Trip: Difference between revisions

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{{about|the status ailment in the [[Mario & Luigi (series)|Mario & Luigi]] and [[Super Smash Bros. (series)|Super Smash Bros]] series of games|the move that can be performed in [[Super Mario 64]] that is also called "trip"|[[Sweep Kick]]}}
{{about|the status ailment in the [[Mario & Luigi (series)|Mario & Luigi]] and [[Super Smash Bros. (series)|Super Smash Bros]] series of games|the move that can be performed in [[Super Mario 64]] that is also called "trip"|[[Sweep Kick]]}}
[[File:Banana Peel SSBB.png|thumb|''[[Super Smash Bros. Brawl]]'']]
[[File:Banana Peel SSBB.png|thumb|''[[Super Smash Bros. Brawl]]'']]
'''Trip''' is a gameplay mechanic found in various [[Mario (franchise)|''Mario'']] games (mainly [[Genre#Role-playing|RPG]], and ''Mario''-related games.
'''Trip''' is a gameplay mechanic found in various [[Mario (franchise)|''Mario'']] games (mainly [[Genre#Role-playing|RPG]] games), and ''Mario''-related games.


==History==
==History==
===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
In the [[Mario & Luigi (series)|''Mario & Luigi'']] games, it is a status effect. Some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or [[counterattack]] either. This status effect also prevents the player from [[flee]]ing and using [[Bros. Attack]]s. If the tripped brother has high enough [[speed]] to move first, this condition can be instantly negated. This status effect cannot be cured with a [[Refreshing Herb]] in the first two ''Mario and Luigi'' games.
In the [[Mario & Luigi (series)|''Mario & Luigi'']] games, it is a status effect. Some enemies can make [[Mario]] and [[Luigi]] trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or [[counterattack]] either. This status effect also prevents the player from [[flee]]ing and using [[Bros. Attack]]s (or [[Bros. Item]]s in the second ''Mario & Luigi'' game). If the tripped brother has high enough [[speed]] to move first, this condition can be instantly negated.


In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies such as the [[Tanoomba]]s can trip the brothers with their attacks. Since Mario and Luigi cannot switch position in the subsequent games (Luigi is always in the back meaning he is more likely to get the status effect), enemies make Mario or Luigi trip if they hit them in the rear.
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies such as the [[Tanoomba]]s can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a [[Refreshing Herb]].


In ''[[Mario & Luigi: Dream Team]]'', the [[Gold Beanie]] will trip if the attacks are countered correctly. Unlike the past three ''Mario & Luigi'' games, the status was given the word "TRIP", making it a normal status effect. This also happens in ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
====''Mario & Luigi: Partners in Time''====
[[File:MLPIT Trip.gif|frame|left]]
In ''[[Mario & Luigi: Partners in Time]]'', this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for [[Baby Luigi]] when he travels with [[Baby Mario]] without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a select few bosses can trip the quartet, like [[Elder Princess Shroob]]. Once again, this status effect cannot be cured with a Refreshing Herb.
{{br|left}}
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Trip reappears once again, and with [[Bowser]] being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.
 
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the Trip effect makes another appearance. [[Gold Beanie]]s will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past three ''Mario & Luigi'' games, the status was given the word "TRIP", making it a normal status effect.
 
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', Trip returns again, functioning the same as it did in ''Mario & Luigi: Dream Team''. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===

Revision as of 19:04, May 13, 2019

This article is about the status ailment in the Mario & Luigi and Super Smash Bros series of games. For the move that can be performed in Super Mario 64 that is also called "trip", see Sweep Kick.

Trip is a gameplay mechanic found in various Mario games (mainly RPG games), and Mario-related games.

History

Mario & Luigi series

In the Mario & Luigi games, it is a status effect. Some enemies can make Mario and Luigi trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or counterattack either. This status effect also prevents the player from fleeing and using Bros. Attacks (or Bros. Items in the second Mario & Luigi game). If the tripped brother has high enough speed to move first, this condition can be instantly negated.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies such as the Tanoombas can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a Refreshing Herb.

Mario & Luigi: Partners in Time

Luigi and Baby Luigi tripping in the game Mario & Luigi: Partners in Time.

In Mario & Luigi: Partners in Time, this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for Baby Luigi when he travels with Baby Mario without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a select few bosses can trip the quartet, like Elder Princess Shroob. Once again, this status effect cannot be cured with a Refreshing Herb.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Trip reappears once again, and with Bowser being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.

Mario & Luigi: Dream Team

In Mario & Luigi: Dream Team, the Trip effect makes another appearance. Gold Beanies will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past three Mario & Luigi games, the status was given the word "TRIP", making it a normal status effect.

Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam, Trip returns again, functioning the same as it did in Mario & Luigi: Dream Team. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.

Super Smash Bros. series

In Super Smash Bros. Brawl, there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. Banana peels and Tingle (spawned with an Assist Trophy) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, but can still be caused by some attacks, items and Assist Trophies.