Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)

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Trapdoor
Tiles of a trapdoor from Donkey Kong Country 3: Dixie Kong's Double Trouble! Sprite of a trapdoor from Donkey Kong Country 3 for Game Boy Advance
Tiles of a trapdoor in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the Game Boy Advance version
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 for Game Boy Advance (2005)

Trapdoors[1] (or trap doors),[2] also referred to as hatches,[3] appear in the Super Mario franchise as objects in every mill stage of Donkey Kong Country 3: Dixie Kong's Double Trouble! and its Game Boy Advance remake. When walked over, trapdoors open, depositing the player character elsewhere. The trapdoors in Doorstop Dash are hindrances, moving the Kongs back to slightly earlier parts of the stage. A single trapdoor in Murky Mill can lead Ellie to a Bonus Level if the Buzz guarding it is defeated. A trapdoor in Belcha's Barn leads to the actual fight against Belcha. Trapdoors lastly appear in Squeals on Wheels, locked along the central column of the stage, and each of them can be fell through in sequence after defeating the necessary Sneeks, taking them back to the beginning of the stage, where a metal door leading to the Level Flag has opened.

References[edit]

  1. ^ Owsen, Dan, Kent Miller, and Paul Shinoda (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Nintendo of America (American English). Page 34.
  2. ^ Owsen, Dan, Kent Miller, and Paul Shinoda (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Nintendo of America (American English). Page 21.
  3. ^ (November 1996). Nintendo Power Volume 90. Nintendo of America (American English). Page 28.