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Donkey Kong 64

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Donkey Kong 64
North American boxart of Donkey Kong 64.
For alternate box art, see the related gallery.
Developer Rareware
Publisher Nintendo
Platforms Nintendo 64, Virtual Console (Wii U), Nintendo 64 – Nintendo Classics
Release dates Nintendo 64:
USA November 22, 1999[1]
Europe December 6, 1999[2]
Australia December 6, 1999[?]
Japan December 10, 1999[3]
Player's Choice:
USA December 21, 2000[4]
Virtual Console (Wii U):
Japan April 2, 2015[5]
Europe April 2, 2015[6]
Australia April 2, 2015[7]
USA April 16, 2015[8]
Nintendo 64 – Nintendo Classics:
USA June 3, 2026[9]
Japan June 4, 2026[10]
Australia June 4, 2026[11]
Europe June 5, 2026[12]
Languages English
Japanese
French (Europe)
German
Spanish (Europe)
Genres Platformer, action-adventure
Ratings
ESRB:E - Everyone[13]
CERO:A - All ages[5]
PEGI:7 - Seven years and older[6]
ELSPA:3+ - Three years and older[14]
SELL:All - All ages[14]
USK:6 - Six years and older[15]
ClassInd:L - General audience[16]
ACB:G - General[17]
Modes Single player, multiplayer
Format
Game Pak
Digital download
Digital download
Input
Joy-Con (horizontal)
Serial codes USA NUS-NDOE-USA
USA DIS-NUS-NDPE-USA (Not for Resale)
Europe NUS-NDOP-EUR
Australia NUS-NDOP-AUS
Japan NUS-NDOJ-JPN
“And you thought insanity was crazy.”
Tagline[18]

Donkey Kong 64 is a 3D action-adventure platform game developed by Rareware and released for the Nintendo 64 in 1999. It is a follow-up to the original Donkey Kong Country trilogy for the Super Nintendo Entertainment System; it was the first 3D platform game in the Donkey Kong franchise and Rareware's last Donkey Kong game before its acquisition by Microsoft in 2002, and remained the only 3D Donkey Kong platformer until Donkey Kong Bananza for the Nintendo Switch 2, releasing 26 years later. In the game, Donkey Kong and his friends go on an adventure to stop King K. Rool from using his doomsday device, the Blast-o-Matic, to destroy Kong Isle.

It is the first Super Mario-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. Donkey Kong 64 is also the first Super Mario-related game that supports surround sound (via the three-channel Dolby Surround encoding standard, as the Nintendo 64 lacks native surround sound support).

In April 2015, Donkey Kong 64 was ported to the Wii U's Virtual Console service. The game, along with Super Mario 64, was among the first Nintendo 64 games that were released for the Wii U's Virtual Console. The game was released on Nintendo 64 – Nintendo Classics on June 3, 2026.[19]

Story[edit]

King K. Rool orders three of his henchmen (Kasplat, Klump, and Kritter) to steal Donkey Kong's Golden Bananas during the intro cutscene for Donkey Kong 64
K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle
“While you'll be busy looking for your precious Golden Bananas and your flea-bitten friends, I'll be preparing my lizard flavored surprise! MWA HA HA HA HA HA HA HA!!!
King K. Rool

The story begins with a view of DK Isles, which is the homeland of the Kongs. Meanwhile, the Kremlings and King K. Rool are sailing inside a fortified, technological version of Crocodile Isle, which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named Snide, whom K. Rool later fired out of paranoia. K. Rool puts the Kritters in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions—a Klump, a Kritter and a Kasplat—to distract Donkey Kong by stealing his banana hoard and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders.

Donkey Kong's first encounter with Cranky Kong in his lab in Donkey Kong 64
Donkey Kong's first visit to Cranky's Lab

Meanwhile, Donkey Kong is in his tree house, doing push ups while listening to the DK Rap on his radio. Squawks suddenly flies into his house and tells Donkey Kong that all of his Golden Bananas are gone and that the other Kongs have vanished. Donkey Kong then goes to Cranky's Lab for help, where Cranky Kong, who has the role of a professor, offers homemade potions that each grant a new ability to a Kong. He allows Donkey Kong to have his first potion, the Simian Slam, after he completes the Training Barrels. With the Simian Slam, Donkey Kong exits outside Kong Isle and starts his adventure in stopping K. Rool and rescuing the Kongs.

Donkey Kong goes inside a round, green prison where a giant Kremling, K. Lumsy, is imprisoned. He was locked inside a cage for refusing to help K. Rool in destroying DK Isles. K. Lumsy asks Donkey Kong to retrieve the Boss Keys to unlock his cage and free him. As Donkey Kong recovers his Golden Bananas, he eventually saves Diddy Kong in Jungle Japes, Lanky and Tiny Kong in Angry Aztec, and lastly Chunky Kong in Frantic Factory. Tiny meets the Banana Fairy Princess in Banana Fairy Island, and she asks Tiny and the other Kongs to capture all of the Banana Fairies with the Banana Fairy's Camera.

King Krusha K. Rool
King K. Rool preparing for the final battle.

The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final Boss Key, K. Rool retreats into his Kremling craft. With the final Boss Key, the Kongs free K. Lumsy from his cage. He then chases after K. Rool, who is flying his aircraft around Kong Isle. As he chases K. Rool, K. Lumsy accidentally trips over a rock and hits the aircraft, causing it to crash into the water. The Kongs enter the craft and engage in a five-round boxing match against King Krusha K. Rool. After the match, Funky Kong appears and launches a boot at K. Rool while Candy Kong distracts him. This results in K. Rool being defeated, and the Kongs and rest of DK Isles celebrate over their victory.

Instruction manual text[edit]

“Left!” rasped a voice to his left.

“Right!” came back the immediate response from the other side.

It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn’t so sure. His little legs were getting tired, and those two incompetent fools didn’t have a clue where they were going.

“Left!”

“Right!”

With a sudden sickening crunch of metal against rock, the King’s pride and joy came to a shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit.

“You two are going to be in sooo much trouble!” he barked gleefully.

But that pair weren’t the only ones in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army.

“Well? I’m still waiting for an answer...”

His plan couldn’t fail this time, or so he had thought. But like so many times in the past, he’d underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target – Kong Isle. Perhaps all was not lost, though...

“Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!”

Instead of a deafening explosion, there came only a pathetic whimper.

“I’m so v-very sorry your m-majesty, but I’m afraid the Blast-o-Matic isn’t quite w-working yet...”

K. Rool turned to face the white-coated technician responsible for the bad news. The King began to cry.

“It’s just not fair...” he sobbed. “I really thought I was going to win this time.”

Klump waddled over and put a consoling arm around his distraught leader.

“Don’t get all upset now, your excellency. We’ll go and capture those nasty Kongs for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs escape us, they’ll be too busy looking for them to come and ruin your magnificent plans.”

As King K. Rool watched his generals leave, he wiped away his crocodile tears and began to laugh. His little play acting had worked, and now those Kongs would soon be history. He glared down at his bemused technician.

“Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!”[20]

Gameplay[edit]

Donkey Kong climbing a tree in Donkey Kong 64
Donkey Kong climbing a tree in the first level, Jungle Japes.

The player controls one of the five available Kongs, who must venture into open and vast levels similar to those found in Super Mario 64. Their objective in every level is to obtain the Golden Bananas among other collectibles. Only Donkey Kong is available from the start, and the other four Kongs, Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong, are eventually freed and become available during the adventure. The player can use the Tag Barrels, located throughout every level, to switch to another Kong to play as. All five Kongs are required for completing the game because each of them must use their unique abilities to recover the Golden Bananas. There are 25 Golden Bananas in every level, and each of the five Kongs have their own five Golden Bananas to obtain.

The gameplay is heavily based upon item collection, and each stage has several items for each Kong to collect. It is not mandatory to collect every single item, but it is required for 101% completion. Many of the collectibles (including Banana Medals, Banana Bunch Coins, bananas, and blueprints) are of a certain color, and can only be collected by a Kong specifically associated with that color:

  • Donkey Kong - yellow
  • Diddy Kong - red
  • Lanky Kong - blue
  • Tiny Kong - purple
  • Chunky Kong - green
Donkey Kong at the shore of Kong Isle in Donkey Kong 64
Donkey Kong standing at the shore of Kong Isle, which is part of the hub world.

Banana Bunch Coins are currency used by the Kongs to pay for Cranky Kong's, Funky Kong's, and Candy Kong's respective services. At Cranky's Lab, the Kongs can purchase a potion to learn a unique ability. At Funky's Store, each Kong can purchase their own weapon that fires a certain type of ammo. At Candy's Music Shop, the Kongs can purchase their own musical instrument to perform on a Music Pad. Cranky offers more abilities to the Kongs in the later levels, and likewise, Candy and Funky offer more upgrades in later levels.

A Boss Key from Donkey Kong 64
Donkey Kong obtains a Boss Key after defeating Army Dillo.

DK Isles is the hub area from where the Kongs can access the other levels. Every level has its own lobby on DK Isles and a portal leading into the level itself. At first, the level lobbies are blocked or inaccessible by the Kongs. To unlock a level's lobby, the Kongs must use a Boss Key to open a padlock of K. Lumsy's cage. This results in K. Lumsy happily celebrating and creating a tremor that unlocks access into a lobby (with the exception of the first level, Jungle Japes, which is accessed after Donkey Kong meets K. Lumsy). In every lobby, B. Locker prevents the Kongs from entering a level unless they have at least a certain number of Golden Bananas to meet B. Locker's requirement. The later levels require the Kongs to have more Golden Bananas in order to enter.

Every level has a boss whose arena is accessible from the Troff 'n' Scoff location, Here the Kongs feed Scoff with a certain number of bananas, and as Scoff eats them, he progressively becomes larger. Eventually Scoff becomes large enough for Troff's platform to be raised up to the key for Troff to unlock the door leading to the level boss. Each boss can only be fought by a certain Kong, whose face appears on the door just before the battle. The boss battles are constructed around the designated Kong's abilities. After that Kong defeats the boss, the Kongs obtain a Boss Key.

The game features two Animal Friends, Rambi and Enguarde, who each have an animal crate located in Jungle Japes and Gloomy Galleon respectively. Only Donkey Kong can transform into Rambi and only Lanky can transform into Enguarde. Rambi can attack enemies and smash crates and wooden walls, and Enguarde can attack enemies and smash open chests to reveal hidden items.

Multiplayer[edit]

This section needs Donkey Kong franchise improvement. Specifically:

  • More information about Monkey Smash maps and Survival mechanics (enemy spawns, etc)
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".

Donkey Kong 64 has its own multiplayer mode that supports 2-4 players, and has a total of 3 arenas. There are two types of multiplayer games in the mode: Monkey Smash and Battle Arena. There are 6 modes for Monkey Smash, and 4 for Battle Arena. All five Kongs that are playable in the main game are playable in this mode as well as a secret sixth unlockable character, Krusha from Donkey Kong Country and Donkey Kong Land, who does not appear in Adventure mode at all.

Monkey Smash[edit]

In Monkey Smash, characters engage in a deathmatch-style battle on an open arena. They must collect ammo and shoot them from their weapons to damage their opponents. There are six modes:

  • Survival: The last character standing is the winner.
  • Coin Hoard: Characters compete to collect the most coins within a time limit. If a character loses all of their health, they lose coins.
  • Wins: The first character to reach a target number of monkey smashes wins.
  • Time: The character with the most monkey smashes at the end of the time limit wins.
  • Capture: The character holding the coin at the end of the time limit is the winner.
  • Capture Pad: Characters must try to activate the pads while holding the coin. The first one to activate them all wins. A variant of this mode does not appear in Battle Arena.

Battle Arena[edit]

In Battle Arena, the characters must use weapons and explosives to knock their opponents off a platform. There are five modes:

  • Wins: The first character to score a set number of ring outs wins.
  • Coin Hoard: The character to collect the most coins within the time limit wins.
  • Survival: The character who survives the longest wins.
  • Capture: The character holding the coin at the end of the time limit is the winner.
  • Time: The character with the most ring-outs in a set time limit wins.

Six items appear randomly on the arena. Each of them have a different effect than in Adventure mode:

  • Yellow Banana: Temporarily increases a character's speed.
  • Crystal Coconut: Makes a character larger temporarily.
  • Supply Crate: These contain a weapon which, as in Adventure mode, correspond to a Kong. Krusha has his own one, the orange grenade launcher. Unlike Adventure mode, these weapons are temporary and come with five shots, and once all are used up, the weapon disappears.
  • Blue Banana: Temporarily freezes all of the user's opponents.
  • Orange: If touched, the Orange sends out a shockwave across the arena.
  • Question Mark: An item entirely absent from Adventure mode, the Question Mark produces a random effect such as reverse direction or slow motion.

Controls[edit]

  • A Button: Jump, swim fast underwater
  • B Button: Attack, swim slowly underwater, swim faster while floating in the water, grab and throw objects, shoot weapon (with weapon out), hold to charge up Super Slam and release to use it, take a picture with the Banana Fairy's Camera
  • Z Button: Crouch, dive underwater, activate pad move (when standing on Cranky's Kong Pad), stand still (with weapon out), use Bananaport Pad, release vine
  • R Button Center camera behind the character (hold to fixate the camera in a position), face the other direction when holding vines
  • Control Stick: Move character, move cursor in menus
  • START Button: Pause/Unpause, view status screen
  • C Left Button: Rotate camera left
  • C Right Button: Rotate camera right
  • C Up Button: Enter first-person view
  • C Down Button: Zoom out/in
  • A Button + A Button: Pony Tail Twirl (Tiny)
  • A Button + B Button: Jumping attack
  • A Button + Z Button: Simian Slam, Super Simian Slam, Super Duper Simian Slam
  • Z Button + A Button: Backflip
  • Z Button + B Button: Special Move (Diddy, Lanky, Chunky)
  • Z Button + C Right Button: Throw an orange
  • Z Button + C Left Button: Take out weapon/put away weapon, cancel Cranky's Kong Barrel ability
  • Z Button + C Down Button: Take out the Banana Fairy's Camera
  • Z Button + C Up Button: Play instrument
  • Control Stick + B Button: Running attack
  • Control Stick + Z Button + A Button: Long jump
  • Control Stick + Z Button + B Button: Roll/slide (Donkey, Tiny)

Characters[edit]

Playable[edit]

Kong Information Manual description
Donkey Kong
Donkey Kong
Donkey Kong is the main and starting character. He is a balanced character with average speed and agility, slightly slower than Lanky. Donkey Kong can kick forward if the player presses the B Button button, and can use a double-handed punch while in the air by pressing the B Button button as he jumps. Donkey Kong uses the Coconut Shooter as his personal weapon, which can shoot coconuts, and his musical instrument is the bongos. Donkey Kong is the only character who can access Baboon Blast challenges via his Kong Pad, and can use Gorilla Grab to pull levers. Donkey Kong can collect yellow bananas, Banana Bunch Coins, and Blueprints. "He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."
Diddy Kong
Diddy Kong
Diddy Kong is the first Kong to be rescued and the second one overall. He is found imprisoned in a cell in a mountainside of Jungle Japes. When Donkey Kong frees him, Diddy becomes a playable character. Diddy has weaker attacks than the other Kongs, which is compensated by his quick speed and agility. Diddy's main attack is his trademark cartwheel. While Diddy is in midair, the player can press the B Button button for him to spin his tail. From his Kong Pad, Diddy can perform the Simian Spring to reach heights by bouncing on his tail, and he can use Chimpy Charge to charge into switches and fragile walls. Diddy Kong uses the Peanut Popguns as his personal weapon, which can shoot peanuts, and can use them in conjunction with his Rocketbarrel Boost. Diddy's musical instrument is an electric guitar. Diddy can collect red bananas, Banana Bunch Coins, and Blueprints. "You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."
Lanky Kong spirit from Super Smash Bros. Ultimate
Lanky Kong
Lanky Kong is one of the imprisoned characters. He is rescued in the second level, Angry Aztec. Lanky is the most balanced in speed, strength and agility, and his long arms give him longer range in his basic attacks than other Kongs. By pressing the B Button button, the player can have Lanky stretch out his arms either to attack enemies or to reach switches. By standing on his Kong Pad, Lanky can perform Baboon Balloon to briefly inflate himself and float up like a balloon. With his OrangStand ability, Lanky can walk on his hands, which allows him to move up steep slopes. A related ability, the OrangStand Sprint, allows Lanky to perform OrangStand, but at a much faster speed. Lanky's personal weapon is the Grape Shooter, a blowgun that he can spit grapes from, and his musical instrument is the trombone. Lanky Kong can collect blue bananas, Banana Bunch Coins, and Blueprints. "This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."
Tiny Kong holding her Feather Bow
Tiny Kong
Tiny Kong is the fourth Kong and the only playable female Kong. Like Lanky, she is also rescued at Angry Aztec, and the player can either rescue her before or after Lanky and Chunky. Tiny has the highest speed and agility of the Kongs, though her attacks are comparatively the weakest. Tiny's main attack is using her ponytails to whip other enemies, done by pressing the B Button button. While Tiny is in midair, she can use her Pony Tail Twirl to spin around her ponytails and slowly glide through the air. With the Mini-Monkey ability, Tiny can shrink herself to a very small size, allowing her to access small entrances. Tiny uses the Feather Bow as her personal weapon, which can shoot feathers, and her musical instrument is the saxophone. Tiny can collect purple bananas, Banana Bunch Coins, and Blueprints. "Dixie's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "
Chunky Kong spirit from Super Smash Bros. Ultimate.
Chunky Kong
Chunky Kong is the fifth and final Kong, who is rescued from a hanging cage in Frantic Factory. Chunky is the strongest of the Kongs, as he can lift boulders and other heavy objects, as well as attack enemies with powerful punches. However, he is the slowest, least agile, and has the lowest jump height of the Kongs. By pressing B Button, the player can have Chunky perform his main attack, where he rapidly spins to attack an enemy. By standing on his associated Kong Pad, Chunky can perform Gorilla Gone to become invisible. By jumping into his Kong Barrel, Chunky can perform Hunky Chunky, which turns him to a giant size. Chunky uses the Pineapple Launcher as his personal weapon, which can shoot pineapples, and his musical instrument is the triangle. Chunky can collect green bananas, Banana Bunch Coins, and Blueprints. "He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."

Animal Friends[edit]

Animal Friend Information
Rambi, from Donkey Kong 64.
Rambi
Rambi is one of the two playable Animal Friends. He can use his strong horn to smash crates, attack enemies, and break huts and wooden walls depicting his face. Rambi's animal crate appears in Jungle Japes, and only Donkey Kong can enter the crate to transform into him. Rambi also makes an appearance in one of Donkey Kong's Hideout Helm challenges.
Enguarde, from Donkey Kong 64.
Enguarde
Enguarde can use his pointy bill to smash open treasure chests and reveal hidden items. He can jump out from the water and go through stars with the DK logo in the center. Enguarde's Animal Crate appears in Gloomy Galleon, and Lanky is the only character who can transform into Enguarde.

Playable Kremlings[edit]

Kremling Information
Krusha, with his gun, in multiplayer mode.
Krusha
Krusha is a Kremling originating from Donkey Kong Country, and is a character playable only in the game's multiplayer mode. He is unlocked once the player collects fifteen Banana Fairies. He has similar attributes to Chunky Kong, as he is one of the strongest characters physically, but lacks in speed and agility, although he has a few unique attacks, such as a fast sliding punch. His weapon of choice is the orange grenade launcher, which is used to launch oranges.
A Klaptrap, in a minigame.
Klaptrap
Klaptrap is a regular enemy that appears in various locations throughout the game and acts like a dog, but he is playable in a minigame, "Beaver Bother!". He must snap at the beavers to scare away the numerous Gnawties into the hole in the middle of the arena before the time runs out.

Supporting characters[edit]

Character Information
Cranky Kong in Donkey Kong 64.
Cranky Kong
Cranky Kong can be visited in his lab, which is located in every world except for Hideout Helm. Having taken an interest in science, the Kongs can visit him to obtain ability-granting potions in exchange for Banana Bunch Coins. The abilities obtained through these potions are required to progress through the game and includes Pad Moves, Barrel Moves, and Special Moves.
Funky Kong in Donkey Kong 64.
Funky Kong
Funky Kong has set up a shop in all worlds excluding Hideout Helm. Here, Funky sells personal weapons with fruit-based ammunition to each Kong, and also allows them to reload their weapons. These weapons can be used to attack enemies and hit targets from afar. Funky Kong is also able to upgrade the Kongs' weapons in exchange for Banana Bunch Coins.
Candy Kong
Candy Kong
Candy Kong can be found in her music shop, which appears in all worlds aside from Hideout Helm. She sells a personal music instrument to each Kong, which can be played on its designated Music Pad to make something happen in order to progress through the game. Instruments can also be played to defeat enemies, but this depletes some of its energy, which can also be replenished at Candy's shop. Much like Funky's store, Candy Kong also provides upgrades for each instrument in exchange for Banana Bunch Coins.
The Banana Fairy Princess from Donkey Kong 64
Banana Fairy Princess
The Banana Fairy Princess is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the Banana Camera Film and also gives the Kongs the ability to perform a Super Slam, which can defeat almost any enemy in one hit.
K. Lumsy
K. Lumsy
K. Lumsy is a large Kremling who is first seen locked up in a large cage on an island beside Crocodile Isles. Unlike the other members of the Kremling Krew, K. Lumsy is a kind-hearted Kremling who refuses to destroy DK Isles, which resulted in King K. Rool locking him up. The Kongs agree to collect the keys to K. Lumsy's prison and set him free, which is one of the game's main tasks.
Wrinkly Kong's Artwork, from Donkey Kong 64.
Wrinkly Kong
Wrinkly Kong appears in the lobbies to each world (save for Hideout Helm) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors.
Troff
Troff
Troff and Scoff are a pig and hippopotamus, respectively, that appear in each boss portal. They appear standing beside each end of the boss door, with Troff trying to reach the key to unlock it and Scoff on the other end. The Kongs must feed Scoff in order for Troff to reach the key to open the boss door.
Scoff
Scoff
Snide
Snide
Snide is a weasel character who was once the chief technician for King K. Rool. However, King K. Rool threw him out because he found him untrusting. Snide set out for revenge against him by asking the Kongs to locate the blueprints to the Blast-O-Matic and helping them with destroying it. Snide's HQ can be found in every level (excluding Hideout Helm) as well as DK Isles where the Kongs can exchange blueprints for Golden Bananas, as well as play bonus games after returning all the blueprints.

Minor characters[edit]

Throughout the game, the Kongs meet various characters within certain worlds. These characters often don't appear outside said world, with a few exceptions.

Character Description
B. Locker
B. Locker
B. Locker is a character who appears at the entrance to each world in the world's lobby. He appears to block the world's entrance and will only let the Kongs enter if they have a certain number of Golden Bananas. If they do, he will disappear and allow access to the world.
Beanstalk
Beanstalk
A character appearing in Fungi Forest. The Beanstalk sprouted from a small pink seed found by Tiny Kong and holds a Golden Banana at its top.
Beetle
Beetle
The Beetle is a character appearing in the worlds Angry Aztec and Crystal Caves. She is a racing beetle who challenges Tiny Kong in Angry Aztec and Lanky Kong in Crystal Caves, both with the same conditions of collecting 50 DK Coins and beating her in the race.
The Necky character, from Donkey Kong 64.
Buzzard
A buzzard character sporting a pilot helmet and goggles appears in the Angry Aztec area. It can only be met as Diddy Kong after freeing him from his caged prison. Upon doing so, he will challenge Diddy Kong to race through the rings he leaves behind; if beaten, he will reward Diddy with a Golden Banana.
Ice Creature
Ice Creature
The Ice Creature is a frozen tomato looking character appearing only in Crystal Caves. It appears in the igloo where only Lanky can visit it. It will challenge Lanky to a game and reward him with a Golden Banana should he win.
The Llama, from Donkey Kong 64 (to replace the previous Llama picture)
Llama
The Llama is a character who appears in Angry Aztec. He is first seen locked in a cage before being freed by Donkey Kong. After being freed, he rewards Donkey Kong with a Golden Banana and can later be found in his temple.
The Mermaid from Donkey Kong 64
Mermaid
The Mermaid is a character only appearing in Gloomy Galleon. She lives in a shell like structure deep underwater and can only be visited by Tiny Kong with her Mini-Monkey ability. When Tiny visits the Mermaid, she will ask her to retrieve her lost pearls. Once Tiny retrieves the pearls, she will be given a Golden Banana.
Microphone
Microphone
The Microphone is a character only appearing for the final fight against King K. Rool. He is a living microphone with a handle resembling a tuxedo. During the final fight, he appears as the announcer of the battle, giving off dramatic introductions to the Kongs.
Mini-Car from Donkey Kong 64
Mini-Car
The Mini-Car is a character appearing in Frantic Factory and Creepy Castle. Both times he can only be encountered by Tiny Kong and both times he will challenge her to a race. The first time appears on a set track while the second time in the block tower area of Frantic Factory. If Tiny beats him in both races, she will receive a Golden Banana for each time.
Owl
Owl
The Owl is a character appearing in Fungi Forest. Similarly to the Buzzard from Angry Aztec, the Owl will only talk to Diddy Kong at night, though Diddy must be using his Rocketbarrel Pack in order to do so. After talking with him, the Owl will start a similar, ring based challenge the Buzzard gave Diddy, with the difference being a Bonus Barrel reward rat