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A current that appears in World 1-4 in New Super Mario Bros. Wii

Currents[1][2][3] in the Super Mario franchise are obstacles with enough force to push players away or send them into a pit. Most currents are located underwater.

HistoryEdit

Super Mario seriesEdit

Super Mario Bros.Edit

While currents do not physically appear in Super Mario Bros., the bottomless pits in all water areas in the game attempt to suck Mario down while he swims over them.

These currents also appear in Super Mario Bros.: The Lost Levels, again only in water levels and behaving exactly the same way.

Super Mario Bros. 3Edit

Currents in Super Mario Bros. 3 come out of Warp Pipes and show a bubble jet. Again, they only appear in water levels, where they push Mario in the direction of the bubble jet. Frog Mario can fight the currents by pressing   to do his fast swim; in World 4-4 and World 6-9, this can be exploited to find some hidden bonus areas.

Super Mario 64 / Super Mario 64 DSEdit

Upward-pointing jet streams in Super Mario 64 and its remake appear underwater in Jolly Roger Bay and Dire, Dire Docks. In the latter location, a huge exit is opened for Bowser's Submarine after Bowser in the Fire Sea is completed. If the player approaches, they are sucked into the hole, leading them to the Castle Grounds. Additionally, both the Cavern of the Metal Cap and Tall, Tall Mountain have quick-flowing rivers.

New Super Mario Bros.Edit

 
A current in New Super Mario Bros.

Currents in New Super Mario Bros. function identically as in Super Mario Bros. 3, though some levels have currents that can be turned off if the player presses a ? Switch.

New Super Mario Bros. WiiEdit

Currents in New Super Mario Bros. Wii function identically to previous Super Mario Bros. games.

New Super Mario Bros. 2Edit

Currents in New Super Mario Bros. 2 are obstacles retaining their usual function, but are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, as in Super Mario Bros. World 1-5's second Star Coin features a Super Mario Bros.-style downward current over a pit.

New Super Mario Bros. U / New Super Luigi UEdit

Currents in New Super Mario Bros. U and New Super Luigi U function identically as usual, but like with New Super Mario Bros. 2, some currents occur naturally, such as the returning downwards currents featured in Tropical Refresher and Urchin Reef Romp.

Super Mario World 2: Yoshi's IslandEdit

Currents[4] in Super Mario World 2: Yoshi's Island are located in sewer stages, where they can push Yoshi, crates, and even Wild Piranhas.

Wario Land seriesEdit

 
A current just below Pesce in Wario Land 3

Currents in the Wario Land series push Wario in whichever direction they flow. Currents in Wario Land II appear in levels such as Turn off the giant faucet! and Escape from the Tea Cup!, but are uncommon. Currents in Wario Land 3 appear in many levels, notably Bank of the Wild River, The Steep Canyon, and Beneath the Waves, and one current in Bank of the Wild River must be clogged by Pesce in order to continue.

Donkey Kong Jungle BeatEdit

Currents in Donkey Kong Jungle Beat are obstacles in many underwater stages, most prominently in Deep Sea Sprint, where they can speed up both Donkey Kong and the Sea Turtles.

Mario Kart seriesEdit

Mario Kart 7Edit

Currents in Mario Kart 7 are obstacles in Wario Shipyard and Piranha Plant Slide that push around racers, similarly to wind, though one current in Piranha Plant Slide allows players to reach the Dash Panel over the last Piranha Plant before the Glide Ramp.

Mario Kart 8 / Mario Kart 8 DeluxeEdit

Currents in Mario Kart 8 and Mario Kart 8 Deluxe function identically as in Mario Kart 7. They appear in Dolphin Shoals, GCN Dry Dry Desert, and 3DS Piranha Plant Slide. In the Mario Kart 8 Deluxe – Booster Course Pass, they appear in Tour Amsterdam Drift. A current also appears in Squeaky Clean Sprint, pushing racers forwards in the drain section of the course. The Bath Bombs in the course produce rising clouds similar to currents.

Mario Kart TourEdit

 
A current in Mario Kart Tour

Currents in Mario Kart Tour return as obstacles, appearing in the classic course 3DS Wario Shipyard and 3DS Piranha Plant Slide, where their behavior is the same as in Mario Kart 7. The currents which are blown out of Wario Shipyard's giant pipe can now allow the player to perform a Jump Boost. Large and small currents later appear in Amsterdam Drift 2, where they come from the vents in the waterway. They also appear in Piranha Plant Cove, Piranha Plant Cove 2, and the T variant of GCN Daisy Cruiser, where they come out of cracks which can be used to perform a Jump Boost, similarly to those of Water Geysers. The current in the drain and the clouds from the Bath Bombs in Squeaky Clean Sprint also appear, although the current is now present only at the drain's entrance. In the R variant of the course, a current comes out from another drain in the bathtub to launch racers out of it.

Donkey Kong Country: Tropical FreezeEdit

Currents in Donkey Kong Country: Tropical Freeze are obstacles in some underwater levels, most prominently in Current Capers, where some of them expand and contract. Dixie Kong can fight the currents with her hair spin.

Mario Party 10Edit

Currents in Mario Party 10 are interactive objects in Blooper Blastoff that can push away the player's Blooper submarine.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese 水流[5][6]
Suiryū
下方水流[7]
Kahō Suiryū
Current

Downward Current (New Super Mario Bros. U)

Italian Corrente
Current

See alsoEdit

ReferencesEdit

  1. ^ (March 1998). Nintendo Power Volume 106. Redmond, WA: Nintendo of America (American English). Page 63 and 64.
  2. ^ Official American Wario Land 3 website. Nintendo of America. Archived April 29, 2001, 06:27:49 UTC from the original via Wayback Machine.
  3. ^ "Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster." – (June 2000). Nintendo Power Volume 133. Redmond, WA: Nintendo of America (American English). Page 59.
  4. ^ Miller, Kent; Munson, Terry (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America. Page 85.
  5. ^ Donkey Kong Jungle Beat Shogakukan book. Shogakukan (Japanese). Page 13.
  6. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 60, 200.
  7. ^ ---- (2015). "New Super Mario Bros. U"『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 215.