"|[[Lose the Lunge Fish]]||align=center style="background:#AFFFAA"|Jungle
|-
|align=center style="background:#ECFFEC"|World 3-8||align=center style="background:#ECFFEC"|[[King Clawdaddy's Sewer Castle]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#AFFFAA"|World 3-S||align=center style="background:#AFFFAA"|[[Ride the Blarggwich]]||align=center style="background:#AFFFAA"|Jungle
|-
!colspan=5 style="background:limegreen"align=center|[[World 4 (Yoshi's New Island)|World 4]]
|-
|colspan=5 style="background:#ECFFEC"align=center|[[File:World4 YNI.png|250px]]
|-style=background:limegreen align=center
!rowspan=1 width=5%|#
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen"align="center"
|-
|align=center style="background:#AFFFAA"|World 4-1||align=center style="background:#AFFFAA"|[[Hop 'n' Pop Till You Drop]]||align=center style="background:#AFFFAA"|Desert
|-
|align=center style="background:#ECFFEC"|World 4-2||align=center style="background:#ECFFEC"|[[Underground Pokey Patrol]]||align=center style="background:#ECFFEC"|Cavern
|-
|align=center style="background:#AFFFAA"|World 4-3||align=center style="background:#AFFFAA"|[[Spin-Lift Drift]]||align=center style="background:#AFFFAA"|Sky
|-
|align=center style="background:#ECFFEC"|World 4-4||align=center style="background:#ECFFEC"|[[Fort Key Calamity]]||align=center style="background:#ECFFEC"|Fort
|-
|align=center style="background:#AFFFAA"|World 4-5||align=center style="background:#AFFFAA"|[[Metal Eggdozers on a Roll]]||align=center style="background:#AFFFAA"|Desert
|-
|align=center style="background:#ECFFEC"|World 4-6||align=center style="background:#ECFFEC"|[[Chomp Shark Chase]]||align=center style="background:#ECFFEC"|Lava
|-
|align=center style="background:#AFFFAA"|World 4-7||align=center style="background:#AFFFAA"|[[Flatbed Ferry Freefall]]||align=center style="background:#AFFFAA"|Desert/Sky
|-
|align=center style="background:#ECFFEC"|World 4-8||align=center style="background:#ECFFEC"|[[Furious Fred de Fillet's Castle]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#AFFFAA"|World 4-S||align=center style="background:#AFFFAA"|[[See Poochy Run!]]||align=center style="background:#AFFFAA"|Castle
|-
!colspan=5 style="background:limegreen"align=center|[[World 5 (Yoshi's New Island)|World 5]]
|-
|colspan=5 style="background:#ECFFEC"align=center|[[File:World5 YNI.png|250px]]
|-style=background:limegreen align=center
!rowspan=1 width=5%|#
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen"align="center"
|-
|align=center style="background:#AFFFAA"|World 5-1||align=center style="background:#AFFFAA"|[[Brave the Bumpty Blizzard]]||align=center style="background:#AFFFAA"|Snow
|-
|align=center style="background:#ECFFEC"|World 5-2||align=center style="background:#ECFFEC"|[[Fine Feathered Friends or Foes?]]||align=center style="background:#ECFFEC"|Forest/Sky
|-
|align=center style="background:#AFFFAA"|World 5-3||align=center style="background:#AFFFAA"|[[Ski Lift Leap]]||align=center style="background:#AFFFAA"|Snow
|-
|align=center style="background:#ECFFEC"|World 5-4||align=center style="background:#ECFFEC"|[[Ready, Steady, Go!]]||align=center style="background:#ECFFEC"|Fort
|-
|align=center style="background:#AFFFAA"|World 5-5||align=center style="background:#AFFFAA"|[[Cruise the Clouds]]||align=center style="background:#AFFFAA"|Sky
|-
|align=center style="background:#ECFFEC"|World 5-6||align=center style="background:#ECFFEC"|[[Fire Watermelon Wonderland]]||align=center style="background:#ECFFEC"|Snow
|-
|align=center style="background:#AFFFAA"|World 5-7||align=center style="background:#AFFFAA"|[[Eggstraordinary Terrain]]||align=center style="background:#AFFFAA"|Sky
|-
|align=center style="background:#ECFFEC"|World 5-8||align=center style="background:#ECFFEC"|[[Punkey the Pokey Prince's Castle]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#AFFFAA"|World 5-S||align=center style="background:#AFFFAA"|[[Snow Go Mountain]]||align=center style="background:#AFFFAA"|Snow
|-
!colspan=5 style="background:limegreen"align=center|[[World 6 (Yoshi's New Island)|World 6]]
|-
|colspan=5 style="background:#ECFFEC"align=center|[[File:World6 YNI.png|250px]]
|-style=background:limegreen align=center
!rowspan=1 width=5%|#
!rowspan=1 width=35%|Level
!rowspan=1 width=30%|Type of level
|-style="background:limegreen"align="center"
|-
|align=center style="background:#AFFFAA"|World 6-1||align=center style="background:#AFFFAA"|[[Chomp Rock Challenge]]||align=center style="background:#AFFFAA"|Lava
|-
|align=center style="background:#ECFFEC"|World 6-2||align=center style="background:#ECFFEC"|[[Bandit Valley]]||align=center style="background:#ECFFEC"|Valley
|-
|align=center style="background:#AFFFAA"|World 6-3||align=center style="background:#AFFFAA"|[[Gargantua Blargg Attacks!]]||align=center style="background:#AFFFAA"|Lava
|-
|align=center style="background:#ECFFEC"|World 6-4||align=center style="background:#ECFFEC"|[[Spray Day Mayday]]||align=center style="background:#ECFFEC"|Fort
|-
|align=center style="background:#AFFFAA"|World 6-5||align=center style="background:#AFFFAA"|[[Hotfoot Hurdle]]||align=center style="background:#AFFFAA"|Lava
|-
|align=center style="background:#ECFFEC"|World 6-6||align=center style="background:#ECFFEC"|[[Pyro Guy Peak]]||align=center style="background:#ECFFEC"|Valley
|-
|align=center style="background:#AFFFAA"|World 6-7||align=center style="background:#AFFFAA"|[[Crumble Rock Rumble]]||align=center style="background:#AFFFAA"|Lava
|-
|align=center style="background:#ECFFEC"|World 6-8||align=center style="background:#ECFFEC"|[[Bowser's Castle Break-In]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#ECFFEC"|World 6-[[File:BowserIcon SM3DW.png|x18px]]||align=center style="background:#ECFFEC"|[[Make Way for King Bowser!]]||align=center style="background:#ECFFEC"|Castle
|-
|align=center style="background:#AFFFAA"|World 6-S||align=center style="background:#AFFFAA"|[[Leapin' Lava Meltdown]]||align=center style="background:#AFFFAA"|Lava
|}
|}


Line 345: Line 267:
|align="center"|[[Poochy]]
|align="center"|[[Poochy]]
|A dog-like creature that helps Yoshis cross dangerous terrain such as [[Spike Trap|spikes]]. He can move in the same directions the Yoshis face and run through enemies.
|A dog-like creature that helps Yoshis cross dangerous terrain such as [[Spike Trap|spikes]]. He can move in the same directions the Yoshis face and run through enemies.
|-
|align="center"|[[File:Ride the Blarggwich.png|180px]]
|align="center"|[[Blarggwich]]
|Ghost-like [[Blargg]]s that carry green [[Flatbed Ferries]] on their head take a Yoshi through a level.
|-
|-
|align="center"|[[File:YNI Blarggwich Yellow.png]]
|align="center"|[[File:YNI Blarggwich Yellow.png]]
|align="center"|[[Blarggwich]]
|align="center"|[[Blarggwich (sandwich)]]
|Ghost-like [[Blargg]]s that raise and carry [[Flatbed Ferries]] on their head. Blarggwiches in between yellow Flatbed Ferries are stationary while those with red Flatbed Ferries move in a set path. Blarggwiches with green Flatbed Ferries take a Yoshi through a level.
|Ghost-like [[Blargg]]s stuck between two [[Flatbed Ferries]] which rise when ground pounded. Blarggwiches in between yellow Flatbed Ferries are stationary while those with red Flatbed Ferries move in a set path.
|}
|}


Line 418: Line 344:
!Description
!Description
!align width=15%|Level(s)
!align width=15%|Level(s)
|-
|align="center"|[[File:YNI Tekkyu Dosun.png]]
|align="center"|[[Ball and chain (windup)|Ball and chain]]
|Boo Guys that operate a spiked ball on a chain. They send the spiked ball falling down and slowly lifting it in a set pattern.
|align="center"|[[Furious Fred de Fillet's Castle]]
|-
|-
|align="center"|[[File:YNI Bandit.png]]
|align="center"|[[File:YNI Bandit.png]]
Line 433: Line 364:
|Cannons that emit Bullet Bills. There are variants of Bill Blasters that have cannons on only one side. Green variants emit Bouncing Bullet Bills and they point to their cannons to a Yoshi's position.
|Cannons that emit Bullet Bills. There are variants of Bill Blasters that have cannons on only one side. Green variants emit Bouncing Bullet Bills and they point to their cannons to a Yoshi's position.
|align="center"|[[Diagonal Valley Rally]]<br>[[Hop 'n' Pop Till You Drop]]<br>[[Flatbed Ferry Freefall]]<br>[[Snow Go Mountain]]<br>[[Spray Day Mayday]]<br>[[Pyro Guy Peak]]
|align="center"|[[Diagonal Valley Rally]]<br>[[Hop 'n' Pop Till You Drop]]<br>[[Flatbed Ferry Freefall]]<br>[[Snow Go Mountain]]<br>[[Spray Day Mayday]]<br>[[Pyro Guy Peak]]
|-
|align="center"|[[File:YNI Red Blargg.png]]
|align="center"|[[Blargg (small)|Blargg]]
|Blarggs that leap out of lava when a Yoshi approaches them.
|align="center"|[[Fort Bucket Booby Trap]]<br>[[Hotfoot Hurdle]]<br>[[Leapin' Lava Meltdown]]
|-
|-
|align="center"|[[File:YNI Blooper.png]]
|align="center"|[[File:YNI Blooper.png]]
Line 441: Line 377:
|align="center"|[[File:YNI Blow Hard.png]]
|align="center"|[[File:YNI Blow Hard.png]]
|align="center"|[[Blow Hard]]
|align="center"|[[Blow Hard]]
|Cactus enemies that aim and shoot Needlenoses at a Yoshi. They can be temporarily stunned with eggs or by ground pounding while they are on-screen.
|Cactus enemies that aim and shoot Pokey projectiles at a Yoshi. They can be temporarily stunned with eggs or by ground pounding while they are on-screen.
|align="center"|[[Diagonal Valley Rally]]<br>[[Underground Pokey Patrol]]
|align="center"|[[Diagonal Valley Rally]]<br>[[Underground Pokey Patrol]]
|-
|-
Line 713: Line 649:
|Circular pink creatures that flatten and pop when jumped on. When they are popped, they push back nearby enemies.
|Circular pink creatures that flatten and pop when jumped on. When they are popped, they push back nearby enemies.
|align="center"|[[Furious Fred de Fillet's Castle]]<br>[[Spray Day Mayday]]
|align="center"|[[Furious Fred de Fillet's Castle]]<br>[[Spray Day Mayday]]
|-
|align="center"|[[File:YNI Needlenose green.png]][[File:YNI Needlenose yellow.png]]
|align="center"|[[Needlenose]]
|Projectiles that are emitted by various enemies, such as Blow Hards or Sanbo Flowers. Green Needlenoses are seen bouncing on top of green variants of Pokeys.
|align="center"|[[Diagonal Valley Rally]]<br>[[Seesaw Scramble]]<br>[[Rise of the Nasty Nep-Enuts]]<br>[[Slime Drop Drama]]
|-
|-
|align="center"|[[File:YNI Nipper Plant.png]]
|align="center"|[[File:YNI Nipper Plant.png]]
Line 743: Line 674:
|Balls of fire that circle a platform and light up dark areas. They are harmless when they are doused.
|Balls of fire that circle a platform and light up dark areas. They are harmless when they are doused.
|align="center"|[[Beware the Boo Brigade]]<br>[[Fort Key Calamity]]
|align="center"|[[Beware the Boo Brigade]]<br>[[Fort Key Calamity]]
|-
|align="center"|[[File:YNI Pokey.png]][[File:YNI Pokey white.png]]
|align="center"|[[Pokey]]
|Yellow, cactus-like enemies that come in segments. Yoshis can eat its segments or its head to defeat it. White varieties hang on ceilings.
|align="center"|[[Underground Pokey Patrol]]<br>[[Punkey the Pokey Prince's Castle]]
|-
|-
|align="center"|[[File:YNI Heading Pokey.png|100x100px]]
|align="center"|[[File:YNI Heading Pokey.png|100x100px]]
|align="center"|[[Pokey (heading)]]
|align="center"|[[Pokey (heading)]]
|Green Pokeys that bounce a Needlenose. When the Needlenose is eaten, they slouch down.
|Green Pokeys that bounce a Pokey projectile. When the ball is eaten, they slouch down.
|align="center"|[[Underground Pokey Patrol]]
|align="center"|[[Underground Pokey Patrol]]
|-
|-
|align="center"|[[File:YNI Pokey.png]][[File:YNI Pokey white.png]]
|align="center"|[[File:YNI Needlenose green.png]][[File:YNI Needlenose yellow.png]]
|align="center"|[[Pokey]]
|align="center"|[[Pokey (projectile)]]
|Yellow, cactus-like enemies that come in segments. Yoshis can eat its segments or its head to defeat it. White varieties hang on ceilings.
|Projectiles that are emitted by various enemies, such as Blow Hards or Sanbo Flowers. Green Pokeys are seen bouncing on top of green variants of Pokeys.
|align="center"|[[Underground Pokey Patrol]]<br>[[Punkey the Pokey Prince's Castle]]
|align="center"|[[Diagonal Valley Rally]]<br>[[Seesaw Scramble]]<br>[[Rise of the Nasty Nep-Enuts]]<br>[[Slime Drop Drama]]
|-
|-
|align="center"|[[File:YNI Preying Mantas.png]]
|align="center"|[[File:YNI Preying Mantas.png]]
Line 783: Line 719:
|A solo, large raven that is stationed on a platform on top of a beanstalk and acts similarly to the level's other Ravens.
|A solo, large raven that is stationed on a platform on top of a beanstalk and acts similarly to the level's other Ravens.
|align="center"|[[Eggstraordinary Terrain]]
|align="center"|[[Eggstraordinary Terrain]]
|-
|align="center"|[[File:YNI Red Blargg.png]]
|align="center"|[[Red Blargg]]
|Blarggs that leap out of lava when a Yoshi approaches them.
|align="center"|[[Fort Bucket Booby Trap]]<br>[[Hotfoot Hurdle]]<br>[[Leapin' Lava Meltdown]]
|-
|-
|align="center"|[[File:YNI Relay Heiho.png]]
|align="center"|[[File:YNI Relay Heiho.png]]
Line 796: Line 727:
|align="center"|[[File:YNI Seedy Sally.png]]
|align="center"|[[File:YNI Seedy Sally.png]]
|align="center"|[[Ukiki|Seedy Sally]]
|align="center"|[[Ukiki|Seedy Sally]]
|Ukikis that drop Needlenoses.
|Ukikis that drop Pokey projectiles.
|align="center"|[[Rise of the Nasty Nep-Enuts]]
|align="center"|[[Rise of the Nasty Nep-Enuts]]
|-
|-
Line 863: Line 794:
|A large, impervious Tap-Tap that moves slowly forward. Eggs stun and push it back.
|A large, impervious Tap-Tap that moves slowly forward. Eggs stun and push it back.
|align="center"|[[Bowser's Castle Break-In]]
|align="center"|[[Bowser's Castle Break-In]]
|-
|align="center"|[[File:YNI Tekkyu Dosun.png]]
|align="center"|[[Tekkyū Dosun]]
|Boo Guys that operate a spiked ball on a chain. They send the spiked ball falling down and slowly lifting it in a set pattern.
|align="center"|[[Furious Fred de Fillet's Castle]]
|-
|-
|align="center"|[[File:YNI Thunder Lakitu.png]]
|align="center"|[[File:YNI Thunder Lakitu.png]]
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|align="center"|[[World 1 (Yoshi's New Island)|World 1]]
|align="center"|[[World 1 (Yoshi's New Island)|World 1]]
|align="center"|[[Big Beanie's Castle]]
|align="center"|[[Big Beanie's Castle]]
|A giant [[Mame-san]] who primarily attacks by sending out Mame-sans. When he is hit with an egg, he protects himself with a thorny beanstalks and thrusts spiked beanstalks from below to attack Blue Yoshi. After he is done attacking, he protects himself with more vines, increasing after the first and second hits.
|A giant [[Mame-san]] who primarily attacks by sending out Mame-san. When he is hit with an egg, he protects himself with a thorny beanstalks and thrusts spiked beanstalks from below to attack Blue Yoshi. After he is done attacking, he protects himself with more vines, increasing after the first and second hits.
|-
|-
|align="center"|[[File:Fang Boss.png]]
|align="center"|[[File:Fang Boss.png]]
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|align="center"|[[World 5 (Yoshi's New Island)|World 5]]
|align="center"|[[World 5 (Yoshi's New Island)|World 5]]
|align="center"|[[Punkey the Pokey Prince's Castle]]
|align="center"|[[Punkey the Pokey Prince's Castle]]
|A giant, white [[Pokey]] who attacks by spawning Needlenoses and jumps after Blue Yoshi. Blue Yoshi needs to aim at his head when his spikes are retracted. Once hit, Punkey the Pokey Prince digs into the ground and springing out to attack Blue Yoshi. Once he emerges again, he unleashes spikes at Blue Yoshi by spinning his segments around; he repeats this attack pattern more on the first and second hits. During later phases, he gets taller, though Blue Yoshi can take segments off of him by throwing eggs while their spikes are retracted.
|A giant, white [[Pokey]] who attacks by spawning Pokey projectiles and jumps after Blue Yoshi. Blue Yoshi needs to aim at his head when his spikes are retracted. Once hit, Punkey the Pokey Prince digs into the ground and springing out to attack Blue Yoshi. Once he emerges again, he unleashes spikes at Blue Yoshi by spinning his segments around; he repeats this attack pattern more on the first and second hits. During later phases, he gets taller, though Blue Yoshi can take segments off of him by throwing eggs while their spikes are retracted.
|-
|-
|align="center"|[[File:YNI Baby Bowser.png]]
|align="center"|[[File:YNI Baby Bowser.png]]
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|-
|-
|align="center"|[[File:Baby Bowser's Castle Break-In4.png|200px]]
|align="center"|[[File:Baby Bowser's Castle Break-In4.png|200px]]
|align="center"|Mega Baby Bowser
|align="center"|[[Mega Baby Bowser]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[Bowser's Castle Break-In]]
|align="center"|[[Bowser's Castle Break-In]]
|Baby Bowser powered up by Kamek's hammer, taking place in the second phase of the fight. He primarily attacks by spawning Mega Guys, where Green Yoshi can eat them and throw them at him. After he is hit, he ground pounds, causing the platforms to rise and fall. After he gets hit twice, he spits out fireballs that rain down. he is defeated when he is hit by a Mega Eggdozer three times.
|Baby Bowser powered up by Kamek's hammer, taking place in the second phase of the fight. He primarily attacks by spawning Mega Guys, where Green Yoshi can eat them and throw them at him. After he is hit, he ground pounds, causing the platforms to rise and fall. After he gets hit twice, he spits out fireballs that rain down. He is defeated when he is hit by a Mega Eggdozer three times.
|-
|-
|align="center"|[[File:YNI Bowser.png]]<br>[[File:Bowserbattle2 YNI.png|200px]]
|align="center"|[[File:YNI Bowser.png]]
|align="center"|[[Bowser]]
|align="center"|[[Bowser]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[Bowser's Castle Break-In]] / [[Make Way for King Bowser!]]
|align="center"|[[Bowser's Castle Break-In]] / [[Make Way for King Bowser!]]
|Bowser appears as a surprise final boss if players clear all levels without using the Flutter Wings power-up. In the first phase, he attacks by pounding the ground, sending Rock Blocks down and breathing fire at Green Yoshi. Occasionally, Metal Guys fall on the left and right platforms, where Green Yoshi needs to use them to hit Bowser. When Bowser is hit, he pounds the ground, causing the left and right platforms to rise and fall, and he breathes a giant fireball at Green Yoshi. He breathes more fireballs after the first and second hits.
|Bowser appears as a surprise final boss if players clear all levels without using the Flutter Wings power-up. In the first phase, he attacks by pounding the ground, sending Rock Blocks down and breathing fire at Green Yoshi. Occasionally, Metal Guys fall on the left and right platforms, where Green Yoshi needs to use them to hit Bowser. When Bowser is hit, he pounds the ground, causing the left and right platforms to rise and fall, and he breathes a giant fireball at Green Yoshi. He breathes more fireballs after the first and second hits.
<br>In the second phase, Bowser gets powered up by Kamek's magical hammer, where his boss fight is similar to Mega Baby Bowser's. He attacks by spawning Mega Guys, where Green Yoshi can use them to attack him if he is not shielding himself, and sending fireballs down to Green Yoshi. After he is hit, he ground pounds, causing platforms to rise and fall, with some platforms falling into the lava. After he is hit once, Kamek comes and occasionally blasts magic at Green Yoshi. He is defeated after three Mega Eggdozers hit him.
|-
|align="center"|[[File:Bowserbattle2 YNI.png|200px]]
|align="center"|[[Giant Bowser|Mega Bowser]]
|align="center"|[[World 6 (Yoshi's New Island)|World 6]]
|align="center"|[[Bowser's Castle Break-In]] / [[Make Way for King Bowser!]]
|In the second phase, Bowser gets powered up by Kamek's magical hammer, where his boss fight is similar to Mega Baby Bowser's. He attacks by spawning Mega Guys, where Green Yoshi can use them to attack him if he is not shielding himself, and sending fireballs down to Green Yoshi. After he is hit, he ground pounds, causing platforms to rise and fall, with some platforms falling into the lava. After he is hit once, Kamek comes and occasionally blasts magic at Green Yoshi. He is defeated after three Mega Eggdozers hit him.
|}
|}


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|align="center"|[[Extra life|1UP]]
|align="center"|[[Extra life|1UP]]
|Items that give Yoshi an extra life when collected.
|Items that give Yoshi an extra life when collected.
|-
|align="center"|[[File:YNI Switch Block yellow.png|50px]] [[File:YNI Switch Block red.png|50px]]
|align="center"|[[Arrow block]]
|Blocks that cause rough platforms to rotate when hit.
|-
|-
|align="center"|[[File:YNI Arrow Cloud purple.png]][[File:YNI Arrow Cloud green.png]]
|align="center"|[[File:YNI Arrow Cloud purple.png]][[File:YNI Arrow Cloud green.png]]
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|align="center"|[[Checkpoint Ring]]
|align="center"|[[Checkpoint Ring]]
|Sparkling rings that serve as a checkpoint for a Yoshi; they respawn near the ring if they lose a life. Passing through a ring also increases a Yoshi's [[Countdown Timer]] by ten and turns all on-screen enemies into stars.
|Sparkling rings that serve as a checkpoint for a Yoshi; they respawn near the ring if they lose a life. Passing through a ring also increases a Yoshi's [[Countdown Timer]] by ten and turns all on-screen enemies into stars.
|-
|align="center"|[[File:YNI Chain Gate.png]]
|align="center"|[[Chain Gate]]
|Spiky logs on chains that require hitting a crank marked with a ? with eggs to raise it. It slams to the ground if enough time has passed.
|-
|-
|align="center"|[[File:YNI Chomp Rock brown.png]][[File:YNI Chomp Rock gray.png]]
|align="center"|[[File:YNI Chomp Rock brown.png]][[File:YNI Chomp Rock gray.png]]
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|align="center"|[[File:YNI Egg Plant.png]]
|align="center"|[[File:YNI Egg Plant.png]]
|align="center"|[[Egg Plant]]
|align="center"|[[Egg Plant]]
|Plants that shoot out eggs if a Yoshi has less than the maximum amount of eggs. If a Yoshi ground pounds near one, they spew out several at once. A variety of the Egg Plant that appears in [[Slime Drop Drama]] in Kamek's boss battle called the [[Sanbo Flower]] spits out [[Needlenose]]s.
|Plants that shoot out eggs if a Yoshi has less than the maximum amount of eggs. If a Yoshi ground pounds near one, they spew out several at once. A variety of the Egg Plant that appears in [[Slime Drop Drama]] in Kamek's boss battle called the [[Sanbo Flower]] spits out [[Pokey (projectile)|Pokey projectile]]s.
|-
|-
|align="center"|[[File:YNI Expansion Block.png]]
|align="center"|[[File:YNI Expansion Block.png]]
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|align="center"|[[Rock Block]]
|align="center"|[[Rock Block]]
|Destructible rock platform that take two to three eggs to destroy depending on how damaged it is.
|Destructible rock platform that take two to three eggs to destroy depending on how damaged it is.
|-
|align="center"|[[File:YNI Spotted platform yellow.png|100px]] [[File:YNI Spotted platform red.png|100px]]
|align="center"|[[Rough platform]]
|Flatbed Ferries with spikes covering one side.
|-
|-
|align="center"|[[File:YNI Seesaw.png]]
|align="center"|[[File:YNI Seesaw.png]]
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|align="center"|[[Spike Trap|Spike]]
|align="center"|[[Spike Trap|Spike]]
|Obstacles that instantly defeat a Yoshi if touched.
|Obstacles that instantly defeat a Yoshi if touched.
|-
|align="center"|[[File:YNI Chain Gate.png]]
|align="center"|[[Spiked weight]]
|Spiky logs on chains that require hitting a crank marked with a ? with eggs to raise it. It slams to the ground if enough time has passed.
|-
|-
|align="center"|[[File:YNI Spinner.png]]
|align="center"|[[File:YNI Spinner.png]]
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{{main|List of Yoshi's New Island Message Block hints}}
{{main|List of Yoshi's New Island Message Block hints}}
Various Message Blocks can be struck in the game to reveal tips and hints instructing players about features and various obstacles. Some tips change depending on the control settings used, whether players opt to use traditional button and control stick for aiming their eggs or if they opt to use gyro to aim.
Various Message Blocks can be struck in the game to reveal tips and hints instructing players about features and various obstacles. Some tips change depending on the control settings used, whether players opt to use traditional button and control stick for aiming their eggs or if they opt to use gyro to aim.
==Development==
A new, untitled ''[[Yoshi's Island (series)|Yoshi's Island]]'' game was announced during the Nintendo Direct on April 17, 2013 for the [[Nintendo 3DS]].<ref>{{cite|author=Sinha, Ravi|date=April 17, 2013|title=New Yoshi’s Island Title Announced for Nintendo 3DS|url=https://gamingbolt.com/new-yoshis-island-title-announced-for-nintendo-3ds/amp|publisher=GamingBolt|accessdate=March 19, 2024}}</ref> Approximately two months later, during the E3 2013 Nintendo Direct, the name was revealed on June 11, 2013 to be ''Yoshi's New Island''.<ref>{{cite|author=Ryckert, Dan|date=June 11, 2013|title=Yoshi's New Island Preview - Protect Baby Mario Again In Yoshi's New Island|url=https://www.gameinformer.com/games/yoshis_new_island/b/3ds/archive/2013/06/11/protect-baby-mario-in-yoshis-new-island.aspx|publisher=Game Informer|accessdate=March 19, 2024}}</ref>


==Media==
==Media==
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|file4=YNI World 6.oga
|file4=YNI World 6.oga
|title4=World 6
|title4=World 6
|description4=[[World 6 (Yoshi's New Island)|World 6]] theme, featuring "[[Kazumi_Totaka#Totaka's_Song|Totaka's Song]]"
|description4=[[World 6 (Yoshi's New Island)|World 6]] theme, featuring "[[Kazumi Totaka#Totaka's Song|Totaka's Song]]"
|length4=0:30
|length4=0:30
}}
}}
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{{main|List of Yoshi's New Island glitches}}
{{main|List of Yoshi's New Island glitches}}
'''NOTE:''' Unless otherwise noted, all names are conjectural.
'''NOTE:''' Unless otherwise noted, all names are conjectural.
===Fall Through Platform===
===Fall through platform===
If [[Yoshi]] goes to [[Bouncy Beanstalk Walk]] and enters a pipe that infinite [[Shy Guy]]s come out of, they have to jump to the right side or the left side along while touching the ceiling, Yoshi will fall through the platform.
In [[Bouncy Beanstalk Walk]], if [[Yoshi]] enters a pipe that [[Shy Guy]]s come out of, they have to jump to the right side or the left side along while touching the ceiling, Yoshi will fall through the platform.


===Inside Smiley Blocks===
===Inside Smiley Blocks===
This glitch is only found on [[Beware the Boo Brigade]]. If the player jumps when a smiley block is about to crush him, Yoshi will go inside the smiley blocks.
This glitch is only found on [[Beware the Boo Brigade]]. If the player jumps when a smiley block is about to crush him, Yoshi will go inside the Smiley Blocks. If the player jumps, they will fall out of the stage and lose a life.  
 
===Fall Out of the Stage===
The player must do the {{conjectural|Inside Smiley Blocks}} glitch and jump while they're in. Yoshi will fall out of the stage.


===In the Wall===
===In the wall===
If Yoshi goes to Beware the Boo Brigade and stands on an edge of a smiley block, sometimes he might go through the wall.
Occasionally, in Beware the Boo Brigade, if Yoshi stands on an edge of a smiley block, he will pass through the wall.


==Reception==
==Reception==
''Yoshi's New Island'' has garnered mixed or average reception. Critics praised the visual style, but were heavily divided on whether the overreliance on [[Super Mario World 2: Yoshi's Island|its predecessor]]'s gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic<ref>[http://www.metacritic.com/game/3ds/yoshis-new-island Metacritic score for ''Yoshi's New Island'']. Retrieved August 27, 2021.</ref> and a 65.80% based on 49 reviews on GameRankings.<ref>[https://web.archive.org/web/20150216153921/http://www.gamerankings.com/3ds/711405-yoshis-new-island/index.html GameRankings score for ''Yoshi's New Island'' (archived)]. ''GameRankings''.</ref>
''Yoshi's New Island'' has received mixed critical reception. Critics have praised the visual style, but were divided on whether the similarity to [[Super Mario World 2: Yoshi's Island|its predecessor]]'s gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic<ref>[http://www.metacritic.com/game/3ds/yoshis-new-island Metacritic score for ''Yoshi's New Island'']. Retrieved August 27, 2021.</ref> and a 65.80% based on 49 reviews on GameRankings.<ref>[https://web.archive.org/web/20150216153921/http://www.gamerankings.com/3ds/711405-yoshis-new-island/index.html GameRankings score for ''Yoshi's New Island'' (archived)]. ''GameRankings''.</ref>


Jose Otero of IGN praised the solid gameplay, but criticized the game for reusing ideas from the original and its soundtrack, while its new ideas do not stand out. He ended with, "''Yoshi's New Island''<nowiki>'</nowiki>s inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great.", giving the game a 7.9 out of 10.<ref>Jose Otero. (March 13, 2014). [http://www.ign.com/articles/2014/03/13/yoshis-new-island-review Yoshi's New Island Review]. ''IGN''. Retrieved Agust 27, 2021.</ref> Edge lambasted the game, giving it a 4 out of 10, heavily criticizing the game's reliance on throwback to the original ''Yoshi's Island''.<ref>Edge Staff. (March 13, 2014). [https://web.archive.org/web/20140503192004/http://www.edge-online.com/review/yoshis-new-island-review/ Yoshi’s New Island review (archived)]. ''Edge Online''. Retrieved August 27, 2021.</ref> Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the solid gameplay.<ref>Arendt, Susan. (March 13t 2014). [https://web.archive.org/web/20140515145255/http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/ Yoshi's New Island review: Not quite dino-might (archived)]. ''Joystiq''. Retrieved August 27, 2021.</ref> Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting." He praised the solid gameplay but criticized the tedium and difficulty. He gave the game 3 out of 5 stars.<ref>Sterling, Jim. (March 13, 2014). [https://web.archive.org/web/20140314121804/http://www.escapistmagazine.com/articles/view/editorials/reviews/11091-Yoshis-New-Island-Review-Not-Too-Eggciting Yoshi's New Island Review - Not Too Eggciting]. ''The Escapist''. Retrieved August 27, 2021.</ref> Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He also criticized the game for being not being necessarily bad, but being "dull" and "unimpressive". He stated that the game is playable but is mostly filler.<ref>Letcavage, Dave (March 13, 2014). [http://www.nintendolife.com/reviews/3ds/yoshis_new_island Yoshi's New Island Review (3DS).] ''Nintendo Life''. Retrieved August 27, 20121.</ref> GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.<ref name="GameXplain Review">GameXplain. (March 13, 2014). [https://www.youtube.com/watch?v=HFNTivPnDMU Yoshi's New Island - Video Review (3DS)]. ''YouTube''. Retrieved August 27, 2021.</ref>
Jose Otero of IGN praised the gameplay, but criticized the game for reusing ideas from ''Super Mario World 2: Yoshi's Island'' and its soundtrack, while also opining that its new ideas do not stand out. He ended with, "''Yoshi's New Island''<nowiki>'</nowiki>s inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great", giving the game a 7.9 out of 10.<ref>Jose Otero. (March 13, 2014). [http://www.ign.com/articles/2014/03/13/yoshis-new-island-review Yoshi's New Island Review]. ''IGN''. Retrieved Agust 27, 2021.</ref> Edge lambasted the game, giving it a 4 out of 10, heavily criticizing what was considered the game's reliance on throwback to ''Super Mario World 2: Yoshi's Island''.<ref>Edge Staff. (March 13, 2014). [https://web.archive.org/web/20140503192004/http://www.edge-online.com/review/yoshis-new-island-review/ Yoshi’s New Island review (archived)]. ''Edge Online''. Retrieved August 27, 2021.</ref> Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the gameplay.<ref>Arendt, Susan. (March 13t 2014). [https://web.archive.org/web/20140515145255/http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/ Yoshi's New Island review: Not quite dino-might (archived)]. ''Joystiq''. Retrieved August 27, 2021.</ref> Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting". They praised the gameplay, but criticized a perceived sense of tedium, as well as the game's difficulty, giving the game 3 out of 5 stars.<ref>Sterling, Jim. (March 13, 2014). [https://web.archive.org/web/20140314121804/http://www.escapistmagazine.com/articles/view/editorials/reviews/11091-Yoshis-New-Island-Review-Not-Too-Eggciting Yoshi's New Island Review - Not Too Eggciting]. ''The Escapist''. Retrieved August 27, 2021.</ref> Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He opined the game to be not being necessarily bad, but "dull" and "unimpressive". He further opined that the game is playable but is mostly filler.<ref>Letcavage, Dave (March 13, 2014). [http://www.nintendolife.com/reviews/3ds/yoshis_new_island Yoshi's New Island Review (3DS).] ''Nintendo Life''. Retrieved August 27, 20121.</ref> GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.<ref name="GameXplain Review">GameXplain. (March 13, 2014). [https://www.youtube.com/watch?v=HFNTivPnDMU Yoshi's New Island - Video Review (3DS)]. ''YouTube''. Retrieved August 27, 2021.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Play Nintendo==
==Play Nintendo==
The game led to the release of a [[Play Nintendo]] game in 2014 called ''[[Yoshi's New Island Match-Up]]''. The game is a match-up web-browser game where players are required to match up artwork of various characters and objects from the game with each other in varying difficulty levels. A trivia challenge themed after the game called [[Trivia: Are you an expert Yoshi-ologist?|''Are you an expert Yoshi-ologist?'']] asks players themed questions from the game.
The game led to the release of a [[Play Nintendo]] game in 2014 called ''[[Yoshi's New Island Match-Up]]''. The game is a match-up web-browser game where players are required to match up artwork of various characters and objects from the game with each other in varying difficulty levels. A trivia challenge themed after the game called [[Trivia: Are you an expert Yoshi-ologist?|''Are you an expert Yoshi-ologist?'']] asks players themed questions from the game.
==References to other games==
*''[[Super Mario World 2: Yoshi's Island]]'': The title continues the story told from this game and retains many key elements from said game, but reverts to the more traditional approach seen in the first ''Yoshi's Island'' game. A cover of [[Superstar Mario]]'s theme is played during the effects of [[Super Yoshi (form)|Super Yoshi]].


==References in later games==
==References in later games==
*''[[Super Smash Bros. for Nintendo 3DS]]'' - A trophy based upon Yoshi and Baby Mario's appearance in this game alongside a Mega Eggdozer appears, titled "Yoshi's New Island".
*''[[Super Smash Bros. for Nintendo 3DS]]'' - A trophy based upon Yoshi and Baby Mario's appearance in this game alongside a Mega Eggdozer appears, titled "Yoshi's New Island".
*''[[Super Smash Bros. for Wii U]]'' - The main theme and the music for [[Bandit Valley]] appear as songs for the [[Woolly World]] stage.
*''[[Super Smash Bros. for Wii U]]'' - The main theme and the music for [[Bandit Valley]] appear as songs for the [[Woolly World]] stage.
*''[[Super Smash Bros. Ultimate]]'' - An arrangement of the main theme appears as a new song for ''Yoshi'' series stages.
*''[[Yoshi's Woolly World]]'': [[Transformation Door]]s have the same function as the [[Whirly Gate]]s. Some of Kamek's voice clips are reused as well.
*''[[Super Smash Bros. Ultimate]]'' - An arrangement of the main theme appears as a new song, while the original songs from ''Super Smash Bros. for Wii U'' return. The artwork for the [[Mega Eggdozer]] and [[Grim Leecher]] appear as spirits.


==''[[Super Smash Bros. for Nintendo 3DS]]'' trophy==
==''Super Smash Bros. for Nintendo 3DS'' trophy==
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{{SSB4 trophy
|-
|name=Yoshi's New Island
!width="10%"|Name
|image=[[File:MegaEggdozerTrophy3DS.png|100px]]
!Image
|category=Series Related
!NTSC-U Description
|unlock=Random
!PAL Description
|desc=One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? Does this whole affair sound familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! It won't be easy, though—not with Baby Bowser involved.
|-
|desc2=One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? And why does this whole affair sound so familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! With that little scamp Baby Bowser involved, though, it's not going to be easy...
!Yoshi's New Island
}}
|[[File:MegaEggdozerTrophy3DS.png|100px]]
|''One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? Does this whole affair sound familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! It won't be easy, though—not with Baby Bowser involved.''
|''One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? And why does this whole affair sound so familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! With that little scamp Baby Bowser involved, though, it's not going to be easy...''
|}


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
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