Platform: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "Category:Traps and Obstacles" to "Category:Traps and obstacles")
m (Text replacement - "Category:Traps and obstacles" to "Category:Hazardous objects")
Line 3: Line 3:
'''Platforms''' are obstacles in almost every adventure video game, including the ''[[Mario (franchise)|Mario]]'' franchise. They are physical objects that the player [[jump]]s across to get through levels or discover secrets. While platforms are mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and, in ''[[Super Smash Bros.]]''{{'}} case, drop through the tops as well), which cannot be done in three-dimensional games. Platforms often have gimmicky traits, such as moving. These are sometimes referred to as [[lift]]s.
'''Platforms''' are obstacles in almost every adventure video game, including the ''[[Mario (franchise)|Mario]]'' franchise. They are physical objects that the player [[jump]]s across to get through levels or discover secrets. While platforms are mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and, in ''[[Super Smash Bros.]]''{{'}} case, drop through the tops as well), which cannot be done in three-dimensional games. Platforms often have gimmicky traits, such as moving. These are sometimes referred to as [[lift]]s.
[[Category:Platforms|*]]
[[Category:Platforms|*]]
[[Category:Traps and obstacles]]
[[Category:Hazardous objects]]

Revision as of 15:03, September 3, 2021

This article is about the obstacle in platform games. For the genre, see Genre ยง Platform.

Platforms are obstacles in almost every adventure video game, including the Mario franchise. They are physical objects that the player jumps across to get through levels or discover secrets. While platforms are mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and, in Super Smash Bros.' case, drop through the tops as well), which cannot be done in three-dimensional games. Platforms often have gimmicky traits, such as moving. These are sometimes referred to as lifts.