Super Mario Bros. Trading Cards

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This article is about a series of collectible cards based on the 1993 Super Mario Bros. film. For a list of other Mario-themed trading cards, see here.
Super Mario Bros. Trading Cards
Large box of Super Mario Bros. trading cards.

The Super Mario Bros. Trading Cards were a series of collectible trading cards based on the 1993 Super Mario Bros. film. They were released over the summer and winter of 1993, with a total of 101 regular cards and 3 hologram ones. The summer release cards have yellow text, while the winter release has a light blue text. The summer release was produced by the now defunct SkyBox International, while the winter release was released by defunct Australian company Dynamic Marketing. The cards feature high quality images, both screen caps from the film itself and some behind the scenes photographs.

Some of the cards feature content cut from the final film. There is a deleted scene where Spike and Iggy rap at the Boom Boom Bar that receives its own card. Two deleted scene cards involve Mario and Luigi arguing with Mike and Doug of Scapelli Construction regarding how long a job at the Riverfront Cafe would take. Toad's hologram card erroneously calls him "Lemmy" on the front, though it is corrected on the back. This is due to Toad being named Lemmy in earlier drafts of the film.

Card list[edit]

Set List No. Image Name Description
#1 Super Mario Bros. Trading Cards A Strange New World "From a safe distance, it looks like Earth as we know it. But up close, it's a strange world, oozing with slow-moving slime and ruled by prehistoric forces. Truthfully it's a lot like New York City. And yet..."
#2 Super Mario Bros. Trading Cards Mysterious Woman "On a dark rainy night 20 years ago, a young, desperate woman places a precious bundle on the steps of St. Teresa's. But the package holds no ordinary contribution to the church. Within lies a cone-shaped pendant and an 18-inch egg - in mid-hatch!"
#3 Super Mario Bros. Trading Cards Mario Mario "Meet Mario Mario, the elder Mario brother and main brain behind the family plumbing business. Cool as an iceblock in winter, he's a man's man, a Mario's Mario. What could possibly ruffle this guy's feathers? He's about to find out!"
#4 Super Mario Bros. Trading Cards Luigi Mario "Here's Luigi Mario, long, lean and definitely living in a fantasy world. The only thing Luigi has in common with his older brother Mario is... well, nothing. But if dreams could be turned into gold, Luigi would be a rich man. Unfortunately, they can't."
#5 Super Mario Bros. Trading Cards Call For Help "An emergency phone call from the Riverfront Cafe requires quick action and superior skill. Is it a heart attack victim? A customer choking on a chicken bone? Nope. It's a broken dishwasher, which calls for Brooklyn's best, the Mario Bros.!"
#6 Super Mario Bros. Trading Cards Driven Crazy "The Mario Bros.' beat-up old van may not exactly be the "Bat-mobile", but Luigi can sure make it dance! Speeding past speeders and maneuvering around heavy New York traffic, the younger brother scouts out a shortcut to the Riverfront Cafe."
#7 Super Mario Bros. Trading Cards Slimy Scoundrels "From the crooked company of Scapelli Construction, plumbers Doug and Mike arrive at the Riverfront Cafe to beat the Mario Bros. out of a job. These guys are slimier than worms in oil, but the cafe owner knows that you don't say "no" to Scapelli."
#8 Super Mario Bros. Trading Cards Nobody Touches My Tools "Only someone with a death wish would dare to stand up to Scapelli's cronies -- unless it's Mario Mario, who has a pet peeve about being pushed around. He tells Doug and Mike Scapelli, "You don't know a pipe from a crowbar."
#9 Super Mario Bros. Trading Cards 2 Days or 2 Hours "Shifty-eyed Doug and Mike tell the Rivertfront Cafe's owner, Pascal, that it's a two-day job. "A two-hour job," counters honest Mario. But Pascal, stuck with a leaky dishwasher and a desire to live past tomorrow, hands the gig to Scapelli's sinister scoundrels."
#10 Super Mario Bros. Trading Cards Scapelli "Anthony Scapelli really knows how to make an entrance. Delivered by limo and flanked by his loyal, well-dressed sidekicks, the owner of Scapelli Construction arrives at a digging site by the East River to check out the progress of his latest project."
#11 Super Mario Bros. Trading Cards Daisy "Brave, bright and determined to do her job, Daisy supervises a student archaeological dig at the Scapelli construction site. Of course, her bone-digging project is holding up Scapelli's fun and games, and she knows it. She just doesn't particularly care."
#12 Super Mario Bros. Trading Cards Spike and Iggy "There's strange, there's stranger and then there's Spike and Iggy. Their mission? To track down and kidnap the innocent Daisy, then deliver her to their leader. Trouble is, not only are they ugly and subhuman, they're also not too terribly bright."
#13 Super Mario Bros. Trading Cards Daisy Calls For Help "At the excavation site, Scapelli is making trouble, so Daisy looks for a phone to call for help. However, when Daisy arrives, someone else is on the phone -- Luigi. In an entranced state after meeting Daisy, Luigi offers to give her a ride back to the excavation site."
#14 Super Mario Bros. Trading Cards Bella Napoli "Mario and his girlfriend, Daniella, Luigi and his new-found fascination, Daisy, make for a lively foursome at the Bella Napoli Restaurant. Over saucy Italian cuisine, they discuss the finer points of life: jobs, tans and prehistoric rocks."
#15 Super Mario Bros. Trading Cards The Pendant "Over dinner with her new friends, Daisy reveals the strange circumstances of her beginnings: how 20 years ago, she was abandoned in a bundle on the steps of St. Teresa's with nothing but a rock pendant -- which, to this day, she has never removed."
#16 Super Mario Bros. Trading Cards Daniella is Kidnapped "Mario watches as Daniella safely enters her apartment building. But "safely" isn't always safe enough: just as Mario drives away, dimwits Spike and Iggy, mistaking Daniella for Daisy, follow her inside. And no one is there to hear Daniella's screams."
#17 Super Mario Bros. Trading Cards Excavation by Moonlight "Maybe it isn't the most romantic spot for a first date, but Luigi and Daisy don't care. They make cozy conversation by flashlight as she gives him a tour of the excavation site. "I've been drawn to this stuff all my life," she confides to him."
#18 Super Mario Bros. Trading Cards Fossils & Friendship "Exploring the depths of the excavation site by night, Daisy shares with Luigi the wonders of fossils. She seems almost obsessed with dinosaur bones, holding up ancient fingers and jaws. Luigi, on the other hand, seems obsessed with Daisy."
#19 Super Mario Bros. Trading Cards Scapelli's Sabotage "Deep inside the dark tunnel of bones and dirt, Daisy and Luigi accidentally discover the latest Scapelli wrongdoing -- sabotage! The bad-boy plumbers have gotten to the pump room and now water is seeping in, threatening to flood Daisy's pet project."
#20 Super Mario Bros. Trading Cards Strap On Your Belt, Kid! "Who can stem the tide of flood waters from reaching the precious archaeological treasures of the dig site? Mario Mario, of course! Daisy and Luigi fetch the expert plumber, who dons his toolbelt like a gun holster. The three then race back to the site."
#21 Super Mario Bros. Trading Cards Daisy is Kidnapped "Still trying to fix the tunnel pump, Mario and Luigi never saw what hit 'em -- namely, Spike and Iggy. With the Mario boys taken care of, the thugs turn to Daisy and drag her, kicking and screaming, ever deeper into the tunnel."
#22 Super Mario Bros. Trading Cards Where is Daisy? "Mario and Luigi regain consciousness, only to realize that Daisy has disappeared somewhere inside the tunnel. Suddenly, they hear her scream, and take off after the voice. The search leads them to the end of the tunnel -- and to the entrance of a dark cave."
#23 Super Mario Bros. Trading Cards A Not-So-Dead End "Still in pursuit of the kidnapped Daisy, the Mario Bros. rush into the cave, then stop. Daisy's screams seem to be coming from inside a solid rock wall! Or maybe not so solid. The rock ripples and, to the guys' amazement, they are sucked through!"
#24 Super Mario Bros. Trading Cards The Excavation Site "Mario & Luigi are about to be sucked through a rock wall into a meteorite chamber. With scarcely a chance to take in their surroundings, they will soon be off again, having spotted Daisy being dragged into another tunnel."
#25 Super Mario Bros. Trading Cards Koopa Square "No way could Mario and Luigi know that the tunnel they're traveling out of is actually a subway tunnel leading into another city! Fact is, these New York -- bred boys are too busy arguing to notice anything unusual."
#26 Super Mario Bros. Trading Cards "Where Are We?" "Finally reaching the top of the subway ramp, the Mario Bros. get an eyeful of Koopa Square, a strange, sprawling city similar to Manhattan, except with mass quantities of fungus everywhere. "This is dis-gusting," notes Mario."
#27 Super Mario Bros. Trading Cards In Hot Pursuit "Looking down from their perch atop the subway platform, Mario and Luigi spot Daisy down on the street. Seeing them, she calls out desperately, but is abruptly yanked into a waiting taxi. The guys yell after her, attempting to chase the cab."
#28 Super Mario Bros. Trading Cards A "Parallel Dimension?" "Down on Koopa Square, the Mario boys begin to suspect they're not in Brooklyn anymore. For one thing, the "hot dog" stands serve lizards-on-buns and snakes-on-a-stick! "Maybe it's a parallel dimension," says Luigi, but even he can't believe that!"
#29 Super Mario Bros. Trading Cards Koopa "Meet the head honcho of the alternate world, Koopa! Sinister, single-minded and just plain not-nice, the city's only politician has big plans to merge his barren world with the lush world of humans and other mammals -- then rule them both!"
#30 Super Mario Bros. Trading Cards Lena "Behind every corrupt, reptilian politician, there's a corrupt, reptilian woman, and in this case it's Lena. Whether it's Koopa himself or Koopa's all-encompassing power that Lena loves, who knows? But it's clear she plans to be first lady forever!"
#31 Super Mario Bros. Trading Cards Spike & Iggy Return "Supercreeps Spike & Iggy happily report back to their boss, Koopa, that their mission has been successful. The two bungling henchman have captured Daisy, the "princess," who unknowingly possesses the power to merge the parallel worlds!"
#32 Super Mario Bros. Trading Cards Get Those Plumbers "Koopa is enraged when his nitwit assistants Spike & Iggy fail to secure Daisy's rock pendant. Apparently, the rock is a piece of an ancient meteorite with special powers. "The plumbers took it," explains Spike. So, now Koopa is out to get Mario and Luigi!"
#33 Super Mario Bros. Trading Cards Just A Little Old Lady "What could be worse for Luigi and Mario than being lost and lonely in eerie Koopa Square? Being held up by a little old lady with a "stun stick," that's what! But since the guys' dollars are useless in her world, the feisty senior goes for... the pendant!"
#34 Super Mario Bros. Trading Cards Bertha "A vision of meanness in red leather, it's Bertha who chases off the pendant-stealing old lady. That's the good news. The bad news is, it's also Bertha who re-steals the pendant from the Mario boys, then takes off -- literally -- in her flying footwear."
#35 Super Mario Bros. Trading Cards "Who Called The Cops?" "Protest songs against Koopa are illegal, and a clubbing from the police is one street musician's punishment. But when the same nasty cops spot Mario and Luigi -- the plumbers Koopa is after -- their nightsticks really begin to fly!"
#36 Super Mario Bros. Trading Cards Daisy Meets Koopa "Now that Koopa has Daisy as his prisoner, all he needs is the pendant. "I need to find some friends of yours -- plumbers," he says charmingly. But Daisy knows that helping Koopa will only hurt her -- and her friends. So, she pre-tends to know nothing."
#37 Super Mario Bros. Trading Cards De-fungusing "What happened to frisking and fingerprinting? Arrested by koopa's cruel cops, Mario and Luigi are instead subjected to sprays and powders used to "de-fungus" suspects. Not only are the guys embarrassed -- unfortunately, they're also ticklish!"
#38 Super Mario Bros. Trading Cards Locked Up "Plumbers in prison?! Just tourists in this bizarre world, the Mario Bros. still don't know what crime they may have committed. Yet, left to stew at one end of a long, dark cell block, they have no choice but to wait and find out."
#39 Super Mario Bros. Trading Cards Toad Explains It All "Fellow inmate Toad reveals the unbelievable truth to Mario and Luigi -- that they are visitors in another dimension, created millions of years ago when a meteor blasted the earth into two separate worlds. Now, that's reason to feel homesick!"
#40 Super Mario Bros. Trading Cards The Women's Dorm "While being held captive by Koopa's "Goombas," the women prisoners are greeted by a new arrival: Daisy. Confused and frightened, she's glad to spot Daniella, Mario's girlfriend, who was kidnapped from the Big Apple only hours earlier."
#41 Super Mario Bros. Trading Cards Koopa Plays Lawyer "What's this? The ever-slimy, lizard-like leader, Koopa, posing as a kind-hearted lawyer named "Larry Lazard"? What's more, he's out to convince Mario and Luigi that they're in good hands. But that's gonna take an award-winning performance!"
#42 Super Mario Bros. Trading Cards Lost and Confused "Mario and Luigi would like to know one thing: What is going on here? They're locked up in a fungus-infested jail for who knows why, and now some guy calling himself "Larry Lazard" is claiming to be their lawyer. "Who sent you?" Mario asks."
#43 Super Mario Bros. Trading Cards No More Talk "Koopa's true sinister nature reveals itself the minute he asks Luigi and Mario for Daisy's meteorite pendant. "The what?" Luigi responds innocently. And Koopa, not taking "the what" for an answer, is ready to choke Mario!"
#44 Super Mario Bros. Trading Cards The De-Evolution Chamber "What unthinkable horrors await those who must visit Koopa's "de-evolution chamber"? Dragged to this unearthly place by two gun-wielding guards, Mario, Luigi and their musician friend Toad look as thought they are about to find out!"
#45 Super Mario Bros. Trading Cards Toad Goes "Goomba"! "Toad is the first to undergo "treatment" in Koopa's de-evolution chamber. Strapped to a chair and locked in a pod, he "de-evolves" by 65 million years. The result? Toad is now one of Koopa's reptilian tribe of guards -- the Goombas!"
#46 Super Mario Bros. Trading Cards The Tables Are Turned "And now for a little game of musical chairs! Captives Mario and Luigi shove the evil Koopa into his own chamber of horrors, saving themselves from being de-evolved in the process. Is Koopa on his way back to "Prehistoria"?"
#47 Super Mario Bros. Trading Cards Making Tracks "Racing down the hallways of police headquarters (all the while surrounded by growing strings of creeping fungus), Mario and Luigi struggles to escape Koopa's clutches. Finally, they spot an exit -- or to be exact, five exits! Which to take?"
#48 Super Mario Bros. Trading Cards Sibling Car Thieves? "Hordes of Goombas hot on their trail, the brothers have but one choice: -- to duck inside a police car and head for the hills. With half the parallel universe chasing after them, this is going to take some serious New York City -- style driving!"
#49 Super Mario Bros. Trading Cards Koopahari Tunnel "A wild escape from Koopa's Goombas send the Mario Bros. speeding in their stolen squad car into the notorious Koopahari Desert Tunnel. Pitch-black and thick with fungus, the tunnel has yet another disturbing trait -- it ends rather abruptly!"
#50 Super Mario Bros. Trading Cards Let's Get Smart "Sorely lacking in the brains department, Spike & Iggy are going to need some extra help to complete their assignment. So, their clever-but-cold-blooded boss Koopa decides to take them on a little trip -- up the evolutionary scale, intelligence-wise!"
#51 Super Mario Bros. Trading Cards Koopa Confronts Daisy "Koopa tells Daisy, "You belong here," as she backs away from him in disgust. Although she has no use for the scaly scoundrel, she can't help but wonder at his claiming to know the identity of her parents. Are they here somewhere, in this odd universe?"
#52 Super Mario Bros. Trading Cards Yoshi "If a dog is man's best friend, then Yoshi, a baby Tyrannosaurus Rex, is Daisy's. Somehow this pet from the Koopa clan seems to sense Daisy's distress over being held prisoner. Of course, he would help her get away, if only he could. Could he?"
#53 Super Mario Bros. Trading Cards Spike & Iggy at Bay "Still breaking in their new-and-improved brains, Spike and Iggy are hot on the trail of the runaway plumbers. Over hill, over dune, they hit the dusty desert and, sure enough, catch sight of Mario and Luigi. The sand is about to fly!"
#54 Super Mario Bros. Trading Cards Sludge-Gulpers "Tracking down a meteorite pendant calls for special transportation, and an enormous "sludge-gulper" proves the perfect vehicle as the newly-formed team of Mario, Luigi, Spike and Iggy set out together to seek out the all-important rock."
#55 Super Mario Bros. Trading Cards The Boom-Boom Bar "A frantic search for the rock pendant sends Spike, Iggy and the Mario Bros. to a loud and wild dance club called the Boom-Boom Bar. Somewhere among these boisterous boogie-ers is Bertha, the last person to be seen with the pendant."
#56 Super Mario Bros. Trading Cards Shall We Dance? "On the dance floor of the Boom-Boom Bar, Mario attempts a near-impossible mission. He must keep his dance partner Bertha so busy whirlin' and twirlin' that she doesn't notice him swiping the rock pendant off of her massively-muscled neck!"
#57 Super Mario Bros. Trading Cards The Spike & Iggy Rap "It's showtime! Spike and Iggy, inspired by their new do-good plumber pals Mario and Luigi -- not to mention way too much to drink -- perform a protest rap front-and-center at the Boom Boom Bar. "Koopa, the party Poopa!" they sing with gusto."
#58 Super Mario Bros. Trading Cards Dancing the Dactyl "Hoping to hide from Koopa's invading Goombas at the Boom-Boom Bar, Mario and Luigi try to blend in with the dancers by joining them in their favorite number, the Dactyl. But not knowing any of the dance steps, they're pretty easy targets!"
#59 Super Mario Bros. Trading Cards Lena Has the Power "Cornered! Koopa's loyal lady friend Lena, assisted by the tireless Goombas, has managed to snatch the precious pendant from Mario and Luigi. Now that she has the rock, she must deliver it -- and the brothers -- back to Koopa. But will she?"
#60 Super Mario Bros. Trading Cards Bertha Bails 'Em Out "Talk about help from unexpected places! Love-struck Bertha comes to Mario and Luigi's rescue as they attempt to flee Lena's evil clutches. Handing them two pairs of "Thwomp Stomper" boots, Bertha gives the guys the means to take flight!"
#61 Super Mario Bros. Trading Cards A Mushy Landing "Propelled by the powerful forces of their flying footwear, the Mario Bros. whoosh wildly into the night sky over the streets of Koopa Square. Fortunately, they land safely -- right on the back of a garbage-filled sludge-gulper. Yuck!"
#62 Super Mario Bros. Trading Cards Big Plans! "The brothers sneak into the boiler room at Koopa Tower, plotting to somehow get the rock pendant back from Lena and rescue Daisy at the same time. Impossible? Luigi doesn't think so. "Unlikely, improbable... but not impossible," he says."
#63 Super Mario Bros. Trading Cards The Elevator "Going up? Searching the halls and floors of Koopa Tower, Mario and Luigi discover an elevator. But it proves no easy ride, as Goomba after Goomba enter and the brothers must do some fancy footwork to avoid being spotted by the ready reptiles."
#64 Super Mario Bros. Trading Cards Yoshi to the Rescue "Lassie, move over; here comes Yoshi! Daisy, very nearly strangled by the jealous and hateful Lena, is saved at the last minute by no other than this tender Tyrannosaurus Rex. And, thanks to Yoshi, Daisy finally sees her big chance to escape."
#65 Super Mario Bros. Trading Cards Daisy & the Rebels "Daisy, having escaped from Koopa's room, dashes down the hallways of the tower, only to run smack into Spike and Iggy! "You miserable low-lifes!" she sneers angrily. But she's about to discover that the two former goons are now on her side."
#66 Super Mario Bros. Trading Cards The Secret Revealed "Spike and Iggy lead Daisy into the Fungus Room of Koopa Tower, where she is about to learn the amazing truth: The dripping cone of fungus inside is the old King, who formerly ruled this dimension. That fungus cone also happens to be Daisy's father!"
#67 Super Mario Bros. Trading Cards The Ventilation Shaft "Clinging to the insides of Koopa Tower's ventiliation shaft, Mario and Luigi hear Daisy's voice echoing through the draft walls. Now all they have to do is follow the voice, find Daisy and run for their lives back to their own dimension. Easy, right?"
#68 Super Mario Bros. Trading Cards Luigi's Flying Leap "It's an impossible jump, but Luigi shows little fear as he leaps over the deadly ventilation shaft in Koopa Tower. And... he makes it! No, wait -- he's only halfway there, dangling in mid-air. How can it be? Encouraged, Mario decides to try, but..."
#69 Super Mario Bros. Trading Cards Family Pride "Perhaps it's no time for a fight, but brothers Mario and Luigi argue while teetering dangerously on the brink of splattering death inside the ventilation shaft. Finally, brotherly love is restored when Luigi insists, "I do have family pride.""
#70 Super Mario Bros. Trading Cards The Girls Spot a Savior "Guarded by Goombas in their dingy dormitory, Brooklyn's kidnapped females -- including Mario's girlfriend Daniella -- spot Mario signaling silently from the hallway above. "Shhh," he's trying to say, but Brooklyn girls are not used to being quiet!"
#71 Super Mario Bros. Trading Cards Mario Swings In "Thinking fast, Mario makes like Tarzan and swings across the dormitory, knocking out a Goomba holding five females hostage. "Didn't I tell you my Mario would be here?" beams Daniella. But there's little time for rejoicing -- they gotta scram!"
#72 Super Mario Bros. Trading Cards The Ice Slide "With a mattress as their magic carpet, Mario and the Brooklyn girls take advantage of the ice-encrusted duct inside Koopa Tower's ventilation system and swoosh through the bowels of the building at breakneck speed. Down, down, down..."
#73 Super Mario Bros. Trading Cards Massing For Invasion "All points lead to the subway, wherein lies the tunnel that connects both dimensions. Here, the heavily-armed Koopa and his Goombas meet Luigi and Daisy, Mario, Daniella and the other Brooklyn girls. It's time for the final showdown."
#74 Super Mario Bros. Trading Cards End of the Road "Mario and the girls pop out of the ice slide smack into the middle of Koopa square. When Koopa sees them, he gloats, "Too late humans -- looks like I win," aiming his "devo" gun at Mario first. But the plucky plumbers figures he has nothing to lose and fights back."
#75 Super Mario Bros. Trading Cards The Fungus Among Us "It's a fungal fight to the finish! With Luigi, Daisy, Daniella and some friendly fungus assisting him, Mario pits himself against Koopa and his monstrous marksmen. He must somehow get the magical meteorite piece out of Koopa's evil clutches!"
#76 Super Mario Bros. Trading Cards Lena Becomes Energized "Lena, diving for the falling pendant, lands on top of a power grid and -- snap, crackle, pop -- she's energized! Now a frizzy-haired french fry, she takes off in a frenzy for the meteorite chamber, the precious rock in her hot hands."
#77 Super Mario Bros. Trading Cards A Trick Up His Sleeve "It's a battle of wits as Mario and Koopa confront each other face to face, showdown-style. In Koopa's hand is a deadly flame-thrower. In Mario's hand is a simple leather shoelace, which Koopa believes is tied around the rock pendant."
#78 Super Mario Bros. Trading Cards Lena Disintegrates "Her moment of power has come at least -- or so Lena thinks! She slips the rock from Daisy's pendant into it's prehistoric place in the meteorite chamber. But, unable to release the rock, she is overcome by energy waves and -- POOF! -- Lena disintegrates."
#79 Super Mario Bros. Trading Cards Back in the Real World "The Brooklyn girls have escaped from Koopa's world back to their own, but none of the waiting, questioning reporters believes the girls' story. "Rescued by plumbers?" they laugh. "Not just an plumbers, the Mario Bros!" Daniella points out."
#80 Super Mario Bros. Trading Cards Invasion! "All is still not right with the world -- the real world, that is -- as Koopa's reptilian dimension creeps in, building by building, Goomba by Goomba. Laughing madly, koopa wields his de-evolution gun and prepares to do his horrifying work."
#81 Super Mario Bros. Trading Cards Materialized in Brooklyn "The merging of the two dimensions is fully underway! One minute Mario and Koopa are facing off on the streets of Koopa Square. The next, they are shimmering out of existence, only to be re-materialized at the excavation site in Brooklyn, New York."
#82 Super Mario Bros. Trading Cards The Mushroom "After diving to the ground to avoid the blast of Koopa's devo gun, Mario reaches for a weapon with which to defend himself. As it turns out, all he can find inside his toolbelt is a mushroom. "Trust the fungus!" he pronounces hopefully."
#83 Super Mario Bros. Trading Cards Monkey Business "Divine justice! Koopa fires his devo gun at Mario, but the quick-thinking plumber ducks and the beam catches Scapelli! De-evolutionized down to a chimpanzee, the sleazy leader of Scapelli Construction now resembles a cheap circus act."
#84 Super Mario Bros. Trading Cards A Pull of the Pendant "There's only one way to halt the invasion of the reptilian dimension -- by removing the rock pendant from its place in the wall. Using wrenches and pips, Luigi's plumbing training comes in handy, as he and Daisy work together inside the meteorite chamber."
#85 Super Mario Bros. Trading Cards Koopa Gets His "Now that the merging of the dimensions has been halted, there's another order of business -- to keep Koopa from trying any futureshenanigans! Out on the streets of Koopa Square, Mario takes aim with a devo gun: The beam hits Koopa dead-on."
#86 Super Mario Bros. Trading Cards Koopa Regresses "Mario, Luigi and Daisy barrage Koopa with beams from their devo guns, then watch the hideous result: Koopa regresses down past a Tyrannosaurus Rex, all the way down to the bottom of the evolutionary scale -- slime."
#87 Super Mario Bros. Trading Cards Hip, Hip, Hooray! "The population of Koopa Square gives a mighty cheer as they watch their former leader dissolve into near-nothingness. With Koopaa mere memory, they are finally free. Even the monstrous Goombas can't resist a little victory dance!"
#88 Super Mario Bros. Trading Cards The Fungus is Avenged "Koopa is gone and the fungus of Koopa Square has been avenged. Slowly, the slimy stuff recedes, until it has finally disappeared into the cracks of the sidewalks. In place of the fungus now springs a glorious fountain of life-giving liquid-water!"
#89 Super Mario Bros. Trading Cards Sad Goodbyes "It's time to return to good ol' New York, but Daisy has other ideas. "I can't go yet," she says, explaining that her family roots are still in Koopa Square. So Luigi, along with Mario and Daniella, must bid Princess Daisy a fond farewell."
#90 Super Mario Bros. Trading Cards Daisy's Back "Weeks after their amazing adventure, Mario and Luigi are relaxing at home when suddenly, Daisy bursts through their door! "You've got to help me!" she cries. So, strapping on their toolbelts, the Mario Bros. prepare for... who knows what?"
#91 Super Mario Bros. Trading Cards A Brilliant Idea "Whatever became of Spike and Iggy? The two idiots-turned-geniuses get a great idea! They figure, wouldn't their adventures in the other world make an incredible Nintendo video game? Hmmm... definitely something to think about."
#92 Super Mario Bros. Trading Cards Vehicles "In order to create the many wild and comical cars seen in SUPER MARIO BROS., the production team commissioned artists to create illustrations of the vehicles needed. These production drawings were used to modify "real" vehicles to look like the crazy cars of Koopa's dino-world."
#93 Super Mario Bros. Trading Cards Characters "Because of the many different "creatures" that are a part of the SUPER MARIO BROS. world, a great deal of time was spent adapting these characters to fit a live-action film.Seen here is an early production sketch of a Goomba, with a more colorful uniform than those finally used."
#94 Super Mario Bros. Trading Cards Weaponry "One of the most interesting elements of the production of SUPER MARIO BROS. was the detail incorporated into the weapons seen throughout the film. Seen here is a detailed production sketch of a "toaster," a mini-flamethrower used by Koopa towards the end of the movie."
#95 Super Mario Bros. Trading Cards Thwomp Stompers "Have you ever wished that you could fly? Well, that's exactly what a pair of Thwomp-Stomers will let you do... except that they don't exist! Even through they don't really work, the stompers in the film sure look like they do -- thanks to the incredible detail and creativity used in creating them."
#96 Super Mario Bros. Trading Cards Inside Goombas "What makes a Goomba work? no, it's not food or money -- it's the amazing animatronics seen here. This elaborate head-gear allowed "real" people to become eight-foot monsters without resorting to a de-evolution chamber. Just add one heavy coat, and voilà -- instant Goomba!"
#97 Super Mario Bros. Trading Cards Mario's Toolbelt "Mario Mario's job as a plumber takes a lot of tools, and Mario carries them in his fabulous toolbelt! He'd be lost without it -- it's more than equipment, it's his best friend! No matter what kind of trouble he gets into, Mario can always count on his tools and his toolbelt to help him out."
#98 Super Mario Bros. Trading Cards Koopa's Symbol "This imposing emblem is seen plastered on walls throughout Dinohattan; it is the mark of Koopa, the scheming dictator of the asteroid underworld. It's a perfect symbol for this overbearing ruler, whose hand extends to control everything within his tyrannical reach."
#99 Super Mario Bros. Trading Cards checklist Checklist (Front) N/A
#99 Super Mario Bros. Trading Cards checklist Checklist (Back) N/A
#100 Super Mario Bros. (film) Summer - 1993 "The summer of 1993 is the summer of SUPER MARIO BROS., the movie - starring Bob Hoskins, Dennis Hopper, John Leguizamo and Fisher Stevens. SkyBox International is proud to present this original trading card series documenting the story and production of this exciting hit film!"
#100 Super Mario Bros. (film) Winter - 1993 "The winter of 1993 is the winter of SUPER MARIO BROS., the movie-starring Bob Hoskins, Dennis Hopper, John Leguizamo and Fisher Stevens. Dynamic Marketing is proud to present this original trading card series documenting the story and production of this exciting hit film!"
H1 Super Mario Bros. Trading Cards Going "Goomba"! "Toad is the first to undergo "treatment" in Koopa's de-evolution chamber. Strapped to a chair and locked in a pod, he "de-evolves" by 65 million years. The result? Toad is now one of Koopa's reptilian tribe of guards -- the Goombas!"
H2 Super Mario Bros. Trading Cards Koopa Regresses "Mario, Luigi and Daisy barrage Koopa with beams from their devo guns, then watch the hideous result: Koopa regresses down past a Tyrannosaurus Rex, all the way down to the bottom of the evolutionary scale -- slime."
H3 Super Mario Bros. Trading Cards Yoshi to the Rescue "Lassie, move over; here comes Yoshi! Daisy, very nearly strangled by the jealous and hateful Lena, is saved at the last minute by no other than this tender Tyrannosaurus Rex. And, thanks to Yoshi, Daisy finally sees her big chance to escape."

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