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'''''Yume Kōjō: Doki Doki Panic''''', translated as '''''Dream Factory: Heart-Pounding Panic''''' and usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive video game developed by [[Nintendo]] in cooperation with {{wp|Fuji TV|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87). | '''''Yume Kōjō: Doki Doki Panic''''', translated as '''''Dream Factory: Heart-Pounding Panic''''' and usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive video game developed by [[Nintendo]] in cooperation with {{wp|Fuji TV|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87). | ||
It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Super Mario (franchise)|Super Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with its box art being | It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Super Mario (franchise)|Super Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with its {{media link|SMUSA FC Box.png|box art}} being a recreation of the ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]]. | ||
==Story== | ==Story== | ||
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==Impact on the ''Super Mario'' franchise== | ==Impact on the ''Super Mario'' franchise== | ||
The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>Kohler, Chris (April 1, 2011). [https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]. ''Wired''. Retrieved July 25, 2015.</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Super Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies | The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>Kohler, Chris (April 1, 2011). [https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]. ''Wired''. Retrieved July 25, 2015.</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Super Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies would become generic ''[[Super Mario (franchise)|Super Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced. | ||
Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin. | Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin. | ||
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===Sound=== | ===Sound=== | ||
*The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping. | *The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping. | ||
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]] | *Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]]. | ||
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme. | *The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme. | ||
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''. | *''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''. | ||
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*Despite appearing in the manual, no gray Shyguys appear in the game. | *Despite appearing in the manual, no gray Shyguys appear in the game. | ||
*Coincidentally, some promotional materials feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''. | *Coincidentally, some promotional materials feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''. | ||
*Also coincidentally, [[Luigi]] was the replacement for Mama, and [[Mama Luigi]] is the name of the last episode of [[The Super Mario Bros. Super Show!]]. | |||
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by [[wikipedia:Fuji TV|Fuji Television]]. | *A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by [[wikipedia:Fuji TV|Fuji Television]]. | ||
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