Super Smash Bros. Brawl

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Super Smash Bros. Brawl
Developer(s) Sora Ltd.[1]
Publisher(s) Nintendo
Release date (JP) January 31, 2008
(US) March 9, 2008
(EU) June 27, 2008[2]
(Aus) June 26, 2008
Genre Fighting
Mode(s) Single player, 1-4 players simultaneous, multiplayer online
Rating(s) ESRB: T (Teen)
PEGI: 12+[1]
Platform(s) Wii
Media Wii Double-Layer Disk[3]
Input Wii Remote, Nunchuk Attachment, Wii Classic Controller, Nintendo GameCube Controller

Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the last two Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.[4]

After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan[5] and March 9, 2008 for North America[6]. It was released in Australia on June 26, 2008 and in Europe on June 27, 2008[2].

Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[7], though players are able to close it and play the game as usual. Nintendo has now started a replacement program[3]. The game requires 128 blocks of memory at the very least[8].

Contents

[edit] Gameplay

A new battle mechanic is the Final Smash, which can be used only by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.

Also, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.

A new technique called the Footstool Jump is introduced. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.

Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a Banana Peel.

The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.

The game can be controlled with one of the four controlling methods:

Wii Remote (turned on its side) Wii Remote + Nunchuk Attachment
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).

The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.

Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The Player is able to insert names, up to five letters, as in Super Smash Bros. Melee. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.

[edit] Game Modes

[edit] Solo

[edit] Subspace Emissary

The World Map of the Subspace Emissary.
The World Map of the Subspace Emissary.

The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped back to the main hero. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. In single player, teams are still available. However, the second character is a CPU, and if the main character is defeated, the player takes control of the second player, until it, too, is defeated.

The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's Trophy Stand and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a Game Over, he or she will lose half of their stickers.

All unlockable characters can be unlocked by playing Subspace Emissary mode. The Adventure mode comes in the difficulty settings Easy, Normal, Hard, Very Hard, and Intense, which can be selected on the World Map.

[edit] Story
Spoiler warning: Plot and/or ending details follow.
The Subspace Emissary Logo.
The Subspace Emissary Logo.

The "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. The main antagonists are the Subspace Army, which is led by the Ancient Minister.

At the beginning of the story, Zelda and Peach watch trophies of Mario and Kirby fall into the Midair Stadium and transform into their living counterparts. They proceed to do battle, while Pit watches from Skyworld, cheering them both on. After his defeat, Mario or Kirby is transformed into a Trophy, which the other revives into his living counterpart. However, Meta Knight's ship, the Battleship Halberd, flies over the main stadium. It releases purple spores into the arena, called Shadow Bugs, which then form a group of strange robotic-looking creatures, called the Primid. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primid. The Ancient Minister then arrives on his floating platform, and drops down a Subspace Bomb, which is soon activated by two R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.

Mario hurries to deactivate it, but is blasted out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realizes that Peach and Zelda have been entrapped by cages held by Petey Piranha. Petey Piranha proceeds to attack Kirby by swinging the cages at him. Kirby dodges and attacks the cages, thus weakening and eventually destroying one of them. Defeated, Petey Piranha explodes and burns to the ground, flinging the princess Kirby did not free to the other side of the arena. Suddenly, coming out of nowhere, Wario drops in wielding a dark cannon. He notices Kirby and the rescued princess, but then turns his attention to the unrescued princess.

He points his cannon at her, and fires it. A black arrow is fired from the cannon's nozzle and strikes the unrescued princess, who is then transformed into a trophy and carried away by Wario. Kirby and the rescued princess begin to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, taking the stadium into Subspace, fortunately Kirby and the rescued princess escape on a Warp Star.

Enemies stealing Donkey Kong's Banana Hoard.
Enemies stealing Donkey Kong's Banana Hoard.

Meanwhile, in Skyworld, Pit gazes at the disappearing stadium and the devastating effects of the Subspace Bomb. He is then called forth by the goddess Palutena, who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world below to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, releasing Primids. Pit then splits his bow into dual swords and defeats various Subspace enemies, eventually reaches a platform. Looking across the sea of clouds, he sees Mario's trophy. Hopping over to a platform concealed by the clouds, he revives Mario. Once Mario recalls the events in the arena the two come to an understanding that they are working towards the same goal, and head off.

Elsewhere, in an island jungle, a Hammer Bro. and a Goomba pile Donkey Kong's Banana Hoard onto a hovercraft, which they proceed to carrier off. Upon battling several of the Koopa Troop's minions (even smashing a Koopa Troopa into the ground, similar to Donkey Kong Jungle Beat), Donkey Kong readies to follow the Hammer Bro. and the Goomba and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fire three Bullet Bills towards DK. Out from the foliage behind, Diddy Kong appears and with his Peanut Popguns in hand, intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are attacked by Bowser, who wields the same device held by Wario. Bowser aims the dark cannon at Diddy, but Donkey Kong punches Diddy into the sky and out of the way of the oncoming black arrow, which turns the big ape himself into a trophy.

Meanwhile, Kirby and the rescued princess are being chased by the Halberd which then knocks them off their warp star, forcing them to land on the ship. They spot an Arwing coming from the distance. It swiftly dodges the beams fired by the Halberd, but is hit by a claw-like device that is projected from the ship. The Arwing is knocked out of the sky, blowing Kirby and the rescued princess off the Halberd before proceeding to crash on Donkey Kong Island.

Meanwhile, Diddy Kong is swinging through the jungle looking for Donkey Kong. When he reaches a large pond, he notices the damaged Arwing near the lake. As he heads towards it, Rayquaza emerges from the lake and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. Fox McCloud ejects himself from the destroyed Arwing, and uses his Fox Illusion to swift pass the dragon's hand, forcing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his Reflector, which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignores Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angry and physically drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser; but his defeated trophy disolves into shadow bugs. It turns out that the Bowser they fought was a fake, set up as a trap by the real Bowser, who attempts to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs.

Meanwhile, Lucas is walking through The Ruined Zoo. On the verge of tears, while all alone, he is attacked by Primids, and the Pig King Statue, a living statue of Porky Minch, appears. Lucas is pursued throughout the zoo by the giant statue, whose intent is to kill Lucas. Lucas soon gets his foot snagged on an unearthed root, and desperately tries to free himself as the statue approaches. Realizing he can't escape, he covers his eyes, being certain of impending doom. Suddenly Ness appears and blasts the statue with his PK Thunder and destroys it with his PK Flash. Unfortunately, Porky himself appears out of the statue in his spider mech and attacks the boys. Both Ness and Lucas work together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for the unaware Lucas. Ness pushes Lucas out of the way of the beam, thus getting himself transformed into a statue which Wario then seizes. Lucas flees aghast as Wario cackles in the rain. Fortunately, the rain stops a bit after, and he bumps into the Pokémon Trainer, and the duo are attacked by more Primids. The Pokémon Trainer lets out his Pokémon, Squirtle, to join Lucas and they destroy the squad of Primids. The Trainer begins to leaves afterwards, and after a moment of reflection over his recent misfortunes, Lucas shadows close behind.

The carnage of a recent battle are shown. Under the Ancient Minister's supervision, two R.O.B.s open a subspace bomb, depleting the area. Marth looks at the explosion a distance aways, before setting his sights to a mob of Primids approaching the castle he is standing upon. Marth proceed to battle the Primids, eliminating them all. After he gets close to the Subspace Explosion he glances to the sky and sees Meta Knight zooming at him. Meta Knight attacks, and they start battling, thinking they are enemies. Their skirmish is interrupted by more Primids. After Marth and Meta Knight both begin killing the Primids, they realize they're fighting a common enemy. They decide to team up to fight the subspace army. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb, and attempt to intervene. The Ancient Minister dodges Marth's Dolphin Slash, and shoots Meta Knight's wings, setting them on fire, forcing him to transform them back into his cape. Out of nowhere, Ike comes and destroys the bomb with his Great Aether. The Ancient Minister retreats and the trio of swordsman move on to catch him, only halting when they reach the side of a cliff and can move no further.

In another area, two Waddle Dees approach Luigi, who is frightened by them. To Luigi's surprise, King Dedede suddenly appears and attacks him with his Jet Hammer. He launches Luigi into the sky, turning him into a trophy. King Dedede retreats, leaving Luigi's trophy as bait for Wario, who is approaching in his trophy carrier containing Ness and the unrescued princess (either Zelda or Peach). Wario notices the Luigi trophy and goes to it, being swarmed by Waddle Dees as King Dedede steals the carrier, taking all three trophies with him. Wario looks up, dazed and confused, and angrily yells at the disappearing carrier.

Deep in a forest, Link is seen traveling, intent on finding something with his fairy, Navi, by his side. He walks up to a stone containing the Master Sword. With the Triforce symbol appearing on his left hand, Link pulls the sword out. As he leaves, he passes by a sleeping Yoshi on a stump and the Halberd flying overhead. Link stops and looks up at the Shadow Bugs before getting his sword ready for battle while a confused and newly awaken Yoshi joins him. After passing through the forest, they proceed to follow the departing Halberd.

Meanwhile, on a floating island base, Zero Suit Samus is breaking in. She loads her gun and travels through the base, ending up in a room where Pikachu is trapped inside a tube. The machine sucks out Pikachu's electricity, painfully shocking the Pokémon in the process. Zero Suit Samus, seeing Pikachu in pain, destroys the tube with her Plasma Whip. Unfortunately, this sets off an alarm, and they have to fight their way through a hoard of attacking R.O.B.s. Zero Suit Samus and Pikachu enter into a surveillance room and on one of the monitors Zero Suit Samus then sees what she was looking for: her Power Suit.

At the same time, Kirby and the rescued princess are seen on a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. Bowser then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a mass of Shadow Bugs (formerly in the form of a Bowser clone). Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into trophies, but the gun is cut in half by Pit/Link. Mario/Link and Pit/Yoshi proceed to battle against the clone. They defeat the cloned princess, with the clone transforming into a trophy, then desolving into Shadow Bugs. Mario/Link are running, when he stop to see the clone princess trophy desolving. Thinking this was the real princess, Mario/Link rushes to Link/Mario and attempts to attack. Mario/Link manages to dodge the attack, and Pit and Yoshi join in to battle each other. The losing team are turned into trophies. Afterwards, Mario/Link spots the unrescued princess in the carrier. King Dedede proceeds to capture the losing team trophies by grabbing them with an arm from the carrier as he's speeding away. Fortunately, Kirby cuts the arm with his Final Cutter, and turns Mario/Link and Pit/Yoshi back to normal. King Dedede makes a U-turn and heads for the heroes. After being revived, Link/Pit hit King Dedede's carrier, slowing it down as Mario, Link, Kirby, Yoshi, and Pit pursue him.

In a control room, Ganondorf gives orders to Bowser to track down King Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see Charizard flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers what he did to Ness, and he and Pokemon Trainer battle and defeat Wario, turning him into a trophy. Lucas looks around and wonders where Ness' trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.

Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, bearing an image of his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach/Zelda as a shield and Mario is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his Koopa Clown Car, and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and Master Hand appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.

Meanwhile, Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of Ivysaur, which Pokémon Trainer retrieves into a Pokéball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokémon Trainer captures Charizard with his Pokéball. The two eventually end up in a tower.

Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called Galleom. They fight and, after the robot is defeated, it jumps off a cliff and falls through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops in and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy.

The Ancient Minister watches the explosion, and starts thinking about the Bombs, and the R.O.B's that have sacrificed themselves to detonate it. He turns to go, but is stopped by Mario and company. They proceed to chase him as he fires lazers at them. While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area. It is revealed at this point that the impact of the explosion overwhelms the bystanding R.O.B.s and destroys them.

Fox fights through the jungle island with Diddy Kong, eventually seeing Bowser who shoots Diddy and attempts to do the same to Fox. Fortunately, Falco arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but the Shadow Bugs transform Diddy Kong's trophy into a giant evil false Diddy while Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him along with Fox following behind. The three continue through the jungle and see a ship with Donkey Kong's trophy chained up. It flys over a waterfall and appraches the floating island, but Falco calls the Great Fox and the three hop in to pursue the ship.

Meanwhile, Pikachu and Zero Suit Samus go through a warehouse-like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B.s come from everywhere. Samus puts on her Power Suit and shoots them all. They soon enter a large spacious chmaber where Ridley appears, grabs Samus and begins scraping her against a wall. Pikachu electrocutes Ridley, forcing him to let go of Samus who falls on the ground weakened, but able to fight and help Pikachu defeat the monster. They end up outside and see two R.O.B.s carrying a Subspace Bomb.

Elsewhere, a group of Pikmin start to attack a giant R.O.B. which simply rises its arms and spins around knocking them all off and kills most of them. Captain Olimar is shocked and scared, however his Red Pikmin informs him of a new visitor. The Blue Falcon speeds through the forest. Captain Falcon jumps out of the car, and Falcon Punches the robot, sending it flying away. Landing after his attack, captain Falcon accidentally kills many of the Pikmin, but teams up with Olimar, regardless; and the pair run along some old ruins fighting the Subspace Army. They notice an Arwing attacking the ship carrying Donkey Kong: Falco drops Diddy out of his Arwing, and with his Peanut Popguns, the monkey shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.

Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta-Knight, Lucas, Pokémon Trainer, and Ike are watching. Meta-Knight flies up the mountain and sees the Ice Climbers on their way to the ships already. Meta-Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see Lucario. He jumps down and challenges Meta-Knight to a fight. After the fight, the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta-Knight look at each other, but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox (which it had captured) into the peak of the mountain, causing an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and Pokémon Trainer and summon more Primids. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.

Meanwhile aboard the Halberd, Solid Snake comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by, but Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses Primids behind them with aura, but they are soon defeated, and the three venture further through the Halberd. They eventually reach a room with Peach and Zeldas' trophies in cages. Shadow Bugs surround the trophies and generate an Evil Peach and an Evil Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into Sheik, and Peach giggles as the two leave the room and venture to the deck of the Halberd once Snake and the others were gone.

In the sky, Fox's Arwing is hit, damaging its wing as he attempts to take down the Halberd. One of his shots almost hits Peach, causing Sheik to jump onto the Arwing and force Fox to eject. Sheik and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of Mr. Game & Watches. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Zelda. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named Duon. Lucario and Snake assist Fox, Peach, and Zelda, while Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, it reveals Mr. Game & Watch's trophy. Fox points his Blaster at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join their ranks. In the control room, Meta Knight takes the steering wheel and flies his ship out of the dark clouds.

The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.O.B.s to activate all the Subspace Bombs. The Ancient Minister refuses to let them do that, so Ganondorf takes control the R.O.B.s himself and orders them to obey him. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and his hologram disappears, after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.

Then his clothes burn off and he turns out to also be an R.O.B. himself. This may explain why the Ancient Minister felt sadness at having to sacrifice R.O.B.s, as they are his own kind. Donkey Kong, Diddy, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they can't detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's too saddened after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his Falcon Flyer to carry them out of the base. However, Meta Ridley chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, Pokémon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.

Suddenly a gigantic battleship comes out of Subspace and shoots towards the horizon, bringing another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and sees the Halberd approaching. The two aim the cannon at the Halberd and after a shot that went through the middle of the Halberd, it is brought down. Although it seems like this is over, The Falcon Flyer, the Arwing, Olimar's Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his Dragoon, flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into Subspace, followed by the entire gang.

Ganondorf and Bowser are walking through a Subspace region when Ganondorf stops behind Bowser and fires the gun at him, turning Bowser into a trophy. He walks to the edge of a cliff and bows to Master Hand, before looking up and realizing that his leader has puppet strings leading back to Tabuu. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. Ganondorf is turned into a trophy, but Master Hand uses his freedom to attack Tabuu, who blasts him back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form around him and he rests at the end of a pathway leading out from the cliff.

Elsewhere, in King Dedede's Castle in Subspace, the timed Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of all their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight which he loses, turning back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose, forcing him to see reason and join the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.

Kirby is revived by the Dedede badge that he had swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his Wario Bike and goes up to Tabuu, while King Dedede, Luigi and Ness follow. Soon, the whole party arrives at The Great Maze where they must go through all the parts of the Super Smash Bros. World and defeat all the bosses and "dark" characters. After defeating all bosses and "dark" characters, they finally reach Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but Sonic comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.

Tabuu then attacks the whole party but is defeated, yelling in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the Final Destination. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. THE END then appears on the screen.

[edit] Bosses
Image Boss Description
Petey Piranha Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage.
Rayquaza After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
The Pig King Statue The Pig King Statue is a gigantic statue from the MOTHER series. It has been described as virtually impossible to hit. Lucas must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, Ness appears, and saves Lucas, only to end up encountering Porky Minch in the Spider Mech.
Porky Minch Ness and Lucas fight Porky in his Spider Mech from Mother 3 after Ness defeats a large mechanical statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his flaming minions. The machine flips upside-down and squirms after Porky Minch's life bar has been completely depleted.
Galleom A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by Marth, Ike, and Meta Knight. After he is defeated, he falls down into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses PK Thunder to free themselves and fall.
Ridley Samus's nemesis from the Metroid series appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
Duon The second of the two Subspace Army mechs. After the Mr. Game & Watches are tossed out of the control room of the Battleship Halberd, they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as Fox, Peach, Zelda, Lucario, Solid Snake, and Falco. When it is defeated, it reforms back into a single Mr. Game & Watch, which joins the effort to defeat the Subspace Army.
Meta Ridley Ridley makes a return appearance in his cybernetically enhanced form from Metroid Prime, this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
Tabuu Tabuu is the true villain of The Subspace Emissary. He was controlling Master Hand and turns all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.
[edit] Enemies
  • Goomba
  • Giant Goomba
  • Koopa Troopa (Green & Red)
  • Koopa Paratroopa (Green & Red)
  • Hammer Bro.
  • Bullet Bill
  • Primid
  • Sword Primid
  • Boom Primid
  • Scope Primid
  • Big Primid
  • Metal Primid
  • Fire Primid
  • Glire
  • Glice
  • Glunder
  • Poppant
  • Bytan
  • Roader
  • Bombed
  • Greap
  • Bucculus
  • Towtow
  • Floow
  • Auroros
  • Buckot
  • Jyk
  • Gamyga
  • Feyesh
  • Trowlon
  • Roturret
  • Spaak
  • Puppit
  • Shaydas
  • Mites
  • Shellpod
  • Shellpod (No Armor)
  • Nagagog
  • Cymul
  • Ticken
  • Armight
  • Borboras
  • Autolance
  • Armank
  • R.O.B. Sentry
  • R.O.B. Launcher
  • R.O.B. Blaster
  • Mizzo

[edit] Classic Mode

Link acting as the first opponent.
Link acting as the first opponent.

Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammate's logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing it will give the player a trophy of the character clearing it. [9]

Classic Mode
Stage 1 Legend of Zelda Series.
Stage 2 Yoshi or Donkey Kong Series.
Stage 3 Pokémon Series.
Stage 4 Fire Emblem or Earthbound Series.
Bonus Stage 1 Break the targets.
Stage 5 Kirby Series.
Stage 6 Metroid or Pikmin Series.
Stage 7 Star Fox or F-Zero Series.
Stage 8 Mario Series.
Stage 9 Robot, Kid Icarus, Ice Climber or Game & Watch Series.
Stage 10 WarioWare, Metal Gear Solid or Sonic the Hedgehog Series.
Bonus Stage 2 Break the targets.
Stage 11 The player has to fight three characters.
Final Stage The player has to fight Master Hand and Crazy Hand.


[edit] Bosses
Boss Description
Master Hand The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of them.
Crazy Hand While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Normal or above, and the player must have arrived at the final stage in 9 minutes or less.

[edit] All-Star Mode

All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer will use each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters will be rewarded. [10] The order of the fights are also the order the games came out.

[edit] All-Star Matches
# Series Opposing characters Stage
Game & Watch Mr. Game & Watch Flat Zone 2
Mario Bros. Mario, Luigi, Peach, Bowser Mushroomy Kingdom, Delfino Plaza, Mario Circuit, Luigi's Mansion
Donkey Kong Donkey Kong, Diddy Kong 75m, Rumble Falls
Ice Climber Ice Climbers Summit
R.O.B. R.O.B. Mario Bros.
The Legend of Zelda Link, Toon Link, Zelda/Sheik, Ganondorf Bridge of Eldin, Pirate Ship
Metroid Samus Aran/Zero Suit Samus Frigate Orpheon/Norfair
Kid Icarus Pit Skyworld
Metal Gear Solid Snake Shadow Moses Island
EarthBound Ness, Lucas New Pork City
Fire Emblem Marth, Ike Castle Siege
Yoshi Yoshi Yoshi's Island
F-Zero Captain Falcon Port Town Aero Dive
Sonic the Hedgehog Sonic the Hedgehog Green Hill Zone
Kirby's Dream Land Kirby, Meta Knight, King Dedede Battleship Halberd
Star Fox Fox, Falco, Wolf Lylat Cruise
WarioWare, Inc. Wario WarioWare, Inc.
Pokémon Pikachu, Pokémon Trainer, Lucario, Jigglypuff Pokémon Stadium 2, Spear Pillar
Pikmin Captain Olimar Distant Planet

[edit] Events

Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-defined missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:

[edit] Single Player Mode
# Event Player's character Description Stage
Image:Event01.jpg Two Trouble Kings Mario Now there are two greedy kings? Having a buddy doesn't change the nature. (Mario fights against Bowser and King Dedede on Delfino Plaza.) Delfino Plaza
Image:Event02.jpg Landmaster Ignition Fox McCloud Slippy! Send me a Landmaster! Show Star Fox's Final Smash! (Fox must KO his enemies with the Landmaster.) Corneria
Image:Event03.jpg Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so his plans don't succeed! (Meta Knight has to defeat Kirby before he reach the Battleship Halberd ((1:24)).) Halberd
Image:Event04.jpg Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld. (Pit has to destroy all platforms in the Skyworld, Wario is his enemy.) Skyworld
Image:Event05.jpg Become the Champion! Pokémon Trainer KO Pokémon Trainer. Pokémon Stadium 2
Image:Event06.jpg Super Bowser Bros. Bowser Make it to the end of Mushroomy Kingdom 1-1, without being KO'd. Mushroomy Kingdom 1-1
Image:Event07.jpg Diddy Kong Panic Donkey Kong KO the 15 Diddy Kongs. Mario Circuit
Image:Event08.jpg Go! Triple Finish! Pikachu KO Squirtle, Ivysaur, and Charizard. Pokémon Stadium 2
Image:Event09.jpg The Monster beneath the Earth Ike KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant DK. Castle Siege
Image:Event10.jpg All-Star Battle Regulars Choose KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu. Final Destination
Image:Event11.jpg Yoshi's Rainbow Ice Climbers KO the red, pink, yellow, green, sky blue, and blue Yoshi in that order. Rainbow Cruise
Image:Event12.jpg Sleeping in the Eggs Yoshi Capture Kirby and Pikachu in Yoshi's eggs. Yoshi's Island
Image:Event13.jpg Dragoon Strike Kirby KO three Warios with Dragoon. Halberd
Image:Event14.jpg Sproutage of the Flower Pikmin Pikmin & Olimar Protect all 6 Pikmin until their flowers bloom. Distant Planet
Image:Event15.jpg Hammer of the King King Dedede Alongside two Dededes, KO a Giant Metal Dedede. Smashville
Image:Event16.jpg Power suit ON! Zero Suit Samus Get the Smash Ball and use Zero Suit Samus' Final Smash. Frigate Orpheon
Image:Event17.jpg Super Waterfall Climb Zelda Make it to the top of the stage. Rumble Falls
Image:Event18.jpg Dark Link Duel Link KO Dark Link in a stamina match. Bridge of Eldin
Image:Event19.jpg Wario Bros. Wario KO Mario and Luigi. Mario Bros.
Image:Event20.jpg All Star Battle Brawl 1 Choose KO some of the Brawl newcomers: Wario, Meta Knight, Pit, Zero Suit Samus, Pikmin and Olimar, Lucas, Diddy, Pokémon Trainer. Battlefield
Image:Event21.jpg Visit to Onett Lucas KO Ness. Onett
Image:Event22.jpg Monkeys Unite Diddy Kong KO Sheik and Lucario alongside Giant DK. Rumble Falls
Image:Event23.jpg Molten Norfair Samus Enter the capsule before Samus' enemies do when the lava approaches. Norfair
Image:Event24.jpg Come On! Blue Falcon! Captain Falcon KO Falcon's enemies with his FS. Port Town Aero Dive
Image:Event25.jpg The Aura is with Me Lucario KO Ness and Sheik; Lucario starts with 182% damage. Spear Pillar
Image:Event26.jpg The Slow and Easy Life Ness KO all the Tiny Olimars. Smashville
Image:Event27.jpg Three-Beast Carnage R.O.B. KO Giant Bowser, Giant DK, and Giant Charizard. New Pork City
Image:Event28.jpg Flower Blooms in the Echoes Peach Hit all the leaves on the tree on the right until they turn red. Hanenbow
Image:Event29.jpg All Star Semifinal Regulars Choose KO the original four unlockable characters: Luigi, Captain Falcon, Ness, and Jigglypuff. Yoshi's Island
Image:Event30.jpg Sonic Boom Sonic KO all 15 Sonics. Green Hill Zone
Image:Event31.jpg The Ultimate Bodyguard Marth Protect Zelda until she transforms. Castle Siege
Image:Event32.jpg Bird in Darkest Night Falco KO Mr. Game & Watch. Brinstar
Image:Event33.jpg Advent of the Evil King Ganondorf KO Link, Zelda, and Pit. Temple
Image:Event34.jpg All Star Battle Melee Choose KO the eight Melee veterans: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf. Pokémon Stadium
Image:Event35.jpg The Visitor to Flat Zone Mr. Game & Watch KO Peach, Jigglypuff, and Toon Link. Flat Zone 2
Image:Event36.jpg High-Tech Special Forces Solid Snake KO Samus, C. Falcon, and Wolf. Shadow Moses Island
Image:Event37.jpg The Pirate Airship Toon Link KO the two Yoshis when the ship is in the sky. Pirate Ship
Image:Event38.jpg The Wolf Hunts the Fox Wolf KO Fox and Falco. Lylat Cruise
Image:Event39.jpg All Star Battle Brawl 2 Choose KO the rest of the Brawl newcomers: Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, Wolf. Skyworld
Image:Event40.jpg The Final Battle Choose KO Bowser, Dedede, and Ganondorf. Final Destination
Image:Event41.jpg The FINAL, Final Battle Choose KO Snake, Sonic, and Giant Mario. Final Destination
[edit] Co-Op Mode
# Event Player's character Description Stage
Image:Co01.jpg Two Trouble Kings Mario and Kirby Mario and Kirby fight against Bowser and King Dedede on Delfino Plaza. Delfino Plaza
Image:Co02.jpg Master the Pokémon Tag Battle! Pokémon Trainer and Pikachu KO Pokémon Trainer's Pokémon and Pikachu. Pokémon Stadium 2
Image:Co03.jpg Fastest, Shortest Sudden Death Yoshi and King Dedede Survive 10 seconds with 300% damage. WarioWare, Inc.
Image:Co04.jpg The DK Tag Calamity Donkey Kong and Diddy Kong The player starts out with the Lightning effect; KO all enemies. Mario Circuit
Image:Co05.jpg The Yoshi Team of 50 Meta Knight and Pit KO all 50 Yoshis in under one lap. Rainbow Cruise
6 Unwanted Suitors Zelda and Zero Suit Samus KO the invisible enemies. Port Town Aero Dive
7 Battle of the Dark Sides Link and Samus KO Dark Link and Dark Samus; the players have 200 HP stamina. Bridge of Eldin
8 All MINE! Wario and Bowser Collect 2,000 Gold together. Skyworld
9 Those that Wait in Onett Lucas and Ness KO Luigi and Yoshi. Onett
10 The R.O.B.s of Tomorrow Lucario and Ice Climbers Take turns KOing the ROBs. Summit
11 The Great Remodeling Battle Luigi and Peach Get 300 Gold without damaging the mansion. Luigi's Mansion
12 Come Back, Falcon Flyer! Captain Falcon and Pikmin & Olimar KO two Samus in 30 seconds. Big Blue
13 Blades of the Quick and Mighty Marth and Ike Take turns KOing enemies = Link, Meta Knight, Ganondorf. Big Blue
14 The Dark Guardians Ganondorf and Wolf Take turns KOing enemies = Giant Charizard, DK. New Pork City
15 Four Swords Brawl Toon Link and Toon Link Collect 500 Gold before their foes do. Pirate Ship
16 Jigglypuff's Great Comeback Jigglypuff and Mr. Game & Watch KO Lucas and Ness. Jigglypuff gets bigger and bigger when the floor breaks. Castle Siege
17 Sonic and Mario Sonic and Mario Take turns KOing enemies = Two Marios. Green Hill Zone
18 The New Weapon of Shadow Moses Solid Snake and R.O.B. KO two ROBs. Shadow Moses Island
19 Shadow of Andross Fox and Falco Avoid Andross's attacks and KO Wolf. Lylat Cruise
20 The Final Battle for Two Any and Any Take turns KOing enemies = Wario, King Dedede, Wolf, Meta Knight, Ganondorf, Bowser. Final Destination
21 The True All-Star Battle Any and Any Take turns battling the entire roster. Battlefield

[edit] Stadium

The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.

Mario along with Sandbag and a Home-Run Bat
Mario along with Sandbag and a Home-Run Bat
[edit] Home-Run Contest

The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

[edit] Target Smash!!

Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.

[edit] Multi-Man Brawl
The Selection Screen.
The Selection Screen.

Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.

New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. They each have their own unique fighting styles.

[edit] Boss Battle Mode

This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order(except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.

[edit] Training

The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.

[edit] Group

[edit] Brawl

Choosing alternate characters for the start of a match.
Choosing alternate characters for the start of a match.

Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee., for unknown reasons.

As in the last two games, Super Smash Bros. Brawl also has Handicaps to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.

For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.

The "Bunny Brawl" setting.
The "Bunny Brawl" setting.

[edit] Special Brawl

A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in Super Smash Bros. Melee.

[edit] Rotation

The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.

[edit] Tourney

The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") is in Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the Super Smash Bros. Melee version.

[edit] Nintendo Wi-Fi Connection

The main Wi-Fi menu.
The main Wi-Fi menu.

Nintendo Wi-Fi Connection is a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail more often, the further away the players are from each other. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Home-run Contest and Multi-Man Brawl are also playable in this mode.

The With Friends mode selection screen.
The With Friends mode selection screen.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. However, the rules are set to 2-Minute Brawl, and the item switches can not be altered either, unlike With Friends. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.

[edit] Stage Builder

The Stage Builder in action.
The Stage Builder in action.

Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.

Screen shot of the Coin Launcher in use.
Screen shot of the Coin Launcher in use.

[edit] Coin Launcher

The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player can use the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.

[edit] Other Features

[edit] My Music

of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage using this mode. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. T