Snide's H.Q.: Difference between revisions

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[[File:DK64 SnideHQ Outside.png|thumb|Snide's H.Q.]]
{{location-infobox
[[File:SnideHQ.png|thumb|left|Snide inside his hideout]]
|image=DK64 SnideHQ Outside.png
'''Snide's H.Q.''' is a building in the game ''[[Donkey Kong 64]]''. [[Snide]] uses this as his hideout, and is also where the [[Kong]]s can go and deliver him [[Blueprint|blueprints]] for [[King K. Rool|K. Rool's]] [[Blast-o-Matic]].
|inhabitants=[[Snide]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
[[File:SnideHQ.png|thumb|left|The interior of Snide's H.Q.]]
'''Snide's H.Q.''' is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[Donkey Kong Island|DK Isles]].


When a Kong gives Snide a blueprint, he or she will get a [[Golden Banana]]. The blueprint also increases that amount of time that the Kongs have to shut off the Blast-O-Matic in [[Hideout Helm]] by one minute. Additionally, if Snide gets all 40 of his blueprints back, the Kongs gain the ability to play certain [[Bonus Barrel]] [[Bonus Area|games]] at his place.
When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from.


{{br}}
By default, Snide's HQ only provided the Kongs with the option of reviewing the blueprints that they have recovered. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. If the Kongs recover all forty Blueprints, they can unlock another option to replay from a selection of [[Bonus Stage]]s, by pressing {{button|N64|CUp}} from the main menu. There are seven Bonus Stages that cannot be replayed from the menu: [[Busy Barrel Barrage]], [[Splish Splash Salvage]], [[Minecart Mayhem]], [[Speedy Swing Sortie]], [[Stash Snatch]], [[Mad Maze Maul]], and [[Stealthy Snoop]].
{{br|left}}
==Locations==
==Locations==
* [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the Second Floor
* [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the Second Floor
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* [[Crystal Caves]] – Just below the boulder switch near the ice castle
* [[Crystal Caves]] – Just below the boulder switch near the ice castle
* [[Creepy Castle]] – Castle Tower Ledge (At the top of the Castle).
* [[Creepy Castle]] – Castle Tower Ledge (At the top of the Castle).
== Trivia ==
{{multiple image
|align=right
|direction=horizontal
|footer=Snide's HQ in the kiosk demo (left) and retail (right).
|width=150
|image1=Snide's HQ prototype render.png
|image2=Snide's HQ render.png
}}
*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway.
*Snide's HQ and [[Cranky's Lab]] are the only two locations of supporting characters to have a hub on [[Donkey Kong Island|DK Isles]] and every world (not including [[Hideout Helm]]).
{{DK64}}
{{DK64}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Donkey Kong 64 Places]]
[[Category:Donkey Kong 64 Places]]
[[de:Snides Hauptquartier]]
[[de:Snides Hauptquartier]]

Revision as of 00:48, January 29, 2019

Template:Location-infobox

Donkey Kong in Snide's H.Q. in the game Donkey Kong 64.
The interior of Snide's H.Q.

Snide's H.Q. is the hideout of Snide in Donkey Kong 64. It is where the Kongs can provide him with the recovered blueprints for the Blast-o-Matic, each in exchange for a Golden Banana. It is where the Kongs first meet Snide, who requests them to recover the Blast-o-Matic's blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at DK Isles.

When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from.

By default, Snide's HQ only provided the Kongs with the option of reviewing the blueprints that they have recovered. The player can press A Button to view the list, or B Button to exit from the location. If the Kongs recover all forty Blueprints, they can unlock another option to replay from a selection of Bonus Stages, by pressing Up C Button from the main menu. There are seven Bonus Stages that cannot be replayed from the menu: Busy Barrel Barrage, Splish Splash Salvage, Minecart Mayhem, Speedy Swing Sortie, Stash Snatch, Mad Maze Maul, and Stealthy Snoop.

Locations

Trivia

Snide's HQ in the kiosk demo (left) and retail (right).
Snide's HQ in the kiosk demo (left) and retail (right).
Snide's HQ in the kiosk demo (left) and retail (right).
  • The exterior of Snide's HQ has a different appearance in the kiosk demo. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like Cranky's Lab and Funky's Armory, Snide's HQ does not have flooring at the doorway.
  • Snide's HQ and Cranky's Lab are the only two locations of supporting characters to have a hub on DK Isles and every world (not including Hideout Helm).