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{{Infobox
{{italic title}}
|image=[[Image:MenuLogoPiCTOBiTS.png]]
{{game infobox
|developer=[[skip Ltd.]]
|image=[[File:PiCTOBiTS DSiWare Icon.png]]
|developer={{wp|Skip Ltd.}}
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''DSiWare:'''<br>{{release|Japan|January 28, 2009|USA|May 18, 2009|Europe|May 22, 2009|Australia|May 22, 2009}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{release|Japan|June 6, 2011|USA|June 6, 2011|Europe|June 6, 2011|Australia|June 6, 2011}}
|engine=
|released={{releasedate|Japan|January 28, 2009|USA|May 18, 2009|Europe|May 22, 2009|Australia|May 22, 2009}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|pegi=3}}
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
|platforms=[[Nintendo DSi]]
|platforms=[[Nintendo DSi]], [[Nintendo 3DS]]
|media=[[DSiWare]] Download
|media={{media|dsidl=1|3dsdl=1}}
|requirements=
|input={{input|stylus=1|3ds=1}}
|input={{input|stylus=1}}
|price=500 Nintendo Points
}}
}}
'''''Art Style: PiCTOPiCT''''', known as '''''Art Style: PiCTOBiTS''''' in America, is a game released on [[DSiWare]] for the [[Nintendo DSi]]. Its price is 500 Nintendo points. As seen in the title, this game is from the ''Art Style series'', which is only available for [[WiiWare]] and DSiWare, and also isn't actually a part of the [[Mario (series)|''Mario'' series]], but ''Mario'' characters appear in as well (just like ''[[Tetris DS]]'').
'''''Art Style: PiCTOBiTS''''' (known as '''''Art Style: PiCOPiCT''''' outside of the Americas) is a puzzle game released on [[DSiWare]] in [[List of games by date#2009|2009]]. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from [[Nintendo Entertainment System|NES]] games.


==Gameplay==
==Gameplay==
The gameplay of ''Art Style: PiCTOBiTS'' is to clear the falling ''megabits'' (also known as ''Mega PiCTOs''), different forms of blocks, which are combined squares, by combining them with the same colored ''bits'' (''PiCTOs''), the squares self, to form NES characters, like [[Mario]], [[Luigi]], [[Bowser]], and [[Goomba]]. Not only Mario characters appear in the game, but also characters from other famous NES games.
In the game, blocky pieces of non-uniform shapes and sizes called "megabits" fall on the touch screen. When a falling piece hits something and stops, players can tap the individual blocks, known as "bits", within the piece and place them in a palette, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough bits in time, and bits accumulate at the top of the screen, preventing new megabits from falling; if the player cannot clear the way in time, the game is lost. In order to prevent this, players can either manually move bits with the palette, or they can use a [[POW Block]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block palette.


The game consists of 15 levels with their respective dark versions.
Whenever players clear megabits, they get [[coin]]s, which appear using their sprite from ''[[Super Mario Bros.]]'' These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a [[Super Star]] icon next to the score display.
The Player can store bits in a "reserve" at the left part of the screen, he can store up to eight. However, once the [[POW Block]] is used, the spaces will decrease.


Other game mechanics are:
==Levels==
*''POW Block'' - This button can be used to disappear the bits at the lower part of the screen. Each time it is used, one reserve space will disappear, therefore, it can't be used when only one space is remaining.
The following are the ''Super Mario''-themed levels.
*''Coins'' - Coins can be used either to purchase Dark Levels, music, or restore reserve spaces (5 per restore). Coins can be earned by making combos, clearing a whole megabit in once or getting rid of Permabits.
*''Permabits'' - These blocks with an X on them can't be picked up, and when cleared, they will give the player a coin.


==Game Modes==
{| class="wikitable"
*''Music'' - Here, the player can buy songs with coins they have previously earned. There are 17 different songs, with prices going from 10 to 170 coins. Plus, an upgrade of the song, called "+" can be bought after buying the original song, this upgrade is more expensive.
|+ Levels
*''Dark Levels'' (known as ''Remix Levels'' in Europe) - These are harder version of the levels which can be bought after clearing the normal level.
|-
! Level !! Mode !! Sprite !! Game !! Notes
|-
| Level 1 || Light || [[Small Mario]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays.
|-
| Level 1 || Dark || [[Luigi]] and a [[Koopa Troopa]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Ground Theme plays.
|-
| Level 2 || Light || Underground [[Goomba]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underground Theme]] plays.
|-
| Level 2 || Dark || [[Buzzy Beetle]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underground Theme plays.
|-
| Level 6 || Light || [[Mario]] || ''[[Wrecking Crew]]'' ||
|-
| Level 6 || Dark || [[Eggplant Man|Eggplant Men]] || ''[[Wrecking Crew]]'' ||
|-
| Level 13 || Light || Red and gray [[Cheep Cheep]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underwater Theme]] plays.
|-
| Level 13 || Dark || [[Blooper]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underwater Theme plays.
|-
| Level 14 || Light || [[Bowser]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Shiro BGM|Castle Theme]] plays.
|-
| Level 14 || Dark || Bowser || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Castle Theme plays.
|-
| Level 15 || Light || [[Toad]] || ''[[Super Mario Bros.]]'' || During this stage, an arrangement of the "[[Course Clear]]" and "[[Ending (Super Mario Bros.)|Ending]]" themes play. Additionally, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
|-
| Level 15 || Dark || Mario, [[Princess Peach|Peach]], and Toad || ''[[Super Mario Bros.]]'' || During this stage, an arrangement of the Course Clear and Ending themes play. Additionally, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".
|}


==Represented Games==
==Nintendo eShop description==
*''[[Super Mario Bros.]]
<blockquote>'''Americas:''' ''Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.<br>
*''Balloon Fight
''Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.</blockquote>
*''Ice Climber
*''[[Wrecking Crew]]
*''Baseball
*''Excitebike
*''Devil World
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]


==DSi Shop Description==
<blockquote>'''United Kingdom/Australia:'''<i> Jump into the world of PiCOPiCT and put your brain to the test with this colourful new puzzle game on Nintendo DSiWare. You have blocks of six different colours, and the idea behind the game is to build up pictures of classic NES Nintendo characters.
===American===
''Your goal in Art Style: PiCTOBiTS™ is simple: clear large blocks from above ("megabits") by combining them with "bits" (square blocks of the same color). Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character - look for favorites from classic NES titles - and earn coins that can spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS™.''


===European===
The blocks are known as PiCTOs and you can place them freely on the screen using the stylus. You have to use these PiCTOs to erase the Deca PiCTOs (groups of PiCTOs) falling from the top of the screen by combining blocks of the same colour together.
''Jump into the world of PiCOPiCT™ and put your brain to the test with this colourful new puzzle game on Nintendo DSiWare. You have blocks of six different colours, and the idea behind the game is to build up pictures of classic NES Nintendo characters. The blocks are known as PiCTOs and you can place them freely on the screen using the stylus. You have to use these PiCTOs to erase the Deca PiCTOs (groups of PiCTOs) falling from the top of the screen by combining blocks of the same colour together. If you can erase the PiCTOs and complete the picture then you clear the stage. With its warm NES style graphics and immersive 8-bit music, in PiCOPiCT™, you can experience a world where the old and the new coexist!''
 
<br clear=all>
If you can erase the PiCTOs and complete the picture then you clear the stage. With its warm NES style graphics and immersive 8-bit music, in PiCOPiCT, you can experience a world where the old and the new coexist!</i></blockquote>


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:LogoPiCTOBiTS.png|Logo
LogoPiCTOBiTS.png|Logo
Image:PiCTOBiTStitle.jpg|Title Screen
PiCTOBiTStitle.jpg|Title Screen
Image:MarioBiTS.jpg|Gameplay of Stage 1, featuring [[Mario]] from ''[[Super Mario Bros.]]''
MarioBiTS.jpg|Gameplay of Stage 1, featuring [[Mario]] from ''[[Super Mario Bros.]]''
Image:BowserBiTS.jpg|Gameplay of Stage 14, featuring [[Bowser]] from ''Super Mario Bros.''
BowserBiTS.jpg|Gameplay of Stage 14, featuring [[Bowser]] from ''Super Mario Bros.''
Image:MarioBiTS2.jpg|Gameplay of Stage 6, featuring Mario from ''[[Wrecking Crew]]''
MarioBiTS2.jpg|Gameplay of Stage 6, featuring Mario from ''[[Wrecking Crew]]''
Image:LinkBiTS.jpg|Gameplay of Stage 11, featuring [[Link]] and an [[Octorok]] from ''The Legend of Zelda''
GoombaBiTS.png|Completed Stage 2: [[Goomba]] from ''Super Mario Bros.''
Image:BalloonBiTS.jpg|Gameplay of Stage 3, featuring two Balloon Fighters from ''Balloon Fight''
NormalDarkBiTS.jpg|Normal and Dark Mode
Image:ExciteBiTS.jpg|Gameplay of Stage 8, featuring two bikers from ''Excitebike''
MusicBiTS.jpg|Music Mode
Image:CondorBiTS.jpg|Gameplay of Stage 5, featuring the [[Condor]] with an Eggplant from ''Ice Climber''
Image:GoombaBiTS.jpg|Completed Stage 2: [[Goomba]] from ''Super Mario Bros.''
Image:IceClimberBiTS.jpg|Completed Stage 4: [[Ice Climbers|Popo]] from ''Ice Climber''
Image:BaseballBiTS.jpg|Completed Stage 7: a Baseball batter from ''Baseball''
Image:TamagonBiTS.jpg|Completed Stage 9: two Tamagons from ''Devil World''
Image:NormalDarkBiTS.jpg|Normal and Dark Mode
Image:MusicBiTS.jpg|Music Mode
</gallery>
</gallery>
==Media==
{{media table
|file1=PiCTOBiTS SMB Part 1.oga
|title1=Super Mario Bros. Part 1
|length1=0:30
|file2=PiCTOBiTS SMB Part 2.oga
|title2=Super Mario Bros. Part 2
|length2=0:30
|file3=PiCTOBiTS SMB Part 3.oga
|title3=Super Mario Bros. Part 3
|length3=0:30
|file4=PiCTOBiTS SMB Part 4.oga
|title4=Super Mario Bros. Part 4
|length4=0:30
|file5=PiCTOBiTS SMB Part 5.oga
|title5=Super Mario Bros. Part 5
|length5=0:30
}}


==Trivia==
==Trivia==
*The falling megabits in the last level spell "''Thank you Mario! But our princess is in another castle!''"
*On the [[Game Over]] screen, the background's design is a reference to the "pulse line" pattern featured on early [[Famicom]] game cartridges.
*Midway through every level, a musical cue from ''[[Super Mario Bros.]]'' plays and the stage's background music increases in tempo, despite there being no timer in this game.


==External Links==
{{Super Mario games}}
*[http://www.nintendo.com/games/detail/UVeE-6vfX_TN90n3VWF_X5miNkyRWN93 Official American Website]
*[http://www.nintendo.co.uk/NOE/en_GB/games/dsiware/art_style_picopict_12278.html Official European Website]
*[http://www.nintendo.co.jp/ds/dsiware/kapj/index.html Official Japanese Website]
<br clear=all>
{{DS}}
{{DS}}
{{Virtual Console}}
[[Category:Games]]
[[Category:DSiWare]]
[[Category:DSiWare]]
[[Category:Crossover Games]]
[[Category:Puzzle games]]
[[Category:Nintendo DS games]]
[[Category:Nintendo 3DS games]]
[[Category:2009 games]]
[[Category:2009 games]]

Latest revision as of 02:29, November 11, 2023

Art Style: PiCTOBiTS
The menu icon for Art Style: PiCTOBiTS on the DSi and 3DS home menus.
Developer Skip Ltd.
Publisher Nintendo
Platform(s) Nintendo DSi, Nintendo 3DS
Release date DSiWare:
Japan January 28, 2009
USA May 18, 2009
Europe May 22, 2009
Australia May 22, 2009
Nintendo 3DS (eShop):
Japan June 6, 2011
USA June 6, 2011
Europe June 6, 2011
Australia June 6, 2011
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Media
Nintendo DSi:
Digital download
Nintendo 3DS:
Digital download
Input
Nintendo DS:
Nintendo 3DS:

Art Style: PiCTOBiTS (known as Art Style: PiCOPiCT outside of the Americas) is a puzzle game released on DSiWare in 2009. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from NES games.

Gameplay[edit]

In the game, blocky pieces of non-uniform shapes and sizes called "megabits" fall on the touch screen. When a falling piece hits something and stops, players can tap the individual blocks, known as "bits", within the piece and place them in a palette, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough bits in time, and bits accumulate at the top of the screen, preventing new megabits from falling; if the player cannot clear the way in time, the game is lost. In order to prevent this, players can either manually move bits with the palette, or they can use a POW Block button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block palette.

Whenever players clear megabits, they get coins, which appear using their sprite from Super Mario Bros. These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a Super Star icon next to the score display.

Levels[edit]

The following are the Super Mario-themed levels.

Levels
Level Mode Sprite Game Notes
Level 1 Light Small Mario Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 1 Dark Luigi and a Koopa Troopa Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 2 Light Underground Goomba Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 2 Dark Buzzy Beetles Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 6 Light Mario Wrecking Crew
Level 6 Dark Eggplant Men Wrecking Crew
Level 13 Light Red and gray Cheep Cheeps Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 13 Dark Bloopers Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 14 Light Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 14 Dark Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 15 Light Toad Super Mario Bros. During this stage, an arrangement of the "Course Clear" and "Ending" themes play. Additionally, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
Level 15 Dark Mario, Peach, and Toad Super Mario Bros. During this stage, an arrangement of the Course Clear and Ending themes play. Additionally, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".

Nintendo eShop description[edit]

Americas: Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.
Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.

United Kingdom/Australia: Jump into the world of PiCOPiCT and put your brain to the test with this colourful new puzzle game on Nintendo DSiWare. You have blocks of six different colours, and the idea behind the game is to build up pictures of classic NES Nintendo characters.

The blocks are known as PiCTOs and you can place them freely on the screen using the stylus. You have to use these PiCTOs to erase the Deca PiCTOs (groups of PiCTOs) falling from the top of the screen by combining blocks of the same colour together.

If you can erase the PiCTOs and complete the picture then you clear the stage. With its warm NES style graphics and immersive 8-bit music, in PiCOPiCT, you can experience a world where the old and the new coexist!

Gallery[edit]

Media[edit]

Audio.svg Super Mario Bros. Part 1
File infoMedia:PiCTOBiTS SMB Part 1.oga
0:30
Audio.svg Super Mario Bros. Part 2
File infoMedia:PiCTOBiTS SMB Part 2.oga
0:30
Audio.svg Super Mario Bros. Part 3
File infoMedia:PiCTOBiTS SMB Part 3.oga
0:30
Audio.svg Super Mario Bros. Part 4
File infoMedia:PiCTOBiTS SMB Part 4.oga
0:30
Audio.svg Super Mario Bros. Part 5
File infoMedia:PiCTOBiTS SMB Part 5.oga
0:30
Help:MediaHaving trouble playing?

Trivia[edit]

  • On the Game Over screen, the background's design is a reference to the "pulse line" pattern featured on early Famicom game cartridges.
  • Midway through every level, a musical cue from Super Mario Bros. plays and the stage's background music increases in tempo, despite there being no timer in this game.