Multibonk
Paper Mario, and Paper Mario: The Thousand-Year Door move | |
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Multibonk | |
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Mastered by | Goombario and Goombella |
Rank | Ultra Rank (Goombario), Super Rank (Goombella) |
Effect | Goombario or Goombella headbonks an enemy continuously |
Target | Single non-ceiling enemy |
Multibonk is a move used by both Goombario and Goombella in the first two games of the Paper Mario series. It uses up 3 FP and can be used once Goombario is Ultra Rank or Goombella is Super Rank. When using it, unlike the normal Headbonk, the partner will continue the move until either the player fails to hit the Action Command or reaches a cap.[1] The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).
Multibonk functions identically to the respective game's iteration of Mario's Power Bounce attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.[2]
Goombella's Multibonk includes two opportunities to perform Stylish moves: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | れんぞくずつき Renzoku Zutsuki |
Continuous Headbutt |
Chinese | 连续铁头 Liánxù Tiětóu |
Continuous Iron Head |
French | Multibond |
Multileap |
German | Multikopfnuss |
Multiheadbonk |
Italian | Multitestata |
Multiheadbutt |
Spanish (NOE) | Multicabezazo |
Multiheadbutt |
References[edit]
- ^ Jdaster64. September 14, 2016. [1]. Wordpress.com. Retrieved May 22, 2023.
- ^ Stryder7x. October 25, 2019. Basic Battle Mechanics are Broken. YouTube. Retrieved December 10, 2019.