P-Meter: Difference between revisions

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{{redirect|Power Meter|the health meter in [[Super Mario 64]] with the same name|[[Health Meter#Super Mario 64|Health Meter § Super Mario 64]]}}
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']]
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']]
{{about|the meter that keeps track of a character's speed with a Raccoon or Tanooki power-up|information on the health meter in ''[[Super Mario 64]]'' with the same name|[[Health Meter#Super Mario 64]]}}
The '''P-Meter''',<ref>''New Super Mario Bros. 2'' North American website, [[Super Leaf]] description</ref> also known as the '''Power Meter''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 16</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''. For it to fill up, [[Mario]] or [[Luigi]] must keep running without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed. If Mario is [[Raccoon Mario]] or [[Tanooki Mario]], he will also have the ability to fly if the Power Meter is full. However, the Power Meter will always empty itself after a while, regardless of Mario's current state; if Mario is flying, he stops and descends; otherwise, he slows down. It will also empty itself if Mario [[crouch]]es. If Mario uses a [[P-Wing|Magic Wing]] before entering a level, the Power Meter is full for the rest of the stage or until Mario takes damage, grabs a non-flight-based power-up, or loses a life, meaning Mario can fly for an unlimited amount of time.
The '''Power Meter''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 16</ref> sometimes shortened to '''P-Meter''',<ref>''New Super Mario Bros. 2'' North American website, [[Super Leaf]] description</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''. For it to fill up, [[Mario]] or [[Luigi]] must keep running without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed. If Mario is [[Raccoon Mario]] or [[Tanooki Mario]], he will also have the ability to fly if the Power Meter is full. However, the Power Meter will always empty itself after a while, regardless of Mario's current state; if Mario is flying, he stops and descends; otherwise, he slows down. It will also empty itself if Mario [[crouch]]es. If Mario uses a [[P-Wing|Magic Wing]] before entering a level, the Power Meter is full for the rest of the stage or until Mario takes damage, grabs a non-flight-based power-up, or loses a life, meaning Mario can fly for an unlimited amount of time.


In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'']] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance]] versions of ''Super Mario Bros. 3'', instead of its original black and white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter stays full if Mario keeps running, meaning that Mario can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario isn't in Raccoon or Tanooki form. It can be halved by the [[Cyan Switch]], and [[Boost Block (Super Mario Advance 4: Super Mario Bros. 3)|Boost Block]]s make it charge faster.
In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'']] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance]] versions of ''Super Mario Bros. 3'', instead of its original black and white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter stays full if Mario keeps running, meaning that Mario can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario isn't in Raccoon or Tanooki form. It can be halved by the [[Cyan Switch]], and [[Boost Block (Super Mario Advance 4: Super Mario Bros. 3)|Boost Block]]s make it charge faster.


The Power Meter returns in ''[[New Super Mario Bros. 2]]'', only appearing when Mario is Raccoon Mario (or [[White Raccoon Mario]]), with a few visual changes. The "P" icon is replaced by a red-outlined [[P-Wing]] icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in ''Super Mario Bros. 3'', where the meter looks full until Mario stops flying. Aesthetics aside, the Power Meter works as it did in ''Super Mario Advance 4'', though the White Raccoon form makes it charge faster.
The P-Meter returns in ''[[New Super Mario Bros. 2]]'', only appearing when Mario is Raccoon Mario (or [[White Raccoon Mario]]), with a few visual changes. The "P" icon is replaced by a red-outlined [[P-Wing]] icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in ''Super Mario Bros. 3'', where the meter looks full until Mario stops flying. Aesthetics aside, the P-Meter works as it did in ''Super Mario Advance 4'', though the White Raccoon form makes it charge faster.


The Power Meter returns in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', but it only appears in the ''Super Mario Bros. 3'' theme, working as it did in that game.
The P-Meter returns in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', but it only appears in the ''Super Mario Bros. 3'' style, working as it did in that game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=パワーメーター<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 15</ref>
|Jap=パワーメーター<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 15</ref>
|JapR=Pawāmētā
|JapR=Pawā Mētā
|JapM=Power Meter}}
|JapM=Power Meter}}


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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:New Super Mario Bros. 2]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:Super Mario Bros. 3]]
[[Category:Super Mario Bros. 3]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:New Super Mario Bros. 2]]
[[Category:Super Mario Maker]]
[[Category:Super Mario Maker]]
[[Category:Super Mario Maker 2]]
[[it:Barra Potenza]]
[[it:Barra Potenza]]

Revision as of 02:00, April 22, 2020

"Power Meter" redirects here. For the health meter in Super Mario 64 with the same name, see Health Meter § Super Mario 64.
An early screenshot of New Super Mario Bros. 2. Note the blue block, which bears a heavy resemblance to those found in Super Mario Bros. 3.
The P-Meter seen on the bottom left corner in New Super Mario Bros. 2

The P-Meter,[1] also known as the Power Meter,[2] is a type of meter first seen in Super Mario Bros. 3. For it to fill up, Mario or Luigi must keep running without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed. If Mario is Raccoon Mario or Tanooki Mario, he will also have the ability to fly if the Power Meter is full. However, the Power Meter will always empty itself after a while, regardless of Mario's current state; if Mario is flying, he stops and descends; otherwise, he slows down. It will also empty itself if Mario crouches. If Mario uses a Magic Wing before entering a level, the Power Meter is full for the rest of the stage or until Mario takes damage, grabs a non-flight-based power-up, or loses a life, meaning Mario can fly for an unlimited amount of time.

In the Super Mario All-Stars and Game Boy Advance versions of Super Mario Bros. 3, instead of its original black and white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter stays full if Mario keeps running, meaning that Mario can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario isn't in Raccoon or Tanooki form. It can be halved by the Cyan Switch, and Boost Blocks make it charge faster.

The P-Meter returns in New Super Mario Bros. 2, only appearing when Mario is Raccoon Mario (or White Raccoon Mario), with a few visual changes. The "P" icon is replaced by a red-outlined P-Wing icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in Super Mario Bros. 3, where the meter looks full until Mario stops flying. Aesthetics aside, the P-Meter works as it did in Super Mario Advance 4, though the White Raccoon form makes it charge faster.

The P-Meter returns in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, but it only appears in the Super Mario Bros. 3 style, working as it did in that game.

Names in other languages

Language Name Meaning
Japanese パワーメーター[3]
Pawā Mētā
Power Meter

References

  1. ^ New Super Mario Bros. 2 North American website, Super Leaf description
  2. ^ Super Mario Bros. 3 English instruction booklet, page 16
  3. ^ Super Mario Bros. 3 Japanese instruction booklet, page 15